Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

Final Fantasy IX PlayStation

Release Date: November 14, 2000 More Info Game Highlights Review Videos Images Guide Walkthroughs Cheats All Articles Message Boards

Disk 4
Chapter 1: Finale Section 1: The End You'll immediately have the option to pick your party. Whomever you pick make sure it's balanced out. Save your game after exiting the town and get in the airship. Head back towards Oelivert and, using Oelivert as your bearing, head south a bit until you see Daguereo. The best Combo shop you'll find is in this library as well as the best place to raise levels; around this part is the Grand Dragon who can give you 8800 EXP every time after killing it. You will want to stock up on every item you may be missing, especially tents. When you're ready AND have saved your game, go towards Iifa and enter the portal. You'll immediately have a boss battle against the portal's guardian. Hopefully you're around 55-60; just keep using the basic attack/heal combination. You'll be in the Temple of Fiends after the battle is over. Choose another well-balanced party that includes VIVI (chose well because these are also the people you will fight until the end with) and head north. Check the Rainbow Ball to save your game and keep heading up, then left and upstairs. Continue left and you'll meet your first flashback. Kary is weak against Ice (duh!) so if you brought VIVI along splurge out on Ice3 until she whips out a reflect on herself. Otherwise, just keep attacking/healing as normal (it'd be great if you also had Steiner equipped with the Icebrand now that you know AHEAD of time that Kary's first =o) ) After you've beaten Kary head up, right, upstairs, left and then right. Now you have to fight Tiamat. He can absorb the MP from any character or just do a "KO" attack which will render a character useless. As soon as you get in, if you have VIVI, attack with Lit3 and the usual attack/healing strategy. From Tiamat head north, and continue until you see another Rainbow Ball - save your game and heal / recover MP. From the Rainbow Ball continue left and you'll have to fight Kraken. You have three different targets to hit; Kraken's body and 2 tentacles. Kraken is IMMENSLY weak against Lightning attacks and Garnet's Ramuh summon. Concentrate your attack on the tentacles first to knock out some

of his power and you'll give yourself some breathing room. Kraken may freeze an enemy in a block of ice, rendering them useless; use Fire1 with VIVI to bring them back. Occasionally Kraken will use a water-based spell on itself for healing purposes. If you feel like a tough guy and rendering your spells useless you can try to cast Reflect on it but it's a pretty big risk to do so. Also watch out for a normal hit that can also blind you. You've probably realized how close you are to the end of the game. Kraken was incredibly tough and you still have two more to go. After beating Kraken head up, up the stairs, left, up the ladder, and north to a room with three doors. Lich will be waiting for you. Oddly enough the Phoenix Summon (Eiko) works wonders against Lich so consider using her in your party. Apart from that small advantage, you'll have to deal with what may seem at times a constant barrage of various "death" and "stop" attempts (that WILL work more often than not! Dang!) so keep your healers alive (Especially Eiko if you have her!) and be patient. If you have float, use it to avoid Lich's 2000+ damage quake spell. True to FF1 legacy, continue north after beating Lich to an invisible platform that leads to a time warp. After landing, save your game at the Rainbow Ball and go north. Doomgaze isn't like he was in the previous Final Fantasy; you can't kill him by just casting "Life" - you actually have to fight. And since you don't have X-Zone and Vanish either you're screwed. Doomgaze can use Meteo for some high damage so get ready to use Cure or Cure 2 on your group asap after he's used it. He won't abuse the death spell like Lich (CHEAP BAG OF BONES!) and will try to hit with physical attacks. His slow speed will give you more time to recover from his blows. After defeating Doomgaze, return to the Rainbow Ball and save your game. Head back to the room and talk to Kuja again. This time, Kuja doesn't take after Garland - he takes after Lich in terms of cheapness. You WILL get blasted with Megaflare at least three times in a row so be ready to deal with it OR have a spare controller in case you lose your temper with'im. On a bad day he's actually used that Megaflare SIX times in a row, wiping out my whole team in one fell swoop - I was NOT happy. So, you learn from my mistake. Try to use slow or stop to keep him from getting the upper hand but don't concentrate on just that technique. Keep attacking him as often as possible for as much damage as possible, especially since he can heal himself for close to 3500 HP and can do it at the same speed he'll use Megaflare. The only thing cheaper than this is a ticket to hell, folks. After finally finishing off Kujah you'll have to re-pick your team. Everyone will be at 1 hp and pick your new team wisely because those you leave behind will use the last of the power to heal you, rendering them useless. Eiko and Garnet are a MUST for this battle. When you're ready, it's time to face the Eternal Darkness. Comparing Eternal Darkness to Kuja, Eternal Darkness fights fair - it's just that he is incredibly tough and strong. He can cause random status (Supernova attack) effects on your group (prepare for that, especially zombie and confusion!) and that does include instant death. If one of your troupe dies from the Zombie status, you have to de-zombifie them first and THEN bring then back to life. Keep your healers healing and don't waste any magic on summons unless it's Eiko calling the Phoenix. If Eiko is dead, don't start worrying fast because her Phoenix summon may still work automatically even if she is dead. Apart from that, Eternal Darkness has a bit of a weak (if you can even consider it that!) magic defense that you can try to exploit. Freya can come in handy this battle because if he Jumps at the right time the Supernova - or any other attack - will miss him if he's offscreen. Bio works decently with him as well as non-elemental Summons (but again I suggest you save your healer's MP for healing!) Once you FINALLY beat Eternal Darkness the game will be over. Sit back, relax, and watch the credits and maybe play some blackjack =o) ...on to Characters

More Final Fantasy IX Game Help Game Walkthroughs


Story & Plot Guide Walkthrough/guide Walkthrough (ZIP) View All 43 Final Fantasy IX Walkthroughs

Cheats & Codes


Take Lich Down Cooking with Eiko Doomsday Spell View All Final Fantasy IX Cheats

More Game Help

Show:
Popular

|
Latest

IGN.com: Editorial Staff Review Guide Send Us News Sign Up for Email Updates Site Map International: Australia Canada Germany Ireland Middle East Sweden United Kingdom United States

Submit
Sign up for the IGN Games Newsletter

About Us Advertise Contact Us Press Careers IGN Entertainment Games Sites More IGN Entertainment Sites By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement. Copyright 1996-2012, IGN Entertainment, Inc.

Support Privacy Policy User Agreement RSS Feeds AdChoices

You might also like