Professional Documents
Culture Documents
Williams 550
Williams 550
The redesigned Service Manual format is useful to both the technician who is new to WMS games and the experienced professional. The outline format allows the experienced technician to review procedures by reading the headers, while the new technician accesses the detailed information contained in each section. Technicians of all levels of experience should read all cautions, warnings and notices.
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SERVICE MANUAL
30.44 in. [77.3 cm] 17.47 in. [44.4 cm] Button Panel Height
18.00 in. [45.7 cm] 22.00 in. [55.9 cm] Stand Height 23.02 in. [58.5 cm]
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SERVICE MANUAL
25.8" 65 cm
14" 36 cm
24.8" 63 cm
41.8" 106 cm
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SERVICE MANUAL
Weight (lbs)
Degradable 13.93 12.85 12.85 3.89 5.07 5.26 3.89 5.03 10.3 7.54 6 6.66 3.79 2.03 Inert 197.4 67.8 67.8 42.34 83.85 59.34 42.34 73.55 88.59 72.46 8.3 3.46 3.21 18.12 Total Weight 219.61 86.4 86.4 51.23 91.57 72.19 51.23 80.16 102.95 84.82 16.18 32.25 7 30.45
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SERVICE MANUAL
WARNING
Power Requirements
Upright Video Base Game
Voltage Line Freq Current 120/220-240 VAC 60/50 Hz 4 amps max. at 120 VAC 2 amps max. at 220-240 VAC
Plugging the game into an improper line voltage source creates fire and electrical shock hazards. An improper line voltage or frequency can also cause game damage or malfunctions.
NOTICE:
Locate the socket outlet close to the installed position of this game.
Total Consumption for a Base Game with a model TB0 Top Box
7 amps max. at 120 VAC
Total Consumption for a Base Game with a model TB1 Top Box
3.5 amps max. at 220-240 VAC
*Model TB0 and TB1 Top Boxes have an extra power supply cord which is plugged in external to the base game. The model designation is found on the serial plate.
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Remove and set aside everything from the shipping container. Inspect the cabinet exterior for damage. If damaged, file a claim with your carrier. Unlock and open the main door to access the internal components. Check major components for damage or improper mounting.
Tower Light
2. 3.
Topbox Lamps
Topbox
Bill Validator Card Cage contains I/O Board & CPU Board
Bill Stacker
Coin Hopper
If everything is in good condition, move the game to the desired playing location
1-6 Upright Video 55x Service Manual New Game Setup June 2002
SERVICE MANUAL
Safety - Symbols
The terms WARNING, CAUTION and NOTICE are used for specific, safety reasons. For emphasis, WARNING and CAUTION appear beside the characteristic triangle symbol. WARNING indicates a situation that may cause personal injury or death. CAUTION indicates a situation that may damage equipment. NOTICE indicates a situation that requires special attention.
! !
WARNING CAUTION
NOTICE:
Legal
Check for the Nameplate. When WMS GAMING INC. ships a gaming device, it complies with International EMC and safety regulations. The gaming devices nameplate is proof of this compliance. If the gaming devices nameplate is missing or damaged, you may become subject to legal action. If the gaming device doesnt include the proper nameplate, call WMS GAMING INC. immediately. International copyright, trademark and patent laws protects the gaming device. Unauthorized modifications may be illegal under international law. This principle also applies to WMS GAMING INC. logos, designs, publications and assemblies. Facsimiles of WMS GAMING INC. equipment (or any feature of it) may be illegal. This principle applies to facsimiles manufactured with or without WMS GAMING INC. components. Reproduction or transmittal of this publication or any other WMS Gaming publication is only permitted by a purchaser of WMS Gaming products, for the express purpose of maintaining and servicing those WMS Gaming products purchased. Except as provided above, these WMS Gaming publications may not be reproduced by mechanical, photographic or electronic means, for any other purpose or use without prior written permission of the publisher. Check Local Laws. Operation of gaming devices may be subject to state and local laws and regulations. This manual doesnt solicit sale of gaming devices where they may not lawfully operate. The CE Marking appears on gaming devices that meet the requirements of the EU directives. On these products, a Declaration of Conformity states that they satisfy all applicable EMC and safety requirements.
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Removing the Monitor. Never remove the monitor with game power switched on. Otherwise, damage to the logic and touch screen boards may occur. Handle CRTs and Fluorescent Tubes with Care. Video machines include monitors with fragile CRTs, and most games contain fluorescent lamp tubes. Fluorescent tubes and CRTs are evacuated glass containers. The vacuum exerts considerable stress on the glass. Because of this stress, if a fluorescent tube or CRT is dropped, it may implode! Shattered glass can fly eight feet or more from the implosion. Take care when handling a monitor. Determine where to place the monitor before removing it. Servicing Monitors. Only qualified service technicians should turn power on when the monitor is out of the cabinet.
Repairing Monitors. Avoid electrical shocks! When removing or repairing a monitor, take care to avoid electrical shock. High voltages may exist within the monitor circuitry and cathode ray tube (CRT) even after it is disconnected from power. Dont touch internal parts of the monitor with your hands or metal objects! Always discharge the CRT by the following method: Switch off gaming device power at the PDU. Attach one end of a large, well-insulated, 20-kV jumper to ground. Slide the jumper under the anode cap. Momentarily touch the free end of the grounded jumper to the anode. Wait two minutes and discharge the anode again. Check the Bezel Tape. Regularly check the foam tape on inside surfaces of the monitor hatch. Youll find this tape on the monitor bezel and around the coin entry aperture. If the tape begins to deteriorate, replace it promptly with WMS-approved tape. Bad tape may pose an electrical shock hazard.
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5 6 7
The top of the PDU has these features: 1 The power switch: pressing the top will turn the power ON, pressing the bottom will put the game in STANDBY mode. 2 The fuse, the warning label, and the specification label. 3 The unswitched service receptacle with the line voltage label. The lower portion of the PDU has: 4 Component power supply connectors (the circled connector is not grounded and is unswitched.) 5 The red voltage range switch. 6 Two white switched outlets. 7 Black line cord socket.
1-10 Upright Video 55x Service Manual New Game Setup June 2002
SERVICE MANUAL
This gaming device is not intended for use by young children or infirm persons without supervision. Young children should be supervised to ensure that they do not play with this gaming device.
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2.
3.
4a. If the stand is made of metal, drop four 5/16" x 1-1/4" hex head bolts down through the clearance holes and secure the cabinet to the drop stand with the jam nuts. 4b. If the stand is made of wood, drop four 3/8" x 2" carriage bolts down through the clearance holes and secure the cabinet to the drop stand with the hex nuts.
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CAUTION
Switch the PDU to Standby mode. This will power down the hopper before unplugging or plugging it in. Otherwise, you will damage the hopper.
7.
8.
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1. If the game has a Coin Mechanisms Micro Comparator 40 (MC-40) or the Coin Comparator 16 (CC-16), install a sample coin of the proper denomination into the Comparator. IDX Coin Xeptors and the Condor validators will already be calibrated in the factory to use the Hoppers denomination. NRI coin validators are preprogrammed. To program, see the Periodic Service Chapter. Insert a sample coin where indicated.
! CAUTION
Never use the printer beak to lift the Dot Matrix printer.
2.
3.
Host Communication
WARNING
Avoid electrical shocks! The optional player tracking device (PTD) must be a US/C approved type which plugs into a wall receptacle or the Note: If the game also has a printer, refer to service receptacle of the PDU (power distribution applicable printer bulletin for connections. unit). Alternately, an unapproved PTD may operate PTD power consumption must not from a US/C approved AC adapter. exceed the rating of the receptacle. To protect cables, grommet PTD mounting holes A line voltage-powered PTD must have in the game. a separate enclosure. PTD mounting holes in the game must not allow access to live parts. Ground the system, if the 4-pin socket on the PDU is used for power.
1. Install host communication cables according to recommendations of the communications system provider. Connect the communication cables to the backplane at the Host Port Socket.
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SERVICE MANUAL
Power
1. 2. Verify that the line voltage at the outlet is either 100 to 120 or 220 to 240 VAC. Use an outlet tester to check for properly implemented ground, hot and neutral outlet wiring. Only use a grounded AC outlet. The gaming device accepts a line frequency of 50 to 60 Hz. Plugging your game into an improper line voltage source may create a fire and electrical shock hazard. An improper line voltage or frequency can also cause game damage or malfunctions. If the outlet checks okay, proceed to Step 3. The power distribution unit is at the rear of the game. A switch on the connector side of the PDU selects the line voltage. One side of the switch reads 115 for a range of 100 to 120 volts, and the other side reads 230 for a range of 220 to 240 volts. Select the same number as the supplied voltage. Loop the main AC power cord three times through the hole in the 2.4" toroid (P/N 5556-005782-00) at the PDU plug end. Switch the game to standby at the PDU. Feed the AC power cord through the rear floor access hole (See the Hole Template on page 12) and through the stand. Plug the female end of the line cord into the power distribution unit. Then plug the male end of the line cord into the tested socket. Plug the male end of the Top Box line cord into a tested socket external to the game, not into the PDU.
3.
4.
5.
WARNING
6.
Plugging your game into an improper line voltage source creates fire and electrical shock hazards. An improper line voltage or frequency can also cause game damage or malfunctions.
CAUTION
CAUTION
Some Top Boxes use an additional power supply cord. Disconnect all power supply cords before servicing to avoid electrical shock.
The Socket Outlet is the means of disconnection, and shall be installed near the equipment and shall be easily accessible
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Replace the shipping locks with locks according to the following specifications. (Specifications for standard locks in inches) Cam Mounting Hole has a diameter of 0.280 and is 0.220" between the flat sides. Barrel Double D Rotation Length Barrel Size to Unlock Belly Door . . . . . . . . . . . . . . . . . 5/8" . . . . . . . . . 0.75 x 0.635". . . . . CW Card Cage Door . . . . . . . . . . . . 5/8" . . . . . . . . . 0.75 x 0.635". . . . . CW or CCW Cassette, WBA Lk#1 . . . . . . . . . 5/8" or 1-1/8 . . 0.75 x 0.635". . . . . L Hole-CW Cassette, WBA Lk#2 . . . . . . . . . 5/8" or 1-1/8 . . 0.75 x 0.635". . . . . R Hole-CW Main Door . . . . . . . . . . . . . . . . . 5/8" . . . . . . . . . 0.75 x 0.635". . . . . CCW Stacker Door, BV Lk#1. . . . . . . . 5/8" . . . . . . . . . 0.75 x 0.635". . . . . CW or CCW Stacker Door, BV Lk#2, . . . . . . . 5/8" . . . . . . . . . 0.75 x 0.635". . . . . Opposite of Lock 1 Switch, Jackpot Key . . . . . . . . . < 2.5". . . . . . . . 0.75 x 0.680". . . . . N/A (Specifications for standard locks in mm) Cam Mounting Hole has a diameter of 7 and is 6 mmbetween the flat sides. Barrel Double D Rotation Length Barrel Size to Unlock Belly Door . . . . . . . . . . . . . . . . . 16 mm . . . . . . . 19 x 16 mm. . . . . . CW Card Cage Door . . . . . . . . . . . . 16 mm . . . . . . . 19 x 16 mm. . . . . . CW or CCW Cassette, WBA Lk#1 . . . . . . . . . 16 or 28.6 mm . 19 x 16 mm. . . . . . L Hole-CW Cassette, WBA Lk#2 . . . . . . . . . 16 or 28.6 mm . 19 x 16 mm. . . . . . R Hole-CW Main Door . . . . . . . . . . . . . . . . . 16 mm . . . . . . . 19 x 16 mm. . . . . . CCW Stacker Dr, BV Lk#1, . . . . . . . . . 16 mm . . . . . . . 19 x 16 mm. . . . . . CW or CCW Stacker Dr, BV Lk#2, . . . . . . . . . 16 mm . . . . . . . 19 x 16 mm. . . . . . Opposite of Lock 1 Switch, Jackpot Key . . . . . . . . . < 64 mm . . . . . 19 x 17 mm. . . . . . N/A
Install Software
Install the software according to the Software Installation and Changes Chapter in this manual.
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2.
3.
4.
5. 6.
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1-18
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SOFTWARE INSTALL
Table of Contents
Table of Contents..............................................................................................2-1 Overview ............................................................................................................2-1 Identification .....................................................................................................2-1 Best Practices ...................................................................................................2-3 RAM Clear/Software Installation .....................................................................2-4
Overview
Software will need to be installed whenever a new game is delivered because many jurisdictions do not allow games to be shipped with the software installed (also whenever a theme is changed or a new software version is released). In this manual, switch or button names appear in CAPITAL letters. For example, press DIAGNOSTIC. DIAGNOSTIC refers to the button behind the Main Door.
Identification
Card Cage Components The CPU Board and I/O Board reside in the card cage. The card cage is behind the Main Door. At the back of the card cage is a blind mating backplane. This backplane attaches peripherals to the card cage circuit boards. For security purposes, the card cage door locks. A door security switch also monitors door openings and closures.
Exploded View: Left to right CPU and I/O boards, card cage, and backplane.
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Identification
SERVICE MANUAL
Backplane and CPU EEPROMs A security EEPROM resides on the CPU Board. (Some machines have two CPU EEPROMs.) Another EEPROM resides on the Backplane. These chips contain EPROM identifier data that the GD uses to reinforce its security. Backplane and CPU EEPROM Security A CPU Board EEPROM contains error detection data. The CPU monitors this data during access to the EEPROM. Corrupt data or a bad EEPROM causes a tilt to appear on the monitor... TILT: SECURE MEMORY CRC CORRUPT indicates a CPU Board EEPROM XU27 data error.
CPU 1.5 board with video daughter card and the yellow square indicates the location for the EPROM extender daughter board.
Note: When RAM clearing a game using the CPU 1.5 an EPROM extender daughter board (P/N A-003498-01) must be used. This daughter board plugs into the highlighted XU2/XU3 area and must remain in place attached to the CPU during the RAM Clear procedure. (In the past, when using 1M RAM Clear Chips, the extender board did not have to be in place when performing a RAM clear.)
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SOFTWARE INSTALL
Best Practices
Before removing the boards, always ground yourself by touching bare metal on the cabinet to protect the PC Boards from static discharges. Try to handle the boards by their edges, avoiding contact with the traces. When swapping EPROMs, place the board on a conductive ESD mat, use a grounding strap and chip extracting tools. Avoid bending EPROM leads.
CAUTION
Failure to observe static protection procedures can damage computer components and void your warranty.
CPU 1.5+ Board Verify that the RAM Jumper setting (circled above) on the board matches the memory size of the EPROMS (4 or 8 meg). Disengage the CPU Board by pulling the white board ejector tabs toward you. Engage the board by pushing its white board ejector tabs toward the cage.
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SERVICE MANUAL
2.
CAUTION
3. 4.
This procedure erases stored information. Don't clear the RAM and install software unless host system personnel have authorized the process.
5. 6. 7.
Notches
8.
10. Turn the game power ON at the PDU. If the setup is proceeding correctly, these events should occur: The machine bongs once, indicating a normal initialization The monitor and lamps power up The bill validator whines as it undergoes a self test If the lamps don't light and you don't hear the bong: Verify that the game is plugged into an active, unswitched AC outlet? Troubleshoot the game, if it sounds more than one Bong. The monitor shows a menu allowing selection of coin validator, country, denomination, and type.
CAUTION
Proper alignment of the EPROM chip is crucial. When inserting EPROMs, match EPROM notches to the notches on chip sockets. White markings on the board also indicate proper chip notch position. Improperly inserting a chip can destroy it.
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SERVICE MANUAL
SOFTWARE INSTALL
SOFTWARE INSTALL
SERVICE MANUAL
In OS 2.57 A1, an Incomplete RAM Clear tilt will occur if the RAM clear did not complete properly.
In OS 2.57 A1, an Invalid RAM Clear tilt will occur if the RAM clear that was used wasn't a valid RAM clear version.
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Diagnostic Code
NOTICE
This manual covers Version 2.39 diagnostic EPROMs XU3 and XU27.
Enables you to confirm the software level or set the date and time Enables you to check GD functions Enables you to examine performance of I/O peripherals Enables you to review events that raised error flags Services J Revision Set Date Set Time
Services
The Services Window has three buttons...
REVISION SET DATE SET TIME
Revision
To display the diagnostic software version, release date and time, touch REVISION. Tests J Automatic Test Printer Test Video Touch Screen
Set Date
Use the arrows to position the cursor in the date display. Use the onscreen keypad to enter the correct date (MMDDYY). Then touch the OK button. The window closes.
Set Time
Use the arrows to position the cursor in the time of day display. Use the onscreen keyboard to enter the time in 24-hour form. Then touch the OK button. The window closes.
16-003673DIAGNOSTIC CODE
Diagnostic Code
NOTICE
Turning the ADMINISTRATOR KEY won't allow you to exit Automatic Tests Mode.
Touch the desired tests. Then touch GO! to start the tests. The GD repeats these tests until you touch EXIT. If the tests identify problems, the screen displays error messages. Output Tests Touch OUTPUT TESTS. A window lists tests by device name. Devices include the printer, lamps and solenoids. As Automatic Tests Mode proceeds, the button for the test device turns on. After the test, the button turns O... Each test lasts one second. Sound Tests Touch SOUND TESTS. A window displays four sound buttons...
LOW TONE WARNING TONE HIGH TONE NOISE TONE
Buttons turn on sequentially for a second, as the speaker emits corresponding tones. (Set volume at the Sound Window described later in this chapter.) An additional button entitled SOUND CALL, is reserved for future development. Video Tests Touch VIDEO TESTS. The monitor displays the color palette, crosshatch pattern and purity screens (red, green, blue, white).
CAUTION
Touch PRINTER. A new button, PRINT 1 TICKET, appears... Print 1 Ticket Touch PRINT 1 TICKET to print a test ticket. This ticket should contain the alphabet in large and small capitals, and other symbols. These symbols include the WMS Gaming logo. If the printer doesn't work, be sure that you configured your printer correctly. Then check or swap the cable between the printer and CPU Board.
Always print several receipts before closing the main door. Be sure that the printer doesn't jam!
NOTICE
Monitor adjustment knobs are on the top edge of the monitor. The exact adjustment knob location depends on the type of monitor provided with the VGD.
Video
The three VIDEO options assist you with monitor adjustments. (.or more on these adjustments, consult your monitor manual.) Palette (Color Bars) The PALETTE color bars screen simplifies color gun adjustments. Convergence (Crosshatch Pattern) The CONVERGENCE option displays a crosshatch pattern. Use this pattern during convergence and raster positioning. The crosshatch pattern will also help during raster height and width adjustments. Red, Green, Blue, White (Purity Screens) The buttons marked RED, GREEN, BLUE and WHITE open solid color screens. These screens help during purity adjustments,
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Diagnostic Code
relative gun output tests, degaussing and rejuvenation. Use the white screen for color temperature testing.
Touch Screen
Touch TOUCH SCREEN to adjust or verify screen calibration. TOUCH SCREEN opens a window with two buttons: TOUCH CAL and TOUCH TEST. Is calibration so poor that you cant activate the Touch Screen Test from the screen? Press the CHANGE button and simultaneously turn the ADMINISTRATOR KEY switch. The GD automatically enters the Touch Cal Option Mode. Touch Cal Touch TOUCH CAL to open its window. TOUCH CAL matches cursor position to touch position. Touch the number 1 in the window's bottom left corner. A new window replaces the first. Touch the number 2 in the window's top right corner. The screen calibrates to your touch. Then the Tests Window returns. Touch Test Touch TOUCH TEST to open its window. TOUCH TEST reveals how well the cursor tracks finger movement. Touch several screen loctions. Notice the "Down" and "Lift" coordinates in the window's bottom left corner. These report where your finger touched and rose off the screen. The "Drag" coordinates define where your finger currently rests on the screen.
CHANGE
DEAL DRAW
Touch HOPPER TESTS to open the Hopper Test Window. Put at least 30 coins in the hopper for this test. During the test, the monitor counts coins paid out. The Hopper Test checks the...
HOPPER DRIVE CIRCUITRY MOTOR BRAKE HOPPER MOTOR COIN-OUT PROXIMITY SENSOR
CHANGE or 5-LINES button moves the cursor horizontally, toward your right. When the cursor reaches the right screen edge, the cursor wraps around. To make a selection (both games): Turn the ADMINISTRATOR KEY to enter Administration Mode. Bring the cursor onto the pad that you want to select with DEAL/DRAW and CHANGE buttons. Simultaneously press both buttons. To test or calibrate a touch screen: Select TOUCH SCREEN on the Diagnostic Menu. See Touch Screen, in this chapter.
The I/O Board enables the hopper driver, a solid state relay (SSR). The SSR switches on the hopper motor and releases the brake. Touch ONE COIN or 10 COINS to test the hoppers ability to dispense coins. The hopper responds by dispensing a coin or coins. A coin-out sensor detects each coin leaving the hopper. The sensor transmits this information back to the CPU Board. Touch SHUT O.. HOPPER to disable the hopper motor and engage the brake. The CPU responds by deactivating the SSR. The SSR switches off the hopper motor and applies the brake. Touch EXIT to leave the Hopper Test Window.
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2-3
Diagnostic Code
50
Slider
NOTICE
Your GDs sound call addresses may vary from the address examples that appear below.
Sound
Touch SOUND to display the Sound Window. This window enables you to adjust GD sound volume and test the sound hardware. Sound Samples The Sound Window contains four sound sample buttons...
LOW TONE HIGH TONE WARNING TONE NOISE TONE
Touch LOW TONE, WARNING TONE or HIGH TONE for a test sound. The LOW TONE, WARNING TONE and HIGH TONE buttons each test one audio frequency band. The system should reproduce all sounds at about the same volume. Listen for volume changes, distortion, missing sounds or intermittent sounds. Touch NOISE TONE, and the GD outputs noise across all audio bands. Listen for an absence or unusual emphasis of high, low or midrange sound. Volume Notice the two-pointed, MASTER VOLUME arrow below the sound sample buttons. Between the arrows is a slider box. Use the arrows and slider to set the GD's non-award sound volume. You can move the slider through the volume range of zero to 255... Touch the right arrowhead to raise the level in small steps. Touch the left arrowhead to reduce the level in small steps. Touch the arrow body beside the slider to change the volume in large steps. Drag the slider right to smoothly increase sound volume. Drag the slider left to smoothly reduce sound volume. Award Volume Touching Award Volume adds two sliders to the Volume Window...
LARGE AWARD VOLUME TOP AWARD VOLUME
The MASTER VOLUME slide control that we described above continues to function the same way. The other two sliders operate in the same manner as the MASTER VOLUME slider. Use the other two sliders to raise or reduce the sound volume during awards.
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Diagnostic Code
Sound Call Touch SOUND CALL to display a numeric keypad. This keypad allows you to test sounds at various EPROM locations by entering addresses. Typical addresses appear in the table Sound Call Test. Depending on which sound EPROMs it uses, your machine may include sounds at these addresses. As you may have guessed, sound calls are primarily factory tests. Yet you can use sound calls to check volume settings and audio hardware performance. Touch keypad keys to enter each digit of an address in decimal notation. Touch the arrow to advance to the next digit of the address.
NOTICE
W H E R E IS T H E M A I N D O O R ? Diagnostic messages refer to the Main Door. In Slant Top Video machines, the Main Door is the Electronics Door. In upright machines, the Main Door is the .ront Door.
Secure Memory
Touch SECURE MEMORY to display a window with the status of the GDs secure memory. The window indicates secure memory status by the words PASS or .AIL. A secure memory failure requires troubleshooting. Touch EXIT button to leave the SECURE Memory Window and proceed with other tests.
Comm Status
Touching COMM STATUS opens the Comm Status Window. This window contains a read-only section and a loopback test. Read-Only Section O The Comm Status Window read-only section announces your GDs communication rate and protocol. .or example, Comm = 9600, 8, N, 1. The rate in our example is 9,600 bits per second (bps). The protocol is eight bits, no parity and one stop bit. This rate and protocol report depends on results from the most recent loopback test. Loopback Test The LOOPBACK TEST checks the GDs communication port on the Backplane Board. This test requires some hardware preparation. .ollow this procedure... G 1. .ind the GDs serial port on the Backplane Board inside the Main Door. The serial port uses a DB9 connector. G 2. Connect GD serial port pins 2 and 3 together. Or connect the GD to a terminal (or a PC running a terminal program). G 3. Touch LOOPBACK TEST to initiate the test. If you have a printer machine, the GD prints alphanumeric characters. The GD screen reports the message Comm = 2400, 8, N, 1. G 4. Touch EXIT to quit the test.
I/O Test options allow you to test GD switches. This submenu includes these I/O (Input/Output) tests...
