Ss-Stats R11 Beta1

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SS-stats-final

Name Typ Class PT Init Power Guns Armor Comp Energy ETA Fuel Build
Spider Std-EMP CC CO 1 6 2 3 1000 500 2 8 4
Privateer Std-Thief CO DE 2 8 2 8 1000 1500 3 20 12
Tarantula Std-EMP CO FR 3 11 4 10 2500 2500 3 20 8
Scorpion Std-EMP FR CR 4 15 4 15 4750 2250 3 25 10
Mystique Clo DE CC 5 6 7 26 6750 3250 4 20 16
Vulture Std CC CC 6 2 1 2 750 100 1 1 4
Manta Clo CR BS 7 19 3 45 9500 4500 5 55 20
Piranha Clo CO FR 8 5 6 8 3500 1750 3 10 8
Leviathan Clo BS CR 9 28 6 90 32500 10000 5 95 24
Raven Std CC FR 10 3 2 4 1500 250 2 3 6
Buccaneer Adv FR CC 11 3 11 18 5000 1250 4 15 12
Swordfish Clo FR DE 12 8 4 15 4500 1750 4 15 12
Crow Std CO CR 13 5 4 9 3250 1000 3 5 8
Sabertooth Adv CR CO 14 7 10 55 11000 3000 5 40 20
Jaguar Adv CO BS 15 12 2 12 3500 1000 3 10 8
Stingray Std DE CO 16 4 10 30 7500 2500 4 18 16
Eagle Adv BS CR 17 18 10 125 33500 8500 5 85 24
Viper Adv DE FR 18 6 8 36 8000 2500 4 22 16
Cell Thief Std Cell-Pod/FR x 19 0 0 10 2000 1000 4 20 12
Raptor Std Roid-Pod/CO x 20 0 0 8 1750 750 4 15 8
Sentinel Std SuperPod/CR x 21 0 0 25 4500 1500 5 40 20

Adv. Tree
Spider Std-EMP CC CO 1 6 2 3 1000 500 2 8 4
Privateer Std-Thief CO DE 2 8 2 8 1000 1500 3 20 12
Tarantula Std-EMP CO FR 3 11 4 10 2500 2500 3 20 8
Scorpion Std-EMP FR CR 4 15 4 15 4750 2250 3 25 10
Vulture Std CC CC 6 2 1 2 750 100 1 1 4
Raven Std CC FR 10 3 2 4 1500 250 2 3 6
Buccaneer Adv FR CC 11 3 11 18 5000 1250 4 15 12
Crow Std CO CR 13 5 4 9 3250 1000 3 5 8
Sabertooth Adv CR CO 14 7 10 55 11000 3000 5 40 20
Jaguar Adv CO BS 15 8 3 12 3500 1000 3 5 8
Stingray Std DE CO 16 4 10 30 7500 2500 4 18 16
Eagle Adv BS CR 17 18 10 125 33500 8500 5 85 24
Viper Adv DE FR 18 6 8 36 8000 2500 4 22 16

Cloaked Tree
Spider Std-EMP CC CO 1 6 2 3 1000 500 2 8 4
Privateer Std-Thief CO DE 2 8 2 8 1000 1500 3 20 12
Tarantula Std-EMP CO FR 3 11 4 10 2500 2500 3 20 8
Scorpion Std-EMP FR CR 4 15 4 15 4750 2250 3 25 10
Mystique Clo DE CC 5 6 7 26 6750 3250 4 20 16
Vulture Std CC CC 6 2 1 2 750 100 1 1 4
Manta Clo CR BS 7 19 3 45 9500 4500 5 55 20
Piranha Clo CO FR 8 5 6 8 3500 1750 3 10 8
Leviathan Clo BS CR 9 28 6 90 32500 10000 5 95 24
Raven Std CC FR 10 3 2 4 1500 250 2 3 6
Swordfish Clo FR DE 12 8 4 15 4500 1750 4 15 12
Crow Std CO CR 13 5 4 9 3250 1000 3 5 8
Stingray Std DE CO 16 4 10 30 7500 2500 4 18 16

