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Operation Alpha Rulespack
Operation Alpha Rulespack
1. Preliminary Data
Welcome
Trooper!
For
the
first
time,
Thunderbolts
Gent
organises
its
very
own
Warhammer
40.000
tournament.
Focused
on
small,
skirmish-sized
battles,
Operation
Alpha
brings
a
whole
new
layer
to
the
tournament
concept.
More
importantly,
we
hope
to
make
Operation
Alpha
more
of
a
social
event
rather
than
a
cold-blooded
showdown
between
players.
Does
that
mean
that
youre
not
allowed
to
bring
competitive
army
builds?
No!
We
believe
that
a
competitive
player
can
still
be
a
fun
and
gentle
opponent,
and
hope
you
share
that
vision.
Operation
Alpha
will
take
place
on
the
17th
of
March,
in
the
Outpost
Gent
gaming
centre:
2. Force Composition
Spend
up
to
500
points,
using
a
slightly
modified
Allied
Force
Organisation
Chart
This
means:
0-1
HQ,
1-3
Troops,
0-1
Elite,
0-1
Fast-Attack,
0-1
Heavy
Support.
Your
army
may
only
contain
1
flying
model,
and
only
a
maximum
of
51
models
in
total.
It
also
must
contain
at
least
1
character.
Vehicle
Squadrons
&
Artillery
Batteries
may
only
contain
a
maximum
of
2
Vehicles/Artillery
Pieces.
Only
codices
found
on
the
Games
Workshop
website
can
be
used,
taking
into
account
the
latest
FAQs
&
White
Dwarf
Updates.
If
a
codex
is
released
in
less
than
a
month
before
the
tournament,
it
cannot
be
used.
Unique
&
Named
Characters
(whether
it
is
an
HQ
choice,
unit
upgrade)
are
NOT
allowed,
with
the
exception
The
Emperors
Champion,
Sgt.
Telion,
All
4
Temple
Assasins
&
HQ
Choices
that
unlock
certain
units
as
troops.
You
are
allowed
to
bring
up
to
ONE
non-Apocalypse
Forgeworld
unit,
as
long
it
is
conform
to
the
previous
limitations
(must
be
part
of
the
FoC,
no
more
than
2
vehicles/squadron,).
Also,
you
must
bring
along
the
appropriate,
up-to-date,
rules
&
FAQs,
and
take
the
time
to
explain
this
unit
to
your
opponent
pre-battle.
Forgeworld
army
lists
are
allowed
as
well.
Pre-Heresy
armies
are
allowed,
but
only
the
main
army
list.
The
Fury
of
The
Legion
&
Lords
of
War
special
rules
may
not
be
used.
Fortifications
will
be
restricted
to
an
Icarus
Lascannon
at
30points
or
a
Quad
Gun
for
50
points.
Note
that
these
do
not
come
with
the
Aegis
Defence
Line.
Deployed
per
standard
Fortification
rules.
Please
send
your
army
list
to
40korganisation.thunderbolts@gmail.com
before
13/03/2013.
No
Army
Builder
files
please,
just
a
simple
doc(x).,
exc(x).,
or
txt.
will
do!
3. Operation Schedule
11.30 12.00 13.15 14.15 15.15 16.30 17.45 19.00 12.00 13.00 14.15 15.15 16.15 17.30 18.45 19.30 Report to Commanding Officer: Registration Execute First Mission Execute Second Mission Take a break, but prepare to be (paint-) judged Execute Third Mission Execute Fourth Mission Execute Last Mission Receive your Rewards
4. Requisitioning Equipment
Please
bring
the
following
items
to
the
tournament:
o Your
Army,
preferably
painted.
o 3
Objective
Markers,
all
on
an
equally
sized
base
(25
or
40mm
is
ideal).
o A
copy
of
the
Warhammer
6th
Ed
Rulebook.
o A
copy
of
your
armys
codex.
o Measuring
tape
&
templates.
o Dice
(Including
that
special
one
that
always
rolls
a
6,
unless
you
need
it
to).
o A
bit
of
glue.
o A
pen
or
two,
a
calculator.
o This
rulespack(!)
Please
do
not
count
on
the
organisation
to
supply
these
items
for
you!
6. Squad Markings
During
the
lunch
break,
a
team
of
painting
judges
will
come
around
and
give
each
army
a
painting
score
(to
a
maximum
total
of
40
points).
This
score
will
be
used
as
a
tie-breaker
for
the
final
ranking.
Painted:
8
points.
