Professional Documents
Culture Documents
2000 Coverdale - Run Game
2000 Coverdale - Run Game
2000 Coverdale - Run Game
Table of Contents
Run Game Families Assignment Summary
12-13 Draw 1216-17 Trey 1618-19 Option 182 Back Blast/Lead Series: 21-22 23-24 25-26 21232528-29 Jet 2842-43 Zone 4244-45 Stretch 4446-47 Counter 48-49 Toss 4648Perimeter Blocking Calls
WR Calls 1 WR Calls 2 H-B/OL Adjustments
In ZONE family plays, covered and uncovered linemen work together to get movement on a defensive lineman, working up to the nearest linebacker, stepping frontside to do so.
42-43 and 18-19 Option are our Zone plays 4218Zone
In REACH family plays, all linemen reach one gap to their frontside, looking to Reach and Overtake a down lineman in front of him, or Reach, Rip, and Run on a wide railroad track to intersect a flowing linebacker.
44-45 Stretch, 28-29 Jet, and 48-49 Toss are our Reach plays 442848Reach
On BASE blocked plays, linemen drive block the lineman or linebacker over them. It is generally a man on man scheme. Generally, the H-Back is assigned to block a linebacker Hfrontsidethe lineman whose LB is taken by H blocks backside, potentially using a Slam and Slide on his way.
12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are Base plays. 12212325Base
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
FS Tt End
Pass set/ Base
GAP: Arc if T unc.
FS Tackle
Pass set / Base Gap Far LB FSLB or Zone Base Base or Down to FSLB Reach Zone Reach Gap-Near LB Reach
FS Guard
Pass set / Base Gap Far LB Zone Base
Center
PS/Base Fold if unc Gap Far B: Dead if unc Zone Base
BS Guard
PS/Base Fold 1tech Long Trap Zone Base
BS Tackle
PS/Base Poss T & G Pull & Lead Zone Base
HB
Rec. rules Seal BS E Support Blast FSLB Kick EMOL
CALLS
Throw & Go Fold QB
OPTION BLAST
2525-26 2525-26 LEAD 28-29 28--29 2828 JET
Rip down to FSLB Base Down or S/S to FSLB Reach Zone Reach Gap-Near LB Reach
LEAD
Base
Base
Base
Base
JET
ZONE
79
STRETCH
COUNTER TOSS
Chop
All Perimeter calls
- C l I c k
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t e n t s -
1212-13 DRAW
Base Family
12 & 13 Draw take advantage of linebackers who get into their pass drops too deep too quickly, opening up running lanes in front of them! This is primarily a play we will run against 5 defenders in the box, unless the 6th defender (a LB) really removes himself quickly! The basic rule for all linemen is to show pass for one count by raising their chest and showing their hands, then to go drive block the DL or LB over them in whatever direction that defender wants to go. Any time we get a 1 technique or a heavy 2 technique, the Center and Guard will execute a Fold block to handle that defender and the Middle or Frontside LB! The Draw will be a good 1st down or 2nd and long call against people who play heavy coverage on those downs! KEYS to a successful play:
The QB does a GREAT job selling pass with his eyes on 1st 2 steps! FB stays low and does NOT raise up prior to taking ball! Linemen SHOW HANDS to help give LBs the wrong key! Linemen use wide splits and good drive blocks to create running lanes!
-t o t a b l e o f c o n t e n t s -t o
CALLS/VARIATIONS
Fold (C & G) Throw & Go (BST) Bob (H-B on BSLB) (HQB
m a I n play d I a g r a m -
1212-13 DRAW
12 DRAW v. Split
FS Outs: Release inside, Recognition Stalk. Use Roadrunner technique to get him upfield past you, then reset your hips and stalk him. FS Ins: Release inside, Recognition Stalk. Use Roadrunner technique. FS TE: Pass set, then Base. Base.
C R W E T
Throw & Go Fold
Roadrunner technique
S T
SS E
BS Ins: Release inside, Recognition Stalk. Use Roadrunner technique. FB: Step backside, staying low, showing a pass set. As the QB low , turns to you, give him a good pocket and eye blocks on LBs. Take ball, press the block on the 1st down lineman, make 1 and only 1 cut off blocks on LBs, then get North & South!. QB: Take two full pass drop steps, making eye contact with the backside LB as you do. As you take your third step, turn to find the FB, who will be sliding underneath you. Look ball into his stomach, follow with your eyes, then set up for pass convincingly.