Defence
Repulser Std CC CO 1 2 4 5 1000 500 6
Discharger Std CO FR 2 2 11 13 3500 1000 12
Ion Cannon Std FR CR 3 5 6 18 5000 1500 18
Silencer Clo CR CC 4 9 15 72 17500 5000 24

Wepon Systems:
Name Short Description
Vortex Gun VG This gun creates a space vortex through an enemy ship, effectively splitting it apart
Disrupter DI This is a phase modulated energy weapon emiting phased particle beams.
Laser LA A simple Laser Cannon.
Plasma Gun PG This Gun uses similar technology to a transporter's annular confinement beam to contain a beam
Rail Gun RG A railgun is a form of gun that converts electrical energy—rather than the more conventional che
Coil Gun CG A coilgun (also known as Gauss gun or Gauss cannon) is a type of cannon that uses a series
EMP-SystemsEMP Those are Systems that use electro magnetic pulses and tractor beams to 'stun' enemy ships.
Weapon Res/Power Res/Armor Res/Avrg P-Avrg/Class A-Avrg/Class
EMP 125 500 500 1.8 69.44 1
EMP 156.25 312.5 468.75 0.6 261.72 0.85
EMP 113.64 500 477.27 1.64 69.21 1.06
EMP 116.67 466.67 466.67 1.44 81.02 0.94
RG 238.1 384.62 668.5 0.97 245.65 0.85
LA 425 425 1062.5 0.3 1416.67 0.67
PG 245.61 311.11 646.78 0.9 273.62 0.9
CG 175 656.25 678.13 1.12 156.33 0.85
VG 252.98 472.22 742.06 0.97 262.01 0.84
LA 291.67 437.5 802.08 0.9 324.07 1.33
CG 189.39 347.22 552.4 0.79 239.13 1.13
DI 195.31 416.67 598.96 0.77 254.31 0.94
RG 212.5 472.22 661.11 0.75 284.75 0.96
DI 200 254.55 527.27 1.1 181.43 1.1
PG 187.5 375 562.5 0.9 209.38 1.28
CG 250 333.33 666.67 0.92 270.83 0.98
VG 233.33 336 634.67 1.03 225.56 1.16
RG 218.75 291.67 583.33 1.11 197.48 1.17
300 150 0.63
312.5 156.25 0.85
240 120 0.5

