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STR Dex: Class Recorder Hitpoints
STR Dex: Class Recorder Hitpoints
149
alignment
TN
deity
None
background occupation
languages
Elven, Common, Orc, Celestial, Sylvan, Draconic, Dwarven, Undercommon, Giant, Goblin, Infernal, Aklo
CLEAR CHARACTER STATS
1.1.2
race & la
size
Medium
gender
Male
height
5'8"
weight
132 lbs
neceros.com
character
player
Berger
total
mod
base
inherent enhance
misc
STR
10
16
0
+3
10
16
current hp
HITPOINTS
hp gained
hd
class name
CLASS RECORDER
bab
skills
fort
ref
will
levels
32
Wizard
Favored Skill (-1 doubled up KN)
36
5
DEX
CON INT
12
+1
12
18
14
10
+4
+2
0
18
14
10
6
temporary hp
Con Mod
Bonus Skill 1
favored class:
WIS
total hp
qqqqq qqqqq
38
Wizard
class
totals +3 42 +2 +2 +5
CLEAR SKILLS
6
0
CHA
miscellanious tracking
qqqqq
qqqqq
qqqqq
SKILLS
total
total
armor = = =
shield
natural
deflect armor penalty max dex spell failure combat notes & modifiers
AC
13
13
10 + 10 + 10 +
0 0
class base
0 0
+3
+3
TOUCH
armor class armor class
-0%
FLAT-FOOT
saving throws fortitude
10
total
CLEAR NOTES
ability
enhance
FORT REF
reflex
+3
+2
+1
+5
+7
total
+2
+5
base attack bonus
+3
+2
ability size
WILL
MELEE
+3
+3
RANGED CMB
+6
+3
+3
+3
=
+3
0 0
CMD
+16
10 +
+3
+3 str dex 0
0
CLEAR FEATS AND FEATURES
Immune to Sleep
+2 vs Enchantments
+2 Caster Level vs Spell Resistance
+2 Perception
Low light Vision
q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Acrobatics w Appraise Bluff Climb w Craft: Alchemy Craft: Jewelry Diplomacy Disable Device w Disguise Escape Artist w Fly w Handle Animal Heal Intimidate Kn: Arcana Kn: Planes Kn: Nature Kn: Dungeoneering Kn: Engineering Kn: Religion/History Linguistics Perception Perform Profession:Sailor Ride w Sense Motive Sleight of Hand w Spellcraft Stealth w Survival Swim w Use Magic Device
dex int cha str int int cha dex cha dex dex cha wis cha int int int int int int int wis cha wis dex wis dex int dex wis str cha
INT
INT
4 4 0 0
11 8 0
--
1 0 0 0
4 1 0
0 0 0 0 0 0
3 4 0 0
4 4 0
3 0 3 3 0 2
0 0 0 0
3 3 0
0 0 0 0 0 0
0 3 3 -2
0 13 10 10
10
8 8 13 8
0 6 3 3
3
0 4 4 4
4
0 3 3 3
3
1 1 6 4
0
0 6
3
1 0
0
4 4 4 2 0 2 3
2
3 3 3 0 0 3 0
0
2
-13
0 6 0 0 0 0
1
1 0
Kn:Geography
Kn: Local Concentration
3 2 0 -8
8
3 4 3 2 0 0
4
4 4
0 3 0 0 0 0
3
3
INT 16 6 0 6 mark a q to show a class skill. class skills with ranks gain a +3 trained bonus. skills marked with w are applied armor check penalties
CLEAR EXPERIENCE
slow q
experience
medium q
fast q
/
speed fly swim
2,900
climb
INIT DR SR
3
1 +8 luck before / +4 luck after
AP
OR Reroll a Die
type
size
material
proficiencies
Simple, Shortbow, Longbow, Longsword, Rapier
Armor
Shield
CLEAR WEAPONS
enhance 1st
2nd
7th
damage
crit
range
size
type
Ray of Frost
MW Longbow
6 7
1d3+3
1d8
x2
x3
20 20
19 20
40 100
Unlimited 30 arrows
MW Longsword
Crossbow, Launching
4 2
1d8
x2
30
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.
qty
EQUIPMENT
item
CLEAR
weight
MAGIC ITEMS
item
CLEAR
SPECIAL ABILITIES
name
CLEAR
uses/day
Bedroll
N/A
N/A
3+int
Healing Belt
10
1 1 1
1
Scroll Case
Spellbook Spell Component Pouch Travlers Outfit
Waterskin
5
3 2 5
4
0 10
Sunrod Tindertwig
2x Glitterdust
4x Scroll of Endure Elements 10
10
CL 1 CL 5 CL 1
Paper
Chalk Wands
10 2
1
Candle Inkpen
Ink (8oz Vial)
Letter of Dispensation
5 19 25 10
Troll Claws x10 Double threat range of spell Chronocharm of the Grand Master 1/day
+5 AC vs ranged attack
Pouch, Pathfinder
light load medium load
heavy load
CLEAR
38
WORN EQUIPMENT
equipment slots for magic items head face throat shoulders body torso arms hands ring z
CLEAR
76
115
WEALTH
100
200
500
CLEAR
currency
treasure
g s c other
2,510 0
container
CLEAR
volume
weight
MW Backpack
Belt Pouch
2 cubic feet
4
0.5
Containers
4.5
total weight
Longsword
4 33.5
Healing Belt
Adventuerers Sash
Pouch, Pathfinder
10lbs, 2cu ft
1
CLEAR
Trait Focused Mind (+2 concentration checks) Trait Rich Parents (Start with 900gp) Specialist Evoker (Admixture) Banned Divination, Enchanment
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wiz level to the damage (min +1). Once per spell and cannot be split among rays/missiles.
Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. Descriptor changes.
Non damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage would not create difficult terrain). Such effects are subject to GM discretion.
save dc
level
ABILITY DCs
CLEAR
CLEAR
special qualities
14
INT
All
15
16 17
5 4
3 2
1 1
1
1 1
1
STR
AC
HP
DEX
FORT REF
reflex
0
0
0
1
1
1
CON INT
willpower
WILL SPD
speed
and is capable of casting, even if the spell is not prepared. This spell is treated like any other
spell cast by the wizard, including casting time,
WIS
0 0
medium: 100ft + 10ft / lvl
1 1
long: 400ft + 40ft / lvl other
CHA CHA
modifier modifier
CMB
CMD
25
total
100
400
attack 1st
object cannot be used to cast spells from the wizard's opposition schools.
class
ability
points used
POWER
points level name & description save dc
CLEAR
caster level sr pg
save dc
CLEAR GROUP
m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m
CLEAR CLEAR GROUP CLEAR GROUP CLEAR GROUP CLEAR GROUP CLEAR GROUP CLEAR GROUP CLEAR GROUP
1 m 1 m
CLEAR GROUP
1 m m
m
1 m m
CLEAR GROUP
1 m 1 m
1 m 1 m
1 m 1 m
CLEAR GROUP
1 m m
1 m m
CLEAR GROUP
m m m m m m m m m m m m m m m m
CLEAR
CLEAR GROUP
CLEAR GROUP
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.