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P2: Design & Research Exploration Report
P2: Design & Research Exploration Report
P2: Design & Research Exploration Report
1. Design Goal
Help people training in the gym to improve themselves in a most balance way without getting injury. And keep them more motivated to stick to the long-turn training.
2.Research Goal
The main research goals in this face are first; find out how many different aspects that I need to focus on to include the entire process. And also I need to know what kind of methods or ways that can imply in my design to improve the situation.
3.Set up from Q1
3-1.Users
The people working out in the gym.
3-2.Situation
I want to design something that helps people training and working out in the gym manage to keep their training healthy and balance process without getting injured or over train.
3-3.Effect
Users can improve themselves in a most efficient and relax process without getting injured or over train.
3-4.General effects
People can go over their limits to improve their physical statues in a fast way but without getting too much training and ended up injured.
4. Interaction Vision
The interaction between users and equipment and other users in the gym will be playful, secure, and confident. Just like a personal coach stand aside to help you in the whole process.
So I use these interactions to match the four dimensions and generate 3 to 4 ideas for each dimension.
I use the interactions that I find to match the four dimensions and generate 3-4 directions for each dimension in the form below. 4 dimensions Over train prevention How to achieve 1. equipment make adjustment for users 2. equipment will stop 3. make noise that everybody will hear to make you stop 1. find a schedule that fit you with coach 2. gain knowledge on right training with other users 3. adjust your training through time using equipments 4. maintain the good statues Self Monitor training process 1. get the statues of your training data from the equipments 2. record and analyze the data 3.display the data to user and the coach 1. by display the information in the mirror 2. show the same color when people are training the same muscle
Among these directions I select two to go on to the prototyping face. One is using equipments to maintain balance training. Another one is using the mirror inside the changing room to make people interact with each others.
7.Prototyping
7-1.Balance prototyping
At first, I focus on improve the interactions between users and equipment because that's the most of the time users are in contact with it. And I want to add and improve the feedback from the machine, so users can know at the moment if they are doing the balance training. For example, for free weight barbell training it is very important to maintain balance between both hands when you are lifting the barbell. And this rule applies to all the equipment that requires the force of both hands and legs. Therefore I tried to create a simple feedback on the barbell to inform users that whether they are using the same force. And at the same time there need to be a sound feedback so that users can easily get the feedback with different perceptions.
The first, prototype I did is tiding the iphone in the middle of the stick and tried different level device app and ask participants to try to stay balance during bench press. And I also tried another prototype using distance sensors. And with a simple coding on
Max I did a version that when the barbell is not balance the music will be twist and become quicker.
And the result is positive. The participant think that it can really help maintain balance when training and it is also very fun doing it.
Therefore in the second role play I find four people and two are the people from the gym and another two played their reflection in the mirror. And the reflections need to have color on the muscle they train. So the people playing reflection need to wear the paper doll I draw before hand and imitate the movement of the people in front of the mirror.
At the first round the reflections only imitate people's movement and show the detail of people's training statues. And the interaction is still low. So in the second round the reflection figures start to act little interaction in the mirror. And the people in front of the mirror start the conversation more quickly. For example, the two reflections will look at each other or make a posture to check each other out. So the people see their reflection is making interaction and it will become an interaction trigger.
In the play the two people actually start talking about their training and how they do it. I think this interaction pretty much like the Peter Pan's shadow. That the reflection has their own will. It is playful and the reflection will also give information about your training so it is also give more secure and confident feeling. And it can really affect people's behavior. Originally the reflections always follow what people do. And now it starts to influence people. In the two modeling process I always start with a rough idea and improve the quality by trying it again and again. And the interaction quality also getting better and better. And right now I think I still need to work more on the interaction in front of the mirror because I think there are still a lot different possibilities on how the information should be presented. Right now I visualize the information into simple shape to indicate the statues of balance.
After touching the screen you can see the balance of your right and left hand and the rapes you should do. And in the right you can see the total balance percentage. So people can compare. And there are colors that related to the muscle you train.
So first, I start to look through the things people will carry inside the training room. And I found out that sports card is a perfect thing that I can focus on because the card represents the user and it can also carry your personal training record. So people can use their card to remember all the different load on different machine. And when users start to do the exercises they can see their balance with the monitor and sound and adjust it. And when they do too much the equipment will make weir sound and everybody can hear it. And the awkwardness will force people to stop. And when they are in the changing room they can see their training balance in the reflection. And the reflection will interact with other people's reflection to ask for help tried to make people talk.
9. Technology
In the electronic prototyping I already test the program and all the sensor on the barbell. So only attach the motion sensor and small monitor on the barbell and the sensor will record the movement and make sound at the same time.
And for the reflection on the mirror, I can use the motion sensing input device from Kinect and have a display wall behind the sputter mirror. So it the monitor doesn't show anything, it is a normal mirror. But if the monitor lights up people will see the display.
Conclusion
To this stage I have form the ideal interaction vision in my design. And I already done many testing to approach that. But there are still a distance between the interaction I test and the ideal interaction. For example, in the mirror prototyping, because the reflections were actually real people, so the feeling is quite different from the display in the mirror. Participants will get distracted and the interaction still is not that natural. That's the thing I will keep on improving. For the overall concept I think becoming a big system. And the interaction is complicated. Right now I mainly focus on two relationships. One is the interaction between the user and the equipment. Another one is between users in the changing room. But there are still a lot of potential in other detail of the process.