Class Avrg Power Avrg Armor


CC 6.67 3
CO 26.8 9.4
FR 41.67 16
DE 43.33 30.67
CR 63.5 50
BS 174 107.5
LA
CG
RG
PG

y splitting it apart

ement beam to contain a beam of highly concentrated, high-powered, and mildly unstable energetic plasma.
than the more conventional chemical energy from an explosive propellant—into projectile kinetic energy.
pe of cannon that uses a series of electromagnets to accelerate a magnetic shell to very high velocities.
eams to 'stun' enemy ships.
A-Avrg/Class Combined C/E-Ratio
500 388.89 2
367.19 707.03 0.67
470 373.43 1
497.78 410.93 2.11
453.65 718.13 2.08
637.5 3152.08 7.5
345.68 720.08 2.11
771.09 698.21 2
564.04 806.04 3.25
328.13 812.21 6
308.64 632.59 4
444.44 730.85 2.57
493.21 816.1 3.25
231.4 478.56 3.67
293.75 565.63 3.5
340.74 712.04 3
288.96 595.59 3.94
248.46 519.19 3.2
480 480 2
367.19 367.19 2.33
480 480 3
Description
The Spider uses a modified tractor beam followed up by an electro-magnetic pulse to render its target unmoveable and vu
This ship sends energy pulses to knock out the crew of enemy vessels before highjacking. The enemy ship is captured, bu
This ship has the most guns of all the EMP class. It uses them to send energy pulses into the path of enemy ships which fl
The largest of the EMP ships targets a ship larger than itself. The scorpion projects a constant energy field below its hull. I
This ship sends out a variety of interference signals in order to confuse enemy sensors and disguise itself. It has many gun
The Vulture is from the earliest of technologies, its weak armour and fire power are offset by its low price and high speed,
The ship has incredibly powerful weaponry developed over many centuries. Even the largest ships are vulnerable as most
The smallest of the cloaked ships, the pirahna has a complex shape with each surface shorter than the wavelength of ene
This ship is so large that it must deflect light around itself in order to achieve cloaking ability. Higher speed has been trade
The Raven is an advanced Vulture designed to target larger vessels. New materials have enabled a stronger hull that can
This ship was designed specifically to turn the smallest of ships into salvage. Only low power guns were required due to th
The swordfish was a costly investment as a new weapons technology was developed. The powerful weaponry enable the
The crow has some of the weakest weaponry in its class but is surprisingly able to target ships far larger than itself. The cr
Information from enemy forces has been leaked and has lead to the development of a new weapon. The weapon is not as
While a relatively small ship, the Jaguar was designed to target the largest. In order to do this it requires highly advanced a
This ship is of common technology across the universe. While it's guns have limited power, synchronisation and artificial in
On the discovery of a new energy system, our funds were directed into the research of weapon systems, providing the hig
This ship is the strongest of its class, and also the most powerful, however it still manages to be as nimble as its counterpa
The cell thief uses a tractor beam to steal satellite cells from enemy planets. It then uses all of its remaining energy to crea
The Raptor descends upon enemy asteroids in order to steal them. It then enters the enemy planet's atmosphere and spa
This ship uses advanced sensors to detect both enemy asteroids and satellite cells. It then uses propulsion techniques to s
hip possesses cloaking technology to remain hidden from enemy sensors.

n the Vulture. The ship is cheap to build and can be effective when used wisely.
ghspeed and precision, developed specifically for this ship.
Unfortunately it is suspected some of the weapon technology has been leaked.

but the sheer number of guns still make this ship very effective.

eptible to the energy pulses from thieves.


SS-Stats R10
Name Typ Class PT Init Power Guns Armor Comp Energy ETA Fuel Build
Pegasus Std-EMP CC CO 1 6 2 4 1250 500 2 8 4
Leucothea Std-EMP CO FR 2 3 11 12 2500 2500 3 20 8
Nebula Std-EMP DE CR 3 13 5 20 6000 3000 3 35 10
Krypto Std-Thief FR FR 4 5 4 5 1750 1750 3 20 12
Aya Std CC DE 5 4 1 3 950 150 2 5 4
Barracuda Clo DE CC 6 6 7 26 6500 2750 4 20 16
Seymour Clo CR BS 7 19 3 45 9500 4250 5 55 20
Zale Clo CO FR 8 4 6 8 3500 1500 3 10 8
Chayton Std FR BS 9 5 5 16 4500 1250 4 18 16
Triton Clo BS CO 10 28 6 100 30000 9500 5 95 24
Zitkala Adv FR CC 11 2 14 16 5000 1500 4 15 12
Kangee Std CC FR 12 1 7 5 1500 350 2 4 6
Fala Std CO CR 13 6 3 12 3000 1000 3 7 8
Meredith Clo FR DE 14 8 4 15 4500 1750 4 15 12
Oberon Adv CR CO 15 4 17 50 12000 3000 5 40 20
Litonya Adv CO DE 16 11 2 12 3500 1000 3 10 8
Wamblee Adv BS CR 17 20 10 125 30000 8500 5 85 24
Altair Adv DE FR 18 7 7 28 7500 2500 4 22 16
Cell Thief Std Cell-Pod/FR x 19 0 0 10 2000 1000 4 20 12
Raptor Std Roid-Pod/CO x 20 0 0 8 1750 750 4 15 8
Sentinel Std SuperPod/CR x 21 0 0 24 4750 1750 5 45 20

