Professional Documents
Culture Documents
7th Members Cards
7th Members Cards
7th Members Cards
MEGACON SECURITY
2
MP
Courage ER Repair
6 4
Reaction
4 2 4 (3)
Melee
2
Armor Value
3
Armor Failure
2
MP
Courage ER Repair
4
Reaction
7 2 9
1
Armor Value
6
Armor Failure
+1
2
FN: 8 Wpn Str
WEAPONS
Personal Abilities
Doorman: -1FN when entering; same turn only. They Shot Bill: If within 1 card length of a downed friendly, get an immediate attack
Semi-Auto
Personal Abilities
-
Melee/Short 2 attacks vs. 1 target; Long 1 attack vs. 1 target CCM - Fire & Move: -1MP; + 2FN
7TH MEMBERS
Aperture Charge
Range: M
Corporate Abilities
Nanite Armor: -1 to repair rolls; self heals after 2 rounds Reliable: Low failure rate
Corporate Abilities
-
x1; Creates base width entry into 1 or less man-made walls. Breacher determines explosion.
GUNNER
SHOCK TROOPER
2
MP
Courage ER Repair
5 4
Reaction
5 2 6
2
Armor Value
5
Armor Failure
3 2
MP
Courage ER Repair
6 4
Reaction
3 2
1
Armor Value
5
Armor Failure
Melee
+0
3
Range: M Wpn Str
WEAPONS
Personal Abilities
Motivated: Gets 2 S2C per Move Tough As They Come: + 1 Blood
Kinetic Fists
Melee
1 roll per target; 1 two-card I template; 2 Blood near card/1 Blood far card CCM - Fire & Move: -1MP; + 2FN Gasmask Immune to airborne toxins
+2 (3)
Personal Abilities
Fighter: Can attack at the end of a Move, +1 melee Contortionist: Can move through MERCS
Corporate Abilities
Dense: Str 1 weapons require no armor check Intimidate: +1 to any opponent Courage checks
Melee attack during a Move; 0MP = Armor Failure +1; 1MP = Armor Failure +3; 2MP = Armor Failure +5; 3MP = WpnStr 1, AF +7, Target Repulsed 1MP; Loses AC after attack. Returns during Refresh Phase unless broken.
Corporate Abilities
Active Camouage: Grants stealth: +1 to cover, no move penalty Gasmask: Immune to airborne toxins
SABOTEUR
2
MP
Courage ER Repair
4
Reaction
4 2 4
0
Armor Value
0
Armor Failure
2
FN: 8 Wpn Str
WEAPONS Semi-Auto
2 1
Personal Abilities
Martyr: Death gives FCC +1 to all die rolls Civilian: Increased +1FN when targeted by MERCS Resourceful: Task locations are easier (+1 to rolls) or take 1 round less Taunt: Once per match can force a target to attack you
One card template; 1 attack vs. all targets in template Fire: +2 Courage check Smoke: Lasts 2 rounds; +1FN/Reaction for targets with smoke in LOS.
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