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Hand to hand Knife Massive Axe/Sword/Club Club/Maul/Bludgeon Chainsword Sword Chain/Flail Power Axe 1-Hand 2-Hand Power Fist

Power Maul Power Sword Pistols Autopistol Laspistol Stub Gun Bolt Pistol Hand Flamer Needle Pistol Plasma Pistol, Low power Max. power Web Pistol Basic Weapons Autogun Lasgun Shotgun Boltgun

Short

Long

Hit Short

Hit Long

Strength As user As user, +2 As user, +1 4 As user

Damage

Save Mod. 0 -1

1 1 1

Close Combat Only

As user, +1 5 6 8 5 5 1 1 1 1 1 -2 -3 -5 -3 -3

8 8 8 8

16 16 16 16 Template

2+ 2+ 2+

0 -1 -1 0

3 3 3 4 4

1 1 1 1 1 1 1 1 Special

0 0 0 -1 -2 -1 0 -1 0

8 6 6 4

16 12 18 8

2 2 2+ 0

0 -1 -1 1

3 4 6 0

12 12 12

24 24 24

1+ 1+ 1+

0 3 0 3 As shot type. 0 4

1 1 1

0 -1 -1

Special Weapons

Flamer Grenade Launcher Meltagun Needle Rifle Plasma Gun, low power

Template 20 6 16 6 60 12 32 16

0 0 1 1 1

0 -1 0 0 0

4 0 8 3 5

1 0 D6 1 1

-2 0 -4 1 -1

Max. power Heavy Weapons Heavy Stubber Autocannon Heavy Bolter Heavy Plasma Gun, low power Max. power Lascannon Missle Launcher Frag Super krak Grenades Frag Krak Melta Bomb Plasma Photon Flash Flare Smoke Gas Scare Hallucinogen Choke Armour Caraprace Flak Mesh Ammo Solid Slug Scatter Shot Man-Stopper Hot Shot Bolt Hotshot Laser Dum-Dum bullets

24

-2

20 20 20 20 20 20 20

40 72 40 40 72 60 72

0 0 0 0 0 0 0

0 0 0 0 0 0 0

4 8 5 7 10 9 4 8

1 D6 D4 D4 D10 2D6 1 D10

-1 -3 -2 -2 -6 -6 1 -6

-1

3 6 8 5 0

1 D6 D6 1 0

-1 -3 -4 -2 0

-1 D6 : 1 = Dissapates. 2-5 = Remains in place. 6 = D6 scatter.

Fall to floor. Can crawl 2" to escape, no attacking/defending in gas. Save 4+ 6+ 5+ Initiative Special -1 5+ vs flamers/blast weapons/frag grenades

4 4 4 4 4

18 18 18 18 24

0 1+ 0 0 1+

-1 -1 0 -1 0

4 3 4 4 4 4

1 1 1 1 1

0 0 -2 0 -1

Ammo

Special 1st free, Parry Opponent wins draws Parry

Area

Cost 5 15 10 25 10 10 35+3D6 85+3D6

Availability Common Common Common Common Common Common Rare Rare Rare Rare

Fumbles count double, opponent may not parry

Enemies who go down are automatically out of action. No serious injuries. Parry

35+3D6 40+3D6

4+ 2+ 4+ 6+ 4+ 6+ 4+ 4+ 6+

Close Combat Flaming attack. Burns on 4+ Close Combat, Toxic darts, Injuries Close Combat Close Combat, one turn recharge Close Combat, fires web

15 15 10 20 20 100+4D6

Common Common Common Common Common Rare Common

25

120+4D6

Rare

4+ 2+ Solid/Scatter free. 6+

20 25 20 35

Common Common Common Common

4+ Auto 4+ 6+ 4+

Flaming attack. As type. Move or Fire. Special injury chart Low energy

40 130 95 230+4D6 70

Common Common Common Rare Common

4+

Sustained Fire - 1 dice. One turn recharge

70

4+ 4+ 6+ 4+ 4+ 4+ Auto

Sustained Fire - 2 dice. Sustained Fire - 1 dice. Sustained Fire - 2 dice. Move or fire 1 1/2" Move or fire

120 300 180 285 400 185 35 115

Common Common Common Common Common Common Common Common

2"

2" Scatter. Demolition. Demolition. Table

1 1/2" 1 1/2" 2"

30 50 40+3D6 30+3D6 20+2D6 10+3D6 20+2D6 40+4D6 15+2D6

Common Common Rare Rare Rare Rare Rare Rare Rare

e. 6 = D6 scatter. Leadership test. Table 2" None

ing/defending in gas.

