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Rome: Total War Patch 1.

3 READ ME INTRODUCTION This document is designed to give the reader a brief overview of the changes tha t have taken place in patch 1.3 which will affect the game. Refer to this document if you encounter difficulties with one or more aspects of installation or running the Rome: Total War game. Many of the most commonly enco untered issues are covered here. ~~~~~~~~~~~~~~~~ INSTALLATION & SET UP ISSUES Minimum System Requirements These have not changed from the original version of the game. Un-install Issues You are unable to just uninstall the Patch. If you want to go back to where you were before you will have to uninstall the entire game and then install the gam e from scratch. ~~~~~~~~~~~~~~~~ GAMEPLAY ISSUES Balancing There are a number of improvements that have been made to the Balancing of the g ame, which will change the way that the game is played. * Spear bonuses against cavalry have been increased (they were previously hard c oded and are now moddable, in addition to mount_effect) * Braced spearmen (standing ready) now reflect part of any attacking cavalry s cha rge bonus back on the horse * Adjusted most units charge bonuses to improve play balance (especially for cava lry) in response to charge code changes (which fixed an issue for higher bonus v alues) * Reduced archery attack for some elite units * Reduced secondary non-phalanx attack for stronger phalanx units * Adjusted incorrect shield attribute for several units (to reflect models) * Fixed Egyptian desert axemen armour * Fixed bug for early and late Thracian and Scythian generals * Reduced archer attack from chariots and elephants, and reduced dog attack ~~~~~~~~~~~~~~~~ Code Issues We fixed a number of different bugs and associated issues for the patch, below y ou will see some of the headline fixes. Campaign Map There have been numerous fixes to the Campaign Map. There are a few highlights below. * The Load Save bug has been addressed * The speed on the campaign map has been improved * Improvements to the Campaign map AI * Better mix of rebelling units, including mercenary units and fewer peasants * Fewer brigands, more pirates and the ability to mod the rate that these appear * Fixed issues with the faction graphs where a dead faction was still receiving income ~~~~~~~~~~~~~~~~ Battle Map As with the campaign map there have been numerous little fixes. A few highlight s are:

* Improvements to the battle AI * Pre-battle speeches for the Roman factions now include sections on previous me etings with that faction ~~~~~~~~~~~~~~~~ Multiplayer This will enable users to play Multiplayer against other players who have upgrad ed their version of Rome with a Barbarian Invasion Install.

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