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Combat & Skills Summary v3.0
Combat & Skills Summary v3.0
0
Actions in Combat Summary
Action
Activateanitem
Aidanother
Aim
Anticipateenemystrategy
Attack
Attackanobject
Attackofopportunity
Balance
Brace
BreathControl
Changeattitude
Charge
Climb
Coupdegrace
Createadiversiontohide
Crossdifficultterrain
Delay
Disarm
Draworholsterweapon
Dropanitem
Escapefromgrapple
Escapenet
Extendorfoldstock
Fallprone
Feint
Fightdefensively
Firstaid
Fullattack
Grab
Grapple
Groupfeint
Juryrig
Manipulateanitem
Movelightobject
Moveyourspeed
Nimblecharge
Noticetargets
Readyanaction
Rechargeshields
Recover
Regulatepower
Reload
Revivify
Run
Secondwind
Sensesurroundings
Snipe
Standupfromprone
Switchweaponmode
Tumble
Withdraw
ActionCost
swift
standard
2swift
move
standard
standard
free
halfspeed
2swift
fullround
standard
move
fullround
standard
1sq=2sq
none
standard
move
swift
standard
fullround
move
swift
standard
standard
fullround
fullround
standard
standard
fullround
fullround
move
move/standard
move
reaction/standard
standard
3swift
3swift
3swift
move
fullround
fullround
swift
swift
standard+move
move
swift
partofmove
move
Notes(*meanstrainedonly!)
lightalantern,ignitelightsaber
attackvsRef10toadd+2toallysnextattackvsthattarget
ignoretargetscoverbonustoRefonnextattack;cannotusewithareaattack
Knowledge(Tactics)*vsWillanticipatetargetsnextmove
seeAreaAttackrulesforareaattacks
held/carried/worn=Ref10+sizemod+Refofholder(notcountingarmorbonus)
usewithmeleeweaponsorweaponswithfoldedstock;cannotuseifflatfooted
moveathalfspeedovernarrowsurface,AcrobaticsDC1025
braceautofireonlyweapontotake2attackpenaltyinsteadof5
UtF*DC15holdyourbreathfor[2xCONscore]roundsbeforeEndurancecheck
Persuasion10vsWilltoimprovehostiletargetsattitude
moveyourspeed(minimum2sq)instraightlineandgain+2attack,2Ref
ClimbDC025atspeed;climbatspeedasfullround;DC+5todoublemove
againstadjacenthelplessopponent;autocrit;opponentreducedto0hpdies
DeceptionvsWilltoattemptStealthcheck;mustreachhidingplaceinamoveaction
Acrobatics*DC15tomoveatnormalspeed
actonalaterInitiativecount;thisreducedinitiativeisyournewcount
10meleeattack(15if2h);failureprovokesattack;Acrobatics*DC20tocatchwpn
draw&activateweaponifproficent;drawconcealedweaponasstandardaction
dropanitemintoyourfightingspaceoradjacentsquare
AcrobaticsvsGrp;Acrobatics*vsGrp+10toescapeasmoveaction
AcrobaticsDC15;Acrobatics*DC25toescapeasstandardaction
stockfolded=treataspistolforproficiency⦥stockextended=treatasrifle
Acrobatics*DC15tofallproneasfreeaction;attacksvsprone:melee+5,ranged5
DeceptionvsInitiativetomaketargetflatfootedvsnextattack
5attacksfor+2or+5dodgetoRef;noattacksfor+5or+10dodgetoRef
TreatInjuryDC15(requiresmedpac)tohealhp=targetlevel+1overDC
makemorethan1attack;penaltiesstackandlastuntilbeginningofyournextturn
5unarmedattacktograbmaxonesizelargerthanself;breakgrabisstandard
unarmedattack(nodamage)tograb;thenmakeopposedgrapplechecks
DeceptionvsWill,opponentswithin6sq;5penaltyforeachtargetafterthefirst
Mechanics*DC25;movedisabledmechanical/electronicdevice+2CT&1d8hp
pickupanitem;toretrieveastoreditemfromaclosedcontaineris2moveactions
UtF*DC10tomove5kgobject6sq;DC15standardtomakerangedattack,1d6dmg
youcanmovethroughallies,enemiesunconsciousor3xyoursizedifference
Acrobatics*DC25tochargethrulowobjectshalfspeed;DC35difficultterrnrmlspd
PerceptionvsStealthtolookforhiddenenemies;swiftactiontoretryfailedcheck
takereadiedaction(move/stndrd/swift)asareactiontocircumstancesyouspecified
Mechanics*DC20torestore5SR;3swiftscanbespentacrossconsecutiverounds
move+1CT(3swiftactionscanbespreadacrossconsecutiverounds)
Mechanics*DC20tomovevehicle+1CT
provokesanAoO
TreatInjury*DC25(requiresmedkit)torevivewithin1roundofitsdeath
move4xspeedinstraightline(3xifwearingheavyarmororcarryingheavyload)
ifreducedtoyourmaxhporless,healyourmaxhporCONscoreonceperday
UtFDC15ignorecover&concealmenttomakePerceptionchecks;DC20totalcover
makerangedattack,thenhideagain(with10Stealthcheckpenalty)tostayhidden
Acrobatics*DC15tostandupfromproneasswiftaction
switchtostunorautofire
Acrobatics*DC15withoutprovokingAoO;1sqtumble=2sqofmovement
withdrawathalfyourspeed,treatingfirstsquareasanonthreatened
Table of Contents
Introduction .....................................................................................3
Attack/DefenseModifiersOverview: .......................................3
SurpriseRound(143,149)..............................................................4
ActionsInCombat(150) ................................................................4
Activateanitem(swift)(153) .....................................................4
Aidanother(standard)(151) ......................................................4
Aim(2consecutiveswiftactions)(154).....................................4
Attack(standard)(150) ...............................................................4
AreaAttacks(155)....................................................................4
BurstFire(156) .........................................................................5
ShootingorThrowingIntoaMelee(161) .............................5
UnarmedAttacks(163) ...........................................................5
WeaponRanges(129) ..............................................................5
AttackanObject(standard)(151) ..............................................5
AttacksofOpportunity(free)(155) ...........................................6
Charge(standard)(meleeonly)(152)........................................6
Coupdegrace(fullround)(154) ...............................................6
CrossDifficultTerrain(159) .......................................................6
Delay(161) ....................................................................................6
Disarm(standard)(152) ..............................................................6
DraworHolsterWeapon(move)(153).....................................7
Dropanitem(swift)(154)...........................................................7
ExtendorFoldRetractableStock(move)(125)........................7
Fallprone(swift)(154) ................................................................7
Feint(standard)(66) ....................................................................7
FightDefensively(standard)(152) ............................................7
Fullattack(fullround)(154) ......................................................7
Grab(standard)(152) ..................................................................7
Grapple(standard)(153).............................................................7
ManipulateanItem(move)(153) ..............................................7
Move&MovementTypes(move)(153) ...................................7
MoveThroughOccupied/ThreatenedSquares(161) ..............8
Readyanaction(standard)(162) ...............................................8
Recover(3swiftactions)(154)....................................................8
Reload(moveaction)(153) .........................................................8
Run(fullround)(155) .................................................................8
SecondWind(swift)(154)...........................................................8
Snipe(standard+move)(73)......................................................8
StandUpFromProne(move)(153)...........................................8
Switchweaponmode(swift)(154) ............................................8
Withdraw(move)(153) ...............................................................8
SpecialCombatRules(155)...........................................................8
Concealment(156) .......................................................................8
TotalConcealment(157) .........................................................8
Cover(157)....................................................................................8
ImprovedCover(158) .............................................................9
TotalCover(158)......................................................................9
DamageReduction(DR)(158) ...................................................9
Encumbrance&Speed(159).......................................................9
Flatfooted(150) ...........................................................................9
Flanking(meleeonly)(159) ........................................................9
HelplessOpponents(159)...........................................................9
IonDamage(159) .........................................................................9
LineofSight(160) ........................................................................9
ProneTargets(161) ......................................................................9
Reach(161) ................................................................................... 9
ShieldRating(SR)(161) .............................................................. 9
ShootingorThrowingintoaMelee(161)................................. 9
Stunning(162) ............................................................................ 10
VehicleStats&UniqueStarshipCrews(167) ........................ 10
Damage,Defenses,HitPoints(145) .......................................... 10
DamageTypes(KOTOR72)..................................................... 10
FallingDamage(255) ................................................................ 10
CriticalHits(145)....................................................................... 10
Defenses(145) ............................................................................ 10
Damagethreshold(146)............................................................ 10
0HitPoints(146) ....................................................................... 10
FallingUnconscious&Death(147) ......................................... 10
NaturalHealing(148) ............................................................... 11
Conditions(148)............................................................................ 11
RemovingConditions(148)...................................................... 11
PersistentConditions(149) ...................................................... 11
ConditionTrack(149) ............................................................... 11
Skills(57) ....................................................................................... 11
SampleSkillDCs ...................................................................... 11
AverageSkillBonuses .............................................................. 11
OpposedChecks(58) ................................................................ 11
Rerolling(featorspeciestrait)(59) ......................................... 11
Favorable&UnfavorableCircumstances(59) ....................... 11
Cooperation(61) ........................................................................ 12
ArmorCheckPenalty(61) ........................................................ 12
Acrobatics(canttake10or20)(62) ........................................... 12
Balance(62)............................................................................. 12
CatchItem(trainedonly)(S&V19)..................................... 12
CrossDifficultTerrain(trainedonly)(63).......................... 12
EscapeBonds/EscapeArtist(63/S&V19) ....................... 12
FallProne/StandUpFromProne(trainedonly)(63)...... 12
FightDefensively(63/152) .................................................. 12
LongFalls(KOTOR30)......................................................... 12
Low,High,&ZeroGravityEnvironments(trainedonly)
(FU29)..................................................................................... 12
NimbleCharge(trainedonly)(S&V19) ............................. 12
ReduceFallingDamage/FallingObjectsDamage(trained
only)(63)................................................................................. 12
Tumble(trainedonly)(63) ................................................... 12
Climb(cantake10only)(63) ...................................................... 13
Climbing&Combat .............................................................. 13
ClimbinginLoworHighGravity(KOTOR30) ................ 13
Deception(cantake10only;iffail,cantretry)(64)................ 13
AlternateStory(trainedonly)(S&V19) ............................. 13
Cheat(trainedonly)(S&V19).............................................. 13
DeceptiveAppearance(64) .................................................. 13
DeceptiveInformation(64) .................................................. 13
CreateaDiversiontoHideortoHideItem(64/FU29) .. 14
FeignHaywire(DroidsOnly)(FU29) ................................ 14
Feint(cannottake10,canretryfreely)(66) ........................ 14
GroupFeint(cannottake10)(S&V19) ............................... 14
Innuendo(trainedonly)(S&V19) ....................................... 14
WhilePilotingaVehicle(SotG18) ...................................... 14
1
Endurance(66)...............................................................................14
ForceMarch(66) ....................................................................14
HoldBreath(66).....................................................................14
IgnoreHunger(66) ................................................................15
IgnoreThirst(66) ...................................................................15
Run(66) ...................................................................................15
SleepinArmor(66)................................................................15
Swim(66) ................................................................................15
GatherInformation(cantake10only)(67) ..............................15
Analysis(trainedonly)(FU30)............................................15
FindaBlackMarketObject(119) .........................................15
FindaGoodScore(trainedonly)(S&V19) ........................15
Identify(anItemsFunction)(S&V20) ...............................15
LearnNewsandRumors(67) ..............................................15
LearnSecretInformation(67)...............................................15
LocateIndividual(67) ...........................................................15
QuickIntel(trainedonly)(S&V20).....................................15
Initiative(cantake10only)(68) .................................................16
AvoidFeint(68) .....................................................................16
Startbattlewhilepilotingavehicle(170)............................16
Jump(cantake10,cantake20ifnodangerinfalling)(68)...16
