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Reckless Force

Act II
"[The Second Task]"

I. Povrin Entrance

Cobra and [PM1] arrive at Povrin together. It is nighttime and they are
standing in a one room, one screen map that is the threshold from the outside to
Povrin. Two buildings form an alleyway near the top of the screen with Povrin
located to the right.

[PM1]:
01) SO THIS IS POVRIN… I’D HEARD RUMORS, BUT I’D NEVER THOUGHT I’D SEE IT! IT’S
MUCH MORE RUNDOWN THAN I THOUGHT IT WOULD BE.

Cobra:
02) Yeah… Well… Thanks for showing me the way. I can’t repay you…

[PM1]:
03) WHAT? I’M NOT LEAVING. I TOLD YOU I’D COME WITH YOU. IT’S NOT LIKE I HAVE
ELSEWHERE TO GO, ANYWAY. I WANTED TO COME. I NEED TO STAY NEAR YOU UNTIL I CAN
FIGURE OUT WHAT ALL OF THIS MEANS.

Cobra:
04) You can’t… It’s too dangerous.

[PM1] turns to look at Povrin and takes one step forward.

[PM1]:
05) WHAT, POVRIN? THIS DOESN’T SEEM LIKE THAT DANGEROUS OF A PLACE.

Cobra:
06) No. I mean… staying near me. It might not be in your best interests.

[PM1] turns back around to Cobra.

[PM1]:
07) NONSENSE! LISTEN. I’M GONNA GO SEE IF I CAN FIND US A PLACE TO STAY FOR THE
NIGHT! THERE’S GOTTA BE AN INN AROUND HERE SOMEWHERE.

Cobra:
08) Please be careful.

[PM1]:
09) YOU TRULY ARE WORRIED… YOU MAY YET BE THE SAINT THAT HAS GUIDED US ALL. I
WON’T BE HARMED! HAVE FAITH!
The Devil's Advocate appears between the two buildings as [PM1] leaves the
screen. Cobra must converse with The Devil’s Advocate.

DEVIL’S ADVOCATE:
10) THIS WAY, MY FRIEND.

The Devil’s Advocate walks into the alley that is there and Cobra is not
able to leave this screen until after II. In order to progress he must follow
him and continue his conversation there.

II. Povrin Alleyway

This is just a narrow map with trashcans and other debris scattered from
top to bottom. The conversation begins instantaneously when Cobra enters this
scene. There are hidden items in the scattered debris, but Cobra will only be
able to obtain those items if he chooses c1 to make The Devil’s Advocate wait
once they’re done talking. This scene’s items are not accessible after II.

DEVIL’S ADVOCATE:
01) WELCOME TO POVRIN, COBRA. THIS IS WHERE YOU WILL COMPLETE THE SECOND TASK IN
YOUR CONTRACT.

Cobra:
02) I don’t know about this. It doesn’t seem right. You never told me I’d cause
so much mayhem up on Mt. Golgoth! Tell me the truth. Did you know what was going
to happen?

DEVIL’S ADVOCATE:
03) AN UNFORTUNATE SIDEAFFECT… NEITHER I NOR THE DEVIL HIMSELF HAD THE FORESIGHT
FOR SUCH FOLLY. PUT IT FAR FROM YOUR MIND. IT IS NOT IMPORTANT.

Cobra:
04) It is important!

DEVIL’S ADVOCATE:
05) IT IS NOT. WHAT IS, HOWEVER, IS THAT YOU STAY CLOSELY BOUND TO YOUR
CONTRACT! DID YOU THINK I HADN’T NOTICED YOUR LITTLE FRATERNIZATION WITH THAT
PIGEON?

Cobra flinches.

DEVIL’S ADVOCATE:
06) HOW DESPICABLE. AND HOW YOU BROUGHT THAT LITTLE CHOIRBOY WITH YOU? TSK, TSK,
COBRA. IF THE DEVIL KNEW YOUR INSOLENCES HE’D TEAR UP OUR LITTLE AGREEMENT AND
CAST YOU INTO THE DEEPEST FORUM OF FLAMES, BUT I… THE EVER MERCIFUL… TAKE PITY.
I AM WILLING TO LOOK THE OTHER WAY SO LONG AS YOU PROMISE TO MOVE FORWARD THIS
TIME WITHOUT QUESTION.
Cobra:
07) What must I do?

DEVIL’S ADVOCATE:
08) POVRIN IS NEIGHBOR TO ANOTHER CITY, RITZCA. YOU MUST DESTROY THE BRIDGE
BETWEEN THESE TWO CITIES.

Cobra:
a1) Consider it done. {continue on A1}
b1) Why? {continue on B1}

DEVIL’S ADVOCATE:
A1) SPLENDID. DESTROYING THAT BRIDGE WILL BE… A BLESSING.
B1) I DO REMEMBER SAYING NO QUESTIONS… ARE YOU CALLING MY BLUFF? POVRIN IS POOR,
AND RITZCA IS RICH. RITZCANS RULE AND EXPLOIT THE PEOPLE OF POVRIN. IT WOULD BE
BETTER FOR EVERYONE HERE IF THEY COULD DECIDE FOR THEMSELVES HOW TO LIVE. TELL
THESE WORDS TO THE PEOPLE OF POVRIN, AND THEY WILL RISE UP AGAINST THEIR
OPPRESSORS. YOU WOULD BE DOING THESE PEOPLE A GREAT DEED, COBRA.

Cobra:
a2) Let’s do this. {end on A2; enter III}
b2) I don't know… Sounds fishy. {continue on B2}

DEVIL’S ADVOCATE:
A2) CONFIDENCE! EVEN BETTER. LET US QUIT THIS ALLEY AND BEGIN THE PATH TO YOUR
SECOND CHANCE AT LIFE, COBRA. I KNOW YOU’LL NOT FAIL.
B2) WHO ARE YOU TO CHALLENGE ME?! I SIT AT THE LEFT HAND OF THE DARK LORD, AND I
HAVE FOR TEN THOUSAND YEARS! YOU SHALL DO EXACTLY AS YOU’RE… EH… I MEAN, THESE
PEOPLE… THEY NEED YOU, COBRA. RISE UP AGAINST OPPRESSION! REVOLUTION, BABY!

Cobra:
b3) Uhm… Yeah? {end on B3; enter III}
c1) Wait here! {end on C1; return to A5}

DEVIL’S ADVOCATE:
B3) THEN WITHOUT FURTHER ADIEU!
C1) IT’S YOUR SOUL…

Cobra leaves with the Devil’s Advocate, and Amour comes in for a soft
landing.

AMOUR:
09) DAMN. HE WAS HERE. I KNOW IT…

The screen fades to black.

III. Povrin Main Street

The screen fades back in on Povrin’s main map. Cobra wanders around the
city alone, talking to people in the streets.
Moss that heals 1 HP in battle is available one at a time from a tree in a
corner of town to exchange for 1P each to a blind guy in the other corner of
town who thinks they’re scraps of cloth. Real cloth is sometimes dropped as Loot
in the random street fights. 01 hints to Cobra that the Blind Seamster wants
“cloth.” If Cobra has Moss in his inventory, 02 will allow him to do the
exchange. Giving Moss will affect the [Moralometer] negatively. If Cobra has
actual Cloth in his inventory, 02 will allow him to exchange those for 50P each.
Giving Cloth will affect the [Moralometer] positively.

BLIND SEAMSTER:
01) MY DEAR, HAVE YOU ANY CLOTH?
02) OH, MY! THAT’S CLOTH ISN’T IT?

Cobra:
a1) (Give him Moss) {end on A1; return on 01}
b1) (Give him Cloth) {end on B1; return on 01}

BLIND SEAMSTER:
A1) THIS IS CLOTH? WHY, THANK YOU, YOUNG LADY.
B1) WOWEE! CLOTH! WHAT A KIND LASS!

People in town are lower class, and should be doing lower class things
like panhandling, selling hot goods, gambling, hooking, hanging out, drinking
and smoking, etc. When Cobra interacts with them they should use slang. For
example, Cobra walks up to a guy drinking in an alley:

DRUNK:
01) ‘SUP MAN? YOU GOT A LIGHT?

Cobra:
a1) No. {end on A1; return on 01}
b1) Yes. {continue on B1}

DRUNK:
A1) *MUTTERING* RITZCAN A-HOLE… JERK…
B1) THANKS, MAN! WITHOUT A LIGHTER, EVEN! COOL TRICK! DON'T S’POSE YOU COULD
FLIP ME SOME PIECES, COULD YA?

Cobra:
a2) Get Lost. {end on A3; return on 01}
b2) Wish I could… You know, we wouldn't be poor if not for those damn hoity-
toities in Ritzca. {end on B3; return on B3}

DRUNK:
A3) *MUTTERING* I CAN’T STAND YOU RITZCAN SNOBOIDS.
B3) TELL ME ABOUT IT! THOSE BASTARDS!

The point is for every little conversation to give the player a sense of
dissension that he is causing. Most of the info Cobra will obtain from these
conversations will help to explain why he knows enough of the situation to
formulate this revolution he’s supposed to be causing. There are random battles
to fight against thugs in the streets. Some dirt bags Cobra talks to pick fights
with him. But the game doesn't actually move forward until he goes to The [Rave]
Café. Enough talking around town will allow an alleyway to open up, down which
he will find it.
There must be street vendors with weapons and armor. They will be
affordable after the Ritzcan Elite Forces Compound section because at this point
people are charging Cobra a discriminatory “Ritzcan” rate. An extra 30 minutes
or so of game play would theoretically allow the player to gain enough Pieces to
afford the items via street battle money/loot sales, but wouldn’t be prudent as
they would be affordable later on when the Povrin townspeople consider Cobra to
be one of them. At that point, the items will be only slightly better than
anything gained along the journey that takes place in the Ritzcan Elite Forces
Compound. An extra hour of game play gaining Pieces would theoretically allow
the savvy player to gain access to a rare item that will be unavailable in the
game anywhere else. This item should be about two generations further by power
than anything else available in stock before the Ritzcan Elite Forces Compound
and should give a bonus that never becomes obsolete in the game (i.e. “Luck”
bonus that gives more Loot or Pieces after battle, “Pickpocket” bonus, etc.)

