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The Number of Players The Actions Available To Each Player The Payoff Associated With Each Action Vector
The Number of Players The Actions Available To Each Player The Payoff Associated With Each Action Vector
Introduction
So far, weve assumed that all players know what game is
1. All possible games have the same number of agents and the same strategy space for each agent; they dier only in their payos. 2. The beliefs of the dierent agents are posteriors, obtained by conditioning a common prior on individual private signals.
Bayesian Games
payos, a common prior dened over them, and a partition structure over the games for each agent.
then for each agent i N the strategy space in g is identical to the strategy space in g ,
P (G) is a common prior over games, where (G) is the
Bayesian Games
Denition 1: Example
I2,1 MP 2, 0 I1,1 0, 2 0, 2 2, 0 2, 2 3, 0 I2,2 PD 0, 3 1, 1
p = 0.1 BoS 2, 1 0, 0 0, 0 1, 2
p = 0.2
p = 0.4
Bayesian Games
mixed strategy.
Thus, reduce Bayesian games to extensive form games of
imperfect information.
This denition is cumbersome for the same reason that IIEF is
Bayesian Games
Denition 2: Example
N ature W FF g W WWWWW x F x ggggg FF WWWWBoS WWWWW FF g x gg g WWWWW FF x g g Coord g x g g WWW3 F x 1g 1 1 1 g g x 3 3 3 33 33 33 33 U 33D U 33D U 33D U 33D 33 33 33 33 3 3 3 3)2 2 2 2 2 2 2 2 ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )) L )) R L )) R L )) R L )) R L )) R L )) R L )) R L )) R ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
g x MP gggggP D xx
(2,0) (0,2) (0,2) (2,0) (2,2) (0,3) (3,0) (1,1) (2,2) (0,0) (0,0) (1,1) (2,1) (0,0) (0,0) (1,2)
Bayesian Games
Denition
A Bayesian game is a tuple (N, A, , p, u) where
N is a set of agents, A = (A1 , . . . , An ), where Ai is the set of actions available to
player i,
= (1 , . . . , n ), where i is the type space of player i, p : [0, 1] is the common prior over types, u = (u1 , . . . , un ), where ui : A R is the utility function
for player i.
Bayesian Games
Denition 3: Example
I2,1 MP 2, 0 I1,1 0, 2 0, 2 2, 0 2, 2 3, 0 I2,2 PD 0, 3 1, 1
p = 0.1 BoS 2, 1 0, 0 0, 0 1, 2
p = 0.2
p = 0.4
a1 U U U U U U U U
a2 L L L L R R R R
u1 2 2 2 2 0 0 0 0
u2 0 2 2 1 2 3 0 0
a1 D D D D D D D D
a2 L L L L R R R R
u1 0 3 0 0 2 1 1 1
u2 2 0 0 0 0 1 1 2
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Strategies
Pure strategy: si : i Ai a mapping from every type agent i could have to the action he would play if he had that type. Mixed strategy: si : i (Ai ) a mapping from is type to a probability distribution over his action choices. sj (aj |j ) the probability under mixed strategy sj that agent j plays action aj , given that j s type is j .
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Expected Utility
ex-interim an agent knows his own type but not the types of the other agents; ex-post the agent knows all agents types.
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p(i |i )
aA
j N
sj (aj |j ) ui (a, i , i ).
ui (a, i , i ).
i must weight this utility value by: the probability that a would be realized given all players mixed strategies and types; the probability that the other players types would be i given that his own type is i .
Bayesian Games
sj (aj |j ) ui (a, ).
p()
aA
j N
Bayesian Games
j N
sj (aj |j ) ui (a, ).
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Best response
Denition (Best response in a Bayesian game)
The set of agent is best responses to mixed strategy prole si are given by BRi (si ) = arg max EUi (si , si ).
si Si
expected utility.
However, write EUi (s) as
p(i )EUi (s|i ) and observe that EUi (si , si |i ) does not depend on strategies that i would play if his type were not i .
i i
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Nash equilibrium
Denition (Bayes-Nash equilibrium)
A Bayes-Nash equilibrium is a mixed strategy prole s that satises i si BRi (si ).
games the numbers in the cells will correspond to ex-ante expected utilities
however as argued above, as long as the strategy space is
unchanged, best responses dont change between the ex-ante and ex-interim cases.
Bayesian Games
ex-post Equilibrium