Professional Documents
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540 SA ServiceManual
540 SA ServiceManual
Mk4 540
VIDEO GAMING MACHINE
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Aristocrat Leisure Industries Pty Ltd 1999 The gaming machine described in this document may be covered by patents and registered designs. This document is protected by copyright. No part of it may be reproduced or copied without the written permission of Aristocrat Leisure Industries Pty Ltd, Australia. This document is not for use in countries where gaming machines are prohibited by law. Aristocrat Leisure Industries Pty Ltd reserves the right to change, without notice, the design or specification of the gaming machine covered by this document. Additional information is available from time to time in the form of technical bulletins. New editions of this document may change its contents.
CAUTION
All functions of the machine are controlled by complex electronics. Unqualified personnel must not interfere with any mechanisms or controls as this may permanently damage the machine and lead to expensive repairs or component replacement, and will render the warranty void.
Record of Amendments
Record of Amendments
Amendment Number Amendment Date Insertion Date Updated for CD April 1999 Your Initials DP
AM-1201322-02
iii
Record of Amendments
Amendment Number
Amendment Date
Insertion Date
Your Initials
iv
AM-1201322-02
Foreword
gives a general overview of the hardware and software. provides procedures for daily operations and simple maintenance.
Service Manual Primarily intended for service technicians, the Service Manual:
gives a general overview of the hardware and software. provides instructions for installation and fault finding. describes in detail each of the major components of the machine.
Parts Catalogue Primarily intended for operators and service technicians, the Parts Catalogue:
shows an illustration of each of the components of the
machine.
AM-1201322-02
Foreword
Foreword
How To Use This Manual
Purpose of the Manual This manual provides procedures for the servicing and maintenance of the video gaming machine. All servicing should be carried out by a licensed technician. Warnings, Cautions and Notes WARNING
A warning immediately precedes an operating procedure or maintenance practice which, if not correctly followed, could result in personal injury or loss of life.
CAUTION
A caution immediately precedes an operating procedure or maintenance practice which, if not strictly observed, could result in damage to or destruction of the equipment, or corruption of the data.
Note
A note immediately precedes or follows an operating procedure, maintenance practice or condition which requires highlighting.
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AM-1201322-02
Foreword
Offices
Spare Parts Department
PO Box 155, Rosebery, NSW 2018, Australia Outside Australia Tel: 612 9697 4146 Fax: 612 9697 4199 Within Australia Tel: 02 9697 4146 Fax: 02 9697 4199
Head Office
Aristocrat Leisure Industries Pty Ltd (ACN 001 660 715), 71 Longueville Road, Lane Cove NSW 2066, Australia. Outside Australia Tel: 612 9413 6300 Within Australia Tel: 02 9413 6300
Manufacturing / Operations
Aristocrat Leisure Industries Pty Ltd (ACN 001 660 715), 85-113 Dunning Avenue, Rosebery NSW 2018, Australia. Outside Australia Tel: 612 9697 4000 Fax: 612 9693 1340 Within Australia Tel: 02 9697 4000 Fax: 02 9693 1340
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Table of Contents
Table of Contents
Chapter 1
1.1 1.2 1.3 1.4
General Description
1-1
Physical Description ................................................................ 1-3 Basic Operation ........................................................................ 1-8 Functional Description........................................................... 1-12 Specifications ......................................................................... 1-15
Chapter 2
2.1 2.2 2.3
Installation
2-1
Installation Requirements........................................................ 2-3 Inspection on Delivery ............................................................. 2-6 Installation Procedure.............................................................. 2-6
Chapter 3
3.1 3.2 3.3
Machine Modes
3-1
Modes of Operation.................................................................. 3-3 Play Mode (Door Closed) ......................................................... 3-3 Service Mode (Door Open)..................................................... 3-15
Chapter 4
4.1 4.2
4-1
Chapter 5
5.1 5.2
5-1
General Description - Cabinet and Top Box .......................... 5-3 Fluorescent Tubes.................................................................... 5-7
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Table of Contents
Coin Entry ................................................................................. 5-9 Push Buttons .......................................................................... 5-10 Cash Box Chute...................................................................... 5-14 Jackpot Key, Audit Key Switches ......................................... 5-15 Adjusting the Cabinet Three-point Latch ............................. 5-16 Handle ..................................................................................... 5-17 Light Tower............................................................................. 5-21 General Maintenance ............................................................. 5-24
Chapter 6
6.1 6.2 6.3
Video Monitor
6-1
Technical Description .............................................................. 6-3 Removal and Replacement Procedures ............................... 6-11 General Maintenance ............................................................. 6-14
Chapter 7
7.1 7.2 7.3 7.4
Main Board
7-1
Technical Description .............................................................. 7-3 Removal and Replacement Procedures ............................... 7-17 Input/Output to First IC .......................................................... 7-19 General Maintenance ............................................................. 7-26
Chapter 8
8.1 8.2 8.3
Interface Board
8-1
Technical Description .............................................................. 8-3 Removal and Replacement Procedures ................................. 8-9 Input/Output to First IC .......................................................... 8-10
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Table of Contents
8.4
Chapter 9
9.1 9.2 9.3 9.4 9.5 9.6
Coin Handling
9-1
Technical Description .............................................................. 9-3 Fault Finding ............................................................................. 9-7 Coin Comparator ...................................................................... 9-8 Coin Chute Assembly............................................................. 9-11 Photo-optic Module ................................................................ 9-14 General Maintenance ............................................................. 9-19
Chapter 10
10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8
Hopper
10-1
Technical Description ............................................................ 10-3 Fault Finding ........................................................................... 10-6 Removal Procedures.............................................................. 10-7 Replacement Procedures ...................................................... 10-7 Disassembly Procedures....................................................... 10-8 Assembly Procedures ............................................................ 10-9 Test Procedure ....................................................................... 10-9 General Maintenance ........................................................... 10-10
Chapter 11
11.1 11.2 11.3
11-1
Technical Description ............................................................ 11-3 Removal and Replacement Procedures ............................... 11-8 General Maintenance ............................................................. 11-9
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Table of Contents
Chapter 12
12.1 12.2 12.3 12.4 12.5 12.6
12-1
Technical Description ............................................................ 12-3 Bill Acceptor Adjustments................................................... 12-16 Removal and Replacement Procedures ............................. 12-17 Disassembly and Assembly Procedures............................ 12-20 Fault Finding......................................................................... 12-25 Care and Maintenance ......................................................... 12-27
Appendix A Games
A. A.1 A.2 A.3
A-1
Games .......................................................................................A-2 Simulated Spinning Reel Games ............................................A-2 Blackjack...................................................................................A-2 Extra Two Ball Bingo (Keno) ...................................................A-2
Appendix B Conversions
B.1 B.2 B.3 B.4 B.5 B.6 B.7 B.8
B-1
What is a Conversion...............................................................B-3 Pre-conversion Procedures ....................................................B-4 Denomination-Change Procedures ........................................B-4 Artwork Change Procedure .....................................................B-9 Animation Lamp Change Procedure ....................................B-14 Play Button Change Procedure.............................................B-14 EPROM Change Procedure ...................................................B-14 Main Board DIP and Rotary Switch Settings .......................B-19
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Table of Contents
Main Board Links................................................................... B-20 Interface Board Configuration Board .................................. B-20 Coin-in Photo-optic Module Links ....................................... B-20
C-1
Test Facilities Available .......................................................... C-3 General Board Repair.............................................................. C-3 On-site Testing ........................................................................ C-4 Workshop Testing ................................................................... C-5
D-1
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General Description
________Section 1_________
General Description
1.1 1.1.1 1.1.2 1.2 1.2.1 1.2.2 1.3 1.3.1 1.3.2 1.3.3 1.4 Physical Description ................................................................ 1-3 Machine Options ........................................................................ 1-3 Machine Keys and Locks ........................................................... 1-7 Basic Operation........................................................................ 1-8 Machine Operation in Play Mode ............................................... 1-8 Machine Operation in Service Mode ........................................ 1-11 Functional Description .......................................................... 1-12 Coin Handling........................................................................... 1-13 Game Generation..................................................................... 1-14 Fault Detection ......................................................................... 1-14 Specifications ......................................................................... 1-15
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1-1
General Description
List of Figures
Figure 1-1 Figure 1-2 Figure 1-3 Figure 1-4 Figure 1-5 Figure 1-6 Figure 1-7 Typical 540 Video Gaming Machine - External View .....................................1-4 Typical 540 Video Gaming Machine Internal View.........................................1-5 Aristocrat 540 Video Gaming Machine - Optional Units.................................1-6 Machine Locks ...............................................................................................1-7 Basic Game Operation...................................................................................1-9 Basic Coin Operation in Play Mode..............................................................1-10 Aristocrat 540 Video Gaming Machine - Functional Diagram ......................1-12
1-2
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General Description
1.1
Physical Description
The Aristocrat 540 Video Gaming Machine features an impressive array of innovative designs and an exciting range of games. These features maximise both machine performance and player appeal. The 540 mm wide cabinet has been styled with soft edges for a contemporary and sophisticated lookattachment of an external bill acceptor increases the width by 141 mm. The top box has improved access, making servicing and maintenance work more convenient. Eye-catching mirrored artwork is standard on the Aristocrat 540. The strong colours and clear graphics on well-lit panels convey messages of luck, wealth and excitement to players. The advanced technology includes state-of-the-art electronics and accurate high-speed coin handling.
1.1.1
Machine Options
The design concept of the Aristocrat 540 Video models allow for a whole range of variations and options to suit the differing needs of owners and players. The units illustrated in this publication may not exactly match the configuration selected, however, the basic component layout shown here are identical in all Aristocrat 540 Series Video machines. Operational features may include coin and currency entry, handle and button play, coin and voucher payout, and a variety of game alternatives and other advanced options. The main components and layout of typical machines are shown in Figures 1.1, 1.2 and 1.3, and include:
Video Monitor for displays of game details, operational messages, and audit meters Internal or external Bill Acceptor with Bill Stacker Play Buttons and Handle Coin-entry Slot, Coin Acceptor, Coin Chute, Coin Hopper, and Cash Box Coin Dispensing Tray Audit Meters , Message Light Tower, and Internal Switches to implement functional options.
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1-3
General Description
Handle
U12-0003.CDR
1-4
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General Description
Outer Cage Top Catch CCC Bill Validator Housing for Loom and Plug Outer Cage for Bill Validator and Stacker Base of Inner Cage Bill Validator Stacker Extended Chute to Cash Box
C215254.CDR
Hopper
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1-5
General Description
1-6
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General Description
1.1.2
7RS %R[ /RFN DQG 3XVKEXWWRQ To open the top box door, insert the top box key, turn it 180 clockwise and press the push button. To view the electro-mechanical audit meters, insert the top box key, and turn it 180 clockwise.
-DFNSRW .H\ 6ZLWFK To reset the machine after a jackpot or cashier payout insert the J key, turn it 180 clockwise and back again. $XGLW .H\ 6ZLWFK To display the electronic audit meters on the screen, insert the audit key and turn it 90 clockwise.
Handle
U12-0003.CDR
&DELQHW 'RRU /RFN DQG /DWFK 3LQ To open the cabinet door, insert the cabinet door key, turn it 180 clockwise and lift the cabinet door latch pin. %LOO $FFHSWRU &DVK %R[ DQG /RJLF &DJH Additional security locks can protect the bill acceptor, cash box and logic cage. To open either the bill acceptor housing or stacker locks, insert and turn the key 180 clockwise. To open the cash box lock, insert the key and turn it 180 clockwise.
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1-7
General Description
1.2
Basic Operation
Player operation modes vary with the type of components installed and the setting of option switches. For example, a player might be able to register credits by entering either coins or currency, be able to accept win payouts in cash, or through house personnel with a hand procedure (book pay). Also, credits may be accumulated until the end of play or be paid out with each win. A player can obtain change of currency simply be entering coins or bills to register credits and then requesting a payout of the accumulated credit. The machine operates in one of two modes: play mode and service mode. The machine operates in play mode when the machine is switched on and the cabinet door is closed and locked. The machine operates in service mode when the door is open. See Machine Modes. In play mode, the machine operates with full security features. For example, it will lock up if the cabinet door is opened. All electromechanical audit meters and electronic audit meters function in play mode. In service mode, games cannot be played but the machine can operate the robot test, including the combination test, and the hopper test.
1.2.1
1-8
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General Description
Game Operation Basic spinning reel game operation is shown in Figure 1.5. When a player inserts a valid currency bill or coin, the machine registers the credit. The player may collect this credit by pressing the COLLECT button. Otherwise, the player starts the game by pressing a play button. The machine then displays the result combination. If the combination is a winning one, the machine registers the credits won. If there is no winning combination and if there are no credits remaining, the game ends.
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1-9
General Description
Basic Coin Operation Basic coin operation in play mode is shown in Figure 1.6. When the player inserts a coin, the coin comparator checks if it is a valid coin. If the coin is invalid, it is rejected to the coin tray. Otherwise, the coin passes the coin-in photo-optic module which checks the coin travel time and direction, and counts the coin. The machine registers a coin credit and displays the credit on the screen. Normally the coin goes to the hopper. However, if the hopper is full, a coin diverter sends the coin to the cash box. The cash box photo-optic module in the coin path to the cash box counts the number of coins sent to the cash box.
Player inserts coin
Display COIN FAULT message, accept coin but do not register credit
No
No
Hopper full?
1-10
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General Description
Basic Bill Operation Operation commences when a bill of a suitable denomination is inserted in the bill acceptor. The bill is inserted one-half inch, either end first and face up. The unit initiates operation and, as the note is moved a further one-quarter inch forward, the unit automatically moves the currency over the magnetic head and optical system. Evaluation is performed and acceptance or rejection results. Upon acceptance, credits are issued only after the currency has exited the acceptor and been placed in the security stacker. A rejected bill is returned to the player. A bill should be read three times before being classed as unreadable. For additional details see Care and Maintenance. Hand payouts, for both coin and currency plays, are normally required by licensing authorities to be formally recorded and signed for by the player and the house management. The hand payout book also enables proper records to be kept for accounting and taxation purposes. The book should contain transactions which relate to cancel credit payouts and hopper refills. Audit Functions The machine is fitted with electromechanical meters and electronic meters that provide a comprehensive range of security features which include continuous monitoring. The electromechanical meters, or hard meters, located at the bottom of the top box, provide a permanent cumulative record of credits. The electronic meters record an extensive range of information enabling player, operational, and management queries to be answered. The audit data can be read whenever required and details are displayed on the video screen by use of the audit key. Refer to Day-to-Day Operations for details of performance and audit calculations. Self Test During the continuous self-test, an internal computer process checks the electronic audit meter data held in memory. The outcome of the process can result in further operations and message displays. See Machine Modes and Machine Self Monitoring for further details.
1.2.2
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1-11
General Description
1.3
Functional Description
All processing in the 540 Video machine is executed on the main board which houses the microprocessor and the EPROMs which contain all the software for game generation, and video shapes and colour. All electronic data and control signals, with the exception of the video data from the main board to the video monitor, are passed via the interface board. Power is also distributed via the interface board, with the exception of the 110 V AC to the video monitor, and the high voltage, high frequency supply to the fluorescent lamps. The function of the 540 Video machine can be divided into two general functions, coin handling and game generation. These two functions are described in the following two subsections.
VIDEO MONITOR
HANDLE
BILL VALIDATOR
1-12
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General Description
1.3.1
Coin Handling
When a coin is inserted into the machine, it must pass through the coin handling system to either the coin tray, the cash box or the hopper (refer to Figure 1.6). The coin handling system consists of a coin chute assembly with the following components mounted on it:
coin comparator coin-in photo-optic module coin diverter cash box photo-optic module
The inserted coin first passes through a coin comparator which determines if the coin is a valid coin by comparing it with a sample coin. If the coin is not valid, it is rejected to the coin tray via the coin reject chute of the coin chute assembly. If the coin is accepted, a valid coin signal is sent by the coin comparator to the coin-in photo-optic module, and the coin travels past this module. The photooptic module contains two photo-optic detectors, A and B, which detect the coin as it passes. If the coin transit time and direction is acceptable, the module sends the following signals to the main board, via the interface board:
SIMVAL to indicate a valid coin Optic A to indicate that detector A has detected the coin Optic B to indicate that detector B has detected the coin
The coin then passes to a diverter which directs the coin either to the hopper or the cash box. The diverter is moved by the diverter solenoid which is controlled by a signal that originates at the hopper. The hopper is fitted with a sense probe which is shorted to earth when the hopper is full. Normally the diverter solenoid is energised and the coin is passed to the hopper. If the hopper probe indicates that the hopper is full, the diverter solenoid is de-energised and the coin is diverted to the cash box. If the coin is diverted to the cash box, it passes the cash box photo-optic module which sends a count signal to the main board via the interface board. If the player presses the COLLECT play button, the hopper is activated by the main board to pay out the number of credits registered. The hopper dispenses the payout coins to the coin tray. As coins are dispensed they are detected by a photooptic detector and the count signal is sent to the main board.
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1-13
General Description
1.3.2
Game Generation
Before a coin is inserted, the main board microprocessor displays video on the monitor to attract the player. When the main board microprocessor receives the Simval, Optic A and Optic B signals from the coin-in photo-optic module, it initiates a game sequence. During the game sequence the microprocessor runs the game software which may initiate any of the following:
game video is displayed on the monitor, one or more of the play buttons are lit, the speaker sounds, the top box animation lamps indicate the game option or win.
As coins are counted, the microprocessor on the main board increments both the electro-mechanical meters and the electronic meters as required.
1.3.3
Fault Detection
By continuously monitoring signals received from the other components in the machine, the main board microprocessor is able to detect faults. If faults are detected in the machine, it locks up, displays the relevant fault message and sounds an alarm. The following types of faults are detected:
1-14
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General Description
1.4
Specifications
Dimensions Height of cabinet with high boy (square top) Height of cabinet with casino top box (rectangular top) Height of cabinet with low boy Width Depth Recommended clearance between machines Weight Unpacked with high boy Unpacked with casino top box Power requirements 1465 mm 1275 mm 865 mm 540 mm 570 mm 160 mm 57.68 inches 50.20 inches 34.06 inches 21.26 inches 22.44 inches 6.30 inches
about 95 kg about 92 kg
Frequency
50/60 Hz
0.4 A 0.6 A
90 W 120 W
100 W 150 W
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1-15
General Description
Operating environment
Temperature Minimum
Maximum
0 C 50 C
32 F 89.6 F
10% 95%
Temperature Minimum
Maximum
-40 C +65 C
-40 F +149 F
10% 95%
Earthing requirements Complies with AS3100 build standard for electrical equipment EMI and other interference levels Complies with AS3548 Class A and FCC Part 15 Sub-part J Class A standards for radio frequency emissions which could interfere with other equipment
1-16
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Installation
_______Section 2_______
Installation
2.1 2.2 2.3 2.3.1 2.3.2 2.3.3 Installation Requirements ................................................................ 2-3 Inspection on Delivery...................................................................... 2-6 Installation Procedure ...................................................................... 2-6 Mounting..................................................................................... 2-6 Pre-start Checks and Power-up ................................................. 2-6 Initial Hopper Fill ...................................................................... 2-10
AM-1201322-02
2-1
Installation
List of Figures
Figure 2-1 Figure 2-2 Figure 2-3 Figure 2-4 Figure 2.5 Figure 2-6 Machine Dimensions ...................................................................................... 2-4 Machine Footprint and Clearances ................................................................. 2-5 Coin Chute Assembly Transit Cable Tie ......................................................... 2-7 Installing a Sample Coin in the Coin Comparator............................................ 2-8 Adjusting the Video Monitor ............................................................................ 2-9 MEM RESET Pushbutton ............................................................................. 2-10
2-2
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Installation
The following facilities and items are required before the machine can be installed by the installation technician: a level floor, a suitable base cabinet on which to mount the machine, a clearance of 160 mm between the sides of each machine, easy and safe access to connect the mains cable of the machine to the mains power point, easy access to connect cables of peripheral devices and progressive links to the machine. the House standard machine keys and locks.
Figure 2.1 and 2.2 show the installation measurements for clearances, mounting bolts, and cash box access. It is usual to include lock tumblers, and lock and key settings in the standard arrangements of the House, and the most appropriate time to make alterations is during initial machine installation with the Installation Technician present. The installation tests are now able to proceed with standard key procedures.
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2-3
Installation
62 113
1465
80
1275 Low Boy 865
320
295
137
560
A10-0007.CDR
540
2-4
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266 167 154.5 111.5 180 min. to Side of Next Machine 160 min. to Back of Next Machine Holes for Cables 53 (3 off)
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45.6 68.6 108.6
A10-0006.CDR
Bill Acceptor Mid Panel Door as Applicable 95 540 Arc of Cabinet Door Swing
A10-0006.CDR
119.6 218.6
95
231 314 540 Mounting Holes for up to 8mm Fasteners (4 off) 113
NOT TO SCALE
Installation
2-5
Installation
2.3.1 Mounting
Mount the machine as follows: Important Note
When positioning machines, handle with care. Failure to do so may cause internal components to become dislodged or machine surfaces to become damaged.
1.
Position the machine on the cabinet base, aligning it with the cash box and cable holes (refer to Figure 2-2). Drill holes in the cabinet base to match the machine mounting holes. WARNING
The machine is approximately 95 kg in weight. Follow the National Standard and Code of Practice for Manual Handling.
2. 3.
Insert the mounting bolts in the holes at the bottom of the machine through to the base. Tighten the nuts inside the base to ensure that the machine is mounted securely.
2-6
AM-1201322-02
Installation
1. 2.
Check all connectors. Ensure that they are firmly seated and replug any that are loose or disconnected. Check all printed circuit boards (PCBs). Ensure that they are firmly seated and no foreign objects are resting on any of the PCBA surfaces. Note
For accessing PCBAs, refer to the relevant chapter in the Service Manual. Refer also to the wiring diagrams in the Service Manual Volume II.
3. 4.
Check that all components are mounted and fastened securely. Remove the transit cable tie holding the coin chute assembly to the cabinet door (see Figure 2-3).
Rail Insert Cable Tie
6.
Install the correct sample coin in the coin comparator (see Figure 2-4): Slide the scanner unit to the right of the rail insert and insert a newly minted sample coin in the scanner unit. Carefully release the scanner unit. Check that the sample coin is seated firmly between the scanner unit and the fork of the rail insert.
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2-7
Installation
Scanner Unit
WARNING
When the video monitor transit bolts are removed, the monitor is not secured to the cabinet. If the machine is to be moved or shipped, re-install the transit bolts.
2-8
AM-1201322-02
Installation
7.
Adjust the video monitor (see Figure 2-5): Remove the two transit bolts from the transit bolt holes. Re-install these transit bolts as levelling bolts. Jack up the monitor until the screen is centred in the mask in the cabinet door.
Monitor Assembly
Circlip
Monitor Mount
8. 9.
Check that the insulation of the mains power cable is sound. Check that the machine earth wires (green/yellow stripe or braid) are securely connected: between the power supply and the base of the machine, between the cabinet door and the cabinet, between the top box door and the top box. Ensure that the DIP switches on the Main Board are set according to the customer's requirements. Refer Machine Modes, Controls and Indicators. Ensure the bill acceptor (if fitted) is functioning. Refer to the chapters Machine Modes and Bill Acceptor. Check that the light tower (if fitted) is functioning correctly. For additional details, refer to the chapters Machine Modes and Light Tower Check that the handle (if fitted) is functioning correctly. For additional information refer to the Handle chapter. Connect the machine to the mains power supply.
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2-9
Installation
15.
While pressing the MEM RESET button (A), on the Main Board, switch on the machine. The monitor and fluorescent lighting system will then be powered up. Keep the MEM RESET button pressed until the screen display appears. The machine will perform self-testing procedures for a few moments and any faults detected will be highlighted by a message on the video screen.
ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK
VOLUME
A12-0055.CDR
A
Figure 2-6 MEM RESET Pushbutton
19. 20.
Close the cabinet door. Check that the top box and cabinet door fluorescent lamps are lit. Ensure that the club has the correct keys to fit the locks on the machine: cabinet door and top box door keys, Jackpot Reset key, audit key, bill acceptor housing and stacker keys. If colour aberrations are present on the monitor screen, the monitor may need to be degaussed with a degaussing wand. Check that the machine program type and variation match the customer order. Use the Operator Mode menu and the options described in the chapter Machine Modes. Ask club management to read and record the electromechanical (hard) audit meters (if fitted). Fill the hopper as described below. Machines operating on a network system may now be connected and installed onto the network (refer to the manual for the particular communications interface fitted for installation procedure).
2-10
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Machine Modes
______Section 3______
Machine Modes
3.1 3.2 3.2.1 3.2.2 3.2.3 3.3 3.3.1 3.3.2 3.3.3 3.3.4 Modes of Operation .......................................................................... 3-3 Play Mode (Door Closed) ................................................................. 3-3 Player Operation ........................................................................ 3-3 Machine Self-Monitoring............................................................. 3-6 Audit Functions........................................................................... 3-9 Service Mode (Door Open)............................................................. 3-15 Robot Test................................................................................ 3-17 Controls and Indicators ............................................................ 3-23 Bill Acceptor (Model Type CBV IVO)....................................... 3-28 Setting Clock and Alarm........................................................... 3-28
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3-1
Machine Modes
List of Figures
Figure 3.1 Example of Multiplier Game ................................................................................ 3-5 Figure 3.2 Example of Multiline Game ................................................................................. 3-5 Figure 3-3 Clearing Metering Error....................................................................................... 3-6 Figure 3-4 Aristocrat 540 Video Gaming Machine ............................................................... 3-9 Figure 3-5 Electromechanical Meters................................................................................. 3-10 Figure 3-6 Accessing Electronic Meters............................................................................. 3-11 Figure 3-7 Typical Game Display ....................................................................................... 3-15 Figure 3-8 Main Board Buttons, Controls and Indicators ................................................... 3-17 Figure 3-9 Video Display of Robot Test Menu ................................................................... 3-18 Figure 3-10 Hopper Probe.................................................................................................. 3-19 Figure 3-11 Video Display of Coin Chute Test Options ..................................................... 3-20 Figure 3-12 Coin Handling Test ......................................................................................... 3-21 Figure 3-13 Example of Game Play Buttons ...................................................................... 3-22 Figure 3-14 Main Board Pushbuttons, Controls and Indicators ......................................... 3-23 Figure 3-15 Set Up Display-Tokenisation, Bill Validator Denominations ........................... 3-26 Figure 3-16 Configuration Set Up Display.......................................................................... 3-26 Figure 3-17 Bill Acceptor Light Tower Displays ................................................................. 3-27
List of Tables
Table 3-1 First Audit Meter Information.............................................................................. 3-12 Table 3-2 Second Audit Meter Information ....................................................................... 3-13 Table 3-3 Third Audit Meter Information.............................................................................. 3-13 Table 3-4 Fourth Audit Meter Information .......................................................................... 3-14 Table 3-5 Tenth Audit Meter Information............................................................................ 3-15 Table 3-6 First Level of Robot Test .................................................................................... 3-17 Table 3-7 Bill Acceptor LED Codes.................................................................................... 3-23 Table 3-8 Main Board DIP Switch Settings ........................................................................ 3-25 Table 3-9 Two Tier Light Tower Functions......................................................................... 3-27
3-2
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Machine Modes
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3-3
Machine Modes
Simulated Spinning Reel Games When a player inserts a coin or bill into the machine, the appropriate credits are registered and add to the total displayed at the top left corner of the screen. All play buttons that are within the accumulated credit level now begin to flash. The player chooses one, some or all of the highlighted buttons to indicate the bet and any game options. The game is then commenced by pressing a button or pulling the handle. At this time, the total number of credits to be played in the game is displayed at the top right corner of the screen. A game being played will show various video displays including a simulation of spinning reels with game symbols. When the spinning reels come to rest, the position of the symbols may result is a winning combination, as shown on the score card usually on the top box. A winning message flashes on the screen and the machine plays the win tune. The screen displays the amount of the win together with a new credit total that includes the win amount. When the machine is able to commence the next game, the play buttons flash and the screen displays a MAKE A BET message, the player makes choices, and game play continues. Game Features A player can automatically collect accumulated credits up to a pre-set maximum by pressing the COLLECT button. When the button is pressed, the machine prevents functions such as game play and entry of coins or bills until the hopper has dispensed coins or a redeemable tickets has been output into the chip tray. The hopper photo-optic detector counts the coins being dispensed. The player is informed of the counts on the screen as the PAY number is incremented and the CREDIT number is decremented to zero. However, should the player press the COLLECT button and the players credit is more than the limit for automatic hopper pay, or the hopper has insufficient coins to make the automatic pay, the machine locks up, displays the message CALL ATTENDANT - CANCEL CREDIT OF NNNNNNNN, and emits chimes. House personnel then carry out a manual or book pay process for the total amount of the credits. The details are recorded in the House payout book and the machine is restarted by using the J key. The J key restart cancels the players total credits, and the amount accumulates in the CANCELLED CREDIT electromechanical meter and electronic meters. See Day to Day Operations - Cancelling Credit.
