Murshed Choudhury's Resume

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Murshed Choudhury

45 Courter Ave Maplewood, NJ 07040 Phone: 973-951-5062 mchoudhu64@gmail.com


http://murshedchoudhury.com

SKILLS
Languages: C++, C#, C, Lua, Python, Actionscript 3.0
Game Engines: Unity 3D, Unreal Engine 4, Cryengine 3, Havok Vision
Graphics: OpenGL, DirectX 11, HLSL, ShaderLab

WORK EXPERIENCE
Major League Baseball Advanced Media (MLBAM) Software Engineer June 2015 Present

Home Run Derby VR (Daydream) Unity June 2015


Implemented Main Menu Flow to work with Google Daydream standards and create a cursor to highlight UI
elements.
Customized preexisting NGUI code to support curved UI for VR interaction.
Authored shaders to create transition animations and lighting.
RBI Baseball 17 (Xbox One, PS4, iOS, Android) Unity November 2015
Worked on Invite Friend multiplayer for Xbox.
Ported iOS and Android versions and optimized performance in devices.
Fixed various Cert Bugs for Xbox.
N-Fusion Interactive Software Engineer October 2014 June 2015
1979 Revolution: Black Friday(PC, iOS) Unity October 2014
Programmed various gameplay systems for Photography, Dialogue, and Player Movement.
Created tools to assist designers and artists with cinematic sequences.
Authored shaders for water simulation in photo developing mini-game.
Unannounced AAA Port(iOS) Unreal 4 June 2016
Porting Game Unreal 3 to Unreal 4 for iOS.
Made module that parses t3d files exported from UE3 and build static meshes in UE4
Implemented Player Touch Controls to separate player movement and camera look.
indiePub Entertainment - Software Engineer January 2013-March 2014
Published Titles: Brick Witch, Pictago (iOS, Android)
Unreleased Titles: Smash The Castle, Go To Hell, Sounds Crazy
Wrote and optimized shaders in Unity's ShaderLab for stylized 3D mobile game.
Implemented tools for game/level designers to easily integrate and test new levels.
Worked with multiple third party SDKs for social networking, in-app purchasing and cross-platform
multiplayer.

EDUCATION
University Of Central Florida/Florida Interactive Entertainment Academy (FIEA) Orlando, FL
Master Of Science - Interactive Entertainment, December 2012

Stevens Institute Of Technology Hoboken, NJ


Bachelor Of Science - Computer Science, May 2008

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