IV. The [Rave] Café

There are double doors with a doorman standing on the square just below
the left door. Another doorman is standing on the square that is the right door.
Cornered between them should be a line that forms to the right of unimportant
people who have unimportant things to say about waiting in line for “the show.”
Some of them are obviously Ritzcan, as they have different, cleaner clothes on,
and they talk snobbier than the ones in line who appear Povrinian.
Portly Doorman’s 01 is spoken anytime Cobra enters this area before
gaining access to The [Rave] Café. 02-10 are only played the first time he
enters this area.

PORTLY DOORMAN:
01) ALL RIGHT, ALL RIGHT! THERE’S BEEN A DELAY! THE 6 PIECE COVER HAS BEEN
RAISED TO 7! THE TECHNICAL DIFFICULTIES THE BAND IS HAVING IS CUTTING INTO OUR
TIME AND, THUS, OUR PROFITS!

[PM1] turns to Cobra.

[PM1]:
02) HEY! THERE YOU ARE! I FOUND AN INN ON THE OTHER SIDE OF TOWN, BUT THEY
KICKED ME OUT BECAUSE I WOULDN’T HAVE A DRINK! CAN YOU BELIEVE THAT?

Cobra:
03) I’m not surprised. This town seems a bit beaten down by the system… What’s
the story here?

[PM1]:
04) NOT SURE, BUT THERE SEEMS TO BE SOME KIND OF EVENT PREPARING INSIDE. I THINK
A BAND OF MINSTRELS IS IN TOWN!

Cobra:
05) Minstrels? You mean musicians?

[PM1] turns his back to Cobra to face The [Rave] Café.

[PM1]:
06) YEAH… MUSICIANS!
[PM1] turns back around to face Cobra again.

[PM1]:
07) CAN WE STOP AND HEAR THEM PLAY? PLEEEASE??

Cobra:
08) I’ll see what I can do…

[PM1] whips back around toward Cobra.

[PM1]:
09) A GODSEND! THEY’LL SURELY LET YOU IN!

[PM1] folds into Cobra’s sprite, and Cobra mutters to himself.

Cobra:
10) I wouldn’t count on it…

If Cobra reenters this area any number of times, 01 will replay, but when
spoken to, the Portly Doorman’s 11 will sound.

11) BACK O’THE LINE, BUB! THESE MUGS’VE BEEN WAITING A HELLUVALOT LONGER THAN
YOUR RITZCAN ASS. I’M SURE YOU CAN AFFORD TO WAIT…

Cobra:
a1) Right… Sorry. {end on A1; return on 11}
b1) You’re awfully big. {continue on B1}

PORTLY DOORMAN:
A1) THAT’S WHAT I THOUGHT.
B1) WHAT DID YOU CALL ME?!

Cobra:
b2) You heard me, Fatty. {end on B2; return on 11}
c1) Oh, sorry! I mistook you for one of those Ritzcan jerks! They’re all pretty
well-off. You get a lot of their types in here? {continue on C1}

PORTLY DOORMAN:
B2) DEPRESSION HURTS EVERYWHERE! *BLUBBER*
C1) HAHA! FROM THE LOOKS OF YOUR WEIRD CLOTHES, I THOUGHT YOU WERE RITZCAN, TOO.
LOOK AT SOME OF THESE RICH SNOBS! THEY GET A KICK OUT OF COMING OVER HERE TO
POVRIN FOR “ADVENTURE.” I’D LOVE TO GIVE THEM A KICK OR TWO FOR REAL. THE TRUTH
IS, I DON’T MAKE A LOTTA MONEY DOIN’ THIS, KID. I’M JUST BIG-BONED. YOU’RE
ALRIGHT.

Cobra:
c2) I bet I know a good way to lose some weight. {continue on C2}
d1) You, too. See you ‘round town! {end on D1; return on C1}

PORTLY DOORMAN:
C2) WAIT! WEIGHT? I’M ALL EARS!
D1) ROUND? HMPH…

Cobra:
c3) Diet shakes and sit-ups, Fatty! I’ll see ya! {end on C3; return on 11}
e1) Take out the “trash,” my brother. You could use the “exercise.” {continue on
E1}
PORTLY DOORMAN:
C3) I STRUGGLE WITH THIS EVERYDAY… *BLUBBER*
E1) HAH! I GET IT! *WINK* YOU KNOW, THOSE NERDY CLOTHES MUST MAKE YOU AS SMART
AS YOU ARE! YOU’RE TALKING REVOLUTION, BUDDY… AND I LIKE IT. TELL YA WHAT; HOW’D
YOU LIKE TO SEE THE SHOW FOR FREE? GO ON IN! JUST DON’T TELL MY BOSS, OR HE’LL
MAKE ME DO LAPS AROUND THE BUILDING AGAIN.

The doorman steps aside if Cobra navigates the conversation correctly (b1,
c1, c2, e1 or 2nd, 2nd, 1st, 2nd). As Cobra enters The [Rave] Café for the first
time, Amour makes another appearance in a cut scene to show that she’s hot on
his trail. She walks up and talks to herself outside its doors.

AMOUR:
12) THERE YOU ARE, DEMON…

Amour walks to the door where the Portly Doorman stands in her way.

PORTLY DOORMAN:
13) BACK O’THE LINE, RITZY.

Her sprite should “teem” in some way, and she should move to the back of
the line with some disdain.
Inside The [Rave] Café, by a stage, is Snarly. 01-05 will replay anytime
Cobra enters The [Rave] Café and hasn’t spoken to Snarly yet. As you enter,
[PM1]’s sprite will come out to talk to Cobra.

[PM1]:
01) I’LL BET HE’S ONE OF THE MINSTRELS PREPARING TO PLAY! OH, HOW I’D LOVE TO
PLAY THAT ORGAN UP THERE…

Cobra:
02) Why don’t you ask him?

[PM1]:
03) ME? I – WELL – I… COULDN’T JUST… I MEAN… HE’S PROBABLY…

Cobra:
04) Fine. I will.

[PM1]:
05) WAIT!

[PM1] folds back into Cobra’s sprite.

[PM1] unfolds from Cobra’s sprite when he engages Snarly. If the


conversation ends prematurely, he folds back in.
SNARLY:
06) DUDE, I'M FUCKED!

Cobra:
a1) You sure are. {end on A1; return on 06}
b1) What's the problem? {continue on B1}

SNARLY:
A1) YOU DON’T EVEN KNOW ME, FOOL.
B1) WE WERE SUPPOSED TO BE ON STAGE TEN MINUTES AGO, BUT I DON'T KNOW WHERE MY
BAND IS. WE’RE SO FUCKED!

Cobra:
b2) Yeah, well, good luck! {end on B2; return on B1}
c1) I’ve got nothing but time on my hands. I'd help you. {end on C1; enter V}

SNARLY:
B2) YEAH, SURE. I GUESS…
C1) REALLY? WOW, DUDE, THANKS! COME ON. WE DON'T HAVE ANY TIME TO LOSE!

As the three bolt to go out the door, they are stopped by the Portly
Doorman who is walking in at the same time. He stands aside and allows the line
of people that was waiting outside earlier to start filing in. One in the crowd
is (not so obviously) Amour. The Portly Doorman turns to Cobra.

PORTLY DOORMAN:
07) WHERE DO YA THINK YOU GUYS ARE GOIN’? THESE PEOPLE ARE PAYING CUSTOMERS!

Cobra:
08) Uh… Right! Well, that they are. I hope they enjoy the opening act! [PM1],
stay here and entertain the guests while we’re gone. We’ll be right back!

Cobra and Snarly run out the door as the last person files in. [PM1]
stands still looking out the door. Then he looks shocked, twitching. He stops,
turns to look at all the people standing around at the tables, turns back toward
the door, and then speaks 09 under his breath.

[PM1]:
09) … … … IT’S SHOW TIME!

[PM1] hops up on stage as the screen fades to black.

The screen fades back in right outside the door to The [Rave] Café where
Cobra is now standing free to move. Now Cobra has a temporary second party
member, Snarly. His mission becomes finding the other two members of Snarly's
band. The line that was waiting outside The [Rave] Café is now gone along with
the Doormen, and anytime Cobra revisits the inside [PM1] is on stage switching
between playing the organ on the right of the stage, juggling in the center, and
telling jokes on the left into a mike. People are not paying much attention and
periodically throw things. Cobra can now browse the city of Povrin at will, but
will not find any progress until he ventures into [The Pub]. Inside there is a
bartender that sells drinks, this scene's version of tonics and antidotes.

V. [The Pub]
One of the band members is in a bathroom whose door Cobra couldn't open
before at [The Pub] down the street.

VOICE:
01) BUZZ OFF! I PULLED HIM FIRST, YOU UGLY SLAG!

When present, Snarly walks out from Cobra’s sprite to speak to the voice.

SNARLY:
02) HEY! ORNERY MANEATER! I KNOW THAT’S YOU IN THERE! WE WERE SUPPOSED TO BE ON
TWENTY MINUTES AGO! YOU BETTER COME FAST!

[Drummer] comes out, and a naked guy runs off screen.

