Professional Documents
Culture Documents
Prebuilt Gaming Computers
Prebuilt Gaming Computers
Prebuilt Gaming Computers
Gaming computers are very similar to conventional PCs, with the main difference being the addition of performance-oriented components such as a high-end CPU and one or more video cards. Gaming computers are often associated with enthusiast computing due to an overlap in interests. However, while a gaming PC is built to achieve performance for actual gameplay, enthusiast PCs are built to maximize performance, using games as a benchmark. The difference between the two carries a large discrepancy in the cost of the system. Whereas enthusiast PCs are high-end by definition, gaming PCs can be subdivided into low-end, mid-range, and high-end segments. Contrary to the popular misconception that PC gaming is inextricably tied to high-priced enthusiast computing, video card manufacturers earn the bulk of their revenue from their low-end and mid-range offerings. Because of the large variety of parts that can go into a computer built to play video games, gaming computers are typically custommade, rather than pre-assembled, either by gaming and hardware enthusiasts or by companies that specialize in producing custom gaming machines. In order to generate interest, gaming computer manufacturers that sell complete systems often produce boutique models, allowing them to compete on aesthetic design in addition to the hardware inside.
History Historically, gaming computers had several distinct hardware components that set them apart from a typical PC. The push for better graphics began with color fidelity, from display systems such as CGA eventually graduating to VGA, which was adopted for the mass market. Gaming also led the push for the adoption of sound cards, a component that is now commonly integrated onto motherboards. In the 1980s, several non-IBM PC compatible platforms gained a measure of popularity due to advanced graphics and sound capabilities, most notably the Commodore 64 and Amiga. Video game developers of the time targeted these platforms for their games, though typically they would later port their games to the more common PC and Apple platforms as well. The MSX was also popular in Japan, where it preceded the video game console revolution. LAN parties helped to promote the use of network cards and routers. This equipment is now commonly used by non-gamers with broadband Internet access to share the connection with multiple computers in the home. Like sound cards, network adapters are now commonly integrated on motherboards. In modern times, the primary difference between a gaming computer and a typical PC is the inclusion of performance-oriented parts such as more effective cooling systems and cases,[2] faster and lower latency RAM, Faster and extra Hard drives, Motherboards with higher quality components and extras such as RAID controllers, extra sockets and headers and the ability to overclock components such as the CPU from the BIOS menu and some even from the operating system desktop. The most common difference is gaming rigs having far higher performance video cards, which host a graphics processor and VRAM or Video Ram. Some gaming motherboards support multiple identical video cards through SLI or Crossfire. However, such configurations are typically regarded as a curiosity for enthusiasts rather than a useful alternative to single-card upgrade cycles. Forays into physics processing have also been made, though with Nvidia's buyout of PhysX and Intel's buyout of Havok, plans are that this functionality will be combined with existing CPU or GPU technologies.
individual components is often better, and thus can save quite a lot of money on a comparable pre-built system. Warranties are often included with the price of each individual piece of hardware when building a PC, whereas a prebuilt PC's warranty may cost an additional fee or may be as little as 1 or 2 years for the entire system. Those who choose to build their own PC often seek help from an online community or forum in the absence of a consumer helpline.
Pgnc
Regalian doctrine
All lands of the public domain belong to the State, which is the source of any asserted right to ownership of land. All lands not otherwise appearing to be clearly within private ownership are presumed to belong to the State.[1] All lands not otherwise clearly appearing to be privately-owned are presumed to belong to the State. A principle in law which means that all natural wealth - agricultural, forest or timber, and mineral lands of the public domain and all other natural resources belong to the state. Thus, even if the private person owns the property where minerals are discovered, his ownership for such does not give him the right to extract or utilize said minerals without permission from the state to which such minerals belong.