FU Metal Alchemist

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FU Metal Alchemist

http://www.rattlesnakegames.com By: Rick Martin

The World

In the world of Full Metal Alchemist, science allows alchemist to do incredible things; things akin to magic in other fantasy settings. It is a world where missing limbs can be replaced with better functioning metal ones, and where alchemy is the most powerful force on the planet; used for both good and evil. The world is a dangerous place, with political intrigue, and many different groups all vying for control, and power. Racism, horrific experiments, and powerful humanlike creatures called Homunculi are all part of the world. I expect readers to already have a basic idea of the setting, so I havent gone into much detail of the setting. If you havent read the manga, or watched one of the animated series, I highly recommend it. The series mixes lighthearted humor, with war, death, and hard choices. However, feel free to use whatever tone you want for your game. Also note that this mod is based off the first animated series.

Character Creation:

The same as normal, except: Non-Alchemist gain an additional edge, or piece of gear. Alchemy users gain a specialty; a school of alchemy that they have chosen to specialize in. Examples might be:

Water Wind Plant Earth

Fire

Crafting

Alchemy

Electric

You can spend FU points to use alchemy. Alchemist can use any alchemy of their level or lower. Alchemist must follow the rule of equivalent exchange when using transmutations: To obtain, something of equal value must be lost. Most of the time, the use of alchemy does not require a roll to succeed. Using alchemy in times of stress, to a greater effect than their level would normally allow, or as a weapon against a person may call for an Against the Odds roll. If so, characters get a bonus die if they are using alchemy they chose as a specialty. If they are trying to use alchemy of 1 level higher than they currently are, they gain

a penalty die. Alchemy beyond 1 level higher than the practitioner is impossible without some form of augmentation (a Red Stone, or a Philosophers Stone, for example.)

Levels of Alchemy
Below are some examples of alchemy by level, and school. These examples are not meant to be a complete listing of what is possible, only to give you a general idea in determining what level a certain transmutation might be. The best thing about alchemy is that almost anything is possible, so use your imagination.

Leveling Up

Leveling up happens whenever the GM feels it is appropriate. It might occur after the completion of a characters goal, after pivotal moments in the story, etc. It may occur quickly, slowly, or not at all depending on the pace that is trying to be achieved. Characters may start at levels other than 1, once again depending on the type of game everyone wants to play. The GM may require study time before alchemists may level up. Characters could also possibly become alchemists after character creation with enough time and study.

First Level
Creation: Creating simple mundane objects. (A Fixing mundane broken objects that can Fire fit inside a 2 cube. doll, a Wooden sword, a chair)

Non-Alchemist Leveling

Non-Alchemist characters can gain an additional gear slot, or an additional edge, at level 1, and then again at every even level.

Start a small fire (torch size) in a space Warm the air around you. Create up to a gallon of water adjacent to you.

Alchemist Leveling

As Alchemists gain levels, they are allowed to use alchemy of half their level or lower in their specialty for no FU point cost. Most alchemist have some tool with an alchemy circle that they use to accomplish this (Roy Mustangs gloves for example). At level 2 they can acquire this piece of gear. At each even level, they will have to modify it, or make something new with a more powerful symbol.

Water

Warm, or cool up to gallon of water stream.

Alter the flow of water slightly in a small

Wind

Create, or stop wind gusts up to 20 mph Warm, or cool the air

Plants

Electric

Accelerate Plant growth by 20% Create static electricity

Plants

Accelerate Plant growth by 50% attack a person.

Use roots and vines to entangle, and

Power a simple electrical device, (Radio, Flashlight,) or charge a small battery

Electric

Fire a bolt of lightning at a single target. Power a large, complicated device, or charge a large generator.

Second Level
Creation: Creating large mundane objects. (A

Third Level

prison cell, a spear, a metal sword, hang

Creation:

Fixing mundane broken objects that can Fire fit inside a 6 cube.

glider, a small door through a thin wall.)

Create simple machines, water pump and through a thick wall). pipe, large earth or stone wall, a door

Fixing complicated broken objects that Fix rooms, or mundane objects that can Cause a cluster of 5 foot spike to protrude Create Armor. from the ground within 10 feet. fit in a 12 cube. can fit inside a 2 cube.

Blast an enemy with a small stream of Create a bon fire. Alter the course of a large stream. fire.

Water

Cause water to slam into someone.

Wind

Create a ten foot cubes worth of water. Toss a person with a gust of wind area.

Fire

Blast an enemy with a small stream of Create a bon fire. fire.

Create 30mph winds in the surrounding

Water

Cause water to slam into someone.

Water

Wind

Create a ten foot cubes worth of water. Toss a person with a gust of wind area

Manipulate great amounts of water (Turn Create large whirlpools. Freeze a large pond. part of a river into a fist.)

