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Bellana the Bold  Healer´s Lore: When you grant healing

with one of your cleric powers that has the


At­Will Powers  Channel Divinity: Cleric Feature

Level 3 Halfling Cleric Lance of Faith Cleric Attack 1 Divine Fortune


healing keyword, add +3 to the hitpoints the A brilliant ray of light sears your foe with golden In the face of peril, you hold true to your faith
recipient gains. (already included) radiance. Sparkles of light linger around the and receive a special boon.
Ability Scores  Healing Word: You can use the healing target, guiding your ally’s attack. Encounter ✦ Divine
Str 10 Dex 10 Wis 17 word power. At-Will ✦ Divine, Implement, Radiant Free Action Personal
Con 12 Int 13 Cha 16 Ritual Casting: You gain the ritual caster Standard Action Ranged 5 Effect: You gain a +1 bonus to your next
feat. Target: One creature attack roll or saving throw before the end of
Hit Points: 34 Bloodied: 17 Attack: +4 vs. Reflex your next turn.
Healing Surge: 8 Surges Per Day: _/8 Feats  Hit: 1d8+3 radiant damage, and one ally you  
can see gains a +2 power bonus to his or
Ritual Caster: You can cast rituals. her next attack roll against the target. Channel Divinity: Cleric Feature
Avandra’s Rescue: Use Channel Divinity   Turn Undead
to invioke Avandra’s rescue. You sear undead foes, push them back, and root
Sacred Flame Cleric Attack 1
them in place.
Jack of All Trades: +2 to untrained skill Sacred light shines from above, searing a single
checks. Encounter ✦ Divine, Implement, Radiant
Initiative: +1 Action Points: __ enemy with its radiance while at the same time
Standard Action Close burst 2
aiding an ally with its beneficent power.
Target: Each undead creature in burst
Defenses  At-Will ✦ Divine, Implement, Radiant
Attack: +4 vs. Will
Skills (Ability) Trained? Standard Action Ranged 5
AC Fortitude Reflex Will Hit: 1d10+3 radiant damage, and you push
Acrobatics (Dex) +5 Target: One creature
17 12 12 16 the target 6 squares. The target is
Arcana (Int) +4 Attack: +4 vs. Reflex
immobilized until the end of your next turn.
Athletics (Str) +3 Hit: 1d6+3 radiant damage, and one ally you
Miss: Half damage, and the target is not
+2 racial bonus to saving throws against Bluff (Cha) +6 can see chooses either to gain 4 temporary
pushed or immobilized.
fear.  Diplomacy (Cha) Yes +9 hit points or to make a saving throw.
 
Dungeoneering (Wis) +6
Attacks 
Endurance (Con) +4 Encounter powers  Channel Divinity: Feat Power
Heal (Wis) Yes +9
Melee Basic Attack: +1 (Javelin) History (Int) +4 Cause Fear Cleric Attack 1 Avandra’s Rescue
Your holy symbol ignites with the fury of your Avandra smiles upon you and helps you rescue a
Damage: 1d6 Insight (Wis) Yes +9
god. Uncontrollable terror grips your enemy, friend in need.
Ranged Basic Attack: +1 (Javelin) Intimidate (Cha) +6
Nature (Wis) +6 causing him to instantly recoil. Encounter ✦ Divine, Healing
Damage: 1d6 Encounter ✦ Divine, Fear, Implement Move Action Melee 1
Perception (Wis) +6
Religion (Int) Yes +7 Standard Action Ranged 10 Target: One ally
Racial Traits  Stealth (Dex) +3 Target: One creature Effect: Shift into the space of an adjacent
Height: 3’11” Weight: 79 lb. Streetwise (Cha) +6 Attack: +4 vs. Will ally; that ally simultaneously shifts into your
Thievery (Dex) +5 Hit: The target moves its speed +3 away space.
Size: Small
from you. The fleeing target avoids unsafe
Speed: 6 squares Vision: Normal   
Languages: Common, Goblin
squares and difficult terrain if it can. This Daily Power 
Healing Word Cleric Feature movement provokes opportunity attacks.
Alignment: Good You whisper a brief prayer as divine light washes Beacon of Hope Cleric Attack 1
Skill Bonus: +2 Acrobatics, +2 Thievery
  A burst of divine energy harms your foes and
over your target, helping to mend its wounds.
(already included) Encounter (Special) ✦ Divine, Healing Daunting Light Cleric Attack 3 heals your allies. The radiant energy lingers
Bold: You gain a +2 racial bonus to saving A burning column of light engulfs your foe. Its around your holy symbol and helps you heal.
Special: You can use this power two times
throws against fear. per encounter, but only once per round. brilliance burns and hinders your foe’s defense Daily ✦ Divine, Healing, Implement
Minor Action Close burst 5 for a short time. Standard Action Close Burst 3
Nimble Reaction: You gain a +2 racial
Target: You or one ally Encounter ✦ Divine, Implement, Radiant Target: Each enemy in burst 
bonus to AC against opportunity attacks. Attack: +4 vs. Will
Effect: The target can spend a healing sure Standard Action Ranged 10
Second Chance: You can use second Target: One creature Hit: The target is weakened until the end of
and regain an additional 1d6+3 hit points.
chance as an encounter power. Attack: +4 vs. Reflex its next turn
  Hit: 2d10+3 radiant damage. Miss: You and all your allies in the burst
Class Features    Effect: One ally you can see gains combat regain 8 hit points, and your healing powers
advantage against the target until the end of restore +5 hit points until the end of the
Channel Divinity: You can invoke one
your next turn. encounter.
Channel Divinity ability per encounter .
      Divine Vigor Cleric Utility 6
You utter a simple prayer and gain the power to
instantly heal wounds, and your touch
      momentarily suffuses you or a wounded
creature with a dim silver light.
      Daily ✦ Divine, Healing
Standard Action Melee touch
Target: You or one creature
      Effect: The target regains hitpoints as it had
spent a healing surge + 3.
     
Gear 
      Armor: Chainmail (40gp./40lb.)
Weapon: 3 Javelins (15gp./6lb.), Holy
Symbol (10gp./1lb.)
      Adventurer’s Kit: This kit includes: a
backpack, a bedroll, flint and steel, a belt
      pouch, two sunrods, ten days worth of trail
rations, 50 feet of hempen rope, and a
      waterskin. (15gp./33lb.)
Gold: _____ (9 gp.)
Carrying Weight: _____ (80 lb.) / 100 lb.
     

     

     

     

     

     

     

     

     

     

     

     

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