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BASICS ...............................................

23
THE MOST IMPORTANT RULE .................. 23
DICE............................................................ 23
MODELS AND UNITS ............................... 24
models ................................................ 24
units ................................................... 24
measuring ........................................... 25
contact ............................................... 26
line of sight ......................................... 26
CHARACTERISTICS ................................... 26
CHARACTERISTIC PROFILE ....................... 28
characteristic tests .............................. 29
characteristic values of units ............... 29
UNIT TYPES ............................................. 29
ACTIONS ................................................. 29
SPECIAL RULES ........................................ 30
DAMAGE .......................................... 31
check attacking models & roll to hit .... 31
ROLLING TO WOUND .............................. 31
FAST ROLLING ......................................... 31
units with different values................... 31
damage sequence ............................... 31
close combat to hit chart .................... 32
shooting to hit chart............................ 32
to wound chart ................................... 32
TAKING SAVING THROWS ....................... 33
REMOVE CASUALTIES .............................. 34
COMPLEX UNITS ..................................... 35
allocating wounds on complex units .... 35
armour groups .................................... 36
instant death ...................................... 36
critical hits .......................................... 36
hits against models ............................. 37
DAMAGE SPECIAL RULES ......................... 37
eternal warrior .................................... 37
vehicle ................................................. 37
preferred enemy ................................. 37
shielded............................................... 37
vulnerable to blasts/templates ............ 37
feel no pain ......................................... 37
MORALE AND
CONDITIONS ................................ 38
MORALE CHECKS ..................................... 38
taking morale checks ........................... 38
UNIT CONDITIONS ................................... 39
MORALE SPECIAL RULES .......................... 41
and they shall know no fear ................. 41
cold-blooded ....................................... 41
stubborn ............................................. 41
fearless ................................................ 41
TERRAIN .......................................... 42
area ..................................................... 42
terrain types ........................................ 42
cover ................................................... 46
CLEAR TERRAIN ....................................... 46
BUILDINGS .............................................. 46
Ignoring terrain ................................... 46
TERRAIN SPECIAL RULES .......................... 47
jump .................................................... 47
airborne .............................................. 47
move through cover ............................ 47
skilled .................................................. 47
THE GAME CYCLE .................... 48
TURN ....................................................... 48
the turn sequence ............................... 48
THE MOVEMENT PHASE .. 50
mission objectives ............................... 50
placing reserves .................................. 50
initial actions....................................... 50
MOVING UNITS ....................................... 50
movement phase summary ................. 50
turn..................................................... 51
ASSAULT MOVES ..................................... 52
MORE MOVES ACTIONS .......................... 53
CONSOLIDATIONS ................................... 53
MOVEMENT SPECIAL RULES .................... 54
agile .................................................... 54
bounding leap / gallop ........................ 54
draw back ........................................... 54
fast ..................................................... 54
fleet .................................................... 54
flyer .................................................... 54
immobile ............................................ 54
lumbering ........................................... 54
rage .................................................... 54
random movement ............................. 54
ram ..................................................... 55
supersonic .......................................... 55
ASSAULT PHASE ...................... 56
defenders react ................................... 56
assault phase summary ....................... 56
pile-in ................................................. 57
locked in combat................................. 57
moving and shooting into & ................ 57
out of close combat ............................ 57
STRIKE .................................................... 58
DETERMINE ASSAULT RESULTS ............... 61
no longer locked ................................. 61
still locked in combat ........................... 62
losing contact outside of the assault
phase .................................................. 63
MORE COMBAT ACTIONS ........................ 63
CLOSE COMBAT SPECIAL RULES ............... 64
cleansing smash .................................. 64
counter attack ..................................... 64
furious charge ..................................... 64
hit & run .............................................. 64
gargantuan .......................................... 64
hulk ..................................................... 64
intractable ........................................... 64
monstrous ........................................... 64
THE SHOOTING PHASE ...... 66
SHOOTING ACTIONS ................................ 66
shooting phase summary ..................... 66
declare shooting actions ...................... 67
cover chart .......................................... 67
intervening models .............................. 69
evasion chart ....................................... 71
shooting to hit chart ............................ 71
heavy casualties .................................. 71
MORE SHOOTING ACTIONS ..................... 72
SHOOTING SPECIAL RULES ....................... 72
aerial assault ....................................... 72
flesh & steel ........................................ 72
gunship ............................................... 72
jink ...................................................... 72
massive ............................................... 72
slow & purposeful ............................... 72
multi-targeting (x) ............................... 73
night vision / acute senses ................... 73
overwatch ........................................... 73
relentless............................................. 73
stealth ................................................ 73
swarm ................................................. 73
tank hunter ......................................... 73
veiled .................................................. 73
