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Coverdale Alley Screen
Coverdale Alley Screen
MAX
B. Making it fit
1. Situation sheet 4. Pre-season rep allotment 2. Needs chart 5. Installation calendar
III.
B. Installation day
Walk through Practice schedule Installation drill (phases)
IV.
In-season: Putting it to work game week *The big question: What JOBS do we hav to get done this week, and how are our Quick Screens going to help us get them done?
WEEKLY IMPROVEMENT PERSONNEL SITUATIONS FORMATIONS
A. Scouting report: Bring focus to the work to be done in practice, present a plan to win! B .Scout tape: Time efficiency Coach from remote Reinforce points f/Scout rept C. Practice rep allotment: Make every rep count, organize thought process D. Screen weekly practice progression: M time-up / W TTO/Screen period / Th Review / Importance of W-T! E. Formation considerations/goals
1. Know who your best screener is! 3. Create a bubble between Cs man and Gs man! 5. Force their stiffest/slowest guys into space 2. Create lateral movement and/or a false eye fix by the Gs man! 4. Get a hat assigned for rolled down safety support 6. Hold pursuit with run actions off formations theyve seen (self-scout)
*Should also use: 3 L Heat / Red Zone / GL (Call sheet) F. Situations *We have used: Base / 2 XL / 3 M G. Other preparation devices: Openers reminder sheet / Friday walk-through / QB walk
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Two Receiver
INSTRUCTIONAL VIDEO
FAKE
Three Receiver
INSTRUCTIONAL VIDEO YOU DRAW IT ILLUSTRATIONS
ALLEY
Screen Concept
Alley Screens are the ATTITUDE plays of our screen game! We will execute the details and MAKE them work no matter what opponents try to do to us defensively! The idea behind all quick screens is to divide the defense with our blockers, create an Alley to run in & attack it with fast guys running into that space, forcing slower defenders to chase it from inside out! Both screens have simple and almost identical rules that allow us to go execute against anything we see, while at the same time giving us the ability to get any of 5 eligible receivers the ball in space! Alley Screens of all type are excellent ball-control plays against zones, are one of our best tools to attack blitzes, and are always 1-2 missed tackles away from going the distance! We will make these plays a viable threat on any down and distance, on any part of the field, especially base downs, 2nd and long, and 3rd downs where we expect blitz. Doing so makes our whole passing game better by discouraging pass rush!
CALLS/VARIATIONS
R Lead Cuatro Run action Mirror
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2 EYES!
3 EYES!
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FS Outside: SCREEN MAN. Must split 14 yds from OT no MAN. matter where you are in formation. Initial step v. off CB is 1 giant step with pads forward; v. press CB, use 3 quick steps & widen a bit. The tighter the C the wider your upfield angle. After initial step(s), come inside behind L.O.S. at 85% speed. Catch ball and get into the funnel created by Gs kickout. Ball should be caught 5-6 yds outside OT. Pick up blocks on LBs in 5your visiontrust the funnel! If C seals, get back to sideline after 1st levelif he benches, slide inside his block! BS Rec: Inside stalk man on. Be alert for Mirror call. R: If the play indicated by the 1st digit involves you carrying the ball, carry out that fake Otherwise, block the 1st short defender outside you. QB: Straight drop with small steps if no action called, flash fake of play indicated if an action is called. Look backside on initial footwork, then get up on your toes for the throw to the Screen man, hitting him on the upfield shoulder with a touch throw, throwing him into the funnel. On Mirror, can pick a side based on #s and/or go BS if FS gets spied. - C L I C K H E R E T O
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2 receiver Y.D.I.
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BS G: ONE COUNT AMBUSH. Inside set as on 90 protection AMBUSH. for 1 count, then turn and ambush anyone that shows in the throwing/screen lane behind the line of scrimmage. By game plan, we can have you 1 count seal BSLB. FS Outs: If not called as the Screen man, INSIDE STALK man on. Mirror call tells you to execute same assignment as FSG! BS T: WINDOW. Same assignment, rules, and technique as WINDOW. FS Outs or called: SCREEN MAN. Must split 14 yds from OT MAN. FST, but with no ambush duty. no matter where you are in formation. Initial step v. off CB is 1 IDENTICAL TO TWO RECEIVER CALL EXCEPT: giant step with pads forward; v. press CB, use 3 quick steps & widen a bit. The tighter the C the wider your upfield angle. Any receiver outside the Screener FS must inside stalk! After initial step(s), come inside behind L.O.S. at 85% speed. FSG & C change numbering system--FSG kicks #3, C system--FSG Catch ball and get into the funnel created by Gs kickout. Ball seals #4. Technique is no different! should be caught 5-6 yds outside OT. Pick up blocks on LBs in 5your visiontrust the funnel! If C seals, get back to sideline FSG: BLOCK #3 FROM SIDELINE. Must NOT let a DL play SIDELINE. after 1st levelif he benches, slide inside his block! down the middle of you on the line. Find #2 pre-snap! Power prestep set on the line to your mans easiest edge, punch the R: If the play indicated by the second digit involves you seam of his shoulder for 1 count (set opposite most carrying the ball, carry out that fake (e.g., fake Toss in 8989dangerous technique w/ one arm extended if uncovered). 48. Otherwise, block the first short defender outside you. Pull FLAT lead & adjust with your eyes, trap the man inside QB: Straight drop with small steps if no action called, flash out, make him try to run under you. fake of play indicated if an action is called. Look backside on CENTER: SEAL #4 FROM SIDELINE. Same on the line SIDELINE. initial footwork, then get up on your toes for the throw to the emphasis/technique as the G, pre-snap locate #3, lead & preScreen man, hitting him on the upfield shoulder with a touch adjust with your eyes on the block. If your man widens past throw, throwing him into the funnel. On Mirror, can pick a you, engage and ride him by the screen man. side based on #s and/or go BS if FS gets spied. - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -
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Work from hashmarks Add DL to Ambush Change CB depth/tech Roll safeties down as #2/3/4 Add run actions