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Projectile Motion

NV-College

: initial angle ax = 0 ay = g

v0 : initial velocity

v0 x = v0 cos : x-component of the initial velocity

v0 y = v0 sin : y-component of the initial velocity


1 x = v0 t + a t 2 2 x = v0 x t = v0 cos t 1 1 y = v0 y t g t 2 = v0 sin t g t 2 2 2 v = v0 + a t vx = v0 x = v0 cos

v y = v0 y g t = v0 sin g t
v y = 0 v0 sin g tup = 0 g tup = v0 sin tup = tup = v0 sin g 2 v0 sin ttot = 2tup = g x = v0 cos t Range = v0 cos ttot = v0 cos
2 2 2 v0 sin cos v0 sin 2 = g g Using sin 2 = 2 sin cos

v0 sin g

2 v0 sin g

Range =

(sin 2 )max = 1 = 45 Maximum


ymax ymax

Range =
2

2 v0 g

v sin 1 v0 sin = v0 sin 0 g g g 2 g 2g 2g

(v0 sin )2 (v0 sin )2 = (v0 sin )2 = (v0 sin )


2g
2

ymax =

2 v0 sin 2 2g

v0 y = v0 sin

v0

v0 x = v0 cos
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