Professional Documents
Culture Documents
Dutch Men
Dutch Men
TABLE OF CONTENTS
Philosophy Mechanics of the Offense Personnel Groups Huddle Procedures Formations and Alignments Motions Run Game Mechanics WR Blocking Rules Zone/Stretch OL Footwork QB/RB Mesh Points Passing Game Pass Protections Route Names Quick Passing Game Drop Back Passing Game Play Action Pass Game Screen Game Goal line.
We will operate as a multiple offensive scheme using the pistol offensive set as our major alignment. We will use multiple formations, personnel, and motion with a limited number of blocking schemes. The scheme will include one, two and three back sets with misdirection and a power run game. The purpose of the multiple schemes is to enable us to utilize our personnel and to create favorable match-ups while stretching the defense horizontally controlling the ball and the clock. This will be achieved through the balanced use of run and pass. We will be a physically and mentally tough unit that will be in better condition than our opponent and win the war of attrition. We will play with a fast paced approach and with great intensity and enthusiasm. We will do a few things well rather than many with mediocrity. We will have a complete and diverse offensive package, but only feature what we can do well and execute to perfection. We will also adjust our offense to align with our personnel on a yearly basis. We must utilize the strengths of our players in order to obtain the maximum results.
If we add the term 2 Back with Regular, Flex or Duece Personnel we will replace the H back with a 2nd Tailback.
HUDDLE
LT X
LG H
C Y
RG T
RT Z
QB
Center will set the huddle about 7 yards from the ball. OL will form the back row and they stand with their hands on their sides. Skilled positions players make up the front row, they lean forward with their hands on their knees. QB has complete control of the huddle. When QB enters huddle, QB will say TEAM. When you here TEAM that is your signal to shut your mouth and open your ears. QB will give formation, motion, play and snap count twice. Ex. Pro Right Whop H8 Stretch Rt on 1 on 1, READY -- BREAK. Everyone will follow QB and say BREAK and clapping their hands. Everyone will HUSTLE to the line.
PRO
X H H
LT
LG
RG
RT
Y H H Z
Whop
Whip
H Q H
Slip King
T
Slot
Queen
TWINS
X Z H H
LT
LG
RG
RT
Y H H
Whop Whip
H Q H
Slip King
T
Slot
Queen
FLEX
X H H
LT
LG
RG
RT
H
Y H Z
Whop
Whip
H Q H
Slip King
T
Slot
Queen
DUECE
X H H
LT
LG
RG
RT
Y H H Z
Whop
Whip
H Q H
Slip Queen
T
Slot
King
MAGNUM
LT
LG
RG
RT
H Q
T Z
RHINO
LT
LG
H
RG
R
RT
PRO OVER
Unbalanced formation. Z will align on and the X will align off.
LT
X H H
LG
RG
RT
Y H H
Whop
Whip
H Q H
Slip Queen
T
Slot
King
MOTION NUMBERS
LT LG C RG RT
X Z
LT LG C RG RT Y
Q T H
Z TO 8
LT LG C RG RT Y
H Q Z
H TO 7
T
MOTION TERMS
X
LT LG C RG RT Y
H Q T Z
H RETURN
X H
LT LG C RG RT Y
Z Q T
Z Sweep or Z Joker
Sweep is a handoff to receiver, Joker is a fake handoff.
X H
LT LG C RG RT Y
Z Q T
Z BUCK
Easiest way to learn the running game is to understand that all of our run Plays basically fall into 3 families or schemes. These basic families are: Zone- Reach-Gap. If you know which of these families or plays fall into, you have a pretty good idea how were going to get defenders blocked. ZONE Family: Covered and uncovered offensive linemen work together to get movement on defensive linemen, working up to nearest linebacker, stepping play side to do so. Plays: Belly, Belly Read, Boss, H Belly REACH Family: All offensive linemen REACH one gap to their frontside gap, looking to reach and overtake a down defensive lineman in front of him or rip-reach and run to flow linebacker. Plays: Stretch, Sweep, Speed Option, Snap Out, Bubble GAP Family: Frontside blockers block one gap inside - looking to double team combo defensive linemen back to the linebackers. We will pull backside guard to either trap or lead the play through the frontside hole. Plays: Power, Counter
WR BLOCKS vs 2 Hi Safety
FS W E
X H
SS M T
LG
S T E
RT
Y Z
LT
RG
2 Hi=double crack
T
X and Z=if corner ever crosses face when you are climbing to safety you would pick up corner.
