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Sculpting The Augmented World: Scale and Narrative in Augmented UX Design
Sculpting The Augmented World: Scale and Narrative in Augmented UX Design
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Ive&also&worked&on&the&user&experience&design&of&a&lot&of&consumer&electronics&products& from&companies&youve&probably&heard&of.&
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I&also&started&a&couple&of&companies.&The&rst,&AdapIve&Path,&is&primarily&focused&on&design& for&the&Web.&With&the&second&one,&ThingM,&I&got&deep&into&developing&hardware.&
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In&January&of&this&year&I&joined&PARC&as&a&principal&in&its&InnovaIon&Services&group.&
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So&this&leads&to&a&back&of&the&envelope&calculaIon&of&eye&bandwidth&between&100&bits&per& second&and&10K&bits&per&second& & Thats&around&4&orders&of&magnitude&slower&than&a&modern&frontWside&bus.&& & The&brain&deals&with&this&through&a&series&of&ingenious<ers&and&adaptaIons&to&create&the& illusion&of&an&experience&of&all&reality,&but&at&the&core&theres&only&a&limited&amount&of& bandwidth&available&and&our&visual&senses&are&easily&overwhelmed.&And&unfortunately&our& eyes&and&brains&are¬&subject&to&Moores&Law.&Were¬&going&to&get&more&foveal& resoluIon&or&cogniIve&processing&capability&any&Ime&soon.&
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There&are&plenty&of&ways&we&can&augment&the&world&that&doesnt&require&increasing&the& load&on&our&visual&cortex.&Were&already&suciently&experienced&with&phone&buzzing&that& we&can&feel&phantom&vibraIons&because&our&brains&have&deeply&embedded&that&sensaIon& as&meaningful&and&when&theres&a&misre,&we&jump.&Other&projects,&such&as&Jason&Wilsons& Audio&Perfume&create&shiUing&soundscapes&that&are&Ied&to&informaIon.&You&can&think&of& other&examples,&such&as&an&armband&that&gets&warmer&as&you&bike&past&an&apartment&thats & for&rent&in&your&price&range.&These&arent&nearly&as&high&resoluIon&signals&as&visual&ones,& which&makes&them&feel&less&important,&but&I&think&theyre&actually&incredibly&important& because&of&the&informaIon&they&remove&from&the&visual&channel.&
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Next,&I&want&to&say&that&Im&a&rm&believer&that&everything&is&going&to&be&augmented&with& networked&informaIon&processing&very&soon.&
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And&so&we&come&to&transmedia&storytelling.&
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In&the&same&way&that&you&can&keep&watching&a&nenlix&movie&as&you&jump&from&device&to& device.&
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Or&read&a&Kindle&book&everywhere.&
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So,&in&conclusion,&we&need&to&think&about&transmedia&narraIve&as&a&means&to&unify& augmented&world&experiences&across&devices,&across&uses,&and&across&scales,&to&bridge&the& device&disconnects&that&vex&us&and&which&we&call&second&screen&experiences&and& appcessory&experiences.&As&designers&its&our&jobs&to&tell&people&why&and&how&they&need&to& use&our&technology.&In&eect,&we&already&tell&stories,&but&I&think&were&doing&a&terrible&job& of&telling&stories&about&the&augmented&world,&and&why&its¬&just&important,&but&criIcal& that&people&understand&and&engage&with&it.&We&didnt&need&the&desktop&metaphor&forever,& but&it&certainly&helped&during&a&criIcal&period&of&compuIng&to&give&people&a&structure&with& which&to&understand&the&potenIal&of&computers&and&how&they&could&take&advantage&of& that&potenIal.&Similarly&we&need&new&stories&to&tell&about&our&devices&today,&we&need& stories&about&the&augmented&world.& & Star&Wars&Imeline&(CC)&by&williampcoleman:&hRp://www.ickr.com/photos/ 20919058@N05/5850117502/&
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Thank&you&
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