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SinglesTourament 01212012
SinglesTourament 01212012
SinglesTourament 01212012
Start: Roll off. The winner of the roll selects table side and starts deployment using the Alternate Deployment scenario rule. The players then rolls again, the winner may choose to go first or second. No Seize Initiative. Scenario Rules: Alternate Deployment: Players deploy one FO selection at a time, starting with the player that won the roll. Units must be deployed more than 18 away from your opponent unit. Once both sides are done, Infiltrators are then deployed and any scout moves are made. (Alternating) Secured Flanks: The enemy is positioned on a wide front which makes their flanks secure. Neither player can use Outflank. Blitz: Your units may leave the table via your opponents table edge. Units that do so score you Victory Points equal to the current Victory Points value of the unit. Units that leave the table in this manner are removed from the game and cannot return. They do not count as Destroyed. Each unit member must exit the table. Note that Flyers cannot make use of the Blitz rule. Deep Striking scatter off the opponents table edge is treated as a mishap. Mission: Both armies are attempting to evade hostile forces and work their way deeper into enemy territory. Avoid enemy forces and breakthrough (using Blitz rule) to leave the enemy surrounded. Game Length: 6 game turns or 2.5 hours (whichever is shorter) Deployment: Pitched battle (18 deployment zones) and Alternate Deployment scenario Rule. Choose 1 HQ to be the Commander. Special Rules: The following special rules are in effect: - Infiltrators - Scouting - Deep Striking - Reserves - Secured Flanks - Blitz Victory Conditions: Use Victory Points on page 300 in BRB. Your score VP equal to the VP cost of your units that leave the battlefield from the opponents table edge in addition to VP for destroying enemy units. Massacre: You score 850+ VP more than the opposing team. Major Victory: You score 500+ VP more than the opposing team. Minor Victory: You score scores 250+ VP more than the opposing team. Draw: You score is within 149 or less VP points than the opposing team. Battle Point Modifiers: +1 Battle Point: You have more units that broke through than your opponent at the end of game. +1 Battle Point: You destroyed more units than your opponent. +1 Battle Point: You commander has broken through. +1 Battle Point: You stopped all your opponents Scoring units from breaking though.
Victory Conditions: Massacre: Your team controls 4+ objectives points more than the opposing team. Major Victory: Your team controls 3 more objectives points than the opposing team. Minor Victory: Your team controls 2 more objectives points than the opposing team. Draw: Your team controls 0 to 1 more objectives points than the opposing team. Battle Point Modifiers: +1 Battle Point: You didnt use any of your strategy cards. +1 Battle Point: You control the center objective point at end of game. +1 Battle Point: You used all your strategy cards. +1 Battle Point: Half of your scoring units survived.
Victory Conditions: Massacre: You score 5+ kill points more than the opposing team. Major Victory: You score 3-4 kill points more than the opposing team. Minor Victory: You score scores 2 kill points more than the opposing team. Draw: You score 0-1 kill points more than the opposing team. Battle Point Modifiers: +1 Battle Point: You kill an enemy HQ +1 Battle Point: You control at least 1 piece of terrain. +1 Battle Point: There are no enemy units in your deployment zone. +1 Battle Point: You have units deep in your enemy deployment zone. (12 from the long edge, majority of the models within 12)