Knowledge(cantake10only,cantretry)(68).........................16
Knowledge(Bureaucracy)(118)...............................................16
GettingaLicence....................................................................16
Knowledge(Tactics)(cantake10only)(CW27) ...................16
AnticipateEnemyStrategy(trainedonly)(CW27)...........16
BattlefieldTactics(trainedonly)(CW27)...........................16
Mechanics(cantake10or20)(68)..............................................16
BiotechAdaptation(trainedonly,requirestoolkit)(LE31)
..................................................................................................16
BoobyTrap(trainedonly,requirestoolkit)(S&V20) ......17
BuildObject(trainedonly,requirestoolkit)(FU30)........17
DisableDevice(trainedonly,requiressecuritykit)(68) ..17
EnvironmentalAdaptation(requirestoolkit)(RE28)......17
HandleExplosives(trainedonly)(69).................................17
HotShot(trainedonly,requirestoolkit)(S&V20) ...........17
ImprovisedConnection(requirestoolkit)(LE32)............17
JuryRig(trainedonly,cannottake20)(70)........................17
ModifyDroid(trainedonly,requirestoolkit)(70/197) ..17
RechargeShields(trainedonly)(70) ...................................17
RefitAntiquatedVehicleorWeapon(trainedonly)(LE31)
..................................................................................................17
RegulatePower(trainedonly)(70)......................................18
RepairObject(trainedonly)(70)..........................................18
RepairDroid(trainedonly,requirestoolkit)(70).............18
ShutDownanunwillingdroid(188) ..................................18
Perception(cantake10or20)(70)..............................................18
AvoidSurprise(70)................................................................18
Blindness(254) .......................................................................18
Eavesdrop(70)........................................................................18
NoticeTargets(70).................................................................18
Search(70)...............................................................................18
QuickSearch(trainedonly)(S&V20) .................................18
SenseDeception(70)..............................................................18
SenseInfluence(71) ...............................................................18
LongRangeSpotter(trainedonly;requires
electrobinoculars)(CW27) ...................................................18
StarshipScalePerception(SotG18) ....................................18
Retry(71) ................................................................................ 18
Persuasion(cantake10only;iffailcantretry)(71)............... 19
Bribery(FU31)....................................................................... 19
ImprovisedCommunication(FU31) .................................. 19
Haggle(71) ............................................................................. 19
ChangeAttitude(71)............................................................. 19
Intimidate(71)........................................................................ 19
Pilot(cantake10only)(71)......................................................... 19
VehicleActionsOverview:................................................... 19
AvoidCollision(173) ............................................................ 19
Dogfight(171) ........................................................................ 19
EngageEnemy(trainedonly) .............................................. 20
FlyCasual(trainedonly)(S&V20)...................................... 20
IncreaseVehicleSpeed(trainedonly)(canttake10)(72) 20
Ram(172)................................................................................ 20
Ride(cantake10only)(72/UR61)........................................... 20
FightingfromMounts(trainedonly)(UR28).................... 20
Stealth(cantake10only)(72)..................................................... 20
Sneak(72)................................................................................ 20
ConcealItemonSelf(72) ...................................................... 20
ConcealLargeItem(FU31).................................................. 21
CreateaDiversiontoHide(73) ........................................... 21
Drop(S&V20)........................................................................ 21
PickPocket(73)...................................................................... 21
SleightofHand(73)............................................................... 21
Snipe(73) ................................................................................ 21
StarshipStealth(SotG18) ..................................................... 21
Survival(cantake10;take20ifnodangeroffailure)(73).... 21
BasicSurvival(73) ................................................................. 21
CreateDefensivePosition(trainedonly)(CW28) ............ 21
EndureExtremeTemperatures(requiresFieldKit)(73) .. 21
ExtendedSurvival(trainedonly)(FU31) .......................... 21
KnowDirection(73) .............................................................. 21
Track(trainedonly)(73) ....................................................... 21
Swim(cantake10only)(74)....................................................... 22
TreatInjury(cantake10only)(74)............................................ 22
BiotechRepair(requiresaBiotechtoolkit)(LE32) .......... 22
FirstAid(requiresamedpac)(74)....................................... 22
InstallCyberneticProsthesis(trainedonly,requiresa
surgerykit)(75)...................................................................... 22
LongTermCare(74) ............................................................. 22
HealDamage(trainedonly,requiresasurgerykit)(74).. 22
Revivify(trainedonly,requiresamedicalkit)(75)........... 22
TemporaryMending(LE32)................................................ 22
TreatAcid(requiresamedicalkit)(252) ............................ 22
TreatDisease(trainedonly,requiresamedicalkit)(75) .. 22
TreatPoison(trainedonly,requiresamedicalkit)(75) ... 22
TreatRadiation(trainedonly,requiresmedicalkit)(75) . 22
TreatSpaceSickness(257) .................................................... 22
UseComputer(cantake10or20)(75)....................................... 22
Access&ReprogramElectronicDevice(LE32) ................ 22
AccessInformation(requirescomputerattitudeof
indifferentorbetter)(75) ...................................................... 22
Astrogate(trainedonly)(76/Sotg19/UR7) .................... 23
Backtrail(trainedonly)(S&V20)......................................... 23
Copy/ReprogramCodeCylinderorAccessCard(LE32) 23
CoverTracks(trainedonly)(S&V20)................................. 23
2
DisableorEraseProgram(trainedonly)(requires
computerattitudeofhelpful)(76) .......................................23
ImproveAccess(trainedonly)(cantake10only)(76)......23
IssueRoutineCommand(requirescomputerattitudeof
friendlyorbetter)(76) ...........................................................24
ReprogramDroid(trainedonly,requirestoolkit)(76).....24
UseCommunications(Sotg19) ............................................24
UseSensors(Sotg19).............................................................24
UsetheForce(cantake10only)(77)..........................................24
ActivateForcePower(trainedonly) ...................................24
BreathControl(trainedonly)(KOTOR30/JATM10)......24
ForceTrance(trainedonly)(77)...........................................24
Placeotherinforcetrance(trainedonly)(CW28/JATM10)24
MoveLightObject(trainedonly)(77/CW28/JATM10)24
SearchYourFeelings(77)......................................................24
SenseForce(trainedonly)(77) .............................................24
SenseSurroundings(77) .......................................................24
Telepathy(77).........................................................................24
Appendix........................................................................................25
Nowforpdf: ...............................................................................25
Notes:...........................................................................................25
Suggestions:................................................................................25
Abbreviations: ............................................................................25
Introduction
WelcometotheStarWarsSagaEditionCombatandSkills
Summary,byrichterbelmont10.Thisguidewillhelpyouwith
combatactionsandskillmodifiersandDC.
Ifyouarenewtothed20system,ornewtoSagaEdition,the
amountofcombatoptionscanbeoverwhelmingatfirst.
Therefore,asabeginner,simplyusetheMoveandAttack
optionsduringcombat.Then,asyouandyourplayersbecome
moreexperienced,youcanaddmoreattackoptions,suchas
Charge,Aim,Tumble,etc.
UsetheActionsinCombatSummaryasaquickreference
guidetoactionsincombat.UsetheSkillssectiontodetermine
whatyoucandowiththatskill,aswellaswhattheDCisfor
thoseparticularskillapplications.Alltheskillapplications
fromall14SagaEditionbookshavebeenincluded.
SeetheAppendixattheendofthisdocumentforabbreviations
thatareusedinthisdocument.
DoubleAttackfeatorTriple
Attackfeat
DualWielding(attackingwith2
weaponsorbothendsofadouble
weapon)
FightDefensively(usesupa
standardaction,soyoucannot
attackthisround)
Flanking(meleeonly)
Grab
Grapple
Inahighorlowgravity
environment
Inazerogravityenvironment
Rangedattackbeyondpoint
blank:short/medium/long
Rangedattackintoamelee
Wieldingariflewithonehand
Wieldingimprovisedweaponor
weaponwithoutproficiency
Youaregrabbed
Youareprone
Yourattackrollmod:
+2
Ignoretargetscover
bonustoReflex
+2
+5bonusformelee
attacksonly
+5
5
2
5toattackasquareyou
thinkheoccupies
5
2
2
5;10ifyoudonthave
STR13orhigher
+2competencebonus
10(15todisarma
weaponheldinmore
than1hand)
5or10toallattacks
untilbeginningofyour
nextturn
10toallattacksuntil
beginningofyournext
turn(certainfeats&
talentsreducethis
penalty)
5toallattacksuntil
beginningofyournext
turn
+2flankingbonus
5unarmedattack
Sameasunarmedattack
2(unlessyouarenative
tosuchenvironment)
5(unlessyouarenative
tosuchenvironment)
2/5/10
5
5
5
2(unlessusingnatural
orlightweapon)
5formeleeattacksonly
3
Defender(youare/youhave)
Blinded
Chargedduringyourturn
Climbing
Cover
DeniedDEXbonustoRef
Fightingdefensivelywithout
makinganyattacksuntilthestart
ofyournextturn
Fightingdefensively,retainingthe
abilitytomakeattacksasreactions
at5penalty
Flatfooted/surprised
Helpless
Improvedcover
Running
YourReflexmod:
2andloseDEXbonus
2untilstartofyournext
turn
LoseDEXbonus
(attackeralsogets+2
attackbonus)
+5coverbonus
LoseDodgebonusesto
Refalso
+5dodgebonus(+10if
trainedinAcrobatics)
untilstartofyournext
turn
+2dodgebonus(+5if
trainedinAcrobatics)
untilstartofyournext
turn
LoseDEXbonusuntil
yourfirstturn
DEXof0(5)
+10coverbonus
LoseDEXbonuswhile
running
Aidanother(standard)(151)
AidingaSkillCheckorAbilityCheck:MakeDC10same
skill/abilitychecktogrant+2bonustoally.Canttake10.
AidinganAttackRoll:Selectanopponent;makeattack
againstRef10tograntoneallya+2onnextattackvs.that
target
SuppressinganEnemy:electanopponent;makeattack
againstRef10togiveopponent2penaltyonhisnextattack
Aim(2consecutiveswiftactions)(154)
1targetwithinLOS:IgnoreyourtargetscoverbonustoRef
onyournextattack
YouloseyouraimingbenefitifyouloseLOStoyourtarget
orifyoutakeanyotheractionbeforemakingyourattack
Aimingprovidesnobenefitwhenmakinganareaattack
(unlessyouareattackingwithavehiclesmissileortorpedo)
ProvokesanAoO
Attack(standard)(150)
Attackw/2hmelee,add2xSTR(cannotusewithweapons
smallerthanyoursize)
Improvisedweapons(chairs,bottles)5attack
AreaAttacks(155)
Ifyourattackrollislessthan10,youautomaticallymiss
Occursonlyifsomeareunawareofopponents(Perception
checkmayberequired)
Ifyourmodifiedattackrollisequalto10orhigher,compare
theresulttotheRefofeverytargetinthearea.
Allcombatantsareflatfooted(loseDexterityandDodge
bonusestoRef)untiltheyactontheirfirstturn
Creaturesyouhittakefulldamage.Creaturesyoumisstake
halfdamage.
Combatantsawareoftheiropponentsrollinitiativeandtake
1singleaction(move/standard/swift;nofullround)
Anatural20onanareaattackrollautomaticallyhitsall
targetswithintheaffectedarea,butareaattacksdonotdeal
doubledamageonacriticalhit.
Combatantswhohavenotyetactedrollinitiativeandjoin
combat
Actions In Combat(150)
MoveActions(153)
StandardActions(150)
SwiftActions(153)
FullroundActions(154)(Replacesallactions,cannotspan
multiplerounds)
Freeactions(144)(Youmaytakeoneormorefreeactions
evenifitsnotyourturn;cannotbeusedifflatfooted)
Reactions(144)(Canbeusedevenifitsnotyourturn. You
mayonlytakeasinglereactiontoanyoneactionoreffect.A
reactionisalwaysresolvedaftertheactionthattriggeredit.)
Iftargethascoverrelativetoyouorfromcenterofthe
weaponsareaofeffect,hetakesnodamageyourattackis
lessthanhisRef
Yougenerallycannotuseautofireandstun.
Autofire(156)targets2x2sq,5attack;consumes10shots
Autofireonlyweapon,youcanbraceyourweaponwith2
swiftactionstotake2penaltywhenusingautofireorburst
fire(onlyheavyweapons,rifles,&pistolsw/extendedstock)
Burstradius(Grenades&explosives):Determinethecenter
oftheburstradius,ie,thecorner(crosshairs)ofasquare
beforeyoumaketheattackroll
Splashweapons:Primarytargettakesfulldamageonahit
andhalfdamageonamiss.Compareyourattackrolltoall
targetsadjacenttoprimarytarget;adjacenttargetstakehalf
damageifhit,nodamageifmiss
Activateanitem(swift)(153)
Startvehicle,turnoncomputer,lightalantern,ignite
lightsaber
Burst:
BurstFire(156)
Useaweaponsetonautofireagainstaspecificcreature
ratherthananarea
5attack,+2dicedamage;uses5shots
Notconsideredanareaattack
ShootingorThrowingIntoaMelee(161)
Youtake5attackpenaltyifyouropponentisadjacenttoan
ally(unlessyouhavePreciseShotfeat)
TheRedSquaresarea1squareburst.TheBlueSquaresarea2
squareburst.TheGreenSquaresarea3squareburst.The
YellowSquaresarea4squareburst.
Splash:
UnarmedAttacks(163)
Medcharacterdeals1d4+STRdamage
Smallcharacterdeals1d3+STRdamage
ProvokesanAoO(unlessyouhaveMartialArtsfeat)
WeaponRanges(129)
Theredsquareisnosplash.Bluesquaresare1squaresplash.X
SplashmeansyouhaveacirclewithradiusX.Thatmeansthe
greensquaresareradius2,theyellowsquaresareradius3,and
thepurplesquaresareradius4.
6squarecone:
AttackanObject(standard)(151)
Unattended,immobile=Ref5+sizemod(C10,G5,H2,L
1,M+0,S+1,T+2,D+5,F+10)
Unattended,moving=Ref10+sizemod
Held/carried/worn=Ref10+sizemod+Refofholder(not
countingarmorornaturalarmorbonuses)
Objectreducedto0HPisdisabled.Ifdamagethatreduced
objectto0exceedsthreshold,objectisdestroyed.
