Mathew Character Sheet

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Draknar Thuraine
Character Name

Mathew
Player

Eladrin
Race and Class

Wizard

1
Level

Male
Gender

Unaligned
Alignment

The Raven Queen


Deity

Ability Scores
Racial Bonus Base Modifier (Add Level when making Ability Checks)

Hit Points
Max HP
Current Hit Points

Reactions

10 15
+2

+0 +2

Strength Constitution Dexterity Intelligence Wisdom Charisma

25

12
hp

Bloodied Healing Surge Surges/day

+3
+6

Initiative ( Level + Dex + Feat) Speed


(Base + Armor + Misc)

6
hp

Special Movement : Fey Step +5 squares

7
Surges Used Second Wind Death Saving Throws Conditions

14 18
15

+3
+5
+2 +0

15 12

Passive Insight Passive Perception


Vision Type : Low Light

+2

Action Points
Action Point Effects

Immunities, Resistances, etc.


+5 saves against charms

11
Defenses

Defense Bonus vs. Opportunity Attacks

Skills

Trained

Level Armor Bonus + Ability Penalty Racial (Dex)

Skill Modifiers, Notes, etc.

16
11

Armor Class
Temporary Effects

10
Ten + Level

+ Armor + Shield

1
Misc

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion

+3 = 3

Dex or Feat/ Int (if app.) Enhancement

+5

(Int) (Str) (Cha)

+2

+5 = 12 +0 = 0

Fortitude
Conditional Bonuses

10
Ten + Level

+0 = 0
+0 = 5

1
Str or Con

+ Class

+ Misc

Feat/ Enhancement

+5

(Cha) (Wis) (Con) (Wis)

+2 = 2 +2 = 2
+2 = 2

15
15

Reflex
Conditional Bonuses

10
Ten + Level

5
Dex or Int

+ Class

Feat/ Misc Enhancement (Shield, if app.)

+5
+5

(Int) (Wis) (Cha)

+2

+5 = 12
+2 = 7
+0 = 0

Will
Conditional Bonuses

10
Ten + Level

2
Wis or Cha

2
Class

1
Misc

Feat/ Enhancement

+5

(Wis) (Wis) (Int) (Dex) (Cha) (Dex)

+2 = 7
+2 = 2

Basic Attacks

Use these numbers to help calculate your At-Will Powers

+5 = 5
+3 = 3

Ash Staff
Effects & Bonuses vs. Melee Weapon

+2
To Hit

Level + Strength

2
Profic

Feat/ Enhancement

+ Misc

Stealth Streetwise Thievery

+0 = 0

Damage

(Weapon + Str + Misc)

+3 = 3
Proficiencies

Trained Skills recieve +5 to bonus

Magic Missile
Effects & Bonuses vs. Ranged Weapon

+5
To Hit

Level + Dexterity

+ Profic

Feat/ Enhancement

+ Misc

Race Features
Fey Step, Trance (allows 4 hour rests while aware)

Med
Size

Cloth
Dagger and Quaterstaff

/
Range

Longsword

2d4+5
= To Hit Level + Ability

Damage
+ Profic

(Weapon + Dex + Misc)

Class Features
+ + Feat/ Enhancement

Staff of Defence +1 AC passive and 1 per enc +1 con mod


Misc

Effects & Bonuses vs.

Misc Weapon

Cantrips: Ghost sound, Light, Mage Hand, Prestidigitation

/
Other Combat Modifiers Opportunity Attacks Combat Notes Range Combat Advantage

Damage

(Weapon + Ability + Misc)

Other Notes
Has a strange scar in the shape of a star on his right arm.

Misc

design and layout by Kirin Robinson (kirin@lazyfuturist.com)

Equipped Items
Used Head Used Neck Hands Height

Personal Information

5'11"

Weight

145lb.

25
Age Adventuring Company or Other Affiliation

Unknown
Used

Hometown, City, or Tribe

Blond disheveled hair, grey eyes.

Notes or Artwork

Green Robes
Armor or Clothing

Used Arms (uses Shield Slot)

Used

Used Used Waist Right Ring Used Weapon Used Ranged Weapon Shield or Off-hand Weapon Used Left Ring Used

Leather

I, Draknar Thuraine am an Eladrin Wizard. I do not know my parentage, I was raised firstly by a group of secluded travelling warlocks who I served and they fed me and attempted to teach me of their magics but I showed little aptitude. I was separated from them when I was 8 in an attack on the caravan which killed all the warlocks. An elderly human mage, Jonas Klamon found me hours later crying amidst their remains on the road. He took pity on me and he became something of a father figure and trained me in magical lore of which I showed surprising aptitude. When I was 16 he disappeared from our small cottage without a word. After months of waiting for his return I decided to seek him out and perhaps while doing so I may also learn of my origins.

