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Blender 3D Interface

A 3D program is a virtual environment for simulating physical object, material and lighting conditions.

A Blender 3D environment 1

The Blender scene rendered

Menu 3D View

Header

Button View

To Split Window, click RMB ( Right Mouse Button)

Accessing different Window Types 3

Lamp/Light

Camera 3D Cursor

3D View

Camera View Border

Camera View 4

Basic Selection
Select 3D Object RMB (Right Mouse Click) Toggle Object-Edit Mode TAB Key Toggle Select All-Select Nothing A Key

Selected Object Mode (Pink Border)

Selected Edit Mode (Edit points & Edge are displayed)

Basic Manipulation of Objects


Grab/Move Object G Key Rotate Object- R Key Scale Object S Key

Snap to Grid - Ctrl Key (Hold) Multiple Selection Shift Key

3D View Navigation
Zoom in/Zoom Out Wheel + Ctrl Zoom in/Zoom Out Scroll Wheel forward/backward Pan View- Wheel + Shift Pan View MMB + Shift Rotate View MMB (Middle Mouse Button)

Context

Sub-context

Main Context Button


Shading Buttons Allows you to apply and manipulate materials, properties and textures of the objects, control lights and world settings. When button is pressed, 5 additional sub-context buttons appear. These are for Lights General material settings Textures Radiosity and World settings.

Main Context Button


Object Buttons Displays the properties of selected object. Pressing F7 also causes the Object Buttons to appear.

Main Context Button


Edit Buttons Use for editing selected object in edit mode. Pressing F9 displays it. Note: To get to edit mode (in the 3D View window) press TAB.

Main Context Button


Scene Buttons Use for rendering and animating the scene. Pressing F10 also displays the scene buttons.

Blender 3D Interface Tips

Save Default Setting for customisation

Use different layouts for different tasks

Use Outliner to select objects in complex scenes

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Notes created by Sim Pern Chong

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