Download as doc, pdf, or txt
Download as doc, pdf, or txt
You are on page 1of 2

House Guard Level 3 Soldiers

Brown Tabards with an image of a gold-embroidered mountain are worn over these
warrior’s splintmail. Each carries a halberd, bronze studded club, and a crossbow in
defense of their fortress.
Medium Natural Humanoid EXP: 150
Initiative: +5 Senses: Perception +6
HP: 47 Bloodied: 23
AC 20; Fort 16; Ref 15; Will 14
Speed: 5
Halberd (standard; at-will) ✦ Weapon
Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of
the house guard’s next turn.
Powerful Strike (standard; recharge ⚄ ⚅) ✦ Weapon
Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked
prone.
Club (standard; at-will) ✦ Weapon
+10 vs. AC; 1d6+3 damage, and the target is marked until the end of the house
guard’s next turn.
Dazing Strike (standard; encounter) ✦ Weapon
Requires club; +7 vs. AC; 1d8 + 1 damage, the target is dazed until the end of the
house guard’s next turn, and the house guard shifts 1 square.
Crossbow (Standard; At-Will) Weapon
Range 15/30; +9 vs. AC (1d8+1 damage)
Alignment-Unaligned Languages- Common
Str: 16 (+4) Dex: 14 (+3) Wis: 11 (+1)
Con: 15 (+3) Int: 10 (+1) Cha: 12 (+2)
Skills: Athletics +9, Intimidation +7, Healing +6

1 2 3 4 5
47 47 47 47 47

6 7 8 9 Guard Captain
47 47 47 47 124
Vincent Van Thoden- House Guard Captain Level 3 Elite Soldier
Medium Natural Humanoid EXP: 150
Initiative: +5 Senses: Perception +6
HP: 124 Bloodied: 62
AC 22; Fort 18; Ref 17; Will 14
+2 to all saves
Speed: 5
Halberd (standard; at-will) ✦ Weapon
Reach 2; +10 vs. AC; 1d10 + 5 damage, and the target is marked until the end of
the house guard’s next turn.
Powerful Strike (standard; recharge ⚄ ⚅) ✦ Weapon
Requires halberd; reach 2; +10 vs. AC; 1d10 + 9 damage, and the target is knocked
prone.
Club (standard; at-will) ✦ Weapon
+10 vs. AC; 1d6+5 damage, and the target is marked until the end of the house
guard’s next turn.
Dazing Strike (standard; encounter) ✦ Weapon
Requires club; +7 vs. AC; 1d8 +2 damage, the target is dazed until the end of the
Captain’s next turn, and the he shifts 1 square.
Crossbow (Standard; At-Will) Weapon
Range 15/30; +9 vs. AC (1d8+1 damage)
Powerful Sweep (Immediate reaction; when bloodied) ✦ Weapon
Requires halberd; Close Burst 2; +8 vs. AC; 1d10 + 4 damage, and the target is
knocked prone.
Helmet Gore (immediate reaction; when bloodied)
When bloodied and an opponent hits the captain with a melee attack, he gets to
make an attack using the horns on his helm to gore them at a +8 vs. AC; 1d6+5
damage
Alignment-Unaligned Languages- Common
Str: 20 (+6) Dex: 14 (+3) Wis: 11 (+1)
Con: 15 (+3) Int: 10 (+1) Cha: 16 (+4)
Skills: Athletics +11, Intimidation +9, Healing +6

You might also like