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Hint: Use the keyboard to control Stinky.

Full Solution:

A simple task, use the keyboard to move Stinky around the map. You need to collect all the keys to open the gate and pick up the Gold Star. Gold Stars are used throughout the game to unlock further sections of Wonderland. This level also has a set of Bonus Coins. Collecting bonus coins is not necessary to complete a level, but if you find every last coin the level is marked "perfect" (and is shown in Gold on the map). Next to a higher score, there is a special treat to those players that can perfect every single level in the game. If you are looking for further basic training, you can also check out the demo of the original Wonderland game.

Chompers in the Woods


Hint: Chompers go straight toward you, they cannot go around corners. Full Solution:

This level introduces Chompers. These critters will go directly toward you (either horizontally or vertically). As a result, if a wall is between you and a Chomper, the Chomper will not try to go "around" the corner. You can guide chompers to do a number of things for you, including stepping on buttons. The box/boulder puzzle in the middle section of the level can be solved by pushing the three wood boxes along the red arrow. Then push the boulder into the other boxes - a rolling boulder will destroy any wood box (but not steel boxes or other boulders). To destroy the bottom-right chomper, push the boulder onto the ice (yellow arrow, then green arrow).

Playing with Fire


Hint: Use reflectors to guide a fireball through to all wooden boxes. Full Solution: This level introduces Reflectors. These can be pushed like boxes, you can also (in later levels) push two reflectors on top of each other into water to build a bridge. First, use Shift+Arrow Keys to explore the level. You'll see that the bottom-right ice path leads out of the first area. Now proceed to the top-left of the level. Push the steel box out of the way (this allows the cannon to fire at the wood box). Now build a bridge with the second wood box. Push the steel box into the next room and walk ahead up the vertical corridor pushing the steel box ahead of you - this will block the cannon fire.

Once you get to the reflectors, push the box and reflector along the red arrows, this will destroy the box marked with a red "x". Repeat with the yellow arrows, and finally push the next reflector along the green arrow to destroy the bouncing Coilys. Past the yellow gate, push the reflector down one step. The fireball will now be able to destroy the final box, once moved in position.

At The Shore
Hint: There are many hidden areas in this level. Look behind trees and try to walk through some hedges. Full Solution: Step on the blue button to exit the first area, but do so fast, as it is connected to a timer (there are also bonus coins hidden under trees in this area).

Open the red gate by pushing the box onto the red button. You can then use the box to build a bridge at the white "x" to reach the bonus coins. The green gate can be opened by luring a chomper onto the green button - walk up and down in front of the gates to see it. The purple gate can then be opened by pushing the boulders in the following order: red, yellow, green arrow. Collect all keys and exit.

Island Hopping
Hint: Enter the red teleporter from different directions to reach different islands. Full Solution:

Enter the red teleporter from the left and you'll exit to the right island. Don't pick up the key

yet! Push boulders along green and blue paths to build a bridge to the blue button. Pick up the key, exit the area and now enter the red teleporter from the right. You'll end up on the left island, where you simply follow the red path to get all keys. Now enter the red teleporter from above. Step into the yellow teleporter and follow the yellow path to push a box through the yellow/red teleporters and build a bridge at the yellow "X". Collect all keys and exit.

Stinky and Loof, Together Again


Hint: Switch between Stinky and Loof using the "Enter" key. Full Solution:

Move Stinky to the yellow gate. Switch to Loof and step on the yellow button. Switch back to Stinky and step on the purple button. Now use Loof to push the box marked in purple into the water to build a bridge and get back to the cottage (many cottages and houses have bonus coins in their entranceways). The next step is a little tricky, but is an important move to learn. Using both Stinky and Loof you can get boxes around very tight corners. Move Stinky to the white "X". Then use Loof to push the box one step left (yellow arrow). Now switch back to Stinky and move the box down (red arrow). Push the green button, collect coins and keys, and exit.

Through the Hills


Hint: The central hill has a hollow passageway - you can walk right through it. Full Solution:

Now it starts getting tricky. Move Stinky to the red button, then Loof to the blue button, to get both Stinky and Loof inside the cannon chamber. Move four reflectors along the indicated red arrows. Note that in order to get the centre left reflector you need to walk through the hollow passageway of the central hill. Now place Stinky/Loof on the blue/white button to destroy the wooden boxes blocking access to the Gold Star. To get the bonus coins, you need two reflectors to build a bridge at the yellow circle. The first reflector is easy (yellow arrow), the second one needs to be moved through the hollow hill (move it to its centre, then walk around the hilland move the reflector down).

Temple Ruins
Hint: Watch your step. Full Solution:

This level is a series of traps that require more quick fingers than careful thinking. To get the bonus coins in the lower-right corner, wait until two of the three boulders have passed along the white arrow, then move Stinky along the red path (before the third boulder comes).

The Amphitheatre
Hint: Red chompers follow only Stinky. Yellow chompers follow only Loof. Full Solution:

Move Loof to the yellow "X" to destroy the chompers marked in yellow. Now move Loof out of the way, and Stinky to the red "X" to destroy the chompers marked in red. Repeat on the other side (purple/blue positions). Move Stinky into (and immediately out of) the two teleporters to redirect the cannon fire. Now Loof can walk left/right of the starting position to lure the chompers below into the fireballs. Only then should you move Stinky/Loof into the blue teleporter and the Amphitheatre. Get ready to run, once you push the blue button. Move through the rolling boulders and lure the crowd of chompers into their doom. You might need to enter/exit the theatre a few times to get out all of the chompers. Now the path to the Gold Star is clear.

Across the Lake


Hint: Push boxes into the red teleporter to see where they'd end up. Full Solution:

Push a box into the red teleporter from below (!) to build a bridge connecting to the yellow teleporter. Now push the second box into the red teleporter from below (!) and further through the yellow teleporter twice (follow the yellow path). You are now on the other side of the lake. Collect all coins by stepping onto the ice from various positions and directions. To get all the bonus coins, enter the woods below (careful of the chompers!) and use the the boxes to build a bridge along the purple path.

Stormy Weather
Hint: A steel box on the yellow button will not be destroyed by the boulder. Full Solution:

You need to get a steel box onto the yellow button. To do so, use the Stinky/Loof cooperation move to get the wood box around the tight, winding paths of this maze. Move Stinky to the purple "X", then use Loof to move the box along the purple arrow right to Stinky. Switch to Stinky and push to box away from the wall. Repeat this move, alternating between Stinky and Loof, with the white, yellow, green, and blue paths. Once on the island, build a bridge with the wood box and use both Stinky and Loof to move the steel box along the orange path onto the yellow button.

One Way Streets


Hint: Loof is hiding in one of the houses. Other houses contain bonus coins. Full Solution:

Switch to Loof and turn off the conveyor (yellow "X"). Note that two different buttons (the other one marked in blue) control different sets of conveyors. Move Stinky along the yellow path, into the red teleporter, then along green paths always ending in the red teleporter. Now press the yellow button, move Loof to the next area (blue path) and switch to Stinky. Press the second conveyor button (blue circle) before completing Loof's path. Now exit using Stinky and Loof, one each on the two conveyors leading to the star.

Flower St.
Hint: One of the houses hides a secret. Full Solution:

Move Stinky through the purple teleporter. Don't collect the key marked in blue, so that the four boulders can be used to build two bridges to the south. Enter the house along the yellow arrow - it hides a teleporter. Now build a bridge at the white "x" using two reflectors, and push the third reflector into the conveyor. Arrange the three reflectors to bounce off the fireball along the white path. Now build a bridge next to the green teleporter using one of the wooden boxes, and exit with Stinky and Loof.

