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I made this plot arc for my ctech campaign and I want to run it by you.

Obviously this is with my slant on the Ctech world and doesn't run by everything that Ctech advocates: The campaign started with some mundane tutorial missions, the pack introduces a new member and they are sent off to gather intel on a heavily guarded and secretive shipment by the Chrysalis corp. They were moving in advanced stealth power armor although that in and of itself was a decoy for a secret message that was discussing the location of very important rituals to be carried in S. America later on in the year and requesting that 2 scientists be moved to S. America. The group snuck into the ship but was caught and started a fight with a particularly powerful Dihanoid that they had never seen before. Unbeknownst to them this is the 4th unique dihanoid. Nevertheless the society realizes something was up for such a powerful unit to be dispatched to a ship ferrying power armor and that something must be afoot. The group is sent to stealthily (no kill, no trace) infiltrate a chrysalis corporation research facility. An expertly conducted infiltration will reveal details on some advanced programs and research and the names of the scientists associated with them and where they are being moved - to S. America. One is moved to Rio De Janero. The other is moved to a large scale genesis pit in a valley nestled in the mountains in western S. America. -----------------------------------------------------------------------------------------------------------------------------------------Turns out that one of the many mystical ruins in S. America was used by an ancient tribe to "make humans transcend" The presence of rare stones that may have been tainted with the essence of the old ones is pushing research into controlling the products of the rite of transfiguration and leading to what could be the production of the 5th unique dihanoid. Alas this could be catastrophic if left unchecked and it up to part of the pack to demolish the operation or face unstoppable enemies later on. Meanwhile the hunt is on in Rio De Janero. Grant Walker the tager hunter is hot on the trail of the group in Rio and they must partake in a battle of wits to evade Walker while discovering the location of the second researcher in hopes of finding out what is going on. With a well thought out plan the part of the group in Rio will discover that the chrysalis corporation is infact helping the EOD raise Dagon in Rio. Barring working miracles, the ritual will begin a 4 to 5 days after the discovery of this knowledge

Rio will flood and only the tallest of buildings and those on the mountains will be left above the water. There is a small but resilient NEG resistance and this is the moment the tagers can use to bring the South American NEG forces onto their side. At the genesis pits the 4th unique dihanoid (controlled by a player - a friend of mine) is also hard at work - attempting to aid the rapine storm is breaking the locks placed on hastur by the elder ones. The mystical ruins in the heart of S. America to the north of the genesis pit contains knowledge of a very powerful binding ritual - one that is not typical of the old ones style and therefore it must be ancient Elder one technology. -----------------------------------------------------------------------------------------------------------------------------------------The group is to face down the possible apocalypse and stop the rituals from going through. At this point I offer them power - the madness and the almost realization of the old ones on the planet will allow the metapmorphed tagers in the group to "transcend" Into custom transcended tagers - however those that choose power must fight the urge to demolish the cultists at any cost. Uncontrolled use of their new powers could easily cost the lives of hundreds of thousands of innocent humans. Those that embrace this new power fight to maintain the willpower to save humanity over condemning it. Those that refuse the power do not meet this struggle. In the case of their success they will have captured and killed Grant Walker - gaining the most precious information of all. -----------------------------------------------------------------------------------------------------------------------------------------This all has been a decoy - all of it, perhaps to the exclusion of the genesis pits to draw NEG attention and society attention away from the truly important scheme. The children of chaos have been hard at work replacing the top of the NEG oligarchy with their own corrupt upper management and pushing the greenlighting of the bomb that I dub the dimensional flux bomb. Although I regret the ending coming down to something like this - the bomb causes unstable flux between the walls of that hold dimensions apart, mincing the existence of all sentient beings or existences present in any dimensions and located there. Rather the nuclear radiation, the side effects is driving all the population is humongous radius insane. This bomb is so powerful that it could easily subdue the migou, the cultists and the NEG. It is the culmination of the past 30 years of research, some conducted by the top scientists of the Chrysalis corp, some discovered in ancient ruins in S. America, some stolen from migou, etc. Players will have to overthrow the government throwing the world into chaos. If they do not do so subtly or safely enough the migou will take the chance to go for the throat.

The end is nigh and if they succeed they must choose - whether to take over the government, to use the bomb to cripple the cultists - at the cost of the purity of the innocent or to slip into the shadows, to dissappear into the darkest corners of the world and live out the remainder of their (if transcended) very long lives in utter secrecy.

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