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Coverdale DBL Corner
Coverdale DBL Corner
3 Route Directory
1 Route Directory
PASS DIRECTORY
SUMMARY TABLE
Base Route
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL YOU DRAW IT VIDEO 1 VIDEO 2
4 Philosophy
3 Route:
DOUBLE CORNER
3 Philos op hy
The Double Corner concept is a very high-class tool we have to attack just about any coverage we see! It is one of the primary ways we have to get the ball to outside receivers at a deeper depth! The basic thought behind the play is to hold flat coverage with the inside Flat route, then put the Cornerback in a bind by using either Switched or Stacked releases straight at him, then breaking them off to two different types of Corner routes above and beneath him! The type of release we use makes it hard for safeties to pattern read us as well! The 3 route is a good way to break down aggressive cornerbacks, and can be used to strike quickly from the Red Zone, convert long 3rd downs, or open up the Flat route very effectively on 3rd and medium to short!
TAGS/VARIATIONS
Swap (v. Jams on Middle rec) FS adjustment to 50 series
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C
4. BREAK
M break 1st at 12, 3 hard steps to a thin Post, O off his rear at 10, flattening to the dead space created by CB collapsing with Ms Post move
4- 6
1. WRAP to switch positions or stack,
prepre-read obstacles, find a clear lane!
O
7 step ANGLE drop... Flat is your Q if heat comes early... Object Receiver Read off the Bow Corner ...
8- 9
M I O
Bow lane, think deep 3-ball to High Corner to BS.. If any defender is trying to retreat under it, abort drop, go Flat to BS. Never try to drop 3BS. a ball over a retreating DB/LB. Flat can be primary off tight U by D/D.
2 ball to the Bow Corner if no one invades... Flat if invaded from underneath 63 Shown 63 3 ball to Hi Corner to BS if invaded from above (CB stops feet) BS OUTS: SEAM READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive! READ. oddPreBS INS: GO READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash! READ. oddFS INS: FLAT. Just like inside of 4 route. You release last into traffic; let others outside you work, break off their rear. INS: FLAT. FS MID: WRAP to HI CORNER. Split 8-9 yds off T, set the Bunch/Stack. Ideal release is outside the widest short defender; CORNER. 8more important is a clean release that doesnt get you held up. Engage the CB with eyes. After release, straighten to 12, nod to Corner, make a patient, 3-step post move, and explode on a high angle to the Corner, steep enough to get over top of CB. 3FS OUTS: WRAP to BOW CORNER. Once you release inside M & find a free lane, get vertical, keep minimal space betw. you & M; can even stack on his inside hip. You must stay BEHIND M. Eyeball & freeze the safety. Nod at 9-10, Bow out to the Corner M. 9into the dead area at 12-14, split 2 nearest defenders. Time your break so it happens just as CB commits to Ms Post fake! 12QB: 7-step angle drop, Flat is Q. Object receiver read on either side of the Bow Corner. Bow is a 2 ball. If the CB settles feet/hangs in
- C L I C K
H E R E
T O
R E T U R N
T O
M A I N D I R E C T O R Y -
v. Cov 1
3 You Draw It
J C C R E T M S T E W C S W E T N T R E C
J R C D N E M N E J Z C C R E N T M T W E C
v. Cov 3
3 ROUTE ILLUSTRATIONS
-T o 3 R o u t e M A I N D I R E C T O R Y -
BASE ROUTE
1. Bunch Right 63 2. Strong Rex Squeeze 2-63 23. Larry Minus Stack Check 43 4. Rip Firm Squeeze 3 East Dbl Corner 5. Bunch Left Slug H Crazy 73
MAX
3 ROUTE DIRECTORY
20
Bunch Right 63
SEAM READ
HI CORNER
B U N C H R I G H T 6 3
15
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Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, dont lose speed on either move!
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12
BOW CORNER
10
10-11
FLAT v. Off
X H Y Z
OT +6 7 Angle (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE
20
HI CORNER
S t r o n g R e x S q u 2 6 3
15
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Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, dont lose speed on either move!
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12
BOW CORNER
10
10-11
FLAT v. Off
X Y Z H
OT +8
7 Angle (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE
20
HI CORNER
L a r r y M i n u s S t a c k C h e c k 4 3
15
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12
BOW CORNER
10
10-11
FLAT v. Off
Y H R X Z
OT +8
Straight 7 (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE
20
HI CORNER
R i p P l u s W i n g 3 E a s t D b l C o r n e r
15
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12
BOW CORNER
10
4
X Y H Z
PIN ARROW
OT +5
OT + 8
R
QB THOUGHT PROCESS
Progression: Same as normal Boot progression but with a Peek to Deep Corners
3 RT MENU PREV SLIDE
20
HI CORNER
15
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BOW CORNER
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12
10-11
10
FLAT v. Off
Y X H R Im Dead
OT +6
Straight 7 (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below f/below Hi Corner off shuffle up if invaded f/top