- C l i c k h e r e t o r e t u r n
t o
t a b l e
o f c o n t e n t s -
v. FCGC
C W E T N T E S R
R C N M D T N Z
J C
R C S E M T
J W T E C
BSTE
BSWR
Trips Lt Y6 13 Draw
v. Odd
v. Even
CALLS/VARIATIONS
Double (FS) Double Lock (FS) Arc (TE) Solid
m a I n play d I a g r a m -
1616-17 TREY
16 COUNTER TREY v. Split
BS TE: Punch C gap to EMOL. FS TE: Gap rules far LB. 6 or 9 doesnt count as covered. If T is uncovered call Arc (Arc to support player) or Lock Arc Lock to tell G & T to lock on Dbl b/c youre coming down to LB.
C R W E T S T E
L cut off outside foot! Stay in the cheeks of the T...
C SS
*The Center, if uncovered, will always DEAD block with a flat step back to Backside A gap. He must ensure that the 1st DL backside does not get penetration! FS Outs: Inside stalk man on. Alert for Bomb call! FS Ins: Inside stalk man on. BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block! BS Slot: By alignment or motion, seal off E.M.O.L. backside! FB: Step laterally backside, gather on 2nd step, take handoff deep over top of QB and get in phase with pulling tackle. L cut and explode off kickout, make final break if needed off Ts block on LB, get North & South as quickly as possible. QB: Step 5 or 7 oclock opposite call, get depth, turn and hand depth, ball to FB. Follow handoff with eyes 1-2 steps, boot out and find 1E.M.O.L. backside!
- C l i c k h e r e t o r e t u r n
FS T: Gap rules far LB. 4 or 5 doesnt count as covered. FS G: Gap rules far backer CENTER: Gap rules. If covered, can stay part of Dbl Combo unless A or B gap is threatened by a DT or DE. If gap is threatened, make Down call to FSG & Dead block. BS G: Pull through hip of C,Long Trap E.M.O.L. frontside. C,Long Trap Use inside-out head position & DIG HIM OUT of the hole. insideBS T: Pull and lead through first available hole on the frontside to frontside LB. Should maintain a 1 x 1 relationship with G to keep from being knocked off. Eyeball LB on your course for run-throughs. Keep runshoulders on an angle through hole, do not square up!
t o t a b l e o f c o n t e n t s -
v. Bear
C C S W E T N T R E
J C R S E T M T W E C
R C N DE M N Z
J C
BSTE
BSWR
Bunch Lt H Crazy 16
v. Even
1818-19 Option
Zone Family
18-19 Option is an all-purpose, simple Option play that allows us to improve our blocking angles by optioning a defender (the End Man On the Line of Scrimmage) instead of blocking him! This is a very useful play against any type of man-under coverage, and will be one of our #1 checks at the line of scrimmage away from an overloaded sideit gives us an easy way to take advantage of defensive mistakes! We can use 18-19 in a number of situations depending on what were seeing defensively, but it can certainly be an effective Red Zone play, Goal Line play, and is a great tool on any blitz down!
CALLS/VARIATIONS
Crack Door Reach (Block just like 44-45, 44option support defender)
m a I n play d I a g r a m -
1818-19 OPTION
18 OPTION v. Split
FS Outs: Outside stalk man on. Alert for Bomb call! FS Ins: Outside stalk man on. KEY block! Must maintain! FS TE: Rip inside E.M.O.L., waddle up, pick off 1st LB inside you. If you think youll have trouble cutting off his pursuit, call Back to tell FS T/G that youre going to the 2d LB back!
C R W E T
Team Lock
C S T
Team 4-5 yd TETHER
ZONE RULES
*If Im covered, and the next man back is covered, I call covered covered SOLO and drive block the man over me. My first step SOLO will be 6 inches! inches *If Im covered, and the next man back is uncovered I call covered uncovered, TEAM TEAM... he & I work together to block the down lineman on me and the nearest LB. My first step will be 6 inches! inches *If Im uncovered, I expect a TEAM call from the man in uncovered front of me! My first step will be 12 inches! inches
*TEAM blocks stop penetration! penetration! *Frontside TEAM blockers must combo to the first LB behind the one the TE is blocking! Be alert for a BACK call which puts you on the frontside most LB!