Mushroom Grove
Hint: Don't wait for the cannon to destroy every box. Full Solution:

Move Stinky out of the way of the cannon and wait until it has destroyed three boxes (yellow box), then quickly use the remaining three boxes to build a bridge along the yellow oval - time the cannonfire carefully. Now move the reflector up one step, switch to Loof, let the cannon destroy one box (green "x"), move the second out of the way (white arrow - or wait for the cannon to destroy it) and use the remaining two boxes to build a bridge along the white oval and open the yellow gate. Switch back to Stinky, do not collect any coins yet! Use them to guide the boulders to build a bridge to the green button. Open the green gate, collect all coins with Stinky and Loof, and exit.

Meet the Mayor, Save the Mayor


Hint: Stinky better hurry! Full Solution:

Move Stinky into the red teleporter quickly. Move one boulder onto the yellow button (white arrow) and stand on the purple button (white "X"). Now wait for the cannons to destroy the chompers. Now move three boulders along purple, red, then yellow arrows to open the red gate. You next need to get a second boulder to the yellow "x". Roll a boulder back along the green arrow. Use the conveyor timer buttons to run in and out of the left room twice (very quickly! you must do this before the button timer runs out). The first time enter through the top and push the boulder down into the water (then exit again!), the second time enter through the bottom and collect the coin. Peegue can now stop the top conveyor and both can exit. Careful - the blue button will release a second horde of chompers. Get ready to run!

Living on Borrowed Time


Hint: The two boxes to the right are only need to get the bonus coins. Full Solution:

To open all the gates, move boulders alongs the blue, green, purple, then yellow paths. To break into the treasury (or rather break out again) you need to take one box to the right of the starting area and get it all the way to the end. Step on and off the bridge to collapse it, then fill the gap with the box.

Wondertown Canals

Hint: For once you'll need to collect coins before rolling boulders. Full Solution:

Move into the red teleporter. Use the button to temporarily disable the conveyor and retrieve two boxes (red box) to build a bridge along the red arrow. Use the wooden boxes to build a bridge along the yello rectangle. Collect the two keys, then roll the two boulders along the green paths. Collect all keys and coins in this area, and open the blue gate. Now grab two more boxes from the conveyor and build a bridge along the white arrow. Use the boulders to destroy the chompers for bonus points, but make sure one boulder comes to rest on the red button. Exit through the next teleporter. Collect keys and the gold star.

Two for Two


Hint: Use Stinky to guide the two red chompers onto the conveyor button. Full Solution:

Move Stinky to the purple "X". Then use Loof to move the steel box onto the blue button. Now move Stinky to the green "X" - this will allow Loof to exit along the green path to the white button. Use Stinky to setup the reflectors to guide fireballs along the white path. Destroy all the yellow chompers, then use two reflectors to build an exit bridge for Loof. Move Loof (!) into the final area. A simple solution to the red chompers is to move the three boulders marked in red to the left - this will block them off. A harder solution is to move two to the right (this builds a bridge to the four bonus coins) then move Stinky into the conveyor, switch back to Loof and roll the last boulder into the chompers. Careful timing is required to get all three chompers! Finally, move Stinky into the cannon room, free a path for the fireballs, and use Loof to guide the yellow chompers into their path. Collect keys, coins, and exit.

The Abandonded Warehouse


Hint: All three are needed to coordinate box movement. Full Solution:

You need to build the bridge one box at a time, i.e. step one tile onto the bridge, then off again to collapse it. Fill this part of the bridge with a box before collapsing the next tile. You'll need seven boxes in total from the warehouse. Move box "1" south to build the first step of the bridge. Next, place one character at the purple "X", ready to move a box south, and use the second to move box "2" (once at the corner, switch back to the first character and push the box out of the warehouse). Move back to the purple "X" and move box "3". Now place two characters the the yellow "X"s in order to guide box "4" along its path. Note that after the first character has pushed the box left from the top yellow "X" you'll need to move that character back to the purple "X" to help complete the path. Now the three boxes on the left side are needed. Push one box to the right along the green path, then move to the green "X". Now move a second character along the blue path and push the top-left box down and out (again, you'll need the third character at the purple "X"). Repeat with the other two boxes.

The Old Windmill


Hint: Do not collect the key below the windmill till last. There's a teleporter in in windmill. Full Solution:

Use Stinky to push the boulder (red X) along the light blue path and leave it at the dark blue X. Now go throug the windmill and move quickly along the yellow path. Use Loof to push the boulder along the light blue path. Push the boulders on the dark blue and yellow X up. Use Stinky to move along the red path and push the boulder through the teleporter. Make Loof push the boulder to the dark blue X. Move Stinky along the white path and onto the white X. Move Loof through the teleporter and along the purple path. Boulders should now be positioned at the purple circles. Use Loof to push the rightmost of these to the right and the boulder on the yellow circle down. Place Loof on the light blue X. Move Stinky down pushing the boulder and position him 2 squares above the teleporter without disturbing any other boulders. Make Loof push the bottom boulder right and the boulder above the ice right. Make Stinky push the boulder down and along the light blue path to the yellow X. Push the boulders on the dark blue and yellow X up. The remaining two boulders can now be pushed through the teleporter, along the light blue path and up from the dark blue X. Use the metal boxes hidden in the wall (green X) to complete the bridge. Use Loof to collect the key behind the windmill. Collect remaining keys and bonus coins and exit.

Somewhere on the edge of Wondertown...


Hint: You need one box each to exit, and keep off the green. Full Solution:

Have Stinky push the box below down 1 square. Go back to the red button and push the left box 1 square left. Walk back round to the yellow button and collect the bonus coins in the hedge. Walk round to the pink and blue buttons collecting coins as you go. Push the box below you down and onto the green button. Walk back to the top and push the top box onto the blue button. Walk all the way back round to the red button and push the box to your right out, then walk back round and push it up and past the pink button, then walk around it and push it back onto the pink button. Push the box below you to the other side of the red button, then walk around and push it up onto the red button. Push the box at the bottom onto the yellow button. You now have one box each to make a bridge. Roll boulders onto spikes to clear path.

Team Work
Hint: Use Stinky and Loof to keep the chompers out of the others' way. Full Solution:

Have Loof use the green teleporter to get boxes to Stinky. Build a bridge at "1" first, place the second box at "2" (don't build a bridge yet), the third box to "3". Now place Stinky at "4" and build a bridge (with Loof's help) at "5". Place Stinky at "6" and use Loof to complete the bridge at "2" and retrieve the keys. Free Peegue using the rolling ball. Build a bridge at the green "X" and place Loof (!) at the green circle. Now place Peegue on the blue button and enter the purple teleporter with Stinky, following the green path. This will build the first bridge at the blue "X". Complete the other bridges using the remaining boxes (and move one box onto the blue button. Before collecting the key above the purple teleporter (by entering the other teleporter from above) make sure that you move Loof one step down to guide the chomper away.

Ocean View Harbour


Hints: 1. Use Stinky and only two boxes to get Loof and a third box through the series of gates. 2. Square buttons are hidden inside the (locked) lighthouse. Careful - these will close gates that are being kept open by round ones! Full Solution: Destroy the chompers by trapping them in the gates (step on/off the buttons). Put boxes on pink and yellow buttons. Use the boulder to break boxes against wall, then get one box by using Stinky and Loof together. Stand Stinky behind the pink button and push box down onto green button, so that the box is on the green button and Stinky is standing on the pink button. Get Loof to push the third box down to the next gate and stay there.

