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Doctor Mindbender Level 4 Elite Controller

Human Male 55 years old Bald with black handlebar moustache Hazel

eyes

A bald man in purple and black robes and cloak stands before you. His jet black handlebar

moustache twitches and his eyes bulge as he speaks an incantation that causes multi-

colored lights to twinkle all about him.

Initiative +4 Senses Perception +5 HP 84; Bloodied 42

AC 20; Fortitude 13, Reflex 16, Will 17 Speed 6

Mindblast (standard; at-will) ✦ Psychic

Close blast 3; +7 vs. Will; Targets take 1d6+4 psychic damage and are slowed (save at +2

ends)

Hypnotic Pattern (standard; at-will) ✦ Charm

Area burst 1 within 15; +7 vs. Will; Those affected by the burst become dazed (save at +2

ends)

Command (standard; encounter) ✦ Charm

Ranged 10; +7 vs. Will; The target is dazed until the end of your next turn. In addition, you

can choose to knock the target prone or slide the target four squares

Cause Fear (standard; encounter) ✦ Fear

Range 10; +7 vs. Will; Hit: The target moves its speed + your Charisma modifier away from

you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement

provokes opportunity attacks.

Zone of Unease (minor; encounter) ✦ Psychic

Close Burst 2; +7 vs. Will; This spell creates a zone of difficult terrain and those affected by

the zone’s offensive power take 4 psychic damage and a -2 penalty to all rolls as long as they

remain within the zone. The zone persists until the end of the Doctor’s next turn. Opponents

who enter the zone or who end their turn within the zone are attacked again and the penalty

to rolls persists until they leave the zone or it is dispelled.

Sustain Minor: The zone persists until the Doctor’s next turn.

Alignment Any Languages Common Skills Arcana +11, Heal +10, Intimidate +8

Str 10 (+2) Dex 14 (+4) Wis 17 (+5)

Con 12 (+3) Int 18 (+6) Cha 12 (+3)

Equipment: Stoneskin robes +1, Cloak of Resistance +1, Stethoscope, healer’s kit, Monocle

of Healer’s Sight

Monocle of Healer’s Sight Level 6

Head Slot Item 1,800gp

Property: Item grants a +2 to healing skill checks


Power (Daily) Free Action. Use this power before you roll to hit a target in melee. You

are granted combat advantage versus that target until the end of your next turn.

The Baroness Level 3 Elite Skirmisher

Human Female 30 years old Long Black Hair Brown Eyes

Clad in Black leather armor, this woman moves with the grace and poise of a dancer, the

balance and quickness of a cat, and wields twin daggers like a Maralith from the pits of the

Abyss.

Initiative +5 Senses Perception +6

HP 66; Bloodied 33

AC 18; Fortitude 18, Reflex 17, Will 14

Speed 7;

Double Dagger Strike (standard; at-will) ✦ Weapon

Two attacks; +10 vs. AC; 2d4+3 damage, and the target is marked until the end of the

Baroness’ next turn.

Cloud of Steel (standard; recharge ⚄ ⚅ ) ✦ Weapon

Close blast 5; +10 vs. AC; 1d4+4 damage

Hand Crossbow (standard; at-will) ✦ Weapon, Poison

Ranged 15/30; +9 vs. AC; 1d8 + 2 damage; Secondary attack; +7 vs. Fortitude; ongoing 5

poison damage

Stunning Strike (standard; encounter) ✦ Unarmed

+7 vs. Fortitude; 1d4+3 damage and the target is stunned (save ends)

Acrobatic Escape (move; encounter)

The Baroness can shift up to 7 squares, even through squares occupied by opponents, as

long as she ends up in a legal square.

Slick Footwork

If an attack against the Baroness misses, she can automatically shift up to 4 squares.

Catfoot

When prone, The Baroness never grants combat advantage and can stand as a free action.

Alignment Any Languages Common

Skills Acrobatics +12, Athletics +9, Perception +6, Stealth +13, Streetwise +9, Thievery +10

Str 16 (+4) Dex 18 (+5) Wis 11 (+1)

Con 15 (+3) Int 10 (+1) Cha 16 (+4)

Equipment Deathcut Leather Armor +1*, four daggers+1, hand crossbow+1 with 20

poisoned bolts

Deathcut Leather Armor+1*


Property: Resist 5 necrotic and resist 5 poison.
Power (Daily ✦ Necrotic): Immediate Reaction. You can use this
power when an enemy hits you with a melee attack. Deal 1d10 + 3
necrotic damage to that enemy.

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