[DRUMMER]:
03) RIDICULOUS! THIRD TIME THIS WEEK, SNARLY! WHAT’S YOUR DAMAGE?

SNARLY:
04) BUCKLE UP, [DRUMMER]! WE NEED TO RIDE OUT AND FIND [BASSIST] BEFORE THEY
TAKE OUR GEAR AS COLLATERAL.

[DRUMMER]:
05) YOU SAID WE WERE GONNA HIT IT BIG, SNARLY! PLAYING THE SAME JOINT FOR THE
LAST THREE WEEKS ISN’T MY IDEA OF MOVING UP IN THE WORLD! THE GUYS IN THIS TOWN
AREN’T GETTING ANY DUMBER, AND IT’S STARTIN’ TO CRAMP MY STYLE.

SNARLY:
06) WE CAN TALK ABOUT YOUR DISGUSTING HABITS LATER! RIGHT NOW WE HAVE A SHOW TO
PLAY. LET’S GO!

[DRUMMER]:
07) YEAH, WHATEVER. WHAT’S THE POINT? I MEAN… WHATEVER…

[Drummer] goes back into the bathroom and locks the door. Snarly turns to
Cobra.

SNARLY:
08) DAMN IT; WE DON’T HAVE TIME FOR THIS! SEE IF YOU CAN GET HER OUT OF HER
FUNK. I’M GONNA GO LOOK FOR [BASSIST].

Snarly goes off screen and leaves Cobra to get [Drummer] out of there.

[Drummer] repeats 09 when Cobra talks to her through the door. Cobra may
leave and come back to [The Pub], but no progress should be possible until this
is handled.

[DRUMMER]:
09) I’M NOT COMING OUT UNTIL YOU CAN GIVE ME A REASON TO ROCK!

Cobra:
a1) How about a roll? {end on A1; return on 09}
b1) I could give you a pretty good reason… {continue on B1}

[DRUMMER]:
A1) I DON’T GET IT…
B1) I’M LISTENING…

Cobra:
b2) Hold on. {end on B2; return on 06}
c1) Those people out there… They depend on you… {continue on C1}

[DRUMMER]:
B2) AW, MAN!!! WHATEVER!
C1) GO ON…

Cobra:
10) They wait for a hero. Someone who can march to the beat of a different drum!
That’s you, [Drummer]…

[DRUMMER]:
11) I DON’T GET IT…

Cobra:
12) Well, you’re like a pulse, sister. Think of a revolution as a good rock
song. Every good rock song has a beat that is its pulse. You’re the pulse of the
band. The song is alive, and it can’t flow without that pulse, [Drummer]. You
must give the revolution a pulse!

[DRUMMER]:
13) WHAT REVOLUTION?

Cobra:
14) Why, the one between Povrin and Ritzca, of course. The one that is yet to
begin… They await a four-count. The soldiers yet have no pulse! And a soldier
without a pulse is as dead as the wind she rode in on. Your band can be the
heart of the people, and you the heart of the band. Let those Ritzcan snobs
waiting outside know once they take their seats who made those chairs, who
painted these walls, and who built this city. Let them also know who started
this war… and who will end it.

[Drummer] comes out of the bathroom quickly.

[DRUMMER]:
15) I’M READY TO ROCK, MAN… THANK YOU!

Cobra:
16) You’re quite welcome.

[DRUMMER]:
17) BOY, YOU’RE PRETTY GOOD AT THIS! AND GOOD LOOKING, TOO! ARE YOU A
PROFESSIONAL?

[Drummer] joins Cobra’s party; she walks into his sprite disappearing from
the screen, and Cobra utters something to himself.
Cobra:
18) You could say that…

Cobra is now free to move about and leave if he likes. Progress is only
found in the same alleyway in which Act II began.

VI. Povrin Alleyway 2

The third guy, [Bassist], is getting beat up on by some Ritzcan dudes.


Snarly should be waiting there for Cobra. [Drummer] should separate from Cobra’s
sprite and stand next to him while the following cut scene takes place.

TUBBY:
01) YOU POVRINIANS ARE SO WEAK! I GUESS BAD BLOOD IS BAD BLOOD, AFTER ALL.

WEEDY:
02) YOU SAID IT! THIS KID WOULD MAKE A BETTER CHAIR IN RITZCA THAN A CITIZEN!

SNARLY:
03) YOU GUYS THINK YOU’RE SO TOUGH! WHY DON’T YOU STOP PICKING ON [BASSIST] AND
TAKE ON SOMEONE YOUR OWN SIZE?!

WEEDY:
04) OH YEAH? LIKE WHO?

SNARLY:
05) ME!

TUBBY:
06) YOU AND WHAT ARMY? I’D LOVE TO MAKE A CHAIR OUT OF YOU, WIMP!

Snarly turns to the side pensively.

SNARLY:
07) SHIT… IF I LET THIS FATSO DO ALL THE WALKING, HE’S LIABLE TO GET TIRED FAST
AND SIT ON MY BACK.

Snarly turns fully around to Cobra.

SNARLY:
08) HEY! THERE YOU ARE! LOOK WE GOTTA DO SOMETHING, OR [BASSIST] IS TOAST! ARE
YOU IN, OR ARE YOU OUT?

Cobra:
a1) I’m in. {end on A1; enter battle}
b1) Hold up a sec. [end on B1}

SNARLY:
A1) LET’S GET ‘EM! CHARGE!
B1) YOU COULDN’T HAVE PICKED SHITTIER TIMING… HURRY!

A battle between Tubby and Weedy ensues. During the fight, Tubby is slow,
strong, and defensive, while Weedy is fast, weak, and vulnerable. There are some
cool items in their inventory making Cobra’s somewhat remedial victory feel a
little cooler.
After the battle is won, [Drummer] and Snarly stand before [Bassist] and
speak with him.

SNARLY:
01) [BASSIST]! ARE YOU HURT?

[BASSIST]:
02) I’M FINE. I ALMOST HAD ‘EM BEFORE YOU SHOWED UP.

SNARLY:
03) WELL IN THAT CASE, WE GOTTA BOOGIE! THE SHOW WAS SUPPOSED TO START A HALF
HOUR AGO! LET’S MOVE!

[BASSIST]:
04) WOULD YOU GIVE ME ONE DAMN SECOND, SNARLY? I JUST GOT ATTACKED, FOR CRYING
OUT LOUD!

SNARLY:
05) IF YOU’RE SO “FINE,” THEN WHY ARE YOU SNIVELING ABOUT IT? I DON’T HAVE TIME
FOR THIS. WE’RE GOING ON STAGE WITH OR WITHOUT YOU, PAL! I’M OUT!

Snarly moves to leave, but stops shoulder to shoulder with Cobra facing
opposite ways.

SNARLY:
06) *WHISPER* SEE IF YOU CAN GET HIM OFF HIS ASS. I NEED YOU, BUDDY. *WHISPER*

[Drummer] should be standing with Cobra. [Drummer] should follow Snarly


off screen.

[BASSIST]:
07) DAMN IT. I GET BEAT UP ON AND KICKED OUT OF MY BAND ON THE SAME DAY!
BRILLIANT! I COULD REALLY USE A [PICK-ME-UP] RIGHT ABOUT NOW…

Cobra:
a1) (Give him a [Pick-Me-Up].) {continue on A1}
b1) I’ll be right back! {end on B1}

[BASSIST]:
A1) SHIT, NOW THAT’S THE MEDICINE. I FEEL LIKE I COULD TAKE ON THE WORLD NOW!
B1) YOU MISTOOK ME FOR SOMEONE WHO GIVES A SHIT, PAL.

Cobra:
08) Why not start with Ritzca?

[BASSIST]:
09) WHAT ARE YOU FLAPPING YOUR JAWS ABOUT?
Cobra:
10) Aren’t you tired of getting bullied by those jerks crossing the bridge all
the time just to mess with us and then treating us like swine whenever we deign
to cross it ourselves?

[BASSIST]:
11) YEAH, BUT AREN’T WE ALL? WHAT COULD WE EVER DO ABOUT IT?

Cobra:
12) I’d expected someone like you to know exactly what to do.

[BASSIST]:
13) ME? WHY ME?

Cobra:
14) Well, you’re like bones, my brother. Think of a revolution as a good rock
song. Every good rock song has a bass line that is its bones. You’re the bones
of the band. The song is alive, and it can’t move without those bones,
[Bassist].

[BASSIST]:
15) SO HOW IS THAT LIKE A REVOLUTION?

Cobra:
16) Every revolution needs structure for its protagonists to be able to control
it. It needs bones, [Bassist]. It needs you. Those stupid Ritzcan scamps in
there are mingling with your friends, your friends’ friends, and worst of all:
your ladies! They all think they’re so cool coming over to the slums of Povrin
to hear some “barbarians” play some hip, rustic tunes.

[BASSIST]:
17) BARBARIANS?

Cobra:
18) Barbarians! It’s your job to show them who the barbaric ones really are. But
the important thing to remember is that you must take back what is yours! What
is all of ours!

[BASSIST]:
19) AND WHAT’S THAT?

Cobra:
20) Freedom, brother. Ritzca controls us by monopolizing the job market, paying
low wages, claiming Povrin as theirs, and taxing us into the floor. Tell me…
Wouldn’t you love to just live your life as you please without having to answer
to Ritzca all the time?

[BASSIST]:
21) YEAH, BUT WOULDN’T THAT MAKE THEM OUR ENEMY?

Cobra:
22) So then you consider Ritzca to be a friend of Povrin?

[BASSIST]:
23) HELL, NO!
Cobra:
24) Then, what’s there to lose? Don’t they already treat you as the enemy?

[BASSIST]:
25) … … … FUCK. YEAH.

Cobra:
26) Ready to start the revolution?