Adv. Tree
Pegasus Std-EMP CC CO 1 6 2 4 1250 500 2 8 4
Leucothea Std-EMP CO FR 2 3 11 12 2500 2500 3 20 8
Nebula Std-EMP DE CR 3 13 5 20 6000 3000 3 35 10
Krypto Std-Thief FR FR 4 5 4 5 1750 1750 3 20 12
Aya Std CC DE 5 4 1 3 950 150 2 5 4
Chayton Std FR BS 9 5 5 16 4500 1250 4 18 16
Zitkala Adv FR CC 11 2 14 16 5000 1500 4 15 12
Kangee Std CC FR 12 1 7 5 1500 350 2 4 6
Fala Std CO CR 13 6 3 12 3000 1000 3 7 8
Oberon Adv CR CO 15 4 17 50 12000 3000 5 40 20
Litonya Adv CO DE 16 11 2 12 3500 1000 3 10 8
Wamblee Adv BS CR 17 20 10 125 30000 8500 5 85 24
Altair Adv DE FR 18 7 7 28 7500 2500 4 22 16

Cloaked Tree
Pegasus Std-EMP CC CO 1 6 2 4 1250 500 2 8 4
Leucothea Std-EMP CO FR 2 3 11 12 2500 2500 3 20 8
Nebula Std-EMP DE CR 3 13 5 20 6000 3000 3 35 10
Krypto Std-Thief FR FR 4 5 4 5 1750 1750 3 20 12
Aya Std CC DE 5 4 1 3 950 150 2 5 4
Barracuda Clo DE CC 6 6 7 26 6500 2750 4 20 16
Seymour Clo CR BS 7 19 3 45 9500 4250 5 55 20
Zale Clo CO FR 8 4 6 8 3500 1500 3 10 8
Chayton Std FR BS 9 5 5 16 4500 1250 4 18 16
Triton Clo BS CO 10 28 6 100 30000 9500 5 95 24
Kangee Std CC FR 12 1 7 5 1500 350 2 4 6
Fala Std CO CR 13 6 3 12 3000 1000 3 7 8
Meredith Clo FR DE 14 8 4 15 4500 1750 4 15 12

Defence
Repulser Std CC CO 1 2 4 5 1000 500 6
Discharger Std FR FR 2 2 11 14 3250 1000 12
Ion Cannon Std DE CR 3 5 6 20 5000 1500 18
Silencer Clo CR CC 4 9 15 72 17500 5000 24

Wepon Systems:
Name Short Description
A coilgun (also known as Gauss gun or Gauss cannon) is a type of cannon that uses a
Coil Gun CG
series of electromagnets to accelerate a magnetic shell to very high velocities.
Disrupter DI This is a phase modulated energy weapon emiting phased particle beams.
EMP- Those are Systems that use electro magnetic pulses and tractor beams to 'stun' enemy
EMP
Systems ships.
Laser LA A simple Laser Cannon.
This Gun uses similar technology to a transporter's annular confinement beam to contain a
Plasma Gun PG
beam of highly concentrated, high-powered, and mildly unstable energetic plasma.
A railgun is a form of gun that converts electrical energy—rather than the more conventional
Rail Gun RG
chemical energy from an explosive propellant—into projectile kinetic energy.
This gun creates a space vortex through an enemy ship, effectively splitting it apart. Any
Vortex Gun VG
further Information on this Weapon System is considered classified.
Weapon
EMP
EMP
EMP
EMP
CG
RG
PG
CG
DI
VG
CG
LA
RG
DI
PG
PG
VG
RG

EMP
EMP
EMP
EMP
CG
DI
CG
LA
RG
PG
PG
VG
RG

EMP
EMP
EMP
EMP
CG
RG
PG
CG
DI
VG
LA
RG
DI

LA
CG
RG
PG

annon that uses a


cities.

