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Carrion Crow Cavalry Level 3 Skirmisher

Medium Natural Humanoid EXP: 150


Initiative: +4 Senses: Perception+6
HP: 46 Bloodied: 23
AC 17; Fort 15; Ref 15; Will 15
Speed: 6
Longsword (Standard; At-Will) Weapon
Melee; +8 vs. AC (1d8+4 damage)
Lance (Standard; At-Will) Weapon
Melee; +8 vs. AC (1d10+4 damage)
Crossbow (Standard; At-Will) Weapon
Range 15/30; +8 vs. AC (1d8+4 damage)
Cavalry Charge (Standard; Must be on Horseback; Encounter)
Melee; +10 vs. AC; Does 2[W] +strength modifier +5 Charger damage, pushes
target back 1d3+2 squares, and knocks them prone. Affected targets must save or
be stunned until the start of the cavalry man’s next round.
Mounted Overrun (Standard; At-Will) Mounted Attack
The cavalry man spurs his warhorse up to its speed and can enter enemies’ spaces.
This movement provokes opportunity attacks on his mount, and the warhorse must
end its move in an unoccupied space. When it enters an enemy’s space, the
warhorse makes a trample attack: +8 vs. Reflex; 1d6 + 6 damage, and the target is
knocked prone.
Alignment-Unaligned Languages- Common
Str: 14 (+3) Dex: 16 (+4) Wis: 10 (+1)
Con: 14 (+3) Int: 12 (+2) Cha: 10 (+1)
Skills: Athletics +12, Acrobatics +9, Nature +6, Stealth +8
Warhorse Level 3 Brute Large natural beast (mount) XP 150
Initiative +3 Senses: Perception +8; low-light vision HP 58; Bloodied 29
AC 17; Fortitude 16, Reflex 14, Will 14 Speed 8
Kick (standard; at-will) +6 vs. AC; 1d6 + 5 damage Bite. (minor; at-will) +6 vs. AC; 1d4 + 2
damage
Trample (standard; at-will) The warhorse can move up to its speed and enter enemies’ spaces. This
movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied
space. When it enters an enemy’s space, the warhorse makes a trample attack: +4 vs. Reflex; 1d6
+ 6 damage, and the target is knocked prone.
Charger (while mounted by a friendly rider of 3rd level or higher; at-will) ✦ Mount The warhorse
grants its rider a +5 bonus to damage rolls on charge attacks.
Alignment Unaligned — Str 21 (+6) Dex 14 (+3) Wis 14 (+3) Con 18 (+5) Int 2 (–3) Cha 10 (+1)
Captain Eirik Bloodwing (Elite Carrion Crow Cavalry) Level 3 Elite
Skirmisher
Medium Natural Humanoid EXP: 150
Lead the Charge- (Minor; Encounter;
Initiative: +7 Senses: Perception+6
When leading a charge with
Recharge 5,6)
HP: 120 Bloodied: 60 at least two adjacent mounted cavalry
men, all participants in the charge gain
AC 19; Fort 19; Ref 20; Will 15
damage resistance 5 until the end of
+2 Bonus to saves 1 Action Point their next round.
Speed: 6
Longsword Blitz (Standard; At-Will) Weapon

Melee; +8 vs. AC (1d8+4 damage); If the first attack on the same target hits, a second can be made at

+6 vs. AC (1d8+2 damage)

Lance (Standard; At-Will) Weapon- Reach 2; Melee; +8 vs. AC (1d12+4 damage)

Crossbow (Standard; At-Will) Weapon

Range 15/30; +8 vs. AC (1d8+4 damage)

Cavalry Charge (Standard; Must be on Horseback; Encounter)

Melee; +10 vs. AC; Does 3[W] +strength modifier +5 Charger damage, pushes target back 1d3+2

squares, and knocks them prone. Affected targets must save or be stunned until the start of the cavalry

man’s next round.

Mounted Overrun (Standard; At-Will) Mounted Attack

Captain Bloodwing spurs his warhorse up to its speed and can enter enemies’ spaces. This movement

provokes no opportunity attacks on his mount, and the warhorse can end its move in an occupied space,

effectively grabbing and pinning the target. When it enters an enemy’s space, the warhorse makes a

trample attack: +8 vs. Reflex; 1d6 + 6 damage, and the target is knocked prone.

Alignment-Unaligned Languages- Common, Elven, Orc

Str: 19 (+5) Dex: 16 (+4) Wis: 16 (+4)

Con: 14 (+3) Int: 12 (+2) Cha: 17 (+4)

Skills: Athletics +10, Heal +9 , Intimidate +9, Stealth +9


Blackheart (warhorse) Level 3 Elite Brute Large natural beast (mount) XP 150
Initiative +3 Senses: Perception +8; low-light vision HP 156; Bloodied 78
AC 17; Fortitude 16, Reflex 14, Will 14 +2 to saves Speed : 9   1 Action
Point
Stamp (standard; at-will) Two attacks;+6 vs. AC; 1d6 + 5 damage
Grabbing Bite. (minor; at-will) +6 vs. AC; 1d4 + 2 damage, the target is Grabbed, and can be slid
with the horse if it moves at a -3 penalty to its speed.
Trample (standard; at-will) The warhorse can move up to its speed and enter enemies’ spaces. This
movement doesn’t provoke opportunity attacks, and the warhorse must end its move in an
unoccupied space. When it enters an enemy’s space, the warhorse makes a trample attack: +4 vs.
Reflex; 1d6 + 6 damage, and the target is knocked prone and immobilizes until Blackheart’s next
turn.
Charger (while mounted by a friendly rider of 3rd level or higher; at-will) ✦ Mount The warhorse
grants its rider a +5 bonus to damage rolls on charge attacks.
Alignment Unaligned — Str 22 (+7) Dex 16 (+5) Wis 14 (+3) Con 20 (+7) Int 2 (–3) Cha 10 (+1)
Carrion Crow Cavalry

1 Horse 2 Horse3 Horse4 HorseCpt Blkhrt


46 58 46 58 46 58 46 58 120 152

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