[BASSIST]:
27) READY.

[Bassist] folds into Cobra’s sprite.

Cobra can explore as much as he wants again. This alley, though the same
as the one from the beginning of the chapter, will not contain the same hidden
items it contained in the beginning. Progress is found again at The [Rave] Café.

VII. The [Rave] Café 2

Back at The [Rave] Café, [Drummer] is there waiting as a spectator among


the crowd, but no Snarly. When Cobra speaks to [Drummer], [Bassist] separates
from his sprite to join the conversation. [PM1] is still seen on stage putting
on his one man show in the background.

[BASSIST]:
01) WHERE’S SNARLY?

[DRUMMER]:
02) HE RAN OFF INTO TOWN SAYING HE’S FINISHED! I TRIED TO STOP HIM, BUT HE LEFT
BEFORE I COULD SAY ANYTHING!

[Drummer] and [Bassist] turn to Cobra.

[BASSIST]:
03) YOU GOTTA FIND HIM, MAN! WE CAN’T DO LIKE YOU SAID WITHOUT HIM.

[DRUMMER]:
04) WE’RE COUNTING ON YOU!

Cobra can now leave to explore, but will find no progress until he
encounters Snarly again.

VIII. [The Pub] 2


Snarly is found in [The Pub] drinking.

SNARLY:
01) I’M FUCKED, MAN. I QUIT.

Cobra:
02) How could the voice of fair Povrin so easily be silenced?

SNARLY:
03) VOICE OF POVRIN? MORE LIKE A COUGH. WHAT ARE YOU TALKING ABOUT?

Cobra:
04) Well… Think of a revolution as a good rock song… {enter IX}

The screen fades to black.

IX. The [Rave] Café 3

The screen fades back in at The [Rave] Café. [The Band], and Cobra all
stand independently. [Drummer] and [Bassist] stand with their backs to the stage
while Snarly and Cobra stand facing them. [PM1] jumps off stage and turns to the
group.

[PM1]:
01) WHEW! THANK HEAVEN! WHAT A TOUGH CROWD!

SNARLY:
02) READY?

[DRUMMER] & [BASSIST]:


03) READY!

SNARLY:
04) WHAT SONG ARE WE OPENING WITH?

[PM1]:
05) HOW ABOUT A NEW ONE?
SNARLY:
06) HMM… OUR NEWEST ONE DOESN’T HAVE A NAME YET. SPEAKING OF NAMES… WHAT ARE
YOUR NAMES?

Cobra:
07) This is my friend, [PM1]. You can call me Cobra.

SNARLY:
08) HMM… THEN THAT’S THE NAME OF THE SONG!

The guys jump on the stage.

SNARLY:
09) LADIES AND POVRINIANS! WE ARE [THE BAND], AND THIS SONG IS DEDICATED TO ALL
YOU RITZCAN PUKES IN THE CROWD TONIGHT! THIS IS “CALL ME COBRA,” AND WE ARE
HAPPY TO BRING TO YOU… THE REVOLUTION!!!

The music changes, and everyone goes crazy ‘cause it's so awesome. A small
portion into the music change, the screen will fade out, but before it does,
players see [PM1] turn to Cobra as though to ask him something, Cobra affirms
his “request,” and [PM1] runs up on stage to join [The Band] on the organ. When
it fades back in, a dialogue ensues between Cobra and [The Band]. Here, they’re
all sitting at a table together closest to the stage.

Cobra:
01) Great job, guys. You were brilliant!

SNARLY:
02) THANKS, DUDE! COULDN'T HAVE DONE IT WITHOUT YA! WE OWE YOU GUYS ONE. DO YOU
THINK WE STIRRED THE PEOPLE ENOUGH?

Cobra:
03) I don’t see any Ritzcans hanging around; do you? I think your set scared
them off once they started to catch on. You’ve certainly got Povrinians up in
arms. They’re staring!

SNARLY:
04) GOOD. THEN NOW’S THE TIME. WHAT WOULD YOU HAVE US DO, COBRA?

[PM1]:
05) I THINK THOSE WORDS ARE BETTER SPOKEN THROUGH THE VOICE OF POVRIN.

SNARLY:
06) HMM… YOU’RE RIGHT. I THINK I’M READY, GUYS. HERE GOES…

Snarly steps up onto the stage and takes the mike addressing the crowd.

SNARLY:
07) LISTEN UP! I WANNA THANK EVERYONE FOR COMING HERE TONIGHT TO SEE US PERFORM,
BUT IT’S TIME TO FACE A DIFFERENT KIND OF MUSIC! WE LIVE IN SQUALLER AT THE BECK
AND CALL OF A SOCIETY THAT’S BEEN JACKIN’ UP OUR SHIT FOR A LONG TIME! POVRIN’S
BEING OPPRESSED. EVERYONE’S POOR, AND RITZCA’S GOT ALL THE GOD DAMN MONEY! THEY
MAKE ALL THE RULES! WE SOW ALL THE SEEDS, AND THEY REAP ALL THE BENEFITS! WHEN
IS SOMEONE GONNA STAND UP AND TAKE THOSE BENEFITS BACK?!

[DRUMMER] & [BASSIST]:


08) AMEN, BROTHER!
Cobra hops up on stage with Snarly and speaks out as well.

Cobra:
09) I, for one, am not gonna lie on the floor and get treated like a dog my
whole life! I'm gonna take a stand!

Everyone in the room takes a step forward.

EVERYONE:
10) AMEN, BROTHER!

Everyone is fidgeting.

SNARLY:
11) WE NEED INDEPENDENCE FROM THE RULERS OF RITZCA! WE NEED… A REVOLUTION!!!

Everyone takes another step forward.

EVERYONE:
12) YEAH!

SNARLY:
13) THAT BRIDGE OUT THERE HAS LED TO NOTHING BUT SORROW FOR… FUCK… DECADES! IT’S
AN ABOMINATION!

Cobra:
14) They say it’s so that we can come and go freely, but it’s a joke!

[Drummer] and [Bassist] jump up on stage with Cobra and Snarly.

[DRUMMER] & [BASSIST]:


15) SO WHAT SHOULD WE DO ABOUT IT?

Cobra:
16) Follow me! {enter IX}

EVERYONE:
17) YEAH!!!

Cobra and [The Band] hop off stage. [PM1] walks with them as they go out
the door with the crowd following them. When every other sprite has exited The
[Rave] Café, the last person in the group takes down her hood to reveal that she
is Amour.

AMOUR:
18) I’VE GOT YOU NOW, DEMON… YOU’LL PAY FOR WHAT’S HAPPENED. I WILL BE ALLOWED
BACK THROUGH THE GATES OF HEAVEN… OR MAY GOD HAVE MERCY…

The screen fades to black.

X. The Bridge, Povrin


The screen fades back in on a small map with two exits; one back to
Povrin, and the other to Ritzca. Cobra is in the street, really; not actually on
the bridge. The bridge entrance is all that is visible. Cobra, the band, and the
rest of the crowd walk up to the bridge, which is guarded by two Ritzcan Guards.
Amour is among the crowd of people standing by.

Cobra:
01) This bridge allows them to control us. Without it, they can't tell us what
to do.

SNARLY:
02) IT’S TRUE. BUT WE'RE GOING TO NEED A LOT OF FIREPOWER TO BRING THAT THING
DOWN.

[BASSIST]:
03) YEAH. WE DON'T HAVE EXPLOSIVES LIKE THAT IN POVRIN.

[DRUMMER]:
04) HE'S RIGHT. THE ONLY PEOPLE WITH THOSE KINDS OF WEAPONS ARE THE RITZCAN
ELITE FORCES.

Cobra:
05) Then we'll take it from them.

SNARLY:
06) I DIG YOUR STYLE, DOGG. COME ON; IT’S TIME TO ROCK N’ ROLL.

EVERYONE:
07) YEAH!!

The party takes a step forward, and the crowd behind them does the same.

SNARLY:
08) WHOA, WHOA, WHOA! YOU GUYS CAN’T COME WITH US.

The people of the crowd are all turning randomly to one another as if to
be discussing the dilemma. Snarly turns to Cobra.

SNARLY:
09) WE CAN’T GO MARCHING IN THERE AS A MOB. THIS ISN’T GOING TO WORK. THEY’RE
TOO FIRED UP FROM THE SHOW.

[BASSIST]:
10) I’LL HANDLE IT. YOU GUYS SHOULD GO ON WITHOUT ME. I’M STILL SORE FROM THE
ALLEY, ANYWAY.

SNARLY:
11) ARE YOU SURE?

[BASSIST]:
12) YEAH. I’D JUST SLOW US DOWN! I’LL KEEP THEM FROM STORMING THE BRIDGE WHILE
YOU GUYS SNEAK INTO RITZCA.

[DRUMMER]:
13) YOU’RE NOT GETTIN’ ANY FROM ME FOR DOING THIS.

[BASSIST]:
14) T’EH! PROMISE? SERIOUSLY, GO!

Cobra:
15) Alright, then. Let’s get a move on. For Povrin!

[BASSIST]:
16) FOR POVRIN!

The party then folds in again to Cobra’s sprite.

Whenever Cobra approaches the threshold between the main road and the
bridge, one of the guards will initiate the choice to move forward. Cobra can
move about freely and come back to this spot, if he likes. Progress is made only
upon choosing a1 in the conversation with the Ritzcan Guard A.

RITZCAN GUARD A:
17) HEY! NO POVRINIAN LOITERING! GO ON. GET TO WORK!

Cobra:
a1) Sure thing, Buckethead! {end on A1; enter X}
b1) Yeah, yeah… Just a second… {end on B1; return on 01}

RITZCAN GUARD B:
A1) KEEP MOVING, SMART ASS!
B1) SCRAM!