Create 30mph winds in the surrounding

Fill a large pond with water.

Plants

Wind

Accelerate Plant growth by 50% attack a person.

Create, or stop wind gusts up to 60 mph Throw a group around with hurricane in the surrounding area winds.

Use roots and vines to entangle, and

Electric

Fire a bolt of lightning at a single target. Power a large, complicated device, or charge a large generator.

Plants

Accelerate Plant growth drastically Cause roots to bust through city streets. immediately.

Creation:

Fourth Level

Electric

Animate up to three man sized statue, or a stature 3x the size of a man.

Target a group of enemies with lightning Power a generator that could power a small city. bolts.

Create firearms. Fire

Repair a two story house. Cause explosions that can hit groups of enemies, destroy walls, etc.

Fifth Level

They become a master of alchemy, and can

accomplish extremely powerful feats that meet the laws of equivalent exchange; Destruction of small towns for example.

Beyond Fifth Level


At 6 level, alchemists are allowed to choose
th

The Red Stone & The Philosophers Stone

another specialty. They can then use alchemy half theyre level.

without using FU points in that specialty up to At 8th characters are allowed to choose another specialty. They can then use alchemy without level. using FU points in that specialty up to half theyre

A Red Stone allows the wearer to use alchemy more powerful than their level, and to disregard the law of equivalent exchange. However, the red stone is imperfect and extended use, or trying to do something too powerful with it, may cause the transmutation to fail horribly, and for the stone to shatter. It is said that a Philosophers Stone allows for the user to completely disregard the laws of equivalent exchange, with no chance of failure. Successful human transmutation is even said to be possible with it.

Human Transmutation:

Characters & Adversaries


Edward Elric Descriptors: Agile, Stubborn, Strong, Short, Gear: Automail Arm and Leg; State Alchemy Pocket Watch Specialty: Creation Conditions: Confused, Dying, Dazed, Slowed, Blinded, Injured Notes: The youngest person to ever be accepted into the state alchemists. Edward is an amazing talented alchemist who doesnt require a transmutation circle to use alchemy. He is cocky, has a short fuse, and would do anything for his brother Alphonse, except kill innocents. Goal: To get Alphonses body back; To get his limbs back. Alphonse Elric Descriptors: Strong, Determined, Melee Expert, Overly Trusting Gear: N/A Specialty: Creation Conditions: Confused, Dying, Dazed, Slowed, Blinded, Injured Notes: His body was taken by The Gate, but his soul was bound by Edward to a suit of armor. Goal: To get Edwards limbs back. To get his own body back.

If a character tries to perform alchemy on a human, that alchemist is taken to The Gate. They lose part, or all of their body. If they survive, they gain an astounding amount of alchemic knowledge, and the ability to use alchemy without a circle. If the GM decides, they might also gain a level. They do not gain an additional specialty from this. If the GM feels it is appropriate, a Homunculi might be created as a result of the human transmutation.

Maes Hughes Descriptors: Unassuming, Caring, Knife Expert, Lazy Gear: Throwing Push-Dagger, Pictures of Adorable Daughter Conditions: Confused, Dying, Dazed, Slowed, Blinded, Injured Notes: Works for the military in the intelligence division. Goal: To help Roy Mustang become Fhrer. Winry Rockbell Descriptors: Cute, Mechanically Minded, Master Automail Mechanic, Trusting Gear: Trusty Automail Repair Tools Conditions: Confused, Dying, Dazed, Slowed, Blinded, Injured Notes: Childhood friend of the Elric brothers. Her parents were doctors; they were killed in the Ishbalin Rebellion. Goal: To be the best Automail mechanic in the world. Lust Descriptors: Extendable Spear Fingers, Manipulator, Traitorous Gear: N/A Conditions: Confused, Dazed, Trapped Slowed, Blinded, Injured Notes: Can only be killed when exposed to something from her original human form. Goal: To become human. Gluttony Descriptors: Strong Bite, Dumb, Acidic Saliva, Insatiable Hunger Gear: N/A Conditions: Confused, Dazed, Trapped Slowed, Blinded, Injured Notes: Constant Companion of Lust. Can only be killed when exposed to something from his original human form. Goal: To protect Lust.

Scar Descriptors: Agile, Devout Ishbalan, Alchemically Infused Arm, Strong Gear: N/A Conditions: Confused, Dying, Dazed, Slowed, Blinded, Injured Notes: Survivor of the Ishbalan Massacre. He is wanted by the state for the murder of state alchemists. Goal: To kill all state alchemists. Save the Ishbalan people.

Full Metal Alchemist is owned by its respected copyright holder. This game references the FU game system, available from www. PerilPlanet.com/FU. FU and all associated logos and trademarks are copyrights of Nathan Russell. Used with permission.

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