SS E
FS T: If no TE is outside you, rip through DL over you, pick off first flowing LB that shows insde you at the 2nd level. Alert BACK call v. wide or fast 1st LB (see TE rules). If you have a TE outside you, use Zone rules, alert BACK. rules, BS WR: Convoy, cut off deep middle 1/3 saf. TD Block! BS Slot: Inside cut off the man over you.. FB: Pause, get in and stay in option phase with QB, as if tied to him on a 5 yard tether, slightly out in front. Upon getting pitch, think hash-numbers-sideline off the block on the CB. If you hash-numbersdont get it early, stay in pitch phase until the whistle blows. QB: Pre-read E.M.O.L to know where your option key is. PreCheck step back, getting depth on 1st step, then attack downhill to outside shoulder of E.M.O.L. We WANT to pitch the ball! If you get him pinned or drawn to you, step off the impact line, make a good pitch with eyes and wrist snap. If he feathers, turn N/S decisively, cover ball, drop shoulders. decisively,
- C l i c k h e r e t o r e t u r n
FS G:
CENTER: Zone rules. If TEAMING w/BSG, call LOCK if LOCK no LB to combo back to and stay on the double team! BS G: BS T: BS TE: Zone rules, alert to make or receive a LOCK call. Zone rules, alert to receive LOCK call. Zone rules, alert to receive LOCK call.
H (BF/Wing/Slot): Get on the next RR track outside the T /TE (BF/Wing/Slot): and block support. Attack his outside shoulder, maintain contact, drive to sideline if he widens .Crack tells you to block the CB.
t a b l e o f c o n t e n t s -
t o
v. Bear J
C
FS #1 FS #2 FSTE FST FSG C BSG
C W S E R E T N T
J R C M W T N Z T S C
BST
J C R S E M T W T E C
BSTE
BSWR
H6 19 Option
v. Odd
v. Even
-t o
FS Outs: Inside stalk man on. Alert for Bomb call! FS Ins: Inside stalk man on. FS TE: Base.
C SS W E T S T E R
Possible Slam & Slide
*Block the man on you whichever way he wants to go. If uncovered, release to the first LB over to inside you. Use his leverage & movement against himblock becomes an A, B, or C DRIVE DRIVE. *If the man in your Base rule happens to be the man the H-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 2526), work back to the next LB backside! *Any blocker working back to a LB should take a 6 step inside first! If the lineman inside you has a head-up or outside down lineman on him, Slam that lineman and Slide off to your LB! This is NOT a Combo for movement! *You cannot be wrong unless you LOSE CONTACT! Drive your feet and finish the block! This is true one-onone blocking!! FS T: Base. Base.
LEGEND Courses for 21-22 Courses for 23-24 FB: Deepen as much as your speed allows. Follow the course of the H-B into the hole, make one cut off his block on the LB, Hdrop your pads and finish the run North & South. Do NOT get South. cute. Steps for 23-24 are exactly like 43-42. First step for 21-22 234321is a drop step in place with your frontside foot. QB: Get the ball to the FB as deep as possible, look it into his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are 123the same 5oclock/7 oclock steps you use on 43-42; on 21432122, step almost straight behind you to 7:30 or 5:30 to clear a path along the midline for the H-B and FB. H- C l i c k h e r e t o r e t u r n t o
FS G:
CENTER: Base. Can call Fold to a Backside 1 technique if you think the angle is better. BS G: Base. Can request a Fold from the Center if youre having a tough time digging the 1 technique out. BS T: BS TE: BS Outs: BS Ins: Base. Base. Convoy middle 1/3. Alert for BOMB situations. situations. Inside stalk the man over you. Cut him off.
H: BLAST the FS LB out of the hole! Course on 21-22 is 21right off Cs hip; off Gs outside hip in 23-24. Lower pads, 23deliver a blow through your hips, finish with your feet!
t a b l e o f c o n t e n t s -
2525-26 LEAD
25 LEAD v. Split
Possible Slam & Slide
FS Outs: Inside stalk man on. Alert for Bomb call! FS Ins: Inside stalk man on. FS TE: Base. Your man could well be the H-Bs. H-
C SS E
C S T E R
Possible Slam & Slide
W T
Man in base rule is Hs! Go to LB! L cut off Hs block just as you would on 46-47! 46-
*Block the man on you whichever way he wants to go. If uncovered, release to the first LB over to inside you. Use his leverage & movement against himblock becomes an A, B, or C DRIVE DRIVE. *If the man in your Base rule happens to be the man the H-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 2526), work back to the next LB backside! *Any blocker working back to a LB should take a 6 step inside first! If the lineman inside you has a head-up or outside down lineman on him, Slam that lineman and Slide off to your LB! This is NOT a Combo for movement! *You cannot be wrong unless you LOSE CONTACT! Drive your feet and finish the block! This is true one-onone blocking!! FS T: FS G: Base. Your man could well be the H-Bs. HBase.
