Coverdale Flow Screen

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FLOW SCREEN

Rules Techniques Coaching Points - Drills


Andrew Coverdale Head Coach Castle High School Shared_responsibility@yahoo.com

MAX

CASTLE H.S. FLOW SCREEN


Andrew Coverdale Head Coach Castle High School, Newburgh, IN
I. II. Background stealing from good people! Off-season thought process A. 4 major questions:
Does it fit our philosophy? Can we coach it and fix the problems? Does it fit our kids? Does it help us beat the key teams on our schedule? 3. Breakdown grid 6. Skills sheet

B. Making it fit
1. Situation sheet 4. Pre-season rep allotment 2. Needs chart 5. Installation calendar

III.

Pre-season: Teaching & Installing A. CD Playbook


Philosophy Instructional You Draw it - Video

B. Installation day
Walk through Practice schedule Installation drill (phases)

IV.

In-season: Putting it to work game week *The big question: What JOBS do we hav to get done this week, & how are our Flow Screens going to help us get them done?
WEEKLY IMPROVEMENT PERSONNEL SITUATIONS FORMATIONS

A. Scouting report: Bring focus to the work to be done in practice, present a plan to win! B .Scout tape: Time efficiency Coach from remote Reinforce points f/Scout rept C. Practice rep allotment: Make every rep count, organize thought process D. Screen weekly practice progression: M time-up / W TTO/Screen period / Th Review / Importance of W-T! E. Formation considerations/goals
1. Know who your best screener is! 3. Who is the spy? LB? DL? 5. Get the fast flow guy on the screens FRONTSIDE 7. TE to screens BACKSIDE helps! 9. Movement via EYES (motion) 2. Marry with formations/actions from week previous, early in game! 4. Get a hat assigned for rolled down safety support 6. Try to avoid on the line overhangs to screen side 8. LB contortion/slide

F. Situations *1st down: RUN ACTION G. Versions & Alerts: a) Pass (1-2/game)
- C L I C K H E R E T O

*2 XL & 3 M-L: PASS ACTION b) Run (1-2/game) c. Boot


R E T U R N T O D I R E C T O R Y -

*Red zone d. Qk Scr

Flow Screen Directory


PRESENTATION OUTLINE OVERVIEW / PHILOSOPHY
FLOW SCREEN INSTRUCTIONAL VIDEO YOU DRAW IT ILLUSTRATIONS

INSTALLATION DRILLS SCREEN SUMMARY TABLE

Flow Screen Philos ophy

FLOW
Screen Concept
The Flow Screen is a big play tool that gives us a chance to rip off big chunks of yardage when defenses overreact! They are known as Flow Screens because we work hard to create defensive flow in one direction by creating the look of a particular play (run, pass, screen, or bootleg), then throwing back behind a wall of blockers in the opposite direction! The goal is to SEPARATE the frontside of the defense from the backsideMOVE as many defenders in one direction as possible, then SEAL them off with our receiver and Center, then SEPARATE them with our guards kick-out block, giving our screener a lane to run through! We can literally screen to any eligible receiver we have, and we can bring him from anywhere as long as he gets to the 4 x 4 screen spot. We can also give our flow screens different looks by marrying them to different run and pass actions, making them good compliments to our best plays! Situationally, Flow Screens can be used on all down & distances, all the way through the Red Zone!

KEYS to a successful play:


QB SELLS the play with eyes, tempo, and patience, moving FS LB, safety, & BSLB! SCREENER does what needs to be done to get lost! Low pad level! SCREENER doesnt pop out until his blockers do, presses his guards block! TACKLE does a great sell job opening the window and makes necessary adjustments to protect it! FRONTSIDE LINEMEN eliminate penetration & buy QB time to sell the play! BACKS & RECEIVERS FS/Not in play SELL the play being faked in every detail! PULLING G & C take convincing sets, allow penetration, and run full-speed courses to the HALFWAY RENDEZVOUS with their EYES! OUTSIDE RECEIVER seals the alley with a great, well-timed CRACK block!
-T O M A I N D I R E C T O R Y -

CALLS/VARIATIONS
Rollout actions Boot actions Run actions
Screen actions: Bubble, Alley

-TO INSTRUCTI ONAL -

Flow Screen Ins tructional

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

FLOW SCREEN
BS T: BS G:

BS WR: Run the play indicated by the 2nd number, either running the appropriate route or blocking. SELL IT! 60BS TE: FIRM 60-70 protection. Block the man on you. FIRM 60-70 protection. Must not give ground! 60FIRM 60-70 protection. Must not give ground! 60*Possible 2 ct AMBUSH by game plan

C W
4x4

C M E T
1001 1002 1001 1002

CENTER: PSL #3 man (M/FSLB), plot rendezvous point. 6060-70 set to tightest tech. for :02, then release full speed to the rendezvous point, let no wrong colored jersey cross your face. Drive block any DL over you that cops out. FS G: PSL the CB, plot rendezvous point. 60-70 set to best 60shoulder for 2 seconds, be alert to eye the spy. If no spy or cop out, release full speed to rendezvous point, lead with EYES. Let no wrong-colored jersey cross your face. If you wrongget to the numbers, turn up full speed & hit what shows. FS T: OPEN THE WINDOW. You do this by retreating in your demeanor as fast as you can, showing hands, selling Hinge, avoiding engagement as long as your man will rush upfield. Keep inside leverage as you do this. If he stops or crosses your face, redirect off your outside foot and drive him into the pile! YOU ARE THE GUY THAT MAKES THIS PLAY GO! FS Inside: SEAM. Get out of Dodge. FS Outside: LEVELS CRACK. Crack the first short defender inside you. Work 9 technique to 1st LB to safety level. Push upfield as long and as deep as the alignment of the potential crack victims allow. THIS IS A CRITICAL BLOCK. Time it and dont engage too soon! Push upfield until at your mans depth, cross face v. a man CB.