to 'stun' enemy

beam to contain a
ic plasma.
e more conventional
ergy.
ing it apart. Any
SS-stats-alpha R11
Name Typ Class PT Rand Init Guns Power Armor Comp Energy ETA Fuel Build Weapon Res/Power Res/Armor
EMP-CO EMP CC CO Y 2 1 6 3 1000 250 2 10 4 EMP 208.33 416.67
EMP-FR EMP CO FR Y 2 12 2 8 2500 2500 3 20 6 EMP 208.33 625
EMP-BS EMP DE BS Y 2 5 7 20 5000 2000 3 40 12 EMP 200 350
EMP-Sui EMP FR Sui Y 2 5 4 12 3500 1000 3 30 6 EMP 225 375
Thief-CR Thief CR CR Y 3 3 3 5 2000 2000 4 20 16 LW 444.44 800
Sui-DE Sui CC DE N 3 1 5 2 500 100 2 4 6 LW 120 300
Sui-Pods Sui FR Pods N 3 2 3 4 750 250 3 8 8 LW 166.67 250
Std-CR Std CO CR Y 3 6 2 10 2500 750 3 8 8 LW 270.83 325
Std-CC Std CC CC Y 3 1 3 4 900 150 1 2 4 LW 350 262.5
Std-BS Std FR BS Y 3 2 9 15 3500 1000 4 12 12 LW 250 300
Clo-FR Clo CR FR Y 3 5 12 45 10000 3500 5 48 20 LW 225 300
Std-FR Std FR FR Y 4 6 3 15 3500 1000 4 12 12 HW 250 300
Std-DE Std CO DE Y 4 2 7 10 2500 750 3 8 8 HW 232.14 325
Clo-CO Clo DE CO Y 4 6 5 25 5500 2500 4 24 16 HW 266.67 320
Clo-CC Clo BS CC Y 4 26 6 100 30000 10000 5 96 24 HW 256.41 400
Adv-CR Adv DE CR Y 4 7 5 35 6000 2000 4 24 16 HW 228.57 228.57
Adv-CC Adv CR CC Y 4 5 10 55 10500 3000 5 48 20 HW 270 245.45
Adv-Co Adv BS CO Y 4 29 6 125 32000 9000 5 96 24 HW 235.63 328
Power-All Adv&Clo BS All N 3&4 25 10 500 75000 25000 5 250 24 LW&HW 400 200
Cell Thief Std Cell-Pod/FR x 5 0 0 10 2000 1000 4 20 12 - 300
Raptor Std Roid-Pod/CO x 5 0 0 8 1750 750 4 15 8 - 312.5

Defence
Repulser Std CC CO Y 1 2 4 5 1000 500 6 PDS 187.5 300
Discharger Std CO FR Y 1 2 11 13 3500 1000 12 PDS 204.55 346.15
Ion Cannon Std FR CC Y 1 5 6 18 5000 1500 18 PDS 216.67 361.11
Silencer Clo CR BS Y 1 9 15 72 17500 5000 24 PDS 166.67 312.5
Sui-PDS Sui DE Thief N 1 1 2 1 250 50 4 PDS 150 300