FB: Deepen as much as your speed allows. Lateral step, crossover, attack Hs inside leg, eye block on FSLB as you do. Make a strong L cut off Hs block up into the hole, cutting straight up if no one crosses your face, or back one lane if FSLB crosses you. Explode through the hole & finish the play! QB: Get the ball to the FB as deep as possible, look it into his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are 123the same 5oclock/7 oclock steps you use on 43-42; on 21432122, step almost straight behind you to 7:30 or 5:30 to clear a path along the midline for the H-B and FB. H- C l i c k h e r e t o r e t u r n
CENTER: Base. Can call Fold to a Backside 1 technique if you think the angle is better. BS G: Base. Can request a Fold from the Center if youre having a tough time digging the 1 technique out. BS T: Base. BS TE: BS Outs: Base. Convoy middle 1/3. Alert for BOMB situations. situations.
BS Ins: Inside stalk the man over you. Cut him off. H: LEAD the play through the inside earhole of the E.M.O.L! Take a tight course right off FST/TEs outside hip, keep inside leverage on EMOL, kick him out, finish with feet, work your butt out of the hole!
t o t a b l e o f c o n t e n t s -
v. Bear
C R
J C S T Z N M
R C C
J S E T M T W E
R C
T W
v. Even
2828-29 Jet
Reach Family
28-29 Jet is a FAST way to attack the perimeter and get an athlete running in open space! The pace of the play makes blocking for frontside linemen much easier! The angles involved make pursuit for enemy linebackers much harder! Ball carriers must recognize that, while blocked like other Reach family plays, this is different for them because it is a true SPRINT to the corner! We do not want to cut up on this play until weve reached the edge of the field! We can use a number of formation variations and perimeter blocking adjustments to shorten the defensive edge and help the outside blockers do their jobs more effectively! Crack, Door, and Ed schemes are examples of this, as are different types of Squeeze sets. Anytime we face a team that relies on interior blitzes, doesnt pursue well, or has limited team speed, we will run this play heavily. It can be used from Goalline to Goalline, and on virtually any down and distance up to 3rd and Long! KEYS to a successful play:
The FS Tackle or TE takes a GREAT 1st step and shuts off any upfield push by the E.M.O.L.! Perimeter blockers time blocks and maintain contact! The QB times his motion and snap effectively! The ball carrier trusts his speed and doesnt try to cut up early!
-t o t a b l e o f c o n t e n t s -t o
CALLS/VARIATIONS
Crack Door Ed Cross 48-49 (Jet to F) 48-
m a I n play d I a g r a m -
2828-29 JET
29 JET v. Split
FS Outs: Outside stalk man on. Alert for Bomb call! FS Ins: Outside stalk man on. KEY block! Must maintain! FS TE: Reach rules!
C R W E T S T SS E
FS T:
Reach rules!
FS G: Reach rules! CENTER: Reach rules! BS G: Reach rules! BS T: Reach rules! 5 tech doesnt count as covered! FB: Run a 42-43 course right through the inside leg of the 42offensive tackle. Roll over the ball HARD as the QB passes you, get tackled. YOU must adjust your course to the QB, not the other way around. If Offset to playside in Strong, Soft, or Split, use Hs Backfield arc blocking rules! QB: Give BS slot the heel, time up snap so that hes getting to the BST as the ball is snapped. Step to 6 oclock with backside foot, look ball into Slots stomach, step tight to FB then set up behind FS guard exactly as you would for play action, eyeing the Dig and Post area.
- C l i c k h e r e t o r e t u r n
BS TE: Reach rules! 9 tech doesnt count as covered. Get downfield! BS WR: Convoy, cut off deep middle 1/3 saf. TD Block! Ball Carrier: Jet motion on QBs heel, get to full speed by the snap. Take handoff and SPRINT for the cornerTRUST YOUR SPEED! Read block on CB. May use dip to set up.
*Ball Carrier is the inside most receiver off the ball by formation. Jet motion is understood and doesnt need to be called!
H (Backfield): Cheat alignment up & outside; arc to block (Backfield): support. On Crack call, arc to block Cornerback
t o t a b l e o f c o n t e n t s -
Near 29 Jet J C M R E T S T E W
v. Bear
J C R M W T N Z T S C C W
J M T T
R S E C
v. Odd
Squeeze 28 Cross
v. Even
4242-43
Zone Family
42-43 is a true Inside Zone play in which covered and uncovered linemen team to double and get movement on a down defensive man, and step off to a linebacker late! This allows us to push the line of scrimmage back and give the ball carrier running lanes! This is a persistence playit forces the linebackers to be perfect every time. Many times it will go for 3, 4, and 5 yards a number of times in a row, then suddenly start to break for big chunks as we wear people down! The ball carrier must be patient initially to let the play develop! The longer he can press the play into the L.O.S., the longer the double teams have to get movement, and the more the LBs will move and create running lanes! However, once he makes his cut the running back must explode into another gear and get through the hole!. The simplicity of the blocking rules allows us to run this play against any front we see with minimal adjustmentsit also means we can run it from any formation! KEYS to a successful play:
OL talks at the L.O.S. & gets married up to defenders properly! Linemen get movement on down linemen and dont step off double teams too early! FB presses the L.O.S., has great vision, is patient to the L.O.S., then explodes through the hole!