As Cobra exits screen, Amour takes off her hood again and stands forward
to speak under her breath.

AMOUR:
18) WHAT ARE YOU UP TO? I DON’T UNDERSTAND…

She follows him across the threshold.

XI. Ritzca Main Street

Cobra and [The Band] travel to Ritzca talking to people there and finding
the hidden entrance to the Ritzcan Elite Forces. There are shops here, but
everything's too expensive to buy (theoretically). Later in the game there's a
way to return and actually buy those items.
It is a sunny morning, and the random people of Ritzca are cheery as ever,
but also obnoxious.
In order to move forward, Cobra will have to pickpocket through a
strategic puzzle that starts with the Rich Woman. Cobra must pickpocket her
Diamonds. When she discovers this (she’ll exclaim 02 when spoken to afterward),
she’ll run wildly to the police station.
RICH WOMAN:
01) I CERTAINLY LOVE SUNSHINE; THE WAY IT GLITTERS OFF MY DIAMONDS! OH...
02) OH NO! WHERE ARE MY DIAMONDS!? THE SUNSHINE IS NOT GLITTERING OFF THEM!
POLICE! HELP!!!

Once in the police station, the Rich Woman is talking to the Captain about
the theft which allows the Bobby to slack off. The conversation between the Rich
Woman and the Captain will take place as a tiny cut scene upon entering the
police station at this time, and talking to them will repeat what they have said
in the automatic version of the conversation.

RICH WOMAN:
01) YOU MUST GET THEM BACK! WHAT WILL THE SUNSHINE GLITTER OFF OF WITHOUT THEM?

CAPTAIN:
02) DON’T WORRY MA’AM. I’LL GO OVER TO POVRIN TO INVESTIGATE WHO DID THIS RIGHT
AWAY.

Cobra can then pickpocket the Baton from the Bobby. He’ll repeat what he
normally says (01), but when he discovers having been pickpocketed (see Bobby’s
02), he’ll sneak off to the shop to pick up a new one.
Pickpocketing the Bobby before pickpocketing the Rich Woman will result in
nothing as will all the proceeding characters involved in this puzzle
respectively.

BOBBY:
01) I LOVE HAVING A BATON. IT’S LIKE HOLDING RESPECT DIRECTLY IN MY HAND!
02) DAMN! IT WAS HERE A SECOND AGO! I BETTER GO GET ANOTHER ONE WHILE THE
CAPTAIN IS BUSY!

Following him to the weapon shop, Cobra will find that the Shopkeeper is
now helping the Bobby sift through the inventory on the shelf instead of behind
the counter where he used to block the way to a sleeping Under-Bitten Geezer.
The following conversation takes place between Bobby and the Shopkeeper as
a clue to where to go next:

BOBBY:
01) THIS PARTICULAR MODEL WON’T GROW LEGS AND RUN AWAY LIKE MY OLD ONE, WILL IT?

SHOPKEEPER:
02) NOT SURE… FATHER KEEPS MOST OF THE SMALLER MERCHANDISE LOCKED AWAY IN OUR
BASEMENT OR IN THE STOREHOUSE AT NIGHT, SO I WOULDN’T KNOW…

Before, Cobra could talk to the Under-Bitten Geezer (Father) and hear his
01, but there’s a counter in front of him preventing Cobra from pickpocketing
him, which is the only way to interact with him properly.

UNDER-BITTEN GEEZER:
01) ZZZZZZ… HOUSE… STORE… HOUSE… KEY…
02) EGH…? *SMECK, SMECK, SMECK* ZZZZZZ…

Pickpocketing the Under-Bitten Geezer will yield a key, and he will


respond with 02. The key will open the basement door in the Shopkeeper’s home
next door.
Pickpocketing him several more times will yield 1P each time. If Cobra
does this 30 more times (with a difficulty that slowly increases), he can find
himself another key, and the Under-Bitten Geezer will respond with 02 again.
This key is useable later (See XVII). It matches the lock to the storehouse that
is guarded by two Ritzcan Guards outside of the weapons shop.

In his basement, there is a book called History: a Povrinian’s Point of


View (along with some other loot that can be used or sold). The book, when read,
contains an excerpt that describes Povrin as having been the old Ritzca. The new
Ritzca was formed in order to expand the job market, and so Ritzcans would
frequently cross a bridge to go over and work. But over time, some people made
more money than others if they invested in specific markets allowing them to
hire indentured servants to do their work for them. After a time, Ritzca’s
identity was shifted across the bridge and they renamed the old Ritzca in order
to establish it as its own sovereign city-state. But when new leadership was
elected, the legislative project was abandoned and forgotten, and now servitude
is simply expected of Povrin while Ritzca not only grows, but also profits from
a daily (uneven) percentage of Povrin’s work. It states that the once
prolifically reproductive legal battles that used to pop up in regards to
Povrin’s sovereignty have long since died since education steadily declines due
to poverty in Povrin, and so the new Ritzca continues to arrest their ability to
gain statehood and independence. The book seems to speak in a time when hope was
not yet lost, but slowly diminishing.
The Rich Boy in town takes interest in this item (relatively speaking).

RICH KID:
01) THIS IS THE GREATEST CITY IN THE WORLD. ALL THE HISTORY BOOKS SAY SO!
02) … … … SO, WHAT’S YOUR POINT? RITZCA DIDN’T WRITE THAT SLOP, SO HOW WOULD I
KNOW IT’S TRUE? SOUNDS LIKE A BUNCHA BALOGNA!

Cobra:
a1) Food for thought, at least… Wouldn’t you agree? {end on A1; return on 02}
b1) You’re right! I thought you’d get a laugh out of that! {continue on B1}

RICH KID:
A1) HUH? I DON’T HAVE ANY FOOD, BEGGAR. IF YOU NEED FOOD, THERE ARE PLENTY OF
JOBS TO BE HAD IN RITZCA.
B1) …HEH… YOU MUST BE BORED… WHERE’S YOUR SPONDY?

Cobra:
03) Spondy?

RICH KID:
04) YEAH… YOU DON’T… HAVE A SPONDY?

Cobra:
05) … … …

Snarly steps out from Cobra’s sprite.

SNARLY:
06) I’M RIGHT HERE!

RICH KID:
07) EW! YOU LET HIM FOLLOW YOU AROUND?

Cobra:
08) …Uh… We’re in town looking for more work for him… My bills don’t pay
themselves, you know!
RICH KID:
09) BILLS? OH… ANOTHER JOKE! HAHAHA. RIGHT, WELL MY UNCLE KEEPS EXTRA WORK
VOUCHERS FROM THAT LARGE ESTATE ON THE HILL BECAUSE HIS SPONDY LOSES HERS ALL
THE TIME. YOU’D THINK SOMEONE WOULD TAKE MORE PRIDE IN THEIR JOB! LAZINESS, I
TELL YOU. PLEASE DON’T TAKE YOUR SPONDY INTO MY HOUSE. MY MOTHER WILL HAVE A
FIT.

The Rich Kid steps away, and Cobra turns to Snarly.

SNARLY:
10) YOU GOTTA PAY CLOSER ATTENTION, MAN, OR YOU’RE GONNA GET US CAUGHT! AH,
WELL. NOW… IF WE COULD ONLY GET A WORK VOUCHER FROM SOMEWHERE…

Snarly rejoins Cobra’s sprite.


Corresponding to his statements, in Povrin, there is a woman who
reportedly discards her work voucher from time to time because she hates her job
and her “flayer” (Office Space joke). Flayers are the Ritzcans who take the
money from the spondies that come over from Povrin to work for them. The
spondies get to keep a small portion of what they earn, but it’s next to
nothing. All in correspondence is the statement about his mother. There’s a
woman in her home in Ritzca that appalls at the fact that Cobra has brought his
“Spondy” (whether she be referring to Snarly or [Drummer]) into her clean home.
But the most important correspondence to what the Rich Kid has told Cobra
is the fact that his “uncle” (the Rich Man) has some vouchers to steal. Cobra
must pickpocket a Work Voucher from him which will allow him into the large
estate he spoke of.

RICH MAN:
01) WHAT ARE YOUR SPONDIES DOING IN THE STREETS BEFORE DARK? SHOULDN'T THEY BE
WORKING?

The estate the Rich Kid spoke of rests in a familiar area in Ritzca (Cobra
may have passed it several times already). Without the Work Voucher however, the
Security Guard will not allow you to pass citing 01. Once obtained, the Work
Voucher is used to get the Security Guard to stand away from the gate when the
estate is revisited. Talking to him will activate conversation 02.

SECURITY GUARD:
01) NO VOUCHER? THEN NO ENTRY.
02) SAY HELLO TO THE BOSS FOR ME.

The game progresses when Cobra meets the Snoot. He manages the work in the
mansion, and is there in the foyer when Cobra walks in.

SNOOT:
01) WHAT DO YOU WANT? A JOB I SUPPOSE?

Cobra:
a1) Yes, sir. {continue on A1; enter XI}
b1) No, sri. {continue on B1}

SNOOT:
A1) YOU CAN TALK TO THE SUBHUMAN RESOURCES DEPARTMENT LOCATED IN THE BASEMENT.
COME. THIS WAY, SPONDIES.
B1) EXCUSE ME? DID YOU SAY, “SRI?”

Cobra:
b2) No, sri. {end on B2}
c1) Yes, sri. {end on C1}

SNOOT:
B2) THERE IT WAS AGAIN! YOU'RE SAYING, "SRI!" STOP CLOWNIN’ DOG!
C1) THERE IT WAS AGAIN! YOU'RE SAYING, "SRI!" STOP CLOWNIN’ DOG!

