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Art Test-7 Principles: Definitions
Art Test-7 Principles: Definitions
Definitions
Balance: the comfortable arrangement of the things in art Unity: means that all is in harmony. Variety adds interest Space: exists around us. We use illusions to make space in art. Variety (contrast): is the difference between elements in Art work Rhythm: is the repetition of shapes, lines, and forms Emphasis: is the creation of a focal are in a work of art Movement: is how we get around in a work of art
Balance:
concerned with making things look equal 2 types: Symmetrical (formal) Asymmetrical (informal)
Symmetrical - In symmetrical Balance both halves of the pieces are exactly the same, like mirror images of each other e.g.
Unity
- Is a feeling which makes you feel everything fits together Example: Surface is similar (texture = feeling) One colour dominant in artwork - Repeating similar shapes
Space
Positive : Area that a form occupies Negative : Area that a form surrounds Techniques: Linear perspective = Parallel lines and edges lead to vanishing point Size changes = Farther away means smaller Overlapping = Top layer appear closer Graduation (detail) = in distance means less detail Vertical location = higher appears further away Shading/Value = Light and Shadows create illusion of form and shape
Variety
Concerned with difference or contrast Achieved by adding something DIFFERENT (not boring) Basically combination would work (refer to logo)
Rhythm
Repeating of an element to create movement Makes work seem active. Eyes should move along edges and lines (by using shape, color, texture) Tends to lead us to a focal point
Emphasis
- used to focus attention in a composition Definitions: Center of Interest: The area of main interest, usually not in the center Converging lines: lines may be used to direct attention to the focal point Contrast: The center of interest is indicated by being lighter or darker Dominant: The major element of a composition Focal point: The first thing the eye sees when viewing an artwork Isolation: When one form is set apart from others Rule-of-thirds: An imaginary tic-tac-toe grid with the main subject placed at an intersection - Sgfd
Movement
leads viewer to sense action