FS
C
X
S T
C
RG
OLB E
RT
Y
OLB
H
E
LT
T
LG
1 Hi=man on
WR BLOCKS Trips
FS
SS C
X
W E
LT
M S C
Z A C
T
LG
T
C
RG RT
C
X
B E
LT
M T
LG
S T
C
RG
B
E
RT
Y
C
Z
3 2 2
3
2
1
Covered: Zone Scheme SLIDE STEP Aiming point play side number (TIGHT REACH)
1
Uncovered: Zone Scheme BUCKET STEP Aiming point near number Key near hip
1
Covered and Uncovered: Stretch Scheme. BUCKET STEP Aiming point arm pit if covered & play side number uncovered.
Second step is a vertical step to and through the down defenders crotch (knee to and through the crotch). The linemans base will narrow slightly. It is important to get the second step in the ground as soon as possible. The speed of the second step is important. Third step will square the offensive lineman up field. It is important to keep the shoulders square.
TB/QB MESH
Belly/Boss Belly Read/ Power
QB
Stretch
QB
QB
Counter
Speed Option
QB QB
T T
H/QB MESH
H Belly Read
H QB H QB
Belly Read to TB
T T
(Q) Counter
H QB
Snap Out
QB H
Reach Family
Stretch Speed Option (Z)(H) Sweep H Snap Out
PLAYS BY FORMATION
Pro Twins
Flex Duece
Belly Rt
FS C M E
X H
(Zone family)
W
LT
S T
C
RG RT
SS E
Y Z
T
LG
QB: Open at 5 or 7 to call side. Get ball as deep as possible to TB. Carry out Boot away from call. TB: Lateral step towards aiming point 1 yard behind TE, 2nd step crossover and 3rd step square up to line of scrimmage.
H: Whip, Slip, Queen and King Alignment you will block backside END.
H Belly Rt
FS C W E
X
(Zone family)
M T
LT LG
S T
C
RG RT
SS E
Y Z
H
Q
Belly Rt READ
FS
#2
(Zone family)
W
X H
#1
M T
LT LG
S T
C
RG RT
SS E
Y Z
H: Your cowboy route may get as deep as 6-8 yards. You must be behind the line to catch the ball and we want you to catch the ball at full speed.
#1 Chase Read: End chases flat down the line pull and replace end. End plays normal, give ball to TB. #2 Bubble Read: Alley player stays on bubble tuck the ball and run to open grass. If alley player presses line towards you - throw bubble.
Boss Rt
FS C M E
X
(Zone family)
W
LT
S T
C
RG RT
SS E
Y H Z
T
LG
QB: Open at 5 or 7 to call side. Get ball as deep as possible to TB. Carry out Boot away from call. TB: Lateral step towards aiming point 1 yard behind TE, 2nd step crossover and 3rd step square up to line of scrimmage.
H:Block strong side alley player. We want the play to look like stretch.
BELLY
(Zone Family)
W
E
LT
M T
LG
C
S T
RG RT
E
Y
E
LT
M T
LG C
S T
RG RT
SS
E
Y
W E T
LT LG C
M N
RG
T
RT
E
Y
E
LT
M N T
LG C
S T
RG RT
E
Y
W
E
LT
M T
LG C
S
N
RG
M
T
RT
S
T
LG C
E
Y
W
X
E
LT
N
RG
T
RT
E
Y
Uncovered Rule:
~100% of the time you will step with play side foot. ~Work with covered OL in the direction of the play. ~Attack the near # and work to take over the block. ~Key near hip of defender. If it disappears, climb to 2nd level.
Length of SLIDE step is determined by the alignment of defensive lineman. Length and depth of BUCKET of step is determined by alignment of defensive lineman. * PRIORITY is to work at first level and work to 2nd level. Let the Lber come to you.