Theconestartsatanintersectiononthebattlegrid(oneofthe
cornersofyourspace)andthenextendsoutwardfor6squares
ina90degreearc.Unlikenormalrangecalculations,however,
countdiagonalsusingtheoldmethodthatis,1squarefor
thefirstandallodddiagonals,and2squaresforthesecond
andallevendiagonals.
OBJECT
ManufacturedObjects
Fine(comlink)
Diminutive(datapad)
Tiny(computer)
Small(storagebin)
Med(desk)
Large(bed)
Huge(conferencetable)
Gargantuan(smallbridge)
Colossal(house)
Computerconsole
STR
Ref
(Break
Mod DR HP DT DC)
+10
+5
+2
+1
1
1
2
3
5
5
5
6
1(10)
1(10)
1(10)
4(12)
+0
1
2
5
10
+1
5
5
10
10
10
5
10
10
20
30
5
10
20
35
55
85
10
10(15)
10(15)
20(20)
40(30)
80(50)
10(15)
5
OBJECT
ToolsandWeapons
STR
(Break
Ref
Mod DR HP DT DC)
Charge(standard)(meleeonly)(152)
Moveyourspeed(min2sq)instraightlineandgain+2
competencebonustoattack
Youtakea2Refpenaltyuntilstartofyournextturn.
Wpn,Tiny(holdoutblaster)
Wpn,Small(blasterpistol)
Wpn,Medium(blasterrifle)
Wpn,Large(heavyblaster
rifle)
Wpn,Huge(EWeb)
Bindings
+2
+1
+0
1
5
5
5
10
2
5
10
10
10
12
15
17
10(15)
15(17)
20(20)
25(25)
10
20
30
30(30)
Meshtape
Liquidcable
Syntherope
Chain
Bindercuffs
Locks
Cheap
Average
Good
Highsecurity
Ultrahighsecurity
Barriers
Metalbars(2cmthick)
Permacretewall(30cmthick)
Metalwallorhull(15cm
thick)
Woodendoor(15cmthick)
Metaldoororairlock(5cm
thick)
Blastdoor(50cmthick)
+5
+5
+5
+5
+5
10
10
1
2
4
5
20
15
19
20
26
25
20(20)
28(24)
30(25)
32(26)
40(30)
+10
+10
+10
+10
+10
1
5
2
5 10
5 10 15
10 120 30
20 150 35
1(10)
10(15)
20(20)
50(35)
60(40)
+5
5
5
10 30 25
10 150 30
10 150 35
40(30)
50(35)
60(40)
2
2
5
10
10
30
10(15)
50(35)
IftrainedinAcrobatics,canmakeDC15tomoveatnormal
speedthrudifficultterrain
10 750 40
70(45)
Delay(161)
25
50
AttacksofOpportunity(free)(155)
Canchargethroughdifficultterrainatdoublemovement
cost
Cannotchargethroughlowobjectsorenemies(Iftrainedin
Acrobatics,DC25tochargethroughlowobjectsathalf
speed,DC35tochargethruatnormalspeed.Iffail,cannot
attackattheendofyourmove)
YoucannotTumbleduringyourCharge
Afteryouresolveachargeattackyoucantakenofurther
actionsthisturn.
Coupdegrace(fullround)(154)
Useagainsthelplessopponents;cannotuseagainstvehicles
orobjects
Usemeleeweapon(orrangedweaponifadjacent)against
helplessfoe
Autocritical
Foereducedto0HPdies/isdestroyed
CrossDifficultTerrain(159)
Difficultterrainorlowobjectscostsdoublesquares(large
creaturespaydoubleifanypartoftheirspacemovesthru
difficultterrain)
TakenoactiontoactonalaterInitiativecount.Thisreduced
initiativeisyournewcount
Cannotuseifyoureflatfooted,oriftargethascover
Ifmultipledelayingcharacterswanttoactonthesame
initiativecount,thenthecharacterwiththehigherinitiative
modifiergoesfirst.
Canonlymakewithmeleeweapons,naturalweapons,
pistols,carbines,weaponswithfoldedstock,orMartialArts
Disarm(standard)(152)
CanavoidwithWithdraworTumble
Makemeleeattackat10
Provokingactions:
Ifopponentisholdingweaponinmorethan1hand,attack
at15
1perround(unlesshaveCombatReflexes)
o MakingunarmedattackwithoutMartialArtsIfeat
o Aiming
o Loadingweapon
o Pickingupitem
o Retrievingstoreditem
o Movingoutofthreatenedsquare
o Usingskillthatdistractsyou(GMdiscretion)
YoudonotprovokeAoOifyoumakeaninvoluntarymove
(ex:BanthaRush,MoveObject)
IfyouhavemultipleAoOs(withCombatReflexesforex),
youcanonlymake1AoOperprovokingaction
Ifsuccessful,weapondropsinopponentsspace(oryoucan
takeweaponifyouusedanunarmedattack)
Ifdisarmfails,opponentcanmakeanimmediatefreeattack
againstyou(unlessyouhaveImprovedDisarmfeatorare
usingRangedDisarmtalent)
IftrainedinAcrobatics,canmakeDC20checkasfreeaction
tocatchtheitemafteryouhavedisarmedanopponent
(musthave1handfree)
DraworHolsterWeapon(move)(153)
Draw/holsterweapon(ifyouareproficientinweaponsuse,
youmaydraw&activateweaponwith1moveaction,ex:
lightsaber)
Drawingconcealeditemisastandardaction
Breakgrabisstandardactionandautomaticallyclearsone
grabberpercharacterlevel
Grapple(standard)(153)
CanonlygrapplewithPinorTripfeat
Cangrapplemaxonesizelargerthanself,max1target
Dropanitem(swift)(154)
Inyourfightingspaceoradjacentsquare
ExtendorFoldRetractableStock(move)
(125)
Whenthestockisfolded,treatweaponaspistolfor
proficiencyandrange;youcannotbracetheweapon
Whenstockisextended,treatweaponasrifleforproficiency
andrange;youtakea5penaltyifyouusetheweaponin
onehand
Fallprone(swift)(154)
IftrainedinAcrobatics,DC15tofallproneasfreeaction
(insteadofswift)
Feint(standard)(66)
DeceptioncheckvstargetsInitiativechecktomaketarget
loseDEXbonustoRefforyourfirstattackmadeinthenext
round
Makeunarmedattack(nodamage)tograbtarget
Ifhit,targetisgrabbed.(Grabbedtargetcannotmoveand
takes2attackunlessusesnaturalorlightweapon.Break
grabisstandardactionandautomaticallyclearsonegrabber
percharacterlevel)
Makeopposedgrapplechecks(1d20+BAB+STRorDEX+
sizemodC+20,G+15,H+10,L+5,M+0,S5,T10,D15,F20)
Ifyousucceed,targetisgrappled.(Ifyoumiss,targetisonly
grabbed),andyoucandoautomaticdamagewithlight
weaponORusePinorTrip
Agrappledtargetcannotmoveandtakes2attacksunless
usesnaturalorlightweapon.Agrappledtargetcanonly
escapewithanAcrobaticscheck(DC=yourGrapplecheck)
asastandardaction
Pin:Targetcannotmoveortakeanyactionsandloseshis
DEXbonustoReflex.Lastsfor1roundonly.Atthestartof
yournextturn,targetisgrappledbutnotPinned.Youmay
makeanotheropposedGrapplechecktoPinagain.
Trip:Targetfallsproneinhissquare,butisnolonger
grabbedorgrappled.
5penaltytononhumanoidsorcreatureswithINTlower
than3
Youcandealautomaticdamagewithlightweapontoa
grappledopponent;noattackrollisrequired.After
resolvingdamage,targetisstillgrappled.
FightDefensively(standard)(152)
ManipulateanItem(move)(153)
5attack,+2dodgetoRefuntilbeginningofnextturn(if
trainedinAcrobatics,then+5dodgetoRefinsteadof+2)
NOTE:Whenusingfightdefensivelyasastandardaction,
youcannotmakeanattackonyourturn(unlessyou
somehowgetanotherstandardaction)
Ifyouchoosetomakenoattacks(noAoOseither)untilthe
beginningofyournextturn,thenyougain+5dodgetoRef
(iftrainedinAcrobatics,then+10Ref)untilbeginningof
nextturn
Fullattack(fullround)(154)
Ifmakingmorethan1attack,penaltiesaccrueandlastforall
attacksuntilstartofyournextturn
Attackwith2weaponsorbothendsofdoubleweaponat
10
Grab(standard)(152)
Youcangrabmaxonesizelargerthanself,max1target
Make5unarmedattack(nodamage)tograbtarget
Agrabbedopponentcannotmoveandtakes2attack
penaltyunlessheusesanaturalorlightweapon
Pickupitem(provokesanAoO)
Loadweapon(provokesanAoO)
Opendoor
Moveheavyobject
Retrievestoreditemfromclosedcontainer(requires2move
actions)(provokesanAoO)
Move&MovementTypes(move)(153)
Moveyourspeed(diagonalmovecosts2sq).Youcanmove
thruallyssquares,unconsciousenemies,andenemiesthat
are3xlargerorsmallerthanyou.
Balanceatspeedovernarrowsurface;youloseyourDEX
bonustoRefwhilebalancingunlessyouaretrainedin
Acrobatics
Climbatspeed(orclimbatspeedwitha5penaltyand
afullroundaction);youloseyourDEXbonustoRefwhile
climbing&opponentsgain+2attackbonusagainstyou
Rideatmountsspeed
Squeezing(162).Largeorlargercreaturescansqueezethru
openingsorhallwaysthatareatleasthalfaswideasthem,
providedtheyendtheirmovementinanareatheycan
normallyoccupy.Bigdroidsandvehiclescantsqueeze
7
unlesstheycancompresstheirframes.Cannotsqueezethru
enemies.
Swimatspeedasmoveactionorspeedasfullround
action
MoveThroughOccupied/Threatened
Squares(161)
Aspartofyourmoveaction,youcanattempttoTumble
thruenemysfightingspaceorthreatenedspacewith
AcrobaticsDC15(trainedonly)toavoidAoOs;each
threatenedoroccupiedsquarecountsas2sqofmovement
Readyanaction(standard)(162)
Specifythestandard,swift,ormoveactionyouwilltakeand
thecircumstancesunderwhichyouwilltakeit.Then,any
timebeforeyournextturn,youmaytakethereadiedaction
asareactioninresponsetothosecircumstances(assuming
theyoccur).
Thecountonwhichyoutookyourreadiedactionbecomes
yournewinitiativecount.
Snipe(standard+move)(73)
Mustbeatleast2sqawayfromtarget
MusthavesuccessfullyusedStealthtohidefromtarget
Makearangedattackfromhidingandthenhideagain;
makeStealthcheckat10penaltyasmoveaction
Ifsucceed,remainhidden,iffail,locationrevealed
StandUpFromProne(move)(153)
IftrainedinAcrobatics,DC15tostandupfromproneas
swiftaction(insteadofmove)
Switchweaponmode(swift)(154)
LethalStun;SingleAutofire
Autofireandstunaretwoseparatesettingsandare
generallymutuallyexclusive(ie,cannotbeusedatthesame
time)
Withdraw(move)(153)
Ifyoucometoyournextaction&youhavenotperformed
yourreadiedaction,youdontgettotakethereadiedaction
Withdrawathalfyourspeed,treatingfirstsquareasanon
threatened(youcannotwithdrawifyoumustmovemore
than1squaretoexitthethreatenedarea)
Recover(3swiftactions)(154)
Tomove+1CT(canbespreadacrossconsecutiverounds)
Cannotrecoverifsufferingpersistentcondition
Concealment(156)
Reload(moveaction)(153)
Mayapplyforfog,smoke,poorlighting,tallgrass,foliage,
etc(multiplesourcesofconcealmentdonotstack)
2attacktoattackanopponentwithconcealment
Moveactionunlessotherwiseindicated
ProvokesanAoO
Run(fullround)(155)
Move4xspeedinstraightline(3xifwearingheavyarmoror
carryingheavyload)
LoseDEXbonustoRefwhilerunning
Todetermineconcealment,drawlinefromacornerofyour
sqtoallcornersoftargetssq.Ifanylinepassesthrusqor
borderthatprovidesconcealment,targethasconcealment.In
melee,targetonlyhasconcealmentifhisspaceiscompletely
withineffect.
Tonoticeatargetwithconcealment,youtakea5penaltyto
Perception
Canrunforrounds=CONscore
Afterthat,EnduranceDC10,+1perroundspentcontinuing
torun
TotalConcealment(157)
Youcannotattackanopponentwithtotalconcealment,but
youbutcanattackasqyouthinkheoccupiesat5penalty
Iffail,1persistentcondition(removebyresting#ofrounds
=roundsspentrunning;canonlymovespeedwhileresting)
Mayapplyfortotaldarknessorifblinded
SecondWind(swift)(154)
Tonoticeatargetwithtotalconcealment,youtakea10
penaltytoPerception(asastandardaction)
Ifreducedtoyourmaxhporless,catchsecondwindas
swiftaction.
Cover(157)
HealshpequaltoyourmaxhporyourCONscore,
whicheverishigher
+5coverbonustoRef(youcanignoreatargetscoverbonus
byaiming)
Canuseonlyonceperdayandonceperencounter;ifyou
areallowedanextrasecondwindperday,youarestill
limitedtooneperencounter
Mayapplyfortrees,lowwalls,vehicles,characters,droids
etc(multiplesourcesofcoverdonotstack).
