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IA. HD Item Rolling Priority
IA. HD Item Rolling Priority
IA. HD Item Rolling Priority
Some standards can be made to determine when a player is active and when not. 1A. Player can roll any number of HD items for use per run. (Prevents the case where player can't roll on an item he needs because he needs another item that drops later more) 1B. Player can roll 1 HD item per run 2A. Player can roll any number of yellow stats for use per run (With this rule there will also be rule on how many stats you can stack) 2B. Player can roll 1 yellow stat per run When a player in guild needs an item that drops in a run where he is not and no one else on the run needs that item then 3A. Item goes to guild bank and all active players who need that item can /roll who gets it for ABL fee 3B. Raid decides who they sell the item and for what price. 4A. Some amount of used stats are kept in guild bank to hand out to active player who needs it for PFS fee. 4B. No stats are kept in guild bank. IA. HD item rolling priority
1. Players on the run All players on the run that need the item can roll for it regardless of what they have received before on the run 2. Players in the guild If there is an active player in the guild that needs the item then the item is ABLed to guild bank All active players who need it can roll (/roll command) for it 3. Sell The party decides if the item is sold as raid sell or rolled individually See also VI. If the item contains a usable stat and the receiver of the item doesn't want to use it OR the item goes for sale then the stat is extracted to guild bank (regardless of how many of those stat are in guild bank)
6. Sell The party decides if the item is sold as raid sell or rolled individually See also VI. If the item contains a usable stat and the receiver of the item doesn't want to use it OR the item goes for sale then the stat is extracted to guild bank (regardless of how many of those stat are in guild bank)
V. Red stats
All red stats from non-HD items (instances and world bosses) are banked When a stat is banked all active players who want to use it roll (/roll command) for it. A player who has already received a certain type stat (for example int/matt, sta/patt etc.) will not roll again for the same stat until all active players who use that stat have also received that stat. Receiving a stat in a HD item counts towards the above roll restriction. If a player has rolled a stat and after that receives the same stat in HD item then that player skips next 2 rolls instead. 1 per player per run at most per roll type Low value stats stated in the announcements are free to greed If you have received an item A (or stat) and another item B drops then you can roll on the B. If you win the roll you give away A if there are anyone in raid who want A. All players who want item A can /roll for it. The winner gets the item. If you don't have PFS/ABL needed to give away the first item you can't roll for the second item.
NOTE: If the first received item is not a stat and you still want to roll for second item that is stat then you still have to use your ABL to give the first item to the second highest roller.
X. Recruiting
Joining players will have 2 week trial time. This is mainly to see if the player suits into the guild. If no guild member objects the recruit is made a member after this period. Only restriction a recruit has during his trial time is that he doesn't receive items or stats from the guild bank. This is because the guild bank already has stats put there by guild members so the recruit is expected to run first and contribute to the work of getting those stats before actaully receiving them.