CURRENCY DOOR INPUT MECHANCIAL METERS OUTPUT
I/O
16-003673DIAGNOSTIC CODE
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2-5
Diagnostic Code
NOTICE
The GD identifies US coins as A. Canadian coins are B. CC16 and CC40 mechanisms accept US coins. NRI mechanisms Canadian coins. accept
Currency
The CURRENCY Test checks coin and bill validators. Initiate this test by touching the CURRENCY screen button. Now select the type of coinand bill acceptors installed in your GD...
CC16 CC40 NRI
Mars validators accept U.S. bills. You can set JCM validators to accept either US or Canadian currency.
0000
0000 ms 0000 ms
When a player deposits a coin, the PULSE WIDTH field indicates the coin acceptor signal.
below... Insert a valid coin into the coin slot. The window should increment the coin count. The window should also record the pulse width of the acceptor coin deposit signal. Insert a valid dollar bill. The window should indicate the bill denomination: ONE. Insert a valid five-dollar bill. The window should display .IVE.
Input
Touching INPUT opens a window that lists the GDs input switches and opto detectors. Test a switch by closing it. If the input works, the screen highlights the inputs name.
Output
Touching OUTPUT opens a window with a button array. Test an output by touching that output's touch screen button. .or example, suppose
Outputs
Example of the OUTPUT window. Real switch names, such as PLAY or BET 1 will appear on screen buttons. These names tend to vary from model to model.
Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name
Exit
All On
Show All
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Diagnostic Code
that you touch the screen button for TOWER. The GD's top lamp should light. It should remain ON until you turn off its screen button.
NOTICE
CASH DOOR constantly appears closed on the Door Test. Current hardware has no application for this switch. The Door Test includes CASH/DOOR solely for expansion purposes. VGDs with a bill acceptor require a CASH/DOOR switch.
Door Test
Touching DOOR opens a window that indicates door switch status (open or closed). Check door switches by pushing and releasing each switch. As you open a door, the screen highlights the corresponding door name. Touch LATCHES (on the screen) to maintain an "on" condition across any closed switch.
Mechanical Meters
Touching MECHANICAL METERS opens a new window. The window has two buttons: NORMAL +10 and .ORCE +1. NORMAL +10 Touch NORMAL +10 if you desire to increment mechanical meters by 10 (as in Game Mode). A meter-selection window opens. Use buttons in this window to select which meters that you want to test. Then press EXIT. This is the NORMAL +10 sequence... 1. The "METER OK" signal measures high. 2. The GD applies current to the meter. 3. The "METER OK" signal drops low. 4. The GD interrupts current to the meter. .ORCE +1 Touch .ORCE +1 if you desire to increment meters by 1. .ORCE +1 doesnt test the METER OK signal. Instead, .ORCE +1 applies a current pulse to the meter. A meter-selection window opens. Use buttons in this window to select which meters that you want to test. Then press EXIT. If .ORCE +1 works and NORMAL +10 doesnt, then the METER OK signal is faulty.
Touching HISTORY opens an event log window. This window records event messages. Here are some conditions that invoke event messages...
TOUCH SCREEN MAL.UNCTION POWER ON RESET CORRUPT MEMORY DOOR ACCESS CASH OUT
History
History
Touch HISTORY to review these events. The program also provides event dates and times. Touch EXIT to return to the main window.
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Diagnostic Code
Notes
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Audit/Diag/Adjust
NOTICE
WINDOW PRIORITY. When you open a window, you activate its buttons and deactivate all the others. To close the window, touch its EXIT, CANCEL or OK button. Then the previous window activates. If a window doesn't have these buttons, close it by touching the previous window. STATE LOTTERY MACHINES: ADMINISTRATOR AND TECHNICIAN KEYS function similarly. For simplicity, this manual usually specifies the ADMINISTRATOR K E Y . KEY PRIVILEGES. You can access ADMINISTRATOR KEY functions with either the ADMINISTRATOR KEY or the TECHNICIAN KEY. The ADMINISTRATOR KEY additionally allows changes to the Configuration/ Test Features.
Administration
NOTICE
The Technician Menu System has five parts. To activate a menu selection, touch the selection on the screen. Notice the Config/Test option in the illustration... Each button opens submenus. When the Administration Window appears, you can activate any submenu in two ways... Touch the submenu's screen button (menu pad). If the touch screen doesn't operate, use player panel buttons to move the cursor. See Dead Touch Screen? on page 3-3. In Administration Mode, you'll see a cursor whenever you touch the screen.
NOTICE
In this manual, switch or button names appear in CAPITAL letters. For example, this manual often instructs you to press DIAGNOSTIC. DIAGNOSTIC is the DIAGNOSTIC button behind the Main Door. 7-2000
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NOTICE
Touch EXIT to close a window and save your setting(s).
NOTICE
Some Config/Test options are theme specific and may or may not be available in your game. Config/Test Menu Game Options General Toggles Limit Options
Config/Test Menu
Game Options
Background Colors Touch BACKGROUND COLORS to open its window. This window contains buttons for all games, and controls for red, green and blue levels. To set a game's background screen color, follow these steps... 1. Touch a game-name button (for example, JACKS OR BETTER). 2. Touch the DEFAULT button. The CURRENT indicator changes to the color of the DEFAULT screen background. 3. To specify a custom color background, move the R, G and B sliders as desired. (R stands for red, B for blue, G for green.) You can move each slider in various ways... Touch the right arrowhead to increase color saturation in small steps. Touch the left arrowhead to reduce color saturation in small steps. Touch the arrow body beside the slider to change color saturation in large steps. Drag the slider right to smoothly increase color saturation. Drag the slider left to smoothly reduce color saturation. 4. Look at the BACKGROUND COLOR indicator box to see the effect of your changes. (The game name of the current game also appears in this box.) 5. If you want to adjust other game color backgrounds, proceed. 6. Touch EXIT to save your settings and exit to the Config / Test Menu.
Bill Validator Options Play Speed Options Poker Toggle Options Hopper Test Options Choose Protocol Options Terminal Address Options Slot Toggles Sound Volume Meter Lamp Activation Printer Options Paper Options Ticket Options
Background Colors
NOTICE
Some Menu Options may not apply to your game.
NOTICE
Jurisdiction regulations determine which menu options appear.
50
Example of the BACKGROUND COLORS window. Real game names, such as BLACKJACK will appear on screen buttons. These names tend to vary from model to model.
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Default
Exit
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Game Selection Touch GAME SELECTION. A window opens. This window allows you to enable or disable any of the machines games. (The feature only applies to multi-game machines.) Touch EXIT to close the window and save your setting. Choose Double-Ups Touch CHOOSE DOUBLE UPS. A window opens. This window allows you to enable or disable the double-up feature. Touch EXIT to close the window and save your setting. Game Percentage (This feature may not apply to your GD.) Touch GAME PERCENTAGE. A window opens. This window allows you to view or change the winning percentage. Until you insert a special chip into the CPU Board, this window operates in Read-Only Mode. ReadOnly Mode disables this windows buttons. Touch EXIT to close the window.
To set the game percentage, follow this procedure... 1. Switch off the gaming device at the PDU. 2. Insert the game percentage chip in socket XU27. 3. Switch on GD power at the PDU. The GAME PERCENTAGE window opens. 4. Press the onscreen button to increase the percentage. Or repeatedly press the button to loop through percentages. (The new percentage appears on your monitor.) 5. The Game Percentage Window has no EXIT button. Turn off the GD at the PDU to save your setting. 6. Remove the percentage chip from socket XU27. 7. Switch on GD power at the PDU. 8. The tilt Secure Memory Options Updated appears. Clear it by turning the ADMINISTRATOR KEY. 9. Review your changes. 10. Close and lock the Card Cage and Electronics Door.
Max Bet Touch GAME SELECTION. A window opens. This window allows you to view or set the Max Credit Bet per line. Touch EXIT to close the window.
CHANGE
MOVES CURSOR To move the cursor-12-button game: 3-LINES button moves the cursor down. When the cursor reaches the screen's bottom edge, the cursor wraps around. CHANGE or 5-LINES button moves the cursor horizontally, toward your right. When the cursor reaches the right screen edge, the cursor wraps around. To make a selection (both games): Turn the ADMINISTRATOR KEY to enter Administration Mode. Bring the cursor onto the pad that you want to select with DEAL/DRAW and CHANGE buttons. Simultaneously press both buttons. To test or calibrate a touch screen: Select TOUCH SCREEN on the Diagnostic Menu. See Touch Screen, in this chapter.
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Force Credit Mode Touch ON to enable the FORCE CREDIT MODE feature, or OFF to disable it. Enabled: Wins go to the Credit Meter. Disabled: The CASH/CREDIT button toggles between Cash Mode and Credit Mode. Cash Mode pays wins from the hopper. Credit Mode credits wins on the Credit Meter. Casino Rebet Touch ON to enable the CASINO REBET feature, or OFF to disable it. CASINO REBET allows the PLAY or DEAL button to enable or disable the rebet feature. Enabled: Players continue betting by pressing PLAY or DEAL. Disabled: Players must set the bet amount before playing. Touch EXIT to close the General Toggles Window and save your settings. Blackjack Toggle Options (Only on some GDs.) Enable or disable play features.
Limit Options
Credit Limit (Credits) Touch CREDIT LIMIT. A numeric keypad appears on the screen. The keypad is used to vary the credit limit amount. CREDIT LIMIT selects the maximum credits that the player may have on the GDs credit meter. The player can store a credit amount that can exceed the HOPPER LIMIT setting. The player is able to continue game play from the credit meter without having a hopper payout after each winning occurrence. Jackpot Limit (Credits) Touch JACKPOT LIMIT. A numeric keypad appears on the screen. The keypad is used to vary the credit limit amount. JACKPOT LIMIT allows the player to store a large credit win value to the credit meter. This limit must be always less than or equal to the CREDIT LIMIT. Any jackpot win lower than the JACKPOT LIMIT but will cause the credit meter to exceed the CREDIT LIMIT, will result in a jackpot handpay situation. Hopper Limit (Coins) Touch HOPPER LIMIT. A numeric keypad appears on the screen. The keypad is used to vary the jackpot limit amount. HOPPER LIMIT selects the maximum number of coins/tokens that the hopper can dispense whenever the the player wants to cash out credits. The credits over the HOPPER LIMIT result in a handpay situation. HOPPER LIMIT doesn't affect the number of coins paid out for the top award.
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A jackpot win that equals or exceeds the JACKPOT LIMIT triggers a hand-pay event. (An attendant must pay this amount.) The hand pay equals the difference between the win and the JACKPOT PARTIAL PAY amount. Jackpot Partial Pay (Credits) Touch JACKPOT PARTIAL PAY. A numeric keypad appears on the screen. The keypad is used to vary the JACKPOT PARTIAL PAY amount. JACKPOT PARTIAL PAY selects how much is credited to the credit meter during a jackpot. The remaining portion of the jackpot is handpaid by an attendant. The monitor indicates the amount credited and the amount to be handpaid.
Select 0000 to permit no partial payout. Your choice appears on the monitor. Touch EXIT to close the Jackpot Partial Pay Window and save your setting.
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The I/O Board enables the hopper driver, a solid state relay (SSR). The SSR switches on the hopper motor and releases the brake. Touch ONE COIN or 10 COINS to test the hoppers ability to dispense coins. The hopper responds by dispensing a coin or coins. A coin-out sensor detects each coin leaving the hopper. The sensor transmits this information back to the CPU Board. If the hopper fails to dispense coins, the hopper stops. Touch SHUT OFF HOPPER to disable the hopper motor and engage the brake. The CPU responds by deactivating the SSR. The SSR switches off the hopper motor and applies the brake. If the hopper fails to dispense coins, the hopper stops. Touch EXIT to leave the Hopper Test Window.
NOTICE
You must set protocol options before you can set the terminal address.
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communication. The host must employ the same protocol that youve set for your GD. To close the window and save your setting, touch EXIT.
Sound Volume
Touch SOUND to display the Sound Window. This window enables you to adjust GD sound volume and test the sound hardware. Diagnostics The SOUND window contains four sound sample buttons...
LOW TONE HIGH TONE WARNING TONE NOISE TONE
Touch LOW TONE, WARNING TONE or HIGH TONE for a test sound. The LOW TONE, WARNING TONE and HIGH TONE buttons each test one audio frequency band. The system should reproduce all sounds at about the same volume. Listen for volume changes, distortion, missing sounds or intermittent sounds. Touch NOISE TONE, and the GD outputs noise across all audio bands. Listen for an absence or unusual emphasis of high, low or midrange sound. Master Volume Notice the two-pointed, MASTER VOLUME arrow below the sound sample buttons. Between the arrows is a slider box. Use the arrows and slider to set the GD's non-award sound volume. You can move the slider through the volume range of zero to 255...
TOUCH THE RIGHT ARROWHEAD TO RAISE THE LEVEL IN SMALL STEPS. TOUCH THE LEFT ARROWHEAD TO REDUCE THE LEVEL IN SMALL STEPS. TOUCH THE ARROW BODY BESIDE THE SLIDER TO CHANGE THE VOLUME STEPS. DRAG THE SLIDER RIGHT TO SMOOTHLY INCREASE SOUND VOLUME. DRAG THE SLIDER LEFT TO SMOOTHLY REDUCE SOUND VOLUME.
IN LARGE
Sound Call Touch SOUND CALL to display a numeric keypad. This keypad allows you to test sounds at various EPROM locations by entering addresses. Typical addresses appear in the table Sound Call Test. Depending on which sound EPROMs it uses, your machine may include sounds at these addresses. As you may have guessed, sound calls are primarily factory tests. Yet you can use sound calls to check volume settings and audio hardware performance. Touch keypad keys to enter each digit of an address in decimal notation. Touch the arrow to advance to the next digit of the address.
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Slider
The MASTER VOLUME slide control that we described above continues to function the same way. The other two sliders operate in the same manner as the MASTER VOLUME slider. Use the other two sliders to raise or reduce the sound volume during awards.
Disable Machine
Touch DISABLE MACHINE to disable the GD. The GD enters Out-ofService Mode. The screen displays an out-of-service banner. To exit, press the white DIAGNOSTIC button.
Printer Options
Touch PRINTER OPTIONS to choose the desired printer (such as the Ithaca Model 750 thermal printer or the Ithaca Model 70 dot matrix printer). Touch on-screen Exit button to return to Config/Test menu.
Paper Options
Touch PAPER OPTIONS to choose the desired paper (short size 120mm or bill size 155mm). Touch on-screen Exit button to return to Config/Test menu.
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Ticket Options
Touch TICKET OPTIONS then the CHOOSE PROTOCOL button to select the the appropriate central system protocol that the game will use. To configure the printer ticket verification protocol, select CONFIGURE PROTOCOL (see diagram below) from TICKET OPTIONS. Enter your information into the appropriate locations.Touch on-screen Exit button to return to Config/Test menu.
Configure Protocol
Enter Game S/N Enter Ex pir ation Enter Game I.D. Enter User Message Ex it Enter Location Enter Addr ess 1 Enter Addr ess 2
Exit
Press DIAGNOSTIC button to save settings and close Config/Test window.
Exit
Services Menu
Automatic Test
Touch AUTOMATIC TEST to sequence the GD through several tests. Automatic Test Mode enables you to continuously test GD hardware. Select tests. Then touch GO! The GD sequences through the tests you've chosen... Output Tests: The GD lights lamps and checks switch status. Sound Tests: The GD produces sounds to test audio hardware. Video Tests: (Refer to your monitor manual)... - Palette (color bars) helps you assess gun adjustment. - Convergence: Crosshatch pattern helps you assess alignment, convergence. - Purity screens... Red Green Blue White Printer Test: (Only on printer machines) The GD prints a test ticket with symbols and a logo. The GD repeats Auto Cycle Mode tests until you touch EXIT. If the tests identify problems, the screen displays error messages. Touch EXIT to return to the Services Window. 7-2000
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Services Menu Automatic Test Set Clock Disable VLT Revision Banner
Audit/Diag/Adjust
Revision
Touch REVISION to display the software version. REVISION also displays the GD's terminal number.
Set Clock
The SET CLOCK button allows you to change the system date and time. Touch SET CLOCK. Date Use the arrows to position the cursor in the date display. Use the onscreen keypad to enter the correct date (MMDDYY). Then touch the OK button. The window closes. Time Use the arrows to position the cursor in the time display. Use the onscreen keyboard to enter the time in 24-hour form. Then touch the OK button. The window closes.
Exit
Exit
Press DIAGNOSTIC button to save settings and close Services window.
Tests Menu
Tests Menu I/O Printer Video Touch Screen Sound Comm Status
I/O
Touch I/O to open the I/O Test Window. I/O Test options allow you to test GD switches. The I/O Test Submenu includes four I/O (Input/Output) tests...
Currency
COIN TYPE A BILL 0000
Input
Output
OPTO pulse width 1 OPTO pulse width 2
Door Test
0000 ms 0000 ms
When a player deposits currency, the PULSE WIDTH field indicates the coin acceptor signal.
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If a test fails, troubleshoot the indicated switch circuit. Identify and repair the problem. Currency Test Touch CURRENCY TEST for coin acceptor tests. A new window opens. An example of the fields in this window appears below... Insert a valid coin into the coin slot. The window should increment the coin count. The window should also record the pulse width of the acceptor coin deposit signal. Bill Validator (BV) Test Touch DBV TEST for bill validator tests. A new window opens. Insert a $1, $2, $5, $10, $20, $50 or $100 bill into the BV slot. The GD displays the bill denomination. Input Touching INPUT opens a window that lists the GDs input switches and opto detectors. Test a switch by closing it. If the input works, the screen highlights the inputs name.
Outputs
Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name Switch Name
Example of the OUTPUT window. Real switch names, such as PLAY or BET 1 will appear on screen buttons. These names tend to vary from model to model.
Exit
All On
Show All
Output Touching OUTPUT opens a window with a button array. Test an output by touching that output's touch screen button. By touching its button, you can turn an output on or off. Touch ALL ON to to toggle all switches on. Touch ALL OFF to toggle them off again. Touch SHOW ALL to view the lamp matrix layout. (In the matrix layout, "R" stands for lamp row, and "C," for lamp column). Door Test Touch DOOR for a door status display (open or closed). Check door switches by pushing and releasing each switch. As you open a door, the screen highlights the corresponding door name. Touch LATCHES (on the screen) to maintain an "on" condition across any closed switch.
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CAUTION
Print several receipts before closing the main door. Otherwise receipts may jam later.
Touch PRINTER to open the Printer Test Window. This window enables you to print tickets with a bar code and test characters. To print one ticket, touch PRINT 1 TICKET. To print 20 test tickets, touch PRINT 20 TICKETS. To print continuously, touch PRINT CONTINUOUS. To stop continuous printing, touch EXIT. If the printer doesn't work, check or swap the printer-to-CPU Board cable.
NOTICE
MONITOR ADJUSTMENT KNOBS. The exact adjustment knob location depends on the type of monitor provided with the GD.
Video
Touch VIDEO for assistance with monitor adjustments. (For more on these adjustments, consult your monitor manual.) VIDEO includes these options... Palette (Color Bars) Touch PALETTE to display a color bars screen. This screen simplifies color gun adjustments. Convergence (Crosshatch Pattern) Touch CONVERGENCE to display a crosshatch pattern. Use this pattern during convergence and raster positioning. The crosshatch pattern also helps during raster height and width adjustments. Purity Screens Touch RED, GREEN, BLUE or WHITE to display a solid-color purity screen. Purity screens help during purity magnet adjustments, relative gun output tests, degaussing and rejuvenation. Use the white screen for color temperature testing.
Touch Screen
Touch TOUCH SCREEN to adjust or verify screen calibration. TOUCH SCREEN opens a window with two buttons: TOUCH CAL and TOUCH TEST. Is calibration so poor that you can't activate the Touch Screen Test from the screen? Press and hold the CHANGE button. Simultaneously turn the ADMINISTRATOR KEY switch. The GD automatically enters the TOUCH CAL option. Touch Cal Touch TOUCH CAL to open its window. TOUCH CAL matches cursor position to touch position. Touch the number 1 in the window's bottom left corner. A new window replaces the first. Touch the number 2 in the window's top right corner. The screen calibrates to your touch. Then the Tests Menu returns.
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Touch Test Touch TOUCH TEST to open its window. TOUCH TEST reveals how well the cursor tracks finger movement. Touch several screen locations. Notice the "Down" and "Lift" coordinates in the window's bottom left corner. These report where your finger touched and rose off the screen. The "Drag" coordinates define where your finger currently rests on the screen.
Sound
Touch SOUND to display the Sound Window. This window enables you to adjust GD sound volume and test the sound hardware. Diagnostics The SOUND window contains four sound sample buttons...
LOW TONE HIGH TONE WARNING TONE NOISE TONE
NOTICE
Your GDs sound call addresses may vary from the address examples that appear below.
Touch LOW TONE, WARNING TONE or HIGH TONE for a test sound. The LOW TONE, WARNING TONE and HIGH TONE buttons each test one audio frequency band. The system should reproduce all sounds at about the same volume. Listen for volume changes, distortion, missing sounds or intermittent sounds. Touch NOISE TONE, and the GD outputs noise across all audio bands. Listen for an absence or unusual emphasis of high, low or midrange sound. Sound Call Touch SOUND CALL to display a numeric keypad. This keypad allows you to test sounds at various EPROM locations by entering addresses. Typical addresses appear in the table Sound Call Test. Depending on which sound EPROMs it uses, your machine may include sounds at these addresses. As you may have guessed, sound calls are primarily factory tests. Yet you can use sound calls to check volume settings and audio hardware performance. Touch keypad keys to enter each digit of an address in decimal notation. Touch the arrow to advance to the next digit of the address.
Comm. Status
Comm. Status provides a real-time display of communications between the host system and GD. (The feature only applies to state lottery gaming devices and diagnostic software.)
Exit
Press DIAGNOSTIC button to save settings and close Tests window. Exit
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Auditing Menu
Master and Period
Touch MASTER to view or print game play data from your GD's soft meters. (To print data, your machine must contain a printer.) Software meters statistically document GD operation...
COMMUNICATION FAULTS COIN METER COUNTS OPEN DOOR COUNTS TILTS ETC.
MASTER
PERIOD
Touch PERIOD to view, print or reset this game play data. Except for the additional RESET buttons, PERIOD windows are identical to MASTER windows. For the sake of brevity, this book details only the MASTER windows.
WILD & LOOSE
BLACKJACK
KENO
PIRATE'S TREASURE
BONUS 5 LINE
MAIN
POKERS...
BOTTOMS UP DEUCES WILD JACKS OR BETTER JOKER POKER MONEY FEVER MULTI-PAY POKER
NOTICE
See the Auditing Menu block diagram above. The diagram indicates options in the Auditing, Master and Pokers windows. The Period Window contains the same options as you'll find in the Master Window. Period Window buttons permit you to print or reset meters. Master Window buttons only permit you to print meters. The block diagram lists typical games. Your GD may include different games. The games on your GD may appear in a different order. History Menu Play History Term. Events Bill Log EFT Log
Use Master and Period to View Soft Meters To view, print or reset "soft" meters in Services Mode... 1. Turn the ADMINISTRATOR KEY. 2. Touch AUDITING. 3. Touch MASTER to view or print game play data from your GD's soft meters. Touch PERIOD to view, print or reset this game play data. 4. Touch MAIN, or touch the game meter name of your choice. 5. Printer Machines: To print the meters, touch PRINT. 6. To reset game meters, touch RESET. (You can only reset meters by first touching PERIOD, and then MAIN.) 7. Touch CONFIRM. 8. To save settings and close Auditing window, touch EXIT and press DIAGNOSTIC button or turn the ADMINISTRATOR KEY. t
History Menu
Touch HISTORY to open a window with four buttons...
Play History
Touch PLAY HISTORY. A window opens. The window logs final game play screens from previous games. Use the log to verify winnings. The software classifies play histories by game. Touch a button to recall the desired play history. You may choose histories by game name, or you may choose the ALL GAMES button. Each game-name button opens a window for the corresponding game. This window tracks the past five bets for its subject game. The ALL GAMES window details all games over the past five bets.
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Term. Events
Touch TERM. EVENTS to obtain a report of any situation that raises an error flag. Here are some events that raise error flags...
BILL RECALL CASH OUT CORRUPT MEMORY DOOR ACCESS POWER ON RESET TOUCH SCREEN MALFUNCTION
TERM. EVENTS also provides event dates and times. To scroll the screen data, touch the LATER or EARLIER button.
Printer GDs: You can touch PRINT for a hard copy of Term. Events data.
Bill Log
Touch BILL LOG. A window opens to a Bill Log Listing that shows the type of event, such as Bill Stacked, and the date, time, and type of bills.
EFT Log
Touch EFT LOG. A window opens to an EFT Log Listing which logs EFT (Electronic Funds Transfer) event transactions and lists value, type, time and date.
