Lap Trinh Java2D and 3D

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Lap Trinh Java2D and 3D

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Lap Trinh Java2D and 3D

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Table Of Contents
Phn 1 Lp trnh ha vi Java 2D Chng 1 Tng quan v Java 2D API 1.1Enhanced Graphics, Text, and imaging 1.2Rendering Model 1.2.1Coordinate Systems 1.2.1.1 User Space 1.2.1.2 Device Space 1.2.5Fills and Strokes 1.2.6Composites Backward Compatibility and Platform independence 1.3.1Backward Compatibility 1.3.2Platform independence 1.4The Java 2D API Packages Chng 2: Rendering with Graphics2D 2.1Cc lp v giao din 2.2Rendering Concepts 2.2.1Rendering Process 2.2.2Controlling Rendering Quality 2.2.3Stroke Attributes 2.2.4Fill Attributes Qu trnh x l theo phin 2.2.5Clipping Paths 2.2.6Transformations 2.2.6.1 Constructing an AffineTransform 2.2.7Composite Attributes 2.2.7.1 Managing Transparency 2.2.7.2 Transparency and images 2.3Thit lp Graphics2Context 2.3.1Setting Rendering Hints 2.3.2Specifying Stroke Attributes 2.3.2.1 Setting the Stroke Width 2.3.2.2 Specifying Join and Endcap Styles 2.3.2.3 Setting the Dashing Pattern 2.3.3Specifying Fill Attributes 2.3.3.1 Filling a Shape with a Gradient 2.3.3.2 Filling a Shape with a Texture 2.3.4Setting the Clipping Path 2.3.5Setting the Graphics2D Transform 2.3.6Specifying a Composition Style

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2.3.6.1 Using the Source Over Compositing Rule 2.3.6.2 Increasing the Transparency of Composited Objects 2.4Rendering Graphics Primitives 2.4.1Drawing a Shape 2.4.2Filling a Shape 2.4.3Rendering Text 2.4.4Rendering images 2.5Defining Custom Composition Rules 2.6Rendering in a Multi-Screen Environment Chng 3 Cc i tng hnh ha 3.1 Giao din v lp 3.2 Cc khi nim hnh hc: 3.2.1Constructive Area Geometry 3.2.2Bounds and Hit Testing 3.3Combining Areas to Create New Shapes Chng 4: Hin th Font v vn bn 4.1.Giao din v lp 4.2.Cc khi nim v Font 4.3Cc khi nim v Text Layout 4.3.2Ordering Text 4.3.3o v nh v vn bn 4.3.4H tr thao tc vi vn bn 4.3.4.1 Hin th du nhc 4.3.4.2 Di chuyn du nhc 4.3.4.3 Hit Testing 4.3.4.4 nh du vng la chn 4.3.5Thc thi vic hin th vn bn trong ng dng Java Qun l vic hin th vn bn 4.4.1 Trnh by vn bn Hin th du nhc kp 4.4.3Di chuyn du nhc 4.4.4Hit Testing 4.4.5nh du vng la chn 4.4.6Querying Layout Metrics 4.4.7 V vn bn trn nhiu dng Chng 5 To nh 5.1 Cc giao din v cc lp 5.1.1 Cc giao din imaging (imaging interfaces) 5.1.2Cc lp d liu nh(image Data Classes) 5.1.3image Operation Classes 5.1.4Sample Model Classes Color Model Classes 5.1.6Exception Classes 5.2Immediate Mode imaging Concepts 5.2.1Terminology 5.3Using Bufferedimages

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Lap Trinh Java2D and 3D

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5.3.1Creating a Bufferedimage 5.3.2Drawing in an Offscreen Buffer 5.3.2.1 Creating an Offscreen Buffer 5.3.2.2 Drawing in an Offscreen Buffer 5.3.3Manipulating Bufferedimage Data Directly 5.3.4Filtering a Bufferedimage 5.3.5Rendering a Bufferedimage 5.4Managing and Manipulating Rasters 5.4.1Creating a Raster 5.4.2Parent and Child Rasters 5.4.4The WritableRaster Subclass 5.5Image Data and DataBuffers 5.6Extracting Pixel Data from a SampleModel 5.7ColorModels and Color Data 5.7.1Lookup Table 5.8image Processing and Enhancement 5.8.1Using an image Processing Operation Chng 6 Mu sc 6.1 Cc lp 6.2 Nhng nh ngha v mu sc 6.2.1 Khng gian mu 6.2.1 Biu din mu Chng 7 In n 7.1 Cc giao din v cc lp 7.2.1Supporting Printing 7.2.1.1 iu khin in (Job Control) 7.2.2 Page Painters 7.2.3Printable Jobs and Pageable Jobs 7.2.4 Typical Life-Cycle of a PrinterJob 7.3Printing with Printables 7.3.2Printing a File 7.4.1 Using a Pageable Job 7.4.2Using Multiple Page Painters Phn 2 Lp trnh ha vi Java 3D CHNG 1 NHP MN LP TRNH TRN JAVA 3D 1.1 Tng quan v Java 3D API 1.2 Cc vn c bn v Java 3D API 1.3 Xy dng th khung cnh 1.3.1 Tha k cp cao t Java 3D API 1.4 Cch thc vit mt chng trnh Java 3D 1.4.1 Cng thc n gin vit mt chng trnh Java 3D 1.5 Mt vi thut ng trong Java 3D 1.6 V d n gin: HelloJava3Da 1.6.1 Cc lp ca Java 3D Classes c s dng trong HelloJava3Da To nn hnh lp phng c kch thc c nh ra bi cc gi tr cho trc