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Machine Modes
Types of Games Aristocrat 540 Video machines usually provide one of the three game types: multiplier, multiline, and multiline-multiplier. Some games also have a double-up gamble feature among other variations.
0XOWLSOLHU A multiplier game allows the player to invest more than one credit per game on a single winning line. Each additional credit invested increases the value of the prize. For example, five credits invested multiplies the value of the prizes by five in the one game.
0XOWLOLQH A multiline game allows the player to specify more than one line on which to bet for a winning combination.
0XOWLOLQHPXOWLSOLHU A multiline-multiplier game allows the player to specify more than one line on which to bet for a winning combination and also allows more than a one credit bet on each of the lines. %X\D3D\ The Buy-a-Pay gamble feature is a game variation whereby players are provided with higher prize scales for increases in credits wagered. 'RXEOHXS *DPEOH A double-up gamble feature offers the player the chance to double a win. Each time a winning combination occurs, the screen displays the credits won followed by the double-up feature. The player may choose to take the credits won or press the GAMBLE button. The double-up feature allows the player to bet on a draw for a red or black card. If the player wins the draw, the original win doubles. If the player loses, the win is cancelled.
*DPH 9DULDWLRQV The range of game types and game variations continues to expand. Aristocrat Leisure Industries has a wide variety in operation throughout the world and is dedicated to developing game products for greater player satisfaction, using the most advanced technologies.
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Machine Modes
2.
Step through the three sets of meters by repeatedly pressing the COLLECT button. Record all meters and give this record to club management. Open the cabinet door. Turn the J key on.
3.
Audit Key Switch
ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK
VOLUME
A12-0055.CDR
3-6
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Machine Modes
4.
Simultaneously press the three leftmost buttons on the main board tray panel, ROB/HOP RESET (B), AUX1 (C) and MEM RESET (D). This will cause all meters to be reset to zero. Close the door.
To return the machine to play mode, turn the J key and the audit key anticlockwise to their original positions. An internal battery backs up the memory so that data is always retained even when there is a power interruption or failure. The internal memory for the audit meters has an alternate battery power source so that data is always retained even after power interruption or failure. Security in Play Mode When the machine is in play mode, a variety of security features are in effect: Coin Comparator When a player inserts a coin, the comparator carries out a scan and compares the image to a standard coin held in the unit. The comparator rejects any invalid coins and diverts them to the coin tray. Coin-in Photo-optic Module After a coin passes the coin comparator, it must travel to the coin-in photo-optic module in less than 350 milliseconds otherwise the machine does not register a coin credit. If this photo-optic module detects a coin moving in reverse to its normal path of travel, the screen displays a YO-YO-YO-YO message and the COIN IN STRINGING electronic audit meter increments by one. If the coin is valid, the machine displays the appropriate credits on the screen, and increments the COINS IN electronic audit meter and the CREDITS BET audit meters. Depending on the current hopper coin level, the valid coin goes to either the cash box or the hopper. A coin that goes to the cash box passes the cash box photo-optic module which increments the COINS IN electromechanical audit meters and the COIN DROP and GROSS DROP electronic audit meters. After the first game has been played, and if the hopper is not full, all subsequent coins go to the hopper until the coins in the hopper reach the level detector probe. At this stage, coins divert to the cash box. Hopper Should a player press the COLLECT button and the hopper is found to be empty, the machine locks up and the screen displays an OUT OF COINS message. Hopper Photo-optic Detector During payout, the hopper disc rotates and deposits coins onto the coin runner where they are counted by the hopper photo-optic detector. After passing the detector, they are deposited in the coin tray for the player to collect. A hopper payout increments the CREDITS PAID OUT audit meter. The player is informed
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Machine Modes
on the screen as the PAY number is incremented and the CREDIT number is decremented. Hand payouts increment either the CANCELLED CREDITS meter or the JACKPOT COINS meter. Both increment the total of the HAND PAYS electromechanical meter. Door Switch Should the cabinet door be opened, the machine sounds an alarm, the screen displays the DOOR OPEN message, and the MAIN DOOR ACCESS electronic audit meter increments. Bill Acceptor The Bill Acceptor consists of an optical scanning unit and bill stacker which are contained in a high-security housing. The unit achieves a high percentage of acceptances, and a second-level scanning option can be initiated for highdenomination bills. During operation, the acceptor registers acceptances or rejections, and confirms the return or the stacking of bills. Bills accepted increment the BILLS IN electromechanical audit meter and the GROSS DROP audit meter. A lock up is initiated when collection of credits is occurring, when accumulated credits exceed a limit set during configuration set up, and when malfunction conditions are detected. See Controls and Indicators in this section. Light Tower Two-tier light towers are units able to provide an additional level of security, customer service, and house control. The attention and alert conditions monitored can vary with model specifications and jurisdictions. Typical alert conditions include cabinet door open, SERVICE (CHANGE) button pressed, jackpot condition, and bill acceptor stacker full. See Machine Modes and also Machine Conditions.
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Machine Modes
Light Tower
Handle
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Machine Modes
Electromechanical Meters The electromechanical meters are a set of counters that record the basic audit data and are labelled CREDITS BET, CREDITS WON, COIN DROP, HAND PAYS, BILLS IN, and CREDIT COLLECT (See Installation for more details). They are non-resettable and are cumulative for the life of the machine. On delivery of a machine, these meters do not read zero because of factory tests. Prior to game play, after all installation checks and tests have been completed, the House should record the numbers displayed as the starting point for audit and control. Note
Meter terminology, purpose and accumulation control can vary between locations, jurisdictions and machine models. Some assignments are shown below.
Electro-mechanical Meters
1 2 3 4 5 6 7 CREDITS BET
1 2 3 4 5 6 7 CREDITS WON
1 2 3 4 5 6 7 COIN DROP
1 2 3 4 5 6 7 HAND PAYS
1 2 3 4 5 6 7 BILLS IN
1 2 3 4 5 6 7 TRUE OUT
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Machine Modes
Electronic Meters The electronic meters provide a comprehensive record of the machines use and game statistics. Note
Electronic Meters The storage and control processes for electronic meters can vary between locations, jurisdictions and program/game versions. Example schemes are shown below.
These meters record a variety of details about machine operation, details of game play and player interaction, a variety of statistical counts, and information on security events and past games. Players have the assurance that any win or pay situation for previous games played can be on record. A typical process to access the electronic meters follows: 1. Insert the audit key (A-key) in the audit key switch, turn the key 90 clockwise and leave it turned on. This action calls up the first audit meter screen. To call up the second screen, press the SERVICE button on the player button panel once. The screen displays additional details such as lines played in all games to date. To call up the third screen, press the SERVICE button a second time. The screen displays such items as cumulative gamble statistics. To call up the fourth screen, press the SERVICE button a third time. The screen displays further details such as last game played. To call up the fifth and additional screens, continue to press the SERVICE button. When all screen displays have been actioned, a further press of the SERVICE button will return the program to first audit meter screen. To return the machine to play mode, turn the audit key 90 anticlockwise and remove it.
2.
3.
4.
Audit Key Switch
5. 6.
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Machine Modes
Examples of the range of electronic meter recordings are shown below together with an explanation of the abbreviations and terms. GROUP A METER SET First Audit Meter and Video Display The table below shows the video screen information provided by the first audit meter. This first audit meter data provides the main operational information.
Table 3-1 First Audit Meter Information
Code
SERIAL NUMBER PROGRAM GAME% ACTUAL% HOUSE NUMBER NET ADDRESS BILLS IN STACKER COINS IN CREDITS PLAYED CREDITS WON GROSS DROP COIN DROP BILLS IN HAND PAYS CANCELLED CREDITS JACKPOT COINS GAMES PLAYED HANDLE % TRUE OUT PROGRAM 1,2,3,4,5 JP1/OCC JP2/OCC location name game program number theoretical player per cent
Explanation
actual game per cent = (Credits won / Credits played) x 100 Resettable number for the use of the house resettable number for the use of the communications network number of bills currently in stackerreset by cassette removal number of coins entered through coin entry total of actual credits bet total of actual credits won from the game plus total of jackpot credits total of coins to the drop box plus total of credits to the bill stacker total of coins to the cash box total of credits to the bill stacker total of hand pays ( equals the sum of the next two meters) total of credits hand paid due to collect limit being exceeded total of credits hand paid due to jackpot limit being exceeded total of all games initiated the percentage of handle games = (handle games / total games) x 100 total of coins paid out from hopper or printer five meters recording the number of occurrences of progressive numbers 1,2,3,4,5 the number of occurrences of the top award the number of occurrences of the 2nd top award
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Machine Modes
Second Audit Meter and Video Display The second audit meter is used for door and operational security. The video screen display and explanations follow.
Table 3-2 Second Audit Meter Information
Code
MAIN DOOR ACCESS DROP ACCESS LOGIC ACCESS BACC DOOR ACCESS STACKER CASSETTE POWER FAILURES HOPPER OPTO ERROR COIN IN STRINGING EXCESS COIN PAID HOPPER EMPTY GSLPD GSLDO
Explanation
number of main door opens detected number of drop door or bill acceptor opens detected number of logic cage openings detected number of main bill acceptor door accesses number of bill acceptor stacker cassette removals number of power failures detected number of coin jams detected number of coin in strings detected number of excess (illegal) coins paid out number of hopper empty conditions detected number of games played since last power down number of games played since the last main door open
Third Audit Meter and Video Display The third meter is used for setting, recording and displaying denominations.
Table 3-3 Third Audit Meter Information
Code
5 CENTS 10 CENTS 25 CENTS 1 RAND 5 RAND 10 RAND 20 RAND 50 RAND 100 RAND
Explanation
allocation of 20 credits per one Rand allocation of 10 credits per one Rand allocation of 4 credits per one Rand allocation of 1 credit per one Rand allocation of 5 credit per R5 allocation of 1 credit per R10 allocation of 1 credit per R20 allocation of 1 credit per R50 allocation of 1 credit per R100
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Machine Modes
Fourth Audit Meter and Video Display - Bill Acceptor This fourth meter is used for recordings that deal with the operations of the bill acceptor.
Table 3-4 Fourth Audit Meter Information
Code
1 RAND BILL 2 RAND BILL 5 RAND BILL 10 RAND BILL 20 RAND BILL 50 RAND BILL 100 RAND BILL CHANGE BACC %AGE BILL HISTORY LAST BILL 2ND LAST BILL 3RD LAST BILL 4TH LAST BILL 5TH LAST BILL
Explanation
number of R1 bills accepted number of R2 bills accepted number of R5 bills accepted number of R10 bills accepted number of R20 bills accepted number of R50 bills accepted number of R100 bills accepted total amount of credits paid by the machine without game play. the acceptance percentage = (bills accepted / (bills accepted + bills rejected)) x 100 Last 5 bills accepted and credits given, as follows:. Denomination accepted and credits awarded Denomination accepted and credits awarded Denomination accepted and credits awarded Denomination accepted and credits awarded Denomination accepted and credits awarded
Fifth to Ninth Audit Meters - Last 5 Games The fifth through ninth audit meters are used for recording the details of the last five games played. The recordings are a capture of the video displays as games are concluded. These recordings are particularly helpful in resolving player enquiries.
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Machine Modes
Tenth Audit Meter and Video Display The tenth audit meter is used for statistics that relate to gameplay. Details of the operational counts follow.
Table 3-5 Tenth Audit Meter Information
Credits Wagered
1 2 3 4 5 6-10 11-15 16-20 21+
Games Played
Number of games played Number of games played Number of games played Number of games played Number of games played Number of games played Number of games played Number of games played Number of games played
Credits Won
Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won
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Machine Modes
mode attention may be given to the various units and a range of audit and test operations can be performed. The service mode permits an operator to carry out the following: Run the robot test which includes:
screen tests play button, pushbutton and switch tests hopper probe test coin handling test combination test
Clear, test, refill and maintain all units where required including the hopper, ticket printer, bill acceptor, and other units. Vary the settings of units, operate controls and inspect indicators. Carry out general maintenance. Note
The hopper does not payout in service mode when the COLLECT button is pressed unless the J key is turned on for the hopper test.
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Machine Modes
The machine now enters the first level of the test program and cycles through six screen displays. To stop the robot test, switch off the machine. When the machine is switched on again the normal play mode of operation will be functional.
COLOUR SEL VIDEO OUTPUT SW RED GREEN BLUE ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK
VOLUME
A12-0055.CDR
A
Figure 3-8 Main Board Buttons, Controls and Indicators
During the first level of the robot test, the screen cycles through the following displays which allow a range of inspections and verifications to take place as well as enable other levels of the robot test to be commenced.
Table 3-6 First Level of Robot Test
Screen Display
Full-screen cross-hatch display Full-screen red, then green then blue displays in sequence Single-screen colour and grey-scale test-pattern display Robot Test Menu - additional test options
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Machine Modes
Robot Test Menu - Additional Options The robot test menu gives instructions on how to perform other tests. See display below.
PRESS COLLECT TO TEST PUSH-BUTTONS PRESS RESERVE TO HOLD CURRENT TEST PRESS PRINT DATA T0 TEST PRINTER PRESS AUX1 TO TEST COIN CHUTING RE-PRESS APPROPRIATE BUTTON TO CONTINUE ROBOT TEST TO EXIT ROBOT, TURN POWER OFF AND ON
To freeze the screen at any point during the screen cycle, press the SERVICE button. To unfreeze the screen to continue the screen cycle, press the SERVICE button again. Pushbutton and Switch Test To test the pushbuttons and switches: 1. 2. 3. Press the COLLECT button to freeze the screen at the menu display. Press the COLLECT button. All the play buttons flash. The machine chimes indicating no open or short circuits on the COLLECT button circuit. Test each play button: Press each play button in turn. Check that the name of the play button and the name displayed on the screen match. WARNING
High voltages are present when the machine is switched on. These voltages can be lethal.
4.
Test each pushbutton on the main board: Press each pushbutton on the main board in turn. Check that the name of the pushbutton matches the name displayed on the screen. Test the audit key switch.
5.
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Machine Modes
Turn the audit key in the audit key switch. Check that the screen displays the switch name.
6.
Test the J key switch. Turn the J key in the J key switch. Check that the screen displays the switch name. Test the hopper probe. Detach the hopper probe from the hopper. Earth it by touching any metal surface with it. Check that the screen displays HOPPER PROBE. Press the COLLECT button to exit the pushbutton and switch test. The robot test screen cycle returns.
7.
8.
Handle
Cover
Bowl
A12-0147.CDR
Slide Side Handle Hopper Coin Chute Spring-loaded Pin Base Plate Slide Cash Box Chute
Coin Chuting Test To test the coin chuting: 1. If the robot test screen is frozen, press the SERVICE button to unfreeze the screen and proceed.
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Machine Modes
2.
The screen cycles display the robot test menu with a submenu below. The screen highlights one of the four options on the submenu to indicate the option currently selected and functional.
PRESS PRINT DATA FOR DESIRED STATE COIN-BLOCK ACCEPT ACCEPT REJECT REJECT COIN-DIVERSION TO CASH-BOX TO HOPPER TO CASH BOX TO HOPPER
3. 4.
5.
6.
7.
To move the highlight from one option to another, press the PRINT DATA button. With the option ACCEPT TO CASH BOX highlighted, insert a valid coin in the coin entry slot. Check that the valid coin diverts to the cash box. An invalid coin rejects to the coin tray. With the option ACCEPT TO HOPPER highlighted, insert a valid coin in the coin entry slot. Check that the valid coin diverts to the hopper. An invalid coin rejects to the coin tray. With the option REJECT TO CASH BOX highlighted, check that the coin diverter moves back so that the coin diversion window is open. Insert a valid coin in the coin entry slot. Check that the valid coin rejects to the coin tray. An invalid coin also rejects to the coin tray. With the option REJECT TO HOPPER highlighted, insert a valid coin in the coin entry slot. Check that the valid coin rejects to the coin tray. An invalid coin also rejects to the coin tray.
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Machine Modes
Reject Chute
A12-0093.CDR
Combination Test The combination test checks that reel symbols and prize credits are as specified on the game specification sheet supplied by the local licensing authority. Use the game specification sheet with combination test displays to verify:
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Machine Modes
1. 2. 3.
Number of symbols displayed on each reel. Order of symbols on each reel. Payout level on winning combinations.
To activate the combination test, press the CLOCK INIT button. The video screen then displays the game play simulated symbol reels and the arrangement of winning lines. To proceed through the tests, use the play buttons on the button panel to control the processes. However, differences during the tests may be apparent as play button function vary between machine models. Ensure the function allocated for each button is recorded during installation procedures. Button controls are programmed for the following operations: selection of a reel, rotation of a selected reel down one symbol, rotation of the selected reel up one symbol, increase the number of lines played by one until the maximum lines playable is reached, increase the number of credits bet per line by one until the maximum credits per line is reached, change the game on a multi-game machine. Combination Test Example A typical example of a combination test and the control play button functions are explained below.
Collect
Bet 1
Bet 2
Bet 3
Bet 4
Bet 5
RESERVE
Play 1
Play 2
Play 3
Play 4
Play 5
GAMBLE
TAKE WIN
Insert NOTE
A19-0059.CDR
In this example: To select a reel, repeatedly press play button (3) until you have selected the desired reel. To rotate a selected reel down one symbol, press the COLLECT button (1). To rotate the selected reel up one symbol, press the RESERVE button (2). To increment the number of lines played until maximum lines playable is reached, repeatedly press play button (4) and gamble button (8). To increment the number of credits bet per line until maximum credits per line is reached, repeatedly press play button (5).
To exit the combination test, switch off the machine and switch on again to proceed.
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Machine Modes
Bill Acceptor Tests (Model Type CBV IVO) The bill acceptor self-test function comes into effect every time power is turned on. The motor immediately starts and runs for approximately two seconds during which time a self diagnosis takes place. The results are displayed by the LED display, as shown below.
Table 3-7 Bill Acceptor LED Codes
ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK
VOLUME
A12-0055.CDR
C D E F G
1. 2. 3. 4.
The RGB trimpots (A) control the red, green and blue screen colours and are adjusted by the service technician only. The ROB/HOP RESET button (B) initiates the robot test. The AUX1 button (C) tests coin handling when pressed during a robot test. The MEM RESET button (D) is used only after the machine locks up and fails to respond to other reset procedures. To use: Switch off the machine. While pressing the MEM RESET button, switch on the machine. Keep the button pressed until the screen display returns. The HOPPER TEST button (E) is used during a hopper test.
5.
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Machine Modes
6.
7.
The PRINT DATA button (F) is used in robot test mode to select options in the coin handling test. If a printer is installed, this button prints out alphanumeric audit data. The CLOCK INIT button (G) is used to set the time and date, and to complete a hopper refill. To set the time and date: Insert the audit key into the audit key switch and turn the key 90 clockwise. The screen displays the first electronic audit meter screen. Open the cabinet door. Press the CLOCK INIT button. The screen displays a flashing field which is either an hour, minute, second, day of month, month or year field. Set the time and date: To move from one field to another, press the ROB/HOP RESET button. To increase the value in a field, press the AUX1 button. To decrease the value in a field, press the MEM RESET button.
To return the machine to play mode, turn the audit key 90 anticlockwise and remove it.
8. 9. 10. 11.
The POWER OK light-emitting diode (H) is lit when the power is on. The INT BAT OK light-emitting diode (I) is lit when the internal battery, used to back up the machines data memory, is operating normally. The EXT BAT OK light-emitting diode (J) is lit when an external battery is connected and operating normally. The VOLUME CONTROL trimpot (K) is used to adjust the volume. Use a small screwdriver and turn the trimpot clockwise to increase the volume or anticlockwise to decrease the volume.
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Machine Modes
Main Board DIP Switches Main board switch settings are as follows. See the section Main Board for switch bank locations.
Table 3-8 Main Board DIP Switch Settings
Switch Bank/No.
1/1 1/2,3,4
Options
Maxbet rejection Hopper pay limit (SEE MENU SETTINGS)
1/5 1/6,7
enables cash or credit operation (off = credit only, on = cash/credit selectable) number of jackpots the machine will enable: (00 = disabled, 10 = link 0, 01 = link (0,1), 11 = link (0,1,2,3)) reel spin function to be operational on maxbet (off = disabled, on = enabled) maximum amount of credit to be accumulated in credit meter before excess credits commence being automatically paid by hopper (switch settings for 500, 1000, 1200, 2500, 5000, 9999 are 000, 100, 010, 110, 001, 101) threshold amount for jackpot lockup, see also switch 2/7 (switch settings for credits of 200, 300, 400, 500, 1000, 1199, 9999 are 000, 100, 010, 110, 001, 101) amount paid out before a jackpot lockup occurs (off = 0, on = 200)
1/8 2/1,2,3
2/4,5,6
2/7
Menu Configuration Set Up Two menu procedures enable configuration settings to be altered during machine installation and following a meter error lock up. See Machine Modes. Play buttons are used to step through menus and set up options as shown in the display screen examples below. Pressing the SERVICE button initiates the procedure and the CASH OUT play button sets the option required. The CREDITS DENOMINATION SET UP enables the tokenisation configuration to be established. The BILL ACCEPTOR CONFIGURATION SET UP establishes the bill denominations that are acceptable and will display in the animation panel adjacent to the bill entry channel on the mid trim. The CONFIGURATION SET UP enables four game play control limits to be established for the machine.
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Machine Modes
5 10 25 50 1 5 10
/ / / / / / /
1 1 1 1 1 5 10
ON
* * * *
ON ON
ON
OFF
OFF
OFF
Configuration Set Up
1 2 3 4
Hopper Pay Limit Jackpot Win Limit Jackpot Bell Limit Maximum amount held in credit
Machine Condition Indicators The bill acceptor operational status is indicated in a number of ways, as follows (variations for jurisdictions and machine models occur):
information about last accepted bills, count of bills accepted, details of changemode operations, etc. are contained in the bill history screen which can be accessed in audit mode. See Machine Modes. the light tower (if fitted) signals 5 consecutive rejects with a slow flash in the top tier. This condition is reset when a normal bill is accepted, the jackpot key is turned, or the machine audit mode is entered. the top tier of the light tower will slow flash should the bill acceptor stacker become full or a fault be detected. error and machine conditions details are displayed on the video screen should one of the abnormal machine condition occur. See Machine Conditions in the Owner / Operator Manual.
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Machine Modes
Details of the two tier light tower functions are shown in the table and diagram below.
Table 3-9 Two Tier Light Tower Functions
Machine Condition
Door Closed - Normal operation Door Open Tilt condition Tilt condition Hand pay Hand pay SERVICE pressed (Change) Bill Rejects Bill Rejects Bill Acceptor Fault Bill Acceptor Fault Stacker Full Stacker Full Door Closed Door Open Door Closed Door Open Door Closed Door Closed Door Open Door Closed Door Open Door Closed Door Open
DOOR CLOSED
SLOW FLASH
DOOR OPEN
SLOW FLASH FAST FLASH
OFF
SLOW FLASH
OFF
SLOW FLASH
OFF
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Machine Modes
Disconnect the power to the bill acceptor, Depress and hold the service switch located near the DIP switches, Power up the acceptor keeping the service switch depressed, Insert the white paper cut-out into the currency channel, The acceptor will slowly step the paper in and out of the channel.
The video level adjustment process is complete when the paper is clear of the channel. Bezel Template The bill acceptor has been thoroughly tested before delivery and is proper working order. However it may become necessary at some time to reset the mounting position and currency channel position through the use of the bezel template. The operations are outlined in the section detailing the Bill Acceptor in this publication.
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Machine Modes
3.
Press the CLOCK INIT button. The screen displays a flashing field. Set the alarm, time and date: To move from one field to another, press the ROB/HOP RESET button. To increase the value in a field, press the AUX1 button. To decrease the value in a field, press the MEM RESET button. 4. To return the machine to play mode, close the cabinet door and turn the audit key 90 anticlockwise and remove it.
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_______Section 4_______
Machine Fault Finding
4.1 4.2 Fault Finding ..................................................................................... 4-3 Machine Interconnection.................................................................. 4-9
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4-1
List of Figures
Figure 4-1 Wiring Looms - Layout and Interconnection ..................................................... 4-10
List of Tables
Table 4-1 Fault Finding......................................................................................................... 4-3 Table 4-1 Fault Finding (Cont.d) ........................................................................................... 4-4 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-5 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-6 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-7 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-8 Table 4-2 Wiring Looms ....................................................................................................... 4-9 Table 4-3 Loom 07197 Pinout - Buttons and Lamps.......................................................... 4-11 Table 4-4 Loom 07197 Pinout ............................................................................................ 4-12 Table 4-5 Loom 07303 Pinout ............................................................................................ 4-13 Table 4-6 Loom 07684 Pinout ............................................................................................ 4-13 Table 4-7 Loom 50531 Pinout ............................................................................................ 4-13 Table 4-8 Loom 54017 Pinout - J1 ..................................................................................... 4-14 Table 4-9 Loom 54017 Pinout - J2 ..................................................................................... 4-15 Table 4-10 Loom 54050 Pinout - J3 ................................................................................... 4-16 Table 4-11 Loom 54050 Pinout - J4 ................................................................................... 4-17 Table 4-12 Loom 54072 Pinout .......................................................................................... 4-18 Table 4-13 Loom 54106 Pinout .......................................................................................... 4-18 Table 4-14 Loom 54545 Pinout .......................................................................................... 4-18 Table 4-15 Loom 54708 Pinout .......................................................................................... 4-18 Table 4-16 Loom 54713 Pinout .......................................................................................... 4-18 Table 4-17 Loom 54715 Pinout .......................................................................................... 4-19 Table 4-18 Loom 54716 Pinout .......................................................................................... 4-19 Table 4-19 Loom 54717 Pinout .......................................................................................... 4-19 Table 4-20 Loom 54718 Pinout .......................................................................................... 4-20 Table 4-21 Loom 54818 Pinout .......................................................................................... 4-20 Table 4-22 Loom 55284 Pinout .......................................................................................... 4-21 Table 4-23 Loom 560379 Pinout ........................................................................................ 4-21 Table 4-24 Loom 560380 Pinout ........................................................................................ 4-21 Table 4-25 Loom 560992 Pinout ........................................................................................ 4-21 Table 4-26 Loom 561206 Pinout ........................................................................................ 4-22 Table 4-27 Loom 57414 Pinout .......................................................................................... 4-22 Table 4-28 Interface Board Plugs....................................................................................... 4-23
4-2
AM-1201322-02
Fault
Equipment connected to auxiliary power sockets & has no power. Machine has no power.