s/frag grenades

10+2D6 70+3D6 25+3D6

Rare Rare Rare

4+ 4+ 4+ 6+ 6+

Ignores cover Catch Fire Range 24"

1"

Free 5 5 15 15 5

Common Common Common Common Common Rare Common

Miscellaneous Auto-repairer Bio-Booster Bio-Scanner Blindsnake Pouch Clip Harness Concealed Blade Filter Plugs Grav Chute Grapnel Infra-Goggles Isotropic Fuel Rod Lobo-Chip Medi-pack Mung Vase One in a Million Weapon Photo-Contracts Photo-Visor Ratskin Map Respirator Screamers (One encounter) Silencer Skull Chip Stummers (One Encounter) Weapon reload Table Re-roll failed gas test. Raid/Rescue only. Alarms. Set off on roll of 6. Silenced Re-roll failed initiative tests. Raid/Rescue only. -1 to alarms. Nullifies screamers. 8" 16" 2+ Re-roll ammo check's, auto pass on +4, must select fit Heavy, territory based. First injury = 1-3 flesh wound, 4-5 down, 6 out of action. One use. Triples hidden detection range. +1 sentry detection. On Overwatch, dodges on 4+ as soon as hit. Prevents falling if stationary, roll under initiative to scramble back to safety. Captured fighter rolls D6. 1 killed escaping. 2 recaptured immediatey. 3 escapes but loses all gear. 4-6 escapes with gear Re-roll failed toughness test Vs gases No damage from falling or jumping 1+ 2 1 0

Doubles detection range. +1 sentry detection. Convert one territory to Settlement. One use. Removes stupidity/frenzy. Reduces Initiative to 1. Cant self-target. 1-4 flesh wound, 5 down, 6 out of action.

Roll catergory. 1-2 pistol. 3-4 basic. 5 special. 6 heavy. Choose any weapon.

Re-roll flash test. No smoke movement penalty, -1 to hit in smoke.

If hit and injured, out of action on 5 or 6 on injuries table.

Gunsights Red-Dot Laser Sight

To Hit S 1+

To Hit L

Mono Sight Telescopic Sight

1+ (stationary) Doubles detection range, +1 to sentries.

Infra Red Sight Bionics Arm Eye Leg

Target -1 to cover checks. Single shots only.

1+ strength close combat/throwing grenades, +1 Initiative close combat Photosensitive Kick +1 attack in close combat. +2 strength D3 damage if kicked when down.

Special

Cost 80+4D6 50+4D6 50+3D6 30+2D6 10 10+D6 10 40+4D6

Availability Rare Rare Rare Rare Common Rare Common Rare Rare Rare Rare Common Rare Rare Rare Common Common Rare Common Rare Rare Rare Rare

ect fit Heavy, territory based. out of action. One use.

sentry detection.

s soon as hit.

e to scramble back to safety.

mediatey. 3 escapes but loses all gear. 4-6 Vs gases

jumping 6+ Grapple and move

30+4D6 30+3D6 50+4D6 20 80+4D6 D6x10 As weapon x2 15 10 D6x10 10 10+3D6 10+2D6 30+3D6 10+3D6 Half weapon base cost

try detection.

ent. One use. s Initiative to 1. wn, 6 out of action. Table Pass all ammo rolls on 4+

nalty, -1 to hit in smoke.

t.

ff on roll of 6.

ests.

lifies screamers.

1+

Rare

Ammo Roll D6, target dodges on 6.

Special 40+3D6 Rare

40+3D6 No overwatch effect 40+3D6

Rare Rare

tries.

No overwatch effect 30+3D6 Rare

s only.

ng grenades, +1 Initiative close combat osensitive rength D3 damage if kicked when down.

80+3D6 50+3D6 80+3D6

Rare Rare Rare

Income 0-29 40-49 50-79 80-119 120-169 170-229 230-299 300-379 380-459 460-559 560-669

1-3 15 25 35 50 65 85 105 120 135 145 155

4-6 10 20 30 45 60 80 100 115 130 140 150

Models in gang 7-9 10-12 5 0 15 5 25 15 40 30 55 45 75 65 95 85 110 100 125 115 135 125 145 135

13-15 0 0 5 20 35 55 75 90 105 115 125

16-18 0 0 0 5 15 35 55 65 80 90 100

19+ 0 0 0 0 0 15 35 45 55 65 70

Rating difference 1-49 50-99 100-149 150-199 200-249 250-499 500-749 750-999 1000-1499 1500+

Income bonus +5 +10 +15 +20 +25 +50 +100 150 +200 +250

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