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Doctor Mind Bender
Doctor Mind Bender
Human Male 55 years old Bald with black handlebar moustache Hazel
eyes
A bald man in purple and black robes and cloak stands before you. His jet black handlebar
moustache twitches and his eyes bulge as he speaks an incantation that causes multi-
Close blast 3; +7 vs. Will; Targets take 1d6+4 psychic damage and are slowed (save at +2
ends)
Area burst 1 within 15; +7 vs. Will; Those affected by the burst become dazed (save at +2
ends)
Ranged 10; +7 vs. Will; The target is dazed until the end of your next turn. In addition, you
can choose to knock the target prone or slide the target four squares
Range 10; +7 vs. Will; Hit: The target moves its speed + your Charisma modifier away from
you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement
Close Burst 2; +7 vs. Will; This spell creates a zone of difficult terrain and those affected by
the zone’s offensive power take 4 psychic damage and a -2 penalty to all rolls as long as they
remain within the zone. The zone persists until the end of the Doctor’s next turn. Opponents
who enter the zone or who end their turn within the zone are attacked again and the penalty
Sustain Minor: The zone persists until the Doctor’s next turn.
Alignment Any Languages Common Skills Arcana +11, Heal +10, Intimidate +8
Equipment: Stoneskin robes +1, Cloak of Resistance +1, Stethoscope, healer’s kit, Monocle
of Healer’s Sight
are granted combat advantage versus that target until the end of your next turn.
Clad in Black leather armor, this woman moves with the grace and poise of a dancer, the
balance and quickness of a cat, and wields twin daggers like a Maralith from the pits of the
Abyss.
HP 66; Bloodied 33
Speed 7;
Two attacks; +10 vs. AC; 2d4+3 damage, and the target is marked until the end of the
Ranged 15/30; +9 vs. AC; 1d8 + 2 damage; Secondary attack; +7 vs. Fortitude; ongoing 5
poison damage
+7 vs. Fortitude; 1d4+3 damage and the target is stunned (save ends)
The Baroness can shift up to 7 squares, even through squares occupied by opponents, as
Slick Footwork
If an attack against the Baroness misses, she can automatically shift up to 4 squares.
Catfoot
When prone, The Baroness never grants combat advantage and can stand as a free action.
Skills Acrobatics +12, Athletics +9, Perception +6, Stealth +13, Streetwise +9, Thievery +10
Equipment Deathcut Leather Armor +1*, four daggers+1, hand crossbow+1 with 20
poisoned bolts