2500 Pts - Empire - de Gule Fugle: Name # Type Mvwsbssttowoin at LD SV WSV MGC Cost

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2500 Pts - Empire - De gule fugle

Name
Warrior Priest

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

1 In 4 4 3 4 4 2 4 2/3 8 4+ 6+* 111 Composition: Hero The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53); Prayers of Sigmar; Hand Weapon; Heavy Armour; Shield Sword of Battle 1 +1 Attack. [15] Wizard Lord 1 In 4 3 3 3 4 3 3 1 8 4+ 4 295 Composition: Lord Level 4 Upgrade; Hand Weapon 1 +1 to casting attempts made by the bearer. [40] 1 4+ Ward Save. [45] 1 Must choose spells from the Lore of Life [0] 39 In 4 3 3 3/4 3 1 3 1 7 6+ 340 Composition: Core Musician ; Standard Bearer ; Hand Weapon; Halberd; Light Armour 1 In 4 3 3 3/4 3 1 3 2 7 6+ [13] Hand Weapon; Halberd; Light Armour 20 In 4 4 3 3 3 1 4 1 7 5+ 6+* [120] Hand Weapon; Light Armour; Shield 9 Ca 4 4 3 3 3 1 3 1 8 1+ 285 Composition: Core Musician ; Standard Bearer ; Barding; Hand Weapon; Lance & Shield (x9); Full Plate Armor 1 Ca 4 4 3 3 3 1 3 2 8 1+ [39] Hand Weapon; Lance; Full Plate Armor; Shield 1 Unit has +1 leadership but cannot use General's inspiring presence [15] 10 8/7 3 3 3 1 3 1 6 [0] 9 In 4 3 3 3 3 1 3 1 7 105 Composition: Core Hand Weapon; Handgun 1 In 4 3 4 3 3 1 3 1 7 [33] Hand Weapon; Hochland Long Rifle 9 In 4 3 3 3 3 1 3 1 7 105 Composition: Core Hand Weapon; Handgun 1 In 4 3 4 3 3 1 3 1 7 [33] Hand Weapon; Hochland Long Rifle 9 In 4 3 3 3 3 1 3 1 7 105 Composition: Core Hand Weapon; Handgun 1 In 4 3 4 3 3 1 3 1 7 [33] Hand Weapon; Hochland Long Rifle 19 In 4 2 2 3/5 3 1 3 1/2 10 210 Composition: Core Crazed: Never lose Frenzy from combat. The End is Nigh!: At the start of each round, you can optionally sacrifice D3 flagellents. The models die at the end of the phase, but don't count toward combat resolution. If 1 dies, the unit Hates all enemies. If 2 die, the unit can re-roll failed rounds. If 3 die, the flagellents get +1 combat resolution.; Flail; Frenzy; Unbreakable 1 In 4 2 2 3/5 3 1 3 2/3 10 [20] Flail 1 WM 7 3 100 Composition: Special Cannon: See Warhammer rulebook p122-123; Cannon 3 4 3 3 3 3 1 3 1 7 [0] Hand Weapon 1 WM 7 3 75 Composition: Special Mortar: See Empire rulebook, p13 3 4 3 3 3 3 1 3 1 7 [0] Hand Weapon

Grey Wand Holy Relic The Lore of Life Halberdiers

Sergeant [Det] Swordsmen Knightly Orders

Preceptor Standard of Discipline Warhorse Handgunners

Marksman Handgunners

Marksman Handgunners

Marksman Flagellant Warband

Prophet of Doom Great Cannon

Crew Mortar

Crew

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Name
Pistoliers

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost


5+ 107

4 Ca 4 3 3 3 3 1 3 1 7 Composition: Special Hand Weapon; Brace of Pistols; Light Armour; Fast Cavalry Outrider 1 Ca 4 3 4 3 3 1 3 1 7 Hand Weapon; Pistol; Repeater Pistol; Light Armour Warhorse 5 8 3 3 3 1 3 1 6 4 Ca 4 3 3 3 3 1 3 1 7 Composition: Special Hand Weapon; Brace of Pistols; Light Armour; Fast Cavalry Outrider 1 Ca 4 3 4 3 3 1 3 1 7 Hand Weapon; Pistol; Repeater Pistol; Light Armour Warhorse 5 8 3 3 3 1 3 1 6 Helstorm Rocket Battery Pistoliers