Areaattacksthatmissdealnodamage
Todeterminecover,drawlinefromacornerofyoursqtoall
cornersoftargetssq.Ifanylinepassesthrusqorbarrier
thatprovidescover,targethascover.Targetdoesnothave
coveriflinerunsalongortouchestheedgeofawallorother
sqthatwouldprovidecover
Adjacentenemyneverhascover.
Largeorlargercreatures:Chooseany1sqitoccupiesto
determineifopponenthascoveragainstitsmeleeattacks.If
makingmeleeattackagainstlargecreatures,pickany1sqit
occupiestodeterminecover
CannotmakeAoOsagainsttargetswithcover
ImprovedCover(158)
+10coverbonustoRef(youcanignoreatargetscover
bonusbyaiming)
Mayapplyforpeeringaroundacornerorthruanaperture
Attackingthruanapertureorslitmayimposepenaltiesif
usinginappropriatemeleeweapon
TotalCover(158)
Cannotattackopponentwithtotalcover
DamageReduction(DR)(158)
DRisreducedfromdamagetaken.Specifieddamagesuchas
DR5/energyindicatesaweakness.Inthiscaseitmeans
theresnoDRagainstenergybutagainsteverythingelse.
WhendealingwithmultipleDR,applytheonesthatgivethe
highestbenefit.
LightsabersignoreDR,unlessspecificallynotedotherwise
Encumbrance&Speed(159)
IonDamage(159)
Normallivingcreatures(ie,nondroids):
SubtractiondamagefromtargetsHP
Ifreducedto0HPbyanionattack,livingcreature
fallsunconsciousasifstunned.
o ThetargetdoesnotmovedowntheCTregardlessof
whetherornotthedamagethresholdisexceededby
thedamage.
Droids,vehicles,electronicdevices,cyberneticallyenhanced
creatures:
o
o
o
o
o
SubtractiondamagefromtargetsHP
Ifiondamage(beforebeinghalved)exceedsDT,
targetmoves2CT.
IfiondamagereducestargetsHPto0,targetis
unconsciousordisabled.
LineofSight(160)
Drawalinefromanypointinyoursqtoanypointin
targetssq.Ifthatlinedoesntgothruasqthatprovidestotal
coverortotalconcealment,youhaveLOS.
Alinethatnicksacornerorrunsalongawalldoesnt
provideLOS
CreaturesdonotblockLOS
LineofeffectworkslikeLOS,exceptthatitignorestotal
concealment
ProneTargets(161)
Take5onmeleeattacks
Attackingapronetargetgrants+5melee,but5ranged
Wearingmediumorheavyarmororheavyloadreduces
yourspeedtonormal(64,43)
Cangiveyoutotalcoverifbehindalowwall(GMs
discretion)
Wearingheavyarmororheavyload,runningrestrictedto3x
speed(insteadof4x)
Reach(161)
Flyingcharacterscannotflywithheavyload
Flatfooted(150)
Afine,diminutive,ortinycreaturemustmoveintoyoursq
toattackyou(thisprovokesanAoOfromyou)
LoseyourdexteritybonusanddodgebonustoReflex
Youcanmakemeleeattackintoyourownspace,butnota
rangedattack
Flanking(meleeonly)(159)
ShieldRating(SR)(161)
+2flankingattackbonusifyouhaveanallyontheotherside
ofyouropponent
YousufferanyremainingdamagenotabsorbedbySR
HelplessOpponents(159)
Bound,sleeping,unconscious
Atargetcanbeconsideredhelplessifhesadjacenttoyou,is
unawareofyou,isnotincombat,cannotusehisDEXbonus
toRef,andhasnottakenreasonableprecautions(has
bodyguards;hashisbacktoawall)
Gain+5meleetoattackhelplesstarget(norangedbonuses)
HelplesstargettreatshisDEXasifitwere0(5modifier)
IfyoutakedamagegreaterthanyourSR,yourSRisreduced
by5.
Youcanrechargeshields&add5SRtoyourdamaged
shieldbyusing3swiftactions(canbeusedinconsecutive
rounds)tomakeDC20Mechanicscheck(fordroids,itsDC
20Endurancecheck)
ShootingorThrowingintoaMelee(161)
Youtake5rangedattackpenaltyifyouropponentis
adjacenttoanally
Stunning(162)
DamageTypes(KOTOR72)
Unlessotherwisenoted,thestunsettingforablasteror
rangedweaponhasamaxrangeof6sq.
Autofireandstunaretwoseparatesettingsandare
generallymutuallyexclusive.
Ifaweapondeals2typesofdamagesimultaneously,then
anyabilitythatdependson1damagetypeappliestoallthe
damagefromthatweapon.Ex:ifyouhaveprotection
againstenergydamage,yougainfullprotectionfrom
weaponsthatdealenergy&slashing,or,energy&
piercing.
Weaponswithstunsettingdosamedicedamageasregular,
unlessotherwiseindicated
FallingDamage(255)
SubtractstundamagefromtargetsHP
Makeattack1d20+20vsFort.
Ifstundamage(beforebeinghalved)exceedsDT,target
moves2CT.
Ifattacksucceeds,subjecttakes1d6damageforevery3m
(2sq)fallen,max20d6damage
IfstundamagereducestargetsHPto0,targetis
unconsciousordisabled
Ifattackfails,subjecttakeshalfdamage
Onlycreaturescanbestunned;droids,vehicles,andobjects
areimmune
Fallingcharacterlandsprone
Acreaturethusknockedunconsciousdoesntdieifitrollsa
natural1onitsCONcheckorfailsthecheckby5.
IftrainedinAcrobatics,canreducefallingdamage
Aweaponcanonlybeononealternatesettingotherthanits
defaultsetting(suchasautofireorstun)atatime.
CriticalHits(145)
VehicleStats&UniqueStarshipCrews(167)
VehicleInitiative:ThepilotsInitiativemodifier(orthePilot
skillmodifierifyouaretrained)+vehiclessizemodifier+
vehiclesDexteritymodifier.
Perception:CharactersnormalPerceptionmodifier.
ReflexDefense:ThevehiclesReflexDefenseisequalto10+
sizemodifier+armorbonus(orpilotsheroiclevel)+
Dexteritybonus.
Natural20alwaysacriticalhit.
Alltargetssubjecttocriticalhits,eveninanimateobjects
Effectsthatnegateanattack(suchasBlock,Deflect,
VehicularCombat,andaDP)cannegateacriticalhit
Defenses(145)
Ref=10+heroiclevelorarmor+DEX+class+natural
armor+sizemod(C10,G5,H2,L1,M+0,S+1,T+2,D+5,
F+10)
AttackRollsGunnersbaseattackbonus+vehicles
Intelligencemodifier+miscellaneousbonuses(pointblank
shot,weaponfocus,etc.)+2(iftrainedinPilotandfiring
pilotcontrolledweaponsfromthepilotsposition).
Fort=10+heroiclevel+CON*+class+equipment
BaseAttackBonus:Thegunnersbaseattackbonus.
Damagethreshold=Fort+sizemod(L+5,H+10,G+20,C+50)
Grapple:Avehiclesgrapplemodifierisequaltoitspilots
baseattackbonus+thevehiclesStrengthmodifier+the
vehiclesspecialsizemodifier(Large+5,Huge+10,
Gargantuan+15,Colossal+20,Colossal[frigate]+25,
Colossal[cruiser]+30,Colossal[station]+35).
Skills:Usethecharactersappropriateskillmodifiers(+
vehiclesizemodifier+vehicleDexteritymodifierinthecase
oftheInitiativeandPilotskill).Iftheshipscomputeris
friendlyorhelpfultowardsyou,youalsoaddtheships
IntelligencemodifierasanequipmentbonustoyourUse
Computerchecks.
Ifitisnotlistedabove,thanitisnotchangedbyhaving
uniquecreworisotherwiseexplicitlyspelledoutinthe
book.
*Nonlivingtargets(ex:droids)withoutCONscoresuse
STRinstead
Will=10+heroiclevel+WIS+class
Damagethreshold(146)
Ifdamagetakenequalsorgreaterthanthreshold,1CT
0HitPoints(146)
Move5CTandfallunconscious
Ifthedamagethatreducedyouto0HPequalsorexceeds
damagethreshold,characterdiesordroid/object/vehicleis
destroyed(cannotberepaired)
CanspendaFPtoavoiddeathandfallunconsciousoravoid
destructionandbedisabled;youcanspendthisFPevenif
youalreadyspentaFPthisround.
FallingUnconscious&Death(147)
After1min,makeDC10CONcheck(youcanttake10)
Ifsuccess,+1CT,gainHP=yourlevel,actnormallyonnext
turn(startingprone)
Iffail,remainunconsciousfor1hour,conditionbecomes
persistent(canthealnaturally,cantuserecover)untilyou
havesurgeryor8consecutiveuninterruptedhoursrest
10
Makeanothercheckeveryhourtoregainconsciousness
Iffailby5ormoreorifroll1onthischeck,youdie
Iftakedamageequaltoorexceedthreshold,youdie
Ifsubjectedtocoupdegrace,youdie
Ifyoureceiveanykindofhealing,move+1CTandact
normallyonnextturn(startingprone)
Fordroids:Ifrepaired,+1CTandactnormallyonnextturn
(startingprone)
Forobjects,devices,vehicles:Ifrepaired,+1CT
AcharacterwhodiescanberevivedusingRevivify:Treat
Injury(trainedonly)DC25torevivecreaturewithin1
roundofitsdeath
NaturalHealing(148)
Onceperday,with8consecutiveuninterruptedhoursrest
regainHP=levelandremovedebilitatingconditions
Skills (57)
Ifyoufailby5ormore,usuallybadconsequences
SampleSkillDCs
Taskdifficulty
Veryeasy
Easy
Medium
Tough
Challenging
Formidable
Heroic
Superheroic
DC
0
5
10
15
20
25
30
35
Nearly
impossible
40
Example
Noticealargecreature
Climbaknottedrope
Gatherlocalnewsandrumors
Performfirstaid
Sabotageanelectronicdevice
Escapebindercuffs
Jumpa10meterchasm
Climbanoverhangingbalconyinthe
rain
ConvinceaSithLordthatyouarehis
trustedlieutenantsreplacement.
Iftendedbyanother,regainadditionalHP=level
Cannothealnaturallywithapersistentcondition
AverageSkillBonuses
Whenyoutakedamagethatequalsorexceedsyourdamage
threshold,youmove1CT
Skillbonus
+0andlower
+1to+5
+6to+10
IfyourepushedtothebottomoftheCT,youfall
unconscious(ifyoureadroid,youredisabled)
+11to+15
IfavehicleispusheddowntheCT,allthevehicles
occupantssufferthevehiclesCTpenalty;thispenaltystacks
withtheindividualoccupantsCTpenalty
+16to+20
+21to+25
Conditions (148)
RemovingConditions(148)
Userecoveraction,3swiftactions,canbespreadacross
consecutiverounds
Onceperday,with8consecutiveuninterruptedhoursrest
removesmostdebilitatingconditions(excepthunger,
poison,disease)
PersistentConditions(149)
Ex:poison,disease
CannotuseRecoverorhealnaturally
Removebysatisfyingrequirementsstatedinitsdescription
ConditionTrack(149)
0 Normal
1 1penaltytoalldefenses
1penaltyonattackrolls,abilitychecks,andskillchecks
2 2penaltytoalldefenses
2penaltyonattackrolls,abilitychecks,andskillchecks
3 5penaltytoalldefenses
5penaltyonattackrolls,abilitychecks,andskillchecks
4 Moveathalfspeed
10penaltytoalldefenses
10penaltyonattackrolls,abilitychecks,&skillchecks
5 Helpless(unconsciousordisabled)
+26andhigher
Skilllevel
Commoncitizen;nosignificanttraining
Hassomenaturalaptitudeortraining
Amongthebestinthecityoronthe
continent
Amongthebestontheplanetorinthe
system
Amongthebestinthesector
Amongthebestintheregion(Core,Mid
Rim,etc.)
Amongthebestinthegalaxy
OpposedChecks(58)
Ifthereisatie,characterwithhigherskillmodifierwins.If
thesearethesame,rollagain
Rerolling(featorspeciestrait)(59)
Youmustdeclareyouareusingthisoptionbeforeeffectsare
resolved
Favorable&UnfavorableCircumstances
(59)
Givetheskillusera+2circumstancebonustorepresent
circumstancesthatimproveperformance,suchashavingthe
perfecttoolforthejob,gettinghelpfromanothercharacter,
orpossessingunusuallyaccurateinformation.
Givetheskillusera2penaltytorepresentcircumstances
thathamperperformance,suchasbeingforcedtouse
improvisedtoolsorpossessingmisleadinginformation.
ReducetheDCby2(orassignpenaltiestoanopposed
check)torepresentcircumstancesthatmakethetaskeasier,
suchashavingafriendlyaudienceorperformingworkthat
doesnthavetobeperfect.