Exit
Press DIAGNOSTIC button to save settings and close History window. Exit
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Administration
The screen displays the Services Window, which includes four menu buttons. The Attendant Menu System has four parts. Each part includes one or more submenus. When the Services Window appears, you can activate any submenu in two ways... Touch the submenu's screen button (menu pad). If the touch screen doesn't operate, use player panel buttons to move the cursor. See Dead Touch Screen? elsewhere in thie chapter.
Exit
Exit
Turn the ADMINISTRATOR KEY to leave the menu system and return to Game Play Mode. To reenter the menu system, use the ADMINISTRATOR KEY again.
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ADMINISTRATION
Overview
SERVICE MANUAL
The game operating software audits game play statistics and assists technicians in diagnosing problems with the games operation. This software also helps to adjust game features and performance. Access Game auditing, diagnostic and adjustment functions from the Administration Mode. There are two Administration Mode menu systems: Attendant Menu Systemfor use by retailers Technician Menu Systemfor use by authorized personnel
The Technician Menu System is identical to the Attendant Menu System, except that the Technician Menu also has the Config/Test Menu. Accessing the Attendant Menu System involves lower security, and requires fewer steps. The Attendant Menu System is described later in this chapter. The screen displays the Administration Window, which includes all five menu buttons. Each button opens a submenu. When the Administration Window appears, any submenu may be activated in one of two ways: Touch the submenus screen button (menu pad). or If the touch screen doesnt operate, use player panel buttons to move the cursor. See Dead Touch Screen? on page 3-3. To activate a menu selection, touch the selection on the screen.
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SERVICE MANUAL
Dead Touch Screen?
To move the cursor on the 12-button game The second LINE button moves the cursor down. When the cursor reaches the screens bottom edge, the cursor starts again at the top. Both the third LINE button and the CHANGE button moves the cursor horizontally to the right. When the cursor reaches the right screen edge, the cursor starts again at the left.
ADMINISTRATION
Technician Menu System
To access the Technician Menu System, open the Games Main Door. Press the white DIAGNOSTIC CONFIGURATION TEST SWITCH button inside the door. The Technician Menu System has the Config/Test option in addition to the four menu options that the Attendant Menu provides.
LINES
or
LINES
MOVES CURSOR
5-line game
9-line game
MOVES CURSOR
CHANGE
LINES
or
LINES
9-line game.
Move the cursor onto the desired digital button as described above. Simultaneously press both of the buttons.
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5.
6. 7. 8.
9.
10. Close and lock the Card Cage and Electronics Door.
Administration
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ADMINISTRATION
Config/Test - Limits
There are four Limit input screens. All show a numeric keypad and are Identical except for the top title. The keypads are used to vary the limit amounts. Pressing OK saves all changes. Credit Limit (Credits) selects the maximum credits that the player may have on the Games credit meter. The player can store a credit amount that can exceed the HOPPER LIMIT setting. The player is able to continue game play from the credit meter without having a hopper payout after each winning occurrence.
SERVICE MANUAL
Jackpot Limit (Credits) allows the player to store a large credit win value to the credit meter. This limit must be always less than or equal to the CREDIT LIMIT. Any jackpot win lower than the JACKPOT LIMIT but causes the credit meter to exceed the CREDIT LIMIT, will result in a jackpot handpay situation. Hopper Limit (Coins) selects the maximum number of coins/tokens that the hopper can dispense whenever the the player wants to cash out credits. The credits over the HOPPER LIMIT result in a handpay situation. HOPPER LIMIT doesnt affect the number of coins paid out for the top award. A jackpot win that equals or exceeds the JACKPOT LIMIT triggers a hand-pay event (an attendant must pay this amount). The hand pay equals the difference between the win and the JACKPOT PARTIAL PAY amount. Jackpot Partial Pay (Credits) selects how much is credited to the credit meter during a jackpot. The remaining portion of the jackpot is handpaid by an attendant. The monitor indicates the amount credited and the amount to be handpaid. Select 0000 to permit no partial payout. Your choice appears on the monitor.
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June 2002
SERVICE MANUAL
ADMINISTRATION
The Slot Toggles window has two sets of toggles. Inhibit Speech, when activated by pressing YES, will keep the games speech sound tracks from playing during bonus rounds. NO will allow the normal bonus round sound tracks to play. The Play Button Hold Down function when turned ON will allow a player to hold down the button SPIN REELS, causing the game to play continuously until the credit meter runs out or a Jackpot or Bonus Screen is reached. OFF will require the player to wait until the reels stop before the SPIN REELS button is enabled again. Touch EXIT to close the window and save your settings.
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Config/Test - Hopper Tests
The Hopper Tests window is unavailable with printer software.
SERVICE MANUAL
Put at least 40 coins into the hopper for this test. During the test, the meters count coins paid out. The Hopper Test checks the: Hopper Drive Circuitry Motor Brake Hopper Motor Coin-Out Proximity Sensor
The I/O Board enables the hopper driver, which is a solid state relay (SSR). The SSR switches on the hopper motor and releases the brake. Touch ONE COIN or 10 COINS to test the hoppers ability to dispense coins. A coin-out sensor detects each coin leaving the hopper. If the hopper fails to dispense coins the hopper will stop. Touch SHUT OFF HOPPER to disable the hopper motor and engage the brake. Touch EXIT to leave the Hopper Test Window.
Diagnostic Sample Buttons The SOUND VOLUME window contains four sound sample buttons... Low Tone High Tone Warning Tone Noise Tone
Touch LOW TONE, WARNING TONE or HIGH TONE for a test sound. The LOW TONE, WARNING TONE and HIGH TONE buttons each test one audio frequency band. The system should reproduce all sounds at about the same volume. Listen for volume changes, distortion, missing sounds or intermittent sounds. Touch NOISE TONE, and the Game outputs noise across all audio bands. Listen for an absence or unusual emphasis of high, low or midrange sound.
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ADMINISTRATION
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The Meter Lamp Activation window configures the function of the lamp located in front of the meters. Only one of the four options may be chosen. NO LAMP - the lamp will not light. CALL ATTEND BUTTON - when the Call Attendant Button, also called the Change button, is depressed the lamp lights until the Reset key or Diagnostic button is activated. HOLD 2-4 BUTTONS - This controls the lamp manually. the combination of the second and fourth Line buttons will cause the lamp to light. RESET/ADMIN KEY - The lamp will be on while the Administration mode is on.
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ADMINISTRATION
The machine uses this protocol for gaming device-to-host communication. The host must employ the same protocol as the game.
Choose Protocol
This window varies depending on the software installed into the game.
Portion of the Revision window showing the Software Program Number The Software Program Number will indicate which Choose Protocol window will be displayed. The first letter may be a V (for a video/hopper game) or a P (for a video/printer game). The letter after the first dash indicates the protocol. It may be an X, 3, 4, or 5. The combination of a V and an X will display the following choices: NONE ACP SAS PLUS SDS
The combination of a V and a 4 will display the following choices: NONE SAS4
The combination of a V and a 5 will display the following choices: NONE SAS5
The combination of a P and a 3 will display the following choices: NONE SAS3
The combination of a P and a 5 will display the following choices: NONE SAS4 SAS5
To close any of these windows and save your setting, touch EXIT. Once a selection is made and the window is exited, a RAM Clear is required to change the protocol selection. Returning to the window will display only the previous selection.
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ADMINISTRATION
Config/Test - Protocol Options Configure Protocol
SERVICE MANUAL
Terminal Address Options Touch the keypad keys to enter each digit of an address in decimal notation. Your machine uses this three-digit, SAS plus address during Game-to-host communication. Touch the arrow to advance to the next digit of the address. Allowable addresses range between zero and 127. To close the window and save your setting, touch OK. To close the window without saving settings touch CANCEL. SAS Proto Config There are three choices when configuring the SAS protocols: Remote Hand Pay Reset, Resend Jackpot Message, and Disable on Communications Break. When the Remote Hand Pay Reset function is On, the game requires a verification signal from the host to print a ticket. Setting the Reset function to Off will allow the game to print tickets without host verification.
The Resend Jackpot Message function will send a message every 30 seconds to the host when a Jackpot occurrs until the attendant clears the game. Touching Off will cause the game to send a single message to the host. Touching the Disable on Communications Break On button will not let the game be played if communication signal is lost, until host communication supervision is restored. Selecting Off will allow the game to be played without host communication. Touch Exit to save the selected settings and leave this window. SDS Proto Config When reading a ticket the game will send a message to the host. If D0, D1 COUPON MSGS ON is selected the values in the message will be in credits. If D6, D7 TICKET MSGS ON is selected the values in the message will be in cash. Touch Exit to save the selected settings and leave this window.
3-12
Administration
March 2002
SERVICE MANUAL
ADMINISTRATION
June 2002
Administration
3-13
ADMINISTRATION
SERVICE MANUAL
3-14
Administration
March 2002
SERVICE MANUAL
ADMINISTRATION
Output Tests: The Game lights lamps and checks switch status.
Sound Tests: The Game produces sample sounds to test audio hardware.
June 2002
Administration
3-15
ADMINISTRATION
SERVICE MANUAL
Video Tests Palette (color bars) helps assess gun adjustment. Convergence: Crosshatch pattern helps assess alignment, convergence. Color Purity screens: Red Green Blue White
Services - Revision
The Revision screen shows data about the software and game configuration. Chip derived information Version Program Number Theme Name and Theme revision Operating System Version Detected information Jumper Set 1, are Soldered Jurisdictional Jumper Set 2, are bonus jumpers Installed Bill Validator Ram Clear Designated Information Denomination Coin Acceptor Touch EXIT to return to the Services Window.
3-16 Upright Video 55X Service Manual Administration June 2002
SERVICE MANUAL
ADMINISTRATION
Open the Currency window. Insert a valid coin into the coin slot. The test coin meters should increment the coin count. This window should record the pulse length of the acceptor coin deposit signal in milliseconds. Insert a $1, $5, $10, $20, $50 or $100 bill into the BV slot. The window displays the bill denomination ($10 example circled.)
March 2002
Administration
3-17
ADMINISTRATION
Tests - I/O - Input
SERVICE MANUAL
This window lists the Games input switches, buttons, and opto detectors. Test a switch by closing it. If the input works, the screen highlights the inputs name. Touch EXIT to close the window.
Test an output by touching that outputs touch screen button. Turn an output on or off by touching its button. Touch ALL ON to to toggle all switches on. Touch ALL OFF to toggle them off again. Touch SHOW ALL to view the lamp matrix layout. (In the matrix layout, R stands for lamp row, and C, for lamp column). Touch EXIT to close the window.
3-18
Administration
March 2002
SERVICE MANUAL
ADMINISTRATION
Check door switches by pushing and releasing each switch. As each door opens, the screen highlights the corresponding door name. Touch LATCHES (on the screen) to maintain an on condition across any closed switch. Touch EXIT to close the window.
March 2002
Administration
3-19
ADMINISTRATION
Tests - I/O - Touch Screen
SERVICE MANUAL
Touch TOUCH SCREEN to adjust or verify screen calibration. TOUCH SCREEN opens a window with two buttons: TOUCH CAL and TOUCH TEST. If the calibration is so poor that the Touch Screen Test can't be activated from the screen, press and hold the CHANGE button. Simultaneously turn the ADMINISTRATOR KEY switch. The Game automatically enters the TOUCH CAL option. Touch Calibration matches cursor position to touch position. Touch the number 1 in the windows bottom left corner. A new window replaces the first. Touch the number 2 in the windows top right corner. The screen calibrates to your touch. Then the Tests Menu returns. Touch Test reveals how well the cursor tracks finger movement. Touch several screen locations. Notice the Down and Lift coordinates in the windows bottom left corner. These report where your finger touched and rose off the screen. The Drag coordinates define where your finger currently rests on the screen.
The LOW TONE, WARNING TONE and HIGH TONE buttons each test one audio frequency band. The system should reproduce all sounds at about the same volume. Listen for volume changes, distortion, missing sounds or intermittent sounds. The NOISE TONE outputs noise across all audio bands. Listen for an absence or unusual emphasis of high, low or midrange sound. Sound Call displays a numeric keypad. This tests sounds at various EPROM locations by entering addresses. Typical addresses appear in the table Sound Call Test. Depending on which theme is installed, the machine may include sounds at these addresses. Sound calls can be used to check volume settings and audio hardware performance. Touch keypad keys to enter each digit of an address in decimal notation. Touch the arrow to advance to the next digit of the address. OK will play the selected sound and exit the Sound Call window. PLAY will play the selected sound and stay in the Sound Call window. CANCEL will exit the Sound Call window.
3-20
Administration
March 2002
SERVICE MANUAL
ADMINISTRATION
Auditing
The Auditing screens show information allowing the attendants to verify game actions and meters. There are three levels of meters: Mechanical meters which are never reset, Master meters which are reset during RAM Clears, and Period meters which can be reset by the reset button on the Period Main Meters window. The Master and Period windows formats are identical except for Reset button and the name in the title box, though the data will be different if the Reset button was touched since the last RAM Clear.
Auditing-Main Meters
Credits In: Credits played. Out: Credits won/played from winnings (not including jackpots). Bill Validator # of bills of each listed denomination that has been accepted. Misc. Credit Meter Total Handpays: Cashout and Jackpot handpay credits. Cashout Handpays: Handpays from credits accumulated over the hopper limit and cashed out by the player or force by the hopper limit. Jackpot Handpays: Handpays from a single win greater than the Jackpot limit. EFT In Total: Electronic funds transferred in (credits). Cashable In: EFT that can be paid out. Noncashable In: EFT in that must be played not paid. EFT Out Total: Electronic funds transferred out. Total Drop Box: Coins passed into the drop box. (NOTE: May depend on the jurisdictional requirements.) Total Bills In $: Value of bills accepted. Games Played: Number of games played. Won: Number of games won.
Misc. Credits Now: Credits currently on meter. System Controlled credits Now: Progressive system credits Resets: Power ups since last RAM Clear. Bills in Stacker. Game Played Since Power Up. Games Played Since Door Closed. Machine Percentage Actual Percent: The % of actual payout. Expected Percent: expected % of payout. Displays the weighted average of games played at each %, when % has been changed. Coupon Values and Quantities Cashable credits may be played or paid. Non-cashable credits can only be played not cashed out. Promotional credits are non-cashable credits that cannot be transferred to another machine.
Administration 3-21
June 2002
ADMINISTRATION
Auditing - Host Bonus Meters
SERVICE MANUAL
Non-Deductible - Credits which are considered promotional and are not deductible by the casino for tax purposes. Wager Match - Credits won due to wager match bonus awards. Treated as won credits and used to calculate true hold percentage. Multiplied Total - Total credits won due to jackpot multipliers Deductible - Credits which are considered part of game play and deductible for tax purposes. Host Bonus Meters are only available with SAS4 or SAS5 software. Initiated Total: # of credits won due to bonus awards initiated by host. Deductible - Credits which are considered part of game play and deductible for tax purposes. Non-Deductible - Credits which are considered promotional and are not deductible by the casino for tax purposes.
SERVICE MANUAL
ADMINISTRATION
June 2002
Administration
3-23
ADMINISTRATION
Auditing - Tilts
SERVICE MANUAL
Tilts Hopper: Number of hopper tilts. Coin Jam: Number of jammed coin tilts. Coin Lng: # long coin tilts (coins taking too long to pass through the coin mech). Coin Rev: # of reversed coin tilts (coins setting off the last coin mech trigger first). Bill: Number of bill tilts. Secure Memory: Number of security tilts. Memory: # of memory corruption tilts. Comm: Number of protocol tilts. Mechmtr: # of mechanical (hard) meter tilts. Touch: Number of touch screen tilts. Dot Board: Number of dot board tilts.
Door Access Main: Number of times Main door has been opened since last RAM Clear. Stacker: Number of times Stacker door has been opened since last RAM Clear. Logic: Number of times Logic door has been opened since last RAM Clear. Bill: Number of times Bill door has been opened since last RAM Clear. Memory Tilts - # of occurances of each of the following since last Hard RAM Clear Memory Clear: Successful RAM clear. Game Reset - Data Saved: Successful Reset, meters, history and event log data are saved. Game Reset - Data Lost: Successful Reset, meters, history and event log data are lost. RAM Signature Error: RAM Clear data (denomination, coin timings, RAM clear version, etc.) is corrupted. Config Data CRC Error: Configuration data CRC corrupted. Op Sys Data CRC Error: Operating system data CRC corrupted. Card Data CRC Error: Obsolete Main Meter CRC Error: Main meter CRC corrupted. Game Meter CRC Error: Game meter CRC corrupted. Event Log CRC Error: Event log CRC corrupted. Game Log CRC Error: Game log CRC corrupted. Application CRC Error: Application CRC corrupted. Card Deck CRC Error: Obsolete. Heap Error: Heap corrupted. Heap Full Error: Heap full. Video Heap Error: Video heap full.
3-24 Upright Video 55X Service Manual Administration March 2002
SERVICE MANUAL
ADMINISTRATION
This window logs final game play screens from previous games. Use the log to verify winnings. The screen shots are displayed in reverse order with the most recently played game first. The log tracks, at least, the past ten bets. Touch the PREV GAME button to scroll back to the desired play history. Touch the NEXT GAME button to scroll forward to the desired play history. If the game has a theme with a bonus round, there will be a BONUS button to advance to the details of the bonus screen. If a Dot Matrix Printer is installed in a lottery jurisdiction, a PRINT button is displayed to get a hard copy of the data. Touch the EXIT button to close the window.
March 2002
Administration
3-25
ADMINISTRATION
History - Logs
SERVICE MANUAL
The History Logs are very similar in layout with different types of content. They all provide time and date, and in the lower area two numbers indicating # of items, and # of pages starting with 0. To scroll the screen data, touch the LATER or EARLIER button. Printer Games: Touch PRINT for a hard copy of Log data. TERM. EVENTS are reports of any situation that raises an error flag. Here are some events that raise error flags: Bill Recall Cash Out Corrupt Memory Door Access Power On Reset Touch Screen Malfunction
The BILL LOG listing shows Bill Validator events by type, such as Bill Stacked, and the denomination of bills. COUPON LOG listing shows the type of event, such as Cashable Coupon and Value. This is available with SDS or SAS5. The EFT LOG listing shows the EFT (Electronic Funds Transfer) from the host event transactions and lists value, and type. The TICKET LOG listing shows the Event, Voucher# and Amount. It is only available with SAS5. The HOST BONUS LOG listing shows the credits won due to bonus awards and jackpot multipliers.
3-26
Administration
March 2002
SERVICE MANUAL
ADMINISTRATION
Service Coin
The Service Coin Button is only found on the full administrators menu in the lower right corner. Touching the screen button will open a menu with two choices: Release 1 Coin, and Exit. Touching Release 1 Coin will cause the hopper to eject one coin or token. Exit will return to the main Administration Menu System screen.
March 2002
Administration
3-27
Periodic Maint
NOTICE
Follow your jurisdiction's procedures for logging currency collection.
Reassembly 1. Slide an empty, locked stacker box into the BV. Take care not to install the box upside-down. The empty box's bill access must face upward. 2. Tug on stacker box handle to see that it is fully seated. 3. Close and lock BV door. 4. Close and lock belly door.
Collecting Coins 1. Open the pedestal door with your key. 2. Slide out the cashbox. 3. Empty the cashbox. 4. Replace the cashbox. 5. Lock the pedestal door. Filling the Hopper 1. Unlock and open the Main Door. 2. As necessary, add coins to the hopper. Be careful not to spill coins into the GD cabinet. 3. Close and lock the Main Door. Reading Electromechanical Meters The GD includes up to six non-resettable, electromechanical meters. (The number of meters and meter labels may differ between jurisdictions.) The illustration depicts the meters and provides typical labels. Youll find the electromechanical meters to the right of the monitor. You can read these meters from outside the machine, through an access window to the right of the monitor screen. Follow procedures and regulations set up by your jurisdiction. Electronic (soft) meters are different than electromechanical meters.
WMS Service Manual17" Upright
NOTICE
Make a permanent record of the number value on the original meter. Refer to your jurisdiction's rules for recording meter readings.
000000
Coins In
000000
Coins Out
000000
Coins Drop
000000
Bills (In $)
000000
Jackpots
000000
Total Drop
Electromechanical (Hard) Meters, as viewed from front of machine (Meter names may vary. Meters 3 and/or 6 are not always used.)
7-2000
1-1
Periodic Maint
Right Side of Comparator (From inside of main door) Sample Coin Counterweight Sensor Coil
Special game software creates and maintains electronic meters. For information on electronic meters, see Model 55X Book 1, Chapter 3, Auditing, Diagnostic and Adjustment Software.
Coin Comparator
The CC-16D-INHIBIT coin comparator electronically compares the incoming coin to a sample coin retained by the comparator. The incoming coin passes through a magnetic field, creating a characteristic signal. The sample coin also produces a characteristic signal. The comparator electronically contrasts the incoming coin signal with the sample coin signal. If the two signals differ, the internal lockout solenoid remains inactive. The incoming coin diverts to the "reject" track. Like signals energize the lockout solenoid. The solenoid allows the incoming coin to enter the "accept" track. Installing the Sample Coin 1. Unlock and open the Front Door. 2. Turn off the GD at the Power Distribution Unit (PDU) behind BV. 3. Without removing the coin comparator, slide the sample coin retainer toward the right side of the comparator with your thumb (looking at inside of door). The illustration shows where to place the sample coin. 4. Slip a circulated coin of the proper denomination into the sample coin retainer. Gently release the retainer. The sample coin retainer should tightly secure the sample coin. (Make sure the coin is straight up and down and positioned properly in the retainer.) 5. Turn on the GD at the PDU. 6. Close and lock the Front Door.
Connector
Coin Comparator Specs for CC-16D Pin Function Notes 1 Lockout Enable 2 "Coin In" Output Signal Not Connected 3 4 Not Connected 5 +12 VDC 1 6 Ground 2 Coin Diameter Range 0.705-1.575 (17.9-40mm)
Max. Coin Thickness 0.100 (2.54 mm)
NOTES 1. Comparator requires regulated power supply for 12VDC operation. Current: Idle, 40 mA; peak, 140 mA. 2. For coin diameters of 1.205 through 1.575 (22.61 through 40mm), use plug spacer. 3. Oversize protection beyond 0.040 (1.02mm) for sample coin requires coin entry slot control.
1-2
7-2000
Periodic Maint
Checking Comparator Performance 1. Insert the correct coin in the coin slot (See Installing the Sample Coin.). The coin comparator should accept the coin. Be sure that the unit functions consistently! Repeat this step several times. (You may also want to run the Coin Mech Test. See Chapter 3, Book 1.) Adjusting the Comparator Potentiometer The factory adjusts coin comparators for excellent discrimination against slugs. However, some units may still accept high quality slugs. To enable a unit to reject these slugs, you have to fine tune the comparator... 1. Unlock and open the Front Door. 2. Turn on the GD at the PDU (behind BV). 3. Adjust the fine tuning potentiometer (on front of coin comparator) counterclockwise by 1/8 turn. Use a #2 flatblade screwdriver. 4. Close the Front Door. 5. Insert a high quality slug in the coin slot. The coin comparator should reject the slug. If not, repeat steps 3, 4 and 5. 6. Insert a coin of the correct denomination. If the coin comparator rejects the valid coin, advance the fine tuning potentiometer: Turn pot slightly clockwise. Try the coin again. Repeat this step until the coin passes. Repeat steps 3 through 6, as necessary.
Coin Comparator Table Dia Weight Thickness Range Range (G) Range 0.705- 4.4-6.8 0.05 - 0.086 1.250 0.705- 6.9-19.6 0.05 - 0.086 1.250
1.2501.575
19.7 +
Removing the Coin Comparator 1. Unlock and open the Front Door. 2. Turn off the GD at the PDU (behind BV). 3. Remove the cable that connects the comparator and Hex Opto Board: Grasp the plug and pull it off the jack. 4. Remove the coin comparator: Raise the coin comparator slightly. Pull the bottom out of bracket. Then pull the coin comparator down and out of the machine. Set it aside for reassembly.
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7-2000
1-3
Periodic Maint
Reassembly 1. Mount the comparator: Slide the top comparator studs upward, against the bracket. Engage the top comparator studs with the top bracket notches. Pivot and lower the comparator base until the comparator engages the lower notch(s). Check to see that the comparator seats properly. 2. Replace the cable that connects the comparator and Hex Opto Board. 3. Turn on GD power at the PDU. 4. Close and lock the Front Door.
