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Condottiere The Dogs of War Qrs
Condottiere The Dogs of War Qrs
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Each turn has three phases: Command Movement Combat
MISSILE RANGES
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Weapon Pistol Javelin Range Dice 6" 6" 1/2 (1 if the unit has 2 or more ranks) 1 1/2 (0 if move) 1/2 (0 if move) 1(1/2 if move) 1(2 if arrow storm) 1 2
ORDERS Page 36
There are two orders in the game: Move and Hold.
Handgun 18" Arquebus 24" Crossbow 36" Longbow 24" Cannon 30" Organ gun 30"
CHANGING ORDERS
Orders are changed in the command phase.
MOVEMENT Page 37
All the formed soldiers of the attacker move first, and then all the soldiers of the defender move, and then all of the skirmishers of the attacker move.
MELEE COMBAT
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Lengths of weapons are as follows: Very long missile fire from troops with Hold orders Long Short pike, pistol all others, including missile fire (except pistols) from troops with a Move order Medium spear, lance, halberd
MOVEMENT DISTANCES
Carts, wagons, and artillery may move up to 8 inches in a turn. Foot soldiers move up to 12 inches. In heavy armour they may only move 8 inches. Mounted soldiers (cavalry) move up to 24 inches. In horse armour only move 16 inches.
MELEE PROCEDURE
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A roll of 3 or more hits, but this number is modified by the table below. If the cumulative modifiers require a roll of a 1 or less to hit, the attacks all hit automatically. If the cumulative modifiers require a roll of a 7 to hit, the shots hit on a roll of 6 instead, but halve the number of attack dice. If the cumulative modifiers require a roll of an 8 or higher to hit, the shots hit on a roll of 6 instead, but quarter the number of attack dice.
You can download the Quick Reference Sheet from our website: www.wargamesfoundry.com.
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Heavy armour* Pike** All Attackers Veteran (melee) Inexperienced Poor arms*** Halberds
other than at a gate. Artillery may only cross a stone wall at a gate or at a breach. Stone walls provide cover for infantry and artillery against missile fire, and also count as a breastwork for melee. Low stone walls do not block line of sight.
HILLS Page 56
Cavalry and artillery pay half of their movement to climb up or descend down the outside slope of a hill. Infantry pays no penalty for climbing or descending a hill. Hills do not provide cover. Hills block the line of sight of troops not on a hill. Troops on a hill can see over all obstacles except other hills. They can see any troops actually on other hills, but cannot see anything behind those hills.
RIVERS Page 57
BUILDINGS
Dismounted soldiers may enter and leave buildings at doors without penalty. Mounted soldiers and vehicles (including artillery) may not enter buildings. Soldiers in a building receive the benefit of cover from all missile fire. Buildings block line of sight.
Troops may not cross rivers except at bridges and fords. Troops spend half their movement crossing a ford. Bridges do not cost any extra movement. Rivers provide no cover themselves, but their banks may provide cover against missile fire other than artillery. Rivers do not block line of sight.
*Pistols in melee: pistol-armed cavalry which fire their pistols in melee ignore all armour and shield modifiers. **Pike: add 1 to the number the enemy needs to roll to hit for each rank over 1 in the pike unit *** Poor arms: improvised or generally ineffective include cudgels, pitchforks, and daggers. All missile troops (with the exception of stradiots) fight in melee as if with poor arms. ****Lance: this bonus is received only on the first turn of melee contact and only if the company charges
STREAMS Page 57
BROKEN GROUND
Broken ground is rough terrain for movement purposes and provides cover for infantry skirmishers from fire, but not melee. Cavalry, artillery and formed infantry receive no cover benefit and does not block line of sight.
Soldiers can cross streams by paying half of their total movement. Wheeled vehicles can usually only cross streams at bridges or fords, but some streams can be crossed anywhere by wheeled vehicles. Streams provide no cover and do not block line of sight.
SWAMP Page 57
Foot soldiers have their movement quartered in swamp, mounted soldiers or artillery may not enter swamps. Open swamps provide no cover. Wooded swamps provide the same cover as woods. Open swamps do not block line of sight. Wooded swamps have the same line of sight effects as woods.
Condottiere
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