11
IncreasetheDCby2(oraddbonusestoanopposedcheck)
torepresentcircumstancesthatmakethetaskharder,such
ashavingahostileaudienceorperformingworkthatmust
beflawless.
FallProne/StandUpFromProne(trainedonly)(63)
DC15fallproneasfreeactioninsteadofswift
DC15tostandupfromproneasswiftinsteadofmove
FightDefensively(63/152)
Cooperation(61)
EachhelpermakesaskillcheckDC10(canttake10)togive
leaderofeffort+2bonus.
Standardaction;iftrainedinAcrobatics,gain+5dodge
bonustoRefwhenfightingdefensively(insteadof+2)
NumberofhelperslimitedbyGM
Fullroundaction;iftrainedinAcrobatics,gain+10dodge
bonustoRefwhenfightingdefensivelyandmakingno
attacks(noAoOseither)(insteadof+5)
ArmorCheckPenalty(61)
LongFalls(KOTOR30)
Ifwearingarmoryourenotproficientwith,youtake2for
light,5formed,10forheavy
DC20tolandonatargetnearasquareyouwouldnormally
landin.Youcanadjustyourtargetby1sqforevery60m
fallen.
Acrobatics (canttake10or20)(62)
Favorableorunfavorablecircumstanceadjustmentsmay
apply(ex:amountofwind;baggyclothing)
Skillcheckneednotbethesameskill
Balance(62)
NarrowSurface
815cmwide
47cmwide
Lessthan4cmwide
Slipperyorunstablesurface
Moveathalfspeed
AcrobaticsDC
10
15
20
+5
Consideredflatfootedunlessyouretrained
FailmeansyoufallproneandmustcheckDC15tocatch
ledgeorwire
Low,High,&ZeroGravityEnvironments(trained
only)(FU29)
DC20tonegatethe2attackrollpenaltiesinlow&high
gravityenvironments.
DC20,swiftactiontolessentheattack&skillpenaltiesfrom
zerogravityfrom5to2
NimbleCharge(trainedonly)(S&V19)
DC25tochargethroughlowobjectsathalfspeed
DC35tochargethrudifficultterrainatnormalspeed
Iftakedamagewhilebalancing,makeAcrobaticscheckDC=
damagetoavoidfalling
Iffail,cannotattackattheendofyourmove
CatchItem(trainedonly)(S&V19)
ReduceFallingDamage/FallingObjectsDamage
(trainedonly)(63)
DC20asfreeactiontocatchtheitemafteryouhave
disarmedanopponent(musthave1handfree)
CrossDifficultTerrain(trainedonly)(63)
DC15tomoveatnormalspeedthrudifficultterrain(instead
ofhalfspeed)
EscapeBonds/EscapeArtist(63/S&V19)
Situation
Escaperopes
AcrobaticsDC
1d20+oppo
nentsDEX+10
Escapenet
15
Escapebindercuffs 25
Escapefrom
Grapplers
grapple
grapplecheck
Wrigglethrutight 20
space
Reducetime
+10
(trainedonly)
Time
1min
Fullround
1min
Standard
DC15treatfallasifitwas3m(2sq)shorterwhen
determiningdamage.Forevery10pointsyoubeatDC,
subtractadditional3m(2sq).Ifyoumakecheckandtakeno
damagefromfall,youlandonyourfeet.Youcanusethis
alongwithJumpDownfromJumpskill.
DC15takehalfdamagefromfallingobject
Tumble(trainedonly)(63)
DC15,tumblethruthreatenedsquareorenemysfighting
spaceaspartofyourmovewithoutprovokingAoO
Eachthreatenedoroccupiedsquarecountsas2sqof
movement
Youcannottumbleduringacharge
Move
1min5rounds
FullroundStandard
StandardMove
12
Climb(cantake10only)(63)
Examplewallorsurface
DC
Slopetoosteeptowalkup;knottedropewithawallto
0
braceagainst.
Ropewithawalltobraceagainstoraknottedrope,but
5
notboth.
Surfacewithledgestoholdontoandstandon,suchasa 10
veryroughwall.
Surfacewithadequatehandholdsandfootholds(natural 15
orartificial),suchasaveryroughnaturalrocksurfaceora
tree;anunknottedrope.
Unevensurfacewithsomenarrowhandholdsand
20
footholds.
Roughsurface,suchasanaturalrockwallorabrickwall. 25
Overhangorceilingwithhandholdsbutnofootholds.
25
Perfectlysmooth,flat,verticalsurfacecannotbeclimbed.
Climbinginsideanairductorotherlocationwhereone
10
canbraceagainsttwooppositewalls
Climbingacornerwhereyoucanbraceagainst
5
perpendicularwalls
Surfaceisslippery
+5
AcceleratedClimbing:toclimbatfullspeedasfullround +5
orhalfspeedasmoveaction
ExtremeConditions:(FU29)Foreachextreme
+5
circumstance(highaltitude,weather,temperature,
unusualclimbingsurfaces).Negatethepenaltybyusing
specializedclimbinggear.
WitheachsuccessfulClimbcheck,youcanadvanceup,
down,oracrossaslopeorawallorothersteepincline(or
evenaceilingwithhandholds).Aslopeisconsideredtobe
anyinclineoflessthan60degrees;awallisanyinclineof60
degreesorsteeper.
Youcanclimbathalfyourspeedasafullroundaction.You
canclimbatofyourspeedasamoveaction.
AfailedClimbcheckindicatesthatyoumakenoprogress,
andacheckthatfailsby5ormoremeansthatyoufallfrom
whateverheightyouhavealreadyattained.
CatchingYourselfWhenFalling:Climbcheck(DC=the
wallsDC+20)todoso.Aslopeisrelativelyeasiertocatch
yourselfon(DC=theslopesDC+10).
MakingHandholdsandFootholds:Youcanmakeyour
ownhandholdsandfootholdsbypoundingpitonsintoa
wall.Doingsotakes1minuteperpiton,andonepitonis
neededpermeter.Aswithanysurfacewithhandholdsand
footholds,awallwithpitonsinithasaDCof15.Inthesame
way,aclimberwithaniceaxeorsimilarimplementcancut
handholdsorfootholdsinanicewall.
Special:Someoneusingaropecanhaulacharacterupward
(orlowerthecharacter)bymeansofsheerstrength.Formula
isStrengthscoresquaredx0.5.Resultiskgyoucanlift
Ifyoutakedamagewhileclimbing,makeaClimbcheck
againsttheDCoftheslopeorwall.Failuremeansyoufall
fromyourcurrentheight.
ClimbinginLoworHighGravity(KOTOR30)
Lowgravity:DCishalved,movementdoubled
Highgravity:DCdoubled,movementhalved(min.1sq)
Deception(cantake10only;iffail,cantretry)
(64)
AlternateStory(trainedonly)(S&V19)
ToattemptasecondDeceptionchecktoconveydeceptive
informationorcreateadeceptiveappearancewhenyoufail
thefirst,at10penalty
Cheat(trainedonly)(S&V19)
TouseyourDeceptioncheckinsteadofyourWisdomwhen
gambling.
Whengamblingagainstothers,theygettomakea
Perceptioncheck;ifitexceedsyourDeceptioncheck,youre
caught
Whengamblingagainstthehouse,yourDeceptionmust
beatthelocalsecurity(DC15forcommon,DC25forgood,
DC35orhigherforbest);iffail,yourecaught
DeceptiveAppearance(64)
OpposedbytargetsPerceptioncheck
Torushandcreatedeceptioninlesstime,10penalty,create
in1stepfastertime(minimumofSimple)
Typeofdisguise
orforgery
Simple
Moderate
Difficult
Incredible
Outrageous
Timetocreate
disguiseorforgery
1min
10mins
1hour
1day
2weeks
DeceptiveInformation(64)
MustovercometargetsWillofanywhounderstandyou
Seetablebelowfortimeittakestoconveydeceptive
information&yourcheckmodifier
Torushandconveydeceptiveinformationinlesstime,10
penalty,createin1stepfastertime(minimumofSimple)
Ifcreatingmultipledeceptions,suchasforgeryand
deceptiveinformation,mustsucceedtargetsPerception
checkandWilldefwithyourDeceptionroll.
Failureby10orlessmeanstargetwasunwillingtogoalong
withit
Failureby11+meanstargetseesthrudeception
Climbing&Combat
Whileclimbing,opponentsgeta+2bonusonattackrolls
againstyouandyouloseyourDEXbonustoRef
13
Timeto Check
Convey Modifier Description
1stndrd
+5
Asimpledeceptionworksinthetargetsfavorormatchesthetargetsexpectations,anditrequires
action
nothingyoudonthaveonhand.Simpledeceptionsincludeconvincingajunkdealertobuysome
stolendroids;disguisingyourselfassomeonenonspecificofsimilarsize,species,andgender;and
creatingafalseIDthatwillpasscasualinspectionbutnotcarefulscrutiny.
Moderate Fullrnd
+0
Amoderatedeceptionisbelievableanddoesntaffectthetargetmuchonewayortheother,andyou
action
havemostofthepropsyouneed.Moderatedeceptionsincludeconvincingasuspiciousguardthat
yourenotathief;disguisingyourselfasamemberofanotherspeciesorgender;andcreatingafalseID
goodenoughtopassvisualscrutinybutnotelectronicscreening.
Difficult
1minor
5
Adifficultdeceptionisalittlehardtobelieve,putsthetargetatsomekindofrisk,orundergoes
more
scrutiny.Examplesincludeconvincingagroupofthugsthatyourewillingandabletobeatthemina
cantinafight,forgingstarshiptranspondercodes,impersonatinganofficerwellenoughtogivetroops
orders,andcreatingfalseofficialdocumentsgoodenoughtopasselectronicscreening.
Incredible 1minor
10
Anincredibledeceptionishardtobelieve,presentsasizablerisktothetarget,orrequirespassing
more
intensescrutiny,Incredibledeceptionsincludeconvincingareputablestarshipdealertobuyastolen
Imperialshuttle,impersonatingsomeonewellenoughtoconvinceanoldfriend,andforgingfalse
credits.
Outrageous 1minor
20
Anunlikelydeceptionisalmosttoounlikelytoconsiderorrequiresmaterialyoujustdonthave.
more
OutrageousdeceptionsincludeImpersonatingaJedi(withoutanyForcesensitivity)wellenoughto
foolanotherJedi,claimingtobetheEmperorindisguiseandgivingorderstostormtroopers,and
forgingimportantdocumentswithnopropertoolsorexamplestoworkwith.
Deception
Simple
CreateaDiversiontoHideortoHideanItem(64/FU
29)
Innuendo(trainedonly)(S&V19)
StandardactionvsalltargetsWilltoattemptStealthcheck
whiletargetsareawareofyou(tohideanitem,seeConceal
IteminStealth)
DC10forsimplemessages
TotransmitasecretmessagetoanothertrainedinDeception
DC1525forcomplexmessages
Youmustbeabletoreachahidingplaceinamoveaction
AnywhoseeandhearmessagecanusePerceptiontobeat
theDCandfigureitout
FeignHaywire(DroidsOnly)(FU29)
Subjecttocircumstancepenalties(ex:loudnoise,dim
lighting,distance)
FullroundactionvsalltargetsWilltomaketargetsflat
footedagainstyou.
WhilePilotingaVehicle(SotG18)
Ifyoutakeanyaction,targetsarenolongerflatfootedatthe
endofyourturn.
Tofeintorcreateadiversiontohidewhilepilotingvehicle
(feintmakestargetflatfootedagainstyourfirstattackonly,
notthoseofyourgunners)
Feint(cannottake10,canretryfreely)(66)
Addvehiclessize&DEXmodifierstoyourDeception
check;takea5penaltyifyourenottrainedinPilot
StandardactionvstargetsInitiativechecktomaketarget
loseDEXbonustoRefforyourfirstattackmadeinthenext
round
Endurance (66)
5penaltytononhumanoidsorcreatureswithINTlower
than3
ForceMarch(66)
GroupFeint(cannottake10)(S&V19)
Eachhourofwalkingafter8hours,makeDC10Endurance
check(+2perhourafterthefirst)
Fullroundaction
Iffail,1persistentCT,removebyrestingfor8h
Targetanynumberofclearlyvisibleopponentswithin6sq
vstargets;eachtargetbeyondfirstimposes5penalty
HoldBreath(66)
RolloncetosetDCforopponentsInitiativecheck;
opponentsyoubeatareflatfootedagainstfirstattackyou
makeagainsthiminnextround
Canholdbreathfor#ofrounds=CONscore.