5+ 5+

[35] [0] 107

5+ -

[35] [0]

1 WM 7 3 115 Composition: Rare Helstorm Rocket Battery: See Empire rulebook, p49 Fires like a cannon first. guess range then roll Artil dice to see how far it overshoots.if not a misfire place 5inch template that many inches from the Rocket Battery. Now roll Art dice with scat dice to see if the shot scatters like for a stone thrower but re-rolling any misfires Crew 3 4 3 3 3 3 1 3 1 7 [0] Hand Weapon 1 In 4 3 3 3 3 2 3 1 7 Composition: Hero Hand Weapon 1 Once per battle, automatically dispels an enemy spell. 1 Must choose spells from the Lore of Death 1 In 4 3 4 3 3 2 3 1 7 Composition: Hero A Master Engineer within 3" of a war machine is allowed to take a Look Out Sir! roll as if he was within 3" of a unit of five or more models. In addition, one war machine that is within 3" of a Master Engineer may re-roll either one scatter dice or one artillery dice per turn. This may not be used to re-roll the distance bounced by a cannonball. If the Engineer uses his re-roll ability, he cannot shoot his own weapon.; Hand Weapon 1 In 4 5 5 4 4 2 5 3 8 Composition: Hero Hand Weapon; Battle Standard Bearer 1 1+ Armor Save. Cannot be improved. 1 Re-roll failed armour saves 1 In 4 5 5 4 4 3 5/10 3 9 1 90

Battle Wizard

Dispel Scroll The Lore of Death Master Engineer

[25] [0] 65

Captain of the Empire (Battle Standard Bearer) Armor of Meteoric Iron Dawnstone General of the Empire

1+

125

[25] [25] 3+ 4+*, 6+* 155

Composition: Lord General; Hand Weapon; Full Plate Armor; Shield Gold Sigil Sword 1 Attacks are made at Initiative 10 Talisman of Preservation 1 4+ Ward save

[15] [45]
Total Cost: 2495

Option Footnotes Brace of Pistols Flail Full Plate Armor Halberd Hand Weapon Handgun Heavy Armour Hochland Long Rifle Options 12" Range, Strength 4, Armour Piercing, Multiple Shots (x2). Quick to Fire. Grants extra attack(1) to models on foot in combat +2 Strength in the first round of any combat. Two-handed. 4+ Armor Save +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. 24" Range, Strength 4, Move or Fire, Armor Piercing. 5+ Armour save. 36" Range, Strength 4, Move or Fire, Armor Piercing, Scientific Precision: May pick any model in view to shoot at, but suffers -1 to hit (this means you can pick out characters within a unit, and they don't get a Look Out, Sir! roll) +2 Strength when charging. 6+ Armour save. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. 12" Range, Strength 4, Armour Piercing. Quick to Fire
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Lance Light Armour Musician Pistol

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Prayers of Sigmar

Repeater Pistol Shield Standard Bearer Barding

Hammer of Sigmar : Target model re-rolls failed rolls to hit and wound. Remains in play. Armor of Contempt : Target model has a 4+ Ward Save. Remains in play. Healing Hand : Target model heals all wounds suffered in battle. Unbending Righteousness : You and any unit you're with are Unbreakable. Soulfire : Any enemy units in base contact with you suffer D6 Strength 4 hits with no armor saves. Undead, Daemons or Forest Spirits take S5 hits instead of S4. 8" Range, Strength 4, Armor Piercing, Multiple Shots (x3, x4 if combined with Pistol), always Stand and Shoot. +1 Armour save bonus. +1 to Combat Resolution; Standard can be captured if unit Flees. Mount +1 Armour save bonus; -1 Movement.

Validation Report Edition: 8th Edition; Army Subtype: Empire Army; Game Type: Normal Game; Special Rules: Forbid Special Characters Roster satisfies all enforced validation rules Roster Statistics General's Ld: 9 # Models: 148 Total Characters: 841 Total Core: 1150 Total Magic Items: 250 Total Rare: 115 Total Special: 389 % Characters: 33.7 % Core: 46.1 % Magic Items: 10 % Rare: 4.6 % Special: 15.6 Group Points of Points of Points of Points of Points of Min 0 0 625 0 0 Max 625 625 Unlimited 1250 625 Used 450 391 1150 389 115

Lords Heroes Core Special Rare

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