Probable Cause
A. Auxiliary power socket fuse is blown. A. Mains socket supplying the machine is not live.
Action
1. Replace auxiliary power socket fuse. 1. Check that the mains socket is live. 2. If the mains socket is dead, check that the circuit breaker at the distribution board is on. 3. Turn off external power for 5 seconds, then turn on. 4. If power is available at the mains socket, check that the LEDs on the PSU are lit. If one or more do not light, unplug the power supply from the PSU Interface Board. If all LEDs now light, there is a short circuit in the machine. 5. If one or more of the LEDs are still not lit, replace the PSU. 1. Clear coin jam from the Coin Chute Assembly. 2. Check that the hopper photooptic detector is not damaged or disconnected. If the detector is damaged, replace the detector. 3. Check that the looms are correctly seated and have continuity. 4. If the looms are OK, replace the interface board. 5. If there is still no power, replace the main board.
C. Faulty PSU. No power-up cycle. A. Coin jam in the Coin Chute Assembly. B. Faulty hopper photooptic detector.
C. Cable fault.
AM-1201322-02
4-3
Fault
Fluorescent lamps, animation lamp, and pushbutton lamps not lit.
Probable Cause
A. Faulty lamp or fluorescent driver.
Action
1. If only one lamp is faulty, replace the fluorescent tube or driver, the animation lamp, or the pushbutton lamp or microswitch. 2. If the 24 V DC LED on the PSU is not lit, unplug the PSU from the PSU Interface Board. 3. If the LED lights, there is a short circuit in the 24 V DC line.
C. Faulty PSU.
4. Check that the 24 V DC LED on the PSU is lit. If not, replace the PSU. 5. If the 24 V DC LED is lit, check that there is supply available at the interface board. 6. If there is no power at the interface board, check all looms are correctly seated and have continuity. 7. If there are still no lamps lit, but 24 V DC is available at the PSU Interface Board, replace the PSU Interface Board. 8. If there are still no lamps lit, replace the main board. 1. Check that 110 V AC is available at the power supply assembly. If not, replace the power supply assembly. 2. Check that the isolated 110 V AC supply to the monitor is available at the monitor. If available, replace the monitor. 3. Check that the looms are correctly seated and have continuity.
D. Faulty loom between: the fluorescent lamps and the PSU the PSU and the interface Board the interface board and the main board. E. Faulty PSU Interface Board.
F. Faulty main board. Video monitor blank. A. Faulty power supply assembly.
C. Faulty loom between the monitor and the power supply or between the main board and the monitor. D. Faulty main board.
4-4
AM-1201322-02
Fault
Video monitor colour incorrect.
Probable Cause
A. Adjustment of background colour required. B. Adjustment of RGB trimpots required. C. Adjustment of M GAIN control required. D. Faulty monitor.
Action
1. Change the two DIP switch settings for background colour on the main board. 2. Adjust the Red, Green and Blue trimpots on the main board. 3. If the colour is still incorrect adjust the M GAIN control on the monitor remote control board. 4. If the condition persists, replace the monitor. 1. Adjust the horizontal raster (H size) on the monitor remote control board. 2. Adjust the vertical raster (V size) on the monitor remote control board. 3. Adjust the vertical raster (V RAS POS ) on the monitor remote control board. 4. Adjust the horizontal picture position (H POS) on the monitor remote control board.
A. Faulty mechanical door switch or door photo-optic detector/emitter. A. Coin jammed in the Coin-in Photo-optic Module. B. Faulty Coin-in Photooptic Module. C. Fault in the loom between the Coin Chute Assembly and the interface board.
1. Replace the mechanical door switch or the door photo-optic detector/emitter. 1. Remove jammed coin.
2. Replace the Coin-in Photo-optic Module. 3. Check that the loom is correctly seated and has continuity.
AM-1201322-02
4-5
Fault
Sound too loud or too soft.
Probable Cause
A. Volume control requires adjustment.
Action
1. Adjust the volume control trimpot on the main board. 2. If the condition persists, replace the interface board. 3. If the condition still persists, replace the main board.
No sound.
1. Adjust the volume control trimpot on the main board. 2. Remove the connectors from the speaker terminals and check that there is 6 to 8 across the speaker terminals. If not, replace the speaker. 3. Reconnect the speaker terminals. 4. If there is no power at the speaker, check that the looms are correctly seated and have continuity. 5. If the looms are OK, replace the interface board. 6. If the condition persists, replace the main board. 1. Check that the DIP switch settings are as required for the game. 1. Replace the hopper motor controller. 1. Check that the loom is correctly seated and has continuity. 2. If motor is not operating, replace the hopper. 1. Remove hopper, dismantle it and remove foreign matter. 2. Replace the hopper. 3. Replace the hopper motor controller.
B. Faulty loom between: the interface board and the speaker the interface board and the main board C. Faulty interface board. D. Faulty main board. Game does not start when pushbutton is pressed. ILLEGAL COIN PAID message on payout. Hopper does not rotate. A. DIP switches on the PGC Controller Board are not set correctly for this operation A. Faulty hopper motor controller. A. Faulty loom between hopper and interface board. B. Faulty hopper motor. Hopper motor running slowly. A. Hopper disc is binding. B. Motor spindle bent. C. Faulty hopper motor controller.
4-6
AM-1201322-02
Fault
COIN SELECTOR FAULT message.
Probable Cause
A. Faulty loom between: the Coin Chute Assembly and interface board the comparator and the coin-in photooptic module. B. Sample coin not correct or not in correct position in comparator.
Action
1. Check that the looms are correctly seated and have continuity.
2. Check that the sample coin is correct and is located in the correct position in the comparator. 1. Adjust the forks to the centre of the window. 2. Adjust the position of the plate to suit the coin size. 1. Check that the sample coin is located firmly between the sensor assembly and the fork of the rail insert in the coin comparator. 2. Replace the comparator. 1. Clean the hopper photo-optic detector/emitter. 2. Run a hopper test (see Section 3, Machine Modes) to check that the hopper motor stops when the correct number of coins have been ejected. 1. Clear the short.
A. Coin diverter forks jamming against the window. B. Coin size plate above the deflector window has moved.
A. Sample coin not in the correct location in the comparator. B. Faulty comparator.
All coins are going to the cash box and the hopper is empty.
A. Hopper probe shorted to ground. B. Faulty coin diverter solenoid on the Coin Chute Assembly. C. Coin diverter forks jamming against the window.
2. Run a coin chuting test (see Section 3, Machine Modes) to check that the solenoid has power. 3. Adjust the forks to the centre of the window. 1. Carefully clear the reject chute.
AM-1201322-02
4-7
Fault
Coins accepted by the comparator but not registered on the coin counter and the machine locks out.
Probable Cause
A. Faulty loom between the Coin Chute Assembly and the PSU Interface Board. B. The coin-in photooptic module is not mounted properly. C. Faulty coin-in photooptic module.
Action
1. Check that the loom is correctly seated and has continuity.
2. Check that the module is correctly clipped into the Coin Chute Assembly. 3. Replace the module. 1. Perform a memory reset (see Section 3, Machine Modes). 2. Check that the INT BAT OK LED on the main board is lit.
A. Corrupt data. Inconsistent data across all three electronic audit meter sets.
Note
Lamps and solenoids are continuously connected to the +24 V DC. Switching ON does not supply 24 volts to the lamps or solenoid, it grounds the negative (return) lead.
4-8
AM-1201322-02
Loom
07197 07197 07303 07684 11028 50531 54002 54017 54050 54072 54106 54106 54545 54708 54713 54715 54716 54717 54718 54818 55284 560379 560380 560992 560995 561206 57414
From
Interface Board - J8 Interface Board - Printer (34 way) Interface Board - Printer (16 way) Interface Board - J17 Earth Strap (3 of) 240 V AC Mains Plug Interface Board - Cashbox Security Main Board - J1 and J2 Main Board - J3 and J4 PSU - Fluoro Tube Output Lower Fluoro Electronic Ballast Top Box Fluoro Electronic Ballast Interface Board - J40 Interface Board - J11 Interface Board - J38 Interface Board - J6 Interface Board - J19 Interface Board - J30 Interface Board - J13 Main Board - J14 Power Supply Assembly Upper Fluoro Electronic Ballast Loom 560379 Button Distribution Board - J1-J17 Main Board - J13 Interface Board - J44 Interface Board - J29 Interface Board - J20 Interface Board - J34 Printer - P3 Printer - P5
To
Button Distribution Board - J17
Electro-mechanical Meters PSU 240 V AC Power In Loom Joins pin1 to pin2 Interface Board (J1 and J2) Interface Board (J3 and J4) Lower Fluoro Electronic Ballast Lower Door Fluorescent Tube Top Box Fluorescent Tube Touch Screen Controller Hopper Connector Door Photo-Optic Detector Speaker Door, Jackpot and Audit Key Switches Door Photo-Optic Emitter Coin Chute Assembly Logic Cage Switch Interface Board - J21 Loom 560380 Top Box Fluoro Electronic Ballast Pushbutton and Lamps (14 of) Monitor (RGB + Sync) Serial Communications Link Light Tower and Top Box Security Handle Bill Acceptor
AM-1201322-02
4-9
4-10
CABINET DOOR TOP BOX
FLUORO DRIVER 40192 LIGHT TOWER 54106 560380 11028 FLUORO 03441 EARTH LEAD (ACROSS HINGE)
563738
PUSHBUTTON ASSEMBLY
BUTTON DISTRIBUTION BOARD
410061
J1
PB1 LP1
PB2 LP2
563738 563738 J7 Not Connected 564736
MAIN BOARD
J14 563079 J13 J17 J14
40162
07197 J1 J2 J3 J4
PB13 LP13
MONITOR
PB14 LP14
563738
54017 54017 54050 54050
J15
564731
564731
J19
562417
560935
SPEAKER
DIVERTER 54167
J8 54718 54708
J11
INTERFACE BOARD
410334
561188
J34
DOOR PHOTO-OPTIC DETECTOR 54884 54713 BILL VALIDATOR DOOR SWITCH 562595 J38
J13
FLUORO 03437
BILL VALIDATOR
FLUORO 03437
560264
AM-1201322-02
562420
CABINET
EARTH LEAD ACROSS HINGE
FLUORO 03437
U12-0006.CDR
Interface Board - J8
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Function
Pushbutton lamp 14 drive Pushbutton column 6 Pushbutton lamp 13 drive Pushbutton column 5 Pushbutton lamp 12 drive Pushbutton row 7 Pushbutton lamp 11 drive Pushbutton row 6 Pushbutton lamp 10 drive Pushbutton row 5 Pushbutton lamp 9 drive Pushbutton row 4 Pushbutton lamp 8 drive Pushbutton row 3 Pushbutton lamp 7 drive Pushbutton row 2 Pushbutton lamp 6 drive Pushbutton row 1 Pushbutton lamp 5 drive Pushbutton row 0 Pushbutton lamp 1 drive + 24 Volts Pushbutton lamp 2 drive + 24 Volts Pushbutton lamp 3 drive + 24 Volts Pushbutton lamp 4 drive + 24 Volts Pushbutton column 4 Pushbutton column 6 GND GND + 24 Volts + 24 Volts
AM-1201322-02
4-11
Function
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Printer - P3
4-12
AM-1201322-02
Function
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Printer - J5
Function
1 2 3 4 5 6 7 8 9
10
From 240 V AC Mains Plug to PSU 240 V AC Power In Standard mains cord with a 3-pin Male Plug at one end and an IEC socket on the other.
AM-1201322-02
4-13
Main Board - J1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Signal Name
OPTA1 OPTB1 OPTA2 OPTB2 CBOPT1 CBOPT2 PBX0 PBX1 PBX2 PBX3 PBX4 PBX5 PBX6 PBX7 KENCO1 KENCO2 KENCO3 KENCO4 KENCO5 KENCO6 KENCO7 KENCO8 OPTAUI DOPTI DSWDT JKPTSW AUDTSW EMSEC PTRHOM PTRTAC HOPLO1 HOPLO2 HOPHI1 HOPHI2 HOPCO1 HOPCO2 CBOINP TBOINP LOBAT2 PWERFL
Function
Coin-in pulse A Coin-in pulse B
Interface Board - J1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 29 30 31 32 33 34
Cashbox optic pulse Pushbutton row 0 Pushbutton row 1 Pushbutton row 2 Pushbutton row 3 Pushbutton row 4 Pushbutton row 5 Pushbutton row 6 Pushbutton row 7
Door optic input Door switch input Jackpot switch Audit switch Meter security
4-14
AM-1201322-02
Main Board - J2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Signal
SERTX1 SERRX1 SERDT1 SEREN1 SERTX2 SERRX2 SERTX3 SERRX3 SERDT3 SEREN3 SERDC3 SERDT2 SERTX4 SERRX4 CCVPS1 CCVPS2 CCREAD GROUND COSEL1 COSEL2 COSEL3 SERDC1 GROUND SERSM1 COSEL4 COSEL5 +5V +5V +5V +5V +5V +5V GROUND GROUND GROUND GROUND +5V +5V +5V RTS_2
Function
Interface Board - J2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 29 30 31 32 33 34
Ground
Ground
+5 Volts +5 Volts +5 Volts +5 Volts +5 Volts +5 Volts Ground Ground Ground Ground +5 Volts +5 Volts +5 Volts
AM-1201322-02
4-15
Hopper motor on Coin divert solenoid on Coin block solenoid on Pushbutton lamp 1 Pushbutton lamp 2 Pushbutton lamp 3 Pushbutton lamp 4 Pushbutton lamp 5 Pushbutton lamp 6 Pushbutton lamp 7 Pushbutton lamp 8 Pushbutton lamp 9 Pushbutton lamp 10 Pushbutton lamp 11 Pushbutton lamp 12
4-16
AM-1201322-02
Mechanical meter 1 Mechanical meter 2 Mechanical meter 3 Mechanical meter 4 Mechanical meter 5 Mechanical meter 6
AM-1201322-02
4-17
Function
1 2
*Electronic Ballast
Function
Fluorescent Tube
Fluoro Socket (Short Side) Fluoro Socket (Short Side) Fluoro Socket (Long Side) Fluoro Socket (Long Side)
1 Active 2 Neutral 3 Active 4 Neutral * There are two 54016 looms: one in the door and one in the top box.
Function
Transmit Data (from Controller) Receive Data (to the Controller)
Hopper
1, 2, 7, 8 11 ,12 4, 5 9 3, 6, 10
4-18
AM-1201322-02
AM-1201322-02
4-19
Function
Logic Cage Switch Input (active low) -
4-20
AM-1201322-02
AM-1201322-02
4-21
Function
Function
Light Tower
Light Tower Lamp 3 Light Tower Lamp 1 Link Progressive Pulse Output Light Tower Lamp 2 Light Tower Lamp 4 Opto-Emitter Power Opto-Emitter Pulse Output Opto-Detector Input Ground
4-22
AM-1201322-02
Plug No
J1 J2 J3 J4 J5 J6 J8 J11 J13 J15 J17 J19 J20 J22 J25 J29 J30 J32 J34 J38 J40 J44 2 5
No of Pins
40 40 50 50 1 2 34 8 26 34 10 5 6 12 16 12 2
Description
from main board from main board from main board from main board PWR ground speaker play button lamps hopper door DB25 printer mechanical meters Door Switch/Jackpot/Audit handle power from supply printer top box and light tower door emitter not used bill acceptor door detector interface interface
Type
ribbon cable headers ribbon cable headers ribbon cable headers ribbon cable headers spade terminal multi-pin connector ribbon cable headers multi-pin connector ribbon cable headers ribbon cable headers ribbon cable headers multi-pin connector multi-pin connector multi-pin connector ribbon cable headers multi-pin connector multi-pin connector multi-pin connector multi-pin connector multi-pin connector ribbon cable headers
16
AM-1201322-02
4-23
_________Section 5_________
Cabinet, Top Box, Handle, Light Tower
5.1 5.1.1 5.1.2 5.1.3 5.1.4 5.1.5 5.1.6 5.2 5.2.1 5.2.2 5.3 5.3.1 5.3.2 5.4 5.4.1 5.4.2. 5.4.3 5.5 5.6 5.6.1 5.6.2 5.7 General Description - Cabinet and Top Box .......................... 5-3 Top Box...................................................................................... 5-3 Cabinet....................................................................................... 5-4 Jackpot Key and Audit Key Switches ......................................... 5-6 Cabinet Door Switch, Photo-optic Detector, Emitter................... 5-6 Mid-trim ...................................................................................... 5-6 Cabinet Door Three-point Latch ................................................. 5-6 Fluorescent Tubes ................................................................... 5-7 Top Box Fluorescent Tube ......................................................... 5-7 Cabinet Door Fluorescent Tube ................................................. 5-7 Coin Entry ................................................................................. 5-9 Removal and Replacement ........................................................ 5-9 Disassembly and Assembly ..................................................... 5-10 Push Buttons .......................................................................... 5-10 Push Button Lamp Removal and Replacement ....................... 5-12 Push Button Removal and Replacement ................................. 5-12 Push Button Disassembly and Assembly................................. 5-13 Cash Box Chute...................................................................... 5-14 Jackpot Key, Audit Key Switches ......................................... 5-15 Removal ................................................................................... 5-15 Replacement ............................................................................ 5-15 Adjusting the Cabinet Three-point Latch ............................. 5-16
AM-1201322-02
5-1
5.8 5.8.1 5.8.2 5.8.3 5.8.4 5.9 5.9.1 5.9.2 5.9.3 5.10
Handle ..................................................................................... 5-17 General Description.................................................................. 5-17 Friction Handle Assembly Operation ........................................ 5-18 Handle Removal and Replacement.......................................... 5-18 General Maintenance ............................................................... 5-20 Light Tower ............................................................................. 5-21 General Description.................................................................. 5-21 Removal and Replacement ...................................................... 5-22 Disassembly and Assembly...................................................... 5-23 General Maintenance ............................................................. 5-24
List of Figures
Figure 5-1 Top Box General Description .........................................................................5-4 Figure 5-2 Cabinet General Description ..........................................................................5-5 Figure 5-3 Top Box Fluorescent Tube Removal and Replacement ................................5-7 Figure 5-4 Cabinet Door Fluorescent Tubes ...................................................................5-8 Figure 5-5 Coin Entry Assembly ......................................................................................5-9 Figure 5-6 Push Buttons ................................................................................................5-11 Figure 5-7 Cash Box Chute Removal and Replacement ..............................................5-14 Figure 5-8 Jackpot Key and Audit Key Switches Removal and Replacement ..............5-15 Figure 5-9 Adjusting Cabinet Door Three-point Latch ...................................................5-16 Figure 5-10 Friction Handle Assembly ..........................................................................5-17 Figure 5-11 Light Tower Components ...........................................................................5-21 Figure 5-12 Typical Bill Validator Light Tower Displays.................................................5-22 Figure 5-13 Cabinet Earthing Points..............................................................................5-25
List of Tables
Table 5-1 Typical Two Tier Light Tower Functions........................................................5-22
5-2
AM-1201322-02
5.1
5.1.1
Top Box
The top box displays the score card, and contains the electromechanical meters. The major components of the top box are (see Figure 5-1):
artwork fluorescent tube and light reflector door lock two-point latch pushbutton two-point latch door-open support brackets electro-mechanical meters.
The artwork is back-lit by the fluorescent tube and light reflector. The top box is locked and secured with a lock. A pushbutton unlatches the twopoint latch. When the door is open it is held in the open position by the door-open support brackets. The electromechanical meters are located on the lower section of the top box. The electromechanical meters can be viewed when the top box door lock is fully unlocked.
AM-1201322-02
5-3
Artwork
Fluorescent Tube
Light Reflector
Door Lock
5.1.2 Cabinet
The cabinet and cabinet door contains all the major components of the machine that are described in other sections of this manual. Components covered in this section are (see Figure 5-2):
In the cabinet: Jackpot key switch and Audit key switch door switch and photo-optic emitter cash box chute. On the cabinet door: fluorescent tube, light reflector and fluorescent tube driver mid-trim containing the coin entry and push buttons photo-optic detector three-point latch, latch pin and door lock speaker.
5-4
AM-1201322-02
Bill Entry
CCC
CURRENCY VALIDATOR
Bill Validator Cable Housing for Loom and Plug Outer Cage for Bill Validator and Stacker
Hopper
AM-1201322-02
5-5
5.1.3
5.1.4
5.1.5
Mid-trim
The mid-trim is made of welded steel and is mounted on the cabinet door secured by two screws. The coin entry and the push buttons are mounted on the mid-trim, and the push buttons have lamps within them. The push buttons allow the player to control the operation of the game. Valid options are indicated by lamps being illuminated. The push buttons are also used to operate the machine during the robot test.
5.1.6
5-6
AM-1201322-02
5.2
5.2.1
Fluorescent Tubes
Top Box Fluorescent Tube
To remove and replace the top box fluorescent tube (see Figure 5-3): 1. 2. 3. Open the cabinet door. Switch off the machine. Open the top box door: Insert the top box door key in the top box door lock and turn it 90 clockwise. Press the two-point latch pushbutton. Lift the hinged door upwards until the door-open support brackets are engaged in a completely open position. Rotate the fluorescent tube 90 and pull it clear of both sockets. Push the replacement fluorescent tube into the sockets. Lock the fluorescent tube into place by rotating it 90 in either direction. Raise the top box door to release the support brackets. Close the top box door. Lock the top box door and remove the key. Switch on the machine. Close and lock the cabinet door.
4. 5. 6. 7. 8. 9. 10. 11.
Fluorescent Tube
5.2.2
AM-1201322-02
5-7
2. 3. 4. 5. 6. 7.
Rotate the fluorescent tube 90 and pull it clear of both sockets. Push the replacement fluorescent tube into the sockets. Lock the fluorescent tube into place by rotating it 90 in either direction. Close and lock the mid panel door. Switch on the machine. Close and lock the cabinet door.
5-8
AM-1201322-02
5.3
Coin Entry
The coin entry ensures that the correct size of coin is inserted into the machine. If the coin denomination for the machine is changed the coin entry must be removed and the backplate replaced.
5.3.1
Removal To remove the coin entry from the mid-trim (see Figure 5-5): 1. 2. 3. 4. Open the cabinet door. Switch off the machine. Remove the two cheese-head securing screws from each side of the coin entry holding it to the mid-trim. Lift the coin entry up, and out of the mid-trim.
2
Coin Entry Backplate
1
Backplate Fixing Screw (x2)
3
Coin Entry Body
A12-0121.CDR
A12-0121.CDR
Replacement To replace the coin entry into the mid-trim (see Figure 5-5): 1. 2. 3. Ensure that the screws holding on the coin entry backplate are tight. Insert the coin entry into the opening at the right of the mid-trim. Push the coin entry down until it rests in the correct position.
AM-1201322-02
5-9
4.
Insert the two cheese head screws from inside the door and tighten them. Note:
The reject pushbutton on the left of the coin entry assembly has no effect when a Scandic coin comparator is fitted.
5.3.2
5.4
Push Buttons
There are four different type illuminated pushbuttons used as push buttons. Each illuminated pushbutton consists of (see Figure 5-6):
clear lens cover printed label lens pushbutton spring body securing plate lamp lampholder microswitch.
5-10
AM-1201322-02
Push Button
Spring
Body
Securing Plate
Lamp
Lampholder
Microswitch
AM-1201322-02
5-11
5.4.1
5.4.2.
Removal To remove the pushbutton from the mid-trim (see Figure 5-6): 1. 2. Pull down the microswitch and lampholder from the body and allow it to rest on the wires. From the underside of the body, squeeze together the two forks of the pushbutton and withdraw it from the body. The spring is loose in the pushbutton and drops away when the pushbutton is removed from the body. Remove the two self-tapping screws holding the body at the top of the midtrim. Hold the securing plate underneath the mid-trim. Lift up the body free from the mid-trim and the securing plate.
3. 4.
Replacement To replace the illuminated pushbutton in the mid-trim (see Figure 5-6): 1. 2. 3. 4. 5. Place the body into the correct location hole in the top of the mid-trim. Place the securing plate beneath the mid-trim. Insert the two self-tapping screws which hold the body to the mid-trim and tighten them to the securing plate. Place the springs into the lower section of the pushbutton between the forks and hold the spring with your fingers. Squeeze together the two forks of the pushbutton and place the button into the body. Push the pushbutton down into the body until the two forks spring out under the body and hold the pushbutton in place.
5-12
AM-1201322-02
6. 7.
8.
Place the lampholder and microswitch unit into the body and push upwards until the unit clips into place securely. Confirm that all pushbuttons light up correctly and flash in the correct sequence. Also check that some lights do not flash (for example, the bet five pushbutton does not light if there are less than five credits). If a pushbutton does not light when it is supposed to, check for a blown lamp.
5.4.3
Disassembly To disassemble the illuminated pushbutton (see Figure 5-6): 1. 2. Place a screwdriver between the lens cover and the pushbutton and lever off the lens cover. Turn the pushbutton upside-down and the lens and printed label drop out.
Assembly To assemble the illuminated pushbutton (see Figure 5-6): 1. 2. 3. 4. Place the correct printed label between the lens cover and the lens, ensuring that the label is the correct way up. Place the lens covercomplete with the label and lens onto the pushbutton ensuring it clips into position. Place the spring into the lower section of the pushbutton between the forks and hold the spring with your fingers. Place the complete pushbutton assembly into the body of the illuminated push button until the forks of the pushbutton latch under the body.
AM-1201322-02
5-13
5.5
1. 2.
3. 4.
A12-0060.CDR
5-14
AM-1201322-02
5.6.2
Replacement
To replace the Jackpot key and the Audit key switches (see Figure 5-8): 1. 2. 3. 4. 5. Place the key switch mounting plate onto the two studs inside the cabinet. Place the washers on the studs and screw on the two nuts, then tighten them. Connect the Molex socket to the wiring loom plug. Switch on the machine. Close and lock the cabinet door.
Audit (Operator) Key Switch
Kepsnut (2)
Mounting Plate
A19-0068.CDR
Figure 5-8 Jackpot Key and Audit Key Switches Removal and Replacement
AM-1201322-02
5-15
5.7
1. 2.
M3 x 10 Screw (2)
Photo-Optic Sensor
Lock Nut (4) Plastic Washer Plastic Adjusting Nut (2) Return Spring
Latch Pin
A12-0120.CDR
5-16
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5.8
5.8.1
Handle
General Description
Game play can be initiated by the friction handle when fitted. The friction handle assembly has been designed to give the player the feel he has some control over the operation of the mechanics of the game. A driving ring and ramp assembly gives the impression that a mechanical machine is being played. The handle mechanism is locked when there is no credit. Once a coin has been inserted, the solenoid is energized long enough to release the locking device after which the handle can be pulled.
(A) Latch (C) Spring (F) Clinker Pawl (E) Free Play Lock Pawl (X) Hole for Knurled Screw (D) Pivot Assembly (I) Main Return Spring
(B) Solenoid G
(R) Main Operating Arm Assembly G (L) Spring Loaded Damper Assembly (M) Nylon Roller G (O) Roller (Q) Driven Ramp Stopper (Y) Hole for (N) Driving Pawl Knurled Screw
In reality, two micro switches must be actuated before a game can be initiated (refer to Figure 5-10 ). Switch (1) must be closed and switch (2) open when the handle is in the rest position. When pulled, (1) opens and (2) closes just before the end of the pull. With no credit, the handle can move about 20 degrees before engaging the free play lock. Switch must go on and off during this short arc.
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5-17
It is important that all four mounting screws are fitted tightly through holes (G). The handle damper and roller stopper cushion the pull, however the screws take the full strain. Special knurled screws are available to keep the unit together. The screws are attached before the assembly is taken out of the cabinet and the handle removed .
5.8.2
5.8.3
5.
5-18
AM-1201322-02
6. 7.