Now have Stinky push the box on the yellow button down onto the blue button and stand on the yellow button. Have Loof push the box one more square. Take Stinky round to the bottom of the boxes and push the boxes from the green to the pink and from the blue to the yellow standing on the buttons each time while Loof moves the third box one square at a time. Repeat this process until Loof has his box in the water. Now make sure the boxes are on the pink and yellow buttons and Stinky is not standing on the blue or the green button - otherwise buttons inside the lighthouse will close (not open) those gates. Take Peegue through lighthouse to collect the coins and open blue and green gates. Follow with Stinky and Loof. Alternate Solution:

You can also use a chomper to help keep some gates open, however this results in a lower score (not having the chomper destroyed).

The River Delta


Full Solution:

Move the boxes marked in a specific color to the corresponding colored X in the water, e.g. the red box goes to the red X and so on. Pick up keys and bonus coins as you go. Remember the bonus coin in the house, and watch out for the chomper behind the house.

The Lost Cave


Hints: Use boulders and boxes to block the fire. Full Solution: Go through the red teleporter. Collect bonus coin. Go through the purple teleporter. Collect bonus coins. Numbering the boulders clockwise starting top left, push #3 left, #8 down through the purple teleporter and right. Go back to the center room. Push #3 left and repeat the previous. Repeat with #7. Push #4 up. Push #2 up and #1 left. Push #5 down and #6 left. Go through the white teleporter. Push the boulder sideways through the teleporter and then down. Bring a box through the white teleporter and place it just below the black teleporter. Push #2 left and up. Adjust this approach to #5 and the purple teleporter. Use the boxes on the right side. Collect keys and exit.

Finding a Way Out and a Way In


Hint: It's not always necessary to enter a room through the gate. Full Solution:

Push plasma box off conveyor button and step back. Push wood box left and up; push plasma box right onto green button and wood box into water next to keg. Push the one remaining keg through the blue teleporter from bottom to kill Kabooms.

The Way Out


Full Solution: Push boulder right to gate; then push up to break boxes on ice. Use 2 metal boxes & 1 metal box on each side in beginning section to make path over lava. Remove key & push wood box out (both sides).

Flames on left sides are extinguished with remaining metal boxes. Reserved wood boxes will extinquish the last flame. Move Stinky on blue button; Loof lines up reflectors to smash box in middle entryway. Move Stinky to pink button so Peegue can escape and remove keys to release Z-bots. Place Peegue on pink button; use Stinky & Loof to position 2 remaining reflectors to smash boxes blocking exit. Remove Peegue from pink button &

exit.

Watch Your Step


Hint: Boulders to the right, boxes to the left. Grab bonus coins last! Full Solution:

The boulder to the left of boxes should be rolled to the right. Using walls to block, roll 2 boulders into water on right side. Roll boulder on the far left wall to the right; roll 2 more boulders into water on right side. Use 2 boxes to bridge water holes on left. Use remaining 2 boulders to explode kegs on either side in upper section.

Crossing the Drawbridge.


Full Solution:

Have Stinky step on the first collapsible bridge tile & then steps back; push one boulder to the side and the middle one into the water. Then go back to your starting position, and between Loof, Peegue & Stinky, push another boulder into the water. Stinky then steps on one more tile; go back & repeat the process with a boulder & then the metal box. Stinky then crosses over and fills the remaining 2 tiles after completing first the boulder puzzle, then the box puzzle (see Screenshots).

Lookout Tower
Hint: Ignore those 2 keys for now! Full Solution:

Do not pick up 2 keys; go straight through teleporter. Maneuver 3 boxes through teleporter at bottom. Go through & pick up 2 keys. Push 2 boxes into water, being careful to only step on collapsible floor twice. Use one box blocking the teleporter, going in and out of teleporter to maneuver it into position & into water.

At Crystal Lake </F Hint: Make sure one charactor goes down at the red x. Don't step on the green or blue buttons until the prisms have been posotioned correctly. Do green first, then blue.

The Lost Wonderland Mine </F Hint: You should find 9 bonus coins before you reach the "cave" entrance. Look for a tunnel. Once inside the mine, be careful how you enter and exit the teleporters. Entrance to the Caves </F Full Solution: Collect 6 bonus coins. Move Stinky into the "cave" and to the right to find Loof. Cooperation is needed to get the prism out and the pink gate open. Qookie will move the prism directly in front the cannon, in line with the other prisms. Move Stinky/Loof to a safe spot. Qookie will enter the "cave" and go left to find and activate the green button. Prisms will all explode, freeing the keys. Qookie/Loof/Stinky collect all keys. Peegue will step on red button. Immediately step back. When first wave of cannon fire passes, quickly step up into the corner. The way is now clear for the gang to exit. Watch for Cannon fire! Alien Resort
Full Solution:

Stinky: Push first block into center and follow from a different direction. (So the block doesn't end up against a wall) Push block around and down to the right of the bonus coin. When able, grab the coin and quickly get behind the block and push toward the ice to block in the UFO. Push block down the ice to destroy the UFO and cover one button. Bring second block in, push down ice to cover second button. Bring third block in and block path to ice. Loof: Push first block into center and follow from a different direction.Position block one space above and one space to the right of the bonus coin. Bring in second block and position above the first. Repeat with the third block. Stand to the right of the bonus coin. When able, grab it and run back up to the right of block 1. UFO will pass going up, Loof will circle down and under blocks, when able Loof will slide down the ice, grab the key, and slide back up the ice to hide at the red x. UFO will pass going up, when able, Loof will follow all the way up and around to the right of block 3. Push to the left, causing UFO to go down. Quickly push block 3 down to trap the UFO and then push onto ice to destroy UFO and cover one button. VERY quickly circle around to block 1, push to the left and down to trap and explode newly launched UFO, and to cover second button. Peegue: Push block 1 left into center. Push block 2 right into center. Peegue will enter center from the bottom. Enter the ice room and move the two blocks. Qookie: Will enter center from the left or from above. Moves one block. All the gang can now exit.

Foggy Peak Hint: Careful timing is needing to pass the area with falling rocks. Don't be greedy, let the 3rd charactor to cross the "crevasse" collect that tempting bonus coin. Keep Peegue to the outside of the bridge on the way to the exit.

Kaboom! Cave
Hints: The Kabooms! are not your friends. Full Solution: Begin with Qookie. Follow the Kabooms! collecting keys and bonus coins. You will need quick fingers here. Go through the black teleporter. Step on and off the bridge by the blue button. Use the rightmost wooden box to build a bridge. Move the rightmost metal box onto the blue button. Push the center wooden box one square up and wait for the Kaboom! to explode. Place Qookie on the sign by the cannon. Switch to Peegue. Push the wooden box right into the water. Position the last metal box just right of Qookie and stand ready. Switch

to Qookie. Wait for the cannon to fire, move Qookie to the red button, switch to Peegue and move the metal box two squares left. Build a bridge down, collect the key and move Peegue to the red timer button two squares below the red teleporter. Switch to Qookie. Move down (the red gate should stay open). Collect the bonus coins hidden in the wall between the black and white teleporters. Use Qookie and Peegue together to push the last box leftwards through the red teleporter. Go down through the red teleporter, complete the bridge, collect the key and bonus coin and exit.

The Road is blocked


Hints: Do not collect the top right key, before it has served it's purpose.

Full Solution: Push the yellow boulders left. Push the light blue boulders along the light blue path. Push the green boulder to the green X. Push the next boulder along the white path. Push the rightmost boulder along the purple path. Push the remaining two boulders along the yellow path, starting with the one on the left. Push the white boulder to the white X. Push the dark blue boulder to the dark blue X. Collect keys and bonus coin. Move Stinky along the green path. Go back to the yellow X. Move Stinky along the dark blue path. Go through the red teleporter. Use the metal box to stop two boulders (one at the time) and push them into the water. Use the timers wisely. This requires very quick fingers.