Stretch Rt
FS C W E
X
(Reach family)
M T
LT LG
S T
C
RG RT
SS E
Y H Z
QB: Open up at 4 & 8 to call side. Get ball as fast and wide to TB as possible. Fake play pass. TB: Lateral step and chase spot 3 yards outside TE. Read block on Def. End. If he gets width you can bang it into C gap. If we get a soft edge, explode to the open grass.
Q Stretch Rt
FS C W E
X
(Reach family)
M T
LT LG
S T
C
RG RT
SS E
Y H Z
QB: Catch snap and take off and chase spot 3 yards outside TE. Read blocks by H and TB.
Speed Option Lt
FS
(Reach family)
C
C W E
X Z
M T
LT LG
S T
C
RG RT
SS E
Y
H
Q
QB: Catch snap and chase spot 3 yards outside TE. Take your eyes to alley player for pitch key.
Sweep Lt
FS C W E
X
(Reach family)
M T
LT LG
S T
C
RG RT
SS E
Y Z
H
Q
QB: Catch the snap and extend ball for the receiver, let the momentum of the hand off to turn your hips and shoulders and make Belly Read fake to TB and then carry out Boot Fake away from play.
Snap Out Lt
FS
(Reach family)
Play side Tackle: This play will be an exception to our Reach rules. You will pull and kick out the play side corner. We are not blocking the play side end.
C
C W E
X Z
M T
LT LG
S T
C
RG RT
SS E
Y
We will always try and run a crack scheme and pull the play side tackle for the corner. We are not blocking the play side End. If the end starts to chase us down we will hand the ball off to the TB.
QB: Catch snap and open up and skip step and underhand pitch the ball to H and then fake Belly to TB and carry out Boot Fake.
Stretch
W
E
LT
(Reach Family)
M T
LG
C
S T
RG RT
E
Y
E
LT
M T
LG C
S T
RG RT
SS
E
Y
W E T
LT LG C
M N
RG
T
RT
E
Y
E
LT
M N T
LG C
S T
RG RT
E
Y
W
E
LT
M T
LG C
S
N
RG
M
T
RT
S
T
LG C
E
Y
W
X
E
LT
N
RG
T
RT
E
Y
Uncovered Rule: 100% of the time you will BUCKET step with your play side foot. Work with covered OL in the direction of the play.
2 hand punch to aiming point. Attack the defenders far #, and work to over- take the block.
Length and depth of BUCKET of step is determined by alignment of defensive lineman. * PRIORITY is to work at first level and work to 2nd level. Let the Lber come to you.
Power Rt
Backside guard will make a you or me call with the center on who is pulling and leading up on the linebacker. General rule:Who has the best angle to block the def Tackle.
(GAP family)
FS M E T
LT LG
C
X
S T
C
RG RT
SS E
Y Z
H
Q
QB: Same footwork as Belly Read. Read Chase Read for give or pull.
TE: Arch release for alley player if play side tackle is uncovered.
T
Q Power Rt
FS C W E
X
(GAP family)
M T
LT LG
S T
C
RG RT
SS E
Y Z
H
Q
QB: Catch snap and sell fake to tailback. Patience!!! Allow backside guard to get to the hole and find daylight.
POWER
W
E
LT
(Gap Family) SS
M T
LG
C
S T
RG RT
E
Y
E
LT
M T
LG C
S T
RG RT
SS
E
Y
W E T
LT LG C
M N
RG
T
RT
E
Y
E
LT
M N T
LG C
S T
RG RT
E
Y
W
E
LT
M T
LG C
S
N
RG
M
T
RT
S
T
LG C
E
Y
W
X
E
LT
N
RG
T
RT
E
Y
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside Linebacker. If center is covered ~combo with center to backside Linebacker. Solid Call gap block man inside. Center: Block man on or first man away from the play on the defensive line. BSOG will make YOU or ME call to say who is pulling to lead up on play side linebacker. YOU call tells Center to pull. Make YOU or ME call to tell center who is pulling. General rule is who has the better angle on the defensive lineman. ME call ~ skip pull and turn up tight to double team and lead block on play side linebacker.
BSOG:
BSOT:
TE: H:
Counter Rt
Backside guard will make a you or me call with the center on who is pulling and kicking out the Def. End. General rule:Who has the best angle to block the def Tackle.