Units
Name Typ Class PT Rand Init Guns Power Armor Comp Energy ETA Fuel Build Weapon
EMP CC CO Y 2 1 6 3 1000 250 2 10 4
EMP-CO EMP
EMP-CO Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC EMP
Level 1 1 0 0 0 1 0 1 1 0
EMP CO FR Y 2 12 2 8 2500 2500 3 20 6
EMP-FR Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC EMP
Level 1 2 0 0 0 2 0 2 2 0
EMP DE BS Y 2 5 7 20 5000 2000 3 40 12
EMP-BS Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC EMP
Level 3 2 2 0 0 4 1 4 4 0
EMP FR Sui Y 2 5 4 12 3500 1000 3 30 6
EMP-Sui Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC EMP
Level 1 2 1 0 0 3 0 3 3 0
Thief CR CR Y 3 3 3 5 2000 2000 4 20 16
Thief-CR Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW
Level 1 3 0 3 0 2 1 5 3 0
Sui CC DE N 3 1 5 2 500 100 2 4 6
Sui-DE Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW
Level 2 1 0 3 0 0 1 1 3 0
Sui FR Pods N 3 2 3 4 750 250 3 8 8
Sui-Pods Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW
Level 3 1 0 2 0 0 1 3 3 0
Std CO CR Y 3 6 2 10 2500 750 3 8 8
Std-CR Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW
Level 1 1 0 0 0 1 0 1 1 0
Std CC CC Y 3 1 3 4 900 150 1 2 4
Std-CC Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW
Level 1 1 0 0 0 1 0 1 1 0
Std FR BS Y 3 2 9 15 3500 1000 4 12 12
Std-BS Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW
Level 1 1 0 0 0 1 0 1 1 0
Clo CR FR Y 3 5 12 45 10000 3500 5 48 20
Clo-FR Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW
Level 1 1 0 0 0 1 0 1 1 0
Std FR FR Y 4 6 3 15 3500 1000 4 12 12
Std-FR Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC HW
Level 1 1 0 0 0 1 0 1 1 0
Std CO DE Y 4 2 7 10 2500 750 3 8 8
Std-DE Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC HW
Std-DE HW
Level 1 1 0 0 0 1 0 1 1 0
Clo DE CO Y 4 6 5 25 5500 2500 4 24 16
Clo-CO Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC HW
Level 1 1 0 0 0 1 0 1 1 0
Clo BS CC Y 4 26 6 100 30000 10000 5 96 24
Clo-CC Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC HW
Level 1 1 0 0 0 1 0 1 1 0
Adv DE CR Y 4 7 5 35 6000 2000 4 24 16
Adv-CR Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC HW
Level 1 1 0 0 0 1 0 1 1 0
Adv CR CC Y 4 5 10 55 10500 3000 5 48 20
Adv-CC Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC HW
Level 1 1 0 0 0 1 0 1 1 0
Adv BS CO Y 4 29 6 125 32000 9000 5 96 24
Adv-Co Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC HW
Level 1 1 0 0 0 1 0 1 1 0
Adv&Clo BS All N 3&4 25 10 500 75000 25000 5 250 24
Power-All Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC LW&HW
Level 1 1 0 0 0 1 0 1 1 0
Std Cell-Pod/FR x 5 0 0 10 2000 1000 4 20 12
Cell Thief Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC -
Level 1 1 0 0 0 1 0 1 1 0
Std Roid-Pod/CO x 5 0 0 8 1750 750 4 15 8
Raptor Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC -
Level 1 1 0 0 0 1 0 1 1 0

Defence
Name Typ Class PT Rand Init Guns Power Armor Comp Energy ETA Fuel Build Weapon
Std CC CO Y 1 2 4 5 1000 500 - - 6
Repulser Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC PDS
Level 1 1 0 0 0 1 0 1 1 0
Std CO FR Y 1 2 11 13 3500 1000 - - 12
Discharger Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC PDS
Level 1 1 0 0 0 1 0 1 1 0
Std FR CC Y 1 5 6 18 5000 1500 - - 18
Ion Cannon Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC PDS
Ion Cannon PDS
Level 1 1 0 0 0 1 0 1 1 0
Clo CR BS Y 1 9 15 72 17500 5000 - - 24
Silencer Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC PDS
Level 1 1 0 0 0 1 0 1 1 0
Sui DE Thief N 1 1 2 1 250 50 - - 4
Sui-PDS Tech/Cons Eng PC AC LW HW EMP ShT Han AH DC PDS
Level 1 1 0 0 0 1 0 1 1 0
Res/Avrg C/E-Ratio
625 4
729.17 1
575 2.5
637.5 3.5
1288.89 1
390 5
458.33 3
704.17 3.33
831.25 6
650 3.5
600 2.86
650 3.5
626.79 3.33
693.33 2.2
712.82 3
571.43 3
662.73 3.5
635.26 3.56
900 3
150 2
156.25 2.33

173.44 2
198.65 3.5
207.64 3.33
177.08 3.5
168.75 5

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