-t o t a b l e o f c o n t e n t s -t o
CALLS/VARIATIONS
Team Solo 79
m a I n play d I a g r a m -
4242-43
43 v. Split
EXPLODE through it!
FS Outs: Inside stalk man on. Alert for Bomb call! FS Ins: Inside stalk man on. FS TE: Zone rules. Alert to 79 call: Block out to the 9, bring T to 7
ZONE RULES
C R W E T
Solo Team SLOW to the hole...
C S SS T E
Team
*If Im covered, and the next man back is covered, I call covered covered SOLO and drive block the man over me. My first step SOLO will be 6 inches! inches *If Im covered, and the next man back is uncovered I call covered uncovered, TEAM TEAM... he & I work together to block the down lineman on me and the nearest LB. My first step will be 6 inches! inches *If Im uncovered, I expect a TEAM call from the man in uncovered front of me! My first step will be 12 inches! inches
*COVERED linemen: Reduce split! Aiming point is outside armpit! MUST maintain contact! *TEAM blocks get movement, stay on double team until LBs movement, threaten the window vertically up into the hole! *BACKSIDE linemen must WALL down defenders & not let them cross your face!
FS T: Zone rules. Alert 79 call by TE, telling you to inside drive block the 7 technique. FS G: Zone rules. CENTER: Zone rules. If covered, maintaining contact is the keydrive man past hole if you cannot reach him! BS G: Zone rules. Backside blocks are a BIG deal! They can be the difference between 4 yards and 20! BS T: Zone rules. 5 tech doesnt count as covered. BS TE: BS Outs: BS Ins: Zone rules: 9 tech doesnt count as covered. Convoy middle 1/3. Alert for BOMB situations. Inside stalk the man over you. Cut him off.
FB: Align at 6 1/2 yds. Lateral step with your frontside foot, crossover, then step and attack the inside leg of the offensive tackle. tackle. Slow to the hole, explode through the hole. Cut back one lane for each man that crosses your face, but dont cut until youre up into the line of scrimmage. QB: Front out to 7 or 5 oclock, get ball to FB DEEP. Look the ball in, you are responsible for the mesh. Hesitate & follow ball with your eyes, then boot out hard, snap head to find EMLOS as you do for possible Boot/Naked.
- C l i c k h e r e t o r e t u r n t o
H (Backfield/Slot): Hard fill in backside C gap right off OTs (Backfield/Slot): cheek; Seal the end defender on the L.O.S. inside out
t a b l e o f c o n t e n t s -
v. Bear
W E T N T
S E
C R
J C R W T M N Z T S C
BST
J C W E T M T E
R S C
BSTE
BSWR
Trips Left 43
v. Odd
Ray Under 42
v. Even
4444-45 Stretch
Reach Family
44-45 is one of our core or bread and butter plays! It gets us to the edge of the field with a lot of power! The basic premise of the play is to get our entire backfield and line on a wide railroad track, force the defense to stretch quickly, then either beat them to a corner with a show of force or cut up into a lane that they create when they pursue incorrectly! We can use a number of formation variations and perimeter blocking adjustments to shorten the defensive edge and help the outside blockers do their jobs more effectively! Crack, Door, and Alley schemes are examples of this, as are different types of Squeeze sets. We can also use special Wing calls with the HBack to help secure the End Man on he Line to get the play started (Clamp, Chip) 44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force player thats weak, we will pound him with this ball play over and over! KEYS to a successful play:
Uncovered linemen overlap their partner in front of them to keep from being split by penetrating defenders! Linemen stay on WIDE railroad tracks! The FB SPRINTS to his sprint spot and stretches the defense! Wide blockers make good use of different calls, maintain contact!
-t o t a b l e o f c o n t e n t s -t o
CALLS/VARIATIONS
Perimeter calls: Door, Crack, Alley, Bomb, etc.
m a I n play d I a g r a m -
4444-45 STRETCH
45 STRETCH v. Split
FS Outs: Outside stalk man on. Alert for Bomb call! FS Ins: Outside stalk man on. KEY block! Must maintain! FS TE: Reach rules!
