Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1of 10

3 Rou te Director y

OFFENSE MAIN MENU

3 Route Directory
1 Route Directory

PASS DIRECTORY

SUMMARY TABLE

ILLUSTRATIONS/EXAMPLES (All versions)

Base Route
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL YOU DRAW IT VIDEO 1 VIDEO 2

4 Philosophy

3 Route:

DOUBLE CORNER

3 Philos op hy

The Double Corner concept is a very high-class tool we have to attack just about any coverage we see! It is one of the primary ways we have to get the ball to outside receivers at a deeper depth! The basic thought behind the play is to hold flat coverage with the inside Flat route, then put the Cornerback in a bind by using either Switched or Stacked releases straight at him, then breaking them off to two different types of Corner routes above and beneath him! The type of release we use makes it hard for safeties to pattern read us as well! The 3 route is a good way to break down aggressive cornerbacks, and can be used to strike quickly from the Red Zone, convert long 3rd downs, or open up the Flat route very effectively on 3rd and medium to short!

KEYS to a successful play:


Great release by the middle receiver: He must avoid collisions to stay ahead of the Corner route, and attract the CBs attention! Timing and angle of the break by the Corner route, who must not get too far down inside. PATIENCE by the QB to let this open up and clear vision of the target area!
- t o M A I N D I R E C T O R Y -t o I N S T R U C T I O N A L -

TAGS/VARIATIONS
Swap (v. Jams on Middle rec) FS adjustment to 50 series

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

4 Instructional 3 route: DOUBLE CORNER S


5. THE KICKER. M, after patiently working all 3 KICKER. steps of a hard post move, speed breaks to a steep, High Corner, taking an angle that will get him deeper than the CB. 3. NOD opposite direction of break, O at 9, M at 10-11 10-

3 Ins tructi onal

##
C

4. BREAK
M break 1st at 12, 3 hard steps to a thin Post, O off his rear at 10, flattening to the dead space created by CB collapsing with Ms Post move

2. ATTACK vertically, eyeball the nearest deep defender.


O should trail M slightly, dont get too far inside!

4- 6
1. WRAP to switch positions or stack,
prepre-read obstacles, find a clear lane!

O
7 step ANGLE drop... Flat is your Q if heat comes early... Object Receiver Read off the Bow Corner ...

8- 9

M I O

Bow lane, think deep 3-ball to High Corner to BS.. If any defender is trying to retreat under it, abort drop, go Flat to BS. Never try to drop 3BS. a ball over a retreating DB/LB. Flat can be primary off tight U by D/D.

2 ball to the Bow Corner if no one invades... Flat if invaded from underneath 63 Shown 63 3 ball to Hi Corner to BS if invaded from above (CB stops feet) BS OUTS: SEAM READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive! READ. oddPreBS INS: GO READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash! READ. oddFS INS: FLAT. Just like inside of 4 route. You release last into traffic; let others outside you work, break off their rear. INS: FLAT. FS MID: WRAP to HI CORNER. Split 8-9 yds off T, set the Bunch/Stack. Ideal release is outside the widest short defender; CORNER. 8more important is a clean release that doesnt get you held up. Engage the CB with eyes. After release, straighten to 12, nod to Corner, make a patient, 3-step post move, and explode on a high angle to the Corner, steep enough to get over top of CB. 3FS OUTS: WRAP to BOW CORNER. Once you release inside M & find a free lane, get vertical, keep minimal space betw. you & M; can even stack on his inside hip. You must stay BEHIND M. Eyeball & freeze the safety. Nod at 9-10, Bow out to the Corner M. 9into the dead area at 12-14, split 2 nearest defenders. Time your break so it happens just as CB commits to Ms Post fake! 12QB: 7-step angle drop, Flat is Q. Object receiver read on either side of the Bow Corner. Bow is a 2 ball. If the CB settles feet/hangs in

- C L I C K

H E R E

T O

R E T U R N

T O

M A I N D I R E C T O R Y -

Split Ray Squeeze Check 53

v. Cov 0 Rex Minus Squeeze H4 63 J

v. Cov 1
3 You Draw It

J C C R E T M S T E W C S W E T N T R E C

J R C D N E M N E J Z C C R E N T M T W E C

Bunch Rt Slip Hot 63


- C L I C K H E R E T O

v. Cov 2 Deuce Lt Stack 73


R E T U R N T O M A I N D I R E C T O R Y -

v. Cov 3

3 ROUTE ILLUSTRATIONS
-T o 3 R o u t e M A I N D I R E C T O R Y -

BASE ROUTE
1. Bunch Right 63 2. Strong Rex Squeeze 2-63 23. Larry Minus Stack Check 43 4. Rip Firm Squeeze 3 East Dbl Corner 5. Bunch Left Slug H Crazy 73

MAX
3 ROUTE DIRECTORY

20

Bunch Right 63
SEAM READ

HI CORNER
B U N C H R I G H T 6 3

15

##

Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, dont lose speed on either move!

##
12
BOW CORNER

10

10-11

FLAT v. Off
X H Y Z

#s - 2 QB THOUGHT PROCESS Drop:


Progression: R

OT +6 7 Angle (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE

20

Strong Rex Squeeze 2-63


SEAM READ

HI CORNER
S t r o n g R e x S q u 2 6 3

15

##

Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, dont lose speed on either move!

##
12
BOW CORNER

10

10-11

FLAT v. Off
X Y Z H

#s - 2 QB THOUGHT PROCESS Drop:


Progression: R Im Inside

OT +8

7 Angle (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE

20

Larry Minus Stack Check 43


##
Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, dont lose speed on either move!

HI CORNER
L a r r y M i n u s S t a c k C h e c k 4 3

15

##
12
BOW CORNER

10

10-11

FLAT v. Off
Y H R X Z

OT +8

QB THOUGHT PROCESS Drop:


Progression:

Straight 7 (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE

20

Rip Firm Squz 3 East Dbl Corner


##
OVER Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, dont lose speed on either move!
10-11

HI CORNER
R i p P l u s W i n g 3 E a s t D b l C o r n e r

15

##
12
BOW CORNER

10

4
X Y H Z

PIN ARROW

OT +5

OT + 8
R

QB THOUGHT PROCESS
Progression: Same as normal Boot progression but with a Peek to Deep Corners
3 RT MENU PREV SLIDE

20

HI CORNER

Bunch Left Slug H Crazy 73


Mid: Mid: NOD to Post, 2 step SPEED break to Hi SEAM READ Corner, dont lose speed on either move!

15

##
BOW CORNER

##

12

10-11

10

FLAT v. Off

Y X H R Im Dead

OT +6

QB THOUGHT PROCESS Drop:


Progression:
3 RT MENU PREV SLIDE

Straight 7 (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top

You might also like