The Cannon Cave


Hints: Teamwork is essential here. Full Solution:

Use Qookie to push the boulder down. Use Qookie and Peegue together to get the box onto the red button. Peegue will have to go back and forth through the blue teleporter to accomplish this. Place Qookie on the white button. Make Loof stop the rolling boulder in the bottom right corner and push it right. Collect the bonus coin in the wall above the exit gate.

The Cannon Cave


Hints: Count the number of each type of boxes before you destroy any. Full Solution: A full solution will be too extensive, so here's some pointers: Two metal and three wooden boxes (in that order) have to go through each teleporter onto the ice. In Loof's room make sure that you only destroy one metal and one wooden box. Use teamwork. Once Qookie's room is empty it makes a good box storage room. Collect the keys when all boxes are in position. There are four hidden bonus coins in Peegue's room.

Free the Key


Hint: Using something other than the wooden box to cover the yellow button. You need to save the wooden box for something else. Full Solution:

First, open the green gate with the steel box (red circle). Use the refelctors to destroy guide the cannonfire toward the Z-Bots guarding the second steel box (blue circle). Use this second steel box to activate the yellow button to open the yellow gate.After you open the yellow gate, enter it and you will be taken through the underground passage to get the key. From there, go south to push the hidden wooden box into the water so that you can cross

the moat. You will need to free the Kaboom (it'll stop the conveyor for you) so that you can get back to the north side of the level. Now push the wooden box from the top of the level (by the palm tree) down to the bottom of the level and create a bridge (green arrow) so that you can get to the red button. Press the red button, avoid the Zbots, and make your way to the Exit.

Fire Island Fort


Hint: Open one house at a time, let out the nasties inside, and trap them. Get the key, then move on to the next house. Full Solution:

First, use Stinky and enter the fort through the secret rear entrance on the right (yellow arror). Don't use the front entrance or you'll wake all the guards! Next, place a steel boxes at the green "x" in front of the house with the green gate. Push the green button to release the Z-Bots and wait for all Z-Bots to enter lower right corner (green circle), then trap them with a Steel box pushed along the green arrow. Get the key from the house. Next, move a steel box in front of the other two gates (red "X"s) to hold the Chompers back when you open the gates. Move a third steel box to the right of the blue button. Switch to Loof and walk through the front entrance (on the left), pushing the boulder through. This should open the two remaining gates. Now use Stinky and Loof to push two steel boxes into the water by the secret entrance on

the right of the fort (yellow arrow in reverse), so that you can exit the fort. Bring Loof outside the fort walls to the top side of the level. Use Stinky to move the steel box from the upper house entrance. Now use Loof to lure out the Chompers and trap them in the house on the right - be sure to get all 7 Chompers! Use Stinky to close the entrance to the house with a steel box. Now get the key from the top house. Repeat this process with the lower house, reversing the positions of Stinky and Loof, trapping these Chompers in the upper house. Get the last key, enter the red gate, and head for the exit.

Fire Island Bowl


Hint: Use 2 boulders to make a bridge by the exit. You'll use 2 of the bowling balls - er, I mean boulders - up by Loof. Full Solution: Wait to get the three keys by the light blue gates, they're needed later. Open the red gate using Stinky. Have Qookie to open dark blue gate. Now use Loof to push the topmost boulder towards the right, which should detroy the circling boulder in lower left corner of the level. Now have Qookie open the pink gate. Using Loof, push the middle boulder, through the pink gate, which should now stop on the conveyor button, stopping the conveyor so that Stinky can now go to the lower section of the level. Now have Stinky pick up the bonus coins by the lower yellow teleporter. Use Loof to now push the last boulder, which should stop at the green gate. Move Stinky to the left of the yellow teleporter and walk right, teleporting him up, picking up the key between the yellow and blue teleporter, and immediately move left back into the yellow teleporter. Now move Stinky to the left of the green gate and use Qookie to now open the green gate. Have Stinky push the boulder into the yellow teleporter, which should then take it through the upper blue teleporter, dropping the boulder into the water up by Qookie. Now we need one more boulder to complete the bridge. Move Stinky back to the upper left of the level, pick up the 3 keys, then push the boulder down, off the conveyor button. Be sure Stinky stops on the conveyor button so the boulder can get through. The boulder should stop at the pink gate. Now move Loof through the red teleporter, picking up the last 2 keys and then go through the yellow teleporter. Use Loof to push the boulder through the yellow teleporter, completing the bridge. Using the teleporters, move Loof up by Qookie. Now use Loof and Qookie to open the light blue and white gates so that Stinky can make his way to the exit via the blue teleporter. Now send Loof and Qookie through the exit and your done!

The Peninsula
Hint: Use the reflectors to destroy 1 wooden box. Full Solution:

First use Stinky to push 1 wooden box (yellow X) and 2 steel boxes (green X) into the water to gain access to the conveyor button (upper right). You'll need to wait until the rolling boulder is headed for the red button (red circle) and then stand on the conveyor button, so that the boulder stops on the red button. Now use Stinky to pick up the 4 bonus coins and then enter the green teleporter - enter from the left side (purple arrow). This will push the reflector into the water (near the island below) - you'll need to time it so that you don't get hit by a fireball! Now move Stinky back through the teleporter. Switch to Loof and get the key that is blocking the fireballs from hitting the wooden boxes. You'll need to destroy 1 box and push the remaining 3 through the red teleporter, avoiding fireballs as you go. Push 1 box into the teleporter from the left and the remaining 2 from the bottom. Now send Loof through the red teleporter (from the right), push the box in the water at the top, and get the remaining keys. Switch to Stinky and have him move the steel box in line with the boulder by the blue button. Place the box above the little island with the green button. Now use Loof to push the boulder towards the steel box, stopping Loof on the blue button. Have Stinky push the boulder and steel box into the water, creating a bridge to the little island. Now open the green gate with Stinky and send him through the blue teleporter, then the red teleporter, and then exit. And last but not least, send Loof through the exit. All done!

Free Peegue
Hint: Two bridges are needed. Use boulders and reflectors. Full Solution: Have Qookie use 2 reflectors to break all the wooden boxes at the bottom with fireballs. Now push the green button, causing the Z-bot to destroy himself and then push a red button to free Peegue. Now use Qookie to push 2 reflectors into the water below the boulder by the

cannons. Push the boulder into the water and immediately step back off of the conveyor button (which the boulder was on). This will cause 4 boulders on the right to create a bridge on the right side of the island. Push 1 more reflector into the water, below the pink button, completing the bridge there. Now use Qookie to push the 4 square buttons on the island you'll need to use both bridges. Now stand on the white button, then switch to Peegue and use him to get the 4 keys. Have Peegue then stand on the conveyor button on the right side of the level and then move Qookie into the conveyor area. Push the 1 remaining boulder up (be sure to move Peegue out of the way first). This should make the boulder exit, via the conveyors, and kill at least 1 Kaboom, so that you have a clear path to the exit between the remaining Kabooms (if any are left). Push a reflector onto the conveyor button by the cannons, then send Qookie and Peegue through the exit, via the right side bridge.

Don't Lave Me Behind


Hint: One character will need to start off to the left and one will need to go up. The third character can go either direction. Full Solution:

Move Stinky along the left path. Use two boxes marked in white "X"s to build a bridge at the white circle. Repeat with the next set of white marks, then blue boxes, then green boxes, then white boxes again. On the island with the four boxes, destroy one box by pushing it along the blue path into the lava. Next build a bridge at the white circle, and push the remaining box along the long blue path into the yellow circle.

