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Appropriating Body As A Input Surface
Appropriating Body As A Input Surface
Appropriating Body As A Input Surface
Advancement in Electronics The devices are turning out to be very small. A requirement towards a larger UI instead of smaller ones. A Bio-sensor the real deal. Always-Available Input.
Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. When augmented with a projector, the device can provide a direct manipulation, graphical user interface on the body.
It uses a input technology that uses the bio acoustic sensing to localize finger taps on the skin. A figure showing the principle :
EEG(Electro Encephalography) and FNIR(Functional Near-Infrared Spectroscopy) are the brain sensing technologies.
BCI :
EMG :
A Emg is an electrical signal generated by the muscle of a
Variations in bone density size and mass creates a new set of acoustics at different locations .
Playing tetris
Connecting to a ipod
Our sensing armband augmented with a picoprojector; this allows interactive elements to be rendered on the skin.
A wearable bio-acoustic array built into an armband. It detects the vibrations transmitted through the body.
Ten channels of acoustic data generated by three finger taps on the forearm, followed by 3 taps on wrist. The exponential average is shown in red. Segmented input are in green.NOTE :How the sensing elements are actuated by two locations.
Location of the Fingers, Forearm and Whole arm. Lets see the Picture :
FIVE FINGERS: The Average of the Five Finger showed a very good average of 87.5% Whole arm: The below-elbow placement performed the best , posting a 95.5% accuracy. Fore arm : The Fore arm accuracy stood at a good rate of 81.5%.
Appropriating the human body as an input surface. We have described a novel, wearable bio-acoustic sensing array that we built into an armband in order to detect and localize finger taps on the forearm and hand. Results from experiments have shown that system performs very well for a series of gestures, even when the body is in motion. Additionally, we have presented initial results demonstrating other potential uses of this approach. These include singlehanded gestures, taps with different parts of the finger, and differentiating between materials and objects. We conclude with descriptions of several prototype applications that demonstrate the rich design space we believe Skinput enables.