XII. Snoot's Basement

Cobra immediately talks to a woman, the Senior Rep, behind a desk in a cut
scene. The party is separated from Cobra’s sprite and standing around her desk.
Snarly and [Drummer] are ogling over her, while [PM1] is fidgeting nervously in
the bask of her beauty. Cobra is the only normal one.

SENIOR REP:
01) YOU BOYS MUST BE HERE FOR A JOB.

SNARLY:
02) CAN THE JOB BE YOU?

SENIOR REP:
03) SORRY, I HAVE A BOYFRIEND.

[DRUMMER]:
04) HE CAN JOIN IN, TOO. I DON’T MIND.

SENIOR REP:
05) I DO HAVE SOMETHING… IF YOU'RE MEN ENOUGH FOR THE JOB.

[DRUMMER]:
06) IT’S REALLY THE MOTION OF THE OCEAN, SWEETNESS.

[PM1] twitches and finally chimes in.

[PM1]:
07) HI!

Cobra:
08) We'll take it.

SENIOR REP:
09) GREAT. STRAIGHT AHEAD TO THE STAIRWAY, DOWN TO LEVEL -4. TAKE THE BLACK
BOXES AND MOVE THEM TO THE GREEN ZONE. THINK YOU CAN HANDLE THAT?

SNARLY:
10) I CAN HANDLE YOU, BABY.
Cobra:
11) Level -4. Black boxes to the green zone. Got it.

SENIOR REP:
12) BYE-BYE, BOYS.

[DRUMMER]:
13) AND LADY.

Snarly turns to Cobra as the other two fold into his sprite.

SNARLY:
14) SHE WANTS ME.

Snarly folds in as well.

Cobra can now move about again. Cobra isn’t able to go above the basement
(the door is now locked), and the basement should be just a few rooms per floor.
Throughout, there are other levels and rooms Cobra can venture into to pick up
items and talk to employees. They should be busy, moving fast, and when Cobra
stops them they should say so.

COOK:
01) NO TIME TO TALK! UNLESS YOU'RE HERE TO HELP ME MAKE SIX HUNDRED PASTRIES IN
AN HOUR!

MAID:
01) I'D SURE LOVE TO STOP AND GET TO KNOW YOU, BUT I HAVE A LOAD OF LINENS TO
CLEAN!

BUTLER:
01) IF IT'S NOT ONE THING, IT'S FIFTY! WHAT WAS IT, TEA? BREATHMINTS? DAMN IT,
YOU MADE ME FORGET!

There are illogical rationalizations written on signage in the basement


explaining “why” the staff down here is only allowed to work in the basement.
They are considered “dirty” by some discriminatory language expressed in
multiple areas of conversation or signage.
When Cobra gets to Level -4, there are boxes of different colors in
bordered squares of floor space that look like switches. The Green Zone is
empty, and the Black Boxes are set atop a Red Zone. If he moves the Black Boxes
to the empty Green Zone like the Senior Rep told him to do, nothing happens
right away. He has to go back to the Senior Rep for more info who gives him 4P
and another job: move the White Boxes to the Red Zone. The White Boxes are
sitting atop a Purple Zone. This continues until Cobra moves the Brown Boxes out
of the Yellow Zone and onto the Purple Zone, which he can do at any time. The
Senior Rep never tells him to move the Brown Boxes at all or anything else into
the Yellow Zone. The player just has to figure this out. There is a visual clue,
however; through a little hole in the wall peeking out from between the boxes is
something that catches the player’s eyes. When investigated, out comes [a boss]
from the Ritzcan Sewers to get you ready for what's next.

XIII. Ritzcan Sewers


The main point here is to level up Cobra and the others in the party and
to find the secret entrance (a manhole) to the Ritzcan Elite Forces Base.
There are “sewery” monsters here. An item or two can be found in the
corners. This area also speaks volumes about their culture with the signage and
discarded items. Workers’ bones are found laying around. Someone who actually
works down there is still chipping away at his job thinking he’ll get paid
later. Signs on the surface state that the sewer projects ended years ago.

BERNIE:
01) S’CUSE ME M’LAD. A MAN’S WORK IS NEVER DONE. BUT, ONCE IT IS, BOY, WHAT A
WONDERFUL CHECK THAT’LL BE! GOOD THING THE CITY OF RITZCA PROVIDED ME WITH A COT
TO KEEP COMFY WHILE I’M DOWN HERE. IF I COULD ONLY JUST FIGURE OUT HOW TO GET
OUT… I HAVEN’T SEEN THE SUN IN YEARS!

Bernie’s “cot” is a few pieces of cardboard on the ground.


There are false manhole exits that pop Cobra up in fun places that he
might’ve visited in town, like a shower full of naked women, in between a fat
guy's legs in a bathtub, in a sink while someone's doing the dishes, etc.
There’s a manhole that pops Cobra up in the street and makes him do it all over
again. There’s also a manhole that pops him back up in Snoot's house, but in a
new room. He goes to a chest and finds an item that's worth a ridiculous amount
of money when he sells it later.

XIV. Ritzcan Elite Forces Base

The goal here is to find four powerful weapons that can be used to attack
the bridge between Ritzca and Povrin. A side goal is to find weapons and armor
that the party can use normally.
This scene takes place at night in and out of 4 buildings in a square
compound. Any of the buildings have several floors, up and down, that must be
searched to find everything.
In one of the buildings there is a maze of shadows. In another, NPC's are
walking back and forth on guard duty that can "see" Cobra if he gets too close.
Setting off an alarm in a certain area springs forth 15 battles of 2-5 Security
Officers.
This section is mostly fighting, but in some areas there is an incentive
to not fighting the guards. Good items stored in some of the rooms disappear if
they are disturbed by the fighting. Instead Cobra just gets a crappy potion, or
something if it’s not handled correctly.
In some spots, Cobra can hear things about the Ritzcan military from
people talking in their offices.
Upon finding each of the weapons you’ll need to knock down the bridge,
some remedial, repeatable dialogue between the party members occurs and some
history/detail behind the weapons is optionally read off of plaques next to them
in the storage/exhibit rooms in which they are kept.
When the last of the four bridge bashing weapons is found, all seems
normal, until an alarm is triggered that makes enemies harder and more common.
Cobra needs to get out of there back to the sewers to be safe.
Amour will have been the one to set off the alarm and will creep from a
corner to follow Cobra once more.
Upon exiting the building, an important looking pair of men steps forward
with a squad of 10 Ritzcan Elite Forces. The sound of a two-way radio is heard
and the voice is that of a higher ranking officer.

COL. SMEAR:
01) ENSNARE THE TERRORISTS. I’LL GIVE YOU TEN MINUTES BEFORE I DETONATE. THEY
WON’T BE LEAVING THOSE SEWERS.

CAPT. LEGIT:
02) ROGER! BUT, COLONEL! WHAT ABOUT US?

COL. SMEAR:
03) YOU’RE THE ELITE, AREN’T YOU? YOU’LL MAKE IT OUT IN TIME.

CAPT. LEGIT:
04) *GULP*

SGT. ABBREV:
05) YOU HEARD THE COLONEL! SQUAD~ TURN! MARCH!

The squad turns around and marches off screen with Capt. Legit and Sgt.
Abbrev following them.

XV. Ritzcan Sewers 2

The screen fades in on the Ritzcan Sewers, and the party is separated and
huddled together. A quick sound of feedback catches the party’s attention and
someone speaks over the Ritzcan Sewers’ PA.

COL. SMEAR:
01) I’M FEELING RATHER HUNGRY, TERRORISTS! SO YOU’RE ABOUT TO BECOME THE SOUP
DU JOUR! IN TEN MINUTES, I’M BLOWING YOU ALL TO SMITHEREENS. SAY GOODBYE TO THE
WORLD AND HELLO TO COLONEL SMEAR’S TUMMY! AU REVOIR! KYEH-KHEH-KHEH-KHEH-KYEH-
KHEH-KHEH!!!

[DRUMMER]:
02) GROSS! DOES HE REALIZE WHAT HE JUST SAID? WITH A BROTH OF SEWAGE? SERIOUSLY?

SNARLY:
03) I GUESS THEY DON’T SPEND A LOT ON EDUCATION IN RITZCA, EITHER. LET’S MOVE!

Cobra:
04) Right!

The party folds in again.

This will be just like Ritzcan Sewers the first time around, except sewer
creatures and soldiers pop up in battles. Also, there’s a 10 minute timer at the
top right of the screen keeping the group motivated to move. If it runs out, the
screen explodes and it’s Game Over.
Bernie, the antique worker, is looking confused as you run past him.
Optionally, Cobra has a chance to help him get out. When Cobra chooses to take
him with, he trails behind slowing up the group, but if he’s helped, he comes
back later in the game as Madoff and pays the group back handsomely. This
situation will affect the [Moralometer].

BERNIE:
01) WHAT’S GOING ON?! WHAT’S HAPPENING TO MY SEWERS?

Cobra:
a1) (Take him with.) {end on A1; return on 02}
b1) (Leave him.) {end on B1; return on 01}

BERNIE:
A1) THANK YOU, M’BOY! I WAS SO SCARED!
B1) YOU’RE RIGHT! I’LL STAY HERE AND KEEP WATCH!

If Cobra talks to Bernie while he’s following him, he can choose to leave
him if he wants.

BERNIE:
02) THANK YOU, M’BOY! I WAS SO SCARED!

Cobra:
a2) Never mind. {end on A1; return on 02}
b2) (Leave him.) {end on B1; return on 01}

XVI. Snoot's Basement 2

The screen fades in on Snoot’s Basement, and the party is separated and
huddled together again. Bernie does not appear in this scene regardless of
whether he’s been helped.