Ash Staff

Dagger
Alternate Weapon

Used

Languages
Common, Elven

Feats
Skill training: Diplomacy

Used Feet

Other Equipment

Leather Satchel
Clothing Pack, Satchel or Bag

5 empty glass vials


Notepad and sketch kit

Adventurers kit
Spellbook

Carrying Capacity

Treasure

Total Weight

100
Base Strength x 10

Normal
No Penalty

200
Base Strength x 20

Heavy
Requires both Hands

500
Base Strength x 50

Maximum
Can Only Drag or Push

Paragon Path

Experience Points
Coinage

Epic Destiny Next Level: 1000 XP

0ad 0pp 10gp 0sp 0cp

0 XP

Number of Powers

2
At-Will

1
Per Encounter

1
Daily

0
Utility

At-Will
Ghost Sound, Mage Hand, Light, Prestigistation

Encounter
Force Orb
Fey Step
Make Whole

Ritual Book 3
Ritual Name, Page Number, and Cost

Pages Used

Magic Missile, Thunderwave

Tenser's Floating Disk Silence

Daily
Flaming Sphere

Utility

Card Folder

At-Will Power

At-Will Power

Magic Missile
Name Standard Move Minor Target & Range

Thunderwave
Name Standard Move Minor Target & Range

Arcane, Force, Implement


Power Source & Attack Type

Arcane, Implement, Thunder


Power Source & Attack Type

Target: One Creature Range: 20


To Hit

Intelligence

vs.

Reflex
Defense

Target: creatures in blast Range: Close blast 3

Intellegence
To Hit

vs.

Fortitude
Defense

Effects

2d4 + Intelligence modifier force damage


Damage

Effects

1d6 + Intelligence modifier thunder damage


Damage

Increase damage to 4d4 + Intelligence modifier at 21st level. Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

You push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level.

At-Will Power
Name Standard Move Minor Target & Range Power Source & Attack Type

At-Will Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Target: Range:
To Hit

vs.
Defense

Target: Range:
To Hit

vs.
Defense

Effects

Damage

Effects

Damage

At-Will Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type

At-Will Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type

Effects

Effects

Encounter Power

Encounter Power

Force Orb
Name Standard Move Minor Target & Range

Ignore this.
Name Standard Move Minor Target & Range Power Source & Attack Type

Arcane, Force, Implement


Power Source & Attack Type

Target: One creature or object Range: 20

Intelligence
To Hit

vs.

Reflex
Defense

Target: Range:
To Hit

vs.
Defense

Effects

2d8 + Intelligence modifier force damage.


Damage

Effects

Damage

Make a second attack to each adjacent enemy. Hit: 1d10 + Intelligence modifier force damage

You push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level.

Encounter Power

Encounter Power
Name

Fey Step
Name Standard Move Minor Target & Range

Teleportation

Standard Move Minor Target & Range Power Source & Attack Type

Power Source & Attack Type

Target: Self Range: Personal


To Hit

vs.
Defense

Target: Range:
To Hit

vs.
Defense

Effects
Teleport up to 5 squares.

Damage

Effects

Damage

Encounter Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type

Encounter Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type

Effects

Effects

Daily Power

Daily Power
Name

Flaming Sphere
Name Standard Move Minor Target & Range

Arcane, Fire, Conjuration, Implement


Power Source & Attack Type

Standard Move Minor Target & Range Power Source & Attack Type

Target: One creature adjacent to flaming sphere Range:10

Intelligence
To Hit

vs.

Reflex
Defense

Target: Range:
To Hit

vs.
Defense

Effects

2d6 + Intelligence modifier fire damage


Damage

Effects

Damage

Effect: You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere up to 6 squares. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.

Daily Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Daily Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Target: Range:
To Hit

vs.
Defense

Target: Range:
To Hit

vs.
Defense

Effects

Damage

Effects

Damage

Daily Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type

Daily Power
Name Standard Move Minor Free Personal Trigger Trigger Condition Power Source & Attack Type

Effects

Effects

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