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VHF2L Algorithms
VHF2L Algorithms
VHF2L Algorithms
Version 2.11
Before executing these cases you must first prepare the F2L pair for insertion. This means you must either create a pair or be one turn away from a pair. There are 32 cases to learn.
U R U' R'
R U R'
U' L' U L
L' U' L
R' F R F'
L F' L' F
L F' L2 U' L U F
Though you can survive with only the above cases, a few cases are still helpful to know. Having the corner already inserted can be a pain if you have to pair and insert like in the basic VHF2L cases, and having a pair reversed in the F2L slot can waste moves quickly. There are 24 cases to learn.
R U2 R' U2 y L' U L
y L' U L y R U2 R'
R U' x R2 U R U2 y R2 U
U2 R U2 y R U2 R' U2 F'
x D2 R z' R U2 y R' U F
y B L2 U L U' L2 B'
U B' R2 U' R U R2 B
Other Resources
Jason Baum's ZBF2L page: http://jmbaum.110mb.com/zbf2l.htm Chris Hardwick's ZBF2L page (you will have to reflect algs here): http://www.speedcubing.com/chris/zbf2l.html Dan Harris' VHF2L page: http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-influencingLLvh.php Lars Vandenburgh's ZBF2L page: http://www.cubezone.be/zbf2l.html