(GAP family)
FS W E
LT
M T
LG
S T
C
RG RT
C
X
SS E
Y Z
H Q
QB: Same footwork as Belly Read, but TB will cut behind you and the handoff will occur off your back hip.
TE: Arch release for alley player if play side tackle is uncovered.
T
Q Counter Lt
FS
(GAP family)
C
C M W E
X Z
S T
C
RG RT
T
LT LG
E
Y
SS
H
Q
QB: Catch snap and sell TB Counter. Patience!!! Allow H to get to the hole and find daylight.
Counter
W
E
LT
(Gap Family) SS
M T
LG
C
S T
RG RT
E
Y
E
LT
M T
LG C
S T
RG RT
SS
E
Y
H H
W E T
LT LG C
M N
RG
T
RT
E
Y
E
LT
M N T
LG C
S T
RG RT
E
Y
FS
W
E
LT
M T
LG C
S
N
RG
M
T
RT
S
T
LG C
FS
E
Y
W
X
E
LT
N
RG
T
RT
E
Y
Center:
BSOG:
BSOT: TE: H:
30/31 is our quick game protection. These protections are FULL slide protections.
30 ~ slide by the OL is going to the right. 31 ~ slide by the OL is going to the left. We will generally slide to the TE, but can go either way.
TB:
Play side Tackle Covered: Double Read Inside Linebacker to Def. End. Play side Tackle Uncovered: Fit off the butt of Tackle and take first edge player to show. RAM call fit off the butt of offensive tackle.
M T
LG
C
S T
RG RT
E
Y
E
LT
M T
LG C
S T
RG RT
E
Y
30
T-1 T-2
T T
30
T-1
W T
LT LG C
M N
RG
T
RT
E
Y
E
LT
M T
LG
S N
C RG
T-2
T
RT
E
Y
30
31
T W E
LT LG
M N
C RG
S E
RT
$
W
Y X
M
E
LT
S
T
LG C
N
RG
T
RT
E
Y
30
T
31 Max
T
50 ~Either the Right Guard or Center will have the Double READ. TB going left. 51 ~Either the Left Guard or Center will have the Double READ. TB going right. Direction of the double read will be dictated by the structure of the routes.
Rules
BOB Side: (Big on Big) Man protection ~ OL on DL, TB on LB. Uncovered OL: Get depth on pass set so you can make the double read. We always read inside to outside.
TB: You will be check releasing on all 50/51 Routes, unless we call Max. Your route rules are according to each route, but your #1 responsibility is to check your blitz pick-up prior to releasing on your route.
M T T
C
S E
RT
W
Y
C-2
E
LT
E
LT
M T
LG
C-1
S T
RG RT
E
Y
LG
RG
51
G-1 G-2
T
51
T
W T
LT LG C
M N
RG
G-1
T
RT
E
Y
E
LT
M T
LG
S N
C RG
G-2
T
RT
E
Y
51
Fan Call
T
50
W E
LT LG
M N
C
RG
S E
RT
$
Y
T-1
T-2
M T
LG
S
N
C RG
G-1
W
X
E
LT
T
RT
G-2
E
Y
30
50 Max
T
Rules Same rules as our 30/31 protections, just more aggressive and we want to sell run. We cannot go down field to block linebackers, but we want to make sure we come off the ball low and hard. Helmet level LOW!
TB: Sell Belly bake and block backside edge or Outside linebacker.
Boot Protection
W
E
LT
M T
LG
C
S T
RG RT
E
Y
E
LT
M T
LG C
S T
RG RT
E
Y
Boot Rt
T-1 T-2
T T
Boot Rt
T-1
W T
LT LG C
M N
RG
T
RT
E
Y
E
LT
M T
LG
S N
C RG
T-2
T
RT
E
Y
Boot Rt
Boot Lt
T
T W E
LT LG
M N
C RG
T-1
S E
RT
$
W
Y X
M
E
LT
S
T
LG C
T-2
N
RG
T
RT
E
Y
Boot Rt
T
Boot Lt
T
Hitch
Quick Game
Slant
Fade
5 steps
3 steps
4 steps
Vertical release at defender working to his outside. Plant outside foot on 5th step. Do not work back to ball. QB will deliver ball to the shoulder away from defender.
