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Single Fantasy Players Eurostyle
Single Fantasy Players Eurostyle
Single Fantasy Players Eurostyle
Welcome, To the Players package for Winter War Europe Style Fantasy Tourney. This players package is designed to inform players what is expected of them and what they can expect from this event. In This Players Package contents you will find important information such as Schedule, Army Composition, and Scoring system break down . If there are any further questions please contact Paul Ting arrderite@hotmail.com. Enough Babble, Here is the package, Enjoy and I will see you there. Paul Ting
Where:
The Sentry Box, 1835 10th Ave. S.W. Calgary, AB T3C 0K2, (403) 245-2121
When:
Sunday, December 2nd , 2012.
Cost:
$25 for 3 Games, registrations can be made at the Sentry Box.
Important Dates:
November , 25th, 2012 : Army lists due.
Army lists submitted late will face a minor 5-point deduction from their total tournament score. For everyday late after the deadline players will suffer an additional -1 to their score.
December, 2nd, 2012: The big day of the tournament. The tournament doors open at
10:00
Players Obligations:
-Play the game to have fun. -Conduct yourself in a respectable and respectful manner over the entire event; any player breaching this point will be disqualified and asked to leave -Have all of your required materials at each of your games: dice, measuring tape, rulebook, templates & Army book (with any FAQs and updates) -Bring this players pack, two copies of all army lists, pens, paper and superglue (accidents happen) -Strive to Play with fully painted and based armies. Fully painted means at least 3 colors and no bare plastic visible anywhere on the model or base. Bases must be either textured or painted (but not painted black or white). Any Models do not qualifying as painted Will subtract 1 to the total painting score per model. -The 'What You See Is What You Get' (WYSIWYG) rule is in effect. Conversions are welcome, In addition if a player has a certain theme or conversion in the army and would like it to "counts as" this is fine as long as there is prior approval from the organizers (as submitted with the army lists) . Larger items, such as weapons or shields must be modeled; items smaller than a pistol do not. As a note on "Counts as" This must fit into the theme of the army and be a conversion that is close to the model, it should be armed in a way that makes it distinctive from the model its based on so there is no confusion. INFORM YOUR OPPONENT at the beginning of the game of any "Counts as Model" -All models must be based on the exact same size of bases as their current stock-model counterparts. If you are using a forge world model to represent something (like a Greater Daemon, vermin lord ect. it may use a larger base supplied by forgeworld. or the base size of its standard counterpart) If players cannot come to an agreement, a tournament judges ruling will be final. Certain conversions might make a model larger, this must be approved by the organizer before hand. -Each model must appropriately represent its entry in the army list; the majority of your army must be made up of Games Workshop, Citadel, Marauder, Fanatic and / or Forge World models. -Models from other manufacturers are fine, but they must clearly represent the appropriate Army book entries. Heads, bases (correct sizes) or other accessories from other manufacturers are allowed; but remember, this is a Warhammer Fantasy event: your opponent must be able to identify what your models are at a glance.
Army Lists:
All lists must be submitted by email to arrderite@hotmail.com (LABEL THESE March Madness Fantasy list).. Please ensure that the rosters include all of the models in your army, correct points values, all items and equipments, skills, powers and upgrades taken. Make sure to label the Roster with your name, and Phone number or email address. Each army list must have the following clearly stated at the top of the list: Army Type, Name of Player, Phone Number, Email Address Points spent on: Lords / Heroes / Core / Special / Rare Please submit in Microsoft Word or Excel (versions 2003 or lower), Notepad or in Army Builder / exported PDF format.
RULE CHANGES :
1)Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply. 2) Folding Fortress is not allowed
MAGIC RESTRICTIONS
1) Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD. Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice. 2) An army may use up to 12 PD during each phase. 3) You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost 4) Some magic items/abilities count as generating dice toward this limit. Count as items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which count as adding PD or add PD from channeling during game (same for DD). 5) All modifiers are applied from the army list and will not change during the game. 6) If a dice is stolen from the opponents pool, but your army has already generated two extra dice, the dice is removed from the opponents pool and then discarded. 7) Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as count as items. What this means is that, if your roster includes one counts as 1 Power Dice (PD) item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up). 8) you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero. 9)Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster. Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts. Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner. Vampire Counts: Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 Etheral Units (incl. Heroes). 0-2 Red Fury and/or Quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined. Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons. Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).