Remove the four mounting screws (in holes (G)) and withdraw the assembly from the cabinet. To remove the driving ring and ramp assembly, remove the 3 servicing cirlclips.
Replacement is the reverse of the removal procedure. Ensure the driving pawl (N) is kept clear of ramp (Q), and do not damage the actuator of micro switch (1). The steps are: 1. To reinstall the driving ring and ramp assembly, attach the three servicing circlips. 2. Insert the assembly into the cabinet and replace the four mounting screws (in holes (G)). 3. Position the handle assembly in the cabinet and attach nut (K). 4. Attach the spring on the clinker pawl (F). 5. Attach earthing and main return springs (J) and (I). 6. Connect switches and solenoid plugs and sockets. 7. Remove the two knurled screws from the holes.
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5-19
5.8.4
General Maintenance
For general maintenance of the handle assembly: Remove the mechanism and clean the shelf. Tighten the four mounting bolts of the handle mechanism. Tighten the centre bolt, the micro switches, and the free movement of the solenoid. Lightly grease the ramp plates, ratchets, pawls, and contact areas of the micro switch fingers. A drop of oil at the pivot points can be applied, but be sure to keep the solenoid dry. Check for broken damper spring(s) and check the stopper roller. Replace faulty parts. Check the earth spring.
5-20
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5.9
5.9.1
Light Tower
General Description
Two tier light towers are units located on top of the top box. The unit is able to provide an additional level of security, customer service, and house control. Illuminated messages are displayed in response to player push-button requests or machine conditions. Typical alert conditions include cabinet door open, SERVICE (change) button pressed, jackpot condition, and bill validator stacker full. Tier colours, messages, and functions vary for different machine specifications and jurisdictions.
Spacer Bolt
Base
Spacers
The light tower can be highly useful for machines fitted with bill validators. The unit can operate under program control to register bill rejection, bill acceptance, bill stacker full, and bill validator open, in conjunction with a range of player and machine conditions. A metal shield covers the bottom section of the tower lamp where wiring and connections to the main machine units are housed. Should variations in tier numbers be required, the bottom tier can be removed and a larger shield fitted. In these cases, a longer bolt and second spacer is used for mounting the tower.
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5-21
Typical two tier light tower functions are shown in the table and diagram below.
Table 5-1 Typical Two Tier Light Tower Functions
Machine Condition
Door Closed - Normal operation Door Open Tilt condition Tilt condition Hand pay Hand pay SERVICE pressed (Change) Bill Rejects Bill Rejects Bill Validator Fault Bill Validator Fault Stacker Full Stacker Full Door Closed Door Open Door Closed Door Open Door Closed Door Closed Door Open Door Closed Door Open Door Closed Door Open
DOOR CLOSED
SLOW FLASH
DOOR OPEN
SLOW FLASH FAST FLASH
OFF
SLOW FLASH
OFF
SLOW FLASH
OFF
5.9.2
5-22
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2.
Open the top box and remove the reflector by twisting the spring loaded reflector catches so they disengage from the top box. 3. Unplug the reflector loom. 4. Unhook the reflector from its pivot studs and remove. 5. Unhook the light tower loom. 6. Remove the two nuts securing the light tower to the top box. 7. Withdraw the light tower from above the top box. Replacement is the reverse of the above removal procedure.
5.9.3
5. 6. 7.
AM-1201322-02
5-23
5.10
General Maintenance
For general maintenance of the cabinet and top box: Clean the exterior of the cabinet using a non-abrasive household cleaning solution. Check that the cabinet and top box doors are not damaged. Check that the artwork is not damaged. Replace if necessary. Check that the cabinet door switch and photo-optic detector are not damaged. Replace if necessary. Check that the gasket around the stepper window is not damaged or deformed. Replace if necessary. Check that the earth lead connections as shown in Figure 5.13 are secure. Check that the coin entry is not damaged. Replace if necessary. Check that all the fluorescent tubes are working. Replace if necessary. Check that the push buttons are not damaged. Replace if necessary. Check that there are no foreign objects in any of the security locks. Check that the cabinet door closes correctly. If necessary, adjust the latch bar. Check that the coin diverter solenoid blade is not bent and is adjusted correctly. Remove and clean dust and dirt from the coin-in and cashbox photo-optics. Clean dust and dirt from the hopper photo-optics. Check for correct adjustment of hopper coin runner (knife). Check for correct adjustment of the monitor controls. Carry out a full Robot Test procedure.
5-24
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AM-1201322-02
KEPS NUT PHILLIPS HEAD SCREW EXTERNAL SPIKE SHAKE PROOF WASHER (Do not use flat washer) EARTH LEAD
PHILIPS SCREW
Earth Point
5-25
EARTH2.CDR
Video Monitor
________Section 6________
Video Monitor
6.1 6.1.1 6.1.2 6.1.3 6.2 6.2.1 6.3 Technical Description .............................................................. 6-3 Physical Description ................................................................... 6-3 Basic Operation.......................................................................... 6-5 Functional Description................................................................ 6-5 Removal and Replacement Procedures ............................... 6-11 Video Monitor ........................................................................... 6-11 General Maintenance ............................................................. 6-14
AM-1201322-02
6-1
Video Monitor
List of Figures
Figure 6-1 Video Monitor Physical Description................................................................6-4 Figure 6-2 Video Monitor Functional Description .............................................................6-6 Figure 6-3 Video Monitor Removal and Replacement...................................................6-12
6-2
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Video Monitor
6.1
6.1.1
Technical Description
Physical Description
Video Monitor The model Ceronix 20 inch video monitor (refer to Figure 6-1) consists of three printed circuit boards (PCBs) and a cathode ray tube (CRT) contained in a single cage which slides into a shelf of the cabinet and is jacked up to the correct position with two levelling bolts. The CRT has integral implosion protection. The PCBs are:
the remote control PCB the neck board PCB the main board PCB
The following controls are located for easy access on the remote control PCB:
horizontal size vertical size vertical raster position horizontal position master gain (brightness).
The monitor must be withdrawn from the cabinet to access the focus and horizontal hold controls on the main board.
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6-3
Video Monitor
CRT
A12-0099x.CDR
Vertical Position
Horizontal Position
Master Gain
6-4
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Video Monitor
6.1.2
Basic Operation
Video Monitor The monitor receives video signals and synchronisation (sync) pulses from the machine main board. The power supply assembly supplies an isolated 126 V AC to the monitor. The monitor generates all required operating voltages from this supply. The video image can be adjusted using the controls on the remote control PCB located directly beneath the screen, as follows (see Figure 6-1):
horizontal size and horizontal position vertical size and vertical position picture gain.
CRT focus and horizontal hold are adjusted on the monitor main board PCB. The monitor must be completely removed from the machine to access these controls. The background colour is selected and individual red, green and blue colour adjustment are made using controls on the machine main board.
6.1.3
Functional Description
Video Monitor The monitor consists of the following circuits (see Figure 6-4): a sync interface circuit a video circuit a vertical circuit a horizontal circuit power supply. The sync interface circuit synchronises the vertical circuit and the horizontal circuit for video display on the CRT. The video circuit interfaces video inputs to the monitor, sets the gain of the video, generates beam current for the CRT anode and controls CRT blanking.
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6-5
Video Monitor
Beam Current
Beam Current Feedback Circuit Beam Current Feedback Circuit Beam Current Feedback Circuit
Beam Current Buffer Circuit Beam Current Buffer Circuit Beam Current Buffer Circuit
Blanking Control
Vertical Circuit
Linear Vertical Ramp Circuit Vertical Drive
Vertical Sync
V Sync H Sync From Main Board Horizontal Circuit Horizontal Control Circuit
Horizontal Sync
Feedback Signal
Vertical Drive
Diode Modulator
Saw-Tooth Generator SYNC DELAY/ Phased Loop Horizontal Oscillator Horizontal Driver Horizontal Output
Flyback Transformer
Vertical Deflection
Voltage Doubler
-200 V
Switching Regulator
+24 V
The vertical circuit controls the size and position of the vertical raster on the CRT. The vertical circuit also initiates vertical blanking via the video circuit. The horizontal circuit controls the size and position of the horizontal raster on the CRT. The horizontal circuit also initiates horizontal blanking via the video circuit. The power supply supplies all required voltages to the monitor from an isolated input supply.
6-6
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Video Monitor
Sync Interface The sync interface circuit consists of two comparators which receive the vertical sync and horizontal sync signals from the machine main board to synchronise the operation of the vertical circuit and the horizontal circuit. Video Circuit The video circuit consists of:
three video interface circuits three video amplifier circuits three beam current feedback circuits three beam current buffer circuits auto bias circuit auto bright circuit blanking circuit.
The video signal from the machine main board is received by the video interface circuits. The outputs of these circuits are drive currents to the video amplifiers proportional to the video inputs, 0 mA representing black and 4.5 mA representing colour saturation. The video amplifiers are 8 MHz bandwidth push-pull type amplifiers which output 60 V peak-to-peak high impedance beam current. The beam current is fed to each CRT gun by the beam current feedback circuits. During display initiation, and at the end of each display cycle, the beam current feedback circuits are sampled by the auto bias circuit. The sample currents are buffered by the beam current buffer circuits which convert the beam current from a high impedance low current signal to a low impedance voltage. The auto bias circuit adjusts each of the video amplifier bias voltages so that the beam current of the three CRT guns is set (programmed). This ensures correct colour balance. The video circuit includes an auto bright circuit. The auto bright circuit monitors the bias change applied to the video amplifiers. Where a common bias change is detected, the auto bright circuit adjusts screen voltage to hold the average bias voltage constant. This compensates for CRT ageing. The video circuit also controls CRT blanking. Blanking during flyback is controlled by:
the vertical blanking pulse from the vertical circuit and the auto bias circuit the flyback pulse from the horizontal circuit.
During blank time, the gain of the video interface circuit is set to zero. The control M GAIN located on the remote control PCB can be used to manually set the master gain of the video circuit.
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6-7
Video Monitor
vertical control circuit vertical output circuit vertical auto bias circuit.
The vertical control circuit receives the vertical sync pulse from the sync circuit and initiates the vertical oscillator. The output from the vertical oscillator is converted to a linear vertical ramp current by a ramp generator. The output from the vertical control circuit drives the vertical output circuit. The vertical output circuit consists of a power driver which drives the vertical deflection yoke of the CRT. The vertical output circuit produces evenly spaced horizontal lines on the CRT. The vertical auto bias circuit monitors the power driver output and sends a feedback signal to the vertical control circuit to maintain the output at the required level. The control V size located on the remote control PCB sets the vertical raster size. The control V RAS POS located on the remote control PCB sets the vertical raster position. Horizontal Circuit The horizontal control circuit consists of:
The horizontal control circuit incorporates a variable sync delay and a phased loop to generate the horizontal timing. The H POS adjustment on the remote control PCB sets the sync delay time to control the horizontal raster position on the CRT. The horizontal sync pulse from the sync circuit is used to trigger a saw tooth generator in the horizontal control circuit. The output from the saw tooth generator is gated with the delayed sync pulse to control the horizontal oscillator. The output of the horizontal oscillator is applied to the horizontal driver. The horizontal driver converts the output from the horizontal control circuit to the high base current necessary to drive the horizontal output circuit. The horizontal output circuit consists of a transistor. The transistor produces a linear ramp current in the CRT horizontal yoke which provides the horizontal raster.
6-8
AM-1201322-02
Video Monitor
The output from the transistor is also applied to the flyback transformer. The flyback transformer (FBT):
generates a 25 kV potential for the anode of the CRT provides the focus voltage and the filament power for the CRT provides beam current to the horizontal size control circuit provides the flyback pulse to the video circuit for blanking.
The anode voltage multiplied by the beam current is the power that lights up the phosphor on the CRT face. The horizontal size control circuit has the following inputs:
H size adjustment from the remote control PCB beam current from the FBT vertical deflection voltages from the vertical output circuit.
These inputs are summed to produce the diode modulator control voltage. This voltage controls the current flow in a diode placed in series with the horizontal yoke. Maximum current flow in the diode equals maximum horizontal size.
AM-1201322-02
6-9
Video Monitor
voltage doubler switching regulator +12 V regulator +12 V zener overvoltage protection circuit.
The isolated supply input from the machine power supply assembly is sent to a voltage doubler which is used to improve efficiency. The voltage doubler outputs supply:
The +12 V DC regulator and +12 V DC zener supply the video and the deflection circuits. They are used to minimise raster and video interactions. The over voltage protection circuit monitors the FBT generated 25 kV potential for the anode of the CRT. If this voltage exceeds its rated value, then the power supply is shut down.
6-10
AM-1201322-02
Video Monitor
6.2
6.2.1
Removal WARNING
High voltages are present at the rear of the monitor when the machine is on. Switch off the machine before removing the monitor.
To remove the video monitor (refer to Figure 6-7): 1. 2. 3. 4. Open the cabinet door. Switch the main power switch to the off position. At the main board, disconnect the cable between the monitor and the main board. Remove the cover from the interface board. You may need to break a seal to remove this cover. CAUTION
When the monitor transit bolts are removed, the monitor is not secured to the cabinet. If the machine is to be moved or shipped, reinstall the transit bolts.
5.
6. 7.
Pull the monitor halfway out of the cabinet. At the power supply assembly, disconnect the power supply cable to the monitor. Remove the cable from any cable straps, and draw the cable up to the monitor.
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6-11
Video Monitor
Main Board
A12-0123.CDR
8. 9.
Lift the front of the monitor to allow the back of the monitor cage to slide over the key holding it to the cabinet shelf. Slide the monitor completely out of the cabinet. Note
You must place a Fault Tag on any faulty boards.
6-12
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Video Monitor
1. 2.
3. 4.
Slide the monitor halfway into the cabinet. At the power supply assembly, reconnect the power supply cable to the monitor. Re-attach all cable straps, and draw the cable down the right-hand side of the monitor (not the rear of the monitor). Lift the front of the monitor to allow the back of the monitor cage to slide over the key holding it to the cabinet shelf. Push the monitor completely into the cabinet. WARNING
When the monitor transit bolts are removed, the monitor is not secured to the cabinet. If the machine is to be moved or shipped, reinstall the transit bolts.
5. 6. 7. 8. 9.
If the transit bolts are required, fit them. Replace the cover from the interface board. You may need to replace the seal on the cover. At the main board, reconnect the cable between the monitor and the main board. Switch the main power switch to the ON position. Close the cabinet door. Note
Run a complete machine test after replacing the video monitor.
AM-1201322-02
6-13
Video Monitor
6.3
General Maintenance
CAUTION
Do not attempt component level repair without access to a work shop facility.
Remove any dust or dirt from the external surfaces. Use isopropyl alcohol or a non-ammonia glass cleaner applied with a damp cloth. Avoid using dry, gritty cloths. Do not use vinegar-based cleaners. Check that all connectors are secure.
6-14
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Main Board
________Section 7________
Main Board
7.1 7.1.1 7.1.2 7.1.3 7.2 7.2.1 7.2.2 7.3 7.4 Technical Description .............................................................. 7-3 Physical Description ................................................................... 7-3 Basic Operation.......................................................................... 7-7 Functional Description................................................................ 7-9 Removal and Replacement Procedures ............................... 7-17 Removal ................................................................................... 7-17 Replacement ............................................................................ 7-18 Input/Output to First IC .......................................................... 7-19 General Maintenance ............................................................. 7-26
AM-1201322-02
7-1
Main Board
List of Figures
Figure 7-1 Figure 7-2 Figure 7-3 Figure 7-4 Figure 7-5 Figure 7-6 Main Board Physical Description....................................................................7-3 Main Board Layout .........................................................................................7-5 Main Board Basic Operation ..........................................................................7-8 Main Board Functional Description ..............................................................7-10 16 Bit Screen Data Format...........................................................................7-13 Main Board Removal and Replacement ......................................................7-18
List of Tables
Table 7-1 Game PROM and EPROM Locations .............................................................7-6 Table 7-2 U3 Input and Output Functions .....................................................................7-14 Table 7-3 Programmable Input and Output...................................................................7-16 Table 7-4 Input/Output to First IC - Connector J1 .........................................................7-19 Table 7-5 Input/Output to First IC - Connector J2 .........................................................7-20 Table 7-6 Input/Output to First IC - Connector J3 .........................................................7-21 Table 7-7 Input/Output to First IC - Connector J4 .........................................................7-22 Table 7-8 Input/Output to First IC - Connector J6 .........................................................7-23 Table 7-9 Input/Output to First IC - Connector J7 .........................................................7-23 Table 7-10 Input/Output to First IC - Connector J8 .......................................................7-23 Table 7-11 Input/Output to First IC - Connector J9 .......................................................7-24 Table 7-12 Input/Output to First IC - Connector J10 .....................................................7-25 Table 7-13 Input/Output to First IC - Connector J11 .....................................................7-25 Table 7-14 Input/Output to First IC - Connector J13 .....................................................7-26 Table 7-15 Input/Output to First IC - Connector J14 .....................................................7-26
7-2
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Main Board
7.1
7.1.1
Technical Description
Physical Description
The Mk IV main board is a double-sided four-layer printed circuit board (PCB) clipped onto a tray assembly (see Figure 7-1).
Logic Cage
A12-0103.CDR
ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT RESET 1 RESET TEST DATA INIT OK BAT BAT RED GREEN BLUE OK OK
AM-1201322-02
7-3
Main Board
It is located immediately below the monitor shelf and secured to the cabinet by either one or two abloy locks or a physical seal. The assembly is mounted on a slide mechanism and can be withdrawn to a half extended or fully extended position, or can be removed completely from the cabinet. The main board is connected to the interface board by four ribbon cables, J1 to J4, and to the video monitor by a five-core loom. The following controls and indicators are available on the main board through the front panel of the tray assembly:
Two DIP switches give four different settings which change the background colour on the video monitor. The colours available depend on the game software. Three trimpots are for red, green and blue adjustments to the video monitor. The POWER OK LED is lit when power is on. The INT BAT OK LED is lit when the internal battery is operating normally. The EX BAT OK LED is lit when the external battery is connected and operating normally. The VOLUME CONTROL trimpot adjusts the volume, turn clockwise to increase the volume or anticlockwise to decrease the volume.
The logic door circuit monitors access to the main board when power is off. The main board contains the electronic control system for the machine, consisting of integrated circuits (ICs) and discrete components. These ICs consist of:
central processor unit (CPU) erasable programmable read only memory (EPROM) static random access memory (SRAM) programmable logic device (PLD) field programmable logic array (FPLA) programmable read only memory (PROM) asynchronous communications interface adaptor (ACIA) peripheral interface adaptor (PIA) high speed CMOS logic (HCMOS).
A general layout of the board is shown in Figure 7-2 and the general positions of the game EPROMs are given in Table 7-1.
7-4
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Main Board
DIP
1 2 3 4 5 6 7 8
DIP
1 2 3 4 5 6 7 8
AM-1201322-02
7-5
Main Board
Location
U20 to U23, U45 to U48 U71 U59 U88 U89 U90 U91 U92 U93 U77 U78 U59 U60 U61 U62 U78 U79 U80 U43
7-6
AM-1201322-02
Main Board
7.1.2
Basic Operation
The basic operation of the main board is shown in Figure 7-3. When power is applied to the main board, the video select multiplexer displays video from the colour map as selected by the cathode ray tube controller (CRTC). The video screen displays the main menu, from which one of six games can be selected by the player. The CPU monitors the coin handling system signals, the touch screen controller and the play button pushed signal from the interface board to commence game operation. On receiving a set of coin handling signals from the interface board which indicate a valid coin, the CPU increments the electronic meters in the meter SRAM, increments the electro-mechanical meters, and enables relevant input and output (I/O) circuits and the interface board. On receiving appropriate game signals from the touch screen or from the play buttons, the CPU checks the electronic credit meter reading to ensure that there are sufficient credits available to play the game. The CPU then decrements the electronic credit meter by the required number of credits, depending on the gambling options selected by the player. It then commences game operation from the operational program and associated combination data loaded in the EPROM. As determined by the game from the operational program, video is sent to the monitor from the colour map PROM. The timing generator switches the video select multiplexer to pass the CPU address to obtain the shape EPROM address from the screen RAM, which in turn selects the shape EPROM. The output from the shape EPROM selects the colour map PROM and passes digital video signals to the digital-to-analog converters. The resultant analog game video is displayed on the monitor. This video is updated so that the monitor continues to display the game in progress. Concurrent with the game in progress, data to and from the rest of the machine is passed by the I/O circuits to and from the interface board. This data includes sound generation and lamp animation control signals. On completion of the game, the CPU increments or decrements, as appropriate, the electronic credit meter and electro-mechanical meter controls in the meter SRAM and initiates outputs through the I/O circuits and the interface board. The CPU waits for the next player initiated action. The timing generator switches the video select multiplexer to select the CRTC address to obtain the main menu, prior to a game being initiated by the player. The video from the colour map is displayed on the monitor.
AM-1201322-02
7-7
Main Board
Interface Board
Data
Main Board
Credit Meter Reading Credit Meter Increment/Decrement I/O Circuit Credit Meter Reading Meter SRAM
Operational Program
EPROM
Valid Coin Collect Button Player Button Hopper Pay Touch-Screen Co-ordinates Video Select Game Video Address Video Select Multiplexer Non-Game Video Address CRTC or CPU Address Screen RAM Shape PROM Address Shape EPROM Colour Map PROM Address Timing Generator Cathode Ray Tube Controller (CRTC) Central Processing Unit (CPU)
Colour Map PROM Digital Video Digital to Analog Convertor Analog Video
Monitor
7-8
AM-1201322-02
Main Board
When the CPU receives an indication that the player has pressed the collect button: The hopper is activated to pay the required coins into the coin tray (for payments of less than the cancel credit set for the machine). The electronic credit counter is decremented to zero. The electromechanical meter readings in the meter SRAM are updated and passed to the I/O circuits and the interface board as appropriate. The CPU then continues to monitor the valid coin movement signal from the interface board to initiate further games.
7.1.3
Functional Description
The main board contains various game options. It is capable of multi-gaming by the use of paged memory. The major functional blocks in the main board are (see Figure 7-4):
power and reset circuit timing generator microprocessor address decoder program EPROM and meter SRAM cathode ray tube controller (CRTC) and screen RAM video circuit input/output (I/O) and sound circuits.
The main board communicates to all peripherals and obtains power from the interface board via four ribbon cables, J1 to J4 inclusive. The exception to this is the generation of video on the monitor. The main board transmits video data directly to the monitor by the CRTC and the screen RAM.
AM-1201322-02
7-9
Main Board
U74/75
U82
Vcc (5 VDC)
Battery Back-Up
NMI Reset
CPU Monitor
Microprocessor CPU
Data Bus
U36/28 Buffer
U56/57 Buffer
U30/55 Buffer
Program EPROMS U41 Combination Selector Combination Data U84 Game Selector U76-77, U86-93 U59-62, U78-80
Game Programs
Monitor
Video Sync
U26 CRTC
CRTC Address U24/25 Screen U73 RAM Screen Select Ram Control
Interface Board
Analog Video
Q6-8 Buffer
D/A Converter
U8 VIA
Sound Data
Audio
U102/103 Amplifier
U3 PIA
Real
U35 PIA
U14/17 ACIA
Data In/Out Sound Output Data In/Out Mechanical Meter Ouput Serial Data In/Out Serial Data In/Out
7-10
AM-1201322-02
Main Board
Timing Generator The timing generator provides all internal main board and external system timing signals and determines the mode, speed and resolution operating parameters of the machine. The timing generator consists of the ICs: U28, U31, U36, U32 and U54. System timing signals are generated by U31 and U32. U32 is programmed as a 3bit counter and 3-bit state machine which generates all of the timing signals for the CRTC and the CPU. A 12 MHz output from oscillator U54 clocks U32. In high speed mode, U32 also defines the I/O address range over which wait states are generated for slow I/O access. U31 receives the U32 output and generates the appropriate system timing signals as required for normal operation. The output signals from U31 are buffered by U36 and U28. Microprocessor Sub-System The microprocessor sub-system consists of the CPU (U27), data bus buffers (U56 and U57) and address bus buffers (U30 and U55). The 8-bit CPU generates the address bus signals and the read/write signals to control the direction of data flow on the data bus. The CPU address bus selects certain peripherals within the main board, such as game memory, CRTC controller and I/O devices. The system clock operates at 3 MHz. U56 and U57 buffer the data bus, and separate the data bus for system and I/O functions. U56 and U57 are controlled by enable signals to avoid the collision of data on the bus. U30 and U55 buffer the address bus. Address Decoder The address decoder consists of the CMOS PML device U33, which decodes the CPU address bus to select peripheral devices and memories. U33 also monitors the low battery input (external and internal) and disables the next memory write if one of these inputs is active. The address decoder receives the CPU address and generates individual select signals as well as providing signals to synchronise the timing generator.
AM-1201322-02
7-11
Main Board
Program EPROM and Meter SRAM The software operational program is stored in the program EPROM. The meter SRAMs store the electronic meter readings. The program EPROM and meter SRAM consist of:
ICs U41 and U84 SRAMs U74, U75 and U76 EPROMs U59 to U62, U76 to U80, U86 to U93.
Three 32K x 8-bit SRAM devices, U74, U75 and U76, store electronic meter values (for electronic and electromechanical meters) from the CPU. They have eight banks of 4K selected by the CPU. The meter SRAMs are either battery backed-up or use a smart socket. There are eight EPROMs, U88 to U93, U77 and U78. These EPROMs support a multi-game program. U84 selects one of these eight paged 64K x 8-bit EPROMs according to the address lines. These paged EPROMs provide two banks of 32K program storage. There are also six sockets provided for multi-game combination data. U41 selects one of the six paged combination EPROMs: U59, U60, U61, U62, U79 or U80. Each of these devices can be used to store 4K bytes of combination data.
CRTC and Screen RAM The CRTC generates all video synchronisation (sync) signals required by the monitor and refreshes the video screen. Screen RAM stores the character shapes displayed during a game. The CRTC and screen RAM consists of the ICs: U18, PLD U24, PLD U25, U26, U49, U50, U51, U52 and U73. U24 and U25 perform the address multiplexer function for the screen RAM. U24 and U25 output either the CRTC address or the CPU address to the screen RAM control U73. U73 selects the screen RAM between U49 or U50, according to the output from the address multiplexer. U26 generates all the video sync signals required by the monitor:
The CRTC also controls the video address information to spool out the video image from the screen RAM and refresh the video screen. Screen RAM is provided by U49 and U50 and stores the character shapes to be displayed. The screen RAM can store 16 bits of information for every character position on the screen (see Figure 7-5).
7-12
AM-1201322-02
Main Board
The video image from U49 and U50 consists of 1026 characters (76 characters wide by 27 characters high). Each character is 8 by 8 pixels. This gives a total screen on the monitor 608 pixels wide by 216 pixels high. U51, U52 and U18 latch the data from the screen RAMs, which selects and controls the desired character in the shape EPROMs.
Shape EPROM and Video Circuit The shape EPROM and video circuit determine the video output to the monitor, and consists of:
EPROMs U20, U21, U22, U23, U45, U46, 47 and U48 PROM U74 U84 PLDs U63, U64, U65, U66, U67, U68, U69 and U70.
Eight 1M x 8-bit shape EPROMs store the shape to be displayed for up to eight banks of 1024 character sets as follows: U20 and U45 provide information on the blue content of the shape to be displayed U21 and U46 contain information on the green content of the shape to be displayed U22 and U47 contain information on the red content of the shape to be displayed U23 and U48 contain an extra 2 bits of information for each shape. As selected by the address from screen RAM, the outputs from the shape EPROMs are connected to the synchronous video shift registers U63 to U70. The shifted video outputs from the video shift registers are addresses for the colour map PROM U74. The colour map PROM is a 16 K x 8-bit high speed CMOS PROM.
