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RPNCalcSeries for Palm OS Section Properties - User Guide

Version 1.0

www.rpncalcseries.com

Copyright (c)2006 MC&PH Mobile Computing. All rights reserved. RPNCAlcSeries logo is trademark of MC&PH Mobile Computing. Other company and product names may be trademarks or registered trademarks of their respective holders.

Table of Contents
1) INTRODUCTION...............................................................................................................................................3 2) STATUS KEYS ...................................................................................................................................................4 3) FUNCTION KEYS..............................................................................................................................................4 4) REGISTERS ........................................................................................................................................................5 5) EXAMPLES.........................................................................................................................................................6

1) Introduction
- This calculator computes properties of polygonal sections as described below: Calculation of the properties of polygonal sections, by using coordinates of the polygon vertices (single section calculation); Calculation of the properties of composite polygonal areas. In this case, for each section, you have to know its area, centroid coordinates, moments and product of inertia. If you don't know, just use the facility stated in item 1.1 above; and Calculation of the properties of a polygonal section, when rotating and/or translating axis. For single or composite sections, the following properties are calculated or used for calculation: - area; - centroid (x,y) coordinates; - moment of inertia about x-axis; - moment of inertia about y-axis; - product of inertia; - polar moment of inertia; - coordinates (x',y') of translated axis; - angle between original axis and principal axis; - angle between original axis and rotated arbitrary axis; - moment of inertia about translated x'-axis; - moment of inertia about translated y'-axis; - product of inertia about translated axis - moment of inertia about rotated x-axis; - moment of inertia about rotated y-axis; - product of inertia about rotated axis Remarks: - the (xi,yi) coordinates of the vertices of the polygon (witch must be located entirely within the first quadrant) are input sequentially for a complete path around the polygon.

- Keys [ +], [ -] and [CL ] are used as explained in the examples.

2) Status keys
Status Keys are 5 small rectangular keys, located below the stack display, at the right of [Addin] key. From left to right, they are referred here as [Stt0], [Stt1], [Stt2], [Stt3] and [Stt4]. The behavior of some Function Keys (see item 3) depends on the current state of the Status Keys, as described below: - [Stt0] - displays this Help Guide - [Stt1] - toggles between degree (deg) and radian (rad) modes.

3) Function Keys
Function Keys correspond to the 16 keys placed at the 3rd and 4th rows just below the Status Keys. Function Keys are referenced here, by an alpha ID, as described below: 1st row 2nd row A I B J C K D L E M F N G O H P

To use a function key, just tap it. They also can be used in conjunction with [STO] or [RCL] keys. When not applicable, a sound will beep. Below is stated the behavior of each function key: [A] -> toggles between single area mode (SAM) or composite area mode (CAM). In single area mode a blue square icon will be shown. In composite area mode an icon with four little squares will be displayed. You can use up to 28 vertices for single areas. [B] -> in SAM, calculates the area of the polygon. In CAM is used either to enter with each "Ai" area value that will be used to calculate the compound area value or to calculate the compound area value. Normally tapping twice calculates the compound area value. You can also used this key in conjunction with [STO] or [RCL] keys. Refer to the examples to see how.

[C] -> the same as [B] for x-centroid coordinate [D] -> ditto for y-centroid coordinate [E] -> ditto for moment of inertia about x-axis [F] -> ditto for moment of inertia about y-axis [G] -> ditto for product of inertia [H] -> tapping this key allows you checking the graph of the figure you defined through vertices coordinates entered. [I] -> used to input x-coordinate of the translated axis [J] -> used to input y-coordinate of the translated axis [K] -> used to input the rotation angle for the translated axis. Remember to check the desired state ('rad' or 'deg') of the [Stt1]. All calculations are done in accordance with this state. [L] -> calculates moment of inertia about the translated / rotated x-axis [M] -> calculates moment of inertia about the translated / rotated y-axis [N] -> calculates product of inertia about the translated / rotated xy-axis [O] -> calculates the angle between rotated axes and original axis [P] -> calculates moment polar of inertia for the translated / rotated axis

4) Registers
register 00 to 08 are available to be used. Refer to Registers Documentation, by tapping [Register] key at the page footer. This key brings the "Register Documentation" screen.