C R W E T S T SS E
2 yds outside TE
*Basic premise is to REACH one gap in front of us! *If Im uncovered, I plan to REACH and OVERTAKE the down lineman in front of me. If that man slants away to the railroad track of the blocker in front of me, I stay on MY wide railroad track and RUN up to a linebacker. *If Im covered, I first identify whether theres a down lineman covered over the man in front of meif he is, then I plan REACH and OVERTAKE him. If not, then I will REACH, RIP through the man over me, and RUN on my railroad track up to any 2nd or 3d level player that first shows up on my course! I only run once my buddy from behind takes over and yells GO! *COVERED linemen should cut their split if possible! *All linemen: LOSE ground to GAIN an angle! *Stay on your RAILROAD track on a wide angle!
FS T:
Reach rules!
FB: Lateral step & sprint to a spot 2 yds outside where the TE is or would bekey the blocks on E.M.O.L & support. Stay on a sprint to the sidelines unless he skates across your face. If he crosses face, plant sharply on outside foot and cut up North & South. This is a cut up play, not a cut back play! QB: Depart at approximately 4 oclock or 8 oclock, sprint to meet the FB, ball extended. YOU are responsible for the exchange so he can eye his readlook it in and follow his path 1-2 steps before you set up behind the OT as you would 1on play action.
- C l i c k h e r e t o r e t u r n
FS G: Reach rules! CENTER: Reach rules! BS G: Reach rules! BS T: Reach rules! 5 tech doesnt count as covered! BS TE: Reach rules! 9 tech doesnt count as covered. Get downfield! BS WR: Convoy, cut off deep middle 1/3 saf. TD Block! BS Slot: Inside cut off the man over you.. H (BF/Wing/Slot): Get on the next RR track outside the T /TE (BF/Wing/Slot): and block support. Attack his outside shoulder, maintain contact, drive to sideline if he widens .Can act as a lineman & use zone rules at times from Wing & Slot. Crack tells you to block the CB. Clamp tells you to double with T/TE on the outside shoulder of the E.M.O.L.
t o t a b l e o f c o n t e n t s -
v. Bear
C
FS #1 FS #2 FSTE FST FSG C BSG BST
J C W E T N T S R E C
J C C W E T M T S E R
R C W M T N Z
J C T S
BSTE
BSWR
v. Even
4646-47 Counter
Gap Family
46-47 Counter is our ATTITUDE play! It is the run that we will establish against any defense each game no matter what they try and do to us! We will be so good at this play that we can impose it on any defense! The basic idea of the play is to block down one gap on the frontside to get good angles and create a wall, and pull from the backside to kick out the defensive end to divide the defense! The running back must set up the block on the end, use the down blocks on linebackers, and make a strong cut North and South through the hole! Because of the angles involved, we prefer to run this play to the 1 technique! This is a goalline to goalline play! It is most effective against LBs who overreact to their initial key, and D Ends who play too far upfield. We can run it from virtually any of our sets, 1- or 2-back! KEYS to a successful play:
Frontside linemen take a GREAT 1st STEP to their gap to shut off penetration! The pulling guard runs a full-speed course INTO THE LINE and fulldigs out the E.M.O.L.! The FB sets up the trap block, sees lanes, & makes a great L cut!
-t o t a b l e o f c o n t e n t s -t o
CALLS/VARIATIONS
H Bob Chop
m a I n play d I a g r a m -
4646-47 COUNTER
47 COUNTER v. Split
FS Outs: Inside stalk man on. Alert for Bomb call! FS Ins: Inside stalk man on. FS TE: Gap rulesnear LB. 6 or 9 doesnt count as covered. rules
C R W E T
C SS E
S T
Punch
*The Center, if uncovered, will always DEAD block with a flat step back to Backside A gap. He must ensure that the 1st DL backside does not get penetration! BS TE: BS WR: BS Slot: Punch C gap to EMOL. See BST technique. Convoy, cut off deep middle 1/3 saf. TD Block! Inside cut off the man over you.. FS T: Gap rules near LB. 4 or 5 doesnt count as covered. FS G: Gap rules near backer CENTER: Gap rules. CHOP call to T if you need to work up to BSLB after your initial Dead step. BS G: Pull through hip of C,Long Trap E.M.O.L. frontside. C,Long Trap Use inside-out head position & DIG HIM OUT of the hole. insideBS T: Punch blockcut your split & step FLAT inside Punch to stop B gap penetration. If a DL from either direction or stunting LB shows in that gap, lock & cut him. If nothing shows, turn back to pick off the E.M.O.L. Alert for a Chop call which tells you that you must clip the 3 tech. Chop
t o t a b l e o f c o n t e n t s -
FB: Turn your shoulder & pick up your BS leg to simulate fake backside, keeping FS foot anchoredtake handoff from QB deep, press block of Guard, then L cut off outside foot suddenly to get under block and explode N/S through hole! QB: Step 5 or 7 oclock opposite call, get depth, turn and hand depth, ball to FB. Follow handoff with eyes 1-2 steps, boot out and find 1E.M.O.L. backside!