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7-13
Main Board
There are eight bits to select the colour map, giving 256 colours. The eight colour signals from the video shift registers and the three colour map lines provide the address to the colour map PROM U74, which in turn identifies the specific 8-bit colour information required from its memory. The output from U74 comprises:
Discrete control lines provide eight banks of colour maps for the multi-game mode. The output from the colour map is passed to U84 which latches the data. U84 provides stable video information for the digital-to-analog (D/A) converters. Resistors perform the digital to analog conversion. Transistors Q6, Q7 and Q8 buffer and interface the resulting analog signal to the video monitor. Three potentiometers, RV1, RV2 and RV3 provide colour adjustment. The output from the D/A converters is passed to the video monitor for display.
Input and Output The input and output (I/O) circuits (U3, U35, U8, U13, U14, U16 and U17) provide the interface between the main board and the interface board for data transmission and reception to the rest of the system and peripheral equipment. Sockets J1 through J4 provide the link to the interface board via ribbon cables. U3 provides inputs and outputs from and to the rest of the machine. The I/O functions of U3 are listed in Table 7-2. The Versatile Interface Adaptor, U8, drives the programmable sound generators U5 and U6, as required by the CPU. The sound is amplified by U102 and U103, with potentiometer RV4 adjusting the output level. U8 also drives various inputs and outputs, as well as generating a timer interrupt to the CPU. The Peripheral Interface Adaptor U35 provides the output signals for six electromechanical meters. U35 also interfaces the real time clock DS1287 to the CPU. DS1287 has its own on-chip battery.
Table 7-2 U3 Input and Output Functions
# 70 75 76 77 78 79 80 83 11 Port p0_1 p0_2 p0_3 p0_4 p0_5 p0_6 p0_7 p0_8 p1_1 I/O O O O O O O O O O Signal optic audit emitter coin block solenoid 1 coin diversion solenoid 2 coin block solenoid 2 hopper motor 2 door optic emitter link progressive pulse printer motor on top animation 1 # 70 75 76 77 78 79 80 20 18 Port p4_0 p4_1 p4_2 p4_3 p4_4 p4_5 p4_6 p5_0 p5_1 I/O O O O O O O O I I Signal ptrel1 - printer output ptrel2 - printer output ptrel3 - printer output ptrel4 - printer output ptrel5 - printer output ptrel6 - printer output ptrel7 - printer output -
7-14
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Main Board
10 9 8 74 73 72 71 49 48 47 45 43 42 41 39 38 37 36 35 34 32 31 30
p1_2 p1_3 p1_4 p1_5 p1_6 p1_7 p1_8 p2_1 p2_2 p2_3 p2_4 p2_5 p2_6 p2_7 p2_8 p3_1 p3_2 p3_3 p3_4 p3_5 p3_6 p3_7 p3_8
O O O O O O O I I I I I I I I I I I I I I I I
top animation 2 top animation 3 top animation 4 top animation 5 top animation 6 top animation 7 top animation 8 coins out hopper 2 coin in cash box 2 hopper 2 full photo optic door hopper 1 low hopper 2 low opto audit in door sw jackpot reset sw hopper 1 full coin in a2 coin in b2 printer tacho printer home
17 16 15 14 13 57 56 55 54 53 52 51 50
p5_2 p5_3 p5_4 p5_5 p5_6 p6_1 p6_2 p6_3 p6_4 p6_5 p6_6 p6_7 p6_8
I I I I I O O O O O O O O
coin animation 9 coin animation 10 coin animation 11 coin animation 12 coin animation 13 coin animation 14 coin animation 15 coin animation 16
Three programmable I/Os (U12, U13 and U16) provide the functions defined in Table 7-3.
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Main Board
U13
Pushbuttons input MEMIN input AUXIN input
U16
Combination and game page select RAM page option page select, battery test output Screen Memory and colour palette select
The asynchronous communications interface adaptor (U14) provides a serial interface Port 1 to communicate to and from peripherals. The dual asynchronous communications interface adaptor (U17) provides a serial interface for Ports 3 and 4. U17 also provides input and output options for system expansion in the future for:
input of power fail detection (PFD) DES chip identification (DESID) from encryption board display enable (DE) input from CRTC horizontal sync (HS) input from CRTC vertical sync (VE) input from CRTC power fail interrupt flip flop clear (PFCLR) output drive output pins for diagnostic check LEDs LD1, LD2 and LD3.
Power and Reset The power and reset circuits consist of the ICs: U1, U74, U75, U82 and U83. U82 monitors the logic power rail Vcc (+5 V DC) from the power supply assembly) and generates a non-maskable interrupt (NMI) reset signal if the Vcc is lower than 4.4 V DC. U82 also generates a control signal for the battery back-up circuit U74 and U75. If a low Vcc condition is detected, non-maskable interrupt (NMI) circuits are triggered, which:
set an NMI to the CPU; switch Vcc to VBATT when Vcc is 50 mV greater than VBATT as Vcc falls.
VBATT is obtained from the internal lithium 3 V, 0.66 A battery. The IC U83 acts as a dual voltage comparator. U83 monitors the battery voltages and generates low battery signals when a trip voltage of 2.2 V for the on-board battery is reached. The status of the internal battery is indicated by LED LD5. It is lit when the internal battery voltage is higher than the trip voltage.
7-16
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Main Board
7.2
7.2.1
CAUTION
When handling PCBs, take care to avoid flexing the PCB. Flexing may cause damage.
To remove the main board (see Figure 7-6): 1. 2. 3. 4. 5. Open the cabinet door. Switch the machine off. If necessary, unlock the lock(s) securing the main board tray assembly in the machine. If necessary, remove the seal attaching the main board tray assembly to the machine. Disconnect the video monitor RGB cable plugged into the front of the main board. Take care not to bend the connector sideways to free it from the board as this will damage the connector. Slide the main board tray assembly away from the machine. To pass the half open state, push up the two locking levers at the back of the tray assembly and slide the tray assembly further out. Disconnect each ribbon cable from the back of the main board: Flick open the locks at each side of the connector. Pull the female side of the connector directly out.
6.
7.
8.
Pull the main board tray assembly completely away from the machine: Slide the tray assembly as far out as possible. Push up the two locking levers at the back of the tray. Draw the tray completely free of the machine.
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Main Board
9.
Remove the main board from the main board tray assembly: Squeeze close the nine PCB standoffs and pull the main board free of the tray assembly. Use a pair of pliers to squeeze the PCB standoffs, taking care not to break them. Lift the main board off the tray assembly. Note
You must place a Fault Tag on any faulty equipment.
Ribbon Cables
Locking Lever
Locks Logic Cage Pulled Out Main Board Exposed Logic Cage
Seal
Cable to Monitor
A12-0085.CDR
7.2.2
Replacement
The replacement procedure is the reverse of the removal procedure. Note
Run a complete machine test after replacing the hopper.
7-18
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Main Board
7.3
Input/Output to First IC
Table 7-4 lists each pin on each input or output plug of the main board, the destination IC number and pin number, and the signal name.
Table 7-4 Input/Output to First IC - Connector J1
Pin No J1-1 J1-2 J1-3 J1-4 J1-5 J1-6 J1-7 J1-8 J1-9 J1-10 J1-11 J1-12 J1-13 J1-14 J1-15 J1-16 J1-17 J1-18 J1-19 J1-20 J1-21 J1-22 J1-23 J1-24 J1-25 J1-26 J1-27 J1-28 J1-29 J1-30 J1-31 J1-32 J1-33 J1-34 J1-35 J1-36 J1-37 J1-38 J1-39 J1-40 IC U1 U1 U3 U3 U36 U3 U13 U13 U13 U13 U13 U13 U13 U13 U12 U12 U12 U12 U12 U12 U12 U12 U3 U3 U3 U3 U3 U13 U1 U1 U3 U3 U3 U3 U36 U3 U13 U13 U13 U82 Pin No 13 11 34 32 4 48 5 4 3 2 44 43 42 41 16 17 18 19 15 14 13 11 38 45 37 36 43 11 5 9 42 41 35 47 2 49 16 17 13 9 Signal Name OPTA1 OPTB1 OPTA2 OPTB2 CBOPT1 CBOPT2 PBX0 PBX1 PBX2 PBX3 PBX4 PBX5 PBX6 PBX7 KENCO1 KENCO2 KENCO3 KENCO4 KENCO5 KENCO6 KENCO7 KENCO8 OPTAUI DOPTI DSWDT JKPTSW AUDTSW EMSEC PTRHOM PTRTAC HOPLO1 HOPLO2 HOPHI1 HOPHI2 HOPCO1 HOPCO2 CBOINP TBOINP LOBAT2 PWERFL
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Main Board
U15
7-20
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9 12 15 16 70 75 76 77 78 79 89 83 10 2 43 5 6 3 21 15 17 16 20 11 10 13 19 14 18 12 23 22 21 20 19 18 17 16 15 14 53 52 51 5
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Main Board
7-22
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U56 U56 U56 U56 U56 U56 U56 U56 U73 U73 U36 U33 U17 U19
2 3 4 5 6 7 8 9 14 23 3 10 3 8
+5V GROUND
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Main Board
U1 U34 U28 U33 U30 U30 U30 U30 U30 U36 U32 U29 U14 U55 U32 U32
2 11 3 70 3 5 7 9 18 14 19 6 6 12 21 20
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Main Board
U30 U30 U30 U30 U36 U32 U29 U33 U56 U56 U56 U56 U34 U28
3 7 18 14 5 19 6 1 2 4 6 8 11 3
U19 U36 U56 U56 U56 U56 U34 U55 U28 U33 U30 U30 U30 U30 LK14 U36
8 3 9 7 5 3 8 12 7 10 12 16 9 5 1 7
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Main Board
7.4
General Maintenance
CAUTION
Do not attempt component level repair without access to a work shop facility.
Confirm the correct operation of the LED indicators. Remove any dust or dirt from the external surfaces. Check that all plugs are secure. Check that the on-board battery measures at least +2.5 V DC.
7-26
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Interface Board
_________Section 8________
Interface Board
8.1 8.1.1 8.1.2 8.1.3 8.2 8.2.1 8.2.2 8.3 8.4 Technical Description .............................................................. 8-3 Physical Description ................................................................... 8-3 Basic Operation.......................................................................... 8-4 Functional Description................................................................ 8-6 Removal and Replacement Procedures ................................. 8-9 Removal ..................................................................................... 8-9 Replacement .............................................................................. 8-9 Input/Output to First IC .......................................................... 8-10 General Maintenance ............................................................. 8-19
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8-1
Interface Board
List of Figures
Figure 8-1 Interface Board Physical Description .............................................................8-4 Figure 8-2 Interface Board Connectors Layout ...............................................................8-6
List of Tables
Table 8-1 J1 - Main Board .............................................................................................8-10 Table 8-2 J2 - Main Board .............................................................................................8-11 Table 8-3 J3 - Main Board .............................................................................................8-12 Table 8-4 J4 - Main Board .............................................................................................8-13 Table 8-5 J6 - Speaker ..................................................................................................8-14 Table 8-6 J8 - Pushbutton Interface Board....................................................................8-14 Table 8-7 J11 - Hopper..................................................................................................8-15 Table 8-8 J13 - Coin Chute Assembly...........................................................................8-15 Table 8-9 J15 - Printer (not used in South Africa) .........................................................8-16 Table 8-10 J17 - Electro-Mechanical Meters.................................................................8-16 Table 8-11 J19 - Door, Jackpot and Audit Switches......................................................8-17 Table 8-12 J22 - Power Supply Assembly.....................................................................8-17 Table 8-13 J25 - Printer (not used)................................................................................8-17 Table 8-14 J29 - Light Tower.........................................................................................8-18 Table 8-15 J30 - Door Security Photo-Optic Emitter .....................................................8-18 Table 8-16 J38 - Door Security Photo-Optic Detector ...................................................8-18 Table 8-17 J40 - Touch Screen Controller ....................................................................8-18 Table 8-18 J44 - Communications to Host ....................................................................8-18
8-2
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Interface Board
8.1
8.1.1
Technical Description
Physical Description
The Mk IV interface board is a single printed circuit board (PCB) mounted vertically at the rear of the cabinet. The interface board (see Figure 8-1) is attached to a metal mounting plate which is mounted on the cabinet. The metal cover protects the interface board and looms against accidental damage. The four ribbon cables connected to the interface board pass data to and from the main board. The interface board is mounted to the mounting plate in 12 places to minimise stress on the PCB when the connectors are being inserted or removed. The interface board contains high-current driver integrated circuits (ICs) for the pushbutton lamps. These ICs are located so that no looms run over the top of them. Peripheral interface drivers, a configuration socket and transient suppressors are also mounted on the interface board.
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8-3
Interface Board
Ribbon Cables
Metal Cover
Interface Board
8.1.2
Basic Operation
Power Distribution The power supply assembly is connected directly to the interface board at J22 (see Figure 8-2). The interface board distributes the +5 V DC, +12 V DC and +24 V DC supplies from the power supply assembly to the rest of the machine. Four ribbon cables J1 to J4 supply the +5 V DC to the main board.
8-4
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Interface Board
Connections The interface board connects to the main board, the rest of the machine and external equipment as follows:
connection to the main board (J1, J2, J3 and J4) speaker (J6) button distribution board (J8) hopper (J11) coin chute assembly (J13) printer (J15 and J25) electro-mechanical meters (J17) door mechanical switch, Jackpot key switch and Audit key switch (J19) handle (20) cash box security (J27) power supply assembly (J22) light tower (J29) door emitter (J30) bill validator(J34) door detector (J38) touch screen (J40) communications to the host (J44).
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Interface Board
8.1.3
Functional Description
J1, J2 J3 and J4 J1, J2 J3 and J4 connect to the main board. These plugs provide the +5 V DC power supply to the main board and pass data and control signals between the main and interface boards.
J5 J5 connects to the speakers on the cabinet door. The cable is shielded to reduce interference and the shield is connected to power ground at the interface board. The tracks are also positioned to minimise interference.
J8 J8 connects to the pushbutton interface board on the cabinet door. Circuits are included on the interface board to protect the main board logic circuits if:
the play button input is shorted to earth the play button input is shorted to +24 V DC.
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Interface Board
J10 J10 connects to the bill acceptor door switch and the cash box door.
J11 J11 connects to the Hopper. It provides power and control signals to the hopper and receives coin-out pulses and hopper-full indication from the hopper.
J13 J13 connects to the coin chute assembly. It provides power to the coin mechanism and control signals to the diverter solenoid. It receives pulses from the photo-optics and from the coin mechanism.
J15 and J25 (not used) J15 and J25 connect to the printer. J15 provides power and J25 provides the data to be printed in a Centronics-like format.
J17 J17 connects to the six electro-mechanical meters. It provides pulses to each of the electromechanical meters.
J19 J19 connects to the Jackpot key switch, audit key switch and mechanical door switch. All inputs are active low. J19 also connects to the handle switches and the handle solenoid.
J22 J22 connects the interface board to the power supply assembly for further distribution as required.
J29 J29 connects to the light tower lamps. The two-tier light tower indicates the operational status of the machine.
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Interface Board
J30 and J38 J30 connects to the door emitter, and J38 to the detector. The door photo-optic emitter and detector provide door security in addition to the mechanical door switch.
J40 J40 is Port 4 and connects to the touch screen. It is not used in South Africa.
J44 J41 is Port 3 and connects to the host communications link. It is an RS422/485 port.
Mk IV Configuration Board The Mk IV Configuration Board (Assy 410278) is installed in position X1. It determines the functions of Ports 1 to 3. Port 3 is configured as an RS422/485 port for communications with the host.
8-8
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Interface Board
8.2
8.2.1
To remove the interface board (refer Figure 8.1): 1 2 3 Open the cabinet door. Switch the machine off. Disconnect each ribbon cable from the interface board: Flick open the locks at each side of the cable socket. Pull the cable socket directly out. Remove the cover from the interface board: Loosen the two retaining nuts. Slide the plate upwards and free of the two slots in the holding bracket and lift the plate clear. Disconnect each of the remaining cables from the interface board. Take care not to bend the plugs sideways to free them from the board as this will damage them. Remove the mounting plate, with the interface board attached, from the machine: Loosen the two retaining nuts. Slide the mounting plate upwards and free of the slot in the holding bracket and lift the plate clear. Note
You must place a Fault Tag on any faulty equipment.
8.2.2
Replacement
The replacement procedure is the reverse of the removal procedure. Note
Run a complete machine test after replacing the hopper.
AM-1201322-02
8-9
Interface Board
8.3
Input/Output to First IC
The following tables list each pin on each input or output plug of the interface board, the destination IC number and pin number, and the signal name.
Table 8-1 J1 - Main Board
Connector Pin No J1-1 J1-2 J1-3 J1-4 J1-5 J1-6 J1-7 J1-8 J1-9 J1-10 J1-11 J1-12 J1-13 J1-14 J1-15 J1-16 J1-17 J1-18 J1-19 J1-20 J1-21 J1-22 J1-23 J1-24 J1-25 J1-26 J1-27 J1-28 J1-29 J1-30 J1-31 J1-32 J1-33 J1-34 J1-35 J1-36 J1-37 J1-38 J1-39 J1-40 IC J13 J13 J28 J27 J13 J28 J7 J7 J7 J7 J7 J7 J7 J7 J9 J9 J9 J9 J9 J9 J9 J9 J24 Q7 J19 J19 J19 R23 J15 Q6 J11 J10 J11 J10 J11 J10 Q2 Q1 J34 J22 IC Pin No 9 11 6 5 13 8 1 2 3 4 5 6 7 8 20 24 26 25 5 2 4 6 5 COLL 1 4 3 20 COLL 4 4 3 3 1 1 COLL COLL 7 4/10 Signal Name OPTA1 OPTB1 OPTA2 OPTB2 CBOPT1 CBOPT2 PBX0 PBX1 PBX2 PBX3 PBX4 PBX5 PBX6 PBX7 KENCO1 KENCO2 KENCO3 KENCO4 KENCO5 KENCO6 KENCO7 KENCO8 OPTAUI DOPTI DSWDT JKPTSW AUDTSW EMSEC PTRHOM PTRTAC HOPLO1 HOPLO2 HOPHI1 HOPHI2 HOPCO1 HOPCO2 CBOINP TBOINP LOBAT2 PWERFL
8-10
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Interface Board
AM-1201322-02
8-11
Interface Board
8-12
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Interface Board
AM-1201322-02
8-13
Interface Board
8-14
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Interface Board
AM-1201322-02
8-15
Interface Board
8-16
AM-1201322-02
Interface Board
AM-1201322-02
8-17
Interface Board
8-18
AM-1201322-02
Interface Board
8.4
General Maintenance
CAUTION
Do not attempt component level repair without access to a work shop facility.
Remove any dust or dirt from the external surfaces. Check that all plugs are secure.
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Coin Handling
_________Section 9_________
Coin Handling
9.1 9.1.1 9.1.2 9.1.3 9.2 9.3 9.3.1 9.3.2 9.3.3 9.4 9.4.1 9.4.2 9.5 9.5.1 9.5.2 9.6 Technical Description .............................................................. 9-3 Physical Description ................................................................... 9-3 Basic Operation.......................................................................... 9-3 Functional Description................................................................ 9-4 Fault Finding............................................................................. 9-7 Coin Comparator ...................................................................... 9-8 Technical Description ................................................................. 9-8 Removal and Replacement of Comparator ................................ 9-9 Maintenance Procedures ......................................................... 9-10 Coin Chute Assembly ............................................................ 9-11 Technical Description ............................................................... 9-11 Removal and Replacement of Coin Chute ............................... 9-13 Photo-optic Module................................................................ 9-14 Technical Description ............................................................... 9-14 Removal and Replacement ...................................................... 9-18 General Maintenance ............................................................. 9-19
AM-1201322-02
9-1
Coin Handling
List of Figures
Figure 9-1 Figure 9-2 Figure 9-3 Figure 9-4 Figure 9-5 Figure 9-6 Figure 9-7 Coin Handling System Functional Description ...............................................9-5 Coin Handling Signals ....................................................................................9-6 Coin Comparator............................................................................................9-9 Coin Chute Assembly...................................................................................9-12 Photo-optic Module Physical Description .....................................................9-15 Photo-optic Module Basic Operation............................................................9-17 Photo-optic Module Removal and Replacement..........................................9-19
List of Tables
Table 9.1 Fault Finding ....................................................................................................9-7
9-2
AM-1201322-02
Coin Handling
9.1
9.1.1
Technical Description
Physical Description
When the coins are inserted into the machine through the coin entry on the cabinet door, they pass through to the coin handling system which consists of (see Figure 9-1): coin comparator coin chute assembly with a coin diverter solenoid attached two photo-optic modules The coin chute assembly is mounted in the cabinet door on two spring-loaded studs at the bottom and two hook brackets at the top for ease of removal and replacement. The following components are mounted on the coin chute assembly: a coin comparator two photo-optic modules These components clip in to the coin chute assembly for ease of removal and replacement.
9.1.2
Basic Operation
The coin handling system (see Figure 9-1) is selected for the particular machine requirements and is fitted and adjusted at the factory to suit a specific coin denomination. Once the chute assembly is installed it should not require any further resetting or adjustments. The coin entry is situated on the cabinet door trim, and accepts only the coin denomination specified for that particular machine. It does not accept oversized or bent coins. The coin entry ensures that the coin is directed into the coin comparator correctly. Once in the coin comparator the inserted coin is compared with a sample coin held within the comparator. If the comparator rejects the inserted coin, it is sent to the coin tray via the reject chute. If the comparator accepts the inserted coin it falls into the coin accept chute and travels through the coin-in photo-optic module. This module checks the time it has taken for the coin to travel from the comparator to the coin-in photo-optic module, and the direction of travel.
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9-3
Coin Handling
A coin diverter solenoid, which is mounted at the rear of the diverter window, sends the coins to the hopper. When the hopper is full, further coins are sent to the cash box. The coins diverted to the cash box travel via the cash box feed chute, through a cash box photo-optic module where they are counted.
9.1.3
Functional Description
The function of the coin handling system is shown in Figure 9-1. When a coin is inserted in the coin entry and passes to the comparator, it first hits a weighted lever which slows down the speed. The coin then passes in front of a scanner which detects the diameter, thickness and mass, and compares it with the sample coin held in the comparator. If the coin is accepted, the comparator directs the coin to the accept chute and the comparator sends a valid coin signal to the coin-in photo-optic module. If the comparator rejects the coin, the coin is directed into the coin reject chute. The accepted coin passes through the coin accept chute and into the coin-in photooptic module. The coin-in photo-optic module uses two photo-optic detectors to detect the coin and sends three output signals to the main board, via the interface board (see Figure 9-1):
The Simval pulse is sent if the module received a valid coin signal from the comparator and photo-optic detectors A and B detected the coin passing in the correct direction within the next second. The Simval pulse is delayed until Optic A is sent. The two signals are then sent to the main board together. The Optic A pulse is sent if photo-optic detector A detects the coin passing. The Optic B pulse is send if photo-optic detector B detects the coin passing. If these outputs indicate a slow moving coin or a coin travelling in the wrong direction, the main board shuts down the machine, an alarm is sounded and the screen displays a fault message. If the coin is accepted, the electronic meters for credit are updated. The coin then passes through the diverter window. The coin diverter solenoid, located behind the diverter window with forks protruding through the window, delivers the coin to the hopper or cash box. This solenoid is controlled by a probe in the coin hopper, and only sends the coin to the cash box if the hopper is full. If the coin is passed to the cash box it passes through a cash box photo-optic module which detects that the coin has gone into the cash box. This photo-optic module sends an output signal to the main board, via the interface board, and the number of coins going into the cash box are registered on the electronic cash box meters.
9-4
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Coin Handling
Sample Coin
Coin Comparator
Coin to Hopper
Cash Box Photo-optic Module
Coin Paths
Signals
Labels
A12-0093.CDR
AM-1201322-02
9-5
Coin Handling
Simval
Optic A
Optic B
The electronic components of the coin handling system are powered through the interface board from the power supply assembly with +24 V DC and +5 V DC. The coin-in photo-optic module supplies the comparator with +12 V DC.
9-6
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Coin Handling
9.2
Fault Finding
Table 9-1 Fault Finding
Fault
Coins continually rejected.
Probable Cause
Sample coin not in the correct location in the comparator.
Action
Check that the sample coin is located firmly between the sensor assembly and the fork of the rail insert. Check that the comparator has power. If it has, replace the comparator.
Coin diverter forks jammed against the window. Coin size plate above the diverter window has moved.
Adjust the forks to the centre of the window. Adjust the plate to suit the coin size.
The screws holding the assembly together have come loose. The coin diverter solenoid at the rear of the assembly is not working.
All coins are going to the cash box and the hopper is empty.
Check that the solenoid has power. Check that the coin diverter has not jammed. Check that the hopper probe is not permanently grounded.
Reject coins not falling into the coin tray. Coins accepted by the comparator but not registered on the coin counter and the machine locks out.
Coins jammed in the reject chute. The coin-in photo-optic module looms are not correctly seated. The coin-in photo-optic module is not mounted properly. Faulty coin-in photo-optic module.
Check that the cable connectors on the module are correctly seated Check that the module is clipped into the mounting correctly. Replace the module with the cash box photo-optic module. If the fault disappears, replace the module.
AM-1201322-02
9-7
Coin Handling
9.3
9.3.1
Coin Comparator
Technical Description
Physical Description (see Figure 9-3) The comparator is mounted at the top of the coin chute assembly and consists of a housing containing: scanner unit, weighted lever, seven-pin socket, printed circuit board (PCB), potentiometer, six-pin socket, coin accept solenoid.
The comparator is factory set to accept different size coins. There are four settings: narrow gap, full gap, large diameter, increased gap.
The seven-pin socket is used to connect the comparator PCB with the scanner unit and the coin accept solenoid. The six-pin socket is used to connect the comparator to the coin-in photo-optic module. Basic Operation When the coin enters the comparator (refer Figure 9-3) it hits a weighted lever which slows down the travel. Weights on the lever are changed to suit the denomination. Just below the weighted lever is the scanner unit housing two sensor coils, one on each side of the coin path. The coin is compared with a sample coin situated on the front of this unit. Mounted on the rear of the comparator is a coin accept solenoid which controls the direction of the coin. A lever attached to this solenoid is normally in the reject position and only operates when the comparator accepts the coin played. If the coin is accepted, the solenoid operates allowing the coin to pass into the coin accept chute.
9-8
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Coin Handling
B
Top Locating Groove Rail Insert
Sample Coin
Seven-pin Socket
Fork of the Rail Insert Printed Circuit Board (PCB) (inside) Six-pin Socket Potentiometer
A
Grasp tab to release. Do not pull the wires.
C
Bottom Locating Groove
A12-0102.CDR
When the machine is paying out, the comparator is switched off. If any coins are inserted in the coin entry during this time the comparator directs them to the reject chute. Each comparator has been adjusted to discriminate between genuine and illegal coins, but some fine adjustments may be required to improve the performance.
9.3.2
Removal (see Figure 9-3) To remove the coin comparator from the coin chute assembly: 1. 2. 3. Open the cabinet door. Switch off the machine. Carefully remove the six-pin loom socket (A) by pulling on the strain relief tab (see the inset to Figure 9-3). Do not pull on the wires.
AM-1201322-02
9-9
Coin Handling
4.
5. 6.
Push the comparator upwards to the full extent of the top locating groove (B). This action causes the comparator to come free of the bottom locating groove (C). Swing the bottom of the comparator outwards. Pull the comparator downwards at an angle and pull it clear of the coin chute assembly.
Replacement (see Figure 9-3) To replace the comparator into the coin chute assembly. 1. 2. 3. 4. 5. Position the comparator at an angle and slide it into the top locating grooves. Push the comparator up to the top of the locating grooves as far as it can go. Push the comparator into the coin chute assembly as far as it can go. Slide the comparator down until it locks into position in the bottom locating grooves. Plug in the six-pin loom socket (A).