Changing the Coin Comparator Denomination 1. With your thumb, slide the coin retainer toward the right side of the comparator and remove the sample coin. 2. Look at the front of the comparator. Above the sample coin retainer, youll find a thumbscrew. This thumbscrew is the coin counterweight. Unscrew and remove it. Save the counterweight for other conversions. 3. Turn the coin comparator upside down. Look at the coin exit, near the white cable connector. At the corner of this exit is a #4 Phillips screw. This screw is the wedge fastener screw and fastens the plastic coin wedge in place. Remove the screw. 4. Use a small, flatblade screwdriver to remove the plastic wedge from the coin exit. Save the wedge for other conversions.
Wedge and Weight Table Game Part Denom Part Number Wedge 5/25 03-9140
Weight 5/25 20-10032-01 $1 20-10032-02
Reassembly 1. Be sure that you have the proper coin wedge for your denomination. (See the Wedge and Weight Table in this procedure.) Turn the coin comparator upside down. Look at the back of the comparator (side with the spring) . Position the wedge in the side of the coin chute nearest the cable connector. Before you slide in the wedge, locate its mounting screw hole. Youll find the hole at the connector edge of the comparators spring face. Slide the new plastic wedge into place. 2. Insert a #4 Phillips screw into the mounting screw hole. Fasten the plastic coin wedge in place by tightening the screw. 3. Look at the front of the comparator. Above the sample coin retainer, youll find a thumbscrew socket. Insert the coin counterweight thumbscrew and screw it in. 4. Slip a circulated coin of the proper denomination into the sample coin retainer. Gently release the retainer. The sample coin retainer should tightly secure the sample coin. Now you can use the comparator in a GD programmed for the comparators new denomination. Changing the denomination of a GD requires additional steps. You must... Change the comparator denomination Change GD's denomination decals Change the topbox glass Clear the RAM with a RAM Clear Chip for the new denomination: See Changing the VGD Denomination in Chapter 2.
16-005046PERIODIC MAINTENANCE S2/CH1 WMS Service Manual17" Upright
1-4
7-2000
Periodic Maint
Coin Diverter Adjustment 1. Unlock and open the Front Door. 2. Turn off the GD at the PDU On/Off switch (behind BV). 3. Remove the cable that connects the comparator and Hex Opto Board: Grasp the plug and pull it off the jack. 4. Remove the coin comparator: Raise the coin comparator slightly. Pull the bottom out of bracket. Then pull the coin comparator down and out of the machine. Set it aside for reassembly. 5. The diverter is a two-position, solenoid-driven metal coin guide surface. When the diverter solenoid rests, the diverter guides coins into the hopper. When the diverter solenoid energizes, the diverter permits coins to fall into the coinbox. Look down into the coin chute and visually check the diverter. With a finger, move the diverter flapper and solenoid plunger and verify that they travel freely. 6. Perform Diverter Test. (See Chapter 3, Book 1, Tests Menu/Output/Diverter button.) 7. Check that when the touch screen diverter button is pressed, the diverter solenoid energizes causing the flapper to move to the upright position, allowing the coins to drop into the coinbox. 8. If this does not occur, you must loosen the two solenoid adjustment Phillips screws on the side of the coin chute. 9. Move the solenoid/plunger so that the diverter is in this energized position. 10. Tighten the Phillips screws. 11. Repeat steps 6 and 7. 12. At its travel extremes, the diverter must stop beyond the coin chutes outside edges. Misadjustment causes difficult-todiagnose coin jams. With coin comparator removed, shine a penlight down the coin entry and into the coin chute. Again, using the Diverter Test, energize the solenoid. When energized or at rest, the diverter must clear the edges of the coin chute. Watch as the solenoid energizes: You should see the diverter disappear beyond one edge of the coin chute. As the diverter solenoid rests, the diverter should disappear beyond the coin chutes other edge. If the diverter doesnt disappear at either travel extreme, then you must adjust it further. 13. Close the Main Door. 14. Test diverter by placing several coins into the coin entry and then check to see that they fall into the coinbox. Also check to see that when the solenoid is deenergized, input coins fall into the hopper. Adjust solenoid position as necessary. 15. When you're satisfied with diverter performance and adjustment screws are tightened, replace the coin mechanism and reconnect cable to Hex Opto Board. 16. Switch on GD power at the PDU. 17. Close and lock the Main Door. 18. Run several coins through the chute and confirm proper diverter operation.
Coin Chute
To coinbox
7-2000
1-5
Periodic Maint
CAUTION
Never use an organic solvent such as thinner to clean the bill validator unit!. Never use compressed air to clean the bill validator unit!
CAUTION
JCM Bill Validator DIP Switch Settings. Your JCM bill validator has one DIP switch bank that has eight switches. The factory setting for these DIP switches is all switches off. Don't change these settings! Changes can cause the bill validator to malfunction.
1 2 3 4 5 6 7 8 ON
Bill Validator
With proper handling and routine preventive maintenance, you can eliminate most bill validator malfunctions. The following procedures assure top performance from your JCM World Bill Acceptor (WBA) Bill Validator (BV). Bill Validator LEDs Lit LEDs indicate that the bill validator is normal. If the LEDs go out, the GD has probably shut down the bill validator. (Otherwise, all LEDs have burned out. This situation is quite unlikely.) Routinely check the LEDs to see if they remain lit. If not, then service the validator. Cleaning MAG SENSOR PARTS. Regular cleaning is imperative. Sometimes iron filings adhere to the magnetic head and head roller. Filings can prevent your bill validator from receiving bills. LENSES. To function properly, the BV must have clean sensor lenses and optical reflectors. Periodically cleaning of the BV interior can prevent bill jams. If your validator takes in fewer than 4,000 bills a week, clean it once a month.
What if the validator takes in over 4,000 bills per week? Clean the unit twice a month.
!
1-6
WARNING
Switch off GD power at the PDU before working on WBA, glass and lamps. Otherwise, you risk potentially lethal shocks, serious burns and equipment damage. 7-2000
Cleaning Procedure 1. Pull the release levers on both sides of the BV toward you to open the acceptor head. 2. Open the head. 3. Pull the transfer unit release lever to open the top cover. 4. Open the top cover. 5. The reader and its internal sensor may be dirty. A dirty reader can cause jams or reduce bill validation accuracy. Regularly
WMS Service Manual17" Upright
Periodic Maint
clean the inside of the validator. Use a soft, lint-free cloth or swab to clean sensor lenses. Soak the cloth or swab with ordinary head cleaner or isopropyl alcohol. Do not use an organic solvent such as thinner. Clean oil smudges and fingerprints off the optical reflector disc. Simple Repairs OBSERVE OPERATION. To determine the cause of malfunctions and detect defective parts, routinely observe validator operation. Before replacing parts, check the connectors: Do they engage properly? If the harness appears worn or damaged, replace it. If the Validator Jams... Follow the steps at Cleaning Procedure to open the BV. Remove the jammed bill. (Refer to the three Removing Bill drawings.) When a bill is jammed near the inlet of the stacker box, pull the release lever of the stacker box, remove stacker box by its handle and remove the jammed bill. Remember, when replacing the stacker box, the notch on the handle goes up.
Reassembly 1. Replace the bulb. Use a type CM86 or equivalent bulb (WMS part 24-8829). 2. If you removed the button housing, replace it through the button hole. Make sure that the letters read right-side up. Replace the nut support from the button housing. 3. If you removed the button housing, secure it with the plastic nut. (The serrated edge of the plastic nut should face the player panel.) 4. Hold down the button and snap the lamp bracket back on. Test the button to be sure that the bracket seats properly. 5. Switch on GD power. 6. Close and lock the Main Door.
Removing the Topbox Glass 1. Unlock and open the Main Door.
Mounting Bracket
Tab
Periodic Maint
Button Housing
Button
Player Panel
Button Bezel
2. Switch off GD power at the PDU. 3. Lift notched mounting brackets on Card Reader Face Plate out of rectangular holes in cabinet. Lift by Face Plates bottom tab. Remove Face Plate and set aside. 4. Lift the topbox glass off of its two bottom support brackets. Gently pull the glass away from the machine until you can see inside the topbox. 5. If a electrical cable connects to the back of the glass, unplug the cable. Remove the glass. Be particularly careful of fragile shadowboxes that may be glued or taped to the glass. Set the glass aside in a safe place.
Nut
Reassembly 1. Replace the glass. If an electrical cable connects to the back of the glass, plug in the cable. 2. Replace Card Reader Face Plate. 3. Switch on GD power at the PDU behind BV. 4. Close and lock the Main Door.
Removing the Topbox Fluorescent Tube 1. Unlock and open the Main Door. 2. Switch off GD power at PDU On/Off switch (behind BV). 3. Perform Removing the Topbox Glass procedures. 4. Carefully grasp the tube. Twist the tube in either direction 1/4 turn (two clicks) until the tube pins come free of the sockets. 5. Remove the tube.
Button Switch
(Removable)
Reassembly 1. Slide a new tube into the tube sockets. (Tube type and part number depend on your GD's topbox model. Most machines have an 15W, 18-inch tube: Use WMS part 24-8809.) 2. Twist the tube either way 1/4 turn. 3. Replace the glass. If an electrical cable connects to the back of the glass, plug in the cable. 4. Replace Card Reader Face Plate. 5. Switch on GD power at the PDUs On/Off switch. 6. Close and lock the Main Door.
Replacing The Topbox Starter 1. Unlock and open the Main Door. 2. Turn off GD power at the PDU. 3. Perform Removing the Topbox Glass procedures. 4. The starter is above the tube on the right. Twist the starter counterclockwise until it pops free. 5. Remove the starter.
Reassembly 1. Place the new starter (WMS part 20-9850) in its socket.
1-8
7-2000
Periodic Maint
2. Twist the starter clockwise until it locks in. 3. Replace the glass. If an electrical cable connects to the back of the glass, plug in the cable. 4. Replace Card Reader Face Plate. 5. Turn on GD power at the PDU. 6. Close and lock the Main Door.
Replacing the Tower Light Bulb 1. Unlock and open the Main Door. 2. Switch off GD power at PDU On/Off switch (behind BV). 3. With an 11/32 nut driver, remove the top nut from the tower light. 4. Remove the tower light dome. 5. Grasp and turn the bayonet bulb counter-clockwise. When the bulb disengages, it pops out.
Reassembly 1. Insert the new bulb in the socket. Only replace the lamp with a type 1888 bulb! Other types may cause damage. Press the bulb down in its socket. Turn the bulb clockwise until it locks in place. 2. Replace the dome and top nut. 3. Tighten the nut with an 11/32 nut driver. 4. Switch on GD power at the PDU. 5. Close and lock the Main Door.
Hopper
Filling the Hopper, Setting the Probe Level and Installing Hopper 1. Unlock and open the Main Door. 2. Switch off GD power at PDU On/Off switch (behind BV). 3. Lift and remove the coin tray. 4. Remove coins from the hopper. 5. Slide the hopper toward you, and out of the cabinet. Sensors and power unplug from the blind mating connector as you slide the hopper out. 6. Check the GD for loose or missing hardware. Missing hardware may have fallen into the hopper. (Clean it out of there before running the hopper to prevent jams!) 7. Inspect the hopper: Before filling the hopper with coins, remove dust, dirt, loose hardware and other foreign matter. 8. See the table Hopper Probe Level. Adjust the hopper coinlevel probe. Move the probe to a higher hole if the hopper will hold more coins. (Hole 6 is not presently used.) Move the probe to a lower hole if the hopper will hold fewer coins. 9. Fill the hopper with coins of the proper denomination. See the Hopper Probe Level table to find the optimum number of coins for each coin-level probe hole. 10. Slide the hopper into the cabinet. Sensors and power are reengaged to the blind mating connector as you slide the hopper in. 11. Check that the hopper's mounting base firmly engages both rails of the track. 12. Replace the coin tray.
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1-9
Periodic Maint
Two-Tier Hopper
Coin
25
13.
Sensor Fork
14.
Switch on GD power and check the hopper. Hopper works: Close and lock the Main Door. Hopper doesn't work: Doublecheck cable connections and the hopper. Test the Hopper. GD software includes a hopper test in the Config/Test Submenu of Administration Mode (Technician Menu System). If the hopper contains coins, this test dispenses 1 or 10 coins. (See Chapter 3 of Book 1, 55X SM.)
Vertically Aligning the Hopper Coin-Out Sensor 1. Unlock and open the Main Door. 2. Switch off GD power at PDU On/Off switch (behind BV). 3. Lift up, disengage and remove the coin tray. 4. Remove coins from the hopper. 5. Slide the hopper out. Sensors and power unplug from the blind mating connector as you slide the unit out. 6. Set the hopper on a table. 7. Find the motor lock lever on the motor. Release the lever by pushing it down. Spin the hopper shaft. 8. Stop the hopper when a coin reaches top dead center on the counting lever roller. 9. The hopper coin-out sensor is a capacitive proximity sensor. Find the black, proximity sensor fork that resides between the circuit board and the motor. This sensor fork straddles the coin counting flag. Two screws allow you to adjust the fork sideways, for best fork-to-flag fit. This first set of screws is above the fork. Two other screws allow you to adjust the fork up and down on
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the flag. This second set of screws is below the fork. Loosen the second set of screws. By moving the sensor fork, align bottom edges of the coin counting flag and fork. 10. Tighten the screws.
NOTICE
Proper monitor adjustment will compress the foam tape on the bezel between 50% to 70%.
Reassembly 1. Slide the hopper back into position. Sensors and power reengage at the blind mating connector as you slide the unit in. 2. Replace hopper coins. 3. Replace the coin tray. 4. Switch on GD power at PDU.
WARNING
Electric shock hazard! Unplug the gaming device before working on the PDU or power transformer.
PDU Panel Box 5. Close and lock the Main Door. 6. Test the hopper. (See Chapter 3 of Book 1, 55X SM.)
Monitor
Removing the Monitor 1. Switch off GD power at PDU. 2. Loosen but do not remove the 7/16 flange grip nut located at the front of the monitor shelf, centered under the monitor. 3. Pull straight down to disconnect molex minifit connector located under the left front side of the monitor shelf. 4. Slide monitor forward till flange grip nut stops its forward progress (over the wide part of the keyhole slot). 5. Lift monitor up and out of the gaming device.
Reassembly 1. Place the monitor on the monitor shelf and slide it back until the flange grip nut comes up through the keyslot. Do not tighten nut! 2. Finger tighten nut. 3. Slide monitor to its forward most position on the shelf.
WMS Service Manual17" Upright 16-005046PERIODIC MAINTENANCE S2/CH1
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Periodic Maint
2. 3. 4. 5.
Close and latch main door. This aligns the monitors position. Carefully open the main door. Do not move the monitor. Tighten flange grip nut. Reconnect the molex minifit connector through the monitor shelf opening to the monitor. 6. Switch on GD power at the PDU. 7. Close and lock the Main Door.
Spindle Flange
Replacing the Power Distribution Unit Fuse 1. Unlock and open the Main Door. 2. Switch off GD power at the On/Off switch of the PDU. The main power fuse, as shown above, is mounted on the GD's PDU panel box. 3. Unscrew the plastic fuse knob.
Spindle Flange
Reassembly 1. Replace the fuse. (In 120-volt areas, use a 4ASB, 250V fuse. In 220 to 240-volt areas, use a 2ASB, 250V fuse.) 2. Return the fuse knob to its position on the PDU front panel. 3. Twist the plastic fuse knob until it reengages. 4. Switch on GD power at the PDU panel box. 5. Close and lock the Main Door.
Printer (Optional)
Thumbscrew
Changing Paper on the Ithaca Printer (Change the paper when you see the pink stripe on the receipt paper.) Remove Takeup and Supply Rolls (The Takeup Roll will not be present on all printers.) 1. Pull out the journal takeup roll. 2. Tear the yellow journal paper off against the shear plate. 3. Unscrew the flange on the spindles left side. Set the spindle and flange aside. 4. Hold down the printer beak. 5. Pull the used supply roll and paper out of the printer. Set the spindle aside. Put In the New Supply Roll 6. Squarely tear off the edge of the new supply roll. Use a table edge, etc. 7. Put the spindle in the new supply roll. 8. Put the supply roll in the lower set of snaps. 9. Hold down the printer beak. 10. Push the paper up through the throat until paper emerges past the printhead. Thread the Paper 11. Turn the thumbwheel gear to advance six inches of paper past the printhead.
Shear Plate
Bucket
Supply Roll
1-12
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Periodic Maint
12. Tear off the white paper. 13. Thread the yellow journal paper down the slot behind the shear plate. Make sure that the white paper goes through the cutter. 14. Advance the white paper with the thumbscrew. Simultaneously hold up the printer beak lever (below left side of beak).
Replace the Takeup Roll 15. Screw the flange back onto the spindle. (The smooth side of the flange must face the paper.) 16. Fold the free edge of the journal paper back about a half inch. 17. Insert the fold into the takeup spindle groove. The gear should face right. 18. Return the takeup spindle and rotate it on the upper set of snaps. 19. Run a test print from the Printer Test window. Changing the Ribbon Cassette Change the ribbon cassette when the print becomes faded. If you leave the ribbon cassette in too long, the ribbon may tear. Remove the Used Cassette 1. Unlock and open the the Main Door. 2. Switch off GD power at the PDU. 3. Push and hold down the printer beak during this entire step. Tilt the bottom of the ribbon cassette out and free. Slide the cassette down. Remove the ribbon cassette from the printer. Put in the New Cassette 1. Prepare the ribbon cassette by turning its cassette knob clockwise. 2. Push and hold down the printer beak during this entire step. Slide the top of the ribbon cassette into place. Engage the bottom of the cartridge. 3. Switch on GD power at the PDU. 4. Close and lock the Main Door. Cleaning the Printer Periodically use a vacuum cleaner or air compressor to remove paper dust. Dont use alcohol or petroleum-based chemicals to clean the printer. These cleaners damage plastic parts. The carriage rack is particularly sensitive. These chemicals will ruin it. Take care not to get the cleaner on electronic components.
Touch Screen
Cleaning the Touch Screen Use a 99 percent alcohol cleaning solution to clean the Touch Screen. This type of cleaning liquid evaporates rapidly and doesn't drip. You can use other alcohol-based cleaners, but never spray them directly on the screen. Instead, spray a cloth and wipe the screen with it. Never use abrasive cleansers or ammonia-based cleansers on the Touch Screen.
Spray cloth and wipe Touch Screen
WMS Service Manual17" Upright 16-005046PERIODIC MAINTENANCE S2/CH1
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Periodic Maint
Notes
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Troubleshooting
NOTICE
This Chapter covers Game Software through OS Version 2.28.
Chapter 3. Troubleshooting
Candle Codes
The two-stage candle on top of the machine indicates VGD status. The VGD employs both levels of the candle to convey information about its operation. See the Candle Codes table at right.
Candle Codes
Candle Section Candle Activity Off Top On Slow Flash Bottom Off Fast Flash Slow Flash Meaning Machine is idle Change request Tilt or Jackpot Mode Main door closed Main door open Jackpot
Tilt Codes
When the machine enters Tilt Mode, a mnemonic tilt code appears on the monitor. See the Tilt Codes table. (More detailed tables later in this chapter cover all these tilts.) There are several types of tilt codes... CPU Board EEPROM Tilts CPU Board tilts indicate data errors in the CPU Board's Security EEPROM chip. To clear CPU Board tilts, press the DIAGNOSTIC Button. CPU EPROM Tilts This machine only has one EPROM tilt. The screen message "ROM Checksum Error" implies a bad CPU Board EPROM. To clear CPU EPROM tilts, replace the board or the chip. Then clear the RAM. DBV/Coin Mech Tilts DBV and Coin Mech tilts involve problems with the bill validator and coin comparator. To clear DBV and Coin Mech tilts, turn the ADMINISTRATOR KEY. Coin Mech "Long Coin" tilts self-clear after 25 seconds. Door Access Tilts Door access tilts provide information on the Stacker, Logic Door, Drop Door and Bill Door. An open door or missing stacker produces a tilt. To clear door access tilts, close the open door. Hand Pay Situation Tilts The tilt "JACKPOT! Call Attendant" announces a hand-pay situation. (The attendant must pay the player.) To clear hand pay situation tilts, turn the ADMINISTRATOR KEY. Hard Meter Tilts Hard meter tilts describe improper operation of hard meters on the side of the game. These sturdy, electromechanical meters report important game statistics. Electromechanical meters offer a degree of data security, because you can't reset them. Yet despite their ruggedness, hard meters occasionally fail. Hard meter tilts log such hard meter failures. To clear hard meter tilts, turn the ADMINISTRATOR KEY. Hopper Tilts Hopper tilts report hopper maladies. These maladies can involve either electronic or mechanical problems, and hopper tilts cover
WMS Service ManualVideo Gaming Device 16-003677TROUBLESHOOTING
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Troubleshooting
NOTICE
WHERE IS THE DIAGNOSTIC BUTTON? Many of these tilt descriptions refer to the DIAGNOSTIC Button. 19 Slant Top GDs: You'll find the white, DIAGNOSTIC Button behind the hinge side of the Electronics Door. Look near the coin drop chute. 19 Upright GDs: You'll find the white, DIAGNOSTIC Button on the lower-left side of the card cage. 17 Upright GDs: You'll find the white, DIAGNOSTIC Button under the monitor and near the bill validator. 14 Bartop GDs: You'll find the white, DIAGNOSTIC Button under the hard meters and behind the Main Door.
both possibilities. To clear hopper tilts, turn the ADMINISTRATOR KEY. Printer Tilts Printer tilts communicate printer problems. For instance, a printer tilt might occur if the printer runs out of paper. If printer-to-CPU communications fail, you might also see a tilt message. To clear printer tilts, switch the gaming device off and on. Programmable Gate Array (PGA) Tilts PGA (Programmable Gate Array) tilts alert you to failures of the Xilinx PGA chip. The PGA chip is a unique, dynamically programmable communications chip. It resides on the I/O Board. See the I/O Block Diagram. Notice that PGA chip XU41 primarily handles peripheral switch inputs. To clear PGA tilts, turn the ADMINISTRATOR KEY. Static RAM Tilts Static RAM tilts signal errors in data stored in the VGD computer's CMOS static RAM chips. To clear static RAM tilts, clear the RAM. Touch Screen Tilts Touch Screen tilts occur when communications between the Touch Screen Controller and I/O Board fail. Communications breakdowns may result from bad cables, or from connectors or chips on circuit boards. Signals between the Touch Screen and the I/O Board also pass through the Backplane Board. To clear Touch Screen tilts, turn the ADMINISTRATOR KEY Top Box, LCD, Communication Tilts. These tilts can occur when communication between the Top Box and the game breaks down. Video memory and ROM corruption faults are examples of this type of tilt. Top Box, Monopoly Board Tilts These tilts pertain to the communication faults that occur between the Monopoly Board in the Top Box and the game. Faults such as Dice Not Detected, Memory Corrupt, and Noise In Communication are typical examples.
NOTICE
WHERE IS THE MAIN DOOR? Diagnostic messages refer to the Main Door. In Slant Top Video machines, the Main Door is the Electronics Door. In upright machines, the Main Door is the Front Door.
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16-003677TROUBLESHOOTING
Troubleshooting
Bill Validator and Coin Mechanism Tilt Guide
Symptom
"Bill Stacker Missing" appears on monitor
Probable Cause
1. No stacker 2. Bent STACKER switch mounting bracket 3. Bad stacker cable 4. Bad STACKER switch 5. Bad STACKER switch input on I/O Board 1. Faulty cable from BV to I/O Board 2. I/O Board communication failure 3. Bill validator failure 1. 2. 3. 4. 5.
Solutions
Replace stacker in bill validator. Bend back the bracket. Repair or replace cable. Replace switch. Service input or replace I/O Board
"Bill Validator Communication Fault" appears on monitor screen External (green) bill validator LEDs are out Bill Validator (BV) won't accept currency "Invalid Bill" appears on monitor screen
1. Check or replace BV data cable. 2. Replace faulty I/O Board, or service DBV communication link. 3. Replace bill validator. Check new BV by running the Currency Test. 1. Try another bill. 2a. Machine accepts coins: Does BV take bill in and then spit it out? Yes: Bill may put machine over hopper payout limit. No: Replace BV. 2b. Machine doesn't accept coins: Locked out machine, open door or tilt. Clear tilts and shut door. 3. Check for 120 VAC at power cable, or for loose connections. 4. Clean BV with BV cleaning pad. 5. Check DIP switch settings. 6. Repair or replace bad cable. 7. Replace I/O Board. 1. Collect stacker cassette and replace it with an empty one. 2. Clear the jam and test the BV in Admininstration Mode. 1. Find jam location by looking through coin chute slits. 2. Carefully dislodge coin. 3. Remount coin mech. 1. Clear coin jam. 2a. Can't clear tilt by cycling power? Opto Board may be faulty. Use Input Test to check for proper switching. Display should read "0" with no coins in chute. 2b. Opto Board fails test? Clean or replace board. 1. Insert nominal coin in sample coin retainer. Coin should neither be worn nor brand new. 2. Replace comparator. 1. Check power cable. If cable's open or shorted, replace it. 2. Replace sample coin. 3. Adjust accept/reject selectivity at comparator potentiometer. 4. Replace comparator. Player tried strung coin.