- C l i c k h e r e t o r e t u r n
Brown Lex 47 H J C R E T M S T E W
v. Bear
C W E T N T S E R
R C W M T N Z
J C
J C N B E T M T
R C E
BSTE
BSWR
On 47 Counter
v. Even
4848-49 Toss
Reach Family
The Toss is an effective companion to the 44-45 Stretch play. The blocking is exactly the same up front, but the method of delivering the ball different! It allows us to challenge the edge of the defensive front just a bit quicker! This play is an excellent way to attack LBs who do not fast flow and/or read keys well! Like 28-29 Jet, Toss can use a number of formation variations and perimeter blocking adjustments to shorten the defensive edge and help the outside blockers do their jobs more effectively! Crack, Door, Cross, and Ed schemes are examples of this, as are different types of Squeeze sets. Receivers must make use of these for the play to be successful!
CALLS/VARIATIONS
Express Ed/Eddie Crack Door
m a I n play d I a g r a m -
4848-49 TOSS
48 TOSS v. Split
FS Outs: Outside stalk man on. Alert for Bomb call! FS Ins: Outside stalk man on. KEY block! Must maintain! FS TE: Reach rules!
C R W E T S SS T E
2 yds outside TE
*Basic premise is to REACH one gap in front of us! *If Im uncovered, I plan to REACH and OVERTAKE the down lineman in front of me. If that man slants away to the railroad track of the blocker in front of me, I stay on MY wide railroad track and RUN up to a linebacker. *If Im covered, I first identify whether theres a down lineman covered over the man in front of meif he is, then I plan REACH and OVERTAKE him. If not, then I will REACH, RIP through the man over me, and RUN on my railroad track up to any 2nd or 3d level player that first shows up on my course! I only run once my buddy from behind takes over and yells GO! *COVERED linemen should cut their split if possible! *All linemen: LOSE ground to GAIN an angle! *Stay on your RAILROAD track on a wide angle!
FS T:
Reach rules!
FB: Pre-read alignment of E.M.O.L. and support. trappers Prearc, look toss in & sprint to a spot 2 yds outside where the TE is or would bekey the blocks on E.M.O.L & support. Stay on a sprint to the sidelines unless he skates across your face. If he crosses face, plant sharply on outside foot and cut up North & South. This is a cut up play, not a cut back play! QB: Reverse out tightly and make a soft, end-over-end toss end-overinto the FBs outside armpit, following the toss with your eyes until the back has secured it and taken a step. Boot out deep, find E.M.O.L.
- C l i c k h e r e t o r e t u r n
FS G: Reach rules! CENTER: Reach rules! BS G: Reach rules! BS T: Reach rules! 5 tech doesnt count as covered! BS TE: Reach rules! 9 tech doesnt count as covered. Get downfield! BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block! BS Ins: Inside cut off the man over you.. H (BF/Wing/Slot): Get on the next RR track outside the T /TE (BF/Wing/Slot): and block support. Attack his outside shoulder, maintain contact, drive to sideline if he widens .Can act as a lineman & use zone rules at times from Wing & Slot. Crack tells you to block the CB. Clamp tells you to double with T/TE on the outside shoulder of the E.M.O.L.
t o t a b l e o f c o n t e n t s -
Near 49 Eddie J C M R E T S T E W
v. Bear
J C R M W T N Z T S C C W E
J C M T T S E R
Bunch Left 49 Ed
v. Even
BOMB adjustment
3.
CRACK call
*If man youre cracking disappears, work to safety level.
CROSS call
C
3. 2. 1/2way rule 1. 1.
S C
2.
C
2.
S C R
1.
INSIDE Stalk shown *Only possible v. a two safety look (0, 2, 4) Used by outside receiver normally assigned a 1. Release hard on an angle to Stalk block to blow up a gain the inside or outside leverage you want. run supporter filling from the safety position. 2. HALFWAY RULE. Break your *Basic job is to block man over you inside or outside. *Recievers block the short defender on or inside the next man inside them.
1. Push up 1-2 steps if possible 1to soften the man over you. How far you can push up depends on how tight & how fast the guy is that youre cracking..the tighter/faster he is, the quicker you have to turn inside! 2. Come inside under control, find your man, square him up with shoulders perpendicular to L.O.S. Deliver a blow up through your hips & light him up! t o t a b l e
*Recievers Cross and take the others guy. Outside receiver cracks defender over inside receiver, inside man tries to hook CB. A good CB. way to get the ball outside.