9.3.3
Maintenance Procedures
Replacing the Sample Coin (see Figure 9-3) To replace the sample coin: 1. 2. 3. 4. 5. 6. 7. 8. Open the cabinet door. Switch off the machine. Slide the scanner unit to the right on the rail insert until the sample coin can be removed. Insert a newly minted sample coin in the scanner unit. Carefully release the scanner unit. Check that the sample coin is seated firmly between the scanner unit and the fork of the rail insert. Switch on the machine. Close and lock the cabinet door.
Comparator Adjustments for Illegal Coin Rejection (see Figure 9-3) All comparators are factory adjusted to discriminate between genuine and illegal coins, but have the facilities for finer tuning. To tune the comparator, adjust the potentiometer by turning it clockwise for finer adjustment, until both: The high quality illegal coin is rejected. A legal coin is accepted.
9-10
AM-1201322-02
Coin Handling
9.4
9.4.1
Physical Description (see Figure 9-4) The back plate, complete with the comparator mounting section, holds the assembly together and is used to clip the assembly to the cabinet door. The reject chute carries all sizes of coins from the comparator to the coin tray. The hopper feed chute carries the coins to the hopper. When the diverter solenoid operates, it projects two prongs of a fork through the window to guide the coins forward to the hopper chute. The coin size plate is adjusted according to coin size to help guide the coins into the hopper chute. The cash box feed chute guides the coins to the cash box. Shims are placed between the back plate and the front plate at thicknesses of 0.8 mm increments depending on the denomination. These shims are arranged in various configurations to meet world coinage sizes. The front plate holds the shims, hopper feed chute and the photo-optic modules, and is secured to the backplate with six studs, washers and nuts. A 25-way D-type socket on the coin chute assembly is used for all connections to the interface board from the coin handling system.
Basic Operation The main purpose of the chute is to channel the coins to the destination directed by the comparator and the diverter solenoid. If the comparator rejects a coin, the coin chute assembly guides the coin down the reject chute to the coin tray. If the comparator accepts the coin, the coin accept chute assembly guides the coin to the hopper. If the hopper is full, the coin diverter solenoid is de-energised and the coin is diverted into the cash box feed chute.
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9-11
Coin Handling
&RLQ (QWU\
Reject Chute
A12-0095.CDR
9-12
AM-1201322-02
Coin Handling
9.4.2
Removal (see Figure 9-4) To remove the complete coin chute assembly: 1. 2. 3. 4. 5. Remove the comparator (see section 9.3.2). Remove the securing nut on the stop cheat plate and remove the plate from the coin tray labyrinth. Remove the transit cable tie, if it is still fitted. Disconnect the 25-way D-type socket. Place two hands at the top of the coin chute assembly and press down on the retaining springs until the assembly comes free of the top hooks which grip the coin entry attachment. Push the coin chute assembly upwards until the two retaining springs clear the holes in the base. Pull the coin chute assembly forward out of the door.
6. 7.
Replacement (see Figure 9-4) To replace the complete coin chute assembly: 1. 2. 3. 4. Position the top of the coin chute assembly and push it up, then inwards so that the two retaining springs clear the base. Pull the assembly down onto the two retaining springs on the bottom of the coin chute. With the assembly in the vertical position, place both hands at the top of the assembly and push down against the springs. While holding the coin chute assembly down against the springs, push the assembly into the door until the comparator mounting section engages behind the top hooks in the door frame. Replace the coin comparator (see Section 9.3.2). Reconnect the 25-way D-type socket.
5. 6.
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9-13
Coin Handling
9.5
9.5.1
Photo-optic Module
Technical Description
Physical Description (see Figure 9-5) The photo-optic module consists of a housing containing: two light emitting diodes (LED), two photo-optic sensors, a five-pin socket, a seven-pin socket, an eight-pin socket, a four-pin socket, a three-pin socket, a test pushbutton, a printed circuit board (PCB).
The following items are not used on the 540 Video machine photo-optic modules: seven-pin socket test pushbutton The photo-optic module is clipped into the coin chute assembly. The LED arm is guided through a square hole in the coin chute assembly and the module is held in place with a stud and nut.
9-14
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Coin Handling
Coin in Coin Chute Passing through Photo-optic Module LED Arm LED Five-pin Plug, J3
Four-pin Plug, J2
Seven-pin Plug, J5
A12-0096.CDR
Test Pushbutton
Basic Operation The coin-in photo-optic module: detects the coin, monitors the coin direction. As a coin passes through the photo-optic module it is detected by two photo-optic detectors within the module. Each detector sends an output signal to the module microprocessor which validates them and sends them to the main board via the interface board. The cash box photo-optic module detects the coin and sends a signal to the main board, via the interface board, for processing.
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9-15
Coin Handling
Each photo-optic module operates as shown in Figure 9-6. The housing and arm of the photo-optic module straddle the coin chute (View A). There are two LED transmitters in the arm of the photo-optic module. The light beam from LED transmitter A is detected by photo-optic detector A (located in the housing of the photo-optic module) when there is no passing coin in the coin chute. This also applies to LED transmitter B and photo-optic detector B. View B shows the position of the photo-optic detectors in relation to the coin passing through the coin chute. View C shows the five positions a coin goes through as it passes the two photooptic detectors. The logic table shows the signals sent from each detector to the interface board, for each of the five positions.
9-16
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Coin Handling
Housing
Photo-optic Detector A
LED Arm
Photo-optic Detector B
Lid
Light Beam
LED B
Coin Chute
Photo-optic A Photo-optic B
Position
Coin
0 1 1 0 0
0 0 1 1 0
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9-17
Coin Handling
9.5.2
Removal (see Figure 9-7) To remove the photo-optic module from the coin chute assembly: 1. 2. 3. 4. 5. Open the cabinet door. Switch off the machine. Remove the eight-pin loom socket and the four-pin loom socket, with links to the five-pin plug on the photo-optic module. Placing the finger and thumb at the top and bottom of the left side of the module, pull the module forward until the retaining clip is released. Taking great care, pull the module forward and away from the coin chute assembly. Guide the photo-optic transmitter LED arm through the square hole in the coin chute assembly.
Replacement (see Figure 9-7) To replace the photo-optic module in the coin chute assembly: 1. 2. 3. Guide the LED arm through the square hole in the coin chute assembly. Push the module to the right taking great care to prevent damage. When the retaining clip on the left of the unit is lined up with the square hole in the coin chute assembly, push the unit into the hole until the clip retains the unit in position. Check that the module is seated correctly and squarely. Plug in the eight-pin socket and the four-pin socket with the links to the five-pin plug. Switch on the machine. Close and lock the cabinet door.
4. 5. 6. 7.
9-18
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Coin Handling
A12-0098.CDR
9.6
General Maintenance
For general maintenance of the coin handling system: Coin Comparator Clean the rail inserts and surrounding areas using a clean dry cloth or a soft, long bristle paint brush. Remove the sample coin and clean the sensor coils, housing and surrounds. Replace the sample coin. Coin Chute Assembly Check that all assembly bolts and nuts are tight. Check that the assembly is mounted correctly on the retaining springs. Remove the comparator and clean the mounting section and the surrounding areas with a clean dry cloth or a soft, long bristle paint brush. Photo-optic Module Remove the photo-optic module from the coin chute assembly and clean the photo-optic detector and LED transmitter faces with a clean dry cloth or a soft, long bristle paint brush. Replace the module. Check that the photo-optic module is seated correctly in the coin chute assembly. Check that the loom sockets are fitted correctly and are making connection.
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9-19
Hopper
________Section 10________
Hopper
10.1 10.1.1 10.1.2 10.1.3 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Technical Description ............................................................ 10-3 Physical Description ................................................................. 10-3 Basic Operation........................................................................ 10-4 Functional Description.............................................................. 10-5 Fault Finding........................................................................... 10-6 Removal Procedures.............................................................. 10-7 Replacement Procedures ...................................................... 10-7 Disassembly Procedures....................................................... 10-8 Assembly Procedures............................................................ 10-9 Test Procedure ....................................................................... 10-9 General Maintenance ........................................................... 10-10
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10-1
Hopper
List of Figures
Figure 10-1 Figure 10-2 Figure 10-3 Figure 10-4 Hopper Location........................................................................................10-3 Physical Description: Mounted View ........................................................10-10 Hopper- Rear View...................................................................................10-11 Hopper Exploded View.............................................................................10-12
List of Tables
Table 10-1 Fault Finding................................................................................................10-6
10-2
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Hopper
10.1
10.1.1
Technical Description
Physical Description
The Aristocrat Disc Hopper (ADH) (see Figure 10-1) is mounted onto a base plate which slides into the base of the cabinet. It is locked in position by a springloaded release pin. When the hopper is pushed into position, the socket automatically connects to the plug on the cabinet base (see Figure 10-2).
Top Box
Coin Comparator
Hopper
The socket is wired to the hopper Printed Circuit Board (PCB)(See Figure 10-3), which controls the hopper. The hopper PCB drives a 24 V DC motor, which rotates the disc within the hopper through the gearbox. The motor and gearbox are one assembly and are replaced as one unit.
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10-3
Hopper
10.1.2
Basic Operation
The hopper (see Figure 10-2) is used to hold and dispense coins. Coins entering the machine are fed into the hopper bowl or the cash box chute through the coin handling system. Coins are fed into the cash box when the hopper is full. The hopper dispenses coins into the coin tray when the player has credits and presses the COLLECT play button. The hopper can pay out any number of coins below the cancel credit amount. If the number of coins in credit is greater than this amount, the machine locks up and the attendant must reset the machine. The credits are paid as a book pay by the cashier. If the player presses the COLLECT play button, when the number of coins in credit is greater than the number of coins in the hopper, all coins in the hopper are dispensed. The machine then locks up. The attendant must refill the hopper and reset the machine before the balance of coins is dispensed. If the machine pays out too many coins, or not enough, the machine stops and cannot be played until the attendant has fixed the problem.
Hopper Parts The stationary parts of the hopper are (see Figure 10-4):
The casting with gearbox, side handle, and motor attached The casting plate which is bolted to the casting with one fixed and three spring-loaded bolts The bowl with handle, internal baffles, coin slider, and probe which is secured to the casting plate. The moving parts of the hopper, which are rotated by the motor, are:
Output to the machine interface board from a probe, which detects when the hopper is full Output to the hopper PCB from a photo-optic detector, which detects coins as they are dispensed from the hopper. The photo-optic detector is mounted in one of two positions, Position X or Position Y.
10-4
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Hopper
10.1.3
Functional Description
Coin Dispensing When the hopper PCB receives a hopper drive signal from the main board via the interface board, the PCB starts the hopper motor. The motor rotates the disc in an anticlockwise direction (see Figure 10-4). As the disc turns, the coins are caught between the disk pins and the edge of the spigot. If there is more than one coin between two pins on the disc, the excess coin(s) are cleared by the second coin wipe-off spring. The single coins are then detected by the photo-optic detector, which sends a weak signal to the hopper PCB. The PCB amplifies the signal and sends it to the main unit via the interface board. The second coin wiper pawl then ejects the pay-out coins from the disk into the hopper coin chute. The coin runner guides the coins into the hopper coin chute. The main board counts the coins. When the correct payout number is reached, it terminates the hopper drive signal to the hopper PCB. The hopper PCB stops the motor, which is then held by an electronic brake. The second coin wiper pawl prevents the next coin from falling from the disc.
Hopper Full Detection A probe is fitted onto the hopper bowl at the hopper upper level limit to detect a full hopper (see Figure 10-4). If the coins reach the probe, it creates an electrical circuit through the coins to ground. The probe is monitored by the main board. If the probe indicates that the hopper is full, the software operates the diverter solenoid, (situated behind the diverter window on the coin chute assembly) which diverts the coins to the cash box. The position of the probe in the hopper is adjusted to alter the maximum coin level.
Coin Jamming Prevention A spigot and coin stirrer keeps the coins moving in the hopper bowl (see Figure 10-4). They are friction fitted to the disc. Also, there is a spring-loaded coin slider to prevent the hopper from jamming because of coin stacking. Two baffles, secured with spring-loaded bolts, control the coin level in the bowl. The casting plate is connected to the casting by four bolts. The top bolt is fixed, but the other three are spring loaded. This is to prevent serious damage to the casting if there is a large coin jam in the bowl. The opening on the hopper casting allows dirt and foreign objects to escape.
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10-5
Hopper
If there is a coin jam, after about eight seconds the motor automatically stops and then restarts. If this does not remove the jam:
The motor automatically stops The machine locks out The software displays a fault message on the video monitor.
10.2
Fault Finding
Table 10-1 Fault Finding
Fault
Too many coins being dispensed and the machine locks out. Hopper not working.
Probable Cause
A. The leaf spring holding the second coin wiper pawl is bent or loose. A. No power is supplied. B. Faulty connector. C. Hopper is not in the correct location. D. Motor is faulty.
Action
1. Tighten the leaf spring fixing screws or replace the spring. 1. Check that power is supplied to the hopper. 2. Check that the connector is not damaged and is correctly seated. 3. Check the hopper mounting springloaded bolt is in the correct position. 4. Replace the motor and gearbox assembly. 1. Tighten the fixing nuts. 2. Place the coin runner point as close as possible to the disk and tighten the securing nuts. Also check if the shims are damaged. 1. Check if the springs are hooked into the hopper spring fixing holes.
10-6
AM-1201322-02
Hopper
10.3
Removal Procedures
CAUTION
Always use the handles to lift the hopper. Never lift the hopper by the motor and the end of the bowl, as this action may bend the motor spindle.
CAUTION
Avoid handling the second coin wiper leaf spring. If bent, it may cause an incorrect coin payout and the machine to lock out.
To remove the hopper from the cabinet (see Figure 10-2): 1. 2. 3. 4. 5. Open the cabinet door. Switch off the machine. Lift the spring-loaded pin. Slide the hopper out of the machine. Lift the hopper by its handles. Note
You must place a Fault Tag on any faulty equipment.
10.4
1. 2. 3. 4. 5.
Replacement Procedures
To replace the hopper in the cabinet (see Figure 10-2): Lift the hopper by its handles. Slide the hopper into the slides in the base of the cabinet. Ensure that the spring-loaded pin is engaged in the retaining hole. Switch on the machine. Close and lock the cabinet door. Note
Run a complete machine test after replacing the hopper.
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10-7
Hopper
10.5
1.
Disassembly Procedures
To disassemble the hopper (see Figure 10-4). Remove the bowl: a. Remove the three screws holding the cover and remove the cover. b. Remove the four bolts holding the lower baffle and handle, and remove the baffle and handle. c. Remove the four screws holding the upper baffle and remove the baffle. d. Remove the eight screws holding the bowl onto the casting plate. e. e.Press in the bottom sides of the bowl with your hands and pull the bowl from the casting plate. Remove the spigot and coin stirrer: a. Remove the 5/8 inch spigot main centre bolt. Hit the spanner with the palm of your hand to shock the bolt loose. b. Remove the coin stirrer and spigot. Remove the disc: a. Remove the three spring-loaded bolts and the one fixed bolt holding the casting plate and remove the plate. b. Loosen the hopper coin chute and coin runner retaining nuts and slide the chute from the assembly. These two nuts also hold the coin runner. CAUTION
If shims are fitted under the coin runner, ensure they are not damaged when removing the coin runner or coin chute. Do not remove the shims.
c. d. e. f.
Remove the coin runner which is now loose on the studs. Remove the fixing screws from the second coin wipe-off spring and remove the spring. Remove the two set screws holding the second coin wiper leaf spring and remove the spring. Remove the screw from the second coin wiper pawl and remove the second coin wiper pawl. CAUTION
Ensure that the spring-loaded bearings do not fall out from their mountings in the casting when removing the disc.
g.
Remove the four securing screws from the centre of the disc and withdraw the disc from the driving boss.
10-8
AM-1201322-02
Hopper
10.6
1.
Assembly Procedures
To assemble the hopper (see Figure 10-4): Replace the disc: a. Slide the drive shaft end of the disc into the driving boss, ensuring the slot on the shaft engages with the drive pin in the gearbox. b. Insert the four securing screws in the centre of the disc and tighten. c. Place the second coin wiper pawl in position. Insert the screws and tighten. d. Place the second coin wiper leaf spring in position. Insert the two securing set screws into the second coin wiper leaf spring and tighten. e. Insert the screw into the second coin wipe-off spring and screw the spring into position. f. Place the coin runner on the two studs. Screw on the two nuts and washers, but do not tighten. Locate the point of the coin runner as close as possible to the spigot without rubbing, and ensure free running of the disc underneath the coin runner. Use shims if required. g. Slide the hopper coin chute under the two bolts holding the coin runner and tighten the nuts. h. Replace the casting plate n the casting with the three spring-loaded bolts and the fixed bolt. Replace the spigot: a. Place the spigot and coin stirrer in position. b. Insert the 5/8 inch centre bolt through the centre hole of the spigot and coin stirrer and tighten onto the driving boss. Replace the bowl: a. Place the bowl in position on the casting plate, press in the sides at the bottom of the bowl with your hands and push it into the casting plate. b. Insert the eight bowl fixing screws with washers, then position and tighten the nuts. c. Replace the lower baffle and handle using the four bolts, then position and tighten the nuts. d. Fit the cover and secure with the three cover fixing screws.
2.
3.
10.7
Test Procedure
To test the hopper after servicing, follow the hopper test procedure given in Section 3, Machine Modes.
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10-9
Hopper
10.8
1.
General Maintenance
For the general maintenance of the hopper (see Figure 10-4): Clean the hopper photo-optic detector. A hole has been provided next to the photo optic detector to create suction from the spinning disc, which prevents airborne dust settling on the detector. However, dirt can collect there over a prolonged period, resulting in faulty coin counting. Remove any dust from the photo-optic detector and the suction hole with a soft paint brush. Check that the second coin wiper leaf spring has not been bent away from the second coin wiper pawl. Replace if necessary.
2.
Handle
Probe
Cover
Bowl
Cabinet
2
Mk5V081
Spring-loaded Pin
10-10
AM-1201322-02
Hopper
Casting
Second Coin Wiper Leaf Spring Screws Second Coin Wiper Leaf Spring Photo-optic Detector (Position X) Photo-optic Detector (Position Y)
Socket
Motor Gearbox
D073.CDR
Hopper PCB
AM-1201322-02
10-11
Hopper
10-12
Cover Handle Photo-optic Detector (Position Y) Cover Fixing Screws Second Coin Wipe-off Spring Fixed Bolt Lower Baffle Disc Pins Disc Coin Stirrer Spigot Upper Baffle Fixing Screws Bowl Upper Baffle Coin Slider Probe Centre Bolt Bowl Fixing Screws Handle and Buffer Fixing Bolts Disc Securing Screw Opening Spring Loaded Bolt Casting Plate Driving Boss
Coin Runner
Side Handle
AM-1201322-02
D070.CDR
________Section 11________
Power Supply Assembly
Technical Description ................................................................... 11-3 Physical Description ................................................................. 11-3 Basic Operation........................................................................ 11-5 Functional Description.............................................................. 11-7 Controls and Indicators ............................................................ 11-7
Removal and Replacement Procedures ....................................... 11-8 11.2.1 11.2.2 Removal ................................................................................... 11-8 Replacement ............................................................................ 11-9
11.3
AM-1201322-02
11-1
List of Figures
Figure 11-1 Power Supply Assembly - Location................................................................. 11-3 Figure 11-2 Power Supply Assembly - Physical Description .............................................. 11-4
11-2
AM-1201322-02
11.1
11.1.1
Technical Description
Physical Description
The Mk IV power supply assembly (see Figure 11-1) is a self-contained module located on the bottom right-hand side of the cabinet. The power supply assembly is air cooled by convection cooling.
Top Box
Coin Comparator
Hopper
The module is fully enclosed by a slotted, metal case which provides shielding to stop unwanted interference (see Figure 11-2). The case is physically connected to an earth point within the cabinet.
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11-3
The power supply assembly contains the following controls and indicators:
main power switch auxiliary switch and two auxiliary power sockets three light emitting diodes (LED) located on the front of the assembly in a vertical line, to the right of the main switch.
11-4
AM-1201322-02
11.1.2
Basic Operation
The power supply assembly is used to:
generate power supplies and control signals for internal use within the machine; provide, via a single fuse and power switch, two mains outputs rated at 0 to 4 A for external use.
The power supply assembly accepts both 200 to 240 V AC (10%), 50/60 Hz and 100 to 120 V AC (10%), 50/60 Hz mains supply. The power supply assembly converts the input into the following output supplies and control signals:
+24 V DC (+2%, -8%), 0 to 3 A continuous supply, ripple of 50 mV peak-to peak (0 to 50 MHz) +5 V DC (5%), 500 mA to 3 A continuous supply, ripple of 100 mV peak-topeak (0 to 50 MHz) +12 V DC (5%), 0 to 2 A continuous supply, ripple of 100 mV peak-to-peak (0 to 50 MHz) 26 V AC (+1%, -10%), 0 to 0.5 A continuous supply high frequency drive for one to three fluorescent tube sets isolated 126 V AC (+1%, -10%), 0 to 0.8 A video monitor supply (this supply is labelled 110 V AC video monitor supply) shut-down signal.
The same isolation transformer is used for both 200 to 240 V AC and 100 to 120 V AC mains supply input to provide the isolated 126 V AC video monitor supply. The configuration of the transformer is automatically changed to suit the input voltage. The power supply assembly automatically switches to accept either of the mains supply inputs. The power supply assembly has:
AM-1201322-02
11-5
the +24 V DC output is either overloaded or short-circuited for more than 100 ms the high-frequency fluoro drive output is short circuited for more than 100 ms. the +5 V DC supply is outside its specifications the +24 V DC exceeds +29 V DC. A sensed overload, short-circuit or overvoltage condition causes the shut-down signal to go Low. This causes the power supply assembly to turn off. To recover from these conditions, the mains input supply must be switched off for at least 5 seconds. If the power supply assembly continues to turn off after the mains input supply has been turned off, then on, there is a fault condition in either the power supply assembly or the circuits external to the power supply assembly. To protect the logic circuits in the machine during power-up after either manual turn-on or a recovery from a loss of the mains supply, the +5 V DC output is monitored. The power supply assembly outputs are inhibited by the shut-down signal being held Low until the +5 V DC output is within specification. 200 milliseconds prior to the +5 V DC supply reaching specification, the shutdown signal goes High allowing normal operation. During power-down, either manual turn off or overload, short-circuit or overvoltage conditions, the shut-down signal is forced Low 20 milliseconds prior to the +5 V DC output passing outside its specifications.
11-6
AM-1201322-02
11.1.3
Functional Description
Power supplies and control signals which are generated by the power supply assembly are either passed to the interface board or sent directly to relevant system components. Where they are passed to the interface board, they are distributed throughout the machine as required for normal operation. The various power supplies and control signals are used as follows:
+24 V DC used in electric circuits such as the hopper, lamps, solenoids, sound circuits and motors +5 V DC used in logic circuits +12 V DC used in the stand-alone progressive system (where fitted) and the multi-coin mechanisms (where fitted) 28 V AC used for the bill acceptor (where fitted) high frequency drive output consisting of a two wire, high frequency feed capable of driving three sets of 15 W fluorescent tubes, starters and ballasts shut-down signal turns off the power supply assembly when it is Low to protect the power supply assembly and external circuits from damage two auxiliary outputs for external use.
11.1.4
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11-7
11.2.1
1. 2. 3. 4. 5. 6. 7. 8.
Removal
To remove the power supply assembly (refer to Figure 11.2): Open the cabinet door. Switch the main power switch to the OFF position. Switch off the mains supply at the external source and remove the plug. Remove the hopper from the cabinet in accordance with the relevant removal and replacement procedures given in the hopper section. Extend the main board to its open position in accordance with the relevant removal and replacement procedures given in the main board section. Loosen the two nuts that hold the bottom bracket for the interface board and move this bracket upwards away from the power supply assembly. Remove the cash box chute retaining nut, and the cash box chute from the cabinet. At the power supply assembly, disconnect and remove the video monitor loom socket, the fluoro supply loom socket, the mains supply input cable and any cables connected to the auxiliary power sockets. At the interface board, disconnect the cable from the power supply assembly at plug J22. Remove the two power supply assembly retaining nuts which secure the power supply assembly to the cabinet base. Remove the power supply assembly from the cabinet.
9. 10. 11.
Note
You must place a Fault Tag on any faulty power supply assemblies.
11-8
AM-1201322-02
11.2.2
1. 2. 3. 4.
Replacement
To replace the power supply assembly (refer to Figure 11.2): Open the cabinet door. Ensure that the mains supply at the external source is switched OFF and that the plug is removed. Insert the power supply assembly in the cabinet, ensuring that the holes for the two retaining nuts are aligned with the studs in the cabinet base. Position the two power supply assembly retaining nuts, which secure the power supply assembly to the cabinet base. Tighten each nut to secure the power supply assembly to the cabinet base. Do not overtighten. At the interface board, connect the cable from the power supply assembly at plug J22. At the power supply assembly, connect the mains supply input cable, the video monitor loom socket, the fluoro supply loom socket and any cables to be connected to the auxiliary power sockets. Insert the cash box chute in the cabinet, ensuring that the hole for the retaining nut in the cash box chute is aligned with the stud in the cabinet base. Insert the cash box chute and fit the retaining nut. Tighten the nut used to secure the cash box chute to the cabinet base. Do not overtighten. Push the bottom bracket on the interface board down to secure the power supply assembly and tighten the two retaining nuts. Re-insert the main board to its closed position in accordance with the relevant removal and replacement procedures given in the main board section. Replace the hopper in the cabinet in accordance with the relevant removal and replacement procedures given in the hopper section. Switch on the mains supply at the external source. Switch the main power switch to the ON position. Observe that the three LEDs on the front of the assembly are lit, indicating correct operation of the power supply assembly. Close and secure the cabinet door.
5. 6.
7.
8. 9.
13.
Note
Run a complete machine test after replacing the Power Supply Assembly.
11.3General Maintenance
General maintenance of the power supply assembly consists of the following activities:
Visually confirm the correct operation of the three LED indicators. Remove any dust or dirt from the external surfaces. Check that all looms are secure.