Now repeat with Qookie along the upper path. The level is symmetrical, so you can use the same moves. Complete the bridge at the yellow circle and exit with all three characters.

Toxic Mirage
Hint: The tiles that look like water aren't. Use the reflectors to get rid of UFOs. Full Solution: Stinky can move left across the "water" but it cannot be crossed again. Stinky will need to push one of the metal blocks to the right, into the fake water. Then the other two metal blocks should be pushed left into the lava to form a bridge. The two powder kegs are needed to remove an unwanted metal block in two different sections of the puzzle, one right in line with the cannon and one up near the second patch of fake water. You will need both reflectors and the crystal to reach that one. The two reflectors in the UFO section can be used to eliminate both of them. First, make sure that none of the characters in other sections of the puzzle are causing the UFOs to fire. Once they are "quiet" you can move the reflectors quickly so that one UFO will eliminate the other. If the lower UFO eliminates the upper one, the reflectors can then be moved down so that the remaining UFO will shoot itself.

The Artifact
Hint: There is a UFO in the artifact. UFOs can only shoot one direction at once. They have a preference for which character to shoot at. Full Solution:

The UFO will fire only at one character at once - the order is, in decreasing preference, Stinky, (Loof,) Qookie and Peegue. Switch to Qookie and move the boulders along green, yellow, then red arrows to push the red button. Now move Stinky to the red "X" and use Qookie to collect three keys marked in red circles. Next, put Qookie at the yellow "X" and use Peegue to collect the final key. To leave boulders on the yellow and brown buttons, stand on the brown button in that section of the level. As a boulder begins to roll down to that button, move off and wait until both boulders are there. Move to the left of the top boulder (using the fake walls marked in blue) and push right. Now move each of the characters up to the exit, being careful to move quickly over the bottom part of the stopped conveyer to avoid UFO fire.

All Alone
Hint: Chompers can be helpful sometimes. Full Solution: Move down immediately to avoid the Kaboom!s. Move along with them until you get to the top right, where you can cross into the inner orange circle. Move counter clockwise around the inner circle until Loof is at the bottom. Move back and forth (right and left) along the bottom of the inner circle until the chomper appears. Then move to the left and halfway up the left side of the circle. Then move all the way down and to the right, drawing

the chomper onto the white button. Then move up the right edge of the inner circle to the top right. Wait for the gap in the Kaboom!s and move right onto the outer circle. Follow the Kaboom!s until Loof gets to the bottom right corner of the circle. Continue to the right. From the bottom right corner of the level, move up three squares, pushing the furthest right metal block in the lava. Next push the block furthest to the left up into the lava. Push the remaining block right one square and then up to form a bridge. Wait for the conveyer to start again and then push the boulder up. Once all the red chompers are destroyed, move down across the brown timer button. Move back up across the timer button and keep moving all the way up until Loof reaches the mushroom. From there Loof can exit.

Loof and the Troll


Hint: The Troll is guarding the secret. Full Solution: Step on the collapsing bridge and back off, then use the four metal block to create two bridges across the lava. Push the boulder left and then down along the grey path to leave it on a hidden button. Use the crystals to explode the wood blocks/powder keg to collect the coin. Ignore the next set of two metal blocks and move to the conveyer. Use the reflector to destroy the chompers across the lava, and move to the upper left to collect the key near the gold star, using a wood block to eliminate the flame. After the chompers are eliminated, use metal blocks to cross over to the right. Move downward past the Troll's house and move quickly down to avoid UFO fire. Use a reflector as a stop so that you can push the boulder down directly to the left of the blue button. STOP, do not push the boulder onto the button until you are ready. Now use the reflectors to eliminate the flames. Then push the powder keg up next to the wood block near the key. Now push the boulder onto the blue button and move out of the way. The "Troll" (Kaboom!) will move around and explode the powder keg and wood block. If you have gathered all the keys and pushed the first boulder onto the hidden button, you can now collect the final two bonus coins and a transporter to the gold star inside the house.

-Bot Lair
Hint: Watch the Z-bot's movement carefully. Full Solution:

Wait for a gaps in the lines of z-bots, moving left and up, collecting coins as you go. Eventually move to the white button. Wait on the white button while z-bots pass above and to your left. When the z-bots traveling above you reverse direction wait until they are passed and move up and to the right to the cannon room. Wait immediately above and to the right of the cannon, and when a shot is reflected back and passes under you move quickly to the left to the next key. After collecting both keys in this room, move left and up to the hallway that leads down to the star. The square immediately to the right of the final key is a safe square. Wait for a gap in the z-bots and move quickly there. Wait until the spikes in the key square drop down, collect the key, move right again and wait for the z-bots to exit.

Together Again
Hint: Combinations of different types of buttons of the same color can have unexpected results when activated together. Full Solution:

Move Stinky right to step onto the pink button. Before moving off the button, switch to Loof and move onto the pink timer button. Switch back to Stinky, wait until the timer expires and move off the pink button. The pink gate will now remain open unless you step on one of the pink buttons again! Repeat this pattern with each of the other button combinations. Move Peegue down, wait for the gap in the Kaboom!s, then follow them carefully. Follow them until Peegue passes the second boulder. Push the boulder right, into the Kaboom!s.

Then continue to follow the Kaboom!s until Peegue passes the remaining boulder. Push this boulder up into the Kaboom!s. Continue to walk in a clockwise fashion to collect the key, then exit that area to the bottom right. Do not collect the key in the exit area! Stinky should move right and up, being careful to avoid the cannon shooting from the left, ending up just to the left of the reflector. Move the powder keg and reflector into position along blue paths to destroy one steel box. For extra bonus points, move the reflector to the blue "X" to destroy the remaining Kaboom!s. Push the bottom right block down into the lava. Push the bottom left block, left, into the lava. Push the block up five squares, right one square and then down, into the lava, forming a bridge and into the next section. Loof will need to watch for the UFO while moving left, then down and back right. Wait until the UFO is moving downward before passing above it. Once Loof is above and to the right of the UFO, as the UFO begins moving downward, move Loof part way down and wait. As the UFO comes back up, run downward past it to collect the key on the red button. Reverse the process moving up and then push the boulder down onto the red button. Then move down in the same way to exit the area. Qookie should wait for all three cannons to shoot at the same time, then quickly move up, right and then down four squares. Move right one square and wait for the gap in the z-bots. Move quickly all the way to the right wall, avoiding both z-bots and the UFO fire from below. Move to the top wall, then quickly move all the way left. Move down to exit the area, being careful to avoid the cannon shot from the left. Move all the way down to the exit

Heart of Fire
Hint: Don't collect both keys until you have solved the boulder puzzle. Full Solution:

Immediately switch to Qookie while still on the conveyer. As soon as Qookie exits the conveyer, move the two reflectors along green arrows to protect the gang and destroy the wood box marked in green. Use the two metal boxes to build a bridge to the south and move three of the four characters into the next area. With the final character, destroy one of the reflectors (push into lava along blue arrow) to destroy the row of wood boxes (they hide a white button - so be careful). Push three of the metal blocks up one square, left to the wall and down into the lava. Move the fourth metal block into position to be pushed into the lava. Make sure that the other three characters are lined up along the bottom wall of this section, as far to the left as possible (yellow rectangle). Wait for the Kaboom! to pass, push the block in the lava, then move up to the white button, right two squares and down one. When the Kaboom! passes over the top, move up and left onto the white button, allowing the Kaboom! through the white gate. Then move down to the section with the two keys and four metal blocks. Only collect those coins and bonus coins marked in yellow! Use the four metal boxes to build a bridge to the left. Move to the left into the section with the boulder and bonus coins. Push the boulder along the yellow path (after collecting bonus coins marked in yellow) to the yellow button. Now collect the remaining coins/keys and exit.