Afterthis,makeDC10Endurancecheck(+2perroundafter
thefirst)tocontinueholdingbreath
Iffail,mustbreatheor1CT.Ifunabletobreatheafter
fallingunconscious,youdie
14
IgnoreHunger(66)
Cangowithoutfoodfor#days=CONmodifier(min1)
Afterthis,makeDC10Endurancecheck(+2perdayafter
thefirst)
Iffail,1persistentCT,removebyeating
IgnoreThirst(66)
Cangowithoutwaterfor#hours=3xCONscore
Afterthis,makeDC10Endurancecheck(+2perdayafter
thefirst)
Iffail,1persistentCT,removebydrinking1Lwater(x10
foreverysizelargerthanM,div.by10everysizesmaller
thanM)
Run(66)
Fullroundaction,move4xspeed(3xifheavyarmoror
heavyload)
LoseDEXbonustoRef
Canrunfor#ofrounds=CONscore
Afterthis,makeDC10Endurancecheck(+1perroundafter
thefirst)tocontinuerunning
Iffail,1persistentCT,removebyrestingfor#ofrounds=
roundsspentrunning(whileresting,canonlymoveyour
speed)
SleepinArmor(66)
DC10forlightarmor,DC15formed,DC20forheavy
Iffail,1persistentCT,removebysleepingfor8h
Swim(66)
DC15eachhour(DC10iftreadingwater,ie,stayingafloat)
(+2perhourafterthefirst)
Iffail,1persistentCT,removebyrestingforamountof
time=timespentswimming(whileresting,cannotswimor
treadwater)
FindaGoodScore(trainedonly)(S&V19)
1hour;DC=10+characterleveltofindillicitprofitable
work,gaining+10%morethannormalcreditpayout
UsejobgeneratorS&V78
Failbylessthan5meansyoufindworkatnormalpayrate.
Failby610meansyoufindworkat90%payrate
Failby11+meansyoufindnowork
Identify(anItemsFunction)(S&V20)
DC20,+1additionalfact/infoforevery5pointsoverthe
DC
LearnNewsandRumors(67)
DC10formajornews&popularrumors
DC20&50crinbribesfordetailedunclassifiedfactsofnews
storyordeterminingveracityofrumor
LearnSecretInformation(67)
DC25and5000crbribesforclassifiedinfo,Ex:classified
reports,blueprints
DC30orhigherand50,000crormorefortopsecret
information.Ex:DeathStarblueprints.
Eachcheck=1d6hourstimespent
Iffailby5ormore,someonenoticesyourpokingaround
andcomestoinvestigate,arrest,orsilenceyou
WithPersuasion,canreducemonetarycosttoGatherInfoby
50%(seeHaggleunderPersuasion);generallyDC25for
Indifferentattitude
LocateIndividual(67)
Analysis(trainedonly)(FU30)
DC25and50crbribesifhestryingtohidehis
presence/activities
DC15toanalyzedatagatheredafterusingGather
Informationtoadd+10bonustooriginalcheck
Youget+10competencebonusforcompleteinfo,or5to10
penaltyforincompleteorunreliableinfo
DC15ifrelativelyeasytolocate
QuickIntel(trainedonly)(S&V20)
+10DCtohalvethetimerequiredtoGatherInformation
(mustdeclarethisusebeforerolling)
FindaBlackMarketObject(119)
Mustpayitemscostmultiplied&waitrequiredtime
15
Initiative (cantake10only)(68)
Youcantake10onlyifyoureabouttolaunchanattackon
someone(suchasanambushagainstunawaretargets),have
preparedyourself,andaretheoneinitiatingtheencounter.
AvoidFeint(68)
OpposeopponentsDeceptioncheckwithyourInitcheck.
Mustmeetorbeathischecktoavoidfeint.
Startbattlewhilepilotingavehicle(170)
Whenpilotingavehicle,youmustapplyvehiclessize
modifiertoyourcheck.IfyouaretrainedinPilot,youmay
useyour[Pilotskillmodifier+vehiclessizemodifier+
vehiclesDexteritymodifier]asyourInitiative.
VehicleSize
Colossal(alltypes)(ships)
Gargantuan(Xwing)
Huge(ATST)
Large(speederbike)
VehiclesInitiative,Pilot,&Ref
modifier
10
5
2
1
Jump(cantake10,cantake20iftheresno
dangerinfalling)(68)
Distancecoveredbylongjumporhighjumpcountsagainst
yourmaxmovementinaround.NOTE:1sq=1.5meters
LongjumpDC=distance(inmeters)x3.DCisdoubled
withoutminimum4sqrunningstart
HighjumpDC=distance(inmeters)x12.DCisdoubled
withoutminimum4sqrunningstart.DChalvedifusinga
polevault
JumpdownDC15totreatfallas3m(2sq)shorterfor
determiningfallingdamage.Forevery10pointsbywhich
youbeattheDC,youcansubtractanadditional3mfromthe
fall.YoucanusethisalongwithReduceFallingDamage
fromAcrobatics.
Knowledge (cantake10only,cantretry)
Technology:functionandprincipleoftechnologicaldevices,
aswellasknowledgeofcuttingedgetheoriesand
advancements.
Knowledge(Bureaucracy)(118)
GettingaLicence
Mustpayfeerequired(percentageofobjectyouretryingto
get)
MakecheckvsDCbelow(canttake10or20)&wait
requiredtime
Restriction License
Knowledge Time
Rating
Fee1 BureaucracyDC Required
Licensed
5%
10
1day
Restricted
10%
15
2days
Military
20%
20
5days
Illegal
50%
25
10days
1Thelicensefeeisgivenasapercentageofthelicensed
objectsbasecost.
Iffail,mustwaitrequiredtimebeforetryingagain
Youneedonlybuyasinglelicenseforeachindividualitem.
Knowledge(Tactics)(cantake10only)(CW27)
AnticipateEnemyStrategy(trainedonly)(CW27)
DC=targetsWill(mustbewithinLOS),moveactionto
anticipateifatargetwillattack,whoitintendstoattack,ifit
willmove,orusespecialstrategies
BattlefieldTactics(trainedonly)(CW27)
DC20,3swiftactionsonconsecutiveroundstograntextra
standardactionstoothercharactersifyouarecommanding
aunitinmasscombat(seeMassCombatCW95)
Mechanics (cantake10or20)(68)
CharactersthatareuntrainedinMechanicscanstillaid
another
(68)
DC10forcommonknowledge
DC1525forexpertknowledge,trainedonly.
Bureaucracy:Businessprocedures,legalsystemsand
regulations,andorganizationalstructures
Galacticlore:Planets,homeworlds,sectorsofspace,galactic
history,andtheForce
Lifesciences:Biology,botany,genetics,archaeology,
xenobiology,medicine,andforensics
Physicalsciences:Astronomy,astrogation.chemistry,
mathematics,physics,andengineering
Socialsciences:Sociology,psychology,philosophy,theology,
andcriminology
BiotechAdaptation(trainedonly,requirestoolkit)
(LE31)
GraftTechnology:DC25&1hourtotreatabiotechdevice
asanonbiotechdeviceofthesametypeforpurposesof
MechanicsandUseComputerchecks(butdoesnotallow
useoftheTechSpecialistfeat)
MechanicalEnhancements:DC25&1hourtoconnecta
devicetoapieceofbiotechthathasbeengrafted(see
above).Youcannowtreatabiotechdeviceasthoughitalso
hadthetraitsofthedeviceyouhaveenhanceditwith.You
canonlyenhanceabiotechdevicewithanotherdeviceofits
sizeorsmaller.
Tactics:Techniquesandstrategiesfordisposingand
maneuveringforcesincombat
16
BoobyTrap(trainedonly,requirestoolkit)(S&V20)
Toinstallboobytraptodamagenextpersonwhousesitem
(usingyourbaseattackbonusvsRef)
SeeDisableDevicetableforsabotageDCs
Forevery1d4damageyouwantthetraptodeal,increase
DC+5.
BuildObject(trainedonly,requirestoolkit)(FU30)
SeeFU30
DisableDevice(trainedonly,requiressecuritykit)
(68)
Fullroundaction
ImprovisedConnection(requirestoolkit)(LE32)
DC20&1hourtoconnectelectronicdevicesorcomputers
withoutpropercables,usingimprovisedmaterials.
JuryRig(trainedonly,cannottake20)(70)
DC25,fullroundactiontomaketemporaryrepairsto
disabledmechanicalorelectronicdeviceto+2CTandgrant
1d8HP(Attheendofsceneorencounter,itmoves5CT
andbecomesdisabledagain.)
+5bonuswithtoolkit
Device
Simple
DC
15
Tricky
20
Complex
Attackrollofnatural25disablesweapon;ifnatural1,
weaponexplodesdealingmodifieddamagetoyouandhalf
damagetoalladjacents
25
Examples
Sabotagemechanicaldevice,jam
ablaster,bypassmechanical
lock
Sabotageelectronicdevice,
bypassbasicelectroniclock
Disarmelectronicsecurity
system,bypasscomplex
electronicormechanicallock
Toleavenotrace
+5
oftampering
Iffailby5ormore,somethinggoeswrong,ex:trapis
sprung,devicenotdisabled(butyouthinkitis)
EnvironmentalAdaptation(requirestoolkit)(RE28)
10minstoadapt1object,or1hourtoadapt1vehicle(taking
20takes20timesaslong)
IfyourcheckresultisgreaterthanobjectsFort,useyour
checkresultinsteadofFortwhenobjectisattackedby
extremetemperaturesoratmospherichazards
HandleExplosives(trainedonly)(69)
DC10fullroundtoset/connectdetonatortoexplosive.Fail
meansexplosivedoesntgooff.Failby10+meansitgoesoff
duringinstallation
MakeexplosivedifficulttodisarmDC=DCtodisarm5
(mustdeclarethisuseandsettheDCbeforesettingthe
explosive;minimumDC10)
Toplaceexplosivetodamagevehicleorstructure,GM
makeschecksecretly:Result15ignoresDR,result25deals
doubledamage,result35dealstripledamage.(Allother
targetswithinburstradiustakenormaldamage)
DisarmExplosiveDevice(requiressecuritykit);DC15
unlessdevicewassetwithhigherdisarmcheck;iffailby5+,
explosivedetonateswithyouadjacenttoit.
ModifyDroid(trainedonly,requirestoolkit)(70/
197)
Toattachnewequipmenttodroids
Encumbrancerulesapplywhenaddingnewequipment
Toadd,remove,orreplacedroidssystem:
System
Locomotion
Processor
Appendage
Accessory
Tool,weapon,or
instrumentmounted
onappendage
Selfmodification
(locomotion,
appendage,or
accessoryonly)
DC
25Mechanics
20UseComputer&
20Mechanics
20Mechanics
15Mechanics
15Mechanics(DC20
toinstallweaponon
1st,2nd,3rd,5thdegree
droids
Youtake5penalty;
cannotreplaceor
installaprocessoron
yourself
Timeto
complete
1day
1day
1hour
1hour
10mins
RechargeShields(trainedonly)(70)
DC20,3swiftactionsonsameorconsecutiveturnsto
restoreSR5
RefitAntiquatedVehicleorWeapon(trainedonly)
(LE31)
Refitanantiquatedvehicleorweaponwithmodern
technology,applyingtherefittedtemplatetothebasevehicle
orweapon
Costs20%ofbasevalueofvehicleorweaponforraw
materials
HotShot(trainedonly,requirestoolkit)(S&V20)
Tooverloadanenergyweapontodeliver+3damage
1hour,DC20+5foreverysizeabovetiny
17
SizeofObject
TimetoRefit
Mediumorsmaller 1day
Large
2days
Huge
5days
Gargantuan
10days
Colossal
20days
Colossal(Frigate)
60days
Colossal(Cruiser)
180days
Colossal(Station)
360days
IfmultiplecharacterstrainedinMechanicsworkontherefit
simultaneously,dividetheamountoftimetakenbynumber
ofcharacters(toamaxof20characters,minimumof1day)
RegulatePower(trainedonly)(70)
DC20,3swiftactionstomovevehicle+1CT
RepairObject(trainedonly)(70)
DC20,1hourtorepairdamagedordisabledobject,
restoring1d8HP&removingpersistentconditions
Ifyouarerepairingdamagedvehiclewhileonboard,you
takepenaltyonMechanics=CTpenaltyofvehicle
RepairDroid(trainedonly,requirestoolkit)(70)
DC20,1hourtorepairdamagedordisableddroid
RestoresHP=droidslevel&removespersistentconditions
Droidrepairingitselftakes5penalty
ShutDownanunwillingdroid(188)
Cannotshutdownanunwillingdroidthathaslockedaccess
unlessitsdisabledorotherwisehelpless
Ifdroiddoesnthavelockedaccess,youmustGrabthedroid
thenmakeMechanicscheckvsdroidsWillasastandard
actionwhileitsgrabbedtoshutitdown.
NoticeTargets(70)
ReactioniftargetisentersyourLOS
Activelylookingforhiddenenemiesisstandardaction,
opposedbytargetsStealthcheck
Iftargetnotsneaking,DCbasedonsize,C=15,G=10,H=5,
L=0,M=5,S=10,T=15,D=20,F=25
Take5penaltyforevery10sqofdistancebetweenyouand
target.
