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Dust in
Dust in
Player Name
Adran
Character Name
1
Level
Ranger
Class Height Weight Paragon Path Alignment Deity Epic Destiny Adventuring Company Total XP RPGA Number
Elf
Race
Medium
Size Age
Male
Gender
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
16
CONDITIONAL MODIFIERS
AC
10
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
10 + 1/2 LVL
SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
12 13 18 11 16 10
STR Strength
Constitution
1 1 4 0 3 0 HIT POINTS
1 1 4 0 3
12
FORT 10
13 15
10 + 10 +
3 5
CON DEX
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL
Low-light Vision
Dexterity
15
REF
10
1
ABILITY: ATT BONUS
ATTACK WORKSPACE
Ranged Basic Attack - Longbow
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
MISC
+ 6
ABILITY: ATT BONUS
0
1/2 LVL
4
ABIL CLASS
2
PROF FEAT ENH MISC
13
WILL
10
CONDITIONAL BONUSES
+ 4 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
25
CURRENT HIT POINTS
12
1/2 HP
6
1/4 HP
7
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL FEAT ENH MISC MISC
USED
1d6+1
1 BASIC ATTACKS
Perception. Elven Accuracy - Use elven accuracy as an encounter power. Fey Origin - Your origin is fey, not natural Wild Step - Ignore difficult terrain when shifting (even when shifting multiple squares).
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
6 4 1 4
vs vs vs vs
AC AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Defensive Mobility - +2 to AC against opportunity attacks Brutal Accuracy - Hit with elven accuracy reroll gains extra damage
9 0 1 0 0 3 6 8 0 3 0 10 5 0 9 0 4
Adran
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
4 0 1 0 0 3 1 3 0 3 0 3 3 0 4 0 4
5 0 0 0 0 0 5 5 0 0 0 5 0 0 5 0 0 n/a n/a n/a n/a n/a n/a n/a n/a 2 2 n/a n/a n/a n/a
Archer Fighting Style - Gain Defensive Mobility as a bonus feat. Hunter's Quarry - Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round. Prime Shot - If no allies are closer to target than you, get +1 on ranged attacks against that target.
LANGUAGES KNOWN
Common, Elven
Page 1
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Hunter's Quarry Careful Attack Twin Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Second Wind Elven Accuracy Rapid Volley
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Split the Tree
CHARACTER BACKGROUND
OTHER EQUIPMENT
Leather Armor (E) Longbow (E) Short sword Arrows (30)
RITUALS / ALCHEMY
Adran
Page 2
CHARACTER NAME
Adran
PLAYER NAME
Second Wind
KEYWORDS USED
RACE
Elf
CLASS
Ranger
LEVEL
HP 25 Spd 7 Init +4
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
13
Passive Insight
15
Passive Perception
CLASS LEVEL BOOK
PH
PLAY DATA
ENCOUNTER SPECIAL
UTILITY POWER
Hunter's Quarry
KEYWORDS USED
Careful Attack
KEYWORDS
Twin Strike
USED KEYWORDS
Martial, Weapon
* *
Martial, Weapon
* *
USED
vs
AC DEFENSE
vs
AC DEFENSE
Requirement: You must be wielding two melee weapons or a ranged weapon. Attack: Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged). Hit: 1[W] damage + Strength modifier (+1) (melee) or 1[W] damage + Dexterity modifier (+4) (ranged). Increase damage to 2[W] (melee) or 2[W] (ranged) at 21st level. Longbow: +8 attack, 1d10+0 damage
ADDITIONAL EFFECTS
Requirement: You must be wielding two melee weapons or a ranged weapon. Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level. Longbow: +6 attack, 1d10+0 damage
ADDITIONAL EFFECTS
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
CLASS LEVEL
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
CLASS
BOOK
PH
CLASS
Ranger
LEVEL
BOOK
PH
Ranger
LEVEL
BOOK
PH
AT-WILL POWER
AT-WILL POWER
AT-WILL POWER
Elven Accuracy
KEYWORDS USED
Rapid Volley
KEYWORDS
Martial, Weapon
*
Martial, Weapon
*
USED
Personal RANGE
Standard ACTION 6 vs
AC DEFENSE
AC DEFENSE
TARGET
ATTACK
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Attack: Dexterity vs. AC, one attack per target. If you target one creature, you gain a +2 bonus to the damage roll. If you target two creatures, you take a 2 penalty to both attack rolls. Hit: 1[W] + Dexterity modifier (+4) damage. Longbow: +6 attack, 1d10+4 damage
Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets. Hit: 2[W] + Dexterity modifier (+4) damage. Longbow: +6 attack, 2d10+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
CLASS
+1d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot.
CLASS
Racial Power
LEVEL
BOOK
PH
CLASS
Ranger
LEVEL
BOOK
MP
Ranger
LEVEL
BOOK
PH
ENCOUNTER POWER
Adran
ENCOUNTER POWER
Page 3
DAILY POWER