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Lord of Ultima - Combat Calculator

2011 Electronic Arts, Inc.

Input
Player Score Attacker
Player Score Defender
Attack Time (for Night Protection)
Attack Type
Unit Amount:

100,000
100,000
12:00:00
Assault:
Name
City Guard

0.00
0%
0%
50%
Attacker

Attack/Defense Score Ratio


Morale Bonus Defense
Attack Penalty
BattleIntensity
Research Bonus

Ranger
Guardian
Templar
Berserker
Mage
Scout
Crossbowman
Paladin
Knight
Warlock
Ram
Catapult
Ballista
Sloop
Frigate
War Galleon
Baron
Troop Strenght:
Unit Amount:

Name
Scout

Attacker

Troop Strenght:

Wall Level:
Def Bonus garrisoned:

Research Bonus
25%

100%
Amount
Guard Tower
Sum

0% Wall Bonus excluding Ships


2.000 garrisoned 2.000 fighting with double stren
Level 1
Level 2
0

Temple Tower
Sum
Ranger Tower
Sum
Ballista Tower
Sum
Look-out
Sum
Attack Malus Trapped:

-50%
Amount
Pitfall Trap

1.000 trapped 2.000 fighting with only 50% of the


Level 1
Level 2

Sum

Sum

Sum
Camouflage Trap
Sum

Barricade
Arcane Trap

Result
Attacktype

Troop Strenght:

Assault:
City Guard

Attacker (sum)
-

Lost max.
-

Ranger
Guardian
Templar
Berserker
Mage

Scout
Crossbowman
Paladin
Knight
Warlock

Ram
Catapult
Ballista

Sloop
Frigate
War Galleon

Baron

Scout Report:
Building Damage:
Defense Structure Damage:
Palace Damage:
Plundered Resources:
Resource loss killed troops:
Scout Result

No Scouts attacking
#DIV/0!
#DIV/0!
#DIV/0!
0
Defender:
Scout:
Scout
No Scouts attacking

0 Attacker:
Attacker
Lost max.
-

1 Electronic Arts, Inc.

Defense Score Ratio


Bonus Defense

Research
Defense Building
Defense Structure

Shrine Bonus

Defender

Palace
0%
0%

Research Bonus

0%
0%

Shrine Bonus

Shrine Bonus
0%

Def Supporter 1

Defender (sum)

Research Bonus
0%

Shrine Bonus
0%

onus excluding Ships


fighting with double strength - combined with Wall level 10 they fight three times stronger
Level 3
Level 4
Level 5
Level 6
0

Level 7
0

hting with only 50% of their Attack Power


Level 3
Level 4

Level 5

Level 6

Level 7

Survived
-

% Survived
0%

Defender (sum)
-

Lost max. (sum)


-

Survived (sum)
-

0%
0%
0%
0%
0%

0%
0%
0%
0%
0%

0%
0%
0%

0%
0%
0%

0%

0
Survived
-

% Survived
0%

Defender (sum)
-

Lost max. (sum)


-

Survived (sum)
-

Research Bonus

Shrine Bonus

Def Supporter 2

Research Bonus

Level 8

Level 9

Level 10

Sum Garrisoned

Shrine Bonus

Level 8

Level 9

Level 10

% Survived (sum)
0%

Sum Trapped

Defender
-

Lost max.
-

Survived
-

Support 1 (sum)
-

0%
0%
0%
0%
0%

0%
0%
0%
0%
0%

0%
0%
0%

0%
0%
0%

0%

% Survived (sum)
0%

Lost max.
-

Survived
-

Support 2 (sum)
-

Lost max.
-

Survived
-

LowerBound
0%
100%
200%
300%

4
10
20
40

Plunder

Res Loss Att


0

Ress Loss DefSum


0
0

0
0
0
0
0

0
0
0
0
0

0
0
0
0
0

0
0
0
0
0

0
0
0
0
0

0
0
0
0
0

0
0
0

0
0
0

0
0
0

0
0
0

0
0
0

0
0
0

0
0

0
0

0
0

Att Distribution
Trap
Mod1 (not in use)
Mod2 (not in use)
0%
UpperBound Def
9.99
19.99
39.99

half
Mod3 (not in use)
Trap
Inf-Head
0%
0% total head Attack:

50%
0

Def %
-0.667779633
-1.001001001
-1.00050025

-67% Att Power


0%
100%

Sum

% Inf
0

#DIV/0!

0
0
0
0
0

#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!
0.0%

0
0
0
0
0
0
0
0
0

0.0%
0.0%
0.0%
0.0%
0.0%

0
0
0

0.0%
0.0%
0.0%

0.0%
0.0%
0.0%

#DIV/0!

#DIV/0!
#DIV/0!

CavHead
Att
Scout
Battlepower
Att
Def

#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!

Def

#DIV/0!

Cav-Head

Mag-Head
0

% Cav

Art-Head

Def Values Unit based

% Mag

% Art

0.0%

0.0%

0.0%

Inf
#DIV/0!

0.0%
0.0%
0.0%
0.0%
0.0%

0.0%
0.0%
0.0%
0.0%

0.0%
0.0%
0.0%
0.0%
0.0%

#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!

0.0%
0.0%
0.0%
0.0%

0.0%
0.0%
0.0%
0.0%
0.0%

#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!

#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!
0.0%

#DIV/0!

Inf Sup1
#DIV/0!

0.0%
0.0%
0.0%

0.0%
0.0%
0.0%

#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!
#DIV/0!

0.0%
0.0%
0.0%

0.0%
0.0%
0.0%

#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!
#DIV/0!

0.0%

0.0%

#DIV/0!

#DIV/0!

#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!

0%
0

0.0%
#DIV/0!
#DIV/0!

Sum

Inf Sup2
#DIV/0!

Cav
#DIV/0!

Cav Sup1
#DIV/0!

Cav Sup2
#DIV/0!

Mag
Mag Sup1 Mag Sup2 Art
#DIV/0!
#DIV/0!
#DIV/0!
#DIV/0!

#DIV/0!
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#DIV/0!
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#DIV/0!
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#DIV/0!
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#DIV/0!
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#DIV/0!
#DIV/0!

#DIV/0!
#DIV/0!

Ranger

Art Sup1
#DIV/0!

Art Sup2 sum


total def head:
#DIV/0!
#DIV/0!

Garrison
Moral bonus
Wall bonus
Inf
0%
#DIV/0!

Templer

0
0
0%
0% (ships do not get this bonus)
Inf Sup1 Inf Sup2
#DIV/0!
#DIV/0!

#DIV/0!
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#DIV/0!
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0%
0%
0%

#DIV/0!
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#DIV/0!
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0%

#DIV/0!
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#DIV/0!

#DIV/0!
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#DIV/0!
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#DIV/0!
#DIV/0!
#DIV/0!

0%

Sum

Guards

Ballista
0

Miliz
0

Scouts
0

(ships do not get this bonus)


Cav
Cav Sup1 Cav Sup2 Mag
Mag Sup1 Mag Sup2 Art
Art Sup1 Art Sup2
#DIV/0!
#DIV/0!
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sum
#DIV/0!

def attackpower %
#DIV/0!

#DIV/0!
#DIV/0!
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#DIV/0!
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