You
get
2
points
for
every
25%
of
your
total
amount
of
models
that
is
fully
painted.
An
undercoat
never
counts
for
a
model
as
being
painted.
Three
colours
minimum!
Based:
5
points.
If
one
of
your
models
doesnt
have
a
finished
base
you
will
get
a
0
for
this
category.
Squad
markings
&
Uniformity:
7
points.
You
will
receive
points
if
each
unit
has
appropriate
markings
(or
simply
if
we
can
quickly
and
easily
distinguish
your
units
from
one-another)
and
that
it
has
a
uniform
feel
(matching
colour
schemes,
heraldry
etc.).
Detail,
conversions
and
WOW
effect:
20
points.
This
is
the
look
and
feel
of
the
army,
and
its
mainly
in
this
category
where
the
judges
will
be
giving
you
a
mark.
Basically
pure
awesomeness
will
grant
you
points
here.
At
the
same
time,
the
judges
will
select
3
armies
that
they
consider
to
be
best
painted.
Then,
all
participants
will
be
asked
to
cast
their
vote.
This
will
determine
who
wins
the
Best
Painted
prize.
What You See Is What You Get. This means that all models in your army are representing exactly what they look like. We will be VERY tolerant towards Count-As models and conversions (e.g. a converted inquisitor with glowing eyes counting as a primaris psyker).
7. Rewards
The
following
prizes
can
be
won
over
the
course
of
the
tournament:
First,
Second
&
Third
Place
Best
Painted
Participants
Choice*
*
All
tournament
participants
will
have
the
chance
to
vote
for
one
opponent
of
their
choice.
This
may
be
for
his/her
sportsmanship,
bad
luck
or
even
out
of
pure
pity!
8. Combat Data
All
missions
use
the
following
general
rules
(unless
otherwise
stated):
All
battles
are
played
on
a
4x4
board.
Warlord
Traits
are
treated
as
follows:
roll
on
both
tables,
then
choose
the
Warlord
Trait
Table.
If
an
army
does
not
contain
a
HQ
choice,
randomly
select
a
single
character
model
in
your
army.
This
becomes
your
warlord.
Battles
are
set
up
using
the
Starting
a
game
rules
detailed
within
the
40k
rulebook,
with
the
only
exception
that
terrain
is
already
deployed
by
the
organisation.
All
battles
use
Primary
&
Secondary
mission
objectives.
The
Primary
objectives
are
worth
more
Victory
Points
than
the
Secondary
ones,
but
for
the
rest,
theres
no
difference.
Gunships
often
drop
of
the
small
taskforces,
but
cant
stay
there
to
long
because
of
the
constant
threat
of
Anti-Air
fire.
Therefor,
flyers
can
never
opt
to
hover.
Additionally,
all
units
that
enter
Ongoing
Reserves
immediately
count
as
destroyed!
Your
army
may
never
have
more
than
51
models
on
the
board
at
any
point
during
the
game.
Units
like
tervigons
or
canoptek
spiders
may
never
spawn
models
so
that
your
armies
total
amount
of
models
on
the
table
is
higher
than
51.
The
system
for
Night
Fight
works
as
follows:
on
the
first
Game
Turn,
the
night
fight
rules
are
automatically
in
effect.
However,
on
the
roll
of
a
5+
it
is
also
Night
Fight
on
Game
Turn
5
and
on.
Sometimes
you
will
be
asked
to
calculate
Battle
Points:
this
is
the
same
as
the
old
Victory
Point
system.
A
unit
is
worth
as
much
Battle
Points
as
its
point
cost.
If
the
unit
is
below
50%
unit
capacity
or
has
lost
at
least
half
its
Hull
Points/Wounds,
its
worth
half
its
point
cost.
In
every
battle
the
Wipe-Out
rule
is
in
effect:
if
a
player
does
not
have
any
models
on
the
board
at
the
beginning
of
either
players
turn,
that
player
immediately
grants
5
Victory
Points
to
his
opponent.
If
he
still
has
reserves
left
and
there
are
more
turns
to
play,
he
only
grants
4
Victory
Points
to
his
opponent.
If
a
battle
has
not
reached
turn
3
by
the
end
of
the
hour,
it
is
considered
a
draw.
At
45
minutes,
an
announcement
will
be
made.
From
that
moment
on,
you
may
only
play
one
additional,
full
turn.
E.g.:
if
you
finished
one
player
turn
at
Game
Turn
4,
you
may
play
until
the
end
of
Game
Turn
5.
In
case
of
an
argument,
try
and
resolve
this
in
a
gentle,
fair
way.