The Secret Cave


Hint: The Kaboom!s will help you when you release them from their houses if you have prepared in advance for their arrival and you time their release well. Full Solution: There are three Kaboom!s which will break through the metal blocks blocking your exit, but you must be ready for them. Move the top metal block left one square and down four. Move the next lower block left one square and down two. Now move to the square immediately below the white timer button. Scan (shift arrow) to the left to look at the bottom house. You will notice the Kaboom!'s eyes showing through the wall in the lower left corner, alternating between being very visible (when it is moving downward) and barely visible (when it is moving left and up). After seeing the very visible eyes, count to two and then walk across the timer button. Immediately move down and stand just to the left of the top metal block. If the timing is right, all three Kaboom!s should come down to your location and be spread out evenly. You can scan upward to double check, if any of the Kaboom!s were destroyed or not released, or if they are unevenly spaced you will need to start again. When the first Kaboom! passes to your right, push the block to trap it, causing an explosion. Immediately move back and down one square and push the metal block right one square to be ready for the next one. Repeat one more time. To get into the houses, you will need to permanently open the white gates. Run across the white timer button up to the round white button and stand on it until the gate closes again. Step off the button and the gate will open. In addition to keys and bonus coins, in each house you will find a clue.

These clues give the sequences of moves for each of the three times you go through the transporter. There are two ways to avoid the cannon fire at the end. If you move up across the button that opens the green gates, you can move straight up and usually avoid the fire. Otherwise you can go back and retrieve the single remaining metal block in the first section and use it to block the fire.

Dangerour Encounter
Full Solution:

There are 2 timer buttons to operate the conveyor and get the boxes up into the teleporter. One is not visible, and is in the corner north of the wall, near the inside conveyor. The center keys are your protection against the UFO fire, so do not collect them until your boxes have been transported. The Boulder Puzzle: Center left boulder...right, south Far right boulder against the wall... south Top left...south, right, south boulder against wall....south Right boulder..... left to center, south Left boulder...north, right, south

Chompers!
Full Solution: Stinky teleports in with the yellow. Loof teleports in with the red. You can make the

chompers move to a safe place by moving the character they are attracted to. Do not take the last key at the exit until you are ready to exit.

Secrets
Full Solution: Set up the deflector to take out the boxes right, and get the key first...stay away from the bottom. Next, set up the deflector at the bottom to direct fire at the UFO's. The extra boxes are ringers to make you think you need to fill the water hole at the bottom. You do not. Trap one UFO inside the yellow gates by standing on the yellow button, and no more will be generated.

Wasteland
Hint: Save the button for last. Full Solution:

Use 4 boxes to start building a bridge to the rainbow coin on the far right (green "X"s). Don't worry if you don't have enough boxes, because once you use all boxes up, the "box generator" gives you additional boxes! Once you've grabbed the coin on the far right, use a boxes to extinguish the flame at the red circle, then push a second box through the gap in the flames. Do not collect the coin in the purple circle! Instead, place box on the yellow button. Now the gate is open, the coilys are set free. Grab the coins in the coily pen, and any other coins until you have them all EXCEPT for the one near the flames. Once you've collected them all, time your gathering of the last coin in between cannon fire and run to the exit.

The Enemy
Hint: Don't use a box to cover the button. Full Solution: There are many types of generators. This level has a metal box generator. After rolling the boulder, grab the coin in the upper left, then run and stand above the boulder. Once the loose chompers start making their way toward you, roll the boulder downward destroying the 2 chompers. Dodging the cannons, roll the boulder from left to right, then from bottom to top. Again dodging the cannons, next push the boulder right to left to cover the button. Now begins the task of pushing metal boxes into the lava to build a bridge to "chomper island". After grabbing each rainbow coin, run back to safety and lure each chomper, one at a time, to their demise either by cannon fire or by electo tiles. Grabbing the last coin will require split second timing as it's directly in the line of cannon fire.

The Oasis
Hint: Enter the Oasis last. Full Solution:

This level can be played many different ways. First, get out of the way of UFO fire, take

refuge (to the right) until the 2nd UFO shows up. Now you can (for example) stand behind the reflector at the green circle until one UFO shoots the other. Now you're down to 1 UFO, a lot easier to deal with. Avoiding the UFO, grab as many coins that are OUTSIDE of the oasis area. Don't worry about the deflectors by the stream in the lower left. They're a decoy. So is the stream. There are teleporters on the left side under the large pyramid on the left. Take the one closest to the bottom to enter the teleporter. Grab the coins in the oasis, then push the 2 deflectors from top to bottom through the teleporter (arrow). Follow the 2nd one through and you're home.

The Shack
Hint: The first box you'll need is the one out back. Full Solution: One way to solve this: First, go to the back and force the wood box into the shack area, being careful not to disrupt the existing box and boulder. Then weave it around to the upper right corner and down the ice chute into the water. Next you'll need the 2nd box, so push the boulder out of the way and quickly push the remaining box into the back area so you can get behind it, then push it into the shack area. Follow the remaining steps as the first box, and you'll be able to sail home.

Spirits of the Desert Wind


Hint: Explore all houses from all directions, but beware the spirits of the wasteland! The moveable boulder will be useful to cover a switch, and that process needs to be completed before picking up all coins.

The Mine Shaft


Hint: Not all things are visible. Full Solution:

There are also powder keg generators! First, find the keg generator. There is one keg hidden in the wall behind the generator (green "X"). Bring that keg out and push it down the conveyor to destroy the flame at the end of the conveyor. Stop the conveyor and quickly go to the room in the lower left and push the boulder to destroy the remaining keg. Pick up any coins along the way. The generator has now generated 4 more powder kegs. Step on and collapse the 2 bridges along the right. Next, stop the conveyor again and carefully enter the room to the north to pick up more coins. Now simply push powder kegs out to fill the ponds to retrieve the remaining coins.

The Washout
Hint: Reflectors have many uses. Full Solution: There are also reflector generators! Avoiding cannon fire will be required in this level. First, it'll be necessary to destroy a wood box or two by using deflectors to deflect cannon fire. Build a bridge with deflectors across to either of the two collapsable bridges on the right side of the washout. There are coins in and around the guard house, but there's a gate just at the end of the path leading to the house, so use one of our heroes to stand on the button while the other retrieves the coins. Then reverse the procedure to gather the remaining coin in the room to the upper right.

Welcome to the Void


Hint: Use Peegue to get the others off the conveyor. Full Solution:

Change to Peegue when the conveyor stops move him to just below the top light-blue teleporter. Move him right, across the ice, just as Stinky is about to exit the teleporter ("1"). Stinky will be bumped off to the right. Repeat this process to on the right pink ("2") & dark-blue ("3") teleporters to get both Loof & Qookie off the ice. Use as many characters as are required to push the 3 wooden boxes into the water via the pink transporter. The boxes will need to follow the yellow path, which will require you to place characters at the green "X"s to get the box around tight corners. All 4 characters are required for the last box . Mind when stepping on the 3 round buttons not to kill the kaboom. Open all 3 gates by standing a character on each round button. Use the 4th character to follow the kaboom push the right wooden box down 1 square and then push the left wooden box right to trap and kill the kaboom thus gaining access to the 3 keys. Collect the bonus coin and Exit all characters to collect the Gold Star.

