Bellana the Bold is a level 3 halfling cleric with healing abilities. She can add +3 to healing from her cleric powers. Her at-will powers include Lance of Faith to boost ally attacks and Sacred Flame for damage and healing. Her channel divinity allows turning undead. She has skills in Insight, Religion, and Healing and the Ritual Caster feat.
Bellana the Bold is a level 3 halfling cleric with healing abilities. She can add +3 to healing from her cleric powers. Her at-will powers include Lance of Faith to boost ally attacks and Sacred Flame for damage and healing. Her channel divinity allows turning undead. She has skills in Insight, Religion, and Healing and the Ritual Caster feat.
Bellana the Bold is a level 3 halfling cleric with healing abilities. She can add +3 to healing from her cleric powers. Her at-will powers include Lance of Faith to boost ally attacks and Sacred Flame for damage and healing. Her channel divinity allows turning undead. She has skills in Insight, Religion, and Healing and the Ritual Caster feat.
healing keyword, add +3 to the hitpoints the A brilliant ray of light sears your foe with golden In the face of peril, you hold true to your faith recipient gains. (already included) radiance. Sparkles of light linger around the and receive a special boon. Ability Scores Healing Word: You can use the healing target, guiding your ally’s attack. Encounter ✦ Divine Str 10 Dex 10 Wis 17 word power. At-Will ✦ Divine, Implement, Radiant Free Action Personal Con 12 Int 13 Cha 16 Ritual Casting: You gain the ritual caster Standard Action Ranged 5 Effect: You gain a +1 bonus to your next feat. Target: One creature attack roll or saving throw before the end of Hit Points: 34 Bloodied: 17 Attack: +4 vs. Reflex your next turn. Healing Surge: 8 Surges Per Day: _/8 Feats Hit: 1d8+3 radiant damage, and one ally you can see gains a +2 power bonus to his or Ritual Caster: You can cast rituals. her next attack roll against the target. Channel Divinity: Cleric Feature Avandra’s Rescue: Use Channel Divinity Turn Undead to invioke Avandra’s rescue. You sear undead foes, push them back, and root Sacred Flame Cleric Attack 1 them in place. Jack of All Trades: +2 to untrained skill Sacred light shines from above, searing a single checks. Encounter ✦ Divine, Implement, Radiant Initiative: +1 Action Points: __ enemy with its radiance while at the same time Standard Action Close burst 2 aiding an ally with its beneficent power. Target: Each undead creature in burst Defenses At-Will ✦ Divine, Implement, Radiant Attack: +4 vs. Will Skills (Ability) Trained? Standard Action Ranged 5 AC Fortitude Reflex Will Hit: 1d10+3 radiant damage, and you push Acrobatics (Dex) +5 Target: One creature 17 12 12 16 the target 6 squares. The target is Arcana (Int) +4 Attack: +4 vs. Reflex immobilized until the end of your next turn. Athletics (Str) +3 Hit: 1d6+3 radiant damage, and one ally you Miss: Half damage, and the target is not +2 racial bonus to saving throws against Bluff (Cha) +6 can see chooses either to gain 4 temporary pushed or immobilized. fear. Diplomacy (Cha) Yes +9 hit points or to make a saving throw.
Dungeoneering (Wis) +6 Attacks Endurance (Con) +4 Encounter powers Channel Divinity: Feat Power Heal (Wis) Yes +9 Melee Basic Attack: +1 (Javelin) History (Int) +4 Cause Fear Cleric Attack 1 Avandra’s Rescue Your holy symbol ignites with the fury of your Avandra smiles upon you and helps you rescue a Damage: 1d6 Insight (Wis) Yes +9 god. Uncontrollable terror grips your enemy, friend in need. Ranged Basic Attack: +1 (Javelin) Intimidate (Cha) +6 Nature (Wis) +6 causing him to instantly recoil. Encounter ✦ Divine, Healing Damage: 1d6 Encounter ✦ Divine, Fear, Implement Move Action Melee 1 Perception (Wis) +6 Religion (Int) Yes +7 Standard Action Ranged 10 Target: One ally Racial Traits Stealth (Dex) +3 Target: One creature Effect: Shift into the space of an adjacent Height: 3’11” Weight: 79 lb. Streetwise (Cha) +6 Attack: +4 vs. Will ally; that ally simultaneously shifts into your Thievery (Dex) +5 Hit: The target moves its speed +3 away space. Size: Small from you. The fleeing target avoids unsafe Speed: 6 squares Vision: Normal Languages: Common, Goblin squares and difficult terrain if it can. This Daily Power Healing Word Cleric Feature movement provokes opportunity attacks. Alignment: Good You whisper a brief prayer as divine light washes Beacon of Hope Cleric Attack 1 Skill Bonus: +2 Acrobatics, +2 Thievery A burst of divine energy harms your foes and over your target, helping to mend its wounds. (already included) Encounter (Special) ✦ Divine, Healing Daunting Light Cleric Attack 3 heals your allies. The radiant energy lingers Bold: You gain a +2 racial bonus to saving A burning column of light engulfs your foe. Its around your holy symbol and helps you heal. Special: You can use this power two times throws against fear. per encounter, but only once per round. brilliance burns and hinders your foe’s defense Daily ✦ Divine, Healing, Implement Minor Action Close burst 5 for a short time. Standard Action Close Burst 3 Nimble Reaction: You gain a +2 racial Target: You or one ally Encounter ✦ Divine, Implement, Radiant Target: Each enemy in burst bonus to AC against opportunity attacks. Attack: +4 vs. Will Effect: The target can spend a healing sure Standard Action Ranged 10 Second Chance: You can use second Target: One creature Hit: The target is weakened until the end of and regain an additional 1d6+3 hit points. chance as an encounter power. Attack: +4 vs. Reflex its next turn Hit: 2d10+3 radiant damage. Miss: You and all your allies in the burst Class Features Effect: One ally you can see gains combat regain 8 hit points, and your healing powers advantage against the target until the end of restore +5 hit points until the end of the Channel Divinity: You can invoke one your next turn. encounter. Channel Divinity ability per encounter . Divine Vigor Cleric Utility 6 You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a dim silver light. Daily ✦ Divine, Healing Standard Action Melee touch Target: You or one creature Effect: The target regains hitpoints as it had spent a healing surge + 3.
Gear Armor: Chainmail (40gp./40lb.) Weapon: 3 Javelins (15gp./6lb.), Holy Symbol (10gp./1lb.) Adventurer’s Kit: This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days worth of trail rations, 50 feet of hempen rope, and a waterskin. (15gp./33lb.) Gold: _____ (9 gp.) Carrying Weight: _____ (80 lb.) / 100 lb.