AM-1201322-02
11-9
________Section 12________
Embedded Bill Acceptor
12.1 Technical Description .................................................................... 12-3 12.1.1 12.1.2 12.1.3 12.1.4 12.1.5 12.1.6 12.2 Physical Description ................................................................. 12-3 Machine Functions and Indicators............................................ 12-7 Specifications ........................................................................... 12-8 Self Test and Status Codes...................................................... 12-8 DIP Switches and Configuration Set Up................................... 12-9 Basic Operation...................................................................... 12-14
Bill Acceptor Adjustments ........................................................... 12-16 12.2.1 Video Level Adjustment.......................................................... 12-16
12.3
Removal and Replacement Procedures ..................................... 12-17 12.3.1 12.3.2 12.3.3 Bill Acceptor Note Stacker:..................................................... 12-17 Bill Acceptor ........................................................................... 12-18 Dual Cage .............................................................................. 12-18
12.4 12.5
Disassembly and Assembly Procedures .................................... 12-20 Fault Finding ................................................................................. 12-25 12.5.1 12.5.2 Most Common Faults ............................................................. 12-25 Bill Acceptor Jams.................................................................. 12-26
12.6
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12-1
List of Figures
Figure 12-1 Internal (Embedded) Bill Acceptor Housing.................................................... 12-3 Figure 12-2 View of Bill Acceptor with Open Main Door .................................................... 12-4 Figure 12-3 Bill Acceptor Dual Cage Assembly ................................................................. 12-5 Figure 12-4 Bill Stacker and Cage Incline Positions .......................................................... 12-6 Figure 12-5 Typical Mid Trim Layout.................................................................................. 12-7 Figure 12-6 Bill Acceptor DIP Switch Bank ........................................................................ 12-9 Figure 12-7 Set Up Display-Tokenisation, Bill Acceptor Denominations ......................... 12-12 Figure 12-8 Configuration Set Up Display........................................................................ 12-12 Figure 12-9 Bill Acceptor Light Tower Displays ............................................................... 12-13 Figure 12-10 Bill Acceptor (Note Channel Exposed) ....................................................... 12-15 Figure 12-11 Sample Video Level Adjustment Sheet ...................................................... 12-16 Figure 12-12 Access to Bill Stacker ................................................................................. 12-17 Figure 12-13 Note Stacker, Bill Acceptor and Dual Cage Removal and Replacement ...................................................................................................... 12-19 Figure 12-14 Upper Guide Disassembly and Assembly .................................................. 12-22 Figure 12-15 Lower Guide and Bill Acceptor Disassembly and Assembly ..................... 12-23 Figure 12-16 Note Transport Belt Adjustment................................................................. 12-24
List of Tables
Table 12-1 Table 12-2 Table 12-3 Table 12-4 Table 12-5 Table 12-6 Table 12-7 Bill Acceptor Specifications .............................................................................. 12-8 Bill Acceptor LED Codes.................................................................................. 12-8 Bill Acceptor DIP Switch Functions ................................................................ 12-10 Bill Acceptor DIP Switch Settings .................................................................. 12-10 Main Board DIP Switch Settings .................................................................... 12-11 Two Tier Light Tower Functions..................................................................... 12-13 Fault Finding .................................................................................................. 12-25
12-2
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12.1Technical Description
12.1.1 Physical Description
The embedded CBV Model IVO Bill Acceptor or Bill Acceptor (BACC) consists of an optical scanning unit linked to a bill stacker for the entry and storage of a range of bill denominations. The entire unit, located within the bill acceptor dualcage assembly, is attached to the inside of the main door and has restricted access when the main door is both opened and closed. See Figures 12-1 and 12-2.
ChipTray
The bill entry channel is accessible to players on the mid trim together with pushbuttons, coin entry assembly and bill-denomination display panel. The bill stacker becomes accessible for removal and emptying by opening the mid panel door, opening and lowering the bill acceptor security cage door, and then withdrawing the bill acceptor stacker.
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12-3
Security Maximum security can be provided by the inclusion of double locks on both the mid panel door and the bill stacker cage door, together with a lock on the stacker door. Opening the main door is only necessary should access to the bill acceptor scanning unit, controls, and indicators become necessary. Door switches provide alerts on opening the mid panel door and the bill stacker cage door. A further alert warns of the removal of the bill stacker. Its removal disengages a control plug and cable from the support housing at the rear of the bill acceptor outer cage. See Figures 12-3, and 12-4.
Bill Acceptor
Cable
Bill Stacker
C_019
Coin Chute
Aristocrat Dual Cage Assembly The bill acceptor is sited internally by placing the unit within a dual-cage housing. The cage is securely pivot-hinged at the base, and placed close to the edge of the main door. The unit is held in the main operating position by the top catch (see Figure 12-3). The coin entry and coin chute assemblies are relocated towards the centre of the main door to make room for the acceptor. Power cable, and control and condition indicator looms are routed along the main door to the appropriate units.
12-4
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Bill Acceptor Location Slot (4) Outer Cage Note Stacker Lock Holes (up to 2 locks)
Inner Cage
C_041
Note Stacker Door Cantilever Arm (2) Dual Cage Location & Pivot Stop
The dual cage design ensures the stacker is protected when game play is occurring and when the mid panel or main door is opened for technical maintenance and day-to-day routine operations. With the mid panel opened, the bill stacker is secured from access by the cage door which locks the stacker inside the inner cage. When the main door is opened the outer cage does not allow access to the back of the stacker although the bill acceptor can be accessed for clearing of jams and for routine or special maintenance.
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12-5
The design enables the assembly to be pivoted to improve the various access operations. The outer cage assembly remains firmly affixed by the base retaining pin during pivot movements.
Outer Cage Top Catch Locking Latch and Spring Retainer Groove
Bill Validator
Retaining Pins
Stacker Plug
Cage and Stacker in Operatiing Position Cage and Stacker in a Tilt Position
Basic Bill Entry Operation commences when a bill of a suitable denomination is inserted in the bill acceptor indicated on the bill entry display. The bill is inserted one-centimeter, either end first and face up. The unit initiates operation and, as the note is moved a further 5 mm forward, the unit automatically moves the currency over the magnetic head and optical system. Evaluation is performed, and acceptance or rejection results. Upon acceptance, credits are issued only after the currency has exited the acceptor and been placed in the security stacker. A rejected bill is returned to the player. A bill should be read three times before being classed as unreadable.
12-6
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12.1.2
The bill acceptor is disabled under program control for the following conditions:
fault conditions lock up when machine has entered audit mode, player has actioned collect credits, or the credit meter is over the limit established during set up.
It should be noted the bill acceptor will reject notes with values less than the game-denomination value. Special attachments provide for the flow of entry and payout coins to the standard cash box and coin tray. Machines fitted with a ticket printer are able to output tickets to the coin tray. The coin hopper has a shorter bowl than usual to provide for the special attachments and the resiting of main door units. A reduction of 20% in coin storage capacity results from the shorter and wider bowl. The bill acceptor unit is software controlled by its own internal control system as well as the Aristocrat 540 game system. Connection to the main board is via the J34 8-pin connector on the interface board. The power requirement of 24 V DC is
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12-7
provided from the machine power supply. Other links function for the security switches and light tower displays. Standard operations continue for other machine attachments (when fitted) such as coin entry, hopper and ticket-printer payout, handle operation, light tower display, and meter controls. Electromechanical and electronic meters provide for audit, performance, and history requirements. See chapter on Machine Modes.
12.1.3
Specifications
The specifications of the bill acceptor and stacker type CBV model IVO are as follows.
Table 12-1 Bill Acceptor Specifications
Parameter
Model Power supply Bill acceptance target Denominations Security levels Option settings Stacker capacity options Acceptance performance adjustment
Value
CBV Model IVO with Mars GL5 Bill Acceptor Protocol Standard (or the Mars VFM4 Series Interface) 24V DC . In excess of 95% R1, R5, R10, R20, R50, R100. (Software Version GL5 required for R50 and R100 denominations) Option (1), DIP Switches and (2), via Program Data Card Switches DIP switches, Program Data Card, and Play-button / Display-Screen Set Up procedure 500, 1000, and 2000 bills Video Level Adjustment procedure
12.1.4
12-8
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Valid R50
12
Not used
18
12.1.5
Bill Acceptor
Mk5V149
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12-9
The software procedures for setting the acceptable note denominations are covered in the chapter Machine Modes. Machine configuration options can be established by the use of Bill Acceptor DIP switches, Main Board DIP switches, and the software controlled Menu Set Up procedures. The DIP switch options selectable on the bill acceptor in stand alone mode are as follows.
Table 12-4 Bill Acceptor DIP Switch Settings
Switch No.
1 2 3 4 5 6 7/8 R5 R10 R20 R50
Options
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The location of the switches is shown in Figure 12-6. Main board switch settings are as follows. See the section Main Board for switch bank locations.
Table 12-5 Main Board DIP Switch Settings
Switch Bank/No.
1/1 1/2,3,4
Options
Maxbet rejection Hopper pay limit (SEE MENU SETTINGS)
1/5 1/6,7
1/8 2/1,2,3
2/4,5,6
2/7
Menu Configuration Set Up Two menu procedures enable configuration settings to be altered during machine installation and following a meter error lock up. See Machine Modes. Play buttons are used to step through menus and set up options as shown in the display screen examples below. Pressing the SERVICE button initiates the procedure and the CASH OUT play button sets the option required. The CREDITS DENOMINATION SET UP enables the tokenisation configuration to be established. The BILL ACCEPTOR CONFIGURATION SET UP establishes the bill denominations that are acceptable and will display in the animation panel adjacent to the bill entry channel on the mid trim. The CONFIGURATION SET UP enables four game play control limits to be established for the machine.
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12-11
5 10 25 50 1 5 10
/ / / / / / /
1 1 1 1 1 5 10
ON
* * * *
ON ON
ON
OFF
OFF
OFF
Configuration Set Up
1 2 3 4
Hopper Pay Limit Jackpot Win Limit Jackpot Bell Limit Maximum amount held in credit
Machine Condition Indicators The bill acceptor operational status is indicated in a number of ways, as follows (variations for jurisdictions and machine models occur):
information about last accepted bills, count of bills accepted, details of change-mode operations, etc. are contained in the bill history screen which can be accessed in audit mode. See Machine Modes. the light tower signals 5 consecutive rejects with a slow flash in the top tier. This condition is reset when a normal bill is accepted, the jackpot key is turned, or the machine audit mode is entered. the top tier of the light tower will slow flash should the bill acceptor stacker become full or a fault be detected. error and machine conditions details are displayed on the video screen should one of the abnormal machine condition occur. See Machine Conditions in the Owner / Operator Manual.
12-12
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Details of the two tier light tower functions are shown in the table and diagram below.
Table 12-6 Two Tier Light Tower Functions
Machine Condition
Door Closed - Normal operation Door Open Tilt condition Tilt condition Hand pay Hand pay Bill Rejects Bill Rejects Bill Acceptor Fault Bill Acceptor Fault Stacker Full Stacker Full Door Closed Door Open Door Closed Door Open Door Closed Door Open Door Closed Door Open Door Closed Door Open OFF OFF
SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH ON SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH
DOOR CLOSED
SLOW FLASH
DOOR OPEN
SLOW FLASH FAST FLASH
OFF
SLOW FLASH
OFF
SLOW FLASH
OFF
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12-13
12.1.6
Basic Operation
WARNING
Important - Power off switch The bill acceptor must be reset on turning on the machine. This can be done by ensuring the machine is always powered down by turning power off from the external power switch. Do not use the internal power off switch as the bill acceptor is isolated from this switch.
Primary validation is conducted by the three infrared emitter and detector pairs transmissive optical technique which are connected to the microprocessor through A/D and D/A converters. The light intensity of the emitters is controlled by the microprocessor. However, it is necessary to set a reference level (video level) for the machine to operate properly. This will calibrate the optical system to optimum performance . The video level adjustment procedure should be accomplished any time the currency channel is separated. The model IVO has simplified access to the currency channel which is facilitated by four thumb screws. This access feature is provided as a convenience to facilitate periodic maintenance. If the acceptor appears to have a very low acceptance percentage (less than 70% acceptance), the video level adjustment procedure should be initiated. Secondary validation is accomplished by the utilization of two subsystems, the magnetic head and the spectro measurement circuit. Each system, primary and secondary, has equal importance, and may individually or collectively initiate note rejection.
12-14
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Connector (4)
DIP Switch Panel 26 Way Connector (to Machine) Note Transport Motor
Location Pins (4) Optical Scanners Pressure Roller (7) Bezel 12 Way Connector (to Stacker)
Mk5V138X.cdr
Other optical sensors used in the system include, the currency channel input sensor, which is a reflective type. When activity is detected (currency in the input channel) the microprocessor will start the stepper motor running. All optics will be brought to the operating level, and the note will be presented to all sensors for examination. During the validation process the microcomputer will make decisions about the validity of the note presented. These decisions may be influenced by the selection of security levels (one and two) available as options using the program data card. The levels of security generally have no effect on the acceptance of notes in good condition. Highly circulated notes may have a reduction of acceptance of approximately ten to fifteen percent. The rear of the currency channel has an optical switch (transmitter type) which is activated by the rear flag assembly. The flag signals the microprocessor when a bill has left the currency channel. Credit is never issued until the currency is out of the machine. Where a stacker is used, the currency must first be stacked before credit is issued. The angular position of the flag permits the bills leading edge only to raise the flag. The steel bar attached to the flag will help detect if a foreign substance is attached to the bill. The unit requires that a bill be inserted (either end first) face up into the throat of the unit, approximately one centimeter, for the front sensor to be activated and operation to begin. At this time the motor will operate. Insert the currency an additional half centimeter approximately and the timing belts and pressure rollers will grab the currency and position it over the magnetic head and optical system. At this time a comprehensive evaluation of the currency validity is performed.
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12-15
The bill will be either accepted or rejected. Upon acceptance, credit will be issued only after the currency has exited the acceptor. Currency Acceptance Evaluation An evaluation of the units acceptance level should be performed by inserting a quantity of circulation-quality bills. Torn, crumpled, or excessively dirty notes are not considered circulation quality. Attempt to have the notes validated allowing three attempts for each. Divide the number of bills rejected by the sample quantity of bills used - the result is the percent rejected. If the acceptance rate is poor (greater than 30% rejection) it is necessary to perform the video level adjustment procedure.
INSERT
INSERT
12-16
AM-1201322-02
This adjustment procedure requires a sheet of white copy-machine paper to be cut to the approximate size of any bill and the following steps carried out: Disconnect the power to the bill acceptor, Depress and hold the service switch located near the DIP switches (refer to Figure 12-6), Power up the bill acceptor keeping the service switch depressed, Insert the white paper cut-out into the currency channel, The bill acceptor will slowly step the paper in and out of the channel. The video level adjustment process is complete when the paper is clear of the channel.
Bill Validator Mid Panel and Cage Door Locks and Key Type
Playbutton Panel Mid Panel Door Switch Bill Entry
1.
Open the mid panel door by inserting the key(s) into the lock(s) and turning 180 clockwise. The mid panel door security switch alerts the machine to an opening of the mid panel door.
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12-17
2. 3. 4. 5.
Open the stacker cage door by inserting the key(s) in the lock(s) and turning 180 clockwise. Pull the cage door down, this will disengage the connection to the bill acceptor and place the stacker in the removal position. Using the handle, withdraw the stacker from the cage. Return the stacker cage door to the closed position.
12.3.2
1. 2. 3. 4. 5.
Bill Acceptor
To remove the bill acceptor (refer to Fig 12-13): Remove the note stacker as previously described. Open the main door and switch OFF the machine. Disconnect the loom from the host machine to the bill acceptor. Swing the bill acceptor retainers from the alignment pins. Gently lift the bill acceptor up then back from the housing and remove.
12.3.3
Dual Cage
To remove (or pivot) the dual cage assembly from the machine (refer to Figure 12-13). Note that the bill acceptor or note stacker do not have to be removed before the dual cage: 1. 2. 3. 4. 5. Open the main door and switch OFF the machine. Disconnect the loom connecting the bill acceptor with the host machine. Unlatch the dual cage assembly from the main door. Gently swing the assembly out of the door until it is against the stop. The entire unit can be lifted clear (the dual cage pivot pin will come away from the pivot bracket) of the machine.
12-18
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10
7 8
9
C_042
Figure 12-13 Note Stacker, Bill Acceptor and Dual Cage Removal and Replacement
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12-19
4.
5.
6.
12-20
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c.
7.
Disconnect the 14-way connector between the power supply PCB and the 12-way self aligning connector. d. Remove the three (outermost) screws securing the power supply PCB and gently lift it off the main PCB - these PCBs are piggy-backed via a 12-way connector. e. Remove the stand-off bush and two screws holding the main PCB to the electronics tray and remove. f. Pop open the two retainers holding the CPU PCB in place and remove the PCB. g. Remove the two screws and washers fixing the 12-way self aligning connector and remove the connector from the electronics tray. To disassemble the bill acceptor body: a. Loosen the two screws and washers fastening the idle side belt tension adjustor, pivot the adjustor to allow belt slack then slide the belt off the drive rollers. b. Loosen the two lock nuts securing the drive side belt tension adjustor, pivot the adjustor to allow belt slack then slide the belt off the drive rollers. c. Pull the entire transmission axle out of the slots in the bill acceptor body. Remove the belts from the assembly. d. Removal of the drive rollers requires the circlip to be removed then the roller can slide off the mounting pin. e. Remove the two screws holding the motor in place and withdraw the motor. f. Remove both connector mounts from the body then, if necessary, remove the connectors from the mounts by removing the threaded bushes.
Assembly is a reversal of the disassembly procedure, however, pay particular attention to connecting the components properly before fastening the body components (eg: electronics tray and lower guide) together. If the belts are removed or replaced ensure that the belt tension is within limits (see Figure 1216).
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12-21
Anti Pull-back Device: Bracket Spring Plate Circlip Nut & Washer (2) Long Screw (3) Short Screw (4) Countersunk Screw (4) Bezel PCB
Chassis
Screw (4)
PCB Cover
Mk5V153
12-22
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Nut & Washer (2) Power Supply PCB Small Screw (2) Clip Main PCB CPU PCB
Electronics Tray
Screw & Washer (2) Large Screw 5 Way Small Screw (2) Lower Note Connector (2) Medium Bush Channel Guide (to Upper Guide) Large Optics PCB Interface Bush (2) Medium PCB Bush (3) Medium Screw (2) 12 Way Connector (to Note Stacker)
Threaded Bush (4) Nut,Lock Washer & Washer (4) Connector Mount (2)
Small Screw (2) Large Magnetic Read Screw (3) Head PCB Small Bush Countersunk Screw (2) Shoulder Screw (2) (to Upper Guide) Large Circlip (4) Small Circlip (5) Idle Side Belt Tension Adjustor Belt Drive Roller (4) Lock Screw & Washer (2) Lock Nut (2) Drive Side Belt Tension Adjustor
Mk5V152
Electric Motor Motor Mount Screw (2) Alignment Pin (4) Idle Side Belt Transmission Axle Circlip (2) Drive Side Belt Axle Bush (2) Coach Screw (4) (Bill Acceptor Body to Lower Guide)
Figure 12-15 Lower Guide and Bill Acceptor Disassembly and Assembly
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12-23
Transmission Axle Idler Gear Belt Pivot Point Adjustor Locking Screw & Washer (2)
Belt
Pivot Point
12-24
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12.5Fault Finding
12.5.1 Most Common Faults
Table 12-7 Fault Finding
Fault Note jammed in bill acceptor. Probable Cause A. Note jammed in note channel. Action 1. Open the note channel and remove the note. 2. Check for any obstruction or cause for the jam. Clean the note channel if required. Note repeatedly skews and jams. A. Faulty pressure rollers and/or springs. B. Incorrectly tensioned belt(s). C. Faulty belts or drive rollers. Display electronics are not working. A. No power. B. Faulty bill acceptor PCB(s). Note is not transported into the unit. A. No power. B. Note jam in note channel. 1. Replace the offending pressure rollers and/or springs. 2. Re-tension belts to within limits. 3. Replace the offending belts or drive rollers. 1. Ensure connections are secure and power is ON. 2. Repair or replace faulty PCB(s). 1. Ensure connections are secure and power is ON. 2. Open the note channel and remove the note. 3. Check for any obstruction or cause for the jam. Clean the note channel if required. C. Incorrect machine/bill acceptor setup. 4. Check DIP switch configuration is correct. 5. Check Mk V software machine locks. See Part A, Chapter - Machine Modes.
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12-25
12.5.2
4.
The scanning and transport channel of the bill acceptor passes currency in a direct process to the stacker at the rear of the unit. Should a bill become lodged within the scanning channel a licensed service technician should carry out the necessary clearance and repair. CAUTION
Ensure the power is turned off before any maintenance procedures are carried out on the bill acceptor, stacker and dual cage doors.
1. 2.
3.
4.
It is possible that a jam may occur at the entrance to the stacker, in the stacker itself, or at the entrance to the bill scanning channel. To clear the offending bill or obstruction from the scanning channel from outside the machine, withdraw the obstruction. Do not use an object to clear the item. Obstructions can be removed from the entrance to the stacker. Follow the instructions above and the procedure for removal and replacement of the bill acceptor stacker. Clear the obstruction without the use of any object to clear the item. If it is necessary to remove the bill acceptor from the rear of the main door, raise the locking latch without damaging the retaining spring, and withdraw the unit. See Figure 12-4.
12-26
AM-1201322-02
Wipe off the bezel with a soft cloth dampened with a 90% isopropyl alcohol to remove surface deposits and dirt. Clean the note channel surfaces using a soft cloth dampened with 90% isopropyl alcohol. Wipe both the upper and lower guides to remove surface dirt. Pay particular attention to the optics area and the magnetic read head. Clean the pressure rollers and belts. The belts may be cleaned by rotating the drive rollers to expose the belt surface. Check that all connectors are clean and secure.
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12-27
Games
________Appendix A________
Games
A.1 Simulated Spinning Reel Games A.2 Blackjack A.3 Extra Two Ball Bingo (Keno) A-3 A-3 A-3
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A-1
Games
A.
Games
Three families of games are currently played on the 540 Video gaming machine: simulated spinning reel games, blackjack, and bingo (or keno).
A.2 Blackjack
The standard game is described below. The screen displays two hands of two cards each: the players cards on the left and the dealers cards on the right. Both players cards are displayed face up. With the dealers cards, both may be displayed face up, or one face up and one face down. To win, the players total score must exceed the dealers total but not exceed 21.
A-2
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Conversions
________Appendix B________
Conversions
B.1 B.2 B.3 B.3.1 B.3.2 B.3.3 B.3.4 B.3.5 B.4 B.4.1 B.4.2 B.4.3 B.5 B.6 B.7 B.8 B.9 B.10 B.11 What is a Conversion .......................................................................B-3 Pre-conversion Procedures .............................................................B-4 Denomination-Change Procedures.................................................B-4 Coin Comparator........................................................................B-5 Coin Entry ..................................................................................B-6 Coin Chute Assembly Shims......................................................B-6 Hopper .......................................................................................B-9 Coin Denomination Label...........................................................B-9 Artwork Change Procedure .............................................................B-9 Top Box......................................................................................B-9 Cabinet Door (no Bill Acceptor)................................................B-11 Cabinet Mid Panel Door ArtWork (Bill Acceptor fitted) .............B-13 Animation Lamp Change Procedure .............................................B-14 Play Button Change Procedure .....................................................B-14 EPROM Change Procedure............................................................B-14 Main Board DIP and Rotary Switch Settings ................................B-19 Main Board Links............................................................................B-20 Interface Board Configuration Board............................................B-20 Coin-in Photo-optic Module Links.................................................B-20
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B-1
Conversions
List of Figures
Figure B-1 Coin Entry Assembly .....................................................................................B-6 Figure B-2 Coin Chute Assembly Shim Replacement.....................................................B-8 Figure B-3 Top Box Artwork Replacement.....................................................................B-10 Figure B-4 Cabinet Door Artwork Replacement ............................................................B-11 Figure B-5 Mid Panel Door Artwork Replacement ........................................................B-13 Figure B-6 Game, Colour and Shape PROM Identification...........................................B-15 Figure B-7 Main Board EPROM, DIP/Rotary Switches, Link Locations ........................B-16 Figure B-8 EPROM Replacement .................................................................................B-19
List of Tables
Table B.1 Table B.2 Table B-3 Table B-4 Table B-5 Table B-6 Australian and South African Coin Sizes ........................................................B-5 Example Coin Comparator Gaps - Australian Coins ......................................B-6 Example Coin Chute Assembly Shims for Australian Coins...........................B-7 Location of Game EPROMs .........................................................................B-17 Location of Shape EPROMs .........................................................................B-18 Links on the Main Board ...............................................................................B-21
B-2
AM-1201322-02
Conversions
AM-1201322-02
B-3
Conversions
B-4
AM-1201322-02
Conversions
Australian and South African coin sizes are listed in Table B.1.
Table B.1 Australian and South African Coin Sizes Value Australia Australia Australia Australia Australia Australia SA SA SA $0.05 $0.10 $0.20 $0.50 $1.00 $2.00 R0.50 R1.00 R2.00 Diameter mm 19.35 23.62 28.55 32.00 24.95 20.50 22.0 20.0 23.0 Diameter inches 0.76 0.93 1.12 1.26 0.98 0.81 0.86 0.78 0.91 Thickness mm 1.32 1.78 2.34 2.30 2.65 2.90 2.0 1.85 2.0 Thickness inches 0.05 0.07 0.09 0.09 0.10 0.11 0.08 0.07 0.08
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B-5
Conversions
Table B.2 Example Coin Comparator Gaps - Australian Coins Value $ 0.05 0.10 0.20 0.50 1.00 2.00 Coin Comparator Gap narrow gap narrow gap full gap large diameter full gap increased gap
2
Coin Entry Backplate
1
Backplate Fixing Screw (x2)
3
Coin Entry Body
A12-0121.CDR
A12-0121.CDR
B-6
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Conversions
Table B-3 Example Coin Chute Assembly Shims for Australian Coins Value $ 0.05 0.10 0.20 0.50 1.00 2.00 Left Hand Shim 1A 2A 2B 1B 2A 1A Right Hand Shim 2 5 6 7 5 3 3 3 4 4 5 5 Quantity of Shims
To replace the shims in the coin chute assembly: 1. 2. 3. Remove the coin chute assembly in accordance with the relevant procedures given in the coin handling section. Remove the two photo-optic modules. Replace the shims (see Figure B.2): a. Remove the six nuts holding the front plate and the shims to the back plate. b. Pull the front plate complete with all other components away from the back plate. c. Remove the existing shims and replace with the new ones issued with the conversion kit. d. Place the front plate, complete with all components onto the studs and secure with the nuts. Replace the two photo-optic modules. Replace the coin chute assembly in accordance with the procedures given in the coin handling section.
4. 5.
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B-7
Conversions
VT077.cdr
B-8
AM-1201322-02
Conversions
B.3.4 Hopper
To convert the hopper to a new denomination, replace the following parts: disc spigot plate second coin wiper pawl coin runner.
Remove the hopper, replace the parts, replace the hopper and test it in accordance with the relevant procedures given in the hopper section. Also, change the probe position to a suitable location hole in the bowl assembly. The correct hole location is given in the location chart issued with the conversion kit. It may also be necessary to change the position of the hopper photo-optic detector. The correct location is given in the location chart issued with the conversion kit.
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B-9
Conversions
Artwork
Door Frame
3.
4. 5. 6. 7. 8. 9. 10.
Open the top box door: a. Insert the top box door key in the top box door lock and turn it 180o clockwise. b. Press the two-point latch pushbutton below the lock and the door unlocks. c. Lift the hinged door upwards until the door open support brackets are engaged in a completely open position. Unscrew the two set screws holding the artwork into the door frame and remove the support bracket. Slide the artwork out of the door frame. Slide the new artwork into the door frame. Place the artwork support bracket into position. Insert the two set screws and tighten them. Raise the top box door to release the support brackets. Close and lock the top box door.
B-10
AM-1201322-02
Conversions
3.
Remove the coin chute assembly in accordance with the relevant procedures given in the coin handling section.
Mid-trim
Pushbuttons
Nut
AM-1201322-02
B-11
Conversions
4. 5. 6. 7. 8.
Remove all the microswitch and lampholder units from the play buttons on the mid-trim. Remove the three nuts holding the reflector base to the door and remove the base with the reflector attached. Loosen the three nuts to loosen the clamp at the bottom of the artwork. Loosen the two nuts on clamps on each side of the artwork. Pull the artwork towards you at the bottom and lift out of the door. Place the new artwork inside the door under the artwork top support bracket at the top of the artwork window, and sit the bottom of the artwork in the bottom clamp and the sides of the artwork in the side clamps. Tighten the three nuts on the bottom clamp and the two nuts on each of the side clamps to hold the artwork firmly. Place the reflector base, with the reflector attached, into position and secure it with the three nuts. Replace all microswitch and lampholder units in the play buttons on the mid-trim. Replace the coin chute assembly in accordance with the relevant procedures given in the coin handling section. Switch on the machine. Close and lock the cabinet door. Test the coin chute and play buttons according to the relevant procedures given in the machine modes section.
B-12
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Conversions
3.
4. 5. 6.