1. 2. 3. 4. 5. 6. 7.
Bad bill Bad or disabled BV Loose BV power connections Dust and dirt Wrong DIP switch settings Bad data cable Bad I/O Board
"Bill Validator Jam" appears on monitor screen External (green) bill validator LEDs are out Coins don't drop
1. Coin jam in coin chute 2. Someone inserted coin that was too large 3. Mismounted coin mech 1. Coin jam 2. Dirty or faulty Opto Board
1. No sample coin in coin comparator's sample coin retainer 2. Bad comparator 1. No power to comparator (LED is off) 2. Bad sample coin 3. Maladjusted comparator accept/ reject potentiometer 4. Bad comparator Long Coin (Coin took too long between detector optos.)
1. Bad harness between comparator and opto 2. Bad Opto Board 3. Bad I/O Board Reversed coin An incorrect BV or RAM clear is installed Bill Validator has reported failure or error.
1. Replace comparator. 2. Repair or replace Opto Board. 3. Repair or replace I/O Board. Player tried to remove a coin with string or similar device. Install correct BV or RAM clear. Repeat RAM clear.
"Reversed Coin" appears on monitor "Bill ValidatorCurrency Type \ Denomination Mismatch" Monitor Tilt "Bill Validator Failure" appears on monitor "Bill Validator Cheated" appears on monitor "Bill Validator Stacker Full" appears on monitor
1. Verify problem: Do typ. currency test. 2. Reset BV by removing and replacing Bill Stacker. Bill Validator has been cheated (BV did 1. Check Bill Log. Perform typical bill test. 2. Reset BV by removing and replacing not award credits for bill). Bill Stacker. 1. Check stacker cassette, switch, Bill Validator stacker is full. switch harness, and I/O board. 2. Empty stacker and place back in GD.
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3-3
Troubleshooting
Probable Cause
1. Loose cable connection at top of Backplane Board 2. Bad player panel wiring 3. Bad switch 4. Bad switch wiring 5. Bad Faston connector 6. Bad switch inputs on I/O PC Board
Solutions
1. Plug cable in securely. 2. Repair or replace player panel cable. 3. Replace switch. 4. Rewire switch. 5. Replace connector at button. 6. Service input or replace I/O Board.
Button and Switch: Opening and 1. System halt closing any door or pressing 2. Loose connection at switch DIAGNOSTIC Button fails to clear error messages Button Lamp: A Player Panel button lamp doesn't light 1. Bad bulb 2. Loose cable connection at top of Backplane Board 3. Bad player panel wiring 4. Bad Faston connector 5. Bad switch wiring 6. Bad lamp output on I/O Board 1. Bad switch 2. Bad cable harness 3. Bad Faston connector 4. Bad switch input on I/O Board 1. Bad switch 2. Bad switch cable 3. Bent, maladjusted or missing actuator bracket 4. Bad switch wiring 5. Bad switch input on I/O Board
1. Turn power off and wait three seconds. Then turn power on. 2. Repair connection. 1. Replace bulb. 2. Plug cable in securely. 3. Repair or replace player panel cable. 4. Replace connector at button. 5. Rewire switch. 6. Service output or replace I/O Board.
1. Replace switch. 2. Repair or replace harness. 3. Replace connector at Backplane Board or I/O Board. 4. Service input or replace I/O Board. 1. Replace switch. 2. Repair or replace switch cable. 3. Straighten, adjust or replace bracket. 4. Rewire switch. 5. Service input or replace I/O Board.
Communication Guide
Symptom
No Communication NOTICE Report error codes to central communication site for evaluation and processing. Codes enable use of advanced diagnostic facilties.
Probable Cause
1. Wrong protocol setting. 2. Bad power line to slot machine. 3. Blown main PDU fuse (4ASB on 120V GDs; 2ASB on 240V GDs). 4. Bad communication cables. 5. Bad external communication power supply. 6. Bad I/O Board.
Solutions
1. Enter Administation Mode and set GD communications to proper protocol. 2. Make sure that slot machine is on live circuit. 3. If fuse is bad, replace it. 4. If cables are bad, repair or replace them. 5. If your GD has external communication power supply, replace it. 6. Replace I/O Board and rerun test.
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Troubleshooting
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Troubleshooting
"Secure Memory CRC Corrupt" appears Bad CPU Secure EEPROM on monitor
"Illegal Secure Memory Device!" appears CPU EEPROM not correct on monitor
1. Someone changed EEPROM or CPU Board 2. Bad CPU EEPROM Someone accessed restricted options with a secure device (EEPROM).
"Secure Memory Failure" appears on monitor "Secure Memory Game Busy" appears on monitor "Secure Memory EFT Key Error" appears on monitor
Game was busy when percentage key was inserted. Game doesn't support EFT or wrong key. EFT key is inserted after Hard RAM Clear instead of during. CPU serial number doesn't match backplane value. VLC terminal ID part is bad or missing
"Backplane Serial Number Mismatch" appears on monitor "Missing or Bad Deleware ID" appears on monitor "Missing or Bad Secure ID (XU27)" appears on monitor
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Troubleshooting
CPU EPROM Tilt Guide
Symptom Message "ROM Checksum Error" appears on monitor. Probable Cause 1. Bad CPU Board EPROM XU2 2. Bad CPU Board EPROM XU3 3. Bad data bus bits on CPU Board 4. Bad buffer, etc. on CPU Board data bus Solutions 1. Replace EPROM XU2. Clear RAM and restart machine. Look for repeat of "ROM" diagnostic message. No message: Problem solved! 2. Replace EPROM XU3. Clear RAM and restart machine. Look for repeat of "ROM" diagnostic message. No message: Problem solved! 3. Message repeats: Replace CPU Board or bench test bus. 4. Bench test bus devices. 1. Apply Power Cycle. 2. Do Hard Ram Clear. 1. Apply Power Cycle. 2. Do Hard Ram Clear. 1. Apply Power Cycle. 2. Do Hard Ram Clear. 1. Apply Power Cycle. 2. Do Hard Ram Clear. 1. Apply Power Cycle. 2. Do Hard Ram Clear.
"ROM Table Display Index Error" appears on monitor. "Reel Stop Position Error" appears on monitor. "ROM Table Lookup Error" appears on monitor. "ROM Table Product Range Error" appears on monitor. "ROM Signature Mismatch-Please Perform RAM Clear" appears on monitor.
Game paytable lookup error (only in 3-reel video products) Reel game specific game error (only in reel games) Game paytable lookup error (only in 3-reel video products) Game paytable lookup error (only in 3-reel video products) ROMs changed without a RAM clear
Probable Cause
1. Disconnected speaker 2. Sound circuit problem Normal system Bad CPU Board EPROM XU30 Bad CPU Board EPROM XU31 Bad CPU Board EPROM XU17 Bad CPU Board EPROM XU18 Not used Bad Sound RAM U38, U39 or U40, or DSP chip XU37: All chips are on CPU Board
Solutions
1. Check speaker wiring continuity. 2. Replace the I/O Board. Proceed with next test.
1. Replace XU30, clear RAM, retest game. 2. Check/verify sound jumper is set correctly.
Replace XU31, clear RAM, retest game. Replace XU17, clear RAM, retest game. Replace XU18, clear RAM, retest game. Recount number of bongs. 1. Replace bad chip, clear RAM and retest machine. 2. Run Sound Tests.
Explanation
CPU Board contains 8 meg sound EPROMs. CPU Board contains 4 meg sound EPROMs.
Explanation
Whenever a 4M EPROM or smaller is used (XU2 through XU5) Whenever an 8M EPROM is used (XU2 through XU5) Whenever a 4M EPROM or smaller is used (XU17, XU18, XU30, XU31) Whenever an 8M EPROM is used (XU17, XU18, XU30, XU31)
JP2 jumper from P1 to P2 JP2 jumper from P2 to P3 JP3 jumper from P1 to P2 JP3 jumper from P2 to P3
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Troubleshooting
Probable Cause
1. Open Bill Door 2. Maladjusted BV OPEN switch 3. Bent switch mounting bracket 4. Bad BILL DOOR switch 5. Bad BILL DOOR switch wiring 6. Bad BILL DOOR switch cable 7. Bad BILL DOOR switch input on I/O Board
Solutions
1. Close and lock Stacker (bottom BV) Door. 2. Adjust switch. 3. Straighten or replace bracket. 4. Replace switch. 5. Repair or replace wiring. 6. Repair or replace switch cable. 7. Service input or or replace board.
1. Open Drop Door 2. Bad DROP DOOR switch 3. Bad DROP DOOR switch wiring 4. Bad DROP DOOR switch cable 5. Bad DROP DOOR switch input on I/O Board 1. Maladjusted switch 2. Open Bill Jam Service Door 3. Bad BILL JAM SERVICE switch 4. Bent BILL JAM SERVICE switch mounting bracket 5. Bad BILL JAM SERVICE switch wiring 6. Bad BILL JAM SERVICE switch cable 7. Bad BILL JAM SERVICE switch input on I/O Board 1. Open Logic Door (Card Cage Door) 2. Bad CAGE DOOR switch 3. Bad CAGE DOOR switch wiring 4. Bad CAGE DOOR switch cable 5. Bad CAGE DOOR switch input on I/O Board 1. Open Main Door or Printer/Hopper Door 2. Bad door switch (Main Door or Printer/Hopper Door) 3. Bad door switch wiring 4. Bad door switch cable 5. Bad door switch input on I/O Board 1. Open Monitor Hatch 2. Bad HATCH switch 3. Bent HATCH switch mounting bracket 4. Missing HATCH switch actuator bracket. 5. Bad HATCH switch wiring 6. Bad HATCH switch cable 7. Bad HATCH switch input on I/O Board The Reserved Door is open
1. Close and lock Drop Door. 2. Replace switch. 3. Rewire switch. 4. Repair or replace switch cable. 5. Service input or replace I/O Board. 1. Adjust switch. 2. Close and lock door. 3. Replace switch. 4. Bend back bracket. 5. Rewire switch. 6. Repair or replace switch cable. 7. Service input or replace I/O Board.
1. Close Card Cage Door. 2. Replace switch. 3. Rewire switch. 4. Repair or replace switch cable. 5. Service input or replace I/O Board. 1. Close and lock Main Door and Printer/Hopper Door. 2. Replace switch. 3. Repair or replace wiring. 4. Repair or replace cable. 5. Service input or or replace board. 1. Close and lock Monitor Hatch. 2. Replace HATCH switch. 3. Straighten or replace bracket. 4. Replace bracket. 5. Repair or replace wiring. 6. Repair or replace cable. 7. Service input or or replace board.
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Troubleshooting
Hopper can't pay this amount (this Attendant must pay player xxxxx amount exceeds Maximum Hopper credits. Payout Limit). These banners have a green backround. If payout is player initiated, the same messages appear but with a blue backround. Hopper can't pay the jackpot Attendant must pay player.
Bad connection to meter... 19" Slant and Upright, Bartop: Meter numbers proceed from left to right and top to bottom. Top meters: 1, 2, 3. Bottom meters: 4, 5, 6. 17" Upright: Meter numbers proceed from top to bottom.
Bad meter
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Troubleshooting
Probable Cause
1. Empty or low hopper: Check it, and refill it if n e c es sary. 2. Coin jam 3. Hopper probes 4. Coin-out sensor harness continuity 5. Coin-out sensor
Solutions
1. Refill hopper. 2. Clear jam. Clear tilt by turning ADMINISTRATOR KEY or pressing DIAGNOSTIC button. Run Hopper Test. Watch hopper for bent or malfunctioning parts. Replace bad parts. 3. Hopper's full, but not jammed: Swap coin-out sensor cables. Clear tilt by opening and closing main door. Run Hopper Test. 4. Test hopper probes by swapping them with known-good ones. 5. Adjust coin-out (proximity) sensor. If problem persists, replace sensor. Clear tilt and rerun Hopper Test. 1. Clear tilt by turning ADMINISTRATOR KEY or pressing DIAGNOSTIC button. 2. Run Hopper Test. 3. Check hopper's electromechanical brake. 4. Adjust coin-out (proximity) sensor. 1. Clear jam. Clear tilt by turning ADMINISTRATOR KEY or pressing DIAGNOSTIC button. Run Hopper Test. Watch hopper for bent or malfunctioning parts. Replace bad parts. 2. Hopper's not jammed: Check or swap hopper power and coin-out sensor cables. Clear tilt and rerun Hopper Test. 3. Adjust coin-out (proximity) sensor. If problem persists, swap sensor. Clear tilt and rerun Hopper Test. 1. Adjust coin-out (proximity) sensor. Clear tilt by turning ADMINISTRATOR KEY or pressing DIAGNOSTIC button. Run Hopper Test. If problem persists, replace sensor. 2. Repair or replace cable. 3. Service communication link. 4. Replace faulty hopper mechanics. 5. Repair or replace Hopper Driver Board: Test hopper SSR for leakage. Bad SSR? Replace it. 6. Replace faulty I/O Board.
Hopper dispensed extra coin (appears after hopper dispenses 10 extra coins per 5,000 dispensed coins)
1. Hopper brake, motor, etc. 2. Coin-out sensor harness continuity 3. Coin-out sensor
1. Coin-out sensor 2. Faulty hopper data cable 3. Faulty hopper communication link 4. Faulty hopper mechanics 5. Faulty Hopper Driver Board 6. Faulty I/O Board
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Troubleshooting
Lamp Matrix Guide
Symptom One entire column of lamps doesn't work Probable Cause 1. Bad column driver darlington 2. Bad cable 3. Failure in column drive electronics before darlington Solutions 1. Replace bad driver 2. Repair or replace lamp cable 3. Troubleshoot and repair column drive circuit. See nearby theory drawing. 1. Replace bad driver 2. Repair cable or connector 3. Troubleshoot and repair row drive circuit. See nearby theory drawing. Check diodes in same row and column as lamp that shouldn't be lighting. Each lamp has diode in series with it. 1. Replace bulb. 2. Replace diode. 3. Repair trace. 4. Repair or replace lamp cable.
1. Bad row driver darlington 2. Bad cable or connector 3. Failure in row drive electronics before darlington
1. Burned out bulb 2. Open lamp diode 3. Bad PC board trace 4. Bad cable or connector
Lamp Matrix
COL ROW Blu-Blk Q1 0 Blu-Brn Q2 1 Blu-Red Q5 2 10 18 26 1 0 Wht-Blk Q3 Hard Meter Lamp 9 17 25 1 Wht-Brn Q4 2 Wht-Red Q7
33
41
49
57
34
42
50
58
NOTICE
3 11 19 27 Blu (No 28 Hold 1 5 13 21 29 Player Panel Btn 11* 30 22 35 43 51 59
Blu-Orn Q6
12
20
36 Hold 2
44 Hold 3
60 Hold 5 61
Blu-Yel Q9
The lamp matrix of some gaming devices may include fewer or additional lamps.
Blu-Grn Q10
14
7 Max Bet 8
15 Play 16
23 Bet 1 24
31 Collect 32
40
48
56
64
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Troubleshooting
Monitor Guide
Symptom
Dark screen (No picture or raster)
Probable Cause
1. Misaligned blind mating connector 2. Wrong brightness or contrast settings. 3. No power to monitor 4. No video signal to monitor 5. Bad monitor power supply 6. Bad horizontal output transistor or damper diode 7. Overvoltage condition at flyback transformer activated shutdown circuit 8. Faulty startup circuit NOTICE Consult your monitor manual for specifics on circuit theory, controls, troubleshooting and schematics.
Solutions
1. Align connector plug and jack. 2. Correct brightness and contrast control settings. 3. No output on power chassis for 120 VAC: Replace power chassis. 4. Check for bad or loose video cable. Repair or replace bad cable. Secure loose cable. 5. Replace power supply or monitor. 6. Replace transistor. Test damper diode, retrace tuning capacitors and associated components before restarting monitor. 7. With variac, test monitor at reduced input voltage. Replace out-of-spec components in horizontal circuit. 8. Test monitor with alternate power supply. Then repair startup circuit. 1. Align connector plug and jack. 2. Display color bars in Administration Mode. Adjust chassis and neck board color controls. 3. Replace transistor or monitor. 4. Repair or replace cable or neck board. 5. Replace preamp (an IC in most monitor models) or monitor. 6. Rejuvenate CRT. (Computer service bureau can do that.) 1. Adjust vertical size control. 2. Replace vertical power transistors or IC. 3. Replace vertical deflection IC. (In many monitors, deflection and power stages are part of same IC.) Replace yoke or monitor. 1. Align connector plug and jack. 2. With power OFF, inspect U2 and U3 on the CPU Board. Make sure chips aren't reversed (according to labels on board). Reposition improperly inserted chips. 3. Check video cable to make sure it's properly seated. Make sure pins aren't bent. 4. Replace Video Card. 5. Check EPROMs. If they're OK, replace CPU Board. 6. Repair or replace video cable. 7. Replace power supply components or monitor. 8. Replace IC or monitor. 1. Enter Administration Mode. Display each purity (solid color) screen. 2. For each screen, rotate purity magnets (around CRT neck) until color is as pure as possible. 3. Check your work by displaying the crosshatch pattern. Grid lines should be white. Readjust magnets until at least center lines are white. Lines at extreme edges may display some slight color contamination. 1. Use external degaussing coil to degauss monitor. (Built-in coil probably isn't powerful enough to restore picture fidelity.) 2. Test monitor with purity (solid color) and color bars screens in Administration Mode.
WARNING ONLY QUALIFIED PERSONNEL SHOULD PERFORM ADJUSTMENTS WHILE THE MONITOR IS UNDER POWER.
1. 2. 3. 4. 5. 6.
Misaligned blind mating connector Improper color adjustment Open color gun driver transistor Broken cable to neck board. Fault in monitor's video preamp Low emission from one color gun
Picture is far too short to fill screen Screen displays horizontal line, but no picture
1. Improper vertical size setting 2. Bad vertical power amp in monitor 3. Bad deflection amp in monitor NOTICE Consult monitor manual for specifics.
Shorted turns in monitor yoke 1. Misaligned blind mating connector 2. Incorrectly inserted EPROMs 3. Disconnected video cable 4. Bad Video Daughter Card 5. Bad EPROMs or CPU Board 6. Broken wires inside video cable connector 7. Dead video preamp power supply in monitor 8. Bad video preamp IC in monitor NOTICE Consult your monitor manual for specifics on circuit theory, controls, troubleshooting and schematics.
Solid colors seem to be contaminated with shades of wrong color WARNING ONLY QUALIFIED PERSONNEL SHOULD PERFORM THIS PROCEDURE! THIS PROCEDURE REQUIRES ADJUSTMENTS WHILE THE MONITOR IS UNDER POWER.
NOTICE Consult your monitor manual for specifics on circuit theory, controls, troubleshooting and schematics.
3-12
7-2000
16-003677TROUBLESHOOTING
Troubleshooting
Power Guide
Symptom
All I/O Board LEDs light
Probable Cause
Bad or loose CPU Board or I/O Board
Solutions
1. Turn off VGD power. Reseat boards in the Backplane Board. 2. Retest VGD. 3. VGD seems normal now: Proceed with next test. Same symptom: Test each board by substitution. Replace bad boards. 1. With VOM, check fuses for continuity. 2. Replace bad fuses. Replace bad supply.
On I/O Board, "DS1" LED is on. Another I/O Board LED is off. Partial Power Failure... Monitor is black, but seems to have high voltage (Screen attracts hair; may flicker occasionally) Bill validator initializes normally
1. Missing card cage power: With VGD on, check I/O Board LEDs (Left to right): +5VI*, +12V, -12V, +5V, +18V. 2. PDU failure: Check voltages at PDU's DC power connector... Pin 13 = PFD (Power Fail Detect) Pin 16 = +5VI* Pin 14 = +12V Pin 15 = 12V Pin 17 = GND(I) Pins 18, 19 = Approx 22VDC, no load Pins 20-22 = +5V Pins 1-12, 23, 24 = GND (NOTE: These voltages have +/ tolerances.) 3. Improperly inserted EPROMs 4. Bad CPU or I/O Board *NOTES: +5VI refers to the isolated +5volt switcher in the PDU. (Other +5V supply isn't isolated.) +18V supply is only linear supply. Its LED remains on for few seconds after you shut off power. Other supplies are switchers.
1. Wrong or Missing Voltages at I/O Board: Check backplane, cables, PDU. Repair or replace bad parts. 2a. Wrong or Missing Voltages at PDU: Replace bad switching power supply (inside PDU). 2b. Proper voltages at power supply, but not at card cage: Repair or replace power cables. 3. EPROMs inserted backwards may be damaged. Replace them. 4. Voltages are good, but DS1 "Fail" LED is on. (DS1 is on I/O Board, near DIP switches and cage door.) Also, "bong" didn't sound at power-up: Replace CPU Board and retest. If DS1 lights again, try original CPU Board and fresh I/O Board. If DS1 lights again, replace both boards and retest machine.
Total Power Failure... No hopper action No sound Dead monitor Logic doesn't start up
1. Fuse on PDU 2. AC power line in 3. Bad PDU output 4. Faulty line cord
1. Replace fuse. 2. Turn on circuit breaker or service electrical outlet. 3. Check all PDU outputs with a digital voltmeter. Repair or replace Power Distribution Unit (PDU). 4. Replace line cord.
16-003677TROUBLESHOOTING
7-2000
3-13
Troubleshooting
Probable Cause
1. Several possible causes... Printer switch is turned off. Unplugged or damaged power cord Unplugged or damaged flat cable. Paper jams inside printer. 2. Printer buffer contains unusable data
Solutions
1. Solutions to "PRINTER JAM" tilt... Make sure that printer switch is on. Reconnect unplugged cable. Repair or replace bad cable. Clear paper jams. If message persists, clear error message from internal memory. 2. Cycle VGD power off and on. Perform printer test.
(NOTE: When handling printer, never lift printer by printer beak. If you adjust printer, you may need to realign printer beak with printer bezel.)
1. Bad ribbon cartridge. 2. Uneven from left to right: Maladjusted Platen Gap. 3. Uneven from top to bottom: Maladjusted Printhead Angle. 1. Bad ribbon cartridge. 2. Maladjusted Platen Gap.
Probable Cause
PGA chip failure
Solutions
Replace I/O Board chip XU41, or replace I/O Board.
3-14
7-2000
16-003677TROUBLESHOOTING
Troubleshooting
Sound Guide
Symptom
No sound, but rest of slot machine operates
Probable Cause
1. Bad or disconnected speaker cable 2. Missing or improperly positioned CPU Board Jumper JP2 3. Bad protection diode on I/O Board (Speaker may click when you turn on slot machine.) 4. Bad capacitor on I/O Board 5. Bad audio power amp on I/O Board (Unlikely)
Solutions
1. Reconnect disconnected speaker cable. Repair or replace bad cable. 2. If CPU Board has 4-MB EPROMs, jumper pins 1 and 2. If CPU Board has 8-MB EPROMs, jumper pins 2 and 3. 3. Check for shorted D8 or D9. Replace bad part. 4. Check C53, C51 or C60. Replace bad part. 5. Check U35 (audio IC in large heatsink). Replace bad part. 1. Run Sound Tests in Administration Mode. 2. If one of these EPROMs is bad, replace it: XU17, XU18, XU30, XU31. (Some slot machines may not have all four chips.) 1. Check I/O Board -12V LED: If it's out, power supply may be bad. 2. Check for shorted D8 or D9. Replace bad part. 3. Check C57, C58 or C66. Replace bad part. 4. Check U35 (audio IC in large heatsink). Replace bad part. 5. Recheck the audio by running Sound Tests in Administration Mode.
1. Bad -12V power supply 2. Bad protection diode on I/O Board 3. Bad capacitor on I/O Board 4. Bad audio power amp on I/O Board (Unlikely)
TDA2030A Sound Amp Chip TIP107 Row-Drive Darlingtons TIP102 Column-Drive Darlingtons PC Board Ejector Tab Dip Switches DS1 "Fail" LED Power Supply LEDs: +5V, +12V, -12V, +5V, +18V
I/O Board
16-003677TROUBLESHOOTING
7-2000
3-15
Troubleshooting
Static RAM Tilt Guide
Symptom "Battery Fail" appears on display Probable Cause Failure of static RAM backup battery Solutions 1. Replace the battery. 2. Use the proper RAM Clear Chip to replace data lost due to the battery failure. Bad card or software error, change card.
Verify you have 2M chip installed. If you do and symptom still exists, change board.
Press DIAGNOSTIC button.
OS data corrupt Corrupt heap mem. area Full heap mem area Bad deck of cards Game Log Data is corrupt. Game will soft RAM clear and erase game log. Critical RAM signature data is corrupt. Game must be RAM cleared.