Remember,
were
here
to
have
fun!
If
youre
opponents
vehicle
is
covered
for
23%,
let
him
take
that
cover
save.
If
this
loses
you
the
game,
have
a
laugh
and
let
your
opponent
buy
you
a
drink.
Should
you
and
your
opponent
still
not
agree,
roll
a
die.
Only
call
upon
a
judge
in
cases
of
extreme
disagreement.
Additionally,
the
players
deploy
a
total
of
4
objective
markers,
starting
with
the
player
who
goes
first.
These
objectives
must
be
12
apart
and
a
minimum
of
9
away
from
any
table
edge.
Additionally,
2
of
them
must
be
deployed
to
a
minimum
of
6
away
from
any
deployment
zone.
Gam e Length:
The
game
lasts
on
until
Turn
5,
and
continues
to
Turn
6
on
the
roll
of
a
5+
Special Rules:
Reserves,
Night
Fight,
Mysterious
Objectives.
Shock
Attack:
all
units
are
scoring
and
denial
units.
However:
vehicles,
swarms,
non-Troops
monstrous
creatures
are
only
denial
units.
Models
in
flying
mode
and
units
that
are
falling
back
are
still
non-scoring
and
non-denial.
Prim ary Mission:
Receive
3
Victory
Points
for
every
objective
marker
in
your
control
at
the
end
of
the
battle.
Secondary Mission:
Receive
1
Victory
Point
for
the
following:
First
Blood,
Linebreaker,
Slay
the
Warlord
the
amount
of
Battle
Points
located
per
zone
(roll
a
die
for
units
located
in
more
than
1
zone).
Receive
3
Victory
Points
for
every
zone
where
you
have
a
higher
total
of
Battle
Points
than
your
opponent
Secondary Mission:
Receive
1
Victory
Point
for
every
unit
located
in
youre
opponents
deployment
zone.
You
must
deploy
your
warlord2
and
all
troop
choices
(these
may
be
deployed
in
their
non-flyer
dedicated
transports),
all
other
units
go
into
reserve.
Note
that
units
that
normally
cannot
be
deployed
at
the
beginning
of
the
game
(flyers,
drop
pods
etc.)
still
cant
do
so
now!
Additionally,
put
a
single
Objective
Marker
in
the
centre
of
the
board.
This
is
The
Relic.
Gam e Length:
The
game
lasts
until
Turn
5,
and
continues
to
Turn
6
on
the
roll
of
a
4+
Special Rules:
Reserves,
Night
Fight,
The
Wipe-Out
rule
is
only
in
effect
from
Turn
2
on.
Prim ary Mission:
Receive
5
Victory
Points
for
retrieving
The
Relic
(as
per
40k
6th
Ed
Rulebook)
3
Secondary Mission:
Receive
1
Victory
Point
for
Slay
The
Warlord,
and
First
Blood.
Additionally,
Deploy
2
Objectives:
both
exactly
24
away
from
the
corner,
on
the
Vanguard
Strike
deployment
line.
Gam e Length:
The
game
lasts
on
until
Turn
5,
and
continues
to
Turn
6
on
the
roll
of
a
5+
Special Rules:
Reserves,
Night
Fight.
Prim ary Mission:
At
the
end
of
every
Game
Turn,
receive
2
Victory
Points
for
every
objective
marker
in
your
control.
Secondary Mission:
Receive
1
Victory
Point
for
every
8
models
you
destroyed.
Target 5 : Crush
Deploym ent:
Dawn
of
War
Gam e Length:
The
game
lasts
until
Turn
5,
and
continues
to
Turn
6
on
the
roll
of
a
5+
Special Rules:
Reserves,
Night
Fight
Prim ary Mission:
Receive
1
Victory
Point
for
every
50
Battle
Points
you
destroyed.
Secondary Mission:
Receive
1
Victory
Point
for
every
8
models
you
destroyed.
Additionally,
receive
1
Victory Point for the following: First Blood, Linebreaker, Slay the Warlord
2
If
your
warlord
is
a
character
and
part
of
a
unit,
than
you
must
deploy
that
unit
as
well.
However,
if
your
warlord
is
3
Also,
the
Necron
Nightscythe
tactic
for
picking
up
Relics
may
not
be
used
in
the
tournament!
Wed also like to thank our sponsors, without whom this would not be possible:
Finally, should you have any comments, constructive criticism etc. regarding the organisation, this rulespack, the location, Feel free to drop us an email or have a chat on the day itself!