TOURNEY SCORING:
Players will have points added to their overall tournament score based on: -Performance in missions (points come from both level of victory and achieved secondary scoring) -Playerconduct in each round of the tournament -Overall appearance of the armies -Thematic bonuses Overall ScorIng Battle Points: 52% (60pts) Sportsmanship: 26% (30pts) Army Presentation: 18% (20pts) Theme Bonus: 4% (6pts) Total Points: 116 Tournament Points
BATTLE POINTS
(Player score: 20 pts per team per round. Tournament max: 60 pts. 48% total score.) In each round you will be awarded up to a maximum of Twenty (20) Battle Points based on whether you won or not. The exact details on what constitutes victory is covered below. Victory points scored as per the rulebook, with the exceptions that: units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected). units that are fleeing at the end of the battle yield 50% VP's to the opponent. In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below strength still only yield 50% VPs.
Consult the Victory Points difference with table below: DIFFERENCE 0 151 301 451 601 751 901 1051 1201 1351 1501 WINNER 10 11 12 13 14 15 16 17 18 19 20 LOSER 10 9 8 7 6 5 4 3 2 1 0
150 300 450 600 750 900 1050 1200 1350 1500 +
Sum up the number of points. A Player can score from 0 to 20 Battle Points per game.
SPORTSMANSHIP
(PLayer score: 10 pts per round,. Tournament max: 30 pts. 24% total tournament score.) At the end of a game, after having filled out the battle results sheet, players will break from each other and privately mark the conduct and sportsmanship of the opposing player they just played against. Rather than simply giving an arbitrary number, rating the opposing players performance, this tournament will quantify some of the qualities of what makes good conduct. Players need only check the circles to the manners and conduct displayed by their opponent that game. These will be handed out at the beginning or during player rounds. Players are to Mark their opponent without discussion.
THEME BONUS:
(6 points. 4% total tournament score.) The theme bonus will be given out to those players that support the theme of their armies. Things like army list, army stories, display bases ect will be considered when giving out this bonus, this is awarded by the judges. on a scale of 1-6 pts
ARMY PRESENTATION:
(10 pts awarded by players; 10 pts awarded by judges. 18% total tournament score.) Before the tournament starts each player will put their army on display this is for the judges to take pictures. . The Players will then proceed to their opponents, rating each armys presentation on a scale of 1 to 10. Players will not score paint jobs of the armies on their own teams! Score armies on a scale of 1 to 5, using the guidelines below: 1 Point: Barely Passable Though each model is painted three colours, primer is one of those three colours. There may even be some unpainted bases present (which will need to be fixed by the end of the lunch break!). 3 Points: Minimums Met This army meets 100% of all the minimum presentation requirements for the tournament: painted (or flocked) bases. All the models are base-coated the three-colour minimumwith little to no primer showing. 5 Points: Fully Painted & Based This army meets all the tournaments painting minimums and surpasses them with things like dry-brushed highlights on many models, a cohesive paint scheme across the entire army, and all bases in the army being flocked. 8 Points: A Hobbyists Army The above-average amount of effort put into making this army shows. Present across the entire army is consistent shading and highlighting (dry brushing counts as consistent shading!). Also, real effort has been put into modeling and basing the army (modifications & conversions present on many models; and more than just simple flock on 90% or more of the bases). 10 Points: Amazing army! Painting skills beyond mere drybrushing and washes are displayed. There are conversions present in the armymore than just one or twoand are more than simple head or weapon swaps. Many small details on the models are also picked out across the whole army, and army banners are more than just single-colour flags. The armys basing is the same (or better) than the Hobbyists Army description below.
FINAL WORDS :
This tournament is envisioned as a Hobbyists tournament, played by people looking for fun, fairly competitive gamesbut games that will be fun first for all those involved. There will be four trophies awarded for the tournament: Best Overall Awarded to the Player with the highest score at the end of the day. Battle points will be used as the tie breakers. Best General Best Army Presentation award. Awarded according to player scores. Sportsmanship points will act as the tie breakers. Best Presentation Best Army Presentation award. Awarded according to player scores. Sportsmanship points will act as the tie breakers. Best Sportsmanship Award Awarded for best conduct in the tournament. Awarded according to player votes. Presentation will act as the tie breakers. Legal:This tournament players pack is completely unofficial and in no way endorsed by Games Workshop Limited.