SNARLY:
01) THEY’RE GONNA BE LIKE FLIES AND SHIT IN ABOUT 10 SECONDS… AND EVERYONE KNOWS
WE’RE THE SHIT! BACK TO POVRIN! NOW!

[DRUMMER]:
02) WHAT’S THAT SMELL?

[PM1]
03) I’M SCARED!

Cobra:
04) Come on!

The party folds back in again. Amour comes out of the same sewer exit as
Cobra moves off screen. Following her are the 10 Ritzcan Elites that have caught
up to her, and they surround her.

AMOUR:
03) WHAT IS THIS?! I’M GOING TO LOSE THEM, YOU FOOLS!

As she kicks and screams, the walls with the boxes crack and crumble and
explosions pop off of random spots on the screen.

The screen fades back in on the next room with Cobra. This area ought to
be just like Snoot's Basement the first time around, but soldiers pop up in
random battles now. Also, the walls are crumbling, and the screen is vibrating.

SENIOR REP:
01) DID YOU GET THOSE BOXES MOVED, SWEETY?

If Cobra did move all the boxes (and only all), the Senior Rep has
something nice for him. She spouts off 02 and gives him a pair of Silk Panties
which can be used later to get something even better.

SENIOR REP:
02) CALL ME!

XVII. Ritzca Main Street 2

It is nighttime. No one is on the street as the alarm continues to sound.


Soldiers continue to pop up in random battles. In the shack that was previously
locked and guarded near the weapons shop, the secret key (if obtained earlier;
see X) opens it to find a couple of rare items. Their appeal does not wear
quickly (much like the item at the Povrinian weapons shop), so the incentive is
decently large to follow the earlier clue from the guards.

XVIII. The Bridge, Ritzca

There are four battles with increasingly difficult guys. Between battles
the characters are running across the bridge (a reusable map that cut scenes the
four party members running across the scene). Each time a scene of running
across the bridge is seen, a new impassable map will display of the bridge where
an enemy stands in the way, his sides lined with sandbags so as not to let Cobra
pass until the enemy is disposed of.
The first is against a squad of 6 Ritzcan Elites.

RITZCAN SECURITY OFFICER A:


01) TERRORISTS? BUT THESE GUYS ARE FROM POVRIN!

RITZCAN SECURITY OFFICER B:


02) THE SERGEANT SAID THEY’RE DANGEROUS. ORDERS IS ORDERS!

Once they’re beaten, the area is passable. A cut scene of the characters
running independently across a stretch of bridge is seen.
The second battle is against Sgt. Abbrev.

SGT. ABBREV:
01) YOUR LIVES JUST GOT A LOT SHORTER!

Another cut scene plays of running across a stretch of the bridge.


The third battle is against Capt. Legit.

CAPT. LEGIT:
01) FEEL THE BURN OF LEGITIMATE PAIN! YOU WON’T GET PAST ME!

Another cut scene plays upon passing.


The fourth and final battle is against Col. Smear.

COL. SMEAR:
01) NO ONE BESMIRCHES THE CITY OF RITZCA WITHOUT GETTING SMEARED BY THE COLONEL.
PREPARE TO DIE, TERRORIST SCUM!

Upon beating the Colonel, the scene fades into XIX.

XIX. The Bridge, Povrin 2

This will be the same map room where the guards were standing before Cobra
ventured to Ritzca.

Cobra:
01) This is it. Are we ready?

SNARLY:
02) RIGHT ON!

[DRUMMER]:
03) READY.

[PM1]:
04) HOLD ON! MY BOOT IS UNTIED!

Cobra:
05) … … …

[PM1]:
06) OKAY! READY!

Cobra:
07) Then here we go.

A battle against the bridge’s infrastructure ensues. There are four parts
of the bridge that each must be attacked with the specific weapon that damages
that part of the bridge. Attacking a part of the bridge with the wrong person
will result in no damage to that specific part. Each character has one of those
weapons with which to attack the different parts.
Soldiers pop up in front of the bridge’s parts making the battle more
difficult. If one of the soldiers is killed, the player will have a window of
time to attack the bridge before another soldier replaces him again shielding
the parts of the bridge.
An explosion of dust, water, and fire occurs, and the screen violently
shakes upon winning the battle, and a fade out ends this scene.

XX. The [Rave] Café 3

The screen fades back in where [The Band], [PM1], and many of the people
are kind of partying and conversing outside The [Rave] Café. [Drummer] can be
seen flirting with a bashful [PM1]. The Devil’s Advocate appears. As Cobra
begins a conversation with him, without which he can only just wander about
talking to the different people who express cheerful praise (especially Snarly),
they will begin to file into the building leaving Cobra alone with the Devil’s
Advocate outside.

DEVIL’S ADVOCATE:
01) EXCELLENT WORK, COBRA. YOU’RE GETTING GOOD AT THIS. YOU’LL BE RETURNING HOME
SOON AT THIS RATE.

Cobra:
02) Well… Ritzca kinda had it coming to them… But what’s going to happen now?

Amour swoops to the scene.

AMOUR:
03) YOU! YOU IDIOT!!!

Cobra:
04) Amour!?

05) THE CARNAGE YOU’VE WROUGHT… YOU WILL PAY DEARLY FOR THIS!!!

06) HAHAHAHAHA! WHAT SPECTACULAR WINGS! YES, CARNAGE INDEED…

07) Carnage? Amour, you don’t understand. I’ve helped the Povrinians become
free!

08) BY DAMNING THEM ALL!? WHAT PERVERSION!!

09) No!

Cobra turns to the Devil’s Advocate.

10) Tell her!

DEVIL’S ADVOCATE:
11) WELL, OF COURSE, POVRINIANS ARE NOW FREE TO LIVE AS THEY PLEASE! ONCE THE
RITZCANS ARE DEFEATED AND THE WAR IS DONE WITH, I’M SURE THEY’LL HEIL YOU AS A
SAVIOR.

Cobra:
12) War? What war?

DEVIL’S ADVOCATE:
13) SURELY YOU DIDN’T THINK THAT RITZCA WOULD JUST ALLOW THEIR WORKERS TO JUST
STAY HOME ON PERMANENT HOLIDAY…

Cobra winces.

DEVIL’S ADVOCATE:
14) YOU DID? OH! HOW ADORABLE.

Cobra:
15) No! Without the bridge, Ritzca can’t boss them around anymore!

DEVIL’S ADVOCATE:
16) OH, BUT COBRA… WHAT WILL THEY DO FOR WORK? HOW WILL THEY FEED THEIR
FAMILIES? CERTAINLY YOU’D THOUGHT THIS OUT BEFORE YOU *CHUCKLE* DESTROYED THE
ONLY ROAD TO THEIR BANKS, THEIR JOBS, THEIR LIVELIHOODS! DON’T BE RIDICULOUS. OF
COURSE, THERE WILL BE WAR. THOUGH POVRIN DOESN’T HAVE A PROPER ARMY, MUCH LESS A
NAVY TO MATCH THAT OF THE RITZCAN ELITE’S… AH, WELL. A PITY…

Cobra:
17) No! …This isn’t what was supposed to happen! I thought…

DEVIL’S ADVOCATE:
18) YOU THOUGHT WHAT, COBRA? YOU THOUGHT OF NOTHING BUT YOURSELF!

Cobra:
19) That’s not true, God damn it!

DEVIL’S ADVOCATE:
20) WHAT IS ALL THIS FOR IF NOT TO RETURN TO [YOUR LOVE]? HONESTLY, COBRA, I
THOUGHT WE WERE ALL ADULTS HERE. IF YOU’RE NO LONGER INTERESTED IN YOUR
CONTRACT, WE CAN EASILY TEAR IT UP AND MOVE ON WITH OUR AFTERLIVES… IT’S REALLY
YOUR CHOICE. BUT BE CERTAIN THAT YOUR SENTENCE IN HELL WOULD SURELY AWAIT YOU
SHOULD YOU LOSE THAT INTEREST.

The Devil’s Advocate turns and looks at Amour, then back at Cobra.

21) THIS BIRD’S WINGS HAS NEED FOR CLIPPING. DO NOT DISAPPOINT, COBRA. YOU ARE
AWARE OF THE CONSEQUENCES… CIAO.

22) I CANNOT BEAR TO LET THE LIVES YOU’VE RUINED GO UNACCOUNTED FOR.

Amour stands up and steps forward.

23) Amour. Wait!

At this moment, a loud blast is heard as the night sky turns red with
fire. The screen shakes as Cobra and Amour turn to look up at the sky. The city
is under siege. The camera takes the voyeur up, up, up quickly as it fades to
black with just a hint more of what the siege looks like.
The screen fades back in quickly inside The [Rave] Café. Everyone is
turning and looking at one another.

01) WHAT THE FUCK WAS THAT?!

02) I DON’T KNOW SNARLY, BUT IT DOESN’T SOUND GOOD!

03) AW SHIT…

04) HOW ARE WE GOING TO DEFEND POVRIN?!

05) I DON’T KNOW! I WASN’T THINKING THAT FAR AHEAD! I DIDN’T THINK THEY’D
ACTUALLY ATTACK!!

06) WHERE’S COBRA?

07) I’LL GO GET HIM! YOU GUYS STAY INSIDE!

The screen fades to black as [PM1] runs to the door.

AMOUR:
24) NO MORE WAITING. THE TIME IS NIGH. YOU HAVE CAUSED MY EXILE, POISONED THIS
LAND BY SPREAD OF BEAST AND DEMON, AND DAMNED AN ENTIRE CITY OF INNOCENT LIVES.
WOULD YOU HAVE THEM WAIT FOR THEIR SALVATION? NAY, THOU SHALT PAY THE DEBT THOU
HATH INCURRED NOW!

