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Alekzander Castelain

alek.castelain@gmail.com

Technical Artist
407-536-6727
www.technicallyalek.com

Skills
Technical Tool building for Maya, specializing in modeling and animation pipelines Rigging biped, quadruped, and mechanical characters dynamically Low poly modeling of modular environment and prop assets

Software Maya, Zbrush, Houdini, MotionBuilder, Photoshop, RealFlow, Mudbox, 3dsMax, After Effects UDK, Trinigy Vision, Unity3d, Flash, XNA Python, MEL, JavaScript, HTML Engines Languages

Experience
Feb 2012-Present Florida Interactive Entertainment Academy

Technical Art Lead Battle Fortress Tortoise


Directly responsible for technical problems and tech artist team Optimized modeling pipeline by creating a UDK exporting tool to cleanly batch assets Rigged a giant tortoise quadruped to establish team-wide rigging standards Modeled 50+ environment and prop assets for both gnome and hyena cultures Florida Interactive Entertainment Academy

Dec 2011-Feb 2012

Art Lead First Edition


Led 5 person team to solidify a cartoon style and create assets for Trinigy Vision Created a rigging script to adapt the same rig to all the characters in game Streamlined the animation pipeline into Vision with tools and scripts Worked with programmers to create a toon shader in HLSL and the Visual Shader Tool Florida Interactive Entertainment Academy

Aug 2011-Dec 2012

Rapid Prototype Projects Artist


Creating 2d art assets for Rapid Prototypes Working in 4-6 person teams Worked with XNA, Flash, and Unity Institute for Simulation and Training

Feb 2010-Aug 2011

Technical and Modeling Lead - Mixed Emerging Media Integration Lab


Modeled the low poly environment to recreate a popular hardware store layout Modeled low poly props for employee training mini games Created flash and html prototypes for UCF Medical School games Florida Interactive Entertainment Academy

Aug 2011-Present

Personal Projects
Dynamic Facial rigging tool to capture blend shape animation on a skeleton XML based character builder in Maya allows exporting of preloaded parts Houdini based digital asset to damage imported objects and previsualize the effects

Education
Florida Interactive Entertainment Academy Masters of Science in Interactive Entertainment Orlando, FL Orlando, FL

University of Central Florida Bachelors of Fine Arts in Animation

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