Take5penaltyiftargethasconcealmentorcover/10
penaltyiftotalconcealmentortotalcover
Take10penaltyifyouresleeping
Tonoticeiftargethasconcealedweaponsorobjects,
opposedbytargetsStealthcheck.Ifyouwincheckby5+,
youtellwhatkindofobject/weaponishidden.Gain+10
bonusifphysicallysearchtarget,fullroundaction;canonly
beusedonwilling,pinned,orhelplesstarget
Search(70)
Fullroundactiontoexamine1sqarea
DC15(ormoreifwellhidden)tofindhidden
compartments,secretdoors,traps,etc
QuickSearch(trainedonly)(S&V20)
Takea10penaltytosearcha5squareareaor5cubicmeter
volumeofgoodsasafullroundaction
SenseDeception(70)
Reaction,opposedbyopponentsDeceptioncheck
SenseInfluence(71)
DC20,fullroundactiontosenseiftargetunderthe
influenceofamindaffectingeffect
Perception (cantake10or20)(70)
LongRangeSpotter(trainedonly;requires
electrobinoculars)(CW27)
AvoidSurprise(70)
TousePerception(DC10)toaidanotheronanattackroll
madebyanallyoralliedvehicle
Makecheckasreactiontoavoidsurpriseatstartofbattle
(seeNoticeTargets)
Blindness(254)
Ablindedcreaturecantsee,takes2Refpenalty,losesDEX
bonustoRef,movesathalfspeed,takes5penaltyon
Perceptionchecks
Allopponentshavetotalconcealmentfromblindedcreature
Allchecksandactionsthatrelyonvisionautomaticallyfail
Eavesdrop(70)
Mustbeabletoseetarget,targetmustbeatleast50sqfrom
you&ally,allymustbeabletohear&understandyou
StarshipScalePerception(SotG18)
Youtake10penaltyforevery1sqofrange(ratherthan
10sq)
Retry(71)
Asaswiftaction,youmayattempttoseeorhearsomething
thatyoufailed(orbelieveyoufailed)tonotice
DC10todetectandidentifydistantandambientnoises
DC10toeavesdrop;DC15innoisyareas;DC25invery
loudareas
18
Persuasion (cantake10only;iffailcant
ImprovisedCommunication(FU31)
Iffail,cannotretryonsametargetfor24h
DC=[20][targetsINTmodifier]tocommunicatesimple
conceptswithsomeonewhodoesntunderstandyour
languageortocommunicatenonverballywithanother
Bribery(FU31)
Haggle(71)
retry)(71)
Risk
Requestiswithinofficialsregularduties
DC
10
Requestisoutsideofficialsduties,butwithinhis
ability
Requestisoutsideofficialsduties,andnoteasily
concealed
Requestispersonallydangeroustoofficial
20
+15
Briberyamountisdoublethegoingrate
10
Briberyamountisquadruplethegoingrate
Briberyamountistentimesthegoingrateorhigher
15
20
Current
attitude
Hostile
Unfriendly
Indifferent
Friendly
Helpful
30
Toaddorreduce50%tosellpriceoraGatherInformation
check;checktableforDC;targetwillnotpaymorefor
commonitemsthatcaneasilybeobtained
ChangeAttitude(71)
Fullround;vstargetsWilltoimproveattitudeby1step
(targetmusthaveINTof2+andbewithinLOS)
5iftargetcannotunderstandyourlanguage
Thecreature
Takesriskstoharmyou,usuallyattackingonsight
Wishesyouillbutwontgooutifitswaytoharmyou
Regardyouasneitherathreatnoranallyandprobablydoesntattackyou
Wishesyouwellbutwonttakelifethreateningrisksonyourbehalf
Takesriskstohelpyou
YourPersuasioncheckmod
tochangecurrentattitude
10
5
2
+0
Intimidate(71)
VehicleActionsOverview:
Intimidatesituation
Modifier
Targetishelplessorcompletelyatyourmercy
+5
Targetisclearlyoutnumberedor
+0
disadvantaged
Targetisevenlymatchedwithyou
5
Youareclearlyoutnumberedordisadvantaged 10
Youarehelplessorcompletelyatthetargets
15
mercy
FullroundactionvsWilltoforce1creaturewithINT1+to
backdown,surrenderapossession,revealapieceofinfo,or
fleeforashorttime.
Action
Alloutmovement
Attackrun
Attackwithavehicleweapon
Avoidcollision
Dogfight
Fullstop
Increasevehiclespeed
Move
Raise/lowershields
Ram
Rechargeshields
Reroutepower
Youmustbevisibletotarget
Cannotforcetargettoendangerhislifeorallieslives
Haggle
DC
Cant
30
25
20
15
Time
Fullround
Standard
Standard
Reaction
Standard
Swift
Swift
Move
Swift
Fullround
3swiftactions
3swiftactions
Iffail,cannotretryonsametargetfor24h
Aftersuccess,targetbecomes1stepmorehostilewhenyou
arenolongerathreat
Pilot (cantake10only)(71)
Mustapplyvehiclesizemodtocheck
VehicleSize
Colossal(alltypes)(ships)
Gargantuan(Xwing)
Huge(ATST)
Large(speederbike)
VehiclesInitiative,
Pilot,&Refmodifier
10
5
2
1
AvoidCollision(173)
DC15asareactiontoreduceornegatecollisiondamage
Cannotavoidifintentionallyramming
Ifsucceed,alltargetsinvolvedincollisiontakehalfdamage.
Ifsucceedinstarshipscale,nocollisionoccurs
Dogfight(171)
Standardaction,engagedogfightagainstadjacentenemy
airspeederorstarfighter(starshipscale)
Youtake5penalty,opposedbyenemysPilotcheck
Atsuccess,youandtargetareengagedindogfight
19
FallProne:Amountcanfallproneasaswiftaction.Ifthe
mountistrainedinAcrobatics,itcanfallproneasafree
actionwithasuccessfulDC15Acrobaticscheck.
EngageEnemy(trainedonly)
CanmakePilotcheckinplaceofInitiativewhenstarting
combat
MountedCharge:Youcanchargewhileridingamount.As
astandardaction,youcanmoveyourmountsspeed
(minimum4sq)inastraightline,andthenyouoryour
mountcanmakeameleeattackattheendofmovementwith
a+2competencebonustotheattackrollanda2penaltyto
Refuntilthestartofyournextturn.Youcanchargethrough
squarescontaininglowobjectsanddifficultterrain,but
doingsocoststwiceasmuchpersquareasnormal.Youcan
chargethroughsquaresoccupiedbyenemiessmallerthan
thesizeofyourmount,butnotsquaresoccupiedbyenemies
ofthesamesizeasorlargerthanyourmount.Afteryou
resolveachargeattack,youcantakenofurtheractionsthis
turn.Youcanusefeatsthatmodifythechargeactionwhen
makingamountedchargeattack.
FlyCasual(trainedonly)(S&V20)
UseDeceptioninsteadofPilottogiveadeceptive
appearance
IncreaseVehicleSpeed(trainedonly)(canttake10)
(72)
DC20swiftaction
Iffail,speeddoesntincrease,vehicle1CT
Ifsucceed,speedincreasesby1squntilstartofyournext
turn.Every5pointsover,speedincreases+1sq.
Ram(172)
StandUp:Standingamountupfromaproneposition
requiresamoveaction.AmounttrainedintheAcrobatics
skillcanstandupasaswiftactionwithasuccessfulDC15
Acrobaticscheck.
Fullroundtoramtarget
Ride (cantake10only)(72/UR61)
Thebeastusestheridersactions,suchasamoveactionto
moveuptoitsspeed,orastandardactiontouseitsnatural
weapons,or3swiftactionstoallowthemounttomoveup
theCTwiththerecoveraction.
Stealth (cantake10only)(72)
Sneak(72)
Moveaction,unlessotherwisenoted
Ridingtask
Guidewith
knees
Stayinsaddle
Usemountas
cover
Softfall
Leap
Controlmount
inbattle
Description
Touse2handsincombat.Iffail,can
useonly1hand.
Reactiontoavoidfallingwhenmount
boltsorrearsunexpectedlyorwhen
youtakedamage.
Reactiontousemountascover.You
cantattack.Iffail,dontgetcover
Reactiontoavoidtaking1d6falling
damage
UselowerofmountsJumpskillor
yourRideskill.DC15requiredtostay
insaddle.
Foranimalsuntrainedforbattleonly.
Moveaction.Iffail,candonothing
elsethatround
Swift.Iffail,moveaction.
Fastmountor
dismount
*Armorcheckpenaltyapplies
OpposedbyPerceptioncheck
DC
10
10
15
15
15
20
20*
FightingfromMounts(trainedonly)(UR28)
Thefollowingcombatactionscanbeusedbymounts:
AttacksofOpportunity:WhenanenemyprovokesanAoO,
bothyouandyourmountcaneachmakeasingleattackonce
perround.HavingtheCombatReflexesfeatallowsyouor
yourmounttomakeadditionalattacks,butyoucannot
shareextraattackswithyourmount,orviceversa.
CatchaSecondWind:Amountthathasaheroicclassorthe
ExtraSecondWindfeatcancatchasecondwindonceper
dayasaswiftaction.
Circumstance
Favorablecircumstances(roomwithmany
hidingplaces)
Unfavorablecircumstances(floorlitteredwith
debris)
Youremovingmorethanyourspeedinaround
Youremovingmorethan2xyourspeedina
round
Youaresize:
Fine
Diminutive
Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal
YourStealth
checkmod
+2
2
5
10
YourStealth
checkmod
+20
+15
+10
+5
+0
5
10
15
20
ConcealItemonSelf(72)
Standardactiontoconcealitemorweapononyourperson
(itemmustbeatleast1sizesmallerthanyou)
Allweaponsaretreatedasobjectsoftwosizessmallerfor
thepurposesofconcealingit.
OpposedbyopponentsPerceptioncheck(opponentgets
+10onhischeckifphysicallysearchingyou.Thiscanbe
doneonlyifyouarewilling,pinned,orhelpless)
20
Sizeofitem
YourStealthcheckmod
1sizesmallerthanyou
5
2sizessmallerthanyou +0
3sizessmallerthanyou +5
4sizessmallerthanyou +10
Drawingconcealeditemisastandardaction
ConcealLargeItem(FU31)
Toconcealalargeitem(samesizeasyouorlarger)insidea
roomorcompartment
PerceptioncheckvsyourStealthchecktofindit;observer
gets+10bonusifheisinsamesqoradjacenttoitem;you
mayget+5to+20bonusforusingspecialhiding
compartments
Survival (cantake10;cantake20ifnodanger
offailure)(73)
Anewcheckisallowedtheroundafteracheckisfailed
BasicSurvival(73)
DC15tosurviveandbefedinthewildfor24h.
Forevery2pointsabovecheck,providesfood&waterfor1
additionalperson
CreateDefensivePosition(trainedonly)(CW28)
DC20,10minstoprepareanarea20sqx20sq
TakenopenaltytoPerceptioncheckstonoticetargetswhile
sleeping(insteadof10penalty)
CreateaDiversiontoHide(73)
Allopponentstake5toStealthchecksmadewithinarea
Mustbeabletoreachahidingplaceinamoveaction
Allalliesgain+2Refwhenwithinarea
MakeaDeceptioncheckasstandardactionvsalltargets
WilldeftoattemptStealthcheckwhiletargetsareawareof
you
EndureExtremeTemperatures(requiresFieldKit)
(73)
Drop(S&V20)
Onceperday,DC20toignoreattackrollsofextreme
temperaturesforthenext24h
Todepositsmallconcealeditem(bugaperson/poisona
drink).MustbeatPerceptioncheckstoavoidnotice
ExtendedSurvival(trainedonly)(FU31)
PickPocket(73)
Opposedby[targetsPerceptioncheck+5]totakehand
sizedobject,standardaction
Iffailby5+,cannottakeitemandtargetnotices
DC20tofindshelter/campsiteandsurviveformorethan
48h,reducingtheDCforBasicSurvivalby5duringdays
spentatcampsite
KnowDirection(73)
DC10toknowwhichdirectionisnorth
SleightofHand(73)
Opposedbytarget(s)sPerceptioncheck,standardaction
Track(trainedonly)(73)
Topalmhandsizedobjectorperformminoractionwithout
beingnoticed
Surface/Circumstance
Softground(snow,ash,mud)
Firmground(fields,woods,dustyfloors,carpet)
Hardground(barerock,concrete,metaldeckplates)
Every3creaturesinthegroupbeingtracked
Everydaysincethetrailwasmade
Everyhourofrainsincethetrailwasmade
Freshsnowcoversincethetrailwasmade
Poorvisibility
Trackedtargethidestrail(andmovesathalfspeed)
Largestcreaturebeingtracked:
Hugeorbigger
Large
Medium
Small
Tinyorsmaller
Snipe(73)
Mustbeatleast2sqawayfromtarget
MusthavesuccessfullyusedStealthtohidefromtarget
Makearangedattackfromhidingandthenhideagain
MakeStealthcheckat10penaltyasmoveaction
Ifsucceed,remainhidden,iffail,locationrevealed
StarshipStealth(SotG18)
UseasStealth,vsUseComputerofshiptryingtofindyou
Addyourvehiclessize&DEXmodifiers,andtakea5
penaltyifyourenottrainedinPilot
Canhideagainsthullofenemyshipatleast2sizeslarger,
providedyoumakeaDeceptionchecktocreateadiversion
tohide
DC
10
20
30
1
+1
+1
+5
+5
+5
10
5
+0
+5
+10
Makenewcheckeverytimetracksbecomedifficulttofollow
orwhenterrainorcircumstanceschange
21
Swim(cantake10only)(74)
TemporaryMending(LE32)
DC20&fullroundtoheal1d8HP&+2CTtoadamagedor
disabledbiotechobjectorvehicle
Situation
DC
Calmwater
10
Roughwater
15
Stormywater
20
Canmovespeedasmoveactionorhalfspeedasfull
round
Youtake5penaltyifyoudonthavetheBiotechSpecialist
feat.