Cobra:
25) I didn’t know these things would happen! I just want to go home!

AMOUR:
26) YOU DARE SPEAK OF WHAT IT MEANS TO FEEL FAR FROM HOME, DEMON? IF YOU ARE
SICK, I SHALL REVEL TO SEND YOU THERE!

Cobra:
27) This isn’t my fault! I’m tired of this! I’m tired of being used! I just want
to live again! Nothing more!
[PM1] comes walking out of The [Rave] Café.

[PM1]:
28) BY THE GRACE OF GOD! MY EYES MUST DECEIVE ME! AN ANGEL?!

Amour zaps [PM1] with lightning, and he is knocked out. She glides over to
Cobra and grabs him flying high into the sky with him in her grasp. As they fly
up, she continues to rebuke him with violent words.

AMOUR:
29) I WILL VANQUISH THEE, IGNORANT, FOUL DEMON. AND YOU WILL KNOW NOTHING MORE
OF LIFE, DEATH, OR WHAT IT WAS TO BE WHATEVER IT IS YOU ARE!!!

Cobra:
30) Not if I have anything to say about it! You’re not her! If I lose here, I’ll
never see her again! I mustn’t lose this fight… FOR HER!!!

Cobra breaks free from her and the screen whites out. The screen whites
back in on the ground. Amour’s robe is blowing in the wind. Amour takes off her
robe to really throw down, and it casts off into the wind. Her hair waves in the
breeze. She points at Cobra.

AMOUR:
31) YOU DIE HERE.

The battle ensues. Cobra must fight Amour alone, but he will lose due to
her overly powerful status at this point. She feels guilty due to him sparing
her life in their previous battle, and so she spares him. A [rare item] can be
stolen from her during the battle, but it’s difficult.
Upon Cobra losing, she backs off and explains her position.

AMOUR:
01) I CANNOT KNOWINGLY TAKE THE LIFE OF A CREATURE WHO HAS SHOWN COMPASSION…
GOD’S LOVE…

She balls up the neck of his shirt and gets in his face.

AMOUR:
02) TELL ME, DEMON. WHY DID YOU NOT TAKE MY LIFE? ARE YOU A DEMON OF THE MIND?
DO YOU PLAY GAMES WITH ME?

Cobra:
03) I’m not playing… *cough*… I’m just… trying to get back home; trying to
return to the one I love.

Amour points into Cobra’s face.


AMOUR:
04) NO! YOU KNOW NAUGHT OF LOVE! YOU ARE THE ANGEL OF DEATH!

Cobra:
05) Angel of what?! *cough-cough*

Amour turns away from Cobra.

AMOUR:
06) …FATHER,

She drops to her knees and points her head to the sky with her eyes
closed.

AMOUR:
07) I BEG YOUR GUIDANCE… PLEASE… SEND ME YOUR MESSENGER.

The wind picks up again, and her hair waves amidst it.

AMOUR:
08) METATRON! COME FORTH!

Lightning can be seen, thunder can be heard, Amour spreads her wings wide,
and orbs of light glow around her hands that are high in the air.
But instead of summoning the Metatron, she (inadvertently) beacons the
coming of General Ice Raven. Smoke and clouds shroud his arrival as he speaks.

???:
01) YOU’RE A FOOL, AMOUR.

The smoke clears, and General Ice Raven comes in for a landing.

GEN. ICE RAVEN:


02) DID YOU THINK HE’D ANSWER YOUR PRAYERS NOW?

AMOUR:
03) OH NO… THIS IS REALLY HAPPENING… FATHER WANTS NOTHING MORE TO DO WITH ME…

GEN. ICE RAVEN:


04) HE PROBABLY NEVER DID. WHY ELSE WOULD HE CAST YOU OUT SO QUICKLY? YOU’RE A
VAIN CREATURE, AMOUR. NO DAUGHTER OF HIS ALMIGHTY GRACE SHOULD BEHAVE WITH SUCH
AVERICE.

AMOUR:
05) YOU SHOULD SPEAK SUCH WORDS. HYPOCRACY!

GEN. ICE RAVEN:


06) I NEVER CLAIMED TO BE A ROLE MODEL TO YOU, MY SISTER… TONIGHT… IT IS TIME…
TO DIE.

[PM1]:
07) LEAVE THEM ALONE!

Cobra:
08) Ah-agh! [PM1]! No!!
[PM1] attempts a barrier, but is struck down frozen by Ice Raven. Snarly,
[DRUMMER], and [BASSIST] quickly walk on screen to his aid kneeling down by his
side.

SNARLY:
09) WHAT THE HELL IS GOING ON?!

AMOUR:
10) THE HUMANS! RAVEN! WE MUSTN’T FIGHT HERE!

GEN. ICE RAVEN:


11) I’VE ORDERS OTHERWISE.

AMOUR:
12) KNAVE!

GEN. ICE RAVEN:


13) I’VE BEEN CALLED WORSE BY YOU.

Cobra:
14) Snarly! Everyone! Take [PM1] away from here! Your eyes were not meant to see
this!

SNARLY:
15) THERE’S NOT A GOD DAMN CHANCE WE’RE LEAVING YOU BEHIND, COBRA.

GEN. ICE RAVEN:


16) THEY SPEAK THE FATHER’S NAME WITH SUCH INSOLENCE. PERHAPS A BREEZE WOULD
TIGHTEN THEIR LIPS…

Ice Raven begins whipping up a cold burst of energy as Snarly and the rest
carry Cobra and [PM1] away from the scene.

AMOUR:
17) NO!!!

Amour engages Ice Raven in battle as the screen fades to black. The screen
fades back in on Povrin.

SNARLY:
01) [DRUMMER], POVRIN ISN’T SAFE ANYMORE. RITZCA’S SNAPPED!! AND WHATEVER IS
HAPPENING OUT THERE WITH THOSE GUYS WITH THE WINGS AND SHIT IS A LOT FUCKING
BIGGER THAN A REVOLUTION! YOU NEED TO GET COBRA AND [PM1] TO [TOWN] TO REST UP.
WHILE THEY’RE GETTING BACK ON THEIR FEET, GO AND TALK TO [SC1]. HE’LL SEND HELP
TO POVRIN…

Snarly turns around in circles looking in different angles, then turns


back to [Drummer].

SNARLY:
02) MY FUCKING HANDS ARE SHAKING, MAN! THIS IS SOME HEAVY SHIT…

[DRUMMER]:
03) MINE, TOO. BUT WHY ME?

SNARLY:
04) …YOU’RE THE ONLY PERSON I CAN REALLY DEPEND ON WHO KNOWS THE WAY. POVRIN -
OUR HOME - HOWEVER SHITTY A PLACE TO BE, IS BEING CRUSHED. WE’VE GOT TO SAVE IT!

[DRUMMER]:
05) COBRA… IS THIS OKAY WITH YOU?

Cobra:
06) I don’t think I can manage on my own right now. I’d be so grateful if you’d
lead the way. But, Snarly. That woman – the one with the wings… I know her. I
can’t leave her behind without helping her.

SNARLY:
07) GOD DAMN IT… YOU’VE GOT WEIRD FRIENDS, MAN.

Snarly looks around again. [Drummer] turns to Cobra. She gives him the
cannon used to help take down the bridge.

[DRUMMER]:
08) HERE! FIRE THIS AT HIM.

SNARLY:
09) THE CANNON! YEAH! THAT JUST MIGHT WORK! IT SHOULD DISTRACT HIM LONG ENOUGH
TO LET HER GET AWAY!

Cobra:
10) Alright… Let’s give it a shot.

The cannon goes off, and it fires off screen. It flies onto the screen
where Amour is fending off Ice Raven as they fight. The round hits him in the
back.

GEN. ICE RAVEN:


18) AAGH!!!

He falls back down to the ground. Amour lands.

AMOUR:
19) YOU SHOULD HAVE INVITED YOUR FRIENDS, RAVEN. I’M PRETTY MUCH A MESS WITHOUT
MINE. I’LL DEAL WITH YOU LATER.

She flies onto the scene where Cobra is standing with the others.

AMOUR:
11) YOU! THAT WAS… ARE YOU HURT?

Cobra:
12) A little. I have to go.

AMOUR:
13) WHERE?

[DRUMMER]:
14) NO TIME TO EXPLAIN, SUGARLIPS.

The group turns around and begins walking away.

AMOUR:
15) WAIT!

Amour takes a step forward.

[DRUMMER]:
16) LOOK, YOU’RE AWFULLY CUTE, BUT I SAID THERE’S NO TIME! WE HAVE TO GET TO
[TOWN] TO SPEAK WITH [SC1]!

AMOUR:
17) THIS [SC1]… IS HE A POWERFUL MAN?

[DRUMMER]:
18) POWERFUL ENOUGH. WHY?

AMOUR:
19) DOES HE COMMAND A LEAGUE OF SWORDS?

[DRUMMER]:
20) A LEAGE OF… HUH? YEAH. WHATEVER. HE’S GONNA HELP POVRIN.

AMOUR:
21) THEN PERMIT ME TO JOIN YOU. I WISH TO HELP POVRIN AS WELL, AND IF [SC1] IS
WILLING, HE MAY BE ABLE TO SERVE MY NEEDS, TOO.

[DRUMMER]:
22) YOU JUST CAN’T GET ENOUGH OF ME, HUH? ME NEITHER. IF IT’S FINE WITH COBRA,
IT’S FINE WITH ME.

Cobra:
23) …Yes. Please come. You may be holding some answers to my questions.

[DRUMMER]:
24) OKAY, OKAY. LET’S GO!

Amour and [Drummer] fold into Cobra’s sprite, and he walks off screen.

-The End-

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