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Tinnaria "Tina" Renne
Tinnaria "Tina" Renne
Character Name: Tina Dramatic Reason: Vengeance Concept: Action Girl with powerful potential Nature: Prodigy
XP: 0
Genre Points: 3
Attribute Array
Fitness Intellect Empathy
Purchases
Purchases
Purchases
Physical Defense
Mental Defense
Emotional Defense
Plot Armor
Level Grit Drive Wisdom Physical Consequences Mental Consequences Emotional Consequences
Dent
6/6
5/5
5/5
Crack
6/6
5/5
5/5
Breach
6/6
5/5
5/5
Ajar
6/6
5/5
5/5
Purchases
Skills
Skill Name
Athletics Combat Dexterity Machinery
Base Modifier
+2 +2 +1 +1
Total Modifiers
+6/+4/+5 +6/+4/+5 +5/+3/+4 +5/+3/+4
Specializations
None None None None
Traits
Trait Name
Always Changing
Trait Effect
After every Arc you may choose to lose any number of your known Genre Powers to learn an equal number of other Genre Powers from the list available to you. You are your own weapon, like a real man (or woman), and as such you dont suffer a Disadvantage when fighting unarmed against an armed opponent. Additionally, when you inflict physical Damage you may choose to disarm your opponent, and you will be armed, giving them a Disadvantage. Once per Operation you may use a Called Genre Power at Instant speed. -
Martial Artist
Like a Flash -
Genre Powers
Power Name
Try Again Mid-Scene Upgrade Not so Fast Unyielding Will Disarm
Power Cost
1 2 3 2 2
Power Speed
Instant Called Instant Called Instant
Power Description
Reroll failed Acc or Pen Test, gain an Advantage Gain a new Upgrade or Weapon until end of Operation Cancel an Attack on another Ally, they take no Damage Restore your current Threshold Level to full. After an attack made by an Enemy has failed to deal Damage to you, you may disallow that same Enemy from using that Weapon again until End of Operation. For the next three Rounds all your Weapons gain a Range of 1-8.
Variable Range
Called
Backstory
Tinnaria "Tina" Renne, a girl in her 18th year, though not yet eighteen herself, is a scrappy fellow. When she was young, the girl often got into fights and, surprisingly, won quite a few of them. The thing about Tinna is that she never knew her parents, turning up on a poor orphanage, where she was raised. Often she fights to protect others, though she just as often fights to get even with others. People often called her names, to which she responded harshly. Unknown to Tina or anyone else that knew her, Tina is the current incarnation of a mythical being in the culture of Imira, the names near infinite but always that of a warrior, a force to save the people of Imira in their time of great need. Many believed that, when the Outsiders invaded, the myth would save them, but it did not, leaving them alone to be destroyed. Tina, however, is just a normal, if rather scrappy girl. In order to unlock her true potential she would have to unlock it herself. How to do so, however, is something unknown to her as well.
Tina, being an orphan, was recruited into the military of Hiryu, finding herself in control of a prototype Gear that worked perfectly for her liking of punching things. At least she wouldn't be yelled at for hitting people now!
Appearance
Mechanics
Tenerex, the Unyielding Fist of the East HMR- 0062
Evasion
12
Armor
4
Energy
10/10
Threshold
6
Accuracy
0
Penetration
0
Head 4/10
Jury Rig VULCAN
Torso 0/10
Arms 12/15
Portable Shield BEAM SABER RADIANT FIST
Legs 7/10
Anti Gravity CQC
Other 0
Enhancements 0
Upgrades
Upgrade Name
Experimental G-Furnace: Anti Gravity
Upgrade Effect
Reduce energy cost by 1 Spend 1 energy to ignore difficult terrain.
Regain 1 energy per turn As an Action, you may restore 1d10 points to your Threshold or to that of any one non-Base Unit within Range 1, once per Operation. This may not restore the Units Threshold past a lost Level.
Weapons
Name Close Quarters Combat Beam Saber Vulcan Radiant Fist Range 0-1 0-1 0-4 0-1 Accuracy 1 2 Penetration 1 4 Energy (adjust) 0 0 3 Mellee Mellee Ballistic. Mobile Melee, Reliable, Technique, This Weapon gains double benefit from Tension to all Accuracy and Penetration Tests. Special
Threshold Levels
Level
Nominal
Threshold Remaining
6/6
Maim
-
Superficial
6/6
Critical Lethal
6/6 6/6