Game Log Data is corrupt. Game will soft RAM clear and erase game log.
Aux copy of RAM signature data is corrupt. Game will attempt to restore from Main copy.
Static RAM procedure: 1. Clear the static RAM. 2. Save gameplay, pricing and other location-programmed information to the central system (or write it down). 3. Shut off power, remove CPU Board and replace battery today. 4. Same symptoms repeat: Check backup battery voltage: Less than 3.6V? Replace battery and reclear static RAM. More than 3.6V? Check or replace MAX791 chip (WMS part 5880-13649-00). 5. Rerun startup tests. 6. If error messages still appear, the static RAM may be bad. Try replacing it and retest machine.
"Main Meter data copy corrupt. Game will try to restore from Aux copy. "Critical Main Meter data is corrupt. Game must be RAM cleared. "Unrecoverable Game Meter Corruption" Aux copy of Main Meter data is corrupt. Game will attempt to restore from Main copy. Jurisdictional Jumper has been changed; RAM clear the game. Game denomination is incorrect or invalid; RAM clear the game.
"Main Meter Corruption (Data Lost)" "Unrecoverable Game Meter Corruption" "Auxiliary Main Meter Corruption"
C A U TI N O
D anger of expl on i bater i osi f t y s i ncor ecty r aced. R epl r l epl ace onl y w ih t sam e orequi entt t he val ype r ecom m ended by t m anuf ur . he act er Di spose of used bateres accor ng t i di t t m anuf ur i r i o he act ers nstuctons.
3-16
7-2000
16-003677TROUBLESHOOTING
Troubleshooting
Static RAM Tilt Guide, continued
Symptom Probable Cause Solutions
Critical configuration data is corrupt. Game will attempt to restore from backup in Soft RAM Clear. Main copy of critical configuration data is corrupt. Game will attempt to restore from Aux copy. Aux copy of critical configuration data is corrupt. Game will attempt to restore from Main copy. Critical system data is corrupt. Game must be RAM Cleared. Main copy of critical system data is corrupt. Game will attempt to restore from Aux copy.
"Auxilliary Configuration Data Corruption" "Operating System Data Corruption (Data Lost)" "Operating System Data Corruption"
"Auxilliary Operating System Data Aux copy of critical system data is corrupt. Game will attempt to restore Corruption" from Main copy. "Card Deck Data Corruption (Data Lost)" "Card Deck Data Corruption" Card deck data is corrupt. Game must be RAM Cleared. Main copy of card deck data is corrupt. Game will attempt to restore from Aux copy. Aux copy of card deck data is corrupt. Game will attempt to restore from Main copy. Event log data is corrupt. Game will erase event log data in soft RAM clear. Main copy of event log data is corrupt. Game will attempt to restore from Aux copy. Aux copy of event log data is corrupt. Game will attempt to restore from Main copy. Game memory corrupted and soft RAM clear required. Soft RAM clear complete but data has been lost. Soft RAM clear complete, data restored from backup storage. Keno specific game error (only occurs in Keno games) Illegal card drawn (occurs in games that use card class)
"Auxilliary Card Deck Data Corruption" "Event Log Data Corruption (Data Lost)" "Event Log Data Corruption"
"Auxilliary Event Log Data Corruption" "Touchscreen to Confirm Soft RAM Clear" "Press Diag. Button to Exit Soft Ram Clear (Data Lost)" "Press Diag. Button to Exit Soft Ram Clear (Data Restored)" "Keno Range Error" "Invalid Card Value"
16-003677TROUBLESHOOTING
7-2000
3-17
Troubleshooting
Probable Cause
1. Improperly adjusted blind mating connector 2. Bad or loose Touch Screen interface cable 3. Bad or loose monitor/Touch Screen cable 4. Touch Screen is badly out of calibration 5. Bad Touch Screen Board 6. Bad Touch Screen 7. Locked up Touch Screen (You removed and replaced monitor with power on) 8. No power 9. Bad communication interface on I/O Board
Solutions
1. Adjust connector for tight fit. 2. Loose interface cable: Reconnect it securely. Broken cable: Repair or replace it. 3. Loose monitor cable: Reconnect it securely. Broken cable: Repair or replace it. 4. Recalibrate Touch Screen: Press CHANGE button and simultaneously turn key switch. 5. Replace Touch Screen Board. 6. Replace monitor. 7. Turn VGD off and on. Then recalibrate Touch Screen. 8. Check for proper voltages on Touch Screen Board at P2: 1=+5V, 2=gnd, 3=12V, 4=+12V Voltages are absent: Replace power cable. Voltages are present: Replace Touch Screen Board. 9. Replace I/O Board. 1. Adjust connector for tight fit. 2. Loose interface cable: Reconnect it securely. Broken cable: Repair or replace it. 3. Loose monitor cable: Reconnect it securely. Broken cable: Repair or replace it. 4. Replace Touch Screen Board. 5. Replace I/O Board. 1. Dry it with hair dryer for five minutes. Don't clean it with ammonia-based cleaners. Use alcohol instead. 2. Replace monitor. 3. Repair or replace Touch Screen cable 4. Repair or replace interface cable. 5. Replace Touch Screen Board. 6. Replace I/O Board.
1. Improperly adjusted blind mating connector 2. Bad or loose Touch Screen interface cable 3. Bad or loose monitor/Touch Screen cable 4. Bad Touch Screen Board 5. Bad communication interface on I/O Board 1. Wet Touch Screen 2. Cracked Touch Screen 3. Bad monitor /Touch Screen cable 4. Bad Touch Screen interface cable 5. Bad Touch Screen Board 6. Bad communications interface on I/O Board
Play
MOVES CURSOR
To make a selection... 1. Turn the Attendant Key switch to enter Administration Mode. 2. Use PLAY and CHANGE (DEAL/DRAW and BET ONE) to move the cursor. Set the cursor atop the screen button that you want to select. 3. Simultaneously press both buttons to enter your selection.
16-003677TROUBLESHOOTING WMS Service ManualVideo Gaming Device
3-18
7-2000
Troubleshooting
Probable Cause
Topbox not detected.
Solutions
Check connection and reset.
Game requires a different OS (XU3) Check version and reset. version in the topbox. Incorrect version (XU10). Incorrect version (XU3). Incorrect version (XU4). Memory is corrupt. Memory is corrupt. Noise in communication. Internal topbox error. Incorrect game version or polling issue. Dice not detected. Incorrect lamp configuration. Internal VLT communication error. Dice not detected. Internal VLT communication error or software compatibility issue. Check version and reset. Check version and reset. Check version and reset. Reset the machine, if tilt continues, replace the topbox CPU board. Reset the machine, if tilt continues, replace the topbox CPU board. Check cables and reset. Reset. Check version and reset. Check connections and reset. Check version and reset. Reset. Check connections and reset. Check topbox and game versions and reset.
16-003677TROUBLESHOOTING
7-2000
3-19
Troubleshooting
Probable Cause
Game requires a different LCD OS (XU3) version in the topbox. Art ROMs (XU2, 4, 5) in topbox do not correspond to the bottom game. Communication is failing. Noise in communication. Video memory is corrupt.
Solutions
Check versions and reset. Check versions and reset. Check versions and reset. Check cables and reset. Reset the machine, if tilt continues, replace the topbox CPU board.
Full heap memory area. Art ROMs (XU2, 4, 5) in topbox do not correspond to the bottom game. Art ROMs (XU2, 4, 5) in topbox do not correspond to the bottom game. Art ROMs (XU2, 4, 5) in topbox do not correspond to the bottom game. Video memory is corrupt. ROMs are corrupt. Art ROMs (XU2, 4, 5) in topbox do not correspond to the bottom game. One of the art ROMs (XU2, 4, 5) is placed in the wrong socket. Art ROMs (XU2, 4, 5) in topbox do not correspond to the bottom game. Noise in communication. Game OS version not compatible with LCD OS version. Art ROMs (XU2, 4, 5) in topbox do not correspond to the bottom game. Check versions and reset. Check versions and reset. Check versions and reset. Reset the machine, if tilt continues, replace the topbox CPU board. Replace these ROMs. Check versions and reset. Check these ROMs and reset. Check versions and reset. Check cables and reset. Check versions and reset. Check versions and reset.
NOTICE
Reset by applying power cycle and/or performing a Hard RAM Clear
3-20
7-2000
16-003677TROUBLESHOOTING
SERVICE MANUAL
Table of Contents
I. Outline and Table of Contents.....................................................................................1 II. Hardware Changes. A. Arm Mech...............................................................................................................2 B. 5-Button Panel .......................................................................................................3 C. Monitor/Glass Bezel...............................................................................................3 III. Software Changes - Administration Mode A. Attendant Menu......................................................................................................4 1. Main Meters......................................................................................................4 2. Auditing General...............................................................................................5 3. History Logs......................................................................................................5
March 2002
3 Reel Video
7- 1
3 REEL VIDEO
Arm Mechanism
SERVICE MANUAL
To simulate the operation of reel games, an Arm Mechanism is added to the side of the game. Note: Provide at least 6" of clearance between games for the Arm and Door movement. This modification requires a special Cabinet with a hole in the side to accommodate the axle of the Arm Mech. Also, additional Pem Studs were installed to hang the mech on the wall. The mechanism hangs on the wall with four nuts, located in front of the PDU, over the transformer, and behind the Bill Validator respectively. The single-bend Arm is inserted through the Hub Cover into the axle and secured with a long through-bolt from the inside. The ball comes installed on the end of the Arm. The Arm Mech is connected to the 3 Reel Video Interface Harness which connects to the Backplane at the Topbox Socket. Also connected are the Meter Lamp, the printer, and the Top Box Interface Harness.
The Arm Mech function is supported by the game software. The arms movement can be tested in the Administration Mode - Tests - I/O - Inputs which reads the Arm Up and Down position. Tests - I/O - Outputs Arm Release will free the Arm Mechanisms solenoid and allow the arm to be pulled down.
3 Reel Video
March 2002
SERVICE MANUAL
3 REEL VIDEO
5-Button Panel
The simplified 5-button Panel has only the basic buttons for uncomplicated play. The change of the Button Panel affected the following in the Administration screens: -There is no 2-4 button control of meter lamp. -Input signals and Output button lamps have changed and are available in Tests - I/O - Inputs and Outputs. Because the glass covers the Monitor/Touch Screen, the attendant menu is manipulated by the four white buttons on the panel. The BET button and the MAX BET SPIN button scrolls the highlight through the currently active menu. SPIN REELS selects the highlighted option. CASH/CREDIT moves the highlight up through the tree to higher level menus.
Monitor/Glass Bezel
Art Glass covers the monitor for the appearance of actual reels behind the glass. The clear windows of the Art Glass only allow limited portions of the monitor to be seen. This caused changes to the Attendant Menu System. The glass covers the monitor so that the touch screen is only accessible when the door is open. The Player Interface.
March 2002
3 Reel Video
7- 3
3 REEL VIDEO
Attendant Menu System
SERVICE MANUAL
The 3 Reel Video has a limited view of the Administration System. The Attendants Menu has been changed to only include Auditing and History functions. The functions are the same, but the displays are reconfigured to fit in the available clear windows of the glass. Most of the changes are minor shifting. The few that are severely abbreviated will be clarified in the following pages. Only two function categories are available behind the Art Glass.
Refer to the Administration Chapter titled Auditing - Main Meters for details of what each meter is reading. The Main Meters screen has some of the highly compressed text. Listed are some of the equivelants: SYSCTRL CRD = System Controlled Credits Now BLS STACKER = Bills in Stacker PLYD = Games Played Since DRCLSD = Door Closed NONCSHBL = Noncashable In The Main Meter Screen behind the Art Glass.
3 Reel Video
March 2002
SERVICE MANUAL
3 REEL VIDEO
Auditing General
Refer to the Administration Chapter titled Auditing for details of what each meter is reading. On each of the Coin Meters Coin has been removed to make space. In the Host Bonus Meter Window, WAGER MTCH = Wager Match. In the Tilts Meter Window: RAM SIGN = RAM Signature Error The rest of the meters are also counting Errors, typically CRC Errors. The Theme Win Meters behind the Art Glass.
History - Logs
The History Logs were able to be viewed without abbreviating the text. The Use of the Logs is detailed in the Administration Chapter.
March 2002
3 Reel Video
7- 5
Electronic Parts
NOTICE
Electronic component parts are contained in schematic manual A-005101 (System 1.5 Drawing Set).
NOTICE
*If your games bill validator has a JCM RS232 board, the replacement is WMS RS232 board A-004307-02. This board requires mounting bracket 01-005308.
NOTICE
**Used Only For Monopoly Top Box.
Cables
Cable, AC Extension, Top Box ..........................................H-002340-01 Cable, AC Extension, Belly Lamp......................................H-002343-00 Cable, Bally, Interface .......................................................5797-000993-00 Cable, Bill Validator/PDU/Backplane.................................H-005564-00 Cable, Bridge Rectifier Assembly ......................................A-000881-00 Cable, CC-16 and IDX Coin Comparators.........................5797-14014-00 Cable, CDS Interface.........................................................5797-001800-00 Cable, Coin Comparator, Condor ......................................5797-004090-00 Cable, Coin Validator/Chute ..............................................H-003523-00 Cable, Coin Validator/Chute, Multi-Channel......................H-003590-00 Cable, Comm Intfc, Dual Host ...........................................H-005746-01 Cable, DC Power, PDU/Backplane ...................................H-17965-00 Cable, Door and Lock Switch ............................................H-002335-00 Cable, Door Switch Extension ...........................................H-004730-00 Cable, EDT, Interface ........................................................H-003596-00 Cable, Fiber Optic Board .............................. ...................5797-13315-00 Cable, Hopper, Male BMI ..................................................H-18096-00 Cable, Hopper Full Sense .................................................H-18095-00
NOTICE
Indented parts make up the parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Parts Example Item A Item B Item C
I/O Board
Card Cage
Video Card Cage Components
WMS Service Manual17" Upright 16-005159PARTS, ELECTRONIC S3/CH1, 7-2000 1-1
Electronic Parts
NOTICE
Indented parts make up the parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
Cables, continued
Cable, Hopper Interface Power .........................................H-002341-00 Cable, JCM WBA BV BMI Adapter (10/11/20/21 Only) .....5797-002337-00 Cable, JCM WBA BV Interface..........................................H-002333-00 Cable, Lamp, 18-Inch Fluorescent, 16" Topbox ................H-002339-00 Cable, Lamp, 18-Inch Fluorescent Belly............................H-002338-00 Cable, Meter Interface .......................................................H-002334-00 Cable, Monitor, 17", PDU/CPU/Backplane ........................5797-002475-00 Cable, PDU, AC Distribution Univ. ....................................H-19408-01 Cable, PDU, DC Power Univ. ............................................H-19409-01 Cable, PDU, IEC (Earth Ground).......................................5797-14243-00 Cable, PDU, Power Supply/AC Outlet...............................H-19407-01 Cable, PDU, Service Outlet Assy (Nor. Amer.-110v) ........H-19452-00 Cable, Player Panel, 2-Button ..........................................H-003130-00 Cable, Player Panel, 3-Button ..........................................H-003131-00 Cable, Player Panel, 5-Button (Shielded)..........................H-003320-01 Cable, Player Panel, 10-Button ........................................H-003522-01 Cable, Player Panel, 12-Button ........................................H-003433-01 Cable, Printer (Dot Matrix Only), Serial, Ithaca .................5797-002474-00 Cable, Speaker, Audio.......................................................H-19429-01 Cable, Thermal Printer, Comm Power (Ithaca Only) .........5797-005718-02 Cable, Topbox Tower Lamp ..............................................H-002342-01 Cable, Umbilical Service, 24P 1:1, Monitor .......................H-003445-00 Cable, Umbilical Service, Hopper......................................5707-13694-00 Cord, Line 110V (North America) ......................................5850-13344-00 Cord, Line, 250V (North America) .....................................5850-000992-00 Cord, Line, 250V (Continental Europe) .............................5850-13272-00 Cord, Line, 250V (British) ..................................................5850-13273-00 Jumper, 1/2" Ground Braid, 8" Long..................................5797-002377-00 Toroid, Line Cord, 2.4 Dia (Used with line cord)................5556-005782-00
NOTICE
Electronic component parts are contained in schematic manual A-005101 (System 1.5 Drawing Set).
Monitor
PController, t/s mt autobaudESD w/cse ...........................5901-004956-01 Monitor, Kristel, 6-Cntrls, Complete with 17" Tch Scrn......A-003910-01 Monitor, Wells, 6-Cntrls, Complete with 17" Tch Scrn.......A-003910-02 Monitor, Kristel, 6-Cntrls, w/Taped Tch Scrn.....................A-003910-04 Monitor, Wells, 6-Cntrls, w/Taped Tch Scrn ......................A-003910-05 Monitor, Tatung, 6-Cntrls, w/Taped Tch Scrn....................A-003910-07
1-2
S3/CH1, 7-2000
16-005159PARTS, ELECTRONIC
Electronic Parts
NOTICE
Electronic component parts are contained in schematic manual A-005101 (System 1.5 Drawing Set).
NOTICE
**Used Only For Monopoly Top Box.
Heat Sink TIP107 Row-Drive Darlingtons TIP102 Column-Drive Darlingtons PC Board Ejector Tab Dip Switches DS1 "Fail" LED
WMS Service Manual17" Upright
I/O Card
1-3
Electronic Parts
NOTICE
Electronic component parts are contained in schematic manual A-005101 (System 1.5 Drawing Set).
1-4
S3/CH1, 7-2000
16-005159PARTS, ELECTRONIC
Electronic Parts
Slant Top 19" Video Upright 17" Video Upright 19" Video
Backplane PCB, A-003622-00 Backplane PCB, A-000632-01 Backplane PCB, A-18905-03 Backplane PCB, A-17937-03 CPU 1.5 PCB with 2MB Video Card, A-000051-31; includes... CPU PCB, Sys 1.5, A-17677-03 Daughter Card, 2MB Video, A-18402-33
CPU PCB, Sys 1.5 Plus, A-004275-03 CPU PCB, Sys 1.5 Plus, A-004275-04
Hopper Control PCB, A-17118-02 I/O PCB, A-18886-01 I/O PCB, A-17686-03 Lamp PCB, BV, A-19861-01 Lamp PCB, BV, A-18088-01 Lamp PCB, Payline, A-18087-00 Lamp PCB, Reel Display, A-17382-01 Meter Driver PCB, A-002464-00 Meter Driver PCB, A-17951-01 Opto PCB, Hex, A-18097-01 Opto PCB, Quad, A-18097-00 Power Distribution Unit PCB, A-18938-03 w/16 Pin Xfmr Power Distribution Unit, PCB, A-18938-01 w/12 Pin Xfmr Reel Motor Control PCB, 20-002002
NOTICE
Many models of GDs employ the same CPU and I/O Boards. However, socketed EPROMS and PLDs on those boards are model or jurisdiction specific. You must install the appropriate EPROMS and PLDs before you can swap boards between models.
WMS Service Manual17" Upright
NOTICE
Canadian upright slots require a special bill validator general illumination cable, part number H-002132.
16-005159PARTS, ELECTRONIC
S3/CH1, 7-2000
Upright Slot
1-5
Electronic Parts
Notes
1-6
S3/CH1, 7-2000
16-005159PARTS, ELECTRONIC
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
Cage, Card
Clamp, Richco Wslt 1/4" x 1/2" .........................................03-002136
Documents, Instruction
LABEL Label, PDU 2A Fuse..........................................................16-000070-01 Label, PDU 4A Fuse..........................................................16-000070-02 Label, PDU Non-Switched Receptacle..............................16-000070-04 Label, PDU Switched Receptacle......................................16-000070-03 Label, Meter, Nomenclature (Variable).......... ...................16-003317-03 Label, Grounding ...............................................................16-002750 Label, On/Off Switch..........................................................16-002749 Label, PDU Caution, Eng/Fr/Ger .......................................16-000070-05 Label, "Caution" Verify 115/230V ......................................16-002040-00 Label, Battery Disclaimer...................................................16-002747 Label, Diagnostic Switch ..................................................16-002557 Label, Voltage Selection....................................................16-002748 MANUAL, GAMING SAFETY Manual, Gaming Safety .....................................................16-001796-01 MANUAL, VGD HANDBOOK Manual, VGD, Pocket-Size Instruction ..............................16-003492 MANUAL, CPU SYSTEM 1.5 VIDEO SCHEMATIC DRAWING Manual, System 1.5 Video Schematic Dwg......................A-005101 MANUAL, MODEL 55X 17" VIDEO SERVICE Manual, Model 55X Video Service ....................................A-005044
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
NOTICE
* Order these parts by length.