Quick release vertically 3 steps, plant outside foot and make cut to open grass. Anticipate ball at the break. Get up field immediately to avoid inside defenders. Anticipate contact.
Vertical push towards inside shoulder of defender. On forth step shift gears as you break outside. Maintain 4-5 yards from sidelines, look over inside shoulder and follow ball in with your eyes.
Hugo
Slugo
Quick Game
(Slant & G0)
Stick
5 steps
3 steps
5 steps
Execute the HITCH route, flash hands to QB as if to catch the ball. Pivot to the outside to avoid contact and get vertical and leave 4-5 yards from sideline for QB to drop ball in over outside shoulder.
Execute 3 step slant route. Sell slant move and on 4th and 5th steps hit the breaks, quick swim the defender and plant and get vertical. Avoid contact.
Take best release and run 5 step hitch route and work back outside and sit in the open grass. Vs. man keep working to the sidelines. Outside Receivers will sit in open windows and not work outside.
Corner
Quick Game
Seam
Seam
(outside receiver)
5 steps
TE Route. Best release 5 steps, give little head fake inside like youre about to sit on a stick route. Run to open grass. Split the difference between the safety and cornerback.
Best release and push vertical staying on the hash vs. a 1 safety look. Vs a 2 safety look split the safeties.
Shorten split and use inside release to the near hash. You want to to be full speed as soon as the TE breaks for the corner.
Release outside. If you would run the route all the way to the sideline you would never be deeper than 3 yards. Look over inside shoulder for ball.
Loose a close to 2-3 yards depth. Continue to get width to original WR position.
Do not lose any ground. Aiming point is alignment of outside receiver. Get head turned around and catch the ball going forward. Stay outside and get to down the sidelines.
Curl
Dig
12 yards
10 Yards
10 Yards
Work best release and make it look like a fade pushing to a depth of 12 yards. Plant outside foot and turn inside by pulling back on inside elbow. Work inside to find a window or open grass.
Vertical push towards inside shoulder of defender. On forth step shift gears and sell the fade. At 10 yards plant inside foot and work out.
Inside release, push vertical 10 yards and break inside. Find the open window or grass and settle vs zone or continue to run across the field vs. man.
Shallow
Post/Corner
Heels depth
5 yards
10 yards
Inside release and stay at heels depth of the defensive line. Work across the field.
Inside release for 3-4 yards gaining depth and work across the field under the linebacker drops no deeper than 5 yards.
Vertical release to a depth of 10 yards. Plant outside foot make a post move for 1-2 steps and then break to the deep outside finding open grass. Locate ball and adjust.
Wheel
Pivot
6 yards
3 steps
Quick outside release and sell the arrow route. Once you get to 5-6 yards from the sidelines, turn downfield pressing vertically and maintain 4-5 yards from sidelines so QB can drop ball in over outside shoulder.
Inside release and sit under the linebacker drops. Find open grass and square up to QB. You must try and stay over the ball between the guards.
Sell the slant, plant outside foot and pivot back flat to the outside accelerating to the sidelines.
Hunt
Post
6 yards
Vertical release to a depth of 10 yards. Make cornerback think corner route by leaning to outside shoulder before you plant and break inside to post. Run to open grass between FS and Cornerback.
Inside release and avoid linebackers. Work to 6-8 yards and gradually gain depth working into the opposite hook to curl area.
TE sets the depth of the mesh at 6 yards and X or H make the Mesh happen. Key the defender on the opposite man crossing to see if its man or zone. Vs. zone find a window or open grass once the mesh has occurred. Vs. man keep running gradually gaining depth.
30/31 Stick
QB: Pre-snap Read ~Check backside for alley player. If the defense does not have an alley player throw Slant or tagged route to X. If defense has an alley player then work 3 man side. Key Outside linebacker (inside/outside read)
LT
LG
RG
RT
Y H Z
Z: Fade Y: Stick Route H: Arrow Route X: Slant (can tag any quick route or double move route)
T
X H Q
Y Z
Y Z Q H
X Z Q
Y H
X H Q
Y Z
30/31 YALE
QB: Pre-snap Read ~Check backside for alley player. If the defense does not have an alley player throw Hitch or tagged route to X. If defense has an alley player then work 3 man side. Key Outside linebacker (inside/outside read)
LT
LG
RG
RT
Y H Z
Z: Stick Route (Work inside and find open grass. Y: Corner Route to open grass. Split difference on safety and cornerback.