Electrifying
Hint: All 7 free metal boxes are required together with the 3 prisms. Move Stinky up to the metal box section but BEFORE moving Loof up there Ensure you have postioned the boxes so that thay can all be accessed. Full Solution:

Move Stinky up to the metal box section and push right most box up 2, then the lowest box left 2. Now you can push another box up 1 and then yet another box into the water. Push the lowest box back right to above the entrance to this section. Move Stinky to the top of this section and push the most right box down 1 and then stand Stinky in the right most square. (see screenshot) Use Loof to move a box in-between the transporter and Stinky so that Stinky can push the box left down the transporter. Move Qookie to push this box up into Lava below the conveyor button. Repeat this process with another box and then stand Qookie on the button. Repeat this process with the remaing 4 boxes using Peegue to push them into the lava on the right. Ensure that you have both Stinky and Loof positioned so that when Peegue pushes a prism right down the transporter they are able to push it into the water. Repeat this process with all 3 prisms. Take Stinky, Loof and Peegue through the pink transporter and onto the 3 round buttons. Take Qookie through the blue transporter and up onto the yellow square button. Section with boulders. Push the boulder ahead, up and then right. Push the now lowest boulder right. Push the top right boulder down. Push the top left boulder right, down and then right again. Push the remaining top boulder left, down, right, down through open gate then Right, up, left, up and finally right. Qookie can now collect the 3 keys, push left wooden box down 2, stand on green square button and then onto the round conveyor button. Stinky can now collect the last key, push the 2 wooden boxes into the water, go through the transporter collect the 2 bonus coins and Exit. Finally exit the other 3 characters to collect the Gold Star.

Sequences
Hint: Follow kabooms for keys but ignore bonus coin for now then center keg in water

just below the other 2 kegs. The metal boxes are needed for a lava square. Full Solution: Only Loof plays any part upto the Exit. Go up into the grey transporter and then back up into the other grey transporter. Minding cannon fire go left and wait 2 squares below bonus coin. As the kabooms pass going up, follow and use the side squares for safety as they pass then go again. You must complete this in 1 attempt and return to the safe square. Do NOT collect bonus coin at this point. Go right into top grey transporter and right into lower pink transporter. Minding UFO, push prism right & up into water. Cross conveyor and push center keg down go back & through pink/grey transporters to be on its right. In-between 1 firing of the cannons you have to push keg left, go up and collect bonus coin and then push the keg back out right to above the conveyor. Step onto conveyor and push keg into water. Go up and behind next keg and push down 1 & right into water. Go down lower grey transporter, push metal box left 1, step onto conveyor & push box up into lava. Collect bonus coins and get below last keg. Push it up 1 & left 3. Go around to the left of the keg, collect key and push it 1 right, down and right into water. Goto right of prism and push left, up and left to above conveyor. Step on conveyor. Push prism right into top grey transporter, then lower pink do not follow. Go across both conveyors to be below prism & push up into water. Push metal box down & go left to collect keys. Push metal box down into top pink transporter & lower grey transporter and then up into lava to collect last key. Go right, down top red transporter exit all 4 characters to collect Gold Star.

The Treadmill
Hint: Try putting a prism up in front of a cannon, and immediately follow the second boulder to pass the Coileys. Full Solution:

Peegue :- Weird things happend in the void. You can place a prism on the round white button surprisingly it will NOT get destroyed. Place the reflector above top white gate (green "X") and the prism on the button (yellow "X"), and then the second prism above the first (red "X"). Be aware of squares that you cannot get onto. Open blue gate, boxes into lava and stand above yellow gate. Qookie :- You need to get the boulder continually rolling up & down the center of the ice to keep the pink gate open. Use the ice boxes to get the boulder onto the pink button. Reposition the 2 boxes to be top and bottom of the ice then push the boulder up. Stand to right of dark-blue gate. Loof :- Push top boulder left across the ice and into the water. Repeat with the second boulder but immediately follow and onto the square conveyor button the Coileys will NOT get you if you stay close to boulder. Stand below red gate. Stinky :- Push boulder onto ice followed by the 2 metal boxes. Stand to left of red button. The next sequence MUST be done in a continuous movement. Stinky goes over button and stops on the square with key, switch to Loof and repeat, switch to Qookie and repeat and finally to Peegue. Position all 4 characters to push keg left down red transporter into water. Use 1 character on the timer button and another to go back for bonus coins. Exit all 4 characters to collect Gold Star.

Trapped in a Vortex

Hint: A Rainbow Spirit travels in a straight line until it meets an object. If it can then go both left or right it could do either, however if can only go in one of those it will. If it can go neither left or right it will reverse its direction. Full Solution:

Minding not to disturb the Spirit, push the left metal box left 2 squares and return Stinky 1 right. Step on timer & push same box 2 more left across conveyor. Push top box left 2 and move Stinky 1 right. Wait for Spirit to exit to 1st ring. Step on timer and push first box 2 more left. Push bottom box left 2 & up 1. Step on timer & push this box left 2 onto conveyor then return to push the top box down 1. Wait for Spirit to exit to 2nd ring. Push the last box you moved 1 up. Step on timer and push the 1sr box yet another 2 squares left. Push the far right box 1 down, 3 left and 1 up. Step on timer & push this box 4 left onto the left most conveyor then return to push the top box down 1. Wait for Spirit to exit to 3rd ring. Using timer push all 4 metal boxes into the nearest lava to generate 4 new boxes Push these into the right side lava so as to get to section 2. Prepare section 2 for the Spirit as shown in the screen shot. Then push the box by Stinky left 3, up or down 1 (depending on which way the Spirit is traveling) and return to a safe spot in section 2. Once the Spirit has collected the 4 keys push the left most box to the generator & then back out again and onto the 4th square to the right of the blue button. Depending on which way the Spirit is moving push the center right box to the previous box to form a right-angle. The Spirit will now go into the last section.

Collect the bonus coins you will need to lean on the red gate both in & out. Bring across 2 wooden boxes to form a right-angle to direct the Spirit into keg. Step on the square button and exit all 4 characters to collect the Gold Star.

Explosions
Hint: To release the characters take a shot, roll the boulder, a shot and another shot. Full Solution:

Push the prism to the left of Qookie left 2, down 2, right & down 1. Take a shot from the cannon. Push 2 more prisms left & down to be used for the boulder. Push boulder left to cannon, down and then left again. Ensure blue gate is stopping the cannon fire & then using the 2 prisms position boulder such that you can roll it right towards Loof. Stand on round conveyor button and move Loof/prism left. Push prism out then back onto the top right conveyor square (see screenshot). Position a prism to take a shot at the previously mentioned prism. Use the conveyor buttons to release Stinky and push metal box into lava. Repeat the above with the last 2 prisms to release Peegue and push the metal box into the lava to access section 2. Place the ice box to the square which is above and to the right of the top right bonus coin. With careful timing, when the kaboom is to immediate the left of this box push it up 2 squares (ie Walk the kaboom). The kegs will explode take 3 keys, step on green button, collect bonus coins. Use the timer button to explode the keg and collect the key behind the blue gate. Ensure to release the character across the 2 conveyor squares. Position the boulder and 2 ice boxes in the final section as in the screenshot. Then push the

boulder left & up into water beware of further boulders following.

Collect the last key and exit all 4 characters to get the Gold Star

Transporting
Hint: The z-bots and the chompers can also redirect a boulder. Full Solution:

You have to position all available items so that the 2 boulders will destroy the wooden boxes preventing access to the Gold Star. Position the reflector so as to shoot out the lower left box by the z-bots. Now re-position the reflector, the 5 wooden boxes and the 2 chompers as shown in the screenshot.

Roll the 2 boulders up into the light-blue teleporter to destroy the boxes and fill in the water. Retrieve the reflector and position it to destroy all of the z-bots. Collect key close to Gold Star. Collect keys and bonus coins in the z-bot section. Be aware of chompers when moving all 4 characters to collect the Gold Star.