S R T E

Open this window

Screen Man: Hide yourself in the traffic of the frontside linemen by keeping your pads low, and time it so that youre arriving in the window at a spot 4 yards deep, 4 yards outside the tackle, just as the linemen begin pulling. Turn and show numbers to QB as you arrive at the spot, being careful not to drift to the sideline. Catch the ball, tuck it, and turn to find the kick-out kickblock of the G. The running lane should occur in a crease between the kick out block of the G and the crack block of the WR. Get North and South, get the sideline if possible.

R: Fake the play call of the 1st number. If no one else is indicated, you become the Screen Man, follow Screen man rules after your initial faking. If someone else is the Screener, help build a solid wall on the backside of the screen by executing normal 60-70 protection responsibilities. 60QB: SELL the play indicated by the 1st number by your eyes and your body language. Sell should last 5 steps under center, 3 from Gun. After the sell, set your feet distinctly, then drift for depth, get up on toes, find an open window to the screener. screener. Throw through an open window, avoid throwing over people. Snap your wrist to make the ball come down on the screener. window , - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

Denver-Dallas You Draw ItIt Flow Screen You Draw

TE Screen away from roll

v. Even

FB Screen off Jet J

v. Split

C C R

W E T

M T

S E

S T E R

E T

J R C N E M N Z E D J C C W T M N Z T S R C

Y Screen off Stretch


- C L I C K H E R E

v. 3-3 3T O

HB Screen away from roll


R E T U R N T O D I R E C T O R Y -

v. Odd

Denver-Dallas You Draw ItIt Flow Screen You Draw

TE Screen away from roll J C C R W E T M T S

v. Even

FB Screen off Jet J


3

v. Split

Eye the Spy

E
Cross face Possible Best shoulder run-off v. press bump

W M E T

S T E R

J R C N E M N
3

J
2

Z E

3 2

C Z N T S R

D
Levels

W T

Y Screen off Stretch


- C L I C K H E R E

v. 3-3 3T O

HB Screen away from roll


R E T U R N T O D I R E C T O R Y -

v. Odd

FLOW SCREEN INSTALLATION PHASE I : Air

OC/ RB QB
Coach

WR
Coach

S
Outs rec

S
4x4

OL
Coach

4x4

Outs rec

- C L I C K

H E R E

T O

R E T U R N

T O

D I R E C T O R Y -

C/FSG: Bodies, live rush, cop-out, spy, copblitzers (Also FSG gauntlet) FST: Variable rush, 2-man rule, cop-out 2copReceiver: Basic CB, press CB, man CB, LB on the line (Levels)
FLOW SCREEN INSTALLA TI ON PHASE II: Bags

FLOW SCREEN INSTALLATION PHASE II : Bags

B A G

B A G

OC/ RB
B A G

WR
Coach

QB
Coach

B A G B A G

B A G

B A G

S
Outs rec

S
4x4

OL
Coach

4x4

Outs rec

Direct bags

- C L I C K

H E R E

T O

R E T U R N

T O

D I R E C T O R Y -

SCREEN/BOOT BLOCKING SUMMARY


PLAY
BASIC BOOT

FST
P.A. Reach to the # side BASE if 2 on/outside P.A. Reach to the # side BASE if 2 on/outside Vertical set open the window

FSG
Play Action Reach to # side Alert BASE call

Center
Play Action Reach to #s side

BSG
Play Action Reach to #s side

BST
Play Action Reach to #s side

Y/TE
In route

R
Pre-rd 9 tech threatFake run called, pick up trash off edge Pre-rd 9 tech threatFake run called, pick up trash off edge

H
In route

BOOT G

Play Action Reach to # side Alert BASE call

Seal BS A gap to 1st DL backside (toward #) 1 Count set to best shoulder Seal #3 f/ funnel or run him past it 1 Count set to best shoulder Seal #4 f/ funnel or run him past it 2 count set, seal #3 or FSLB to safety level P.A. Reach to #s side Hinge if not engaged on 3d step T O

Sickle pull LOG FS EMOL (away f/#) 1 Count inside set Sprint to bottom front of funnel & AMBUSH 1 Count inside set Sprint to bottom front of funnel & AMBUSH Block 60-70 protection to the number P.A. Reach to #s side Hinge if not engaged on 3d step T O

3-step PUNCH

In route

In route

2 Receiver ALLEY

1 Count set to best shoulder Kick #2 out of funnel 1 Count set to best shoulder Kick #3 out of funnel 2 count set, pull Kick #1 or 1st wrong color P.A. Reach to #s side

Vertical set open the window

Receiver rules

Swing BS or run fake;


KICK tells you to Kick CB FS

Kick CB if offset to call by align Block LB over ins rec if offset to call Rec. rules
unless called as screener

3 Receiver ALLEY

Vertical set open the window

Vertical set open the window

Receiver rules

Swing BS or run fake; If


told to offset to call, blk LB over Ins rec

FLOW SCREEN STRETCH PASS

Vertical set open the window P.A. Reach to #s side

Block 60-70 protection to the number P.A. Reach to #s side


Hinge if not engaged on 3d step

Block 6070 pro to the # call P.A. Reach if FS; Hinge if BS

Screener unless called otherwise


Sell 16-17, flatten behind LOS, absorb blitz outside T/TE

Sell 16-17 if in backfield

- C L I C K

H E R E

R E T U R N

D I R E C T O R Y -

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