Withdraw the artwork from the door by drawing the top of the artwork away from the display position whilst the bottom of the artwork rests in the support cradle. Insert the new artwork in the bottom support cradle and gently move the top into the display position. Fit the retaining strips into position and tighten the holding screws. Close the mid panel door.
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B-13
Conversions
B-14
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Conversions
GAME EPROM
VIDEO CONTROLLER PROGRAM PROGRAM NUMBER LENGTH LOCATION ON ELECTRONICS
2 V X F C 4 7 3 /8 87.040% XXXXXX
X6 C341/1
SHAPE EPROM
VIDEO PROGRAM LENGTH SHAPE PROGRAM NUMBER LOCATION ON ELECTRONICS
VERSION NUMBER
1V L SH 050 /12
XXXXXXXXXX
GAME NAME
COLOUR PROM
VERSION NUMBER COLOUR MAP PROGRAM NUMBER
1 C M 29
GAME NAME OR MARKET
XXXXXXXXXX
A12-0080.CDR
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B-15
Conversions
LK2
LK3
LK15
LK12
LK13 LK14
LK1
DIP SW2
12345678
1 2 3 4 5 6 7 8
SW4 SW5 SW6 SW3 LK4 LK5 LK8 LK7 LK9 LK11 LK10 LK6 LK2 LK3 LK4 LK5 LK6
DIP SW1
LK17 LK18
LK20
LK28
LK23 LK27
LK20
B-16
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Conversions
Table B-4 Location of Game EPROMs Location of Mk IV Electronics U88 U89 U90 U91 U92 U93 U76 U77 U86 U87 U59 U60 U61 U62 U78 U79 U80 U94 U95 U96 U97 U98 U99 U100 U43 Mk IV Software Game EPROMs Game 1 Game 2 Game 3 Game 4 Game 5 Game 6 Game 7 Game 8 Basic Program ROM Extended Program ROM Combination ROM 1 Combination ROM 2 Combination ROM 3 Combination ROM 4 Combination ROM 5 Combination ROM 6 Combination ROM 7 Option ROM 1 Option ROM 2 Option ROM 3 Option ROM 4 Option ROM 5 Option ROM 6 Option ROM 7 Signature ROM Mk 2.5 Software Game EPROMs Not used Not used Not used Not used Not used Not used Not used Not used 32K program 8K program or sound PROM Tatt's sound PROM Not used Not used Not used Not used Not used Not used Not used Not used Not used Not used Not used Not used Not used Signature PROM
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B-17
Conversions
Table B-5 Location of Shape EPROMs Location on Mark IV Electronics U20 U21 U22 U23 U45 U46 U47 U48 Mk 2.5 Software Shape EPROMs 1VL/SH050/8 1VL/SH050/10 1VL/SH050/12 not used 1VL/SH050/9 1VL/SH050/11 1VL/SH050/13 not used
To replace an EPROM (refer to Figure B-7): 1. 2. 3. Open the cabinet door. Switch off the machine. Unlock and (or) unseal the main board and draw the main board tray out to the fully extended position. 4. Place an extraction tool or a screwdriver under the EPROM not under the socket. 5. Prise the EPROM out slowly and evenly as shown in Figure B-7. 6. Hold your finger on top of the EPROM to prevent it from jumping out. Take great care not to damage the pins. 7. Check that the end marking on the new EPROM is on the correct side, for example; pin 1 is on the left side of the mark. 8. Position the EPROM with the end marking facing the back of the board. If the EPROM is smaller than the socket, insert the EPROM so that the end mark is facing the back of the board but the opposite end of the EPROM is located in the lower most pins of the socket, the opposite end to the pin 1 hole (see Figure B-7). 9. Ensure that all pins are lined up, check that none are left out or folded underneath. 10. Gently push the EPROM completely into position.
B-18
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Conversions
EPROM
1 2 3 4
16 15 14 13
End Marking
1 2 3
16
A12-0126.CDR
Note: If the EPROM has fewer pins than the socket, the EPROM must be installed as shown above.
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B-19
Conversions
DIP Switches The two banks of DIP switches and the configuration menu set up procedure are used to set machine parameters. See Machine Modes. Rotary Switches The rotary switches are only used when the machine communicates with a central computer or when the machine serial number or house number must be set on the data screen. For example: in audit mode or with a DACOM communications system. The rotary switches are used to set a unique four digit address for the machine: Rotary switches SW3 and SW4 are used to set the two high order digits. Rotary switches SW5 and SW6 are used to set the two low order digits.
select different EPROM configurations, select between Mark 2.5 software and the Mark IV software operation mode.
B.10
B.11
B-20
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Conversions
Table B-6 Links on the Main Board Link No LK1 LK2 LK3 LK4 LK5 LK6 LK7 LK8 LK9 LK10 LK11 LK12 LK13 LK14 LK15 No of Pins 2 2 2 3 3 3 3 2 2 2 2 3 2 3 2 ACIA#2 Background colour select 1 Background colour select 2 M/C No. SW. Polarity Select 1 M/C No. SW. Polarity Select 2 Shape ROM Size Select Shape ROM Page Select PFCLR enable PWFINT to NMI PWFINT to U2/3 ACIA#2 interrupt to U2/3 RTC Power Select Mode Select Expansion or Mode to U3/5 Video Resolution Description Position for Mk 2.5 Software Not linked Not inserted Not inserted 1 3 1 1 Not linked Linked Not linked Linked 1 (Solder link) Linked 1 Linked Position for Mk IV Software Not linked Not inserted Not inserted 1 3 3 3 Not linked Linked Linked Linked 1 (Solder link) Not linked 1 Linked (Low resolution) Not linked (High resolution LK16 LK17 LK18 LK19 LK20 LK21 LK22 LK23 LK24 LK25 LK26 LK27 LK28 2 3 2 2 3 3 3 2 3 3 3 3 3 Speed Select Communication A12 Select Combination Page 0 Select Low Battery Detect Disable Colour Map PROM Select 1 Meter RAM 1 Power Select Meter RAM 2 Power Select Manual Reset Colour Map PROM Select 2 Colour Map PROM Select 3 Colour Map PROM Select 4 Sync Delay Select Combination A13 Select Linked 3 Not linked Not linked 3 1 1 Not linked 1 1 1 1 1 Linked (1.5 MHz) Not linked (3 MHz) Not linked Linked Not linked 1 1 1 Not linked 3 3 3 1 1
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B-21
________Appendix C________
Electronics Test and Repair
C.1 Test Facilities Available .........................................................................C-3 C.2 General Board Repair.............................................................................C-3 C.2.1 Generic Fault Finding.........................................................................C-3 C.2.2 Removal and Replacement of Integrated Circuits .............................C-4 C.3 On-site Testing .......................................................................................C-4 C.3.1 Robot Test .........................................................................................C-4 C.3.2 Exerciser EPROM..............................................................................C-4 C.3.3 Main Board Test Set-up TE403 .........................................................C-4 C.4 Workshop Testing ..................................................................................C-5 C.4.1 Main Board Tester TE403..................................................................C-5 C.4.2 Interface Board Tester .......................................................................C-7 C.4.3 Photo-optic Module Testing ...............................................................C-8 C.4.4 Power Supply Testing ........................................................................C-9
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C-1
List of Figures
Figure C.1 Figure C.2 Figure C.3 Figure C.4 Main Board Test Set-up...................................................................... C-6 Interface Board Test Set-up ............................................................... C-7 Photo-optic Module Test Set-up ......................................................... C-9 Power Supply Test Set-up ................................................................ C-10
C-2
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C.1
C.2
C.2.1
On receipt of a faulty printed circuit board (PCB): visually inspect the PCB to determine if there is any evidence of damage due to heat (burnt components or tracks), visually inspect all plugs and sockets to determine if any pins have been damaged, test the PCB or module using the appropriate test equipment.
C.2.2
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C-3
carry out component level repair of PCBs only in a work shop environment; follow the appropriate ESD precautions; use Aristocrat approved equipment and standard procedures during component level testing and replacement
C.3
C.3.1
On-site Testing
Robot Test
The robot test can be used to carry out initial on-site diagnostic testing of the Mk IV electronics. The main board must be configured in Mk 2.5 mode. Refer to the procedure for robot test in the machine modes section.
C.3.2
Exerciser EPROM
To exercise all peripherals to the Mk IV main board in an operational machine, replace the boot EPROM U86 with the exerciser EPROM IVXET001. The main board must be configured in Mk 2.5 mode. The microprocessor, scratch RAM, screen RAM and video driver ICs on the main board must be functional. The exerciser EPROM contains menu driven software which allows you to exercise the following peripherals by selecting options from a menu: inputs from: photo-optic modules and detectors keno keyboard (where applicable) hopper probe key switches play buttons door switch
video monitor hopper printer (where applicable) progressive system (link pulse test) network communication ports (where applicable) electromechanical meters sound chip animation lamps (where applicable).
C.3.3
C-4
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C.4
C.4.1
Workshop Testing
Main Board Tester TE403
The main board can be fully functionally tested using the following test set-up (see Figure C-1): personal computer (PC) with accompanying software (program MK4SVC.EXE) main board tester TE403 Mk IV power supply assembly test EPROMs: replace game EPROM U77 with test EPROM TESTSVC replace boot EPROM U86 with EPROM BOOTSVC To test the main board in this set-up, ensure that the board is in Mk IV mode, Link 13 must be in the correct position. A VT100 terminal, or equivalent, can be used instead of the PC. In this configuration, the accompanying software is not required. In the future, the main board tester TE403 will be developed for field use with a portable terminal.
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C-5
TE403
Main Board
Monitor
The tester displays instructions on the PC or terminal screen. These instructions ask you to:
connect J3 and disconnect J3 for I/O tests connect J4 and disconnect J4 for I/O tests rotate rotary switches set DIP switches on or off press pushbuttons.
initial system tests main peripheral tests non-destructive memory tests pushbutton tests input and output port tests serial channel tests real time clock test DIP switch and rotary switch tests. When a test is completed, a results page, listing all tests failed, is displayed. If no errors occurred, then a single message indicating this is displayed.
Error messages displayed include information required for fault diagnosis to component level.
C-6
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C.4.2
TE404
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C-7
C.4.3
Opto-electronics checks that each photo-optic detector can be switched on and off. Cross-talk checks that the two photo-optic detectors are not interfering. Coin simulation checks that the module sends the correct signal for a normal coin, a yo-yo, and a coin jam. Mech_enable checks that the voltage regulator in the module is operating. Strobe checks that a high strobe signal forces all outputs high. Mode checks that the module can be powered-up in both Mark 2.5 and Mark IV mode. Option/Acceptor checks that the valid coin signal can be received from the comparator (acceptor) for Mark 2.5 mode, and that coins are processed without the valid coin signal for Mark IV mode. RDY checks that the RDY mode either queues the coin signals or allows them to be sent. Audit checks that an audit pulse is generated when a coin valid signal has been received and a valid coin has passed through the module. Simval checks that a simval pulse is generated when a coin valid signal has been received and a valid coin has passed through the module. Hold LEDs on holds the photo-optic detector LEDs on to allow the phototransistor voltages to be measured. Cycle LEDs (0.5 Hz) cycles both photo-optic detector LEDs on and off at 0.5 Hz to check their operation. Pushbutton test allows a check that the test pushbutton is operating.
C-8
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Photo-Optic Module
C.4.4
TE401
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C-9
Circuit Diagrams
________Appendix D________
Circuit Diagrams
Machine Wiring Diagrams WD-565465 South Africa / Namibia Mk4 Video WD-565466 South Africa / Namibia Mk4 Video BACC and 2000C Chip Tray Main Board Part No. 40162 Schematic diagrams A1-1478/1-23 (not available) Physical layout diagram AS-40162 Interface Board Part No. 40134 Schematic diagrams A1-1403/1-9 Physical layout diagram AS-40134 (not available) Comms Configuration Board Part No. 410187 Schematic diagram CD-410187B Button Distribution Board Part No. 410061 Schematic diagram CD-410061A Electromechanical Meter Board Part No. 40162 Schematic diagram A2-3331 Hopper Driver Part No. 07100 Drawing Ass 07100 (not available)
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D-1
Glossary
Glossary
ADH Animation Lamps Audit key switch Audit meters Base Belly panel (Mid panel) Bill Validator BIPS Aristocrat Disc Hopper. Lamps located behind the artwork panel next to the monitor. To display the electronic audit meters on the monitor, insert the audit key and turn it 90 clockwise. See electronic meters. A specially designed box unit on which the cabinet stands. The cash box is usually located securely within the base. The brightly coloured, back lit panel below the play buttons, which usually displays the name of the game. Device that reads valid bill (note) currency to create player credits. Bar Interface Poker System - a remote credit transfer system where a number of gaming machines are linked to a central control unit. Credits can be bought at a central location and then allocated to any machine connected to the network. After the player presses the CASHOUT button, the credits are manually paid out to a player and recorded in the payout book. The series of buttons across the front of the cabinet which the player uses to control gameplay. The major cabinet or casing in which the workings of the machine are housed. When a players credit exceeds the preset hopper payout amount and the player presses the CASHOUT button, the machine locks up. When this occurs, the cancel credit procedure allows you to pay credits to the player and reset the machine. The high security compartment used to hold any coins not held in the hopper. Device that compares a coin inserted by a player with a sample coin of the correct denomination to determine if the inserted coin is valid and acceptable for play. See coin tray.
Cancel credit
Chip tray
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Glossary
The value of coins you remove from the cash box, usually daily. Channel metal oxide semi-conductor. When coins jam in the coin chute assembly or hopper chute. The tray at the bottom of the cabinet into which payout or reject coins are deposited for collection. To convert the amount shown on the CREDIT meter to cash, the player presses the CASHOUT button which activates the hopper to pay the coins into the coin tray. See base. Central processing unit. Coins inserted into the machine register as credits. One coin may equal more than one credit. Prizes are shown as credits until such time as the player chooses to collect them. Digital to analog. The electromechanical meters or counters. These meters are nonresettable and are cumulative for the life of the machine.
D/A Electromechanical meters Electronic meters EPROM ESD FPLA Hard meters HCMOS Hopper House Illegal coin Installation I/O
Erasable programmable read only memory. Electrostatic discharge. Field programmable logic array. See electromechanical meters. High speed CMOS logic. The electronically controlled unit which stores the coins that are played and which pays out the exact number of coins in a credit collect situation. The club, casino or organisation running the games. A coin which is incorrectly paid out by the hopper. A club, casino or other place which has a number of gaming machines. Input/output.
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Glossary - 2
Glossary
To reset the machine after a cashier payout or after a machine fault has been corrected, insert the J key, turn it 180 clockwise and back again. Light emitting diode. A lockup renders the machine unplayable and is triggered either by a malfunction, when a jackpot has been won (if the program permits), or when the player has pressed the CASHOUT pushbutton when there is more than the cancel credit amount in credit. During payout the machine locks up if there are insufficient coins in the hopper or a coin jams in the hopper other than across the hopper photooptic detector. A book payment made for any amount in excess of the cancel credit limit of the machine. A button which automatically bets the maximum amount possible on a game. Electronic (soft) meters and electromechanical meters located within the machine that record and display important audit information for the operator. The brightly coloured, back-lit panel below the play buttons, which usually displays the name of the game. Book used to record hopper refill amount, jackpot amount and cancel credit amount. Printed circuit board. Programmable logic device. This is an additional jackpot to the games normal jackpot. This jackpot increments by a fixed percentage of the machines turnover and is displayed separately for the player to see. Programmable Read Only Memory. Money you add to a hopper by opening the door and inserting coins, usually when the machine has run out of coins. A system where a number of gaming machines are linked to a central control unit. Credits can be bought at a central location and then allocated to any machine connected to the network. A button on the machine which allows a player to indicate to others that the machine is reserved. This reserve message remains lit for 3 minutes.
Mid panel
Payout book
PCB PLD Progressive jackpot PROM Refill Remote Credit Transfer Reserve
Glossary - 3
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Glossary
The machine locks up when a coin jams across the hopper photo-optic detector for more than 0.5 seconds. See electronic meters. Static Random Access Memory. A coin travelling in reverse to its normal direction. For example: a coin is dangled through and withdrawn from the coin entry slot of the machine in an attempt to cheat the machine of a coin during gameplay.
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Glossary - 4
INDEX
Index
Cabinet Door Switch ....................................... 5-6, 5-24
A
Animation...................................................... 1-14, 3-25 Animation Control Signals ....................................... 7-7 Animation Lamps not lit........................................... 4-4 Animation Panel on Mid Trim.............................. 12-11 Audit Calculation ................................................... 1-11 Audit Key ................................ 2-10, 3-9, 3-24, 5-4, 8-5 Audit Key Switch ............................................ 3-18, 5-6 Audit Meter ....................................................... 3-7, 3-8 Audit Meter Corrupt................................................. 4-8 Audit Meter, First Screen ......................................... 3-6 Audit Meters.............................................1-7, 3-7, 3-15 Audit Mode ......................1-3, 1-7, 1-8, 1-11, 3-7, 3-26
Cabinet Door, Closure.............................................2-10 Cabinet Door, Pushbutton Interface Board ...............8-6 Cable Fault ................................................................4-3 Cable Tie, Transit......................................................2-7 Cancel Credit.......................................... 1-11, 3-25, 7-9 Cancel Credit Message..............................................3-4 Cash Box...................... 1-7, 1-10, 1-13, 3-7, 3-12, 3-20 Cash Box Access.......................................................2-3 Cash Box Chute .............................................. 5-4, 5-14 Cash Box Security............................................. 8-5, 8-7 Coin Chute Assembly.............. 1-13, 2-7, 8-5, 8-7, 10-5 Coin Chute, Basic Operation...................................9-11 Coin Comparator.................................... 1-10, 1-13, 2-7 Coin Comparator, Basic Operation ...........................9-8 Coin Comparator, Removal.......................................9-9 Coin Handling Basic Operation...................................................9-3 Replacing Sample Coin.....................................9-10 Coin Jam ................................................ 3-13, 4-3, 10-6 Coin Jam In Hopper Bowl.......................................10-5 Coin Jam, Fault Finding............................................9-7 Collect ............................................................. 1-13, 3-7 Collect Button .........3-4, 3-6, 3-7, 3-16, 3-18, 3-22, 7-9 Collect Credit ............................................................1-9 Collect Play Button .................................................10-4 Colour Maps............................................................7-14 Combination Test .......................................... 3-21, 3-22 Comparator......................................................1-13, B-8 Comparator Loom Fault ............................................4-7 Comparator, Dual Voltage ......................................7-16 Conversion Denomination Change ....................................... B-3 Game Change..................................................... B-3 On Customer Request ........................................ B-3
B
Back Up Internal Battery.......................................... 3-7 Bezel Template....................................................... 3-28 Bezel, Bill Acceptor ............................................... 3-28 Bezel, In Bill Acceptor ............................................. 2-9 Bill Acceptor Bezel, Cleaning .............................................. 12-27 Bill Acceptor Belt Adjustment ............................................. 12-21 Configuring DIP Switches ............................... 12-9 Bill Acceptor (BACC) ............................................ 12-3 Bill Acceptor CBV Model IVO.............................. 12-3 Bill Acceptor Functioning ........................................ 2-9 Bill Acceptor Installation Test................................ 2-10 Bill Acceptor Note Stacker Removal.................... 12-17 Bill Acceptor Operation ......................................... 1-11 Bill Acceptor Self-Test.................................. 3-23, 12-8 Blackjack, Standard Game........................................A-2 Boards, Fault Tag ................................................... 6-12 Buy-A-Pay Gamble Feature...................................... 3-5
C
Cabinet Door .................................. 1-7, 1-8, 1-11, 3-17 Cabinet Door Key................................................... 2-10 Cabinet Door Latch .................................................. 5-6 Cabinet Door Opened...................................... 3-8, 3-15
D
Dimensions..............................................................1-15 DIP Switches, Bill Acceptor ...................................12-9 'RRU /RFN....................................................................1-7 Door Security ............................................................8-8 Double-Up Feature....................................................3-5
AM-1201322-02
INDEX
Double-Up Gamble Feature...................................... 3-5 Dual Cage Assembly Removal ............................. 12-18
Hopper Empty ........................................................ 3-13 Hopper Motor Slow.................................................. 4-6 Hopper Pay Limit ................................................... 3-25 Hopper PCB .................................................. 10-3, 10-4 Hopper PCB Signal ................................................ 10-5 Hopper Phot-Optic Detector..................................... 3-7 Hopper Position...................................................... 10-3 Hopper Probe ......................................................... 10-5 Hopper Probe Shorted .............................................. 4-7 Hopper Probe Test......................................... 3-16, 3-19 Hopper Refill.......................................................... 3-24 Hopper Removal..................................................... 10-7 Hopper, Connector J11............................................. 8-7
E
Electro-Mechanical Meters........... 1-11, 7-14, 8-5, 12-8 Electronic Audit Meter Data-In, 3 Sets..................... 3-6 Electronic Meters...................1-11, 2-10, 3-9, 7-7, 12-8 Extra Two Ball Bingo (Keno)................................... 0-2
F
Fault........................................................................ 1-14 Fault Finding ............................................................ 4-3 Fault Mode ....................................................1-14, 3-26 Fault Mode Detected .............................................. 3-26 Faulty Hopper Photo-Optic Detector........................ 4-3 Fifth And Additional Audit Meters ........................ 3-11 Fifth Through Ninth Audit Meters.......................... 3-14 First Audit Meter ...........................................2-10, 3-12 First Audit Meter Screen ........................................ 3-11 First Level of Robot Test ........................................ 3-17 Fluorescent Tube, Mid Panel Door........................... 5-7 Fluorescent Tubes, 15 W ........................................ 11-7 Fourth Audit Meter................................................. 3-14
I
Interface Board ......................................................... 8-4 Interface Board, Mounting ....................................... 8-3
J
J Key Restart ............................................................ 3-4 J Key Switch............................................................. 1-7 Jackpot Key ..............................................5-4, 5-15, 8-5 Jackpot Key Switch ........................................... 5-6, 8-7 Jackpot Limit............................................... 3-25, 12-11 Jackpot Switch........................................................ 8-17
G
Gamble Button.......................................................... 3-5 Game Eproms ........................................................... 7-6 Game Options ........................................................... 3-4 Game PROM And EPROM Locations ..................... 7-6 Game Types .............................................................. 3-5 Games ...................................................................... A-2 General Maintenance of Bill Acceptor ................. 12-27 General Maintenance of Cabinet And Top Box...... 5-24 General Maintenance of Coin Handling System..... 9-19 General Maintenance of Handle ............................. 5-20 General Maintenance of Hopper........................... 10-10 General Maintenance of Interface Board ................ 8-19 General Maintenance of Power Supply .................. 11-9 General Maintenance of Video Monitor ................. 6-14 Graphics.................................................................... 1-3
L
/DWFK 3LQ .................................................................... 1-7 Light Tower Signals, BACC................................. 12-12 Light Tower, Description ....................................... 5-21 Light Tower, Messages........................................... 5-21 Link Jackpot ................................................ 3-25, 12-11 Lock Up Initiated ..................................................... 3-8 /RJLF &DJH ................................................................. 1-7 Logic Cage Loom ..................................................... 4-9 Logic Cage Switch Loom ....................................... 4-20
M
Machine Options ...................................................... 1-3 Main Board Connected to Interface Board............... 7-4 Manual or Book Pay................................................. 3-4 Messages .................................................................. 1-3 Messages on Light Tower....................................... 5-21 Meter Security ........................................................ 4-14 Meters.............................................................. 7-7, 7-12 Meters Options ......................................................... 1-3 Meters, Electromechanical ................................ 5-3, 8-7
H
Hand Payout Book.................................................. 1-11 Handle Mechanism ................................................. 5-17 Hopper ............................1-3, 1-8, 1-13, 3-7, 3-20, 3-25 Hopper does not Rotate ............................................ 4-6 Hopper Drive Signal............................................... 10-5
AM-1201322-02
INDEX
Mid Panel Door Fluorescent Tube ........................... 5-7 Mounting Bolts......................................................... 2-6 Mounting Holes........................................................ 2-6 Mounting Plate, Interface Board .............................. 8-9 Mounting Plate, Key Switch................................... 5-15 Multiline Game......................................................... 3-5 Multiplier Game ....................................................... 3-5
R
Reserve Button........................................................3-22 Robot Test...............................................................3-17
S
Sample Coin............................................. 1-13, 2-7, 4-7 Sample Coin In Scanner............................................2-7 Second Audit Meter ................................................3-13 Secondary Validation, BACC ...............................12-14 Security ........................................................... 1-8, 12-3 Security Events........................................................3-11 Security Features.....................................................1-11 Security Level ...........................................................3-8 Security Level Selection, BACC ...........................12-15 Security Locks...........................................................1-7 Security Locks, Foreign Objects .............................5-24 Security Stacker ............................................ 1-11, 12-6 Security System.........................................................3-9 Security, Bill Acceptor............................................12-4 Security, Door ...........................................................8-8 Security, Scanning Levels .......................................12-7 Self Test Initiated In Play Mode................................3-6 Self Test, BACC......................................................12-7 Self-Test ....................................................................3-3 SERVICE Button ....................................................3-18 Service Mode .................................................. 1-8, 1-11 Simulation of Reels Spinning...................................A-2 Simval Pulse..............................................................9-4 Solenoid, Coin Diverter ............................................9-4 Sound PROM............................................................7-6 Sound too loud or too quite.......................................4-6 Sounds............................................................. 1-14, 3-8 Switching Regulator Operation ...............................6-10
N
Normal Play Mode ................................................. 3-17
O
Options .................................................... 1-3, 3-20, B-4 Options Select ........................................................ 3-24 Options Selected by the Player................................. 7-7 Options Setup ....................................................... 12-11 Options Set-Up....................................................... 3-25 Options, BACC Functions...................................... 12-7 Options, DIP Switches ......................................... 12-10 Options, Games ........................................................ 7-9 Options, Machine Configuration .......................... 12-10 Options, Main Board .............................................. 7-16
P
Photo-Optic Module, Basic Operation ................... 9-15 Photo-Optic Module, Removal............................... 9-18 Play Button.......................... 1-13, 1-14, 3-18, 3-22, 7-7 Play Button Functions ............................................ 3-22 Play Button Starts Game........................................... 1-9 Play Button Tests.................................................... 3-16 Play Buttons ........................................................... 3-22 Play Mode ............................... 1-8, 1-10, 3-3, 3-24, 5-6 Play Mode Security .................................................. 3-7 Play Mode, Return To ..................................... 3-6, 3-29 Play Mode, To Return To....................................... 3-11 Power............................................ 1-12, 3-28, 4-9, 4-14 Power Consumption ............................................... 1-15 Power Distribution ................................................... 8-4 Power Fail Signal .......................................... 4-21, 8-17 Power Requirements............................................... 1-15 Power Supply ......................................................... 8-17 Power Supply Overload............................................ 4-3 Power Supply, BACC............................................. 12-8 Power Switch, BACC........................................... 12-14 Power Switch, Main ............................................... 11-4 Power Up Sequence.................................................. 2-6 Primary Validation, BACC................................... 12-14
T
TE401, Power Supply Test Set ................................ C-9 TE402, Optics Detector Tester................................. C-8 TE403, Main Board Tester....................................... C-4 TE404, Interface Board Tester ................................. C-7 Tenth Audit Meter...................................................3-15 Third Audit Meter ...................................................3-13 Top Box ....................................................................1-7 Top Box Fluoro Replacement ...................................5-7 Top Box Lock ...........................................................1-7 Tubes, 15 W ............................................................. C-9
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INDEX
V
Valid Options Indicated............................................ 5-6 Video Display..................................................3-17, 6-5 Video Monitor ...................................................1-3, 6-3 Video Monitor, Description...................................... 6-5
W
Winning Message Flashes ........................................ 3-4 Wiring Looms, Layout & Interconnections ............ 4-10 Wiring Looms........................................................... 4-9
AM-1201322-02