Escape from the Void


Hint: Get to the far right by pushing 2 boulders down & 1 boulder right. Then push the center boulder down. Full Solution:

There are 17 boulders 10 need to fill in the water whilst an 11th is then needed to explode the keg. Push boulder 7 down. Push boulder 6 down. Push boulder 2 right. Push boulder 10 down. Push boulder 11 right into water. Push boulders 8 & 9 right into water. Push boulder 5 down and right into water. Push boulder 17 left. Push boulder 10 right, then up then right into water. Push boulder 14 right, up and right into water. Push boulder 6 right, up and right into water. Push boulder 13 up, left, down and then right into water

Push boulder 12 right, up and right into water. Push boulder 4 down, right, up and right into water. Finally push boulder 3 right, down, right, up and right to explode keg. Stinky to collect key & stand on pink button. Loof goes down the pink & green transporters collecting bonus coin. Qookie goes down pink then red transporters collecting bonus coin. Peegue goes down pink then blue transporters collecting bonus coin. Stinky goes down yellow transporter, collects key, READ THE MESSAGE, & then stands on yellow button. Be aware of UFO fire when carrying out the following: Loof on/off green button. Qookie on/off red button. Peegue on/off blue button. Stinky on/off conveyor button. WATCH THE ENDING !!

Magic of the Rainbow


Hint: Teleporters are invisible here. Full Solution:

BE AWARE OF UFO FIRE. Move Stinky left to collect the top key. Use Loof to push the reflector left in-between the 2 rainbow walls and then quickly down to safety. All in 1 movement move Stinky to collect the 2nd key and then Loof to push the reflector left up to Stinky and return to safety. Stinky

to push the reflector right 1, the metal box into the water & then return to the top square. Loof to push the reflector left to below Stinky & back to safety. Stinky to push reflector into water, collect 2 bonus coins, collect key (which will take Stinky through a hidden transporter) and stand on blue button. Loof to go down same transporter. Repeat all of the above with Qookie & Peegue (where left becomes right! & there are no 2 keys to collect in the wall recesses) Move all 4 characters up to below their respective platforms. In the center of each platform there are 2 further teleporters. Left platform:- Stinky to push metal box left, go through the transporter and collect the 2 keys below the water & return to platform. Using Stinky & Loof push all boxes UP through the transporter & into the water. Collect the 4 keys. Right platform:- Using Qookie & Peegue push the boxes, 1 at a time, left down the transporter and therebye onto the Left platform, and then Up into the same transporter and into the water. Take all 4 characters into the final transporter to reach Cloud City and collect the Gold Star.

Hidden Safety
Hint: Position each character by a separate transporter with Loof going down first. Full Solution:

Loof to push right ice-block right, the lower ice-block down, and then the original ice-block up 2.

Qookie to push ice-block up 1 to trap the UFO in 3 squares top right. Stinky to push lower ice-block down, left ice-block left 2, go up & around to push the very top ice-block right 2 to trap UFO in the top right square. Stinky to go left 1 to below red transporter. Loof to push lower ice-block down 1 to gain access to yellow transporter. Qookie to push left iceblock left 3 and go down 1 to access green transporter. Peegue to push right ice-block 1 right and then go around to blue transporter. Loof must go down the yellow transporter first, evade the UFO, collect 2 bonus coins and then use the grey & subsequent transporters to collect all of the keys and reach the Rainbow Star. The green face indicates the path to the transporters, and the UFO cannot get any of the characters once they are at a transporter. \ Repeat the above with Stinky, Loof & Peegue in any sequence to finish and to collect the Rainbow Star.

City Square
Hint: The cannons all fire together on every 3rd shot. Step on/off the top center false square before pushing kegs from the bottom. Full Solution:

Watch the cannon fire and wait for them all to fire then step up on to the timer button and left to safety. Collect bonus coin from z-bot area and 4 bonus coins in the houses. Stand to the immediate right of the lower timer button. Watch cannon fire. On every third shot they all fire at this time step onto the timer button & keep going left and up to push a metal box off of the conveyor. Place the metal box in the lava. Repeat this process a further 3 times to fill-in the lava squares. See Screenshot for keg positions after their moves & the rolling of 2 boulders.

Before pushing the lower keg go upto the top center false square and step on/off to turn the square to water. Do the same with the square top right, closest to the exit & then return to the false square just above the metal boxes. Push keg left 1. Push keg up 1. Stand on false square & push keg down 1. Push keg left 1 and go around to false square far left. Push keg right 1. Push keg up 1. Push keg (on false square) right 1. Push keg up 1. Push left-keg left 1 & right-keg right 2. Collect 2 keys and bonus coin from inside the Tavern (house). Push a keg onto the blue button & the far top-right keg into the water. Push a keg into the water close to the exit (Rainbow Star in house) Collect bonus coin from the middle of 3 the houses. Push top-right boulder down, top-left boulder left then up then left again to explode keg on blue button. Place the last free keg on the blue button. Push bottom boulder left. Push remaining boulder up and then left. Collect key and release the other 3 characters from within the house. Move Stinky to top-center keg that is in the water. Loof to push boulder Up. Stinky to push boulder right to destroy the keg. Move all 4 characters into the top house to collect the Rainbow Star.

Neighbourhood Watch
Hint: Four Kabooms and four timer buttons Hmm ! Full Solution:

See Screenshot for final placement of all items.

Left side of Level:- Stinky to place 2 kegs in water on right of the bowl, collect key on the left, then the key on the false square and wait. Loof to push a keg upto the left of Stinky who then pushes it into the water. Stinky collects 3 keys and 2 bonus coins in the houses and waits above the keg. Loof to go onto false square where Stinky was previously. Qookie to push a keg upto the left of Loof, who pushes it to below Stinky who pushes it down into the water and collects the key. Repeat the above for the Right side of the level. Qookie to push left box up 1 (now standing on pink timer button). Stinky to push center box right and down to right of blue gate. Stinky to step on blue button, let just 1 kaboom out, and then quickly push the box left to block the entrance & go up to below the lower lamp-post on the left. When the kaboom goes up, Stinky to stand on the false square, Qookie to push box up to left of Stinky. Stinky to push box left when the kaboom is going back and forth over green timer. Repeat this process on the right for the yellow timer. Let the 3rd kaboom out, stop the 4th then quickly go in and get the box out from the compound, cover the entrance and push the box up left and up to trap the kaboom going left and right over the red timer. Trap the last kaboom with the last box (in/out of compound) on the blue timer. Collect the 4 keys and bonus coin in the houses to left & right. Take all 4 characters over the pink timer button, collect the last 4 keys and exit to collect the Rainbow Star.

Stinker Rescue

Some general Hints: 1. You need to rescue all twelve Stinkers to finish this level. 2. You can practice invidiual sections, but for the complete run you need to figure out in what order to complete each section. 3. Stinky's Section: You need to get a box onto the ice in order to bounce off it when entering a teleporter. 4. Loof's Section: There's a box hidden in that maze. Listen carefully. 5. Peegue's Section: You can use a reflector to deflect the same fireball fireball twice, if

you're fast enough! You can also destroy the UFO in the top left corner using the same technique. 6. Stinky/Loof/Qookie: Using all three characters you can get to through the multiple coloured gates to the conveyor button. This button releases Peegue - all four are need to get everyone back together. 7. Stinky/Loof: Two characters can be used on the ice patch. One will have to move a box while the other is slipping around (if you time it well, you can also get away with only one). Later on, several boxes will need to collide to be destroyed. 8. Everyone: only now should you get everyone through the purple teleporter. All four are needed to build the final bridge. GOOD LUCK!

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