Iffailcheck,makenoprogress
DC15
Iffailby5+,yougounderwaterandmustholdbreath(see
HoldBreathunderEndurance)
FirstAid(requiresamedpac)(74)
DC15fullround,tohealHP=targetlevel,+1HPforevery
pointover15.Ifsucceed,cannotretryonsametargetfor24h
Youtake5penaltytotreatyourself
InstallCyberneticProsthesis(trainedonly,requiresa
surgerykit)(75)
YoumusthaveCyberneticSurgeryfeat
After1hour,makecheckvsDC20
Iffail,prosthesisisnotinstalledproperly(youmaytryagain
afteranotherhourofsurgery)
Youtake5penaltytoinstallaprosthesisonyourself
LongTermCare(74)
Tendcreaturefor8h,itregainsadditionalHP=itslevel.
Cantend1creatureifuntrained,6creaturesiftrained
HealDamage(trainedonly,requiresasurgerykit)
(74)
DC20&1htohealHP=[itsCONmod(min.1)]x[itslevel]
andremoveallpersistentconditions
Iffail,targettakesdamage=itsDT
Youtake5penaltytotreatyourself
Revivify(trainedonly,requiresamedicalkit)(75)
DC25,fullroundtorevivecreaturewithin1roundofits
death
Usingamedpacgives+2bonus
Yougain+5bonusifyouhaveabiotechtoolkit.
TreatAcid(requiresamedicalkit)(252)
TreatDisease(trainedonly,requiresamedicalkit)
(75)
CheckdiseaseforDC,requires8h
Successcurespersistentconditionscausedbydisease
Cantreatmax6creaturesatatime
TreatPoison(trainedonly,requiresamedicalkit)
(75)
CheckpoisonforDC;fullroundaction
Successcurespersistentconditionscausedbydisease
TreatRadiation(trainedonly,requiresamedicalkit)
(75)
CheckradiationtypeforDC,requires8h
Successcurespersistentconditionscausedbyradiation
Cantreatmax6creaturesatatime
TreatSpaceSickness(257)
DC20
AccessInformation(requirescomputerattitudeof
indifferentorbetter)(75)
DC10toconnecttonetworkfromremotecomputer
Information(example)
DC Timerequired
General
15 1minute(10rounds)
Specific(dateofbirth)
20 10minutes
Private(privatecomm
25 1hour
channel)
Secret*(credstickcode)
30 lday(8hours)
*Secretinformationcanonlybeaccessedbyahelpful
computer
Successmeanstargetisalivebutunconscious
22
Astrogate(trainedonly)(76/Sotg19/UR7)
Backtrail(trainedonly)(S&V20)
Plotasafecoursethroughhyperspace;1minute,DC
dependsonageofastrogationdata:
DC25toidentifylastpersontousecomputer&infothey
sought.Applycomputerattitudemodifiers.
Ageofastrogationdata
DC
Lessthan1day
10
15days
15
635days
20
36368days
25
Atleast1yearold
30
DC30,1hourifnodatatoworkwith
DC+5toreducetraveltimeby1day;iftraveltimeis1day,
reducetohalf(minimum1hour).Forevery+5DCyouadd,
reduceagain.(Decisiontousethismustbemadebefore
rolling)
CopyorReprogramCodeCylinderorAccessCard(LE
32)
Toreprogramcodecylinderoraccesscardtoacceptnew
codes,orcopycodestoanothercylinder.
Requires10minutesandmustbephysicallyconnectedtoa
computerwhoseattitudeisindifferentorbetter
Securitylevel
Administrative(civilian)
Encryptedmilitary
EncryptedImperialmilitary
DC
20
30
35
DC+15iftraversingthetangletoentertheunknown
regionsfromwithinthegalacticdisk(requires+1hourof
astrogationand+1d10daysofflighttime)
CoverTracks(trainedonly)(S&V20)
Situation
Checkmod
Usingnavcomputer
+5
Withoutnavcomputer*
10
Noholonetaccess
5
Attempttomakecheckin1fullround 10
*Nopenaltyifhavecurrentdatastoredinastromechdroid
orreceiveditfromanothership
Successmeansarrivedatdestinationindays=1d6xships
hyperdrivemultiplier
DisableorEraseProgram(trainedonly)(requires
computerattitudeofhelpful)(76)
Iffail,rollagainagainstsameDC.If2ndrollsucceeded,you
caughttheerrorandcantryagain.
If2 rollfailed,ship1persistentCT(untilmaintenance
performed)andtakesdamage=[5%oftotalHP]x[every
pointbywhichcheckfailed].Thenarriveatdestinationin
doubletheexpectedtime.Ifshipisdisabled,itdropsoutof
hyperspaceinrandomlocation.
nd
IncreaseallUseComputercheckDCs+5toconcealyour
presence&howyouusedcomputertogive5penaltyto
anywhotrytodetermineyouridentity&whatyoudid
DC15and10mins
ImproveAccess(trainedonly)(cantake10only)(76)
VscomputersWilltoimproveitsattitude,seetable
Ifsucceed,youshiftcomputerattitudeby1step
Iffailby5+,computerbecomes1stepworseanditnotifies
administratorofattemptedaccess
Iffailonhostilecomputer(orifcomputerbecamehostile),
itnotifiessecurityofyourlocation.Iffailedby5+,you
cannotimproveitsattitudefornext24h
Computer
attitude
Hostile
Unfriendly
Indifferent
Friendly
Helpful
Thecomputer
Treatsyouasahostileintruderandattemptstotraceyourlocationandisolateyour
connection.
Treatsyouasanunauthorizeduserandblocksyouraccesstoitsprogramsand
information.
Treatsyouasaguestorvisitorandgrantsyouaccesstononsecretprogramsand
information(aslongasthisdoesnotconflictwithpreviouscommands)
Treatsyouasanauthorizeduserandgrantsyouaccesstoanyprogramsandnonsecret
information(aslongasthisdoesnotconflictwithpreviouscommands).Youmayadd
anyequipmentbonusprovidedbythecomputersINTtoyourUseComputerchecks.
Treatsyouasifyouareitsowneroradministrator,grantingaccesstoallofitsprograms
andinformation(evenifdoingsooverrideswithpreviouscommands).Youmayaddany
equipmentbonusprovidedbythecomputertoyourUseComputerchecks.
YourUseComputer
checkmodtochange
currentattitude
10
5
2
+0
23
IssueRoutineCommand(requirescomputerattitude
offriendlyorbetter)(76)
PlaceOtherinForceTrance(trainedonly)(CW28/
JATM10)
DC15,fullroundaction,willing,adjacenttargetsonly
Checknotnecessaryforsimplecommands(edit,print,etc).
Onlyforceusercanbringadjacentallyoutoftrance
Incaseofconflictingcommands,computerfollowsorderof
userwhosehasbettercomputerattitude.Iftied,make
opposedchecks.
SeeForceTrance
ReprogramDroid(trainedonly,requirestoolkit)(76)
DC=droidsWill,takes10mins
MoveLightObject(trainedonly)(77/CW28/JATM
10)
DC10,moveactiontomoveanobjectinLOSweighingupto
5kgadistanceof6squares
Reprogramdroidtoobeynewmaster,copyoreraseits
memory,changeitstrainedskills
DC15,standardactionvsReftohurlobject,1d6damage;
treatasrangedattackforpurposesoffeats&talents
UseCommunications(Sotg19)
Catchthrownweapon/grenade;DC=opponentsattack
roll.Actionmustbereadiedbeforeweaponisthrown.
Success=moveobject6sq(afterwhichagrenadeexplodes)
DC5&swiftactiontohailavehicle(DC0ifothervehicleis
usingsameencryptioncodesasyou).Theothervehiclecan
opencommasreaction.
DC5&moveactionforbothvehiclestoopensecure
communications.ThehighercheckresultsetsDCto
interceptcomm
DC20&standardactiontointerceptcommbetween2
vehiclesthataretakingnoprecautions;iftheyare,thenDC
issetbytheirUseComputer
+10DCiftheyareusingmatchingencryptioncodes
Ifyoufailby10orless,youcanidentifythetypeof
encryptionprotocolsbeingused.
UseSensors(Sotg19)
AsPerception
DC10identifiesvehiclesize&ifshieldsareactive
DC15revealsexactmakeofstarship&numberofweapons
(butnotweapontype)
Onstarshipscale,youtake5penaltyforevery10sq
betweenyou&target,and5penaltyiftryingtodetecta
shipthatspowereddown
Ifavehiclemoveswithin30sq,youmaymakeaUse
Computercheckasreaction,otherwiseitsamoveaction.
SearchYourFeelings(77)
DC15,fullroundactiontodeterminewhetheraparticular
actionwillyieldfavorableorunfavorableresultstoyouin
theimmediatefuture(next10mins)
SenseForce(trainedonly)(77)
DC15,fullroundactiontosenseforceuserswithin100km.
AnotherForceuserwithinrangecantrytoconcealher
presencebymakinganopposedUtFcheck.
CanalsospecifythatyouareattemptingtosenseonlyForce
userswithaDarkSideScoreof1orhigher.
Range1kmtosenselocationstronginthedarkside
Range10,000lightyearstosenserelative,companion,or
closefriendinmortaldangerorgreatpain
AutomaticallysensedisturbancesintheForce(destruction
ofanentirepopulatedplanetorthedistressofawholeorder
ofallies)DC15,fullroundactiontodeterminedirectionand
distance
SenseSurroundings(77)
DC15,swiftactiontoignoretheeffectsofcoverand
concealmentwhenmakingPerceptionchecksuntilthestart
ofyournextturn
ActivateForcePower(trainedonly)
IncreasetheDCby5(exceptMiraluka)ifthisabilityisused
againsttargetswithtotalcover.
BreathControl(trainedonly)(KOTOR30/JATM10)
Telepathy(77)
DC15,youcanholdyourbreathfornumberofrounds=2x
yourCONscorebeforeneedingtomakeEndurancechecks
TelepathyDistance
DC
Sameplanet
15
Samesystem
20
Sameregion/quadrantofthegalaxy
25
Differentregion/quadrantofthegalaxy
30
Standardactiontoexchangeemotionsorasinglethought,
suchasGo!,Help!,orDanger!
ForceTrance(trainedonly)(77)
DC10,fullroundaction
Eachhour,gainHP=level
4consecutivehourshealsyoufully
Cangotentimesaslongasnormalwithoutair,foodor
water
ThetargetmusthaveanIntelligenceof2orhigher
Againstanunwillingtarget,youmustmakeaUtFcheck
againstthetargetsWillorthebaseskillDC,whicheveris
higher
24
Appendix
Nowforpdf:
Thedocumentisreadytoprint,withformattingissues
takencareof.
Mainheadingsarebookmarked.
IntheTableofContents,youcanclickonanyheadingand
itwilltakeyouthere.
Notes:
AddedActionsinCombatSummary
ItriedtoputtheDC&timeittakesforeachskill
applicationtohelptheGM.
Ichangedsomeofthenamesoftheskillapplicationsfor
easyreferenceandcomprehension
Reorganizedactionsincombattoalphabeticalorder
IseparatedClimb,Jump,andSwimintotheirownskills,
sincenoteveryonecombinesthemintooneAthletics
skill
DoublecheckedwithCompleteFAQ&Erratathread,and
JediCounselling
All14Sagabooksincluded
Checkforupdatesat
http://community.wizards.com/go/thread/view/75862/194
16914/GM_reference_tool_Combat_38_Skills_Summary
Pagereferencesinparenthesis:
o Noabbreviation=CoreRulebook
o CW=CloneWarsCampaignGuide
o FU=TheForceUnleashedCampaignGuide
o GW=GalaxyatWar
o JATM=JediAcademyTrainingManual
o KOTOR=KnightsoftheOldRepublic
Campaign
o LE=LegacyoftheForceCampaignGuide
o RE=RebellionEraCampaignGuide
o S&V=Scum&Villainy
o SGD=ScavengersGuidetoDroids
o SotG=StarshipsoftheGalaxy
o UR=UnknownRegions
Suggestions:
DownloadmyGMReferenceTool:ForcePowerSummary.Its
aquickreferenceguideforusesofForcepowersincombat.
DownloadMyNPCStatblocks;itcontainsmanypregenerated
andreadytouseNPCs.ThinkofitlikeThreatsoftheGalaxy
2,onlybetter!
Abbreviations:
+1CT=Move1stepuptheConditionTrack
1persistentCT=Move1persistentstepdownthe
ConditionTrack
2h=2handed
AoO=AttackofOpportunity
DR=DamageReduction
DT=DamageThreshold
LOS=lineofsight
Mod=modifier
Ref,Fort=ReflexDefense,FortitudeDefense
SR=ShieldRating
UtF=UsetheForce
Sizes:F=Fine,D=Diminutive,T=Tiny,S=Small,M=
Medium,L=Large,H=Huge,G=Gargantuan,C=
Colossal,CF=Colossal(Frigate),CC=Colossal(Cruiser),
CS=Colossal(Station)
25