X: Hitch Route. (can tag any quick route or double move route)
H: Flair Route
Y Z Q H
X H Q
Y Z
Y H Q Z
X H Q
Y Z
30/31 HITCH
QB:
X H
LT
LG
RG
RT
Y Z
X H Q
Y Z
Y Z H Q
X H Q
Y Z
Y H Q Z
50/51 Montana
QB: Take a peak at the Z then to both Mesh receivers and last read is the tailback on the swing.
X H
LT
LG
RG
RT
Y Z
Z: Corner Route at 10 yards Y: Crossing route at 6 yards. You set the depth of the mesh. Settle vs Zone and keep running vs man. X: Shorten alignment ~ Crossing route under the TE. You make the mesh happen. Settle vs Zone and keep running vs man. H: Arrow, turn into wheel when you hit sidelines. If you have a corner route by Z or X on your side, you cannot run wheel.
Q
X H Q
Y Z
Y Z Q H
X Z H Q
X H Q
Y Z
50/51 Spartan
QB: Shallow to dig route. Take a peak at Z or X then your dump is the the TB in the flat.
X H
LT
LG
RG
RT
Y Z
Z: Post (can tag out) Y: Shallow (stay at heels depth of defensive line. Cannot settle on this route~keep running. X: Fade H: Dig (Push to the outside shoulder of the defender. If you find open grass settle, keep running vs man. TB: Check Arrow to the same side as the shallow.
T
Y H Q Z
X Z H Q
X H Q
Y Z
Y H Q Z
50/51 YANKEE
X H
LT
LG
RG
RT
Y Z
Z: Post - Curl: Sell the post and sit in the open grass.
Y: Deep Cross Route: Run inside OLB and over ILB to the oppisite hash at 15-17 yards.
X: Fade Route H: Option Route. (Think out unless OLB has leverage on you. T: Check Release to arrow.
T
QB: Pre-snap Read ~ corner alignment on X. If he is pressed or tight think fade. If he is loose and at 7 yards or deeper then your read will be to the Y on the deep cross and to the H on the option route. You have a curl/flat read late to backside.
Y H Q Z
X H Q
Y Z
X Z H Q
Y Z H Q
50/51 CAL
QB:
X H
LT
LG
RG
RT
Y Z
Z: Curl at 12. If ball is not thrown on time, work inside and find a window.
Y: Mini-Curl @ 6 yards between the guards. Work to open grass and find space.
X: Curl at 12. If ball is not thrown on time, work inside and find a window. H: Arrow (can tag wheel) TB: Check release Arrow away from H.
T
Y Z H Q
Y H Q Z
X H Q
Y Z
Y Z Q H
50/51 VERMONT
Vs. 2 Safety
X H
LT
LG
RG
RT
Y Z
Z: Fade (can tag shallow or out) Y: Seam (split the safeties vs. 2 hi-safeties) X: Fade (can tag shallow or out) H: Seam (dig vs 2 hi-safeties) TB: Check Release Out away from H.
T Q
QB:
X H Q
Y Z
Y H Q Z
X H Q
Y Z
X H Q
Y Z
Boot Wisconsin
QB:
X H
LT
LG
RG
RT
Y Z
Z & X: Boot to you: Fade Boot away from you: Post Y: Boot to you: Delay Arrow (Mary had a little Lamb) Boot away from you: Hunt Route H: Boot away from you: Hunt Route. Boot to you chip DE to Arrow. If you and TE are aligned on the same side we will run boot away from you, but you need to come across formation and run an Arrow route.
Q
Y Z H Q
Y H Q Z
Z Throwback Tag
X H Q
Y Z
Y Z Q H
Boot Yukon
QB:
X Z
LT
LG
RG
RT
Z: Hunt Route
Y: Corner Route X: Post Route H: Chip DE - Arrow. If you are on the backside of the formation you need to get across the formation and run an Arrow Route.
