Professional Documents
Culture Documents
Laboratory On Mechanisms
Laboratory On Mechanisms
Demonstrator: Chris Jiajie Ma (majiajie@mech.uwa.edu.au) Laboratory report submission: please ask lab demonstrator
Equipment required:
Ruler, protractor, calculator, and graph paper.
Fig.A1
For example, in the offset slider-crank mechanism (Fig.A2) work may be required to overcome the load while slider moves to the right (from C1 to C2) but not during its return to position C1 since the load is removed. In such situations, to keep the power requirement of the motor to minimum and to avoid wasting valuable time, it is desirable to design the mechanism so that the slider will move faster through the return stroke than it does during the working stroke, i.e., to use higher fraction of the cycle time for doing work than for returning.
Figure A2. Quick-return mechanism offset slider-crank mechanism. A measure of the suitability of a mechanism from this viewpoint, called advance- to return-time ratio is defined by the formula: Q=(time of advance stroke)/ (time of return stroke) (1) 2
Mechanisms with Q>1 are called quick-return mechanisms. Assuming that the driving motor operates at constant speed, it is easy to find the time ratio. The first thing is to determine the crank positions which mark the beginning and end of the working stroke (points B1 and B2 in Fig. A2). Next we can measure the crank angle travelled through during the advance stroke and the remaining angle of the return stroke. The advance- to return-time ratio is then: Q= / (2)
Notice that the time ratio of a quick-return mechanism does not depend on the amount of work being done or speed of the motor. It is a purely kinematic property of the mechanism itself and can be found strictly from the geometry of the device. We also notice that there is proper and improper direction of rotation for such a device. If the direction is reversed the roles of and would reverse and the time ratio would be less than 1. Laboratory work Design and build a quick-return slider-crank mechanism (Fig. A1b) using the following dimensions as guidelines: r2=2 (or 4); r3=10 (in Lego horizontal units); e=8 (in Lego vertical units).
These are only a guide! They dont have to be exact - if your design is easier to build and/or operates more easily because youve changed the dimensions slightly, thats fine, but make sure you document reasons for changes.
Ask a lab demonstrator for help to quickly build the mechanism, including pre-prepared gearbox and angle encoders. Report Part A Measure the actual dimensions of your mechanism (lengths and angles). Include reasons for any changes made. Calculate the stroke and time ration from the length measurements and trigonometry. Compare these to the results from measured angles, and what was expected from the initial design. Comment on differences or irregularities, and suggest possible reasons.
Figure B1. Four-bar linkage called the crank-and-rocker mechanism. The limiting positions of the rocker in a crank-and-rocker mechanism are shown as points B1 and B2 in Fig.B2. Note that the crank and coupler form a single straight line at each extreme position. In this particular case the crank executes the angle while the rocker moves from B1 to B2 through the angle . Note, on the back stroke the rocker swings from B2 back to B1 through the same angle but the crank moves through the angle 2 - . There are many cases in which a crank-and-rocker mechanism is superior to a cam-andfollower system. Among the advantages over cam systems are smaller forces involved, the elimination of retaining spring, and the closer clearances because of the use of revolute pairs. If > , then =, where can be obtained from the equation for the time ratio Q=(+)/() of the forward and backward motions of the rocker. (3)
Figure B2. The extreme positions of the crank-and-rocker mechanism. Laboratory work 1) Build a crank-and-rocker mechanism with characteristics as close as possible to the following: output angle =75 deg; time ratio Q=1.32; rocker length r4=6 [Lego horizontal units]. The synthesis of this mechanism is achieved easily using a graphical method, Fig.B3, and following the steps outlined over the page.
Figure B3. Synthesis of a four-bar linkage to generate the rocker angle . a) Compute using eq.3
b) Locate point O4 and draw the two positions O4 B1 and O4 B2 of link 4 separated by the angle as given (Fig. B3a). c) Through B1 construct any line X. d) Through B2 construct line Y at the angle to X. The intersection of these two lines defines the location of the crank pivot O2. Since any line X was originally chosen, there are an infinite number of solutions to this problem. e) The distance B2C is 2*r2, twice the crank length. The coupler length is r3= O2 B1 -r2. Since there are an infinite number of solutions, if you arrive at one which is unrealistic or difficult to build, refine it! Ask a lab demonstrator for help to quickly build the mechanism, using gearboxes and encoders prepared previously. 2) Operate the mechanism and measure input and output angles of the mechanism. Report Part B Include a copy of your initial design sketch (labelled photocopy is fine) Measure the actual mechanism dimensions (also measure angles if you have a protractor). Calculate angles and time ratio from length measurements and trigonometry show all working. Comment on any differences between calculated and measured results, including possible reasons for deviations.
Reports
(4% of final mark for the unit, report is marked on the 1 to 10 scale: 1 point = 0.4%) One report per group is required. High quality of submission is expected. In addition to performing the exercises you are expected to submit a report describing your results. The report should contain the following: (a) A description of steps you performed (b) For each part, sketch the mechanism and include all calculations and plots as outlined within sections A and B. Make sure all questions are answered and discuss results as requested. (c) Conclusions. Your demonstrator, who will also be responsible for marking, will expect neat presentation, and evidence that you have put some thought into your report. The report should be submitted to your demonstrators assignment box within 2 weeks of doing the lab.
Reference: J.E. Shigley, J.J. Uicker Jr, Theory of Machines and Mechanisms, McGraw-Hill, 1995.