5) Examples
5.1) Calculate the moment of inertia about x-axis (Ix) for the rectangular section below. What is the moment of inertia about the neutral axis though the centroid of the section? - (0, 0); (0, 5); (3, 5); (3,0) Keystrokes Entering with data -> [A] - toggle to single area mode (a only blue square icon) -> [CLSum] - clear registers -> 0 [Enter] 0 [Sum+] - notice that "1" will display in stack-x register, meaning you entered with 1st vertices coordinates -> 0 [Enter] 5 [Sum+] -> 3 [Enter] 5 [Sum+] -> 3 [Enter] 0 [Sum+] Checking polygon shape -> [H] - a red square will be showed. Rectangles will ever be showed as squares, because a best fit scaling factor is being used. You can check the coordinates by tapping the screen. They will be displays at the bottom of the screen. Two other ways to check the values you have entered are: -> 3 [RCLSum] - this will bring to stack registers x and y the respective values of vertices number 3 coordinates. It would be (3, 5); or -> [help] [Registers] [Only Des] [1] - this will display User Registers Screen, where you can check, at a glance all values you entered. At the top of the screen you can change the page you want, by tapping a number from 0 to 9. By tapping [1] you will see registers 10 to 19, that hold vertices (x1, y1) to (x5, y5). Section properties calculation

-> [B] - calculate area. In this example would be 15,0000 -> [C] - calculate centroid x-coordinate. It would be 1,5000 -> [D] - calculate centroid y-coordinate. It would be 2,5000 -> [E] - calculate moment of inertia about x-axis (Ix). It would be 125,0000 -> [F] - calculate moment of inertia about y-axis. It would be 45,0000 -> [G] - calculate product of inertia about x-y-axis. It would be 56,2500 Moment of inertia about neutral axis -> [C] [I] - enter with x' coordinate of centroid x'-axis, relative to x-axis -> [D] [J] - enter with y' coordinate of centroid y'-axis, relative to y-axis -> [Stt1] - toggle to "deg" mode. Check "deg" is being displayed, instead of "rad" -> 0 [K] - enter with a null value for rotation angle -> [L] - calculate I'x, in this example it will be the moment of inertia about neutral x-axis. You should find 31,2500 -> [M] - the same for I'y. You should find 11,2500 -> [N] - the same for I'xy. You should find 0,0000, since for a rectangle the x'-y' axis, with a zero rotation angle are the principal axis. -> [O] - just check that the principal angle is 0,0000 -> [P] - calculate the polar moment of inertia about x'-y' axis. It would be 42,5000

5.2) Calculate the section properties for the following beam: - (0, 0); (11, 0); (11, 2); (1, 2); (1, 13); (16, 13); (16, 14); (0, 14) Keystrokes Entering with data -> [A] - toggle to single area mode (a only blue square icon) -> [CLSum] - initialize -> 0 [Enter] 0 [Sum+] -> 11 [Enter] 0 [Sum+] -> 11 [Enter] 2 [Sum+] -> 1 [Enter] 2 [Sum+] -> 1 [Enter] 13 [Sum+]

