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Comparing Client/Server and Peer-to-Peer Networks

Item Access control Client/Server Via user/group lists of permissions; single password provides a user access to only the resources on his list; users can be given several different levels of access. High because access is controlled by user or by group identity. Peer-to-Peer Via password lists by resource; each resource requires a separate password; all-ornothing access; no centralized user list. Low because knowing the password gives anybody access to a shared resource. High because the server doesn't Low because servers often act waste time or resources handling as workstations. workstation tasks. High, due to specialized design of Low because any workstation server, high-performance nature of can become a server by sharing hardware, and redundancy features. resources. License fees per workstation user It's free; all client software is are part of the cost of the Network included with any release of Operating System server software Windows 9x, Windows NT (Windows NT and Windows 2000 Workstation, Windows 2000 Server, .NET Server, and Novell Professional, Windows Me, and NetWare). WindowsXP. Centralized when data is stored on Left to user decision; usually server; enables use of high-speed, mixture of backup devices and high-capacity tape backups with practices at each workstation. advanced cataloging. Duplicate power supplies, hot- No true redundancy among swappable drive arrays, and even either peer "servers" or clients; redundant servers are common; failures require manual network OS normally is capable of intervention to correct, with a using redundant devices high possibility of data loss. automatically.

Security

Performance

Hardware Cost Software Cost

Backup

Redundancy

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