T
X Z Q
Y H
X Z H Q
X H Q
Y Z
Y Z Q H
Boot Clear
QB:
X Z
LT
LG
RG
RT
Z: Seam Y: Hunt Route X: Fade H: Chip DE - Arrow. If aligned on the backside of the formation you need to get across and run an Arrow Route.
H Q
X Z H Q
X Z Q H
X H Q
Y Z
Y Z Q H
Boot Dakota
QB: We are trying to hi - low the playside corner, if the arrow or corner routes do not open up, look for the Z on the throwback.
LT
LG
RG
RT
Y Z
Y H Q Z
X Z Q H
X H Q
Y Z
Y Z Q H
KANSAS Rt
QB: Read Play side Defensive End. If he comes up field throw screen to Tailback. If End drops off and plays screen, lose ground and throw alley screen to X. TB: Drive up like pass pro, hide behind OL and run screen route under the Defensive End.
FS M S T
C
RG RT
W E
LT
H
SS E
Y Z
T
LG
X: Soft Corner ~ 1 Giant step and vs hard corner ~ 3 small steps up field.Comeback behind LOS @ 85% speed. Ball Should be caught 6-7 yards outside OT. H: 5 yard split from the X. Drive up field like you are about to stalk the OLB and inside out the corner over X.
*PSOT: Flash pass set and pull flat to kick out cornerback. *PSOG:1001-1002, pass set and go block FS. *Center: 1001-1002, pass set and pull to backside inside linebacker. *BSOG: 1001-1002, pass set and pull flat for alley player. *BSOT: Kick slide and get DE to come up field. If he trys to cross your face, redirect and drive him into the pile.
BUBBLE LT
OL: Exception to our Rules: Bubble is blocked like STRETCH, even though it starts with the letter B
FS C W E
X H
M T
LT LG
S T
C
RG RT
SS E
Y Z
Can run this to the H or Z. When running the Bubble route, Do not lose any ground. Aiming point is alignment of outside receiver. Get head turned around and catch the ball going forward. Stay outside and get to down the sidelines
BOILER RT
OL: Exception to our Rules: Bubble is blocked like STRETCH, even though it starts with the letter B
FS C W E
X H
M T
LT LG
S T
C
RG RT
Y
SS E
Z
QB: Pump the Bubble and turn and throw Boiler to TB.
TUNNEL Screen
OLINE: Pass Set 1001-1002 and attack your lanes finding first different color jersey in your lane.
FS C W E
X H
M T
LT LG
S T
C
RG RT
SS
E
Y Z
We can run Tunnel Screen to any of the 5 eligible receivers (X, Z, Y, H or T) Side away from receiver running the screen routes will run verticals and TB will run Boiler Route away from screen. Tunnel Screen Route: One huge step up field and come back behind the LOS. You will be catching the ball close to the alignment of the OT. Catch ball and find seam up field.
QB: Lose ground and look deep and come back to receiver running screen route.
FS C W E
X
M T
LG
S T
C
RG RT
C E SS
Y
LT
Magnum Rt Z Counter Rt
FS C W
X
M E
LT
S T
C
RG
C E
RT
Y
T
LG
SS
Magnum Rt Z Power Lt
FS C M W E
X
S T
C
RG
C E
RT
Y
T
LT LG
SS
FS
C SS E
Y
S T
LT LG
M T
C
RG
C W E
RT
X
X: Run slant route and find FS and sit by the FS and occupy him.
Rhino Rt Ben Rt
FS C W
X
M E
LT
S T
LG
H
C E
RT
T
C
RG
R
B
Y
Rhino Rt Ben Rt
FS C W
X
M E
LT
S T
LG
H
C E
RT
T
C
RG
R
B
Y
Rhino Rt Q Ben Rt
FS C W
X
M E
LT
S T
LG
H
C E
RT
T
C
RG
R
B
Y
Rhino Rt Q Speed Rt
FS C W
X
M E
LT
S T
LG
H
C E
RT
Y
T
C
RG
R
FS C W
X
M E
LT
S T
LG
H
C E
RT
Y
T
C
RG
R
X: Deep crossing route - find open grass. Y: Mary had a little lamb - arrow route T: sell the belly - dive into the pile like you have the ball.