CONSOLIDATION PHASE . 74
joined units ......................................... 74
consolidation phase summary ............. 74
embark ............................................... 75
SUPPORT ACTIONS .................................. 76
ACTIONS IN THE ENEMY TURN ................ 77
WARGEAR ...................................... 78
WEAPONS ............................................... 78
maximum range .................................. 78
WEAPON TYPES ...................................... 78
WEAPON RULES ...................................... 81
close combat....................................... 82
shooting .............................................. 83
area weapons ..................................... 83
blast sizes............................................ 84
SELECTION OF WEAPONS ........................ 90
combat weapons ................................ 93
grenades ............................................. 95
pistols ................................................. 96
defensive ............................................ 96
UNIT TYPES .................................. 98
beast & cavalry ................................... 98
bounding leap / gallop ........................ 98
jump infantry ...................................... 99
flying infantry ...................................... 99
jet pack infantry .................................. 99
bikes ................................................. 100
flesh & steel ...................................... 100
jetbikes ............................................. 100
eldar jetbikes ..................................... 100
monstrous creature ........................... 101
monstrous ......................................... 101
gargantuan creatures ........................ 101
gargantuan ........................................ 101
cleansing smash ................................ 101
ground vehicles ................................. 102
skimmers ........................................... 102
fast skimmers .................................... 102
walkers .............................................. 103
artillery .............................................. 103
crew .................................................. 103
fortifications ...................................... 103
unit types summary ........................... 104
CHARACTERS ............................ 105
character types .................................. 105
SQUAD LEADERS.................................... 106
INDEPENDENT CHARACTERS .................. 106
unique ............................................... 107
standard/icon/trophy bearer ............. 107
PSYKERS AND PSYCHIC
POWERS ......................................... 107
psychic powers .................................. 108
addtional psychic powers .................. 108
VEHICLES ...................................... 110
vehicle characteristics ....................... 110
vehicle type ....................................... 110
DAMAGE AGAINST VEHICLES ................. 112
vehicle facing & armour values .......... 112
damage sequence.............................. 112
damage results .................................. 114
vehicle damage table ......................... 114
vehicles in a unit squadrons ............ 116
VEHICLE SPECIAL RULES ........................ 116
behemoth ......................................... 116
crew.................................................. 116
fighter aircraft ................................... 116
smoke launchers ............................... 116
repair ................................................ 116
titan .................................................. 117
tank .................................................. 117
super heavy ...................................... 117
TANKS .............................................. 119
tank .................................................. 119
ram ................................................... 119
TRANSPORTS ............................ 122
assault transport ............................... 125
comm station .................................... 125
dedicated transport .......................... 125
rapid insertion .................................. 125
open-topped ..................................... 125
orbital defenses ................................ 125
segmented ........................................ 125
FLYERS ............................................ 126
supersonic ........................................ 126
flyer .................................................. 127
incoming! .......................................... 127
SPECIAL RULES ...................................... 127
aerial assault ..................................... 127
fighter aircraft ................................... 127
gunship ............................................. 127
rapid insertion .................................. 127
FORTIFICATIONS .................. 128
fortification profile ............................ 128
SPECIAL RULES ...................................... 129
comm station .................................... 129
orbital defenses ................................. 129
segmented ........................................ 129
ORGANIZING A BATTLE .. 130
AGREE POINTS LIMIT & CHOOSE FORCES
............................................................. 130
force organisation ............................. 130
TEAM PLAY ............................................ 131
RULESET ................................................ 131
SELECT A MISSION ................................. 132
PREPARE THE BATTLEFIELD.................... 132
CHOOSE DEPLOYMENT ZONE ................ 133
CHOOSE STRATAGEMS .......................... 133
tactical gambit ................................... 134
DEPLOY ARMIES .................................... 134
WHO GOES FIRST? ................................. 134
TURN STRUCTURE ................................. 134
GAMES END ......................................... 134
MISSION OBJECTIVES............................. 135
annihilation ....................................... 135
seize ground ...................................... 136
RESERVES ..................................... 137
rolling for reserves............................. 137
deploying reserves ............................ 137
DEPLOYMENT SPECIAL RULES ................ 140
deep strike ........................................ 140
deep strike (ambush) ......................... 141
deep strike (heroic) ........................... 141
outflanking ........................................ 141
scouts ................................................ 141
infiltration ......................................... 141
STANDARD MISSIONS ....... 142
DAWN OF WAR ..................................... 142
EYE OF THE STORM ............................... 143
turn structure ................................... 144
MASSIVE ATTACK .................................. 144
non-standard missions ...................... 145
MISSION SPECIAL RULES ....................... 145
scoring units ..................................... 145
night fighting .................................... 145
random game length ......................... 145
STRATAGEMS ........................... 146
LIST OF STRATAGEMS............................ 146
weathered bastion ............................ 147

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