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1.7 Quay hnh lp phng 1.7.1 S kt hp ca cc php bin hnh: HelloJava3Db 1.8 Kh nng v hot ng 1.8.1 Dch cc ni dung 1.8.2 Kh nng 1.9 Thm vo cc hnh vi animation 1.9.1 nh ngha cc hnh vi animation 1.9.2 Cc hm bin i v thi gian: nh x mt hnh vi vi thi gian 1.9.3 Lp danh mc cc vng 1.9.4 V d v hnh vi: HelloJava3Dc 1.9.5 Php bin hnh v kt hp cc hnh vi .V d: HelloJava3Dd CHNG 2 To cc hnh 2.1 H ta th gii o 2.2 Visual Object Definition Basics 2.2.1 An Instance of Shape3D Defines a Visual Object 2.2.2 Node Components 2.2.3 Defining Visual Object Classes 2.3 Cc lp tin ch hnh hc 2.3.1 Box 2.3.2 Cone 2.3.3 Cylinder 2.3.4 Sphere 2.3.5 More About Geometric Primitives 2.3.6 ColorCube 2.3.7 Example: Creating a Simple Yo-Yo From Two Cones 2.4 Cc lp ton hc 2.4.1 Point Classes 2.4.2 Color Classes 2.4.3 Vector Classes 2.4.4 TexCoord Classes 2.5 Cc lp hnh hc 2.5.1 GeometryArray Class 2.5.2 Subclasses of GeometryArray 2.5.3 Subclasses of GeometryStripArray 2.5.4 Subclasses of IndexedGeometryArray 2.5.5 Axis.java is an Example of IndexedGeometryArray 2.6 Appearance and Attributes 2.6.1 Appearance NodeComponent 2.6.2 Sharing NodeComponent Objects 2.6.3 Attribute Classes 2.6.4 Example: Back Face Culling 2.7 Bounds and Scope 2.7.1 Bounds Node Components 2.7.2 BoundingLeafa Node 2.7.3 Scope 2.8 Hnh hc nng cao 2.8.1 Multiple Geometries in a Single Shape3D 2.8.2 GeometryArray

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Lap Trinh Java2D and 3D

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2.8.4 AlternateAppearance <new in 1.2> 2.9 Clipping Ct xn 2.9.1 View Defines a Frustum 2.9.2 Clip Node 2.9.4 ModelClip Example CHNG 3 TO NI DUNG 3.1 Ni dung chnh 3.1.1 GeometryInfo 3.2.1 Mt v d n gin v GeometryInfo 3.2.2 S dng GeometryInfo 3.2.3 Mt s lp thng dng c lin quan n GeometryInfo Loaders Mt v d n gin s dng leader Cc loader ph bin 3.3.3 Giao din ca gi Loader v lp c s Vit mt loader Cng vic ca mt loader Hm to lp Loader Vit mt File Loader n gin Text2D 3.5.1 V d Text2D n gin 3.5.2 Lp Text2D Text3D Mt v d Text3D Nhng lp lin quan to ra i tng Text3D Nn khng gian ha Mt v d background Lp Background CHNG 4 TNG TC 4.1 Hnh vi: C s ca tng tc v hot hnh 4.1.1 ng dng ca hnh vi 4.1.2 Tng quan lp Behaviour 4.2 C bn v hnh vi 4.2.1 Vit mt lp Behaviour 4.2.2 S dng mt lp Behaviour 4.2.3 Cc hm API trong lp Behaviour 4.3 iu kin kch hot: Cch kch hot cc hnh vi 4.3.1 iu kin kch hot 4.3.2 WakeupCriterion 4.3.3 Quy nh lp WakeupCriterion 4.3.4 Thnh phn ca WakeupCondition 4.4 Lp Behaviour tin ch x l bn phm 4.4.1 Mt v d n gin 4.4.2 Lp KeyNavigatorBehaviour v KeyNavigator 4.5 Lp tin ch tng tc vi chut 4.5.1 S dng lp MouseBehaviour 4.5.2 Mouse Behaviour Foundation

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Lap Trinh Java2D and 3D

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4.5.3 Cc lp MouseBehaviour 4.5.4 Mouse Navigation 4.6 Picking Object 4.6.1 Using Picking Utility Classes 4.6.2 Cc hm API c bn trong cc lp Picking 4.6.3 Cc lp picking 4.6.4 Cc lp Picking Behavior CHNG 5 Hot Hnh Animation - Hot hnh: i tng Interpolator v Alpha vi hot nh da thi gian Alpha S dng cc i tng Interpolator v Alpha: V d s dng lp Alpha v RotationInterpolator: Alpha API: Cc lp hnh vi Interpolator : Core Interpolator API: Cc lp i tng ni suy ng: Lp Billboard : S dng i tng Billboard Chng trnh v d s dng Billboard Giao din lp trnh ng dng ca Billboard (Billboard API) OrientedShape3D Giao din lp trnh ng dng ca OrientedShape3D V d s dng OrientedShape3D Hot nh mc chi tit (Level Of Detail Animations) S dng i tng DistanceLOD Cc li thng gp khi s dng LOD V d s dng DistanceLOD Giao din lp trnh ng dng DistanceLOD API Morph S dng i tng Morph V d s dng Morph Giao din lp trnh ng dng Morph API Giao din GeometryUpdater S dng GeometryUpdater Chng trnh v d h thng phn t i phun nc sdng GeometryUpdater 0 of . Results for: No results containing your search query

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