-> 16 [Enter] 13 [Sum+] -> 16 [Enter] 14 [Sum+] -> 0 [Enter] 14 [Sum+] Checking polygon shape -> [H] Section properties calculation -> [B] - calculate area. In this example would be 49,0000 -> [C] - calculate centroid x-coordinate. It would be 5,1938 -> [D] - calculate centroid y-coordinate. It would be 6,5408 -> [E] - calculate moment of inertia about x-axis (Ix). It would be 3.676,333 -> [F] - calculate moment of inertia about y-axis. It would be 2.256,3333 -> [G] - calculate product of inertia about x-y-axis. It would be 1.890,2500 Moment of inertia about neutral axis -> [C] [I] - enter with x' coordinate of centroid x'-axis, relative to x-axis -> [D] [J] - enter with y' coordinate of centroid y'-axis, relative to y-axis -> 0 [K] - enter with a null value for rotation angle -> [L] - calculate I'x, in this example it will be the moment of inertia about translated x'-axis. You should find 1.580,0017 -> [M] - the same for I'y. You should find 934,4914 -> [N] - the same for I'xy. You should find 225,6122, meaning the x'-y' translated axis, are not the principal axis. To find them, x'-y' must be rotated by: -> [O] - the principal angle is -17,4771 deg -> [P] - calculate the polar moment of inertia about x'-y' axis. It would be 2.514,4931 -> [O] [K] - define the rotation angle as the principal angle -> [L] - now you can find the principal or neutral moment of inertia about x"-axis. Remember that x" corresponds to a translation (x') and a rotation (x"). It would be 1.651,0380. -> [M] - the same for y"-axis. You should find 863,4551 -> [N] - just check that the product of inertia for the principal axis is 0,0000 -> [O] - the same, of course, for the rotation angle, that is 0,0000 -> [P] - calculate the polar moment of inertia about x"-y" axis. It would be 2.514,4931, the same as calculated before

5.3) The coordinates below are for two triangles. The inner triangle is to be considered as a hole in the outside triangle. By using composite areas, calculate the properties of the section. outside triangle -> (3 ,1); (3 ,7); (14, 7) inner triangle -> (4,4); (4,6); (9,6) Keystrokes Entering with data - each triangle will be computed as a single area figure and integrated as a compound area. Considering the inner triangle is a 'hole', notice that, to calculate the composite area, it will be used [Sum-] key, instead of [Sum+] key. outside triangle -> [A] - toggle to single area mode (a only blue square icon) -> [CLSum] - initialize -> 3 [Enter] 1 [Sum+] -> 3 [Enter] 7 [Sum+] -> 14 [Enter] 7 [Sum+] -> [B] - calculate area. The result should be 33,0000 -> [A] - toggle to composite area mode (four small colored squares) -> [CLSum] - initialize -> [Sum+] - compute the first section. If you have the section properties already calculated for each section, you can work directly in composite area mode, entering with the values for A, centroid-x, centroid-y, Ix, Iy and Ixy. This example shows the integration between the single area mode and the composite area mode. inner triangle -> [A] - toggle to single area mode (a only blue square icon) -> [CLSum] - initialize -> 4 [Enter] 4 [Sum+] -> 4 [Enter] 6 [Sum+] -> 9 [Enter] 6 [Sum+] -> [B] - calculate area. The result should be 5,0000 -> [A] - toggle to composite area mode (four small colored squares). Notice that now, you don't have to re-initialize the composite area mode. If you do that, you will lose the already computed values for the outside triangle.

-> [Sum-] - since the inner triangle is a hole, use [Sum-] instead of [Sum+] key Composite area calculation -> [A] - toggle to composite area mode -> [B] [B] - calculate the area. It would be 28,0000 -> [C] - calculate the centroid x-coordinate. It would be 6,8452 -> [D] - ditto for centroid y-coordinate. It would be 4,9404 -> [E] - calculate moment of inertia about x axis. It would be 747,6666 -> [F] - the same for y-axis. It would be 1.521,0000 -> [G] - calculate the product of inertia about x-y axis. It would be 1.008,0000 -> to calculate moment of inertia about neutral axis, repeat the same steps from the previous exercise. You should find: I'x = 64,2341 I'y = 208,9960 I'xy = 61,0753 angle of principal axis = 20,0789 deg I''x = 41,9091 I"y = 231,3209 I"xy = 0,0000 J" = 273,2301

Full registration details for this software you can find on PalmGear at http://www.handango.com

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