Professional Documents
Culture Documents
EXP For The Win!
EXP For The Win!
First off, there are unit roster cards, which help hold unit info and experience, ill try to
scan for you sometime soon =D
Next there’s the earning table (note: ill edit any parts that wont make sense in 5th edition):
EARING EXPERIENCE
AWARD (EXP): DESCRIPTION: EXP EARNED:
INDEPENDENT CHARACTERS:
Some characters do not have to be with a particular squad, such as Eldar Phoenix lords
and Imperial Guard Commissars. These characters earn exp points in the same way as
other units, and if they are fighting as part of a squad they will receive any exp points the
squad earned while they were a part of it. However they make rolls for battle honors
separately from any squads they joined and so may gain a different skill. Negative
modifiers are applied as well, so for example if your space marine chapter master fought
in a unit and won, and also achieved the mission by capturing a point, but lost half the
squad he was with fighting with them he would roll the D3 (lets say he rolled a 2) he
would gain +100 for fighting, +100 for winning, +100 for capturing an objective, and
–200 for losing half strength, winning him a total of 100 exp (yay!)
EFFECTS OF EXP:
As a unit gains or loses exp and its status changes, it will gain certain benefits or suffer
penalties. For every 1000 points a unit earns, it gains a battle honor. Each battle honor is
represented by a particular skill or ability, depending upon the type of unit. For every
battle honor gained make a roll of d6 (2d6 in the case below) on the appropriate table. If
you roll a battle honor a unit already has you must reroll and may modify the test by +2
or –2. If a unit loses a battle honor (form losing exp), randomly remove a ability.
POINTS COST:
As a units experience changes, the point value it is worth will also change to reflect their
expertise and availability. For every 1000 exp the unit has its points cost increases by
10% (I think this is brilliant, as to keep pt cost of the army lower) so a unit with 1000-
1999 exp has its pts increased by 10%, a unit with 2000-2999 is increased by 20% ect…
BECOMING ELITE:
I don’t know what you’ll think of this but its here so it must be somewhat balanced XD :
Units from the troops, heavy support, or fast attack sections of the army list with 3000 or
more exp become an elite choice for the army. These specialized troops are often called
upon to fight in other battles and their availability is limited.
CHANGING A UNIT:
A unit gains exp by working together as a team and growing more familiar with its
weapons. If the new recruits are brought in, the unit’s exp will deteriorate as the overall
skill level is brought down. This is represented by losing exp when the unit is reduced to
half strength or wiped out. However if a unit is issued with new equipment or otherwise
has its role altered it may have to spend some time regaining its exp, although it is
possible for a unit to be changed and the fighters to take to their new role without any
loss of exp. For every change made to the unit (each new member, different leader etc…)
make a standard leadership test. If the test is passed, the changes have no effect on the
unit, if the test is failed however, the unit will lose exp as per the table below. Vehicles
have a LD value as per the table below:
CHANGES MADE EXP LOST IF LD TEST IS FAILED
Changes in numbers -100 exp for each squad member added or
taken away. (one test per member)
Weapons/equipment change -100 exp for each weapon/piece of
equipment changed, taken away or added.
Transport change -100 exp for a transport vehicle added or
taken away.
Change of leader -d3x100 exp for changing the squad leader
(adding or taking away)