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Mathew Character Sheet
Mathew Character Sheet
Mathew Character Sheet
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Draknar Thuraine
Character Name
Mathew
Player
Eladrin
Race and Class
Wizard
1
Level
Male
Gender
Unaligned
Alignment
Ability Scores
Racial Bonus Base Modifier (Add Level when making Ability Checks)
Hit Points
Max HP
Current Hit Points
Reactions
10 15
+2
+0 +2
25
12
hp
+3
+6
6
hp
7
Surges Used Second Wind Death Saving Throws Conditions
14 18
15
+3
+5
+2 +0
15 12
+2
Action Points
Action Point Effects
11
Defenses
Skills
Trained
16
11
Armor Class
Temporary Effects
10
Ten + Level
+ Armor + Shield
1
Misc
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion
+3 = 3
+5
+2
+5 = 12 +0 = 0
Fortitude
Conditional Bonuses
10
Ten + Level
+0 = 0
+0 = 5
1
Str or Con
+ Class
+ Misc
Feat/ Enhancement
+5
+2 = 2 +2 = 2
+2 = 2
15
15
Reflex
Conditional Bonuses
10
Ten + Level
5
Dex or Int
+ Class
+5
+5
+2
+5 = 12
+2 = 7
+0 = 0
Will
Conditional Bonuses
10
Ten + Level
2
Wis or Cha
2
Class
1
Misc
Feat/ Enhancement
+5
+2 = 7
+2 = 2
Basic Attacks
+5 = 5
+3 = 3
Ash Staff
Effects & Bonuses vs. Melee Weapon
+2
To Hit
Level + Strength
2
Profic
Feat/ Enhancement
+ Misc
+0 = 0
Damage
+3 = 3
Proficiencies
Magic Missile
Effects & Bonuses vs. Ranged Weapon
+5
To Hit
Level + Dexterity
+ Profic
Feat/ Enhancement
+ Misc
Race Features
Fey Step, Trance (allows 4 hour rests while aware)
Med
Size
Cloth
Dagger and Quaterstaff
/
Range
Longsword
2d4+5
= To Hit Level + Ability
Damage
+ Profic
Class Features
+ + Feat/ Enhancement
Misc Weapon
/
Other Combat Modifiers Opportunity Attacks Combat Notes Range Combat Advantage
Damage
Other Notes
Has a strange scar in the shape of a star on his right arm.
Misc
Equipped Items
Used Head Used Neck Hands Height
Personal Information
5'11"
Weight
145lb.
25
Age Adventuring Company or Other Affiliation
Unknown
Used
Notes or Artwork
Green Robes
Armor or Clothing
Used
Used Used Waist Right Ring Used Weapon Used Ranged Weapon Shield or Off-hand Weapon Used Left Ring Used
Leather
I, Draknar Thuraine am an Eladrin Wizard. I do not know my parentage, I was raised firstly by a group of secluded travelling warlocks who I served and they fed me and attempted to teach me of their magics but I showed little aptitude. I was separated from them when I was 8 in an attack on the caravan which killed all the warlocks. An elderly human mage, Jonas Klamon found me hours later crying amidst their remains on the road. He took pity on me and he became something of a father figure and trained me in magical lore of which I showed surprising aptitude. When I was 16 he disappeared from our small cottage without a word. After months of waiting for his return I decided to seek him out and perhaps while doing so I may also learn of my origins.
Ash Staff
Dagger
Alternate Weapon
Used
Languages
Common, Elven
Feats
Skill training: Diplomacy
Used Feet
Other Equipment
Leather Satchel
Clothing Pack, Satchel or Bag
Adventurers kit
Spellbook
Carrying Capacity
Treasure
Total Weight
100
Base Strength x 10
Normal
No Penalty
200
Base Strength x 20
Heavy
Requires both Hands
500
Base Strength x 50
Maximum
Can Only Drag or Push
Paragon Path
Experience Points
Coinage
0 XP
Number of Powers
2
At-Will
1
Per Encounter
1
Daily
0
Utility
At-Will
Ghost Sound, Mage Hand, Light, Prestigistation
Encounter
Force Orb
Fey Step
Make Whole
Ritual Book 3
Ritual Name, Page Number, and Cost
Pages Used
Daily
Flaming Sphere
Utility
Card Folder
At-Will Power
At-Will Power
Magic Missile
Name Standard Move Minor Target & Range
Thunderwave
Name Standard Move Minor Target & Range
Intelligence
vs.
Reflex
Defense
Intellegence
To Hit
vs.
Fortitude
Defense
Effects
Effects
Increase damage to 4d4 + Intelligence modifier at 21st level. Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
You push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level.
At-Will Power
Name Standard Move Minor Target & Range Power Source & Attack Type
At-Will Power
Name Standard Move Minor Target & Range Power Source & Attack Type
Target: Range:
To Hit
vs.
Defense
Target: Range:
To Hit
vs.
Defense
Effects
Damage
Effects
Damage
At-Will Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type
At-Will Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type
Effects
Effects
Encounter Power
Encounter Power
Force Orb
Name Standard Move Minor Target & Range
Ignore this.
Name Standard Move Minor Target & Range Power Source & Attack Type
Intelligence
To Hit
vs.
Reflex
Defense
Target: Range:
To Hit
vs.
Defense
Effects
Effects
Damage
Make a second attack to each adjacent enemy. Hit: 1d10 + Intelligence modifier force damage
You push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level.
Encounter Power
Encounter Power
Name
Fey Step
Name Standard Move Minor Target & Range
Teleportation
Standard Move Minor Target & Range Power Source & Attack Type
vs.
Defense
Target: Range:
To Hit
vs.
Defense
Effects
Teleport up to 5 squares.
Damage
Effects
Damage
Encounter Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type
Encounter Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type
Effects
Effects
Daily Power
Daily Power
Name
Flaming Sphere
Name Standard Move Minor Target & Range
Standard Move Minor Target & Range Power Source & Attack Type
Intelligence
To Hit
vs.
Reflex
Defense
Target: Range:
To Hit
vs.
Defense
Effects
Effects
Damage
Effect: You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere up to 6 squares. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.
Daily Power
Name Standard Move Minor Target & Range Power Source & Attack Type
Daily Power
Name Standard Move Minor Target & Range Power Source & Attack Type
Target: Range:
To Hit
vs.
Defense
Target: Range:
To Hit
vs.
Defense
Effects
Damage
Effects
Damage
Daily Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type
Daily Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type
Effects
Effects