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The Nobel Few-Mercs
The Nobel Few-Mercs
Melee; +8 vs. AC (1d8+4 damage); If the first attack on the same target hits, a second can be made at
Melee; +10 vs. AC; Does 3[W] +strength modifier +5 Charger damage, pushes target back 1d3+2
squares, and knocks them prone. Affected targets must save or be stunned until the start of the cavalry
Captain Bloodwing spurs his warhorse up to its speed and can enter enemies’ spaces. This movement
provokes no opportunity attacks on his mount, and the warhorse can end its move in an occupied space,
effectively grabbing and pinning the target. When it enters an enemy’s space, the warhorse makes a
trample attack: +8 vs. Reflex; 1d6 + 6 damage, and the target is knocked prone.