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ICS4U1 UML Ginelle Gaisano/Daisy Wang
ICS4U1 UML Ginelle Gaisano/Daisy Wang
ICS4U1 UML Ginelle Gaisano/Daisy Wang
UML
vector<item>mapitems void numrooms() void numrooms(int) void listitems() void listitems(int) void numitems() void numitems(int) map()
Ginelle
room int id string desc bool leadto bool fountain vector<int> exits room() void go_to() void extenddesc()
item string name string desc int id bool key bool ininv Item() void extenddesc()
unit::player Choose int spot int in string indesc int exits[4] inventory inv string Get_Name void Set_Name int Get_HP void Set_HP void Talk void setroom() void whatexits () player () void inroom() void do_() bool checkin()
unit::character string Name string Desc vector<string> phrases int key void Talk() bool checkkey(int)
Battle system (func) Vector<int> inventory int Player_HP int monster_attack int monster_HP vector<string> Item_List string object string choice bool hasknife book fighting bool playerturn vector<int> battlestats int winner