16-005160MECHANICAL PARTS
S3/CH2, 7-2000
2-1
Mechanical Parts
Hopper
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
Bowl Kit, 2 Tier, Plastic .....................................................20-004480 Bowl Kit, Small Bowl .........................................................A-005722 BOWL, ASAHI SEIKO USA DH750, MODEL 54 SPARE PARTS Dwg Ref Asahi Seiko # WMS Gaming # Collar, Mdl $1 Spcr, Bowl ........32.....DH7001M10T081 ...20-001064-52 Insulator, Nylon, Inner Bowl ....8.......DH7011M025152....20-001064-54 Nut, Shoulder m5 ....................1.......N5000SN99 ............20-001064-47 Pin, Outer Bowl Probe.............9.......DH7011M025153....20-001064-44 Screw, Bowl ............................13 .....DH7011M025047....20-001064-49 Spring, Lower Bowl Screw ......15 .....DH7011M025049....20-001064-51 Spring, Upper Bowl Screw ......14 .....DH7011M025048....20-001064-50 Terminal, Bowl Probe ..............5 .......DH7011M025093....20-001064-45 Washer, Bowl M5 Star ............4 .......W5000SR99 ...........20-001064-46 Washer, Flat 4X15X1.0 ...........25 .....W4015FW10 ...........20-001064-25 Washer, Nylon Out ..................2 .......011M025150 ...........20-001064-55 HOPPER, ASAHI SEIKO USA DH750, MODEL 54 SPARE PARTS Dwg Ref Asahi Seiko # WMS Gaming # Armature with Stop..................58 .....DH7001M025082....20-001064-37 Base, Snap-In Wire Tie .....................................................20-10008 Bearing with Retainer ..............43 .....DH7001M025402....20-001064-27 Bolt, M4 x 25SS, ....................32 .....B4025HXSS............20-001064-68 Boss, Plastic...... .....................26 .....DH7001M025026....20-001064-12
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
2-2
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
Mechanical Parts
Hopper, continued
Bowl, hpr-plstc-w/b9.........................................................20-001064-78 Bracket, Motor .........................56 .....DH7001M025079....20-001064-36 Bearing, Roller Lever ..............18 .....DH7001M025018....20-001064-07 Bolt, M4 x 12 ...........................21 .....B4012HX99 ............20-001064-73 Cover, Coin (5/25) ...............29 .....DH7001M025029....20-001064-16 Cover, Coin ($1 Token) ...........29 .....DH7001M10T029 ...20-001064-17 Cover, 5 & $1 Rbr Jump........50 .....DH7001M005072....20-001064-34 Cover, 25 & $1 Rbr Jump......50 .....DH7001M025072....20-001064-35 Disk, 5 Token ........................33 .....DH7001M005033....20-001064-18 Disk, 50 Token ......................33 .....DH7001M050074....20-001064-59 Disk, $1 Token ........................33 .....DH7001M10T033 ...20-001064-20 Disk, $1 Ontario Token ...........33 .....................................20-001064-80 Disk, 25 Token ......................33 .....DH7001M025033....20-001064-19 Guide, Coin, 5 + 25 .............28 .....DH7001M025028....20-001064-14 Guide, Coin, 50 Token ..........28 .....DH7001M050028....20-001064-57 Guide, Coin, $1 .......................28 .....DH7001M100028....20-001064-15 Insulator, Hopper PCB.......................................................20-10036 Jump, 5 Rubber.....................49 .....DH7001M005071....20-001064-31 Jump, 25 Rubber...................49 .....DH7001M025071....20-001064-32 Jump, $1 Rubber.....................49 .....DH7001M10T071 ...20-001064-33 Knife, Canada Loonie $1.........25 .....DH7001M10T025 ...20-001064-61 Knife, 5 ..................................25 .....DH7001M005025....20-001064-09 Knife, 50 Token .....................25 .....DH7001M050025....20-001064-56 Knife, $1 ..................................25 .....DH7001M10T025 ...20-001064-11 Knife, 25 ................................25 .....DH7001M025025....20-001064-10 Knife, One Rnd Token.............25 .....DH7001M027025....20-001064-65 Lever, Motor Brake..................59 .....DH7001M025083....20-001064-38 Lever, Pin Roller......................17 .....DH7001M025017....20-001064-06 Lever, Roller, Steel .................15......DH7001M025015....20-001064-04 Lever, Spring Roller ................16......DH7001M025016....20-001064-05 Motor, w/Gearbox & Harnes ...8........DH7001M025008....20-001064-02 Motor, w/Grbx, Harn.Conectr............DH7561P025008 ....20-004477-11 Nut, M4 ...................................20......N4000HX99 ............20-001064-79 Pin, Motor Drive ......................7........DH7001M025007....20-001064-01 Plate, Jump Rubber Adj..........48......DH7001M025070....20-001064-30 Retainer, Separator $.50 ........63......DH7001M050074....20-001064-58 Ring, E-...................................19......W3000ERSS...........20-001064-08 Screw, Bevel...........................27......DH7001M025027....20-001064-13 Screw, M3 x 4, w/SW,.............31......S3004RHSW ..........20-001064-67 Screw, M4 x 8, IRG, Hard.......39......S4008LH99 .............20-001064-26 Screw, M4 x 14, w/SW............30......S4014RHSW ..........20-001064-66 Screw, M4 x 25 SS Lrg Hd .....47......S4025LHSS ............20-001064-74 Screw, M4 x 12 Lrg Hd ...........47......S4012LH99 .............20-001064-75 Screw, M3 x 8 W/sw & Fw ......53......S3008RHSF............20-001064-76 Separator, 5 & 25 Retainer .63......DH7001M020074....20-001064-42 Separator, $1 Token Retainer 63......DH7001M10T074 ...20-001064-43 Separator, Rubber Coin..........62......DH7001M025073....20-001064-41
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
16-005160MECHANICAL PARTS
S3/CH2, 7-2000
2-3
Mechanical Parts
Hopper, continued
Dwg Ref Asahi Seiko # WMS Gaming # Sensor, Prox, & Connector .....13......DH7001P025013 ....20-001064-03 Sensor, Prox, & Connector .....13......DH7561P025013 ....20-001064-84 Shim, 4x8x0.2mm Hpr Knife ...69......W4008FW02 ...........20-001064-69 Shim, 4x8x0.3mm Hpr Knife ...69......W4008FW03 ...........20-001064-70 Shim, 4x8x0.5mm Hpr Knife ...69......W4008FW05 ...........20-001064-71 Shim, 4x8x0.8mm Hpr Knife ...69......W4008FW08 ...........20-001064-72 Spacer, Coin Gide (n/r on $1).46......DH7001M025065....20-001064-29 Spring, Brake ..........................60......DH7001M025084....20-001064-39 Spring, Cover Holder ..............36......DH7001M025036....20-001064-23 Spring, Cover Mounting ..........35......DH7001M025035....20-001064-22 Spring, Disc ............................37......DH7001M025037....20-001064-24 Spring, Stirring ........................34......DH7001M025034....20-001064-21 Standoff, PCB 3/16............................................................20-9665-2 Stop, Brake . ...........................61 .....DH7001M025082 ....20-001064-40 Washer, M4 x 15 x 1.0............38......W4015FW10 ...........20-001064-25 Washer, Roller Lever ..............45......DH7001M025402....20-001064-28 Washer, M4 Spring .................5........W4000SW99...........20-001064-77 HOPPER, COMPLETE P & P, 17 5 Coin..............................................................................A-004398-01 25 Coin............................................................................A-004398-02 50 Coin............................................................................A-004398-03 $1 Token ...........................................................................A-004398-04 50 Token .........................................................................A-004398-05 $1 Canadian......................................................................A-004398-06 1 Rand Token....................................................................A-004398-07 500L 5LL ...........................................................................A-004398-08 Emperyal ...........................................................................A-004398-09 50 Windsor Coin..............................................................A-004398-10 $1 Windsor Coin................................................................A-004398-11 1 Rand Coin ......................................................................A-004398-12 Sigma Token .....................................................................A-004398-13 $2 Windsor Coin................................................................A-004398-14 5 Canadian......................................................................A-004398-15 25 Canadian....................................................................A-004398-16 $2 Ontario IDX ..................................................................A-004398-17 500 Lira .............................................................................A-004398-18
NOTICE
The knife (25) should be adjusted to a distance of 0.2mm from the pinwheel (33), as measured by a feeler gauge.
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
COMMON VS. SPECIFIC PARTS. Major items in this section include common parts and denominationspecific parts. All coin mechanisms in this section employ the same common parts. But each coin mechanism requires different denomination-specific parts.
Kits
COMPLETE 10-BUTTON PLAYER PANEL KIT Kit, 10-Button Complete Player Panel 17U .......................A-003518-01-ZZZ Link, Belly Door Loc 55C ............................................01-002543 Bracket, Belly Door Loc Rel 55C ................................01-002882 Bar, Belly Door Loc 55C .............................................01-003210 Panel, 10-Button CN/BV 55C......................................01-003262-10ZZZ Cam, Flt 1.13 Dual Mtg ...............................................01-12793-01 Pin, Belly Door Loc Actr 55C ......................................02-002544 Clamp, Cable 1/2" .......................................................03-7655-8 Spring, .028 x .25 x 1.37-26.5 .....................................10-002555
2-4
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
Mechanical Parts
Asahi Seiko Model 54 Hopper Parts
16-005160MECHANICAL PARTS
The knife (25) should be adjusted to a distance of 0.2mm from the pinwheel (33), as measured by a feeler gauge.
S3/CH2, 7-2000 2-5
Mechanical Parts
Kits, continued
COMPLETE 12-BUTTON PLAYER PANEL KIT Kit, 12-Button Complete Player Panel 17U .......................A-003518-03-ZZZ Link, Belly Door Loc 55C ............................................01-002543 Bracket, Belly Door Loc Rel 55C ................................01-002882 Bar, Belly Door Loc 55C .............................................01-003210 Panel, 12-Button CN/BV 55C......................................01-003262-10ZZZ Cam, Flt 1.13 Dual Mtg ...............................................01-12793-01 Pin, Belly Door Loc Actr 55C ......................................02-002544 Clamp, Cable 1/2" .......................................................03-7655-8 Spring, .028 x .25 x 1.37-26.5 .....................................10-002555 COIN CONVERSION KIT ($.05) Kit, $.05 Conversion 17U...................................................A-002996-01 Tce, Back, 50C, $.05 .................................................21-002576-01ZZZ Plate, Tce Alignment 50C, $.05 ..................................01-002738-01 Insert, $.05 Denomination ...........................................31-003298-01 Kit, Asahi Seiko $.05 Conv. ........................................A-000700 COIN CONVERSION KIT ($.10) Kit, $.10 Token Conversion 17U........................................A-002996-02 Tce, Back, 50C, 500 LL .............................................21-002576-13ZZZ Plate, Tce Alignment 50C, 500LL ...............................01-002738-11 Insert, $.10 Denomination ...........................................31-003298-08 Kit, Asahi Seiko $.10 Tkn Conv. .................................A-004284
NOTICE
A-003518-02-ZZZ (not shown) is only used with 5 pay line, 25 coin games. A-003518-03-ZZZ is only used with themes V012 and V023. A-003518-04-ZZZ (not shown) is only used with 40 coin Rhode Island games. A-003518-05-ZZZ (not shown) is only used for Pick 5 Poker.
NOTICE
Indented parts make up parts that are above, and closer to the left margin.
For instance, in the example below, LAMP, TOPBOX, 5" ASSEMBLY Item A includes both Item B and Lamp, U/M EA 5" T/B 55C.................................................A-003101 Item C. Item B includes Item C, but Ballast, 15W 120V 50/60 Hz .......................................5610-14210-00 not Item A. Item C doesnt include Bracket, Lamp 5" T/B 55C ..........................................01-003838 any other parts. Order Item A to Bulb, Fluorescent 15W, 18" ....... .................................24-8809 obtain Items B and C. Socket, Fluorescent Lamp ..........................................20-9848 Socket, Starter ............................................................20-9849 Example Parts Starter, 4-22W w/Condenser ......................................20-002780 Item A Item B LAMP, TOPBOX, 9" & 16" ASSEMBLY Item C Lamp, U/M EA 9" T/B & 16" T/B, 55C ...............................A-002591 Ballast, 15W 120V 50/60 Hz .......................................5610-14210-00 NOTICE Bracket, Lamp Mtg 9"&16" T/B, 55C...........................01-004043 P&P stands for plug and play. Bulb, Fluorescent 15W, 18" ....... .................................24-8809 Socket, Fluorescent Lamp ..........................................20-9848 Socket, Starter ............................................................20-9849 Starter, 4-22W w/Condenser ......................................20-002780 NOTICE To order parts with a "ZZ" or "ZZZ" Lamp, TOPBOX, 16" ROUND TOP part number suffix, specify part Lamp, 16" Round Top T/B 55C .........................................A-003699 number and color. Ballast, 15W 120V 50/60 Hz .......................................5610-14210-00 Bracket, Lamp 16" Rnd T/B 55C.................................01-003646 Bulb, Fluorescent 15W, 18" ....... .................................24-8809 Socket, Fluorescent Lamp ..........................................20-9848 Socket, Starter ............................................................20-9849 Starter, 4-22W w/Condenser ......................................20-002780
2-6 S3/CH2, 7-2000 16-005160MECHANICAL PARTS WMS Service Manual17" Upright
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
Filter, Tower Lamp, Red and White, Tall, Chrome ............20-10057-02 Filter, Tower Lamp, Red and Yellow, Tall, Chrome...........20-10057-24 Filter, Tower Lamp, White and Blue, Tall, Chrome............20-10057-06 Filter, Tower Lamp, White and Green, Tall, Chrome.........20-10057-09 Filter, Tower Lamp, White and Orange, Tall, Chrome.......20-10057-10 Filter, Tower Lamp, White and Red, Tall, Chrome ............20-10057-07 Filter, Tower Lamp, White and Yellow, Tall, Chrome ........20-10057-08 Filter, Tower Lamp, Yellow and Red, Tall, Chrome...........20-10057-23 Filter, Tower Lamp, Yellow and White, Tall, Chrome ........20-10057-03 TOWER, TWO TIER Lamp, Tall Clear and Clr, Brass Tower, Two-Tier .............20-005220-10 Lamp, Tall Clear and Clr, Chrome Tower, Two-Tier..........20-005220-20 Lamp, Short Clr and Clr, Brass Twr, Two-Tier ..................20-005219-10 Lamp, Short Clr and Clr, Chrome Twr, Two-Tier...............20-005219-20 TOWER, FOUR TIER Twr Lt, 4 Tier Wht/Grn/Yel/Yel...........................................20-003945-01 Twr Lt, 4 Tier Wht/Grn/Yel/Blu...........................................20-003945-02 Twr Lt, 4 Tier Wht/Grn/Yel/Yel...........................................20-003945-03 Twr Lt, 4 Tier Wht/Grn/Yel/Blu...........................................20-003945-04 Twr Lt, 4 Shrt Wht/Grn/Yel/Yel ..........................................20-004145-01 Twr Lt, 4 Shrt Wht/Grn/Yel/Blu ..........................................20-004145-02
NOTICE
COMMON VS. SPECIFIC PARTS. Major items in this section include common parts and coin-specific parts. All hoppers in this section employ the same common parts. But each hopper requires different coinspecific parts.
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
2-8
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
Mechanical Parts
Locks and Cams, continued
SPECIFICATIONS FOR STANDARD SHIPPING LOCKS IN mm Dimensions, Cam Mounting Hole: Diameter 7.1 x 5.6 mm Barrel Double D Rotation Door Length Hole Size to Unlock Belly 15.9 mm 19.2 x 16.1 mm CW or CCW BV Cashbox 15.9 mm 19.3 x 16.1 mm CW or CC Cassette 15.9* mm 19.3 x 16.1 mm LH hole CW Logic 15.9 mm 19.3 x 16.1 mm CW or CCW Main 15.9 mm 19.2 x 16.1 mm CCW Barrel Lock/Switch Length NJ Extra Stacker Lk. 15.9 mm NJ Extra Cass. Lk. 15.9* mm Jackpot Key Sw. < 63.5 mm * Or 28.6 mm Double D Hole Size 19.3 x 16.1 mm 19.3 x 16.2 mm 19.3 x 17.3 mm Rotation to Unlock CW or CCW RH hole CW N/A
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
Monitor
17" MONITOR Bracket, Monitor Upper Tie................................................01-002806 Mounting Frame, Monitor ..................................................01-002801 Kit, Touch Screen Replacement (taped) ...........................A-005815 Sensor, 17 Microtouch.......................................................5470-004817-01
Printer, Components
ITHACA PRINTER 70 SERIES Base, Printer 55L...............................................................01-003510 Bracket, Printer Shipping 55L............................................01-003546 Bracket, Printer Slide 55L..................................................01-003509 Bracket, Printer Stop 55L ..................................................01-003545 Bracket, Printer Exit Barrier 55L ........................................01-003547 Clamp, Cable 1/2" .............................................................03-7655-8 Paper, Journal ...................................................................20-9703 Printer, Ithaca, Rewind-Rear Con......................................20-003744-03 Printer, Ithaca, w/o Rewind-Rear Con ...............................20-003745-03 ITHACA PRINTER, THERMAL 700 SERIES Bracket, Therm Printer Mtg ...............................................01-005733 Bracket, Printer Power Mtg................................................01-005880 Cord, Line 110V (N.A.) ......................................................5850-13344-00 Cover, Dr Btm None-55C ..................................................01-003544-01 Endcap, Cn Tray, LH 55c ..................................................21-002879-02ZZZ Endcap, Cn Tray, RH 55c..................................................21-002879-01ZZZ Panel, Barrier.....................................................................01-005735 Paper, Printer Ithaca Therm 700 Ser 62x120....................20-005862-01 Paper, Printer Ithaca Therm 700 Ser 65x120....................20-005862-02 Paper, Printer Ithaca Therm 700 Ser 65x156....................20-005862-03 Printer, Thermal, 750 62x120mm ......................................20-005786-01 Printer, Thermal 750 65x120mm ......................................20-005786-02 Printer, Thermal 750 65x156mm ......................................20-005786-03
WMS Service Manual17" Upright 16-005160MECHANICAL PARTS
NOTICE
COMMON VS. SPECIFIC PARTS. Major items in this section include common parts and coin-specific parts. All hoppers in this section employ the same common parts. But each hopper requires different coinspecific parts.
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
NOTICE
* Order these parts by length.
S3/CH2, 7-2000
2-9
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
Plate, Bezel .......................................................................01-005734-P01 Plate, Cpnl, Cvr-n/CN-55C ................................................01-003294-ZZZ Power supply, 24Vdc 60W, POWDEC ..............................5765-006085-00 Printer, Ithaca Series 700 ..................................................20-005786 Tray, No Coin ....................................................................01-005732
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
NOTICE
Additional 20-002449-ZZZ pushbutton assembly part numbers are available through your Regional Field Service Office.
2-10
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
NOTICE
Additional 20-001986-ZZZ pushbutton insert part numbers are available through your Regional Field Service Office.
S3/CH2, 7-2000
2-11
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
NOTICE
Additional 20-001986-ZZZ pushbutton insert part numbers are available through your Regional Field Service Office.
2-12
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
NOTICE
* Order these parts by length.
16-005160MECHANICAL PARTS
S3/CH2, 7-2000
2-13
Mechanical Parts
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
READER, CARD, GSI Plate, GSI Crdr ..................................................................01-003145-18ZZZ READER, CARD, GRIPS CRYSTAL Plate, Grips Crystal Crdr....................................................01-003145-22ZZZ READER, CARD, GRIPPS, RECTANGULAR Plate, Gripps, Rectangular Card-Reader Mounting...........01-003145-06ZZZ Terminal, 25" Quick Fit ......................................................5826-000643-00 READER, CARD, IGS, 5" VFD DSPL Plate, Card Reader IGS VFD ............................................01-003145-15ZZZ Plate, IGS Keypad Cover ..................................................01-004305-ZZZ READER, CARD, IVERSON Plate, Iverson Card-Reader Mounting ...............................01-003145-16ZZZ Spacer, 5/16" .....................................................................03-6047-4 READER, CARD, MGM GRAND Plate, Crdr MGM................................................................01-003145-21ZZZ READER, CARD, MIKOHN Plate, Mikohn Card-Reader Mounting ...............................01-003145-07ZZZ Spacer, 7/16" .....................................................................03-6047-9 READER, CARD, PARADIGM Plate, Crdr, Paradigm ........................................................01-003145-23ZZZ Gutter, Acres BE2..............................................................03-005837 READER, CARD SDS, EPI Plate, SDS, EPI Card-Reader Mounting............................01-003145-12ZZZ READER, CARD, SDS, RECTANGULAR KEYPAD Plate, SDS Card-Reader Mounting ...................................01-003145-08ZZZ Spacer, 5/16" .....................................................................03-6047-4 READER, CARD, SDS, SASY, SQUARE KEYPAD Plate, SDS, SASY Card-Reader Mounting........................01-003145-09ZZZ Spacer, 5/16" .....................................................................03-6047-4 Gutter, SDS, SASY............................................................03-003427 Rivet, Snap-Richco SR-2632.............................................20-10011-01
NOTICE
* Order these parts by length.
2-14
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
Mechanical Parts
Topbox, continued
Cover, Tower Light t/b .......................................................01-002118-ZZZ Crown, 5" w/o Crd Rdr.......................................................01-004484-01ZZZ Foam, 1" x 3" .....................................................................20-002886 Lamp, Assy, Fluorescent, t/b .............................................A-003101 Plate, Crd Rdr....................................................................01-003145-ZZP06 Reflector, Lamp 5" t/b ........................................................01-003039 TOPBOX, 5" ASSEMBLY, WITH CARD READER Topbox, 5" w/Crd Rdr (e.g.; Blk, Almond)...... ...................01-003567-02ZZZ Bracket, 5" w/Crd Rdr, LH-55C .........................................01-002919-01D07 Bracket, 5" w/Crd Rdr, RH-55C .........................................01-002919-02D07 Cover, Tower Light t/b .......................................................01-002118-ZZZ Crown, 5" w/Crd Rdr..........................................................01-004484-02ZZZ Foam, 1" x 3" .....................................................................20-002886 Lamp, Assy,Fluorescent, t/b ..............................................A-003101 Plate, Crd Rdr....................................................................01-003145-ZZP06 Reflector, Lamp 5" t/b ........................................................01-003039 TOPBOX, 9" ASSEMBLY, W/O CARD READER Topbox, 9" w/o Crd Rdr (e.g.; Blk, Almond)... ...................01-003568-01ZZZ Bracket, 9" w/o Dot/Crd Rdr, LH-55x.................................01-004331-01D07 Bracket, 9" w/o Dot/Crd Rdr, RH-55x ................................01-004331-02D07 Bracket, Glass Mtg ............................................................01-002908-P06 Cover, Twr Lt t/b ................................................................01-002118-ZZZ Crown, 9" w/o Crd Rdr.......................................................01-004484-03ZZZ Foam, 1" x 3" .....................................................................20-002886 Lamp, Assy, Fluorescent, t/b .............................................A-002591 Plate, Crd Rdr....................................................................01-003145-ZZP06 TOPBOX, 9" ASSEMBLY, WITH CARD READER Topbox, 9" w/Crd Rdr (e.g.; Blk, Almond)...... ...................01-003568-02ZZZ Bracket, 9" w/Crd Rdr, LH-55x ..........................................01-004332-01D07 Bracket, 9" w/Crd Rdr, RH-55x..........................................01-004332-02D07 Cover, Twr Lt t/b ................................................................01-002118-ZZZ Crown, 9" w/Crd Rdr..........................................................01-004484-04ZZZ Foam, 1" x 3" .....................................................................20-002886 Lamp, Assy, Fluorescent, t/b .............................................A-002591 Plate, Crd Rdr....................................................................01-003145-ZZP06 TOPBOX, 16" FLAT TOP ASSEMBLY, W/O CARD READER Topbox, 16'' Assy w/o Crdr(e.g.; Blk Wrnkl) ......................01-003449-01ZZZ Bracket, t/b 16" w/o Dot/Crdr, RH-55x...............................01-004333-01D07 Bracket, t/b 16" w/o Dot/Crdr, LH-55x ...............................01-004333-02D07 Bracket, Glass mtg ............................................................01-002908-ZZZ Crown, 16" w/o Crd Rdr.....................................................01-004483-01ZZZ Foam, 1" x 3" .....................................................................20-002886 Lamp, Assy, Fluorescent, t/b .............................................A-002591 Pedestal, Twr Lt t/b 16" .....................................................03-003454-ZZZZZ Plate, Crd Rdr....................................................................01-003145-ZZP06
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
* Order these parts by length.
NOTICE
On round top assemblies, D04 crowns are used on D01 games.
16-005160MECHANICAL PARTS
S3/CH2, 7-2000
2-15
Mechanical Parts
NOTICE
Topbox, continued
Indented parts make up parts that are above, and closer to the left TOPBOX, 16" FLAT TOP ASSEMBLY, WITH CARD READER Topbox, 16" Big w/Crd Rdr (e.g.; Blk Wrnkl) ...................01-003449-02ZZZ margin. Bracket, t/b 16"-w/o Dot, Lh Crd Rdr .................................01-004334-02D07 For instance, in the example below, Bracket, t/b 16"-gls stp, Rh Crd Rdr ..................................01-004334-01D07 Item A includes both Item B and Crown, 16" w/Crd Rdr........................................................01-004483-02ZZZ Item C. Item B includes Item C, but Foam, 1" x 3" .....................................................................20-002886 not Item A. Item C doesnt include Lamp, Assy, Fluorescent, t/b ............................................A-002591 any other parts. Order Item A to Pedestal, Twr Lt t/b 16" .....................................................03-003454-ZZZZZ Plate, Crd Rdr....................................................................01-003145-ZZP06 obtain Items B and C. Example Parts Item A Item B Item C TOPBOX, 16" ROUND ASSEMBLY, W/O CARD READER & DOT Topbox, 16" Round w/Crd Rdr (e.g.; Blk Wrnkl) ................01-003858-01ZZZ Bracket, t/b 16"w/o Crdr & dot Lh Crd Rdr ........................01-004303-01 Bracket, t/b 16"-gls crn, Rh Crd Rdr ..................................01-004303-02 Clip, 16" Round-55C..........................................................01-003686 Crown Round Top .............................................................01-003644-01ZZZ Lamp, Assy, Fluorescent, t/b .............................................A-003699 Pedestal, Twr Lt t/b 16" Round..........................................03-003454-ZZZZZ Plate, Crd Rdr....................................................................01-003145-ZZP06 TOPBOX, 16" ROUND ASSEMBLY, WITH CARD READER Topbox, 16" Round w/Crd Rdr (e.g.; Blk Wrnkl) ................01-003858-02ZZZ Bracket, t/b 16" w/o Dot Mtg Lh Crd Rdr ...........................01-004335-01D07 Bracket, t/b 16"w/o dot Mtg, Rh Crd Rdr ...........................01-004335-02D07 Clip, 16" Round-55C..........................................................01-003686 Crown Round Top .............................................................01-003644-02ZZZ Lamp, Assy, Fluorescent, t/b .............................................A-003699 Pedestal, Twr Lt t/b 16" Round..........................................03-003454-ZZZZZ Plate, Crd Rdr....................................................................01-003145-ZZP06
NOTICE
* Order these parts by length.
NOTICE
On round top assemblies, D04 crowns are used on D01 games.
NOTICE
09-004782-ZZ is a family group of BVD part numbers. P/Ns -00 to -15 have an RS232 board installed. Part numbers -16 and higher do not have an RS232 board installed. If a JCM RS232 board has to be replaced, use RS232 board A-004307-02 and required mounting bracket 01-005308.
Bezel, WBA 66mm Blk 2/LED, US ....................................A-003026-01 Bezel, WBA 66mm Yel 2/LED, US ....................................A-003026-02 Bezel, WBA 71mm Blk 2/LED, Can, Slvk ..........................A-003026-03 Bezel, WBA 71mm Yel 2/LED, Can, Slvk..........................A-003026-04 Bezel, WBA 77mm Blk 2/LED ...........................................A-003026-05 Bezel, WBA 77mm Yel 2/LED ...........................................A-003026-06 Bezel, WBA 81mm Blk 2/LED ...........................................A-003026-07 Bezel, WBA 81mm Yel 2/LED ...........................................A-003026-08 Holder, Cash CST, WBA 55C...........................................20-002575 Tape, 3/8" x 1/8" SS ..........................................................RM 22-27* WBA, USA 10-ss-1m-flash ................................................09-004782-00 WBA, USA 11-ss-1m-eprom..............................................09-004782-01 WBA, USA 12-ss-4m-flash ................................................09-004782-02 WBA, USA 13-ss-4m-eprom..............................................09-004782-03 WBA, Canada 20-ss-1m-flash ...........................................09-004782-04
2-16
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
Mechanical Parts
16-005160MECHANICAL PARTS
S3/CH2, 7-2000
2-17
Mechanical Parts
2-18
S3/CH2, 7-2000
16-005160MECHANICAL PARTS
3 6 2
8 7
NOTICE
Indented parts make up parts that are above, and closer to the left margin.