1. ID 2-safety look pre-snap. 2prehips down when the defender has Possible BOMB situation. closed 1/2 the distance between you. Anticipate this! Keep 2. Release at C as normal. If he adjusting your course to keep the sits/closes, Stalk him! leverage you want. 3. If C retreats, it often means the 3. FINISH the blockdeliver a Safety is supporting. Break off blow up through your hips, your course, find safety as you maintain with good choppy steps! do, come inside and blow him up! up! - C l i c k h e r e t o r e t u r n
o f c o n t e n t s -
*Secure the block on the low man before you step off! 2.
S C
2.
C V
*EDDIE *EDDIE call tells outside man to Inside Stalk instead of Crack!
C R E
R E
*EXPRESS *EXPRESS tells receivers the exact same thing as EDDIE. EDDIE. The only difference is for TE/OL!
1.
1.
*Combination block by two *Same idea as Door, applied to *Inside man, from 2-3 yard 2*Inside man, often from alley safety support. Can be receivers to get the play motion, blocks CB, middle split, steps flat and seals done with the two outside started by double teaming E.M.O.L., outside man cracks. receiver executes ED on DE, the force defender initially at receivers or the middle & inside Often used from Squeezed outside receiver Cracks. receiver in Trips. Double the the point of attack. sets to shorten the edge. Outside man cracks, Middle man steps flat to block E.M.O.L... 1. DOUBLE THE FORCE: Inside man over inside receiver, step Inside man: Step flat, shoulders off to safety when he fills. receiver inside stalks the man should be perpendicular to L.O.S.,
over him, insures against inside penetration. Outside receiver comes down to his outside shoulder to secure & move him. 2. Both blockers eye CB. As one takes over the block on the force man, the other steps off to block CB when he closes up. up. - C l i c k 1. DOUBLE THE LOW MAN: Inside rec. inside stalks the man over him, insures against inside penetration. Outs. receiver comes down to his outside shoulder to secure him. 2. Blockers eye near safety; the safety; one not taking over the block steps off, blocks him when he fills. h e r e t o r e t u r n shield E.M.O.L., dont allow upfield penetration or pursuit underneath you. Use his momentum against him.
Inside man (can be stationary or in motion to 4-5), step tightly 4around Crack block, eyeing CB as you do. If you can get outside leverage on him, Hook him as you would in Cross... If CB keeps outside leverage, kick him out, drive him out of hole with short, choppy steps!
t o
t a b l e
o f c o n t e n t s -
EXPRESS call
S
1 2
C R E B T
TE T G H
*When youre assigned is to block Force *TE blocks down to first down from the backfield or motion, AND two other lineman inside him. Step flat & receivers are on that same side, you can redirect him! sometimes become a BONUS player. BONUS *T pulls around TE & WR block to Bonus Bonus means that, since the outside 2 kick out first thing that shows WRs are blocking the 2 outside defenders outside the DE. (Stalk, Door, or Cross), your original (Stalk, Door, Cross), assignment is being blocked. *G pulls deep, turns inside Ts block, stays on wide RR track to pick off *As a BONUS player, take a course to the outside leg of the support player, first pursuing LB. cleaning him up if he beats his block. *H, from the backfield or motion, Continue on your course, looking next arcs around the block on the DE, for pursuing LB or filling safety inside, inside, becomes a BONUS player! then looking for a CB outside. outside.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
CRACK call
ALLEY call
ED call
EDDIE call
C R
S C B
S C V R
C R E
E
T
T H H
H
*CRACK leaves CB unblocked, so H now leads off hip of the outside Crack block and blocks the CB!
H
*ALLEY leaves CB unblocked, so H now leads off hip of the outside Crack block and blocks the CB!
*ED scheme accounts for the *EDDIE accounts for DE, but man the T would normally not the next man outside. T reach, as well as the next deepens around the block on defender outside the DE, so T the DE and looks to kick out widens/deepens his RR track the next defender outside slightly, blocks CB or whomever along his RR track. shows first off the outside of the *If we also had H leading from widest Crack block! the backfield, he would *If we also had H leading from become a bonus player the backfield, he would leading for whatever shows become a bonus player inside Ts course! leading for whatever shows outside Ts course!
t o t a b l e o f c o n t e n t s -
- C l i c k
h e r e
t o
r e t u r n
F O O T B A L L
PRIDE. DISCIPLINE.
ACHIEVEMENT. LOYALTY.