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part number and color.
10 1
For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
13
11
Topbox
S3/CH3, 7-2000
3-1
29 15 28 17 18 16 14 13
12
19 20 24 22 27 26 21
25
43
22
23 1 25 26 38 6 11 30 31 9 10 8 4 5 3 2
36 41 39 35 34 33 32
Cabinet
3-2
S3/CH3, 7-2000
Dwg Ref WMS Gaming # Bar, Main Door Locking......................................4 ............01-004252 Bracket, Door Switch Activator...........................6 ............01-002870 Bracket, Hopper B/Mate .....................................7 ............01-002550 Bracket, Door Sw Mtg .......................................5 ............01-003325 Bracket, Meter Mtg ..........................................19 ............01-002807 Bracket, WBA-Door Sw-Actr ...........................27 ............01-002949 Bracket, WBA-Door Sw-Mtg.............................23 ............01-002549 Bulb, #555, 6.3V, .25A .....................................38 ............24-8768 Cabinet, 55x .....................................................43 ............01-003519-ZZZ Cam, Flt 1.13 Dual Mtg ....................................25 ............01-12793-01 Chute, Coin Xfer.................................................9 ............03-004479 Clamp, Cable, 1 ..............................................12 ............03-7655-16 Clamp, Cable, 0.812, Metal..............................15 ............20-003565 Connector, Plug Housing, 25-Pos ....................13 ............5792-13539-00 Cover, WBA/Conn Mtg .....................................21 ............01-005308 Endcap, Coin Tray-LH......................................34 ............21-002879-02ZZZ Endcap, Coin Tray-RH .....................................32 ............21-002879-01ZZZ Fuse, 5x20mm, 2A Slow Blow..........................36 ............5735-13853-00 Fuse, 4A 250V Slow Blow ................................36 ............5731-06314-00 Fuse, 2A 250V, Slow Blow ...............................36 ............5731-08665-00 Guide, Hopper Base w/b ....................................8 ............01-002376 Holder, Fuse, Knob, 5mm x 20mm...................39 ............5733-12869-01 Holder, Fuse, Panel..........................................39 ............5733-12869-00 Housing, WBA-Door Switch Mtg ......................24 ............01-003185 Label, Diagnostic/Pwr.......................................30 ............16-003570 Label, Meter Nomenclature ..............................20 ............16-003317-03 Lock, Shipping, No Key ....................................22 ............20-001608 Meter, Electromechanical.................................17 ............20-9951 Nut, 1/4-20 Flangrip............................................3 ............4420-01141-00 Panel, No Tray .................................................33 ............01-003860 PCB, 3x2 E Meter Driver ..................................18 ............A-002464-00 PCB, 17 Backplane .........................................28 ............A-000632-01 PCB, Button Diode ...........................................31 ............A-001815-00 PDU, 110V NA, 16 pin......................................41 ............A-002912-04 PDU, 222V NA/EURO, 16 pin ..........................41 ............A-002912-06 PDU, 222V HUX, 16 pin ...................................41 ............A-002912-05 PDU, Housing, SW/FS/RCT N Amer, 110V .....35 ............01-003088-01 PDU, Housing, SW/FS/RCT Blank, 220V ........35 ............01-003088-07 Pin, Lock Bar Drive.............................................2 ............02-002359 Plate, Backplane, 3 PCB ..................................29 ............01-002466 Screw, 6-32x16 shl st zn ..................................14 ............4006-01162-16 Speaker, 8 Ohm Full Range, 5-1/4, 25W .........16 ............5555-13961-00 Switch, Lock, .25 Term Momentary, Reset ........1 ............20-10059 Switch, Momentary DPDT, Interlock ................26 ............5643-14246-00 Switch, Interlock, 3 Position, Gold ...................11 ............5643-13204-00 Transfmr, Intl, 16-pin, Main Pwr (w/cables) .....10 ............A-002509-00 Tray, Hopper ....................................................33 ............01-003819 Tray, Printer......................................................33 ............01-003540
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part
S3/CH3, 7-2000
3-3
55
65 36 35 66 19 67 14 15 17 12 11 8 5 6 3 68 4 1 16
9 7 13
Door, Main-Front
3-4 S3/CH3, 7-2000 16-005161LARGE EXPLODED VIEWS WMS Service Manual17" Upright
Door, Main-Front
Dwg Ref WMS Gaming # Ballast, 15W 120V 50/60Hz .................................11 .........5610-14210-00 Bar, Belly Door-IOC .............................................57 .........01-003210 Bearing, Nyliner ...................................................68 .........20-8790 Bezel, Button Panel WBA ....................................17 .........01-003940-P06 Bracket, Belly Door Loc Rel .................................58 .........01-002882 Bracket, Brer Pnl-Stop ......................................... 3 .........01-003909 Bracket, Coin Comparator Mtg 50c......................35 .........01-002739 Bulb, Fluorescent 15W 18" .................................. 4 .........24-8809 Bulb, #86 6.3V, 0.2A ............................................39 .........24-8829 Cable, Door Stop .06" x 15.15" ............................ 8 .........20-002884 Cam, Flt 1.13 Dual Mtg ........................................65 .........01-12793-01 Clamp, Cable 1/2" ................................................64 .........03-7655-8 Cover, Bulb Lamp Tray ........................................ 7 .........01-003235 Door, Belly Lamp .................................................13 .........01-002876-ZZZ Door, Main 55c (1997) ......................................... 1 .........01-002877-ZZZ Door, Main 55c (1998) ......................................... 1 .........01-003542-ZZZ E Ring, .250S Shaft Dia .......................................60 .........20-8712-25 Lens, WBA LED ...................................................12 .........03-003228 Link, Belly Door Loc 50c ......................................63 .........01-002543 Lock, No Key-Shipping ........................................66 .........20-001608 Nut, 8-32 esn/ntm ................................................62 .........4408-01119-01 Nut, Belly Door-1 Bar-Rtnt ...................................59 .........02-002883 Nut, 8-32 Wing ..................................................... 6 .........4408-01120-00 Panel, 03 Button Coin/BV (Not Shown) ...............36 .........01-003262-03ZZZ Panel, 05 Button Coin/BV (Not Shown) ...............36 .........01-003262-05ZZZ Panel, 06 Button Coin/BV (Not Shown) ...............36 .........01-003262-06ZZZ Panel, 10 Button Coin/BV ....................................36 .........01-003262-10ZZZ Panel, 12 Button (Not Shown) .............................36 .........01-003262-12ZZZ Pin, Belly Door Loc Actr 50c ................................67 .........02-002544 Plate, Cpnl Cvr-n/bv 55c ......................................17 .........01-003293-ZZZ Plate, TCE Alignment 50c, .05 Coin/Token .........19 .........01-002738-01 Plate, TCE Alignment 50c, .25 Coin/Token .........19 .........01-002738-02 Plate, TCE Alignment 50c, .50 Coin/Token .........19 .........01-002738-03 Plate, TCE Alignment 50c, $1 Coin/Token ..........19 .........01-002738-04 Plate, TCE Alignment 50c, 1 Rand Coin ..............19 .........01-002738-05 Plate, TCE Alignment 50c, 1 Rand Token ...........19 .........01-002738-06 Plate, TCE Alignment 50c, CNDN $1 ..................19 .........01-002738-07 Plate, TCE Alignment 50c, CNDN $2 ..................19 .........01-002738-08 Plate, TCE Alignment 50c, 2000L Token.............19 .........01-002738-09 Plate, TCE Alignment 50c, Emperyal Token........19 .........01-002738-10 Plate, TCE Alignment 50c, 500LL........................19 .........01-002738-11 Plate, TCE Alignment 50c, NRI Coin Mech .........19 .........01-002738-12 Plate, TCE Alignment 50c, Sigma Token.............19 .........01-002738-13 Plate, TCE Alignment 50c, Windsor .50...............19 .........01-002738-14 Plate, TCE Alignment 50c, $1 Token ...................19 .........01-002738-15 Plate, TCE Alignment 50c, $2 Token ...................19 .........01-002738-16
Plate, TCE Alignment 55c, IDX ............................19 .........01-002738-17 Dwg Ref WMS Gaming # Reflector, WBA LED ............................................16 .........01-003229 Screw, 4-40x20 Phillips........................................69 .........4004-01005-20 Socket, Starter .....................................................14 .........20-9849 Socket, Fluorescent Lamp ...................................15 .........20-9848 Spring, .028 x .750 x .030 crs zn .........................56 .........10-002555 Starter, 4-22 w/Condenser ................................... 5 .........20-002780 TCE, Back 50c .05 ...............................................40 .........21-002576-01ZZZ TCE, Back 50c .25 ...............................................40 .........21-002576-02ZZZ TCE, Back 50c .50 ...............................................40 .........21-002576-03ZZZ TCE, Back 50c $1 ................................................40 .........21-002576-04ZZZ TCE, Back 50c 1 Rand Coin ................................40 .........21-002576-06ZZZ TCE, Back 50c $1 CNDN.....................................40 .........21-002576-07ZZZ TCE, Back 50c .50 Token ....................................40 .........21-002576-08ZZZ TCE, Back 50c 1 Rand Token .............................40 .........21-002576-09ZZZ TCE, Back 50c $2 CNDN.....................................40 .........21-002576-12ZZZ TCE, Back 50c .10 Tkn 500LL .............................40 .........21-002576-13ZZZ TCE, Back 55c Sigma Tkn ...................................40 .........21-002576-15ZZZ TCE, Back 55c .50 Windsor .................................40 .........21-002576-16ZZZ TCE, Back 55c $1 Windsor ..................................40 .........21-002576-17ZZZ TCE, Back 55c $2 Windsor ..................................40 .........21-002576-18ZZZ TCE, Back 55c $2 Ontario ...................................40 .........21-002576-19ZZZ TCE, Front-Grv w/o Plngr ....................................54 .........21-002729-01ZZZ TCE, Front-Grv w/Plngr .......................................54 .........21-002729-02ZZZ Tray, Bulb Lamp................................................... 9 .........01-003234 Washer, Flat .320 x .750 x .030 crs zn ................55 .........4700-002560-00 Washer, .254 x .500 x .006 SW (spring) ..............61 .........4705-00003-00 Washer, Flat .265 x .500 x .067 crs zn ................41 .........4700-00030-00
NOTICE
Indented parts make up parts that are above, and closer to the left margin. For instance, in the example below, Item A includes both Item B and Item C. Item B includes Item C, but not Item A. Item C doesnt include any other parts. Order Item A to obtain Items B and C. Example Parts Item A Item B Item C
NOTICE
To order parts with a "ZZ" or "ZZZ" part number suffix, specify part
S3/CH3, 7-2000
3-5
12 3 4 19 18 27 29 28 9 1 8 7 6 10 11 21 20
5 26 25 23 22
Main Door-Rear View
3-6
S3/CH3, 7-2000
Dwg Ref WMS Gaming # Bearing, Nyliner 1/8............................................4 ............20-8790-9 Bezel, Monitor 55C...........................................29 ............03-004070 Bracket, Bezel Mtg LH........................................5 ............01-002858 Bracket, Bezel Mtg Lower-55C.........................26 ............01-002881 Bracket, Bezel Mtg RH 55C White .....................1 ............01-004071-P05 Bracket, Bezel Mtg Top-55C ............................28 ............01-002516 Cable, 1/2" Braided Jumper 8" Long ................22 ............5797-002377-00 Chute, Opto/Diverter Mtg-55C..........................18 ............01-003837 Clamp, Cable 1/2", Metal..................................11 ............20-003561 Coin Mech, CC-16d-Inhibit ...............................12 ............09-42000-1 Coin Mech, CC-16d-Inhibit $1 ..........................12 ............09-42000-2 Coin Mech, CC-16d-Inhibit $.50 .......................12 ............09-42000-3 Coin Mech, CC-16d-Inhibit 1 Rand .................12 ............09-42000-4 Coin Mech, Comparator 2000 LT Coin.............12 ............09-42000-5 Coin Mech, Cmprtr, Windsor, $.50 Tkn ............12 ............09-42000-6 Coin Mech, Cmprtr, $.10 ms Tkn .....................12 ............09-42000-7 Coin Mech, NRI Family ....................................12 ............09-002019-XX Coin Mech, Condor Family...............................12 ............09-005168-XX Coin Mech, Smart Mark Family ........................12 ............09-004584-XX *Coin Mech, IDX, Dia. .968-.998.......................12............09-004659-XXX *Coin Mech, IDX, Dia. 1.095-1.125...................12............09-004660-XXX *Coin Mech, IDX, Dia. 1.220-1.250...................12............09-004661-XXX *Coin Mech, IDX, Dia. 1.400-1.478...................12............09-004663-XXX *Coin Mech, IDX, Dia. .880-.910.......................12............09-004954-XXX *Coin Mech, IDX, Dia. .840-.870.......................12............09-004955-XXX *Coin Mech, IDX, Dia. 1.118-1.188...................12............09-005184-XXX *Coin Mech, IDX, Dia. 1.035-1.105...................12............09-005838-XXX *Replace the XXX with the appropriate numbers for your coin mechanism. Coin Mech, Cndr, Prog, Cn 101-1, $.05-$1 .............................12 09-004098 Cover, Door Bottom c/b Hpr Stnis 55C, (98) ....23 ............01-003544-02D04 Cover, Door Bottom c/b Prn Stnis 55L, (98).....23 ............01-003544-03D04 Cover, Protector Opto Brd................................21 ............03-001612 Diverter, Solenoid w/Pin .....................................9 ............A-16683 Door, Main Video-55C........................................2 ............01-003542-ZZZ E Ring, 1/8 Shaft ................................................6 ............20-8712-12 Diverter, Coin .....................................................3 ............01-002864 Hook, Main Door-55C.......................................27 ............01-002878 Panel, Door Barrier c/b Hopper p/out ...............10 ............01-003543-02 Panel, Door Barrier c/b Printer p/out ................10 ............01-003543-01 Panel, Door Barrier c/o Hopper p/out ...............10 ............01-003543-04 Panel, Door Barrier c/o Printer p/out ................10 ............01-003543-03 PCB Assy, Hex Optos, Slot ..............................20 ............A-18097-01 Pin, Diverter Act/Pvt-55C ...................................7 ............02-003231 Spring, 398 x 1.00-10T Comp ............................8 ............10-473 Tape. Polyester Foam ......................................25 ............RM-22-39 Washer, Flat .130 x .281 x .032 Crs #4............19 ............4700-00002-00
S3/CH3, 7-2000
3-7
Dwg Ref WMS Gaming # Board Assy, CPU 1.5 w/2mb Vid Daughter........2 ............A-000051-31 Board, CPU System 1.5 .....................................3 ............A-17677-03 Board, Video Daughter (2 mg VGA)...................4 ............A-18402-33 Board, Video I/O.................................................5 ............A-18886-01 Cage, PCB 1.5-2.0 Extd Top............................10 ............01-002602-03 Cam, FLT 1.13 Dual Mtg ....................................6 ............01-12793-01 Cover, CPU Cage Sw.......................................11 ............01-002476 Cover, CPU Video ..............................................9 ............01-001148 Door, Card Cage ................................................8 ............01-002467 Lock, No Key, Shipping ......................................7 ............20-001608 Rail, Card Guide.................................................1 ............20-9987-01 Switch, Pan Mnt Dbl Pole, Momen...................12 ............5643-13229-00
10 2 1
12 11
Card Cage
4
3-8
S3/CH3, 7-2000
MAIN PARTS OF BILL VALIDATOR (Refer to following drawings.) Dwg Ref JCM # WMS Gaming # Head, WBA-10/11-USA (1M) 1 052457 20-003504-01 Head, WBA-12/13-USA 1 550-100018 20-003504-50 Head, WBA-21-Canadian (1M) 1 054613 20-003504-46 Head, WBA-22/23-USA 1 550-100038 20-003504-53 Acceptor Conveyor 11/21 2 053449 20-003504-02 Acceptor Conveyor 12/22 2 063038 20-003504-51 Acceptor Conveyor 13/23 2 061683 20-003504-52 Cash Box 4 052460 20-003504-04 Cabl,RS232 10/11/21 5 300-100039 5797-002337-00 Cabl,RS232 WBA12/13 jst-mini 5 063496 20-004407 Cabl,RS232 WBA12/13 5 300-100047 20-003504-49 Cabl,RS232 WBA12/13 E/D 5 400-100028 20-003504-48 Frame Unit 3 052459 20-003504-03
WBA BEZELS (NOT SHOWN) WMS Gaming # Bezel, WBA 66mm Blk 2/LED, US ....................................A-003026-01 Bezel, WBA 66mm Yel 2/LED, US ....................................A-003026-02 Bezel, WBA 71mm Blk 2/LED, Can, Slvk ..........................A-003026-03 Bezel, WBA 71mm Yel 2/LED, Can, Slvk..........................A-003026-04 Bezel, WBA 77mm Blk 2/LED ...........................................A-003026-05 Bezel, WBA 77mm Yel 2/LED ...........................................A-003026-06 Bezel, WBA 81mm Blk 2/LED ...........................................A-003026-07 Bezel, WBA 81mm Yel 2/LED ...........................................A-003026-08
BILL ACCEPTOR HEAD Belt, Timing Spring, VT R Spring, VT L Spring, TR Spring, VL Spring, TR 2 Spring, HDR Spring, Ground Plate L Spring, Ground Plate R Dwg Ref 8 9 10 11 12 13 14 19 20 JCM # 052585 052635 052636 052637 052638 052639 052657 053623 053624 WMS Gaming # 20-003504-05 20-003504-06 20-003504-07 20-003504-08 20-003504-09 20-003504-10 20-003504-11 20-003504-12 20-003504-13
S3/CH3, 7-2000
3-9
Spring, G 74 ACCEPTOR CONVEYOR, FIGURE 2 Dwg Ref Belt, Timing 61 Spring, TR 67 Spring, SOL 68 Spring, SVT R 69 Spring, SVT L 70 Spring, TRC 71 Spring 76 Harness, Stacker Sensor 2 80 Harness, Stacker Sensor 3 81 Motor, Stacker 83 Motor, Conveying 84 Solenoid, Assy 85
052646 JCM # 052584 052637 052640 052641 052642 052643 052656 052681 052682 052771 052772 052843
20-003504-33 WMS Gaming # 20-003504-24 20-003504-26 20-003504-27 20-003504-28 20-003504-29 20-003504-30 20-003504-35 20-003504-37 20-003504-38 20-003504-39 20-003504-40 20-003504-41
3-10
S3/CH3, 7-2000
Harness, Frame Ground 2 FRAME UNIT ACCEPTOR CONVEYOR, FIGURE 3 Dwg Ref Spring, SVT C 72 Spring 75 Harness, Stacker Sensor 1 79 Harness, Frame Ground 1 87 Spring, FG Spring, BL Spring, FL
88 Dwg Ref 42 43 44
FRAME
S3/CH3, 7-2000
3-11
CASHBOX Cam, Cassette Spring, Receiver Plate Dwg Ref 21 23 JCM # 052505 034859 WMS Gaming # 20-003504-45 20-003504-14
CASHBOX CONVEYOR Belt, Timing Spring, PU Spring, PVT R Spring, PVT L Spring, PR R Spring, PR L Dwg Ref 24 32 33 34 35 36 JCM # 052583 052651 052652 052653 052654 052655 WMS Gaming # 20-003504-15 20-003504-16 20-003504-17 20-003504-18 20-003504-19 20-003504-20
CASHBOX CONVEYOR
CASHBOX
3-12
S3/CH3, 7-2000
Backplane PCB, A-003622-00 Backplane PCB, A-000632-01 Backplane PCB, A-18905-03 Backplane PCB, A-17937-03 CPU 1.5 PCB with 2MB Video Card, A-000051-31; includes... CPU PCB, Sys 1.5, A-17677-03 Daughter Card, 2MB Video, A-18402-33
CPU PCB, Sys 1.5 Plus, A-004275-03 CPU PCB, Sys 1.5 Plus, A-004275-04
Hopper Control PCB, A-17118-02 I/O PCB, A-18886-01 I/O PCB, A-17686-03 Lamp PCB, BV, A-19861-01 Lamp PCB, BV, A-18088-01 Lamp PCB, Payline, A-18087-00 Lamp PCB, Reel Display, A-17382-01 Meter Driver PCB, A-002464-00 Meter Driver PCB, A-17951-01 Opto PCB, Hex, A-18097-01 Opto PCB, Quad, A-18097-00 Power Distribution Unit PCB, A-18938-03 w/16 Pin Xfmr Power Distribution Unit, PCB, A-18938-01 w/12 Pin Xfmr Reel Motor Control PCB, 20-002002
NOTICE
Many GD models employ the same CPU and I/O Boards. However, socketed EPROMS and PLDs on those boards are model or jurisdiction specific. You must install the appropriate EPROMS and PLDs before you can swap boards between models.
WMS Service ManualVideo Gaming Device
NOTICE
Canadian upright slots require a special bill validator general illumination cable, part H-002132.
Upright Slot
6-1
Lamp Matrix
COL ROW Blu-Blk Q1 0 Blu-Brn Q2 1 Blu-Red Q5 2 10 18 26 1 0 Wht-Blk Q3 Hard Meter Lamp 9 17 25 1 Wht-Brn Q4 2 Wht-Red Q7
33
41
49
57
34
42
50
58
11
19
27 Blu (No
35
43
51
59
Blu-Orn Q6
12
20
28 Hold 1
36 Hold 2
44 Hold 3
60 Hold 5 61
Blu-Y el Q9
13
Blu-Grn Q10
14
7 Max Bet 8
15 Play 16
23 Bet 1 24
31 Collect 32
40
48
56
64
*EEPROM: Also XU27 on some machines. Sound EPROM: Some machines don't use all four sound EPROMs. 6-2 16-005060TABLES & DATA 7-2000 WMS Service ManualVideo Gaming Device
CPU Board EEPROMs Secure Mem CRC Corrupt Bad CPU EEPROM Sec Mem Incorrect Password Different or bad EEPROM Secure Memory Failure Bad CPU EEPROM Secure Mem Options Updated Change in restricted feature CPU EPROMs Bad CPU Board EPROM ROM Checksum Error DBV/Coin Mech No stacker in DBV Bill Stacker Missing Bill stuck in DBV Bill Validator Jam Bill Validator Comm Fault DBV won't talk with port Coin Jam Coin jammed in machine Reversed Coin Player reversed coin in chute (DBV LEDs off) Bill validator full or failure Invalid Bill DBV rejected bill Long Coin Coin signal lasted too long Door Access Bill Door Open Open Bill Door Drop Door Open Open Drop Door Main Door Open Open Main Door/Power Off Main Hood Door Open Open Monitor Hatch Bill Jam Service Door Open Open Top DBV Door Logic Door Open Open Logic Door Hand-Pay Situation HAND PAY xxx CREDITS Attendant pays xxxxx credits CALL ATTENDANT JACKPOT! Call Attendant Attendant must hand pay Hard Meter Mechanical Meter Failure Dead mechanical meter Hopper Hopper Empty No coins in hopper Hopper Extra Coin Paid Hopper dispensed extra coin Hopper Jam Coins or debris jam hopper Hopper Runaway Runaway hopper Printer Printer Error Malfunctioning printer Programmable Gate Array Xilinx PGA Failure Bad Xilinx com chip Static RAM Battery Fail Dead battery CRC Corrupt Op sys data corruption Deck Corrupt Bad deck of cards Heap Corrupt Corrupt 'heap' memory area Heap Full Full 'heap' memory area Memory Cleared Y cleared the RAM ou RAM Signature Corrupt Wrong RAM signature Recoverable Auxiliary Recoverable auxiliary Main Meter Corruption main meter corruption Recov Main Meter Corruption Recov main mtr corruption Unrecov Game Meter Corrupt Unrecov game mtr corrupt Unrecov Main Meter Corruption Unrecov main mtr corrupt Touch Screen No Touch Screen Response Bad T/S cable or board Touch Screen Coms Fault Bad cable, bd or I/O input
6-3
Play
PLAY moves the cursor downward. After the cursor reaches the screen's bottom edge, the cursor wraps around. BET ONE (or CHANGE) moves the cursor horizontally, toward your right. After the cursor reaches the right edge of the screen, the cursor wraps around.
To make a selection... 1. Turn the Attendant Key switch to enter Administration Mode. 2. Use PLAY and BET ONE to move the cursor. Set the cursor atop the screen button that you want